Acid30 Manual
Acid30 Manual
This wizard offers easy steps that enable you to register ACID online with Sonic Foundry.
Alternatively, you may register ACID online at www.sonicfoundry.com at any time.
Registering your product will provide you with exclusive access to a variety of technical
support options, notification of product updates, and special promotions exclusive to ACID
registered users.
Registration Assistance
If you do not have access to the Internet, registration assistance is available. Please contact
our Customer Service Department.
Registration assistance is currently available during normal office hours by dialing the
following numbers:
Telephone/Fax Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+800-000-76642 (toll-free) Australia, Denmark, France, Germany, Italy, Sweden, UK,
Netherlands, and Japan
+608-204-7703 for all other countries
1-608-250-1745 (Fax) All countries
Customer Service/Sales
For a detailed list of Customer Service options, we encourage you to visit
www.sonicfoundry.com. For support during normal office hours:
Telephone/Fax/E-mail Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+800-000-76642 (toll-free) Australia, Denmark, France, Germany, Italy, Sweden, UK,
Netherlands, and Japan
+608-204-7703 for all other countries
1-608-250-1745 (Fax) All countries
customerservice@sonicfoundry.com
Technical Support
For a detailed list of Technical Support options, we encourage you to visit
www.sonicfoundry.com/support.
• To listen to your support options, please call 608-256-5555.
• Customers who have purchased ACID Pro receive 60 days of complimentary phone
support. The complimentary support begins when the Pro product is registered.
(Registration is required to received this complimentary support.)
Please call (608) 204-7704 if you need assistance with your Pro version product.
The information contained in this manual is subject to change without notice and does not
represent a commitment on the part of Sonic Foundry. The software described in this
manual is provided under the terms of a license agreement or nondisclosure agreement. The
software license agreement specifies the terms and conditions for its lawful use.
Sonic Foundry is a registered trademark and ACID is a trademark of Sonic Foundry, Inc.
The brands and products named here are the trademarks or registered trademarks of Sonic
Foundry, its affiliates, or their respective holders.
Copyright © 2001 Sonic Foundry, Inc. This user guide can be reproduced for
noncommercial reference or personal/private use only and may not be resold. Any
reproduction in excess of 15 copies or electronic transmission requires the written
permission of Sonic Foundry.
1
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Welcome to Sonic Foundry ACID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Reading this manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
About the manual’s design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Manual overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
System requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Installing ACID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
About the serial number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Download . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Using the online Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Accessing Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Overview of ACID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Main interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Track List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Window Docking Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Keyboard command reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Signal flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
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Undoing all edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Using the Redo command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Clearing the undo history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Playing the project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Using the Transport toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Playback within ACID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Using the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Viewing the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Using the Mixer toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Renaming a Mixer control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Using the Mixer’s faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Saving and rendering a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Saving a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Rendering a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Publishing to the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Writing to CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Tips and tricks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Detuning a paired track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Double time/Half time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
The Wall of Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
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Joining events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
The Chopper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
The Chopper Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Creating a selection in the Chopper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Insert increments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Inserting a selection in the Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Using the Chopper with one-shots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Using Ripple Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Cutting events in ripple mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Deleting events in ripple mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Pasting events in ripple mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Changing tempo and key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Changing project tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Changing the project key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Working with tempo and key change markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Changing a track’s key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Changing an event’s key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Using event envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Setting an event’s volume envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Setting an event’s fade-in and -out envelope curve . . . . . . . . . . . . . . . . . . . . . . . . . 102
Create a crossfade between events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Adding track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Adding envelope points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Adjusting the envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
The Envelope tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Hiding an envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Removing a track envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Using track effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Using ACID FX as track effects in ACID Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Using track effects in ACID Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Beatmapper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
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Adding a plug-in to an existing chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Arranging assignable FX plug-ins on the chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Removing plug-ins from a chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Routing a track to an assignable FX chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Routing assignable FX to busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Working with assignable FX controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Working with multiple controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Removing an assignable FX control from a project . . . . . . . . . . . . . . . . . . . . . . . . 144
Saving plug-in chains as FX packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Organizing your plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Tips and tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Building instrument solos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Building scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
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Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
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CHAPTER
Introduction
1
Welcome to Sonic Foundry ACID
Congratulations on purchasing a revolutionary software application for Windows. Using
™
Sonic Foundry ACID you can create great music by simply picking, painting, and playing.
If you see one of the icons above in the manual, you’ll know that the information being
discussed pertains only to that ACID product.
You can upgrade your version of ACID at any time by choosing Instant Upgrade from the
Help menu.
CHP. 1 INTRODUCTION
10
Manual overview
The following table outlines the manual’s contents and what information is described in
each chapter and appendix.
Titles Descriptions
Chp. 1 Introduction This chapter covers general information about installing ACID, registering it,
an overview of the ACID interface, and shortcut keys.
Chp. 2 Basic Project Techniques This chapter provides information and procedures to create a simple project
quickly and easily.
Chp. 3 Intermediate Project Techniques This chapter provides information and procedures for adding more complexity
to a project.
Chp. 4 Advanced Project Techniques This chapter provides professional-level information and procedures for
creating complex projects.
Chp. 5 Working with Video This appendix explains how to use finished video material in your ACID project.
Chp. 6 Recording in ACID This chapter explains how to record material directly into ACID.
Chp. 7 Working with MIDI This chapter explains how to record and incorporate MIDI files into your
project.
App. A Customizing ACID This appendix provides information and procedures for tailoring ACID to suit
your preferences.
App. B Glossary This appendix provides music and ACID related terms and definitions for your
reference.
INTRODUCTION CHP. 1
11
System requirements
In order to use ACID, your computer must satisfy the following minimum specifications:
• 300 MHz processor*
• Microsoft Windows 98, Me, or 2000*
• 64 MB RAM (128 MB recommended)
• 60 MB hard-disk space for program installation
• Windows-compatible sound card
• CD-ROM drive
• Supported CD recordable drive (required for creating CDs)
• DirectX Media 8.0 Run Time (included)
• Internet Explorer, version 5.0 or higher (included)
*400 MHz processor, Windows 98SE, Me, or 2000 required for video scoring.
Installing ACID
Prior to installing ACID, we recommend that you exit all open applications and temporarily
disable any virus protection.
1. Insert the ACID CD-ROM. The ACID Installation screen is displayed if CD-ROM
AutoPlay is enabled.
If CD-ROM AutoPlay is turned off, click and choose Run. The Run dialog displays.
2. In the Run dialog, enter the CD-ROM drive’s letter and add :\setup.exe.
3. Click OK to begin installation.
4. Click Install Software to begin the installation process.
5. Follow the on-screen prompts and enter the necessary information when required.
6. At the final screen prompt, click Finish.
If you’re installing ACID with Windows 2000, your user account needs to be a member of
the Administrators group to install ACID, and you need to be a member of the Power Users
group (or higher) to register ACID.
CHP. 1 INTRODUCTION
12
Download
If you have purchased ACID 3.0 from the Sonic Foundry Web site, you will receive your
serial number via e-mail. The serial number allows you to run ACID for a limited time
without registering the product. If you do not register, ACID will time out.
However, if you have started a project and ACID times out, the project will not be lost. It
will be restored after you register ACID.
CD
If you have purchased the boxed version of ACID 3.0, you will find the serial number on the
first page of the Quick Start Guide.
Accessing Help
The online Help is available in two forms: an HTML Help window or What’s This? help
window. Both forms are available via the keyboard or the Help menu.
INTRODUCTION CHP. 1
13
• The Search tab allows you to enter a keyword and display all of the topics in the online
Help that contain the keyword you have entered. Type a keyword in the text field and
click on the List Topics button. Select the topic from the list and click the Display
button.
PDF manual
A full version of the ACID User Manual can be found on the ACID CD-ROM in PDF
format. The PDF manual contains more detailed information on using the ACID product.
To view this manual, you will need Adobe® Acrobat® Reader™.
Overview of ACID
ACID is designed to be a powerful and flexible, but easy-to-use music creation application.
Many of the ACID operations, menu items, and shortcut keys are common to other Sonic
Foundry applications.
The following sections provide a tour of the ACID work area. Please take a moment to
familiarize yourself with the interface, as the procedures and tutorials in this manual use the
terminology found in these sections.
Main interface
The work area is primarily three frames: the Track List, the Track View, and the Window
Docking Area. The other parts of the interface are tools and features used while creating and
working with your project. The Track List, Track View, and Window Docking Area
components can be resized by dragging the dividers between them.
CHP. 1 INTRODUCTION
14
Track List
Window
Docking
Area
INTRODUCTION CHP. 1
15
Toolbar
The toolbar allows you to quickly access the most commonly used functions and features in
ACID.
Opens a new project. You will be prompted Locks envelope points and position so they
to save any changes to the current move with an event when it is moved along
project. the timeline.
Displays the Open File dialog. From this Activates the Draw tool to add and edit events.
window, you can browse all of the available
drives to select an ACID project or audio
file to open.
Saves any changes to the current project. Activates the Selection tool to select multiple
The first time you save a project, the Save events.
As dialog is displayed.
Opens the Publish wizard so you can share Activates the Paint tool to insert events across
your ACID creation on the Web. multiple tracks.
When used in conjunction with Ctrl key, it can
paint an entire one-shot event with one click.
Clears the selected items from the Track Activates the Erase tool to erase events or parts
View and places them on the ACID of events.
clipboard. You can then paste them to a When used in conjunction with the Ctrl key, it
new location. can erase an entire one-shot, MIDI track, or
Beatmapped track with one click.
Creates a copy of the selected items from Activates the Envelope tool to manipulate
the Track View on the ACID clipboard. You envelopes in events.
can then paste them to a new location.
Inserts the contents of the ACID clipboard Activates the Time Selection tool to quickly
at the current cursor position. The pasted select all events within range of time.
items will cover any existing events. To
make room for pasted events, choose
Paste Insert from the Edit menu.
Reverses the last action performed. ACID Opens a dialog that where you can locate
allows you to perform unlimited Undos, media on the Internet.
allowing you to restore the project to any
state since the last Save command.
Reverses an Undo command. Opens a frequently updated Web page containing
special offers, tips, tricks, and other good stuff.
Turns the snapping feature on or off. With Activates What’s This ? help to obtain
snapping enabled, you can decide whether information about a specific option, menu, or
to snap to the grid or to all elements part of the ACID window.
(markers, regions, etc.).
CHP. 1 INTRODUCTION
16
Track List
This list identifies the track order in your project and contains the track’s controls. The
following sections identify and briefly explain the controls located in the Track List.
Bus assignment
Track FX
Mute
Solo
Track name Multipurpose fader
Track number and type
View buttons
View buttons
These buttons control the track’s appearance (size) on the Track List and the Track View.
Track name
When a file is added to a project, the track name is initially the same name as the file’s
name. Right-click the track name and choose Rename from the shortcut menu (or double-
click) to provide the track with a more meaningful name.
Track FX button
This button ( ) accesses the Audio Plug-in dialog from which you can add, edit, and apply
effects to the track’s event. For more information, see Using track effects on page 109.
Bus assignment
Clicking this button ( ) and selecting a letter from the menu allows you to assign the
corresponding track to the specified output bus. However, the button is only available in
projects containing multiple busses. Busses can be added to a project on the Audio tab of the
Project Properties dialog. For more information, see Using the Audio properties tab on page 184.
INTRODUCTION CHP. 1
17
Mute button
Clicking this button ( ) temporarily disables playback of the corresponding track, allowing
you to focus on the project’s remaining tracks. A muted track appears “grayed out” in the
Track View. For more information, see Muting a track on page 50.
Solo button
Clicking this button ( ) isolates the track during playback by muting the project’s
remaining tracks. For more information, see Soloing a track on page 51.
Multipurpose fader
This multipurpose fader allows you to control the following:
• A track’s volume relative to the project’s other tracks.
• A track’s placement in the stereo spectrum.
• The level of the track’s signal being routed to each of the project’s busses (ACID Pro
only).
• The level of the track’s signal being routed to an assignable FX chain (ACID Pro only).
This control defaults to displaying a track’s Volume control. ACID tracks are preset to -6.0
decibels (dB), but the volume range is -inf. to 12 dB. Each track’s fader position is
independent from the others; however, you can move faders simultaneously by selecting
multiple tracks before making your adjustment. If you do not see this fader, expand the
track.
You may select what the fader controls by clicking the drop-down icon. Changing the fader
type for one track changes it for all tracks so you can compare levels of the same control
across the project.
Control Function
Panning ACID tracks are preset to center the signal. Use this slider to adjust the track’s output left or right.
As you move the fader, ACID displays the signal’s percentage going to either the left or right
channel. For example, moving the fader to 60%L means that 60 percent of the signal is mixed to
the left channel, while 40 percent is mixed to the right.
Because ACID uses true stereo panning, you can introduce clipping when panning a track to the
left or right. Unlike a left/right balance control—which simply decreases the volume of one
channel—panning actually adds the audio from one channel to the other. When panning a track,
adjust the track volume accordingly.
