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MA UNIVERSITY
AGARO CAMPUS
Individual Assignment
NAME : Segni Abera
ID RU1829/15
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1. Define Interrupts:
Interrupts are beneficial in various scenarios: they allow for real-time processing where timing is
critical, like in control systems where a sensor might trigger an interrupt when a certain threshold
is reached, ensuring immediate action. In multitasking environments, interrupts help manage task
switching by signaling the CPU when a task needs attention, improving system responsiveness.
They are also crucial in handling errors or exceptions, where an interrupt can notify the system to
execute recovery procedures or log the event for later analysis. For example, in a computer
game, interrupts could handle user input from a joystick or manage the timing of game events,
ensuring smooth gameplay without the CPU needing to poll these devices continuously.
2. Types of Interrupts:
There are primarily two types of interrupts in computer systems: hardware interrupts and
software interrupts. Hardware interrupts, also known as external interrupts, are triggered by
external hardware devices. These could include pressing a key on the keyboard, moving the
mouse, or a timer reaching its count. They are crucial for real-time interaction with the system's
peripherals. For example, when a hard drive completes a data transfer, it sends a hardware
interrupt to inform the CPU, allowing the system to proceed with the next operation without
delay. Hardware interrupts typically have priority levels, with critical devices like system clocks
often having higher priority.
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Software interrupts, on the other hand, are initiated by software executing on the CPU. They are
used for system calls, where a program requests services from the operating system, like opening
a file or displaying a message. They allow for controlled interaction between user-level
applications and the system kernel. An example would be when a program uses an interrupt to
call an operating system function to allocate memory. Software interrupts can be thought of as a
way for software to 'interrupt' the normal flow of execution to request privileged operations or
services that require kernel intervention. They are often used in debugging (like breakpoints) and
in system calls in operating systems like Unix or Windows, where specific interrupt numbers
correspond to different system services.
3. Interrupt Instructions:
Interrupt instructions in assembly language are used to invoke interrupt handlers or service
routines. Here's a breakdown of some commonly used interrupt instructions:
● INT (Interrupt): This instruction is used to call an interrupt handler. The operand
specifies the interrupt number which corresponds to an entry in the Interrupt Vector
Table (IVT). For example, INT 0x10 in x86 assembly might be used to call BIOS video
services. The CPU uses this number to find the address of the interrupt handler in the IVT
and then transfers control to it.
● INTO (Interrupt on Overflow): This instruction checks the Overflow Flag (OF) in
the flag register. If OF is set, it triggers an interrupt with number 4 (in x86 systems),
which is typically associated with an overflow exception. This is useful for error handling
in arithmetic operations where an overflow might lead to unexpected results.
● INT n: Similar to INT, where 'n' is an immediate value representing the interrupt
number. This directly specifies which interrupt handler should be executed. For instance,
INT 0x80 was famously used in Linux for system calls.
● IRET (Interrupt Return): This instruction is used to return from an interrupt handler
back to the interrupted code. It restores the CPU's state from the stack, including flags,
registers, and the program counter, ensuring that the program continues from where it
was interrupted. The instruction is crucial for maintaining the integrity of the program
flow after an interrupt.
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An assembly code example demonstrating these instructions could look like this:
assembly
; Example of using INT for a system call in x86
mov eax, 1 ; System call number for exit
mov ebx, 0 ; Exit status
int 0x80 ; Call kernel to exit
; Example of INTO
add ax, bx ; Perform addition
into ; If overflow, interrupt 4 is triggered
This example shows how these instructions facilitate communication between the CPU and the
operating system or hardware, allowing for efficient handling of various system events.
Real Mode and Protected Mode are two operational states of x86 processors that significantly
affect how interrupts are handled:
● Real Mode: This was the original mode of operation for the 8086 and early x86
processors. In Real Mode, the CPU operates with a simple, flat memory model where
addresses are 20-bit, allowing access to 1MB of memory. Interrupts in Real Mode are
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managed through the Interrupt Vector Table (IVT), which is located at the beginning of
memory (addresses 0x0000 to 0x03FF). Here, each interrupt vector is a 4-byte pointer
consisting of a segment and offset. When an interrupt occurs, the CPU directly jumps to
the address specified by this vector. The limitations include no memory protection,
meaning one program can easily corrupt another's memory, and limited address space.
