DT 10mark Sem
DT 10mark Sem
Here are the subheadings for each of the questions to structure and develop detailed responses:
User-Centric Solutions
Improved Problem-Solving
Empathy
Define
Ideate
Prototype
Test
Technology
Healthcare
Education
Empathize
Define
Ideate
Prototype
Test
Brainstorming
Personas
Empathy Map
Ideation Matrix
Prototyping Techniques
Storyboarding
Role Play
SCAMPER
Mind Mapping
7. Problem Statement: Reducing Knowledge Transfer Costs Using Convergent and Divergent
Thinking
10. How Design Thinking Helped the Financial Sector Gain Consumers' Trust
These subheadings will help in creating a structured and comprehensive response for each topic.
Unit 2
Here are subheadings for each of the questions, which can be used to structure and develop the
content:
These subheadings can guide the development of comprehensive and structured responses to each
question.
Unit 3
Here are subheadings for each of the questions to structure and develop detailed responses:
1. What is the Define Stage? Why is it Necessary? Importance of the Define Stage
o The Role of the Define Stage in Setting the Foundation for Innovation
3. What is a Problem Statement? Why is a Problem Statement Needed? What Makes a Good
Problem Statement?
Clear
User-Centered
Actionable
Focused
Why is it a problem?
5. Persona Development: When and How to Use It? Steps Involved with Example
o How Design Thinking Promotes Creativity and Empathy in Solving Complex Problems
These subheadings will help create a comprehensive structure for discussing each of the topics.
Unit 4
Here are subheadings for each of the questions to structure and develop detailed responses:
o Types of Games:
Brainstorming Games
Role-Playing Games
Creating a Narrative
5. Methods and Tools Used for the Ideation Phase with Examples
o Key Methods:
Brainstorming
Mind Mapping
SCAMPER
Role Playing
Reverse Thinking
o Tools:
o What is SCAMPER?
o Breakdown of SCAMPER:
Substitute
Combine
Adapt
Modify
Eliminate
Rearrange
9. Steps Involved in SCAMPER and Creating SCAMPER Worksheet with Suitable Example
11. What is a User Experience Journey? When to Use User Experience Design? Steps Involved
in Mapping User Experience Journey with Suitable Example
These subheadings will help structure detailed and clear explanations for each question.
Unit 5
Here are subheadings for each of the questions to structure and develop detailed responses:
Define Objectives
Select Participants
Iteration
Collaboration
Continuous Improvement
1. Paper Prototypes
2. Digital Mockups
3. Storyboarding
4. Role-Playing
5. 3D Models
6. Wizard-of-Oz Prototypes
7. Low-Fidelity Mockups
8. Simulation Models
Target Audience
Marketing
Operations
HR
Usability Testing
A/B Testing
Remote Testing
Focus Groups
o Types of Prototypes:
Paper Prototypes
Digital Prototypes
Physical Prototypes
Interactive Prototypes
Human-Centered Design
Multidisciplinary Collaboration
Low-Cost Materials
3D Printing
Digital Mockups
5. Error Prevention
These subheadings will help you structure detailed responses and explanations for each topic.