Auxiliary bus volume ACID projects can use multiple busses to enable you to send track signals to primary and secondary
(auxiliary) busses. The primary bus is set using the Bus button on a track. The auxiliary bus sends
signal to a separate bus independent of the primary bus without affecting the project’s overall
playback. For more information, see Beatmapped-track settings on page 128.
FX send volume If you add an assignable FX control to your project, you send the track’s signal directly to the FX
and control its volume. For more information, see Using assignable FX controls
on page 138.
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Track View
In the Track View, you can view and edit the waveforms for the events in a track. The area
in which events are displayed is the track space. The Track View contains other elements
which are described in the following sections.
Loop bar
Marker bar
Beat Ruler
Zoom controls
Time Ruler
Transport controls (if displayed)
Marker bar
The marker bar runs the length of your project and contains the informational tags
positioned along the project’s timeline.
Beat Ruler
The Beat Ruler allows you to place events in reference to the musical time of bars and beats.
This timeline is fixed and will not update when you change the tempo. This allows the
events in the tracks to maintain their size when the tempo is adjusted.
Time Ruler
The Time Ruler provides a timeline for your project. This timeline can show real time in
many different formats. For more information, see Changing the Time ruler format on page 176.
The timeline also changes with tempo, since the number of beats and beats per second of
real-time changes with tempo.
INTRODUCTION CHP. 1
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Transport controls
The Transport bar contains the playback and cursor positioning buttons frequently used
while working on your project.
Zoom controls
To the right of the horizontal scroll bar are the Time Zoom controls. Clicking on the Zoom
In Time ( ) button increases the horizontal magnification of the project. To decrease the
level of magnification, click the Zoom Out Time ( ) button.
Directly below the vertical scroll bar are the dedicated Track Height Zoom controls.
Clicking on the Zoom In Track Height ( ) button increases the vertical magnification of
the project. To decrease the level of magnification, click the Zoom Out Track Height ( )
button.
Click the Zoom ( ) button in the corner of the Track View to temporarily change the
cursor into the Zoom tool. Select an area of the Track View that you want to magnify, and
the cursor will revert to the previously active tool.
CHP. 1 INTRODUCTION
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Tabs
Explorer window
The Explorer window works similarly to the Windows Explorer. Use the ACID Explorer
window to locate, preview and select media files to be added to your project. For more
information, see Using the Explorer window on page 171.
Mixer
The Mixer window provides access to the current project’s properties, bus assignments
(ACID Pro only), output levels, and plug-in FX chains (ACID Pro only). For more
information, see Using the Mixer window on page 55.
Chopper
The Chopper allows you to isolate audio events so that they may be dissected and reinserted
into a project, producing elaborate “slice-n-dice” effects with minimal effort. For more
information, see The Chopper on page 83. Display the Chopper by choosing Chopper from the
View menu or pressing Alt + 2 .
INTRODUCTION CHP. 1
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Video
This window displays pre-rendered video files that can be imported and synchronized with
an ACID project. The video file will be displayed during project playback and can be
rendered with the project to an appropriate format. Display the Video window by choosing
Video from the View menu or pressing Alt + 4 . For more information, see The Video window on
page 149.
Track Properties
This window allows you to change track attributes. Display the Track Properties window by
double-clicking a track’s icon or by pressing Alt + 6 .
CHP. 1 INTRODUCTION
22
Project file
These commands refer to the overall project.
Description Keys
Create new project Ctrl+N
Create new project and bypass the Ctrl+Shift+N
Project Properties dialog
Open existing project or media file Ctrl+O
Save project Ctrl+S
Open project’s properties Alt+Enter
Close the current project Ctrl+F4
Description Keys
Explorer Alt+1
Chopper (ACID Pro only) Alt+2
Mixer Alt+3
Video (ACID Pro and ACID Music only) Alt+4
Audio Plug-In (ACID Pro only) or Alt+5
ACID FX (ACID Music only)
Track Properties Alt+6
Shifts focus forward through open ACID F6
windows
Shifts focus backward through open ACID Shift+F6
windows
Minimizes/restores the Window Docking Area F11
Minimizes/restores the Track List Shift+F11
Minimizes/restores the Track List and the Ctrl+F11
Window Docking Area simultaneously
INTRODUCTION CHP. 1
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Cursor placement commands
These commands refer to cursor navigation within the Track View.
CHP. 1 INTRODUCTION
24
Selection commands
These commands refer to creating selections.
Description Keys
Range selection (events) Shift+click range of objects
Multiple selection (events) Ctrl+click individual objects
Select all Ctrl+A
Unselect all Ctrl+Shift+A
Event commands
These commands refer to moving and editing events.
INTRODUCTION CHP. 1
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Playback commands
These commands refer to the playback controls, which are also found on the Transport bar.
CHP. 1 INTRODUCTION
26
View commands
These commands refer to magnification of tracks and the events contained on them.
Description Keys
Zoom time in/out small increments when Track View Up or Down Arrow
has focus. Zooms to the loop region first if one exists.
Zoom time in/out large increments when Track View has Ctrl+Up or Down Arrow
focus
Zoom track height in/out small increments when Track Shift+Up or Down Arrow
View has focus
INTRODUCTION CHP. 1
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Mixer commands
These commands control Mixer elements when the Mixer has focus.
Miscellaneous commands
Description Keys
Zoom in on timeline Default mouse wheel behavior
Horizontal scroll Shift+wheel
Vertical scroll Ctrl+wheel
Moves by video frames Ctrl+Shift+Alt+wheel
Moves the cursor in grid increments Ctrl+Shift+wheel
Auto-scrolling Press mouse wheel and move the mouse in the desired
direction
Move fader Wheel with mouse pointer over a fader
Make fine fader adjustments Ctrl+wheel over a fader
Chopper commands
For more information, see Chopper toolbar and keyboard commands on page 85.
CHP. 1 INTRODUCTION
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Signal flow
Audio event Event ASR
Pre/Post vol.
Assignable FX send
Auxiliary send
Assignable FX
Track fader
Input Chain
Pan track
Output Mute
Mute track
Bus Assign.
Bus Assign.
INTRODUCTION CHP. 1
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CHAPTER
Basic Project
2 Techniques
Now that you have an understanding of ACID’s interface and controls, you are ready to
begin learning the techniques needed to pick, paint, and play ACID projects. In this chapter
you will learn the skills that will allow you to create music in ACID, from locating media
files to writing the finished project to CD.
Starting a project
Double-clicking the ACID icon on the desktop will start ACID. You can immediately begin
building your ACID project using the application’s default project parameters. However, you
may prefer to customize the project parameters prior to beginning the project.
Project parameters
ACID allows you to configure project parameters and add summary information prior to
beginning a project. Choosing New from the File menu will display the New Project dialog.
This dialog contains two tabs: Summary and Audio. Selecting the Start all new projects with
these settings check box will configure ACID to use the parameters and information in both
tabs as defaults when starting all subsequent projects.
Summary tab
The Summary tab allows you add information to the project regarding its title, artist,
engineer, and copyright. In addition, a Comments field allows you to add additional, relevant
information to the project.
Audio tab
The Audio tab allows you to specify the project’s audio attributes including sample rate and
bit-depth. In addition, if you’re using ACID Pro, the Audio tab is used to configure how
many stereo busses will be made available for the project (up to a maximum of 26).
To reconfigure the number of stereo busses in ACID Pro, enter a new value in the Number of
additional stereo busses edit box and click Apply. ACID will immediately add or remove an
appropriate number of busses in the Mixer window. For more information, see Using the Mixer
window on page 55.
These methods will loop playback of the selected file at the current project tempo. In
addition, any of these methods can be used in conjunction with playback of your project,
thereby allowing you to preview how a file will sound in the project.
Start/Stop Preview
Clicking the Start Preview ( ) button located in the toolbar of the Explorer window will
play the selected file. Looped playback continues until the Stop Preview ( ) button is
clicked or a new file is selected.
Play Media
Right-clicking on a file and choosing Play Media from the shortcut menu will preview the
file. Looped playback continues until the Stop Preview ( ) button is clicked or a new file is
selected.
Auto Preview
Clicking the Auto Preview ( ) button in the toolbar of the Explorer window places ACID
in Auto Preview mode and allows you to automatically preview any file by selecting it.
Selecting a new file will interrupt the current preview and immediately preview the new file.
Looped playback continues until the Stop Preview ( ) button is clicked.
Painting events
When a media file is added to a project and displayed in the Track List, it is not immediately
audible, and initiating playback using any of the available methods will result in silence.
The media file must first be painted on the timeline, at which point it is displayed as a
waveform and becomes an event. Events can be painted on the timeline using either the
Draw tool or the Paint tool.
Moving events
The position of the left edge of an event indicates when the event will become audible
during playback. Events may be moved along the timeline either individually or as a group.
In addition, events can be stacked on top of one another. A longer event placed over a
smaller event will conceal it and the smaller event will become inaudible. A smaller event
placed over a larger event will be audible and render the section of the longer event it covers
inaudible.
To move an event, do the following:
1. Select the Draw ( ) tool.
2. Click the event to be moved. The event is highlighted to indicate that it is selected.
You can hold the Ctrl or Shift key to select multiple events.
3. Drag the mouse left/right.
4. Release the mouse button. The event is dropped in its new location.
The following table describes each of the settings in the Properties dialog.
Item Description
Start offset The Start offset for an event specifies a playback starting position that is
different than the beginning of the file. This is especially useful for loops;
you can change the feel by simply starting a loop at beat 2 rather than
beat 1.
Pitch shift The Pitch shift value specifies a pitch shift for the selected event. Event-
based pitch shift is calculated after the project key and any pitch shift
assigned to a track.
Speed The Speed setting allows you to change the playback speed of an event on
a one-shot track. Changing the speed will also change the pitch.
Quick fade edges to When you add an offset to an event so that it does not end on a loop
prevent clicks point, you can introduce an audible click at the edges of the event. Select
the Quick fade edges to prevent clicks check box, and ACID will perform a
quick fade-in or fade-out on the event edges.
To adjust a quick fade, zoom into the event and hover over the upper-left
or upper-right corner of an event until the cursor is displayed as . Drag
the edge of the fade to adjust its duration.
• Press Shift + G to position the cursor based on the time displayed on the Time ruler.
Specify a time in the edit box that appears in the Time Display and press Enter .
Making selections
Events must be selected before they can be moved or edited.
Selecting an event
1. Select the Draw ( ) tool.
2. Click an event. The event is highlighted.
Selected event
Copying events
Copying an event, a time selection, or event within a time selection will place an exact copy
of the selected event(s) on the clipboard, but leave the Track View unchanged. Events
copied to the clipboard can be pasted in the project an unlimited number of times. In
addition, clipboard content remains on the clipboard until replaced by new content.
1. Select the event data you want to copy or make a time selection. For more information, see
Making selections on page 40.
2. Copy the event data using any of the following methods:
• Click the Copy ( ) button in the toolbar.
• Choose Copy from the Edit menu.
• Right-click the selection and choose Copy from the shortcut menu.
• Press Ctrl + C on the keyboard.
Pasting events
The clipboard’s contents can be pasted in a project an unlimited number of times, but it will
always be pasted in the track it was copied/cut from. In addition, pasting the contents of the
clipboard over an existing event will result in the pasted event overlapping the existing
event. To avoid pasting over existing events, you have two options:
• Use the Paste Insert command. For more information, see Using Paste Insert on page 45.
• Enable the Ripple Edits option. For more information, see Using Ripple Edits on page 92.
When events are cut/copied to the clipboard and subsequently pasted into a project, ACID
will maintain and paste the time data inherent in the cut/copied events. For example, if you
select two events on the same track that are separated by five seconds of silence, copying and
pasting these events will result in the five seconds of silence also being pasted into the
project.
Taking this concept a step further, if you select discontinuous events from several tracks,
copying and pasting these events will result in any selected time data being pasted into the
project as well. This maintains the relative position of events in the project.
Cutting events
Cutting an event, a time selection, or an event within a time selection removes the audio
data from the Track View and places it on the clipboard. Once data is placed on the
clipboard, it can be pasted back into the project an unlimited number of times. Clipboard
content remains on the clipboard until it is replaced by new data.
1. Select the event data you want to cut or make a time selection. For more information, see
Making selections on page 40.
2. Cut the event data using any of the following methods:
• Click the Cut ( ) button in the toolbar.
• Choose Cut from the Edit menu.
• Right-click the selection and choose Cut from the shortcut menu.
• Press Ctrl + X on the keyboard.
All selected events are removed from the Track View and placed on the clipboard.
Deleting events
Deleting an event, a time selection, or an event within a time selection will remove the data
from the Track View and discard it. Deleted events are not placed on the clipboard and will
not replace or interfere with current clipboard content. In addition, deleted events cannot
be pasted back into a project.
1. Select the event data you want to delete or make a time selection. For more information,
see Making selections on page 40.
2. Delete the event data using any of the following methods:
• Click the Delete ( ) button in the toolbar.
• Choose Delete from the Edit menu.