Also, there's no concept of privilege levels, so any interrupt can potentially disrupt the
system's stability.
● Protected Mode: Introduced with the 80286, Protected Mode offers a more
sophisticated environment with virtual memory, paging, and segmentation, allowing for
much larger address spaces (up to 4GB with 32-bit addressing). Interrupt handling in
Protected Mode uses the Interrupt Descriptor Table (IDT) instead of the IVT. The IDT
can contain various types of descriptors, including interrupt gates, trap gates, and task
gates, which provide different levels of privilege and protection. Here, interrupts can be
prioritized, and there's support for hardware task switching. Protected Mode addresses
many of Real Mode's limitations by introducing memory protection, where each program
runs in its own protected space, reducing the risk of one program affecting another.
Additionally, it supports virtual memory, allowing the system to use disk space as an
extension of RAM, which is not available in Real Mode. However, this complexity also
means that setting up interrupts requires more overhead, including setting up the IDT and
handling different privilege levels, which can be more challenging for developers.
The Interrupt Flag (IF) is a crucial bit within the flag register of the x86 architecture, which
controls the CPU's ability to respond to maskable hardware interrupts. Here's how it works:
● When the IF bit is set to 1, the CPU is in a state where it can accept maskable interrupts.
This means that if a hardware device generates an interrupt signal, the CPU will
acknowledge it, save the current state, and jump to the appropriate interrupt handler as
specified by the Interrupt Vector Table or Interrupt Descriptor Table, depending on the
mode (Real or Protected). This state is essential for normal operation as it allows the CPU
to respond to events like keyboard presses, disk I/O completion, or timer ticks without
needing to constantly check these devices.
● Conversely, when the IF bit is cleared to 0, the CPU becomes interrupt-disabled for
maskable interrupts. This state is used when the system needs to perform critical
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operations where an interrupt might cause data corruption or timing issues. For instance,
during certain phases of operating system boot or while executing atomic operations in
multi-threaded environments, disabling interrupts ensures that the CPU completes these
operations without interruption.
The state of the IF bit directly affects interrupt processing. If an interrupt occurs when IF is 0, the
CPU will not respond to it until IF is set back to 1. However, non-maskable interrupts (NMI) can
still occur regardless of the IF state, as they are designed for critical, system-level events that
must be handled immediately, like hardware failures or emergency system conditions.
In software, the IF bit can be manipulated using instructions like STI (Set Interrupt Flag) to
enable interrupts and CLI (Clear Interrupt Flag) to disable them. This control is vital in ensuring
that interrupts do not interfere with critical sections of code or when precise timing is necessary.
The Interrupt Vector Table (IVT) is a fundamental component in the architecture of x86
processors, particularly when operating in Real Mode. It serves as a jump table that directs the
CPU to the correct interrupt handler when an interrupt occurs. Here's a detailed explanation:
● Structure: In Real Mode, the IVT is located at the very beginning of the system
memory, from address 0x0000 to 0x03FF. This table consists of 256 entries, each 4 bytes
long, making up a total of 1KB. Each entry corresponds to an interrupt number from 0 to
255. Each entry is a far pointer, which includes a 2-byte segment address and a 2-byte
offset within that segment, pointing to the start of the interrupt service routine (ISR) for
that interrupt.
● Function: When an interrupt occurs, the CPU automatically multiplies the interrupt
number by 4 to find the correct entry in the IVT. It then loads the segment and offset
from this entry into the CS (Code Segment) and IP (Instruction Pointer) registers,
respectively, causing an immediate jump to the specified ISR. This process ensures that
the CPU handles the interrupt efficiently without needing to search for the handler's
location during runtime.