• Right-click the selected event and choose Delete from the shortcut menu.
• Press Delete on the keyboard.
All selected events are removed from the Track View and discarded.
Trimming events
Whereas the Delete command allows you to select event data to be removed from the
project, the Trim command allows you to select the data that will remain. Trimming is
performed by creating a time selection or selecting an event within a time selection and
subsequently deleting all unselected data.
1. Create a time selection or select specific events within a time selection. For more
information, see Creating a time selection on page 42.
2. PressCtrl + T to trim the data within the selection. All unselected event data is removed
from the Track View and discarded.
Track basics
ACID automatically creates a track for each media file added to the project and events
derived from that file can only be placed on that track. However, tracks can be rearranged,
duplicated, resized, and deleted.
Track types
Loops
Loops are small chunks of audio that are designed to create a continuous beat or pattern
when played repeatedly. They are usually one to four measures long. Loops are the type of
file that you will use most frequently.
Beatmapped
When a file that is longer than thirty seconds is added to a project, the Beatmapper Wizard
starts to allow you to add tempo information to the file. As a result, these tracks will respond
to tempo and key changes, just like loops. For more information, see Beatmapper on page 113.
MIDI
A MIDI track is created when you open a .mid, .smf, or .rmi file. You can use MIDI tracks to
record data from and play back through synthesizers and other MIDI-compliant equipment.
MIDI files must be edited through an external MIDI editor. For more information, see
Working with MIDI on page 159.
Reordering tracks
When building an ACID project, you may want to reorder the tracks to place similar
instruments in proximity to one another. For example, placing all drum loops together in
the Track View will make it easier for you to fine-tune the mix of the song’s overall drum
sound.
1. Drag the track header to a new location in the Track List. A heavy black horizontal line
is displayed on the Track List to indicate where the track will be placed.
2. Release the mouse button. The track is dropped in the new location and the entire Track
List/ Track View is adjusted accordingly.
Resizing a track
ACID allows you to change the height of a track, thereby affecting how many tracks can be
displayed in the Track View. This is especially useful when building a project with a large
number of tracks. In addition, the track’s height can be decreased until only the Volume
fader, Track FX button, Mute button, and Solo button are visible.
1. Drag the bottom edge of a track up or down in the Track List. The pointer is displayed as
a vertical stretch icon.
2. Release the mouse button to establish the track’s new height.
Renaming a track
To rename a track, right-click the track label and choose Rename from the shortcut menu,
or double-click the track name. Renaming a track applies to the project only and does not
change the file associated with the track.
Duplicating a track
To duplicate a track, right click it and choose Duplicate Track from the shortcut menu. An
exact copy of the track and its events is created and displayed below the original track in the
project. The words “Copy of” are placed before the name of the duplicate track to identify it
in the Track List.
The following table describes the functions available in the drop-down list.
Function Description
Volume Controls how loud a track is in the mix. A value of 0 dB means that the
track is played with no boost or cut from ACID. Dragging the fader to the
left decreases the volume; dragging to the right increases the volume.
Pan Controls the position of a track in the stereo field. Dragging the fader to
the left will place the track in the left speaker more than the right, while
moving the fader to the right will place the track in the right speaker.
Because ACID uses true stereo panning, you can introduce clipping when
panning a track to the left or right. Unlike a left/right balance control—which
simply decreases the volume of one channel—panning actually adds the audio
from one channel to the other. When panning a track, adjust the track volume
accordingly.
FX The FX fader controls the level of the track sent to each of the assignable
FX chains that you have created. Dragging the fader to the left decreases
the volume; dragging to the right increases the volume.
Bus The Bus fader controls the level of the track sent to each of the additional
busses that you have created for your project. Dragging the fader to the
left cuts the volume; dragging the fader to the right boosts the volume.
Once you have selected a function, drag the fader handle to adjust the level. If multiple
tracks are selected, the faders will all move together as a group.
Muting a track
Each track has a dedicated Mute ( ) button. Clicking this button will shade the
corresponding track (to indicate that it is muted) and render it inaudible during playback.
Clicking a second time will disable the mute and return the track to its original level in
the mix. Toggle-muting a track is an effective way of determining whether a track
contributes to the overall sound of a project.
Looped playback
You are also able to limit playback to a specific loop region on the Track View. This
playback method is frequently used in conjunction with the Transport toolbar’s Loop Playback
( ) button and allows you to fine-tune mixes and effects while continually listening to the
selected area. For more information, see Transport controls on page 19.
1. Drag the handles of the loop bar to create the desired loop region.
The function of the bus and FX controls are beyond the scope of this chapter. For more
information, see Advanced Project Techniques on page 123.
Button Description
Displays the Project Properties dialog.
When you are finished building a project, ACID allows you to render projects in a variety
formats. The project’s final format (or formats) should be determined by how the media will
be delivered. For example, you would not want to render your project to the RealMedia
format if you plan to write it to CD.
Saving a project
ACID Project File (.acd) is the default format for saving a new project and should be used
for saving unfinished projects. There are two ACID project file types.
Use the procedure below to save a project for the first time:
1. Display the Save As dialog using any of the following options:
• Click the Save ( ) button in the toolbar.
• From the Edit menu, choose Save.
• Press Ctrl + S on the keyboard.
2. Select the drive and directory where the file will be saved using the Save in drop-down list.
3. Enter a name for the project in the File name field.
4. Specify the desired ACID project file in the Save as type drop-down list.
5. If you want ACID to save a copy of each of the project’s media files to the same location
as your project file, select the Copy all media with project check box. This is available when
saving as an ACID project file.
6. Click Save. The project is saved.
After the project is saved for the first time, subsequent saves will bypass the Save As
dialog and automatically save changes to the project using the existing file name.
Rendering a project
Rendering refers to the process of converting the ACID project into a file that is formatted
for a specific playback method. Possible playback methods include media player
applications, Internet streaming media, and CD-ROM. When an ACID project is rendered,
it is not overwritten, deleted, or altered and you are able to return to the original project to
make changes and re-render.
1. From the File menu, choose Render As. The Render As dialog displays.
2. Select the drive and folder where the file will be saved, using the Save in drop-down list.
3. Enter a new name for the project in the File name field.
4. Specify the desired file format in the Save as type drop-down list.
5. If the selected file type supports it, you can choose an encoding template from the
Template drop-down list, or click the Custom button to create a new template. For more
information, see Creating an encoding template on page 62.
6. Select the Render loop region only check box if you want to save only the portion of the
project that is contained within the loop region. The loop region does not need to be
active for this option to work.
7. If the selected file type supports it, you can select the Save project markers in media file
check box to include markers and regions in the rendered media file.
Publishing your project to the Internet involves two distinct procedures: creating a personal
account and uploading the project.
Writing to CD
Finally, ACID allows you to write your projects to CD using supported CD-R/CD-RW
drives. The application will automatically reformat your project so it can be played on
consumer CD players; however, the disc must be closed before it can be played in a CD
player.
CD sample rate
Prior to writing a track to CD, you should verify that the project’s sample rate is configured
to 44,100Hz. Sample rates other than 44,100Hz will result it the CD’s track lengths being
miscalculated by CD players.
To change the project’s sample rate:
1. Display the Project Properties dialog using one of the following methods:
• Choose Properties from the File menu.
• Press Alt + Enter on the keyboard.
2. Click the Audio tab.
3. Specify 44,100 in the Sample rate (Hz) drop-down list and click OK.
Writing a track to CD
1. Insert a blank CD in a supported CD-R/CD-RW drive.
2. From the Tools menu choose Create CD.
Notice that the Create CD dialog indicates the amount of time that the current project
will fill on the CD as well as the total amount of time remaining on the CD. If the Time
needed for audio value exceeds the Time available on disc value, ACID will not allow the
track to be written to the CD.
3. Click the Add Audio button. ACID begins writing your project to the CD and displays a
progress meter. Once ACID begins writing to the CD, cancelling the write operation will
render the CD unusable.
When ACID finishes writing the track to the disc, a dialog will display a message
indicating whether the track was written successfully.
4. Click OK.
Closing a CD
Once all desired tracks are written to the CD, it must be closed to allow it to be played on
consumer CD players. Be aware that no additional tracks may be written to a CD after it is
closed.
1. Verify that the CD to be closed is in the your CD-R/CD-RW drive.
2. From the Tools menu, choose Create CD. The Create CD dialog displays.
Notice that the Create CD dialog indicates the total amount of time remaining on the
CD. Once the CD is closed, additional tracks cannot be written to it.
3. Click the Close Disc button. ACID begins closing the CD and displays a progress meter.
Once ACID begins closing the CD, cancelling the operation will render the CD
unusable.
When ACID finishes closing the disc, a dialog displays a message indicating whether the
CD was closed successfully.
4. Click OK.
Intermediate
3 Project
Techniques
Using project markers and regions
ACID markers and regions identify areas of your project and provide navigational cues for
quickly finding those areas. After markers and regions are placed, you may adjust their
position along the project’s timeline and label them with meaningful names for your
reference.
Regions Regions are used to subdivide your project into time segments. Regions have in
and out points, which allow them to function as “permanent” time selections.
After a marker has been placed, you may move it at any time by doing the following:
1. Place the mouse pointer on the marker to be moved; the hand cursor ( ) appears.
2. Drag the marker to the desired position.
3. Type a marker name and press the Enter key to save the name.
4. Repeat steps 1-3 to rename the marker. To rename the marker you can double-click it
and enter a new name.
2. Right-click the marker and choose Delete from the shortcut menu. The marker will be
removed from the project.
Marker
ACID includes several command types that you may add to a streaming media file. Some
command types are exclusive to either the Windows Media (.wma or .wmv) or the
RealMedia (.rm) player.
* A hotspot is defined by the bottom-left (x,y) and top-right (x,y) corners of a rectangle.
Command ruler
Marker bar
Use this dialog to define your own command from the drop-down list. This dialog is also
where you edit the behavior of the selected command markers.
• The Command drop-down list allows you to select or enter the type of command to place.
• The Parameter box defines the behavior of the command.
• The Comments box is used to remind you of the command’s purpose while you work on
the project. Its function is similar to naming markers and regions.
• The Position box allows you to specify the timing of the command. Otherwise, command
markers are automatically set to the current cursor position.
Once the command properties are set, click OK to place the command marker on the
Command ruler. Command markers can be moved by dragging them to a new location.
After a region has been placed, you may change its position by dragging the region tag to the
desired position.
2. Type a region name and press the Enter key to save the name.
3. Repeat steps 1-3 to rename other regions.
Navigating to regions
While you are working on your project, you may have scrolled to a portion of the project
where the cursor is not visible. You may click in the Track View to move and view the
cursor or you may use region tags to bring the cursor into view.
To move the cursor to the selected region tag, right-click the region tag and choose Go To
from the shortcut menu.
Selecting a region
You may use the region’s start and end tags to make a time selection across all tracks in your
project. The information within the time selection can then be used for playback or editing.
1. Choose a time selection-type tool: Selection, Edit Envelope, or the Time Selection.
1. Place the mouse pointer on either the region’s start or end tag; the hand cursor ( )
appears.
2. Right-click the region tag and choose Select Region from the shortcut menu. The
selection bar will appear between the region tags and the tracks will be highlighted.
Selection bar
Deleting regions
You may remove regions from the project at any time. Because regions are automatically
numbered when they are placed, ACID will not renumber the existing regions when one is
removed. The existing regions will retain their numbers. However, if you add regions later,
ACID will begin numbering to fill the sequence gap that exists.
For example, if you have six regions in your project and delete regions 4 and 5, the
remaining regions will be listed as 1, 2, 3 and 6. When you add markers again, ACID will
begin numbering the markers at 4 then 5.
To remove a region from a project, right-click the region tag marker and choose Delete from
the shortcut menu.
Snapping events
Snapping helps you to align events in your project with other items. ACID is preset to snap
event edges to the project’s grid lines as you drag an event along the track. If snapping is
enabled, and the Grid Only option is turned off, the event’s edges will automatically align to
these designated snap points:
• Cursor position
• Grid lines
• Markers
• Regions start and end points
• Time selections in and out points
You may enable snapping to these elements in the project or limit snapping to grid lines.
Enabling/disabling snapping
If the snap function is preventing you from placing an event precisely where you want it, you
may disable snapping. Disabling all snapping will prevent events from automatically aligning
to the cursor, grid lines, markers, regions, and time selections.
The Options menu allows you to toggle snap functions. A check mark next to the Enable
command indicates that snapping is enabled. The presence or absence of a check mark next
to the Grid Only command indicates the type of snapping that is enabled.
Select to disable/enable all snapping
Select to toggle between snapping
to grid lines only and snapping to all
elements.
Enabling/disabling snapping
You may enable/disable snapping in one of the following ways:
• Click the Snap ( ) button on the Toolbar.
• From the Options menu, choose Snapping then choose Enable from the submenu.
• Press the F8 shortcut key.
Splitting events
ACID allows you to split events in a number of ways. Splitting is a quick way to create
independently functioning events from a single one. You might consider splitting an event if
you want to adjust a small part of the track. For example, you may want to apply pitch shift
to a guitar track for a few measures and then return the track to its original setting.
Splitting occurs at the cursor position or at the in and out points of a time selection. When
you split an event, ACID creates a new ending point for the original event and creates a
starting point for the newly created event.
When you split an event, the newly created events abut each other. If Quick fade edges to
prevent clicks is selected in the Event Properties dialog, fades will be inserted at the split
point.
However, you may move either of the events, which will create a gap.
Splitting events
Splitting at the cursor position will split all selected events that the cursor crosses, on all
tracks.
1. Select the event(s) that you want to split.
2. Place the cursor where you want the split to occur or make a time selection.
3. From the Edit menu, choose Split or press the S shortcut key. The result of the split
depends on how events were selected:
• Splitting at the cursor position will split all events, which the cursor crosses, on all
tracks.
• Selecting a single event prior to splitting will prevent other events from being split at
the cursor’s position.
Cursor position
and split point
• Selecting multiple events causes only the selected events to be split at the cursor’s
position. Be sure to set your cursor position before selecting events. Attempting to set
your cursor after selecting events will cause you to lose your event selection.
Cursor position
and split point
• When selecting events within a time selection, only the selected events in the time
range will be split at the in and out points.
Joining events
On ACID tracks, you may join events that have been segmented along the timeline. Joining
events is an efficient way to redraw an event and remove any splitting or silent regions
between events.
You would want to join events if you decided that the event should playback uninterrupted
over the specified time range.
1. Select the events or range of events that you want to join. For more information, see
Selecting multiple events on page 40.
2. From the Edit menu, choose Join or press the J shortcut key. The selected events are
joined.
The Chopper
The Chopper allows you to quickly create “slice-and-dice” effects that were possible, but
somewhat time consuming in previous versions of ACID. Selecting a track automatically
places a copy of the track’s file in the Chopper where it can be immediately manipulated and
inserted into the Track View.
Toolbar
Beat ruler
Time ruler
Transport bar
Chopper grid
The Chopper’s grid display uses the same increments available on the Track View. To
change the grid display, right-click the waveform area of the Chopper, choose Grid Spacing
from the shortcut menu, and choose the desired display from the submenu. This option
defaults to Ruler Marks.
Chopper snapping
The snapping behavior of the Track View and Chopper are linked. To enable snapping in
both components, choose Snapping from the Options menu and choose Enable from the
submenu, or press F8 . A check mark is displayed adjacent to the command to indicate that
snapping is active. To turn snapping off, choose Snapping from the Options menu and
choose Enable again from the submenu.
< or , (comma) Shifts the Chopper selection to the left by the length of the selection.
> or . (period) Shifts the Chopper selection to the right by the length of the selection.
M Inserts a marker.
O Marks the end point of a loop region. Once the endpoint is established,
the loop region will highlight.
As the selection is created on the Chopper, a colored block displays in the Track View. This
block indicates where the selection will be placed on the Track View when it is inserted
from the Chopper.
Insert increments
In addition to creating selections, the Chopper allows you to configure the sections of
silence (or increments) between selections painted on a track. When the Link ( ) button is
selected, ACID links the increment arrow length with the selection length. This forces the
increment and selection lengths to remain equal, thereby allowing you to insert selections
seamlessly, end-to-end, in the project.
Selection and increment length Chopper selection inserted end-to-end three times
When the Link button is toggled off, the increment arrow is displayed in black and you are
able to establish a increment length that is independent of the selection length. The
increment arrow can be set by dragging either end of the arrow or by using the increment
shortcut menu.
Increment greater than selection Selection inserted with specified increment three times
When the increment length is less than the length of the selection, ACID will overlap the
selections as they are painted in the Track View.
Increment less than selection Selection overlapped when inserted three time
Creating an increment
1. Verify that the Link ( ) button is toggled off and the increment arrow is displayed in
black.
2. Drag the point of the arrow to configure an increment of the desired length.
Dragging a selection
A Chopper selection can be dragged from the Chopper up to the Track View. The mouse is
used to determine the insert position. The Track View cursor will not advance after
inserting the selection.
Clicking the Move Track View Cursor ( ) and ( ) buttons moves the current insert
position in the Track View left/right by the increment length.
5. Click the Link ( ) button to toggle the linking option off. The selection can now be
adjusted without changing the increment.
6. Drag the middle of the increment arrow to reposition selection length on the Chopper.
7. Use the mouse and/or keyboard to fine-tune the selection. The increment arrow does not
change.
8. Insert the desired selection data in the Track View. For more information, see Inserting a
selection in the Track View on page 90.
9. Repeat steps 6 through 8 to insert all desired selections in the Track View.
To cut multiple events, use the Ctrl key, the Shift key, or the Selection ( ) tool to select
the events. For more information, see Selecting multiple events on page 40.
Existing events
are adjusted to
occur sooner in
the project
To cut multiple events, use the Ctrl key, the Shift key, or the Selection ( ) tool to select
the events. For more information, see Selecting multiple events on page 40.
3. Delete the event(s) by doing one of the following:
• Press the Delete key.
• From the Edit menu, choose Delete.
Existing event is
adjusted later in
the project.
Paste Newly pasted
position event
Key control
This feature makes it possible to use media that are in different keys in the same project:
each loop that has a specified root note will be transposed to the key indicated by the Key
control.
For example, if three loops that have root notes of A, B, and C, and your Key control is set to
D, the loops will be pitched-shifted by 5, 3, and 2 semitones, respectively.
2. Select the check box for the type of marker you want to place. To insert a tempo and key
change marker, make sure both boxes are selected.
• Tempo Change changes the tempo of all tracks until ACID encounters another tempo
change marker.
• Key Change changes the key of all tracks until ACID encounters another key change
marker.
• Tempo and Key Change changes the tempo and key of all tracks until ACID encounters
another tempo or key change marker.
3. Specify the desired tempo and/or key information and click OK to close the dialog. This
creates a marker in the Marker bar that displays the tempo and/or key change
information.
An event’s key can also be changed using keyboard shortcut keys. For more information, see
Event commands on page 24.
Fast
Linear
Slow
Track envelopes
Track envelopes allow you to control volume, panning, FX send levels, and bus levels for a
specific track.
You can distinguish the various envelopes by their color.
In previous ACID versions, envelopes were applied and used on individual events. This
version allows you to apply an envelope to the entire track and lock envelope points to a
specific event.
Envelope line
Hiding an envelope
After you have created and set your envelope, you may hide it from the Track View. Hiding
envelopes will not affect playback or the envelope point settings.
1. Select the track(s) whose envelope(s) you want to hide.
2. From the View menu, choose Show Envelopes. A submenu appears. A check mark next
to an envelope type indicates that it will be visible in the Track View.
3. From the submenu, choose the type of envelope you want to hide. The specified envelope
type will no longer appear in the Track View for the selected track.
4. Repeat steps 1-2 to display the envelope again.
3. Select the plug-ins that you want to add. The selected plug-ins appear in the chain area.
There are three ways to add a plug-in to the chain:
• Double-clicking the plug-in.
• Dragging the plug-in to the chain area.
• Selecting the plug-in and clicking the Add button.
4. Click the OK button to save the track’s plug-in chain. The Plug-In Chooser dialog closes.
The Audio Plug-In dialog opens and displays the plug-in chain and the settings for the
plug-in last selected on the Plug-In Chooser dialog.
5. Click a specific plug-in button and use the bottom half of the dialog to adjust the effect’s
parameters. You can also reorder the plug-ins by dragging and dropping them within the
chain.
2. Click the Edit Chain ( ) button to display the Plug-In Chooser dialog.
3. Create a new plug-in chain or simply use the previously created chain that displays in the
chain area.
4. Click the Save As button. The Save Plug-In Package dialog displays.
A track’s effects can be bypassed without removing them by right-clicking the Track FX ( )
button and choosing Bypass All from the shortcut menu. To apply them again, right-click
the Track FX ( ) button and choose Enable All from the shortcut menu.
Beatmapper
When a file that is longer than thirty seconds added to a project, ACID’s Beatmapper
Wizard is started. This allows you to decide whether or not to add tempo information to the
file.
• When a file goes through the Beatmapper, its downbeats and measures are identified,
allowing it to stretch/compress in conjunction with the project’s tempo.
• When adding a file without the Beatmapper, it behaves as a one-shot, maintaining its
original length regardless of the project tempo.
Adjusting time
ACID provides two commands for adjusting your project’s timeline: Insert Time and Fit to
Time.
3. Enter the amount of time you want to insert and click OK.
1. From the Edit menu, choose Fit to Time. The Fit to Time dialog displays with the current
project length displayed in the New length box.
2. Enter the new project length in the New length box. The length is always entered in Time
format, regardless of the format used on the Time ruler.
3. Click OK. The dialog closes and ACID adjusts the tempo to alter the project’s length.
After ACID mixes down the new track, it will appear at the bottom of the Track View. If
you mixed down the entire project, you may delete or mute the other tracks from the
project, since they are all contained on the new track.
4. Use the Draw ( ) tool to paint the waveform on the new track.
Realistic dynamics
If you are attempting to build projects that escape the perceived limitations of computer-
generated loop-based music, you should concentrate on reproducing the subtle (and not so
subtle) dynamics that are associated with live instrumentation.
One of the simplest, but most effective examples of this is the build up. When musicians
play live, there is a tendency to increase dynamics as a song enters a chorus or refrain. Think
of how a drummer uses accents, drum rolls, and fills that steadily increase in volume to enter
a song or indicate an approaching change from verse to chorus or chorus to bridge.
This effect is easily reproduced in ACID by adding a volume envelope to the track. Add
points at the various drum beats and adjust them so that the volume steadily increases. For
more information, see Adding a volume or pan envelope on page 104.
Overriding compress/expand
One of the most powerful features of ACID is its ability to compress/expand loops while
maintaining their original pitch. However, there is nothing wrong with overriding this
feature in order to produce specific effects in your projects.
1. View the desired track’s Properties window.
2. Click the Stretch tab.
3. From the Stretching method drop-down list, choose Pitch shift segments. The track’s pitch
will now change in relation with the tempo of the project.
While this may seem like just a way of producing old school effects, it actually has practical
applications as well. For example, specifying Pitch shift segments can actually improve the
fidelity of drum loops recorded at a tempo near the project tempo. In addition, overriding
the compress/expand feature allows you to create great bass grooves by slowing drum loops.
Chopper tricks
You can use the Chopper to create some interesting “slice-and-dice” effects.
Drum-roll buildups
1. Place an file/event in the Chopper.
2. Create a one-measure selection.
3. Click the Insert Selection ( ) button once. The selection is pasted to the Track
View.
4. Click the Halve Selection ( ) button. This decreases the selected portion of the
waveform by half.
Advanced
4 Project
Techniques
By now you should be comfortable with planning, building, and rendering ACID projects.
This chapter describes advanced techniques that will allow you to create professional-quality
projects. Topics covered in this chapter include configuring Stretch properties, exporting
loops, and working with busses and assignable FX.
Stretch properties
All loops on the ACID 3.0 CD-ROM (as well as all loop library CD-ROMs) contain stretch
properties. This simply means that tempo and key information is stored in the loops, thereby
allowing the application to accurately perform its time stretching/compressing and pitch-
shifting functions on these loops when placed in a project.
Understand that you do not need to designate stretch properties for loops that you create for
ACID projects. The application will typically make an accurate estimate regarding the loop
file’s tempo. In addition, you can temporarily assign a root note to the file to allow it to be
transposed to the project’s key. However, when creating custom loops to be used in multiple
projects, stretch properties should be defined.
You can set the stretch properties for loops and Beatmapped tracks. For more information, see
Adjusting Stretch properties for a loop or Beatmapped track on page 125.
Loop Settings
Item Description
Root note Choose a note from the drop-down list to set the base note for loops that you want to
conform to the project key.
If you do not want a track transposed to the project key (a track that contains a drum
sample, for example) choose Don’t transpose.
Number of beats Choose a setting from the drop-down list to specify the length of the original file.
Selecting a value that does not match the actual file will cause the loop to play at a
different speed than normal. For example, specifying a length of 8 beats for a 4-beat
loop will cause the loop to play at half speed at any given tempo.
Misinforming ACID regarding the beat length of a loop can be used creatively. For more
information, see Double time/Half time on page 66.
Item Description
Stretching method Stretching properties determine how ACID performs time compression and expansion
on audio events. If you hear audio anomalies due to time compression, try editing the
stretching properties of the track.
Looping segments is the default stretching method, and it will work well with most
types of material.
Choose Non looping segments for sustaining material such as synthesizer pads and
held notes.
Choose Pitch shift segments to shift the pitch of the track to adjust for increases or
decreases in tempo. Using this option, you can eliminate some of the problems that
occur with extreme tempo changes. For example, if you have slowed the project tempo
down and hear echo artifacts, using the Pitch shift segments setting can eliminate
these artifacts.
Force divisions at Choose a setting from the drop-down list to adjust the resolution of beat detection.