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● Usage: The IVT is used for both hardware and software interrupts. For example,
hardware interrupts like those from the keyboard or timer are mapped to specific interrupt
numbers, while software interrupts, often used for system calls, have their own set of
numbers. In Real Mode, the simplicity of the IVT allows for quick setup and handling but
lacks the advanced features of Protected Mode like memory protection and privilege
levels.
● Example: If interrupt number 0x13 (typically for disk services in BIOS) is triggered, the
CPU would look at the entry at address 0x13 * 4 = 0x4C in the IVT to find where to
jump to handle this interrupt.
In Protected Mode, this concept evolves into the Interrupt Descriptor Table (IDT), which
provides more sophisticated handling with descriptor entries that include additional information
like privilege levels and gate types for better security and system management.
Interrupt processing involves a series of well-defined steps that ensure the CPU handles
interrupts efficiently and returns to the original task seamlessly. Here's a detailed breakdown:
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up the IDT entry which might involve more complex operations due to privilege checks
and descriptor types.
● 5. Execute Handler: The CPU jumps to the address of the interrupt handler and begins
executing the interrupt service routine (ISR). This routine deals with the event that caused
the interrupt, like reading a keystroke or handling a timer event.
● 6. Acknowledge Interrupt: If it's a hardware interrupt, the CPU might send an
acknowledgment signal back to the interrupting device to inform it that the interrupt has
been received and is being processed.
● 7. Restore and Return: After the ISR completes its task, the CPU uses the IRET
(Interrupt Return) instruction to restore the saved state from the stack. This includes
popping the saved registers, flags, and program counter back into their respective places,
effectively resuming the execution of the program from where it was interrupted.
● 8. Resume Execution: The CPU continues executing the previously interrupted
program or task as if the interrupt never occurred, maintaining the illusion of
simultaneous processing of multiple events.
This structured approach ensures that interrupts are handled promptly and efficiently, allowing
for responsive system behavior without losing the context of the original task.
Handling hardware interrupts involves a coordinated effort between hardware devices, the
interrupt controller, and the CPU. Here’s how this process typically unfolds:
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● CPU Recognition: Upon receiving the interrupt signal from the controller, the CPU
acknowledges it by sending an acknowledgment signal back through the controller to the
device, signaling that the interrupt is being processed. The CPU then saves its current
state, including the program counter, registers, and flags, to the stack.
● Interrupt Vectoring: The CPU uses the interrupt number provided by the controller to
locate the appropriate interrupt handler in the Interrupt Vector Table (IVT) in Real Mode
or the Interrupt Descriptor Table (IDT) in Protected Mode.
9. Nested Interrupts:
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10. Practical Application:
Here's a simple assembly program for an x86 architecture using NASM syntax that
demonstrates handling an interrupt to read a character from the keyboard.
Assembly Program:
```assembly
section .bss
buffer resb 1 ; Reserve a byte for storing the character
section .text
global _start ; Entry point for the program
_start:
; Set up the interrupt for reading a character
mov eax, 3 ; System call for read
mov ebx, 0 ; File descriptor 0 (stdin)
mov ecx, buffer ; Buffer to store the input
mov edx, 1 ; Number of bytes to read
int 0x80 ; Trigger the interrupt
Explanation:
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1. Setup Interrupt: We set up an interrupt to read input from the keyboard using the int
0x80 (Linux system call interface).
- mov eax, 3 specifies the read system call.
- mov ebx, 0 specifies the file descriptor for stdin (keyboard input).
- mov ecx, buffer specifies where to store the input.
- mov edx, 1 specifies to read one byte.
2. Read Character: The int 0x80 triggers the Linux kernel to handle the read operation.
3. Output Character: We then write the character back to the terminal (stdout) to verify
the input.
- mov eax, 4 specifies the write system call.
- mov ebx, 1 specifies the file descriptor for stdout (screen output).
- mov ecx, buffer and mov edx, 1 specify the buffer and number of bytes to write.
- `in
References:
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