Higher settings increase resolution and lower settings decrease resolution. Audio that
contains rapid notes—such as drum rolls—will benefit from setting the divisions at a
smaller fraction of a beat. Slower-paced material, however, may actually suffer from
high resolution.
Additional transient Enter a value in the box or use the spin control to adjust the amount of extra beat
detection detection that ACID will perform for the beat subdivision specified by the Force
divisions at setting.
A higher percentage will detect a greater number of transients. Increasing this number
can be advantageous when working with audio that has complex rhythms. Lower
numbers are more suitable for synthesizer pads and other basic material.
Setting markers
Markers can be added to, moved within, disabled, and deleted from the track’s Beat Ruler
using the mouse. The following table briefly describes each of these actions.
Action Description
Resets all markers to their default state, but also
Clicking
sets all other values on this page back to default.
Dragging a marker Moves markers on the Beat Ruler. Moving an auto-
detected ( ) marker causes it to become a custom
marker ( ).
Double-clicking an empty Adds a new custom ( )marker to the Beat Ruler.
section of the marker ruler
Double-clicking an existing Disables the marker.
marker
Double-clicking a disabled Enables the marker and toggles it back to its default
auto-detected ( )marker color ( ). Auto-detected markers cannot be
removed.
Double-clicking a disabled Removes the marker from the Beat Ruler.
custom ( )marker
Beatmapped-track settings
Item Description
Root note Choose a note from the drop-down list to set the base note for tracks that you want to
conform to the project key.
If you do not want a track transposed to the project key, choose Don’t transpose.
Original tempo Displays the original tempo of the track as determined by the Beatmapper Wizard.
Enter a value in the box or use the spin control to adjust the tempo.
Downbeat offset Displays the location of the track's first downbeat as determined by the Beatmap
wizard. Enter a value in the box or use the spin control to adjust the location.
Beatmap Wizard Click the Beatmap Wizard button to adjust a track's tempo information. For more
information, see Beatmapper on page 113.
Reloading a file
Clicking the Reload ( ) button restores all settings from the media file. Any setting
changes made on the Stretch tab of the Track Properties are discarded.
Using this button also updates the Track Properties dialog when changes are made to the
properties from an external editor.
Replacing a file
Clicking the Replace File ( ) button displays the Replace File dialog and allows you to
replace the audio file on the current track with a new audio file. This feature only replaces
the actual audio. All track timing, effects, and envelopes remain.
Exporting loops
From the File menu, choose Export Loops to create new loops using the original loop media
files in your ACID project.
A new loop file is created for every tempo and/or key change in the project, which can result
in multiple loop files being created from a single loop media file.
1. From the File menu, choose Export Loops. The Export Loops dialog displays.
2. From the Save in drop-down list, select the drive or folder to which the new files will be
saved.
3. From the Save as type drop-down list, select the file format (.wav is the default).
4. From the Template drop-down list, select an audio format.
5. Click the Save button. A progress dialog displays for each track as it is rendered to a file.
Tempo and key information are included in the file name for each loop file that is created
(bassloop 120.000 BPM A).
Using busses
Busses can be thought of as virtual pathways where signals from multiple tracks or effects can
be mixed. As many as 26 busses can be added to the Mixer window, providing you with a
great deal of flexibility and mixing power. With busses, you can control signal levels on two
discrete stereo channels (unless the project is in mono) and each bus may be muted, soloed,
and have effects assigned to it. For more information, see Working with bus controls on page 131.
Busses are the last stage of the ACID signal flow and as such can be used to output audio
signal to specific hardware. For more information, see Routing busses to system hardware on page
136.
Muting a bus
Clicking a bus’ Mute ( ) button will temporarily disable playback of the bus. When a bus is
muted, it appears “grayed out” and the word Muted is displayed at the bottom of the meter.
Clicking the Mute ( ) button a second time will return the bus to normal playback.
Soloing a bus
Clicking a bus’ Solo ( ) button isolates the bus’ playback by muting all other busses. When
a bus is soloed, all remaining busses appear “grayed out” and the word Muted is displayed at
the bottom of their respective meters. Clicking the Solo ( ) button a second time will
return all busses to normal playback.
Multiple, nonadjacent controls can be selected by holding the Ctrl key while clicking each
control’s name. Multiple, adjacent controls can be selected by clicking the first control, and
holding the Shift key while clicking the last control in the range.
3. Click the OK button to save the plug-in chain. The Plug-In Chooser dialog closes. The
Audio Plug-In dialog opens and displays the plug-in chain and the settings for the plug-in
last selected on the Plug-In Chooser dialog.
4. Click a specific plug-in button and adjust the effect’s parameters manually, or choose one
of the presets from the Preset drop-down list. Also, you can reorder the plug-ins by
dragging them within the chain.
Plug-in chain
A bus’ effects can be bypassed without removing them by right-clicking the Bus FX ( )
button and choosing Bypass All from the shortcut menu. To apply them again, right-click
the Bus FX ( ) button and choose Enable All from the shortcut menu.
4. In the Mixer window, click the Playback Device Selector ( ) button on the bus you want
to route.
5. Choose a hardware device from the submenu.
Deleting busses
Just as busses can be added to a project at any time, superfluous busses can be deleted. When
a bus is deleted from a project, tracks assigned to it are reassigned to the previous bus in the
Mixer window. For example, if you have tracks assigned to four busses (Bus A-D) and
remove Bus D, the tracks assigned to Bus D are reassigned to Bus C.
One way to remove a bus is to right-click the bus control in the mixer and choose Delete
from the shortcut menu.
Another way to remove a bus is from the Project Properties dialog:
1. Display the Project Properties dialog using one of the following methods:
• Choose Properties from the File menu.
• Press Alt + Enter on the keyboard.
2. Click the Audio tab.
3. Enter a value in the Number of stereo busses edit box and click OK. The appropriate
number of busses are removed from the Mixer window.
Assignable FX controls
An assignable FX control is displayed in the in the Mixer window when at least one plug-in
is assigned to it.
3. Click the OK button to assign the chain to the assignable FX control. The Plug-In
Chooser dialog closes. The Audio Plug-In dialog opens and displays the plug-in chain and
the settings for the plug-in last selected on the Plug-In Chooser dialog.
4. Click a specific plug-in button and adjust the effect’s parameters manually, or choose one
of the presets from the Preset drop-down list. Also, you can reorder the plug-ins by
dragging them within the chain.
Plug-in chain
2. Drag the fader to adjust the level of the track sent to the assignable FX chain.
If you set the Dry Out faders in your FX chain to -inf, you can adjust the wet/dry balance
using the Volume and FX settings on the multipurpose fader. Volume will adjust the dry
signal and FX will control the effect signals.
Muting an assignable FX
Clicking the control’s Mute ( ) button will temporarily disable playback of the assignable
FX control. When an assignable FX control is muted, it appears “grayed out” and the word
Muted displays at the bottom of the meter. Clicking the Mute ( ) button a second time
returns the assignable FX to normal playback.
Soloing an assignable FX
Clicking the control’s Solo ( ) button isolates the assignable FX control’s playback by
muting all other controls and busses in the Mixer window. This allows you to only hear the
tracks coming through the soloed chain. When an assignable FX control is soloed, all
remaining controls and busses appear “grayed out” and the word Muted is displayed at the
bottom of their respective meters. Clicking the Solo ( ) button a second time will return all
controls and busses to normal playback.
Multiple, nonadjacent controls can be selected by holding the Ctrl key while clicking each
control’s name. Multiple, adjacent controls can be selected by clicking the first control and
holding the Shift key while clicking the last control in the range.
Building scales
Though it is well outside the intended scope of the application, you can use ACID to build
unique scales from audio loops. To do this, you must start by isolating a specific note that the
scale will be built from and determining exactly what note it is. This can be easily
accomplished using Sound Forge’s Spectrum Analysis function. Once the note is isolated and
identified, use Save As to save the note as a new .wav file with a unique name. Finally, add
the file to the ACID project and use Pitch Shift to create all remaining notes in the scale.
Working with
5 Video
By adding a video track to your ACID Pro or ACID Music project, you can use ACID as a
scoring tool.
Video will always be added to the top track in the Track List. Depending on your horizontal
zoom level, each frame displayed in the video track may represent multiple frames from the
source video. As you zoom in, marks will be displayed to represent each frame, and you can
zoom further to view individual frames.
Background
Shortcut
menu
Status
bar
Toolbar
The toolbar allows you to access two commonly used functions of the Video window.
Button Description
Copies the current frame to the
Windows clipboard.
Sends the preview to an external
monitor.
Shortcut menu
Right-click anywhere in the Video window to display a shortcut menu with Video window
options.
Item Description
Copy Frame Copies the current frame to the Windows clipboard.
Default Background Sets the background color of the Video window to the default color.
Black Background Sets the background color of the Video window to black.
White Background Sets the background color of the Video window to white.
External Monitor Sends the preview to an external monitor.
Display at Media Size Displays video at the native resolution, clipping if necessary.
Show Toolbar Toggles the display of the Video window Toolbar.
Show Status Bar Toggles the display of the Video window Status Bar (it is off by default).
Status Bar
The Status Bar shows the video’s frame size, color depth, and framerate.
External monitor
ACID allows you to use your system’s external monitor for previewing video playback. You
will need an OHCI IEEE-1394 adapter and a device to convert the DV signal to video, such
as a DV camcorder, deck, or media converter.
To specify an external monitor, click the External Monitor ( ) button in the Video window,
or choose Preferences from the Options menu and click the Video tab.
Other settings for the external monitor can also be found on the Video tab. For more
information, see Using the Video preferences tab on page 189.
7. Place the cursor at the point to which you want to synchronize your time marker. For
example, you might want the frame that you marked in step 6 to coincide with a
downbeat.
8. Right-click the time marker and select Adjust Tempo to Match Marker to Cursor from the
shortcut menu. The new tempo displays in the Track List.
9. Press the T key to insert a tempo change marker. ACID detects the adjusted tempo and
inserts it in the tempo marker’s edit box. The tempo change marker will preserve
synchronization between the time marker and location on the Beat Ruler as you perform
editing further down the timeline. For more information, see Adding a tempo or key change
marker on page 99.
10.Repeat steps 6 through 9 to synchronize the rest of your video.
Recording in
6 ACID
ACID is a loop-based audio-production tool. It is not designed for multi track recording
projects. However, the application does allow you to record audio from your system’s sound
card. This limited recording capability makes it possible for you to record audio from an
external source and place it in your project.
This feature actually makes ACID an excellent tool for recording song demos. A backing
track of the appropriate length and tempo can be built using a variety of loops, then
combined with a one-shot vocal or guitar track that you record.
Recording quickstart
If you are familiar with other Sonic Foundry applications, recording in ACID should be
fairly intuitive. The following procedure briefly outlines the steps involved in recording
audio.
1. Connect the audio source or MIDI device (ACID Pro only) to your computer.
2. For audio recording, verify that the card is properly configured for the audio source
(microphone, line level, etc.).
3. Place the cursor in the Track View at the position where recording will begin.
4. Click the Record ( ) button. The Record dialog displays.
5. Set the desired recording properties. For more information, see Setting ACID’s recording
properties on page 154.
6. Click Start to begin recording. ACID creates a new track in the project and begins
recording incoming audio signal into it.
7. Click Stop to halt recording. The recorded audio is placed on its track as a one-shot and
can now be manipulated at the track or event level, like any other file in the project.
Record type
Use these radio buttons to specify the type of recording you are about to make.
File name
This edit box allows you to name the recorded file prior to actually recording it. If no name
is specified, ACID provides the default name Record Take and appends a unique number to
identify it. Audio is saved as a .wav file and MIDI is saved as a .mid file.
Free space
This field indicates the amount of available free space in the current record folder.
Time recorded
This field provides you with a running summary of the length and size (in megabytes) of the
audio currently being recorded.
Record from
By default, ACID will begin recording at the cursor position when the Record ( ) button is
clicked. However, the Record from radio buttons can be used to specify alternate starting
points for recording.
• Selecting the Start of project radio button configures ACID to start recording at the
beginning of the current project.
• Selecting the Position radio button activates the adjacent edit box and allows you to enter
the recording start position in measures and beats format.
Record device
This drop-down list allows you to specify the hardware device (ACID Pro only) and channel
that will be used to record your audio.
If Microsoft Sound Mapper is specified in the Audio device type drop-down list in the
Preferences dialog, you cannot choose a specific device. Choose a device other than the
Sound Mapper to specify hardware devices. For more information, see Using the Audio
preferences tab on page 187.
Monitor
Selecting this check box enables the meters, which display the incoming audio level at the
specified recording device.
6. Enter a name for the new file in the File name edit box and click Save. The take is saved to
a new file and a corresponding track is created.
7. Delete the track containing the original takes.
Working with
7 MIDI
ACID allows you to record MIDI tracks and use MIDI files in your projects. However, MIDI
files cannot be edited within ACID. To edit a MIDI file, right-click the track and choose
Edit in [editor name] to open the file using the MIDI editor specified on the Editing tab of the
Preferences dialog.
Playback device
Each track can be played through any device that is installed in your computer. To choose a
playback device, click the Device Selection ( ) button in the Track List.
To change the playback device for multiple tracks, select a track by clicking on its icon.
While holding the Shift key, click another track in the Track List. All of the tracks in
between will be selected. Using the Ctrl key in this manner will allow you to select multiple,
nonadjacent tracks. Change the playback device for one track, and all will change.
2. Choose a device from the list to send the current track to that device.
Timecode synchronization
ACID can generate MIDI timecode and MIDI clock as well as trigger from MIDI timecode.
These features allow ACID to be synchronized with other audio applications and external
audio hardware.
MIDI timecode
MIDI timecode (MTC) is a standard timecode that most applications and some hardware
devices will use to synchronize themselves. ACID will generate stable MTC at all available
frame rates for other applications to chase.
This display will also show status and error information. If Trigger from MIDI Timecode is
enabled but no MTC is detected, the display will show Listening...; If the wrong frame rate of
MTC is being detected the display will show Wrong format.
MIDI clock
MIDI clock differs from MTC in that it contains tempo as well as positional information.
MIDI clock is essentially measured in ticks from the beginning of the project. MIDI clock
sends 24 ticks per quarter note.
The advantage of using MIDI clock is that ACID can send its tempo changes to the chasing
application and they will be preserved.
The Sonic Foundry VMR can be very useful for synchronizing two MIDI-capable
applications. You can trigger ACID from your MIDI sequencer, or you can drive your MIDI
sequencer from ACID using MTC or MIDI clock. This and more can be accomplished
without using MIDI hardware for routing.
• When working with non-musical clocks (such as analog tape recorders), generate MIDI
timecode for the desired component in the Sync tab of the Preferences dialog.
Customizing
A ACID
ACID may be customized to your project needs and working preferences. You may change
these settings at any time. If you use the same settings for all of your projects, you may set
ACID to use your settings as ACID defaults (presets).
In this chapter, you will find information about functions that allow you to customize the
appearance of ACID, set a project’s properties, and set the application’s preferences.
Mixer Alt+3 Allows you to change the attributes of busses, assignable FX, and project
properties.
Video Alt+4 Displays a project’s video output at the current cursor position in the
timeline.
Audio Plug-In/ Alt+5 If you’re using ACID Pro, this allows you to view and alter FX chains
ACID FX and settings for assignable, bus, and track FX.
If you're using ACID Music, this allows you to view and alter the ACID
FX settings for the selected track. Use ACID FX to apply distortion, EQ,
low-frequency oscillator (chorus, flanger, phaser, or wah-wah), delay,
and reverb to your tracks.
Track Properties Alt+6 Allows you to view and change track attributes.
Tabs
• All windows can be docked so they are all visible. The size of your monitor will determine
how wide each window will appear. This option may be useful if you want quick access to
all windows and your system has a dual monitor setup.
Docking a window
1. If the window is floating on the workspace, click the window’s title bar and drag it below
the Track View. As you drag the window, you will see the window’s outline appear.
2. Position the window’s outline in the Docking Area where you want it and release the
mouse.
Resizing a window
The Track List, Track View and Docking area components can be sized to your preferences
by dragging the dividers between them.
Toolbar
Content’s
List pane
Tree View
pane
Managing media
You may organize your media files in the Explorer window. In addition, you may preview
media files prior to placing them in the project.
Finding media
The Explorer window’s Tree View pane allows you to select the drive or folder and view its
contents in the Contents List pane.
1. From the drop-down list, select the drive that you want to view, or select any drive or
folder from the list that is already displaying in the Tree View pane.
2. Click the plus sign next to the drive or folder to display its contents. (The plus sign
becomes a minus sign. Click the minus sign to hide the drive or folders contents.)
3. Click a folder from Tree View pane and the files in it will display in the Contents List
pane.
Folders added
to Favorites
View Description
Tree View Displays all the drives and folders where media is located.
Summary View Displays information about the selected media file: the media’s storage
path.
Details Displays a media file’s size and the date when it was created or last
modified. The individual columns, in the Contents List view, are scalable
so you can read longer text entry information.
All Files Displays all file types, including non-media files, in the selected folder.
2. On the Current toolbar buttons pane, select the button that you want to move and click the
Move Up or Move Down buttons.
3. Repeat step 2 to reorder more buttons.
4. Click the Close button to save the Toolbar changes and close the dialog.
4. Click the Add button. The new button will be added “above” the selected button on the
Current toolbar buttons pane.
Once you make your selection from the shortcut menu, an edit box appears for the
appropriate time display. Enter the cursor’s new position and press Enter .
Within ACID, the Time Display settings work in conjunction with your project’s properties
and MIDI setup options.
1. Right-click the Time Display window to display a shortcut menu.
2. From the shortcut menu, choose the type of MIDI monitoring that ACID will display.
Once you have made your selection, the Time Display window displays both the MIDI
code being input or output and a status message.
The Project Properties dialog has two tabs: Summary and Audio. To display a properties
page, click the desired tab. The following list describes how to work with the property tabs:
• To enter information, click inside a field and type.
• Press the Tab key to move to a different field.
• Click the Apply button to save information, but keep the Project Properties dialog open.
• Click the OK button or press the Enter key to save the information and close the Project
Properties dialog.
• Click the Cancel button to keep the original information, if any existed, and close the
Project Properties dialog.
Field Description
Title Enter the name or title of the open project.
Artist Enter the name of the narrator, band, or artist(s) being
recorded into the project.
Engineer Enter the name(s) of the people who mixed and edited
the project.
Copyright Enter the date and ownership rights of the project.
Comments Enter information that identifies and describes the
project.
Check box Click the Start all new projects with these settings check box
if your projects’ requirements do not change or you want
consistent settings for future projects.
Field Description
Number of additional stereo Enter the number of stereo busses that you want in your project. You may
busses add up to 26 busses. The busses appear in the Mixer window.
Sample rate Choose a sample rate from the drop-down list or enter your own rate. The
sample rate range is 2,000 Hz to 96,000 Hz. Higher sample rates result in
better quality sound, but also means larger audio files.
Bit-depth Choose a bit depth from the drop-down list. A higher bit-depth results in
better quality sound, but also means larger audio files.
Check box Click the Start all new projects with these settings check box if your projects’
requirements do not change or you want consistent settings for future
projects.
Item Description
Automatically open last project on Select this check box if you want ACID to reopen the project that was open the
startup last time ACID was closed. When the check box is cleared, ACID starts with a
blank project.
Show logo splash screen on startup Select this box if you want the ACID logo splash screen to be displayed when
ACID starts.
Use Net Notify to stay informed When this check box is selected, ACID will periodically display information from
about Sonic Foundry products Sonic Foundry at startup. Clear the check box to bypass the Net Notify dialog.
Draw contents of events Select this check box if you want ACID to draw waveforms in events. Clearing
the check box can improve performance on some systems.
Create undos for FX parameter Select this check box if you want ACID to create Undos when a plug-in
changes parameter is changed in the FX pages.
Confirm media file deletion when When this check box is selected, a message box will appear asking if you want
still in use to delete a media file that is currently in use by the project.
Close media files when ACID is not When this check box is selected, files can be edited in external editors while
the active application they are contained in events in ACID.
Enable multimedia keyboard When this check box is selected, you can use a multimedia keyboard to control
support playback of a project.
Automatically render large Wave The .wav format is limited by a maximum file size of ~2GB. When this check
files as Wave64 box is selected, you can render larger files as Sonic Foundry Wave64 files.
Prompt for region and marker When this check box is selected, an edit box is displayed so you can name
names if not playing markers and regions as you place them.
Create project file backups on save When this check box is selected, ACID will make a backup of project files when
(.acd-bak) you open them. Backup files are stored in the same folder as your project and
use the same extension .acd.bak. You can use backup project files to revert to
a project’s previous state.
Preserve pitch for new Beatmapped Select the check box if you want ACID maintain the pitch of Beatmapped tracks
tracks when tempo changes when the project tempo changes.
Automatically start the Select the check box if you want ACID to start the Beatmapper Wizard when
Beatmapper Wizard for long files you add a file that is longer than 30 seconds to your project.
Recently used project list Select the check box and enter a number in the edit box if you want ACID to list
your most recently used projects at the bottom of the File menu.
Item Description
Temporary files folder Displays the folder where temporary files are created. Click the Browse button
to specify a new folder.
When a media file is added to a project from a removable device, ACID stores a
copy of the media file in a temporary subfolder within the ACID program folder.
This keeps the media file available for use even if the source of the media is no
longer accessible.
Be aware that these subfolders are cleared when you close ACID. However,
they are not cleared if ACID closes inappropriately.
Free storage space in selected This field displays the amount of space available in the folder specified in the
folder Temporary storage folder box.
Default All Restores the General page options to the default settings.
Item Description
Audio device type Choose a driver type from the drop-down list. The Microsoft Sound Mapper is the
default setting. If you want to activate specific sound cards, choose Windows
Classic Wave Driver and choose a device from the Default audio playback device
drop-down list.
Default audio playback device Choose the device that you want to use for playing sound data.
Selecting a device such as the Microsoft Sound Mapper allows Windows to select
an appropriate device to use for the current sound data.
If you have selected Microsoft Sound Mapper, you will not be able to assign
busses to different devices.
Playback buffering The Playback Buffering (seconds) slider specifies the total amount of
buffering that ACID uses during playback. The larger the number, the more
buffering that ACID will do during playback. This value must be as low as
possible without gapping. To set it, start at .25 and play back a typical song.
Move some of the track faders. If the playback gaps at all, try increasing
this slider in small increments until the gapping stops. As you increase this
slider, the RAM meter at the bottom of the ACID window will indicate more
RAM usage.
If you simply cannot get playback to be free of gapping, you need to either
decrease the number of tracks you are trying to play simultaneously, install
more RAM in your computer so you can increase buffering, buy a faster
access hard drive, or minimize the number of DirectX plug-ins you are
trying to use simultaneously.
Open files as loops if between Enter a lower and upper limit to specify which files ACID will open as loops if
(seconds) stretching properties are not saved in the file.
Files that are shorter than the lower limit will be opened as one-shot tracks;
files longer than the upper limit will start the Beatmapper Wizard.
Quick fade edit edges of audio When the check box is selected, ACID will place a rapid fade on the edges of
events audio events (10ms by default) to soften potentially harsh transitions.
When the command is not selected, edges of new events are not faded
(fades that were applied before the check box is cleared are not removed).
Right-click an event and select or clear the Quick Fade Edges command to
override the default event fade behavior for individual events.
Quick fade time Enter a time (in milliseconds) to specify the duration of fades applied to the
edges of events.
Hardware
Audio Devices This list displays all of the audio devices that are installed in your computer.
Selecting a device allows you to set the options below for that device.
Interpolate position When this box is checked, ACID will attempt to compensate for inaccurate
devices by interpolating the playback or recording position. If you notice
that your playback cursor is offset from what you are hearing, select this
option for the playback device.
Position bias If the position of playback or record does not match what you hear after you
enable Interpolate position, you can attempt to compensate using the
Position bias slider. Moving this slider will offset the position forward or
backward to compensate for the inaccuracies of the device
Do not pre-roll buffers before When this box is checked, ACID will not create buffers prior to starting
starting playback playback. Some devices do not behave properly if this check box is cleared. If
your audio stutters when you start playback, try selecting this option.
Record Latency
Automatically detect and offset Select this check box to automatically compensate for offset between the
hardware recording latency time you initiate recording and when your sound card starts recording.
User recording latency offset Drag this slider to specify an offset value.
Item Description
Make these devices available Select the MIDI devices that you want to be available when you click the Device
for MIDI track playback and Selection button in the Track List.
synchronization
MIDI Thru device for Choose a device from the drop-down list to send MIDI messages to a second device
recording for playback. For example, if you are recording using a MIDI controller keyboard, that
keyboard itself doesn't produce sound. In order to hear what you are playing set a
MIDI Thru device. ACID will record MIDI messages and send them to the MIDI Thru
device chosen so you can hear what you are playing/recording.
SysEx messages are not sent to the MIDI Thru device.
Default DLS set for MIDI From the drop-down list, choose the DLS set that you want to use when playing
playback back MIDI tracks, or click Load to browse to a DLS file.
Default All Restores all MIDI preferences to the default settings.
Item Description
Show source frame numbers Choose a setting from the drop-down list to change the format used to display
on video thumbnails as frame numbers in the video track, or choose None to turn off frame
numbering.
External monitor device Choose a DV output device from the drop-down list. This is the interface to
which your video device is connected.
Details Displays information about the device selected in the Device drop-down list.
If project format is invalid for If your source media does not conform to DV standards, choose a setting from
DV output, conform to the the drop-down list. ACID will adjust the video to display properly on your
following external monitor.
Sync offset (frames) If your audio is not synchronized with your external monitor, you can configure
an offset for your hardware. Drag the slider to synchronize audio and video.
This setting affects synchronization for previewing on an external monitor.
Audio and video synchronization in your ACID project is unaffected.
Default All Restores all Video preferences to the default settings.
Item Description
Project tempo range Use the up and down arrows or enter a value in the edit boxes to specify the
minimum and maximum tempo available in the ACID project. Changing this
option will affect the resolution of the Tempo slider.
Editing Application X Enter the name of each editor you want to have displayed in the Track List
shortcut menu.
Right-click in the Track List, and choose Edit in [editor name] to edit the
media file associated with a track.
You can specify any editing tool you want to use; however, this feature was
designed for use with destructive audio/MIDI editors.
Browse Click Browse and select the .exe file for each editor you want to have available in
the Track List shortcut menu.
Name Enter the name that you want to use to identify each editor. The name is
displayed in the Track List shortcut menu and the Tools menu.
Clear Removes the specified editor from the Editing page.
Check for Sonic Foundry When this check box is selected, ACID will automatically search for available
editors Sonic Foundry editors on your computer. If one is located, it will be placed as an
available editor in the Editing Application X field.
Default All Restores all Editing preferences to the default settings.
Item Description
Write drive Select the drive you want to use to create CDs from the drop-down list.
Write speed Select the speed of your CD recorder from the drop-down list.
Audio extract optimization If you experience gapping or glitching in tracks that you've extracted from
CDs, adjust the slider.
Autoname extracted CD tracks Select this check box if you want ACID to automatically assign file names to
tracks that you've extracted from CDs.
File names will include the CD's serial number and track number.
Default All Restores all CD preferences to the default settings.
MTC Input
Free-wheel for timecode loss Select this check box if you want ACID to continue to play if timecode is lost.
Enabling this option can compensate for infrequent losses in timecode. If you
frequently lose timecode, you should perform troubleshooting to determine the cause
of the problem.
Free-wheel slack time Use the up and down arrows or enter a value in the edit box to specify the amount of
time that timecode can be lost before the Free-wheel playback time starts. A
longer time is more tolerant of breaks in the incoming timecode.
Free-wheel playback time Use the up and down arrows or enter a value in the edit box to specify the amount of
time that ACID will play back after the Free-wheel slack time has been exceeded.
Synchronization delay time Use the up and down arrows or enter a value in the edit box to specify the amount of
time it takes for ACID to synchronize itself to incoming timecode.
On slower computers, this time should be set to approximately two seconds. On
faster computers, it may be set lower.
Setting this value too low can sometimes result in audible pitch shifting at the start of
playback.
Offset adjust If ACID is consistently behind or ahead of your MTC generator, enter a value in the
box to adjust a synchronization offset with quarter-frame accuracy.
If ACID is behind, set this value to a negative number. A setting of - 4 usually does the
trick.
If ACID is ahead, set this value to a positive number. A setting of +4 usually does the
trick, though it is rare that ACID will sync ahead.
MTC Output
Use internal timer for MTC Select this check box if you want ACID to base its MTC on the CPU clock. When
generation this check box is cleared, MTC will be generated from the clock on the sound
card.
Internal time resolution Select a resolution from the drop-down list if the Use internal timer for MTC
generation box is selected. High numbers indicate low resolution and vice-versa.
Full-frame message Select a radio button to determine when ACID will send full-frame timecode messages
generation while Generate MIDI Timecode is enabled. Full-frame messages are used by some
external synchronizable audio devices to seek to a proper location prior to actually
starting synchronization. Tape-based recorders especially benefit from seeking to full-
frame messages because of the time it takes to move the transport to the proper
location. However, full-frame messages are ignored by some devices, and may
actually cause unexpected behavior in other devices.
Refer to your hardware documentation to find out if your hardware supports full-
frame messages.
Glossary
B
The glossary contains terms and their definitions that you may come across in the manual.
However, this glossary does not simply deal with ACID, but also includes relevant industry
terms.
.acd-zip An ACID project file that contains all information regarding the project including
track layout, envelope settings, and effects parameters. In addition, all audio files
used in the project are embedded into the project file.
Activation Code This number is based on the Computer ID number of the computer on which
ACID is installed. Each computer has a unique number, similar to a license plate.
An activation code is created based on that number. When you register ACID,
Sonic Foundry will generate an activation code for you. Once the code is
entered, ACID will not time out. Since the activation number is based on the
Computer ID, it is important that you have ACID installed on the computer
where you will be using it.
Adaptive Delta Pulse A method of compressing audio data. Although the theory for compression using
Code Modulation ADPCM is standard, there are many different algorithms employed. For example,
(ADPCM) Microsoft's ADPCM algorithm is not compatible with the International
Multimedia Association's (IMA) approved ADPCM.
Aliasing A type of distortion that occurs when digitally recording high frequencies with a
low sample rate. For example, in a motion picture, when a car's wheels appear to
slowly spin backward while the car is quickly moving forward, you are seeing the
effects of aliasing. Similarly, when you try to record a frequency greater than one
half of the sampling rate (the Nyquist Frequency), instead of hearing a high
pitch, you may hear a low-frequency rumble.
To prevent aliasing, an anti-aliasing filter is used to remove high-frequencies
before recording. Once the sound has been recorded, aliasing distortion is
impossible to remove without also removing other frequencies from the sound.
This same anti-aliasing filter must be applied when resampling to a lower sample
rate.
APPENDIX B GLOSSARY
194
Attack The attack of a sound is the initial portion of the sound. Percussive sounds
(drums, piano, guitar plucks) are said to have a fast attack. This means that the
sound reaches its maximum amplitude in a very short time. Sounds that slowly
swell up in volume (soft strings and wind sounds) are said to have a slow attack.
Audio Compression The Audio Compression Manager, from Microsoft, is a standard interface for
Manager (ACM) audio compression and signal processing for Windows. The ACM can be used by
Windows programs to compress and decompress .wav files.
Bandwidth When discussing audio equalization, each frequency band has a width associated
with it that determines the range of frequencies that are affected by the EQ. An
EQ band with a wide bandwidth will affect a wider range of frequencies than one
with a narrow bandwidth.
When discussing network connections, refers to the rate of signals transmitted;
the amount of data that can be transmitted in a fixed amount of time (stated in
bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits of
data per second.
Beatmapped track A file that has tempo information added to is as a result of going through the
Beatmapper Wizard.
Beats Per Minute The tempo of a piece of music can be written as a number of beats in one minute.
(BPM) If the tempo is 60 BPM, a single beat will occur once every second.
Bit The most elementary unit in digital systems. Its value can only be 1 or 0,
corresponding to a voltage in an electronic circuit. Bits are used to represent
values in the binary numbering system. As an example, the 8-bit binary number
10011010 represents the unsigned value of 154 in the decimal system. In digital
sampling, a binary number is used to store individual sound levels, called samples.
Bit Depth The number of bits used to represent a single sample. For example, 8- or 16-bit
are common sample sizes. While 8-bit samples take up less memory (and hard
disk space), they are inherently noisier than 16-bit samples.
Bus A virtual pathway where signals from tracks and effects are mixed. A bus's output
is a physical audio device in the computer from which the signal will be heard.
GLOSSARY APPENDIX B
195
Byte Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store,
while a 16-bit sample takes two bytes of memory to store.
Clipboard The clipboard is where data that you have cut or copied from ACID is stored.
You can then paste the data back into ACID at a different location.
Clipping Occurs when the amplitude of a sound is above the maximum allowed recording
level. In digital systems, clipping is seen as a clamping of the data to a maximum
value, such as 32,767 in 16-bit data. Clipping causes sound to distort.
Codec Coder/decoder: refers to any technology for compressing and decompressing data.
The term codec can refer to software, hardware, or a combination of both
technologies.
Compression Ratio A compression ratio controls the ratio of input to output levels above a specific
(audio) threshold. This ratio determines how much a signal has to rise above the
threshold for every 1 dB of increase in the output. For example, with a ratio of
3:1, the input level must increase by three decibels to produce a one-decibel
output-level increase:
• Threshold = -10 dB
• Compression Ratio = 3:1
• Input = -7dB
• Output = -9 dB
Because the input is 3dB louder than the threshold and the compression ratio is
3:1, the resulting signal is 1 dB louder than the threshold.
Compression Ratio The ratio of the size of the original noncompressed file to the compressed
(file size) contents. For example, a 3:1 compression ratio means that the compressed file is
one-third the size of the original.
Computer ID Each computer has a unique number, similar to a license plate. An activation
number is created based on that number. Since the activation number is based on
the Computer ID, it is important that you have ACID installed on the computer
where you will be using it. The Computer ID is automatically detected and
provided to you when you install ACID.
The Computer ID is used for registration purposes only. It doesn't give Sonic
Foundry access to any personal information and can't be used for any purpose
other than for generating a unique activation number for you to use ACID.
Crossfade Mixing two pieces of audio by fading one out as the other fades in.
DC Offset DC offset occurs when hardware, such as a sound card, adds DC current to a
recorded audio signal. This current results in a recorded wave is not centered
around the zero baseline. Glitches and other unexpected results can occur when
sound effects are applied to files that contain DC offsets.
In the following example, the red line represents 0 dB. The lower waveform
exhibits DC offset; note that the waveform is centered approximately 2 dB above
the baseline.
APPENDIX B GLOSSARY
196
Decibel (dB) A unit used to represent a ratio between two numbers using a logarithmic scale.
For example, when comparing the numbers 14 and 7, you could say 14 is two
times greater than the number 7; or you could say 14 is 6 dB greater than the
number 7. Where did we pull that 6 dB from? Engineers use the equation dB = 20
x log (V1/V2) when comparing two instantaneous values. Decibels are
commonly used when dealing with sound because the ear perceives loudness in a
logarithmic scale.
In ACID, most measurements are given in decibels. For example, if you want to
double the amplitude of a sound, you apply a 6 dB gain. A sample value of 32,767
(maximum positive sample value for 16-bit sound) can be referred to as having a
value of 0 dB. Likewise, a sample value of 16,384 can be referred to having a
value of -6 dB.
Device Driver A program that enables Windows to connect different hardware and software.
For example, a sound card device driver is used by Windows software to control
sound card recording and playback.
Digital Rights A system for delivering songs, videos, and other media over the Internet in a file
Management (DRM) format that protects copyrighted material. Current proposals include some form
of certificates that validate copyright ownership and restrict unauthorized
redistribution.
Digital Signal A general term describing anything that alters digital data. Signal processors
Processing (DSP) have existed for a very long time (tone controls, distortion boxes, wah-wah
pedals) in the analog (electrical) domain. Digital Signal Processors alter the data
after it has been digitized by using a combination of programming and
mathematical techniques. DSP techniques are used to perform many effects such
as equalization and reverb simulation.
Since most DSP is performed with simple arithmetic operations (additions and
multiplications), both your computer's processor and specialized DSP chips can
be used to perform any DSP operation. The difference is that DSP chips are
optimized specifically for mathematical functions while your computer's
microprocessor is not. This results in a difference in processing speed.
Disk-Based Files Disk-based files are usually longer audio clips that are played from hard disk
rather than being stored in RAM. Disk-based files are used for vocals or any other
long audio file that does not loop.
Downbeat This term is used in the Beatmapper to mean the first beat of the first measure.
Downloadable A DLS file stores a custom sound set, which you can load into your SoftSynth-
Sound (DLS) giving you another set of voices for playback.
GLOSSARY APPENDIX B
197
Drag and Drop A quick way to perform certain operations using the mouse. To drag and drop,
you click and hold a highlighted selection, drag it (hold the left mouse button
down and move the mouse) and drop it (let go of the mouse button) at another
position on the screen.
Dynamic Range The difference between the maximum and minimum signal levels. It can refer to
a musical performance (high- volume vs. low-volume signals) or to electrical
equipment (peak level before distortion vs. noise floor). For example, orchestral
music has a wide dynamic range, while thrash metal has a very small (always
loud) range.
Envelopes Envelopes allow you to automate the change of a certain parameter over time. In
the case of volume, you can create a fade out (which requires a change over time)
by adding an envelope and creating a point in the line to indicate where the fade
starts. Then you pull the end point of the envelope down to -infinity.
Equalization (EQ) Equalizing a sound file is a process by which certain frequency bands are raised or
lowered in level. EQ has various uses. The most common use for ACID users is to
simply adjust the subjective timbral qualities of a sound.
Event An instance of a media file on a track. An event may play an entire media file or
a portion of the file.
File Format A file format specifies the way in which data is stored on your floppy disks or hard
drive. In Windows, the most common file format is the Microsoft .wav format.
Frame Rate Audio uses frame rates only for the purposes of synching to video or other audio.
To synchronize with audio a rate of 30 non-drop is typically used. To synchronize
with video, 29.97 drop is usually used.
Frequency The frequency spectrum of a signal refers to its range of frequencies. In audio, the
Spectrum frequency range is basically 20 Hz to 20,000 Hz. The frequency spectrum
sometimes refers to the distribution of these frequencies. For example, bass-heavy
sounds have a large frequency content in the low end (20 Hz - 200 Hz) of the
spectrum.
Hertz (Hz) The unit of measurement for frequency or cycles per second (CPS).
Insert Increment Sections of silence between selections that are made in the Chopper and painted
into the track view.
Insertion Point The insertion point (also referred to as the cursor position) is analogous to the
cursor in a word processor. It is where markers or commands may be inserted
depending on the operation. The Insertion Point appears as a vertical flashing
black line and can be moved by clicking the left mouse button anywhere in the
full-view control area.
Loop Loops are small audio clips that are designed to create a repeating beat or pattern.
Loops are usually one to four measures long and are stored completely in RAM
for playback.
APPENDIX B GLOSSARY
198
MIDI Channel An informational pathway over which MIDI data can travel.
Media Control A standard way for Windows programs to communicate with multimedia devices
Interface (MCI) such as sound cards and CD players. If a device has an MCI device driver, it can
easily be controlled by most multimedia Windows software.
Media File Files that may be placed within the ACID project. After a media file is placed
into the project, it is referred to as an event.
MIDI Clock A MIDI device-specific timing reference. It is not absolute time like MIDI
timecode (MTC); instead it is a tempo-dependent number of "ticks" per quarter
note. MIDI clock is convenient for synchronizing devices that need to perform
tempo changes mid-song. ACID supports MIDI clock out, but does not support
MIDI clock in.
MIDI Port A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This
port can be a MIDI in, out or through. Your computer must have a MIDI-capable
card to output MIDI timecode to an external device or to receive MIDI timecode
from an external device.
MIDI timecode MTC is an addendum to the MIDI 1.0 specification and provides a way to specify
(MTC) absolute time for synchronizing MIDI-capable applications. MTC is essentially a
MIDI representation of SMPTE timecode.
Musical Instrument A standard language of control messages that provides for communication
Device Interface between any MIDI-compliant devices. Anything from synthesizers to lights to
(MIDI) factory equipment can be controlled via MIDI. ACID uses MIDI for
synchronization purposes.
Normalize Refers to raising the volume so that the highest level sample in the file reaches a
user defined level. Use normalization to make sure you are using all of the
dynamic range available to you.
Nyquist Frequency The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and
represents the highest frequency that can be recorded using the sample rate
without aliasing. For example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz.
Any frequencies higher than 22,050 Hz will produce aliasing distortion in the
sample if no anti-aliasing filter is used while recording.
GLOSSARY APPENDIX B
199
Offline Media A media file that cannot be located on the computer. If you choose to leave the
media offline, you can continue to edit events on the track; the events will point
to the original location of the source media file.
One-Shot One-shots are chunks of audio that are not designed to loop, and they are
streamed from the hard disk rather than stored in RAM if they are longer than
three seconds. Things such as cymbal crashes and sound bites could be considered
one-shots.
Unlike loops, one-shots will not change pitch or tempo with the rest of a project.
Pan To place a mono or stereo sound source perceptually between 2 or more speakers.
Peak Data File The file created by ACID when a file is opened for the first time. This file stores
the information regarding the graphic display of the waveform so that opening a
file is almost instantaneous. This file is stored in the directory where the audio
file resides and has a .sfk extension. If this file is not in the same directory as the
audio file or is deleted, it will be recalculated the next time you open the file.
Proxy File Working with certain types of media files with particular audio compression
schemes can be inefficient and slow. To compensate for this, ACID creates audio
proxy files for these formats to dramatically increase speed and performance.
The file is saved as a proprietary .sfap0 file, with the same name as the original
media file and has the same characteristics as the original audio stream. The
conversion happens automatically and does not result in a loss of quality or
synchronization. Audio proxy files can be safely deleted at any time since ACID
will recreate these files as needed.
Pulse Code PCM is the most common representation of uncompressed audio signals. This
Modulation (PCM) method of coding yields the highest fidelity possible when using digital storage.
PCM is the standard format for .wav and .aif files.
Real-Time A proposed standard for controlling broadcast of streaming media. RTSP was
Streaming Protocol submitted by a body of companies including RealNetworks and Netscape.
(RTSP)
Redirector File A metafile that provides information to a media player about streaming-media
files. To start a streaming media presentation, a Web page will include a link to a
redirector file. Linking to a redirector file allows a file to stream; if you link to the
media file, it will be downloaded before playback.
Windows Media redirector files use the .asx or .wax extension; RealMedia
redirector files use the .ram, .rpm, or .smi extension.
Region A region in ACID is a section of time used to subdivide your project into
segments.
Rendering The process in which ACID saves the project to a specific file format like .wma
or .mp3.
APPENDIX B GLOSSARY
200
Resample The act of recalculating samples in a sound file at a different rate than the file
was originally recorded. If a sample is resampled at a lower rate, sample points are
removed from the sound file, decreasing its size, but also decreasing its available
frequency range. Resampling to a higher sample rate, ACID will interpolate extra
sample points in the sound file. This increases the size of the sound file, but does
not increase the quality. When down-sampling, one must be aware of aliasing.
Sample The word sample is used in many different (and often confusing) ways when
talking about digital sound. Here are some of the different meanings:
• A discrete point in time which a sound signal is divided into when digitizing.
For example, an audio CD-ROM contains 44,100 samples per second. Each
sample is really only a number that contains the amplitude value of a waveform
measured over time.
• A sound that has been recorded in a digital format; used by musicians who
make short recordings of musical instruments to be used for composition and
performance of music or sound effects. These recordings are called samples. In
this Help system, we try to use sound file instead of sample whenever referring
to a digital recording.
• The act of recording sound digitally, i.e. to sample an instrument means to
digitize and store it.
Sample Rate The Sample Rate (also referred to as the Sampling Rate or Sampling Frequency)
is the number of samples per second used to store a sound. High sample rates,
such as 44,100 Hz provide higher fidelity than lower sample rates, such as 11,025
Hz. However, more storage space is required when using higher sample rates.
Sample Value The Sample Value (also referred to as sample amplitude) is the number stored by
a single sample. In 16-bit audio, these values range from -32768 to 32767. In 8-
bit audio, they range from -128 to 127. The maximum allowed sample value is
often referred to as 100% or 0 dB.
Secure Digital Music The Secure Digital Music Initiative (SDMI) is a consortium of recording industry
Initiative (SDMI) and technology companies organized to develop standards for the secure
distribution of digital music. The SDMI specification will answer consumer
demand for convenient accessibility to quality digital music, enable copyright
protection for artists' work, and enable technology and music companies to build
successful businesses.
Shortcut Menu A context-sensitive menu that appears when you click certain areas of the
screen. The functions available in the shortcut menu depend on the object being
clicked on as well as the state of the program. As with any menu, you can select
an item from the shortcut menu to perform an operation. Shortcut menus are
used frequently in ACID for quick access to many commands.
GLOSSARY APPENDIX B
201
Society of Motion SMPTE timecode is used to synchronize time between devices. The timecode is
Picture and calculated in Hours:Minutes:Second:Frames, where Frames are fractions of a
Television Engineers second based on the frame rate. Frame rates for SMPTE timecode are 24, 25,
(SMPTE) 29.97 and 30 frames per second.
Tempo Tempo is the rhythmic rate of a musical composition, usually specified in beats
per minute (BPM).
Threshold A threshold determines the level at which the signal processor begins acting on
the signal. During normalization, levels above this threshold are attenuated
(cut).
Time Format The format by which ACID displays the Time Ruler and selection times. These
can include: Time, Seconds, Frames and all standard SMPTE frame rates.
Track A discrete timeline for audio data. Audio events sit on tracks and determine
when a sound starts and stops. Multiple audio tracks are played together to give
you a composite sound that you hear through your speakers.
Track List The Track List contains the master controls for each track. From here you can
adjust the mix, select playback devices, and reorder tracks.
Track View The majority of the Track View is made up of the space where you will draw
events on each track.
µ-Law µ-Law (mu-Law) is a companded compression algorithm for voice signals defined
by the Geneva Recommendations (G.711). The G.711 recommendation defines
µ-Law as a method of encoding 16-bit PCM signals into a non-linear 8-bit
format. The algorithm is commonly used in European and Asian
telecommunications. µ-Law is very similar to A-Law, however, each uses a
slightly different coder and decoder.
Undo/Redo These commands allow you to change a project back to a previous state, when
you don't like the changes you have made, or reapply the changes after you have
undone them.
APPENDIX B GLOSSARY
202
Virtual MIDI Router A software-only router for MIDI data between programs. ACID uses the VMR to
(VMR) receive MIDI timecode and send MIDI clock. No MIDI hardware or cables are
required for a VMR, so routing can only be performed between programs running
on the same PC. Sonic Foundry supplies a VMR with ACID called the Sonic
Foundry Virtual MIDI Router.
wav An digital audio standard developed by Microsoft and IBM. One minute of
uncompressed audio requires 10 MB of storage.
Waveform Display Each event shows a graph of the sound data waveform. The vertical axis
corresponds to the amplitude of the wave. For 16-bit sounds, the amplitude range
is -32,768 to +32,767. For 8-bit sounds, the range is -128 to +127. The horizontal
axis corresponds to time, with the left-most point being the start of the
waveform. In memory, the horizontal axis corresponds to the number of samples
from the start of the sound file.
Windows Media Microsoft's Windows Media file format that can handle audio and video
Format presentations and other data such as scripts, URL flips, images and HTML tags.
Advanced Streaming Format files can be saved with the .asf or .wma extensions.
GLOSSARY APPENDIX B
i
Index
A Extracting media, 34
Writing media, 63
ACID windows, 169
CD preferences tab, 190
Adding
Assignable FX, 139 Changing the track color, 48
Busses, 131 Chopper, 83–86
Events, 35
Media to a project, 32 Chopper keyboard shortcuts, 85
Video, 147 Chopper tricks, 119
Adjusting the mix, 49 Command markers, 71
Assignable FX Copying events, 43
Adding, 139
Crossfade, 103
Deleting, 144
Routing to busses, 142 Cursor, 39–42, 182
Saving an FX package, 144
Customer Service/Sales, 2
Using the control, 143
Cutting events, 45
Audio preferences tab, 187
Cutting events, ripple mode, 92
Audio properties tab, 184
D
B
Deleting
Beatmapper wizard, 113
A video’s audio, 148
Bus effects, 133 Assignable FX, 144
Busses, 137
Busses
Events, 37, 45
Adding, 131
Tracks, 49
Deleting, 137
Video, 147
Using effects, 133
Using the control, 131 Deleting events, ripple mode, 94
Docking a window, 170
C
Downloading media from the Web, 34
CD
INDEX
ii
F L
Looped playback, 54
Faders, Mixer, 56
Fit to time, 115 M
Floating a window, 171 Main window, 13
Frame numbering, 148 Markers, 67–73, 98
FX MIDI
INDEX
iii
Adding tracks, 159 Changing tempo, 97
Generating clock, 163 Playing, 53
Generating timecode, 161 Publishing, 62
Rendering, 160 Save/Render, 58
Selecting a playback device, 160 Starting, 29
Setting device preferences, 160
Project properties, 29, 183
Triggering from timecode, 162
Viewing incoming timecode, 162 Properties
Viewing outgoing clock, 163 Event, 38
Viewing outgoing timecode, 161 Project, 29, 183
Track, 124
MIDI preferences tab, 188
Proxy file, 199
MIDI timecode synchronization, 161
Publishing a project, 62
MIDI track properties, 128
Mix to a single track, 116 R
Mixer window, 55 Recording, 153–158
Moving events, 37, 148 Redo, 52
Multipurpose fader, 17 Regions, 74–76
Muting a track, 50 Registration assistance, 1
O Removing
A video track, 147
Online Help, 12 A video’s audio, 148
Renaming tracks, 48
P
Render to a new track, 116
Painting events, 35
Rendering a project, 60
Pasting events, 43
Rendering formats, 61
Pasting events, ripple mode, 95
Reordering tracks, 47
Playing a project, 53
Resizing a window, 171
Preferences
Audio, 187 Resizing tracks, 48
CD, 190 Ripple editing, 92
Editing, 189 Cutting events, 92
General, 185 Deleting events, 94
MIDI, 188 Pasting events, 95
Sync, 190
Routing assignable FX to busses, 142
Video, 189
Ruler offset, 177
Previewing media, 31
Project S
Adding media, 32
Changing pitch, 98 Saving a project, 58
INDEX
iv
T Undo history, 53
Technical Support, 2 V
Tempo change, project, 97 Video
Tempo marker, 98 Adding, 147
Changing frame numbering, 148
Time display, 182 Editing events, 148
Time markers, 70 Hiding/showing, 148
Removing, 147
Time ruler, 18, 176
Removing associated audio, 148
Time, adjusting, 115 Scoring, 151
Synchronizing with audio, 148
Timecode synchronization, 161–164
Video preferences tab, 189
Tips and tricks, 65, 117, 146
Video window, 149
Toolbar, main, 15, 178–181
Virtual MIDI Router, 164–167
Track effects, 109
Track envelope, 103–107 W
Track List, 16 Window Docking Area, 20
Track properties, 124–130 Window, main, 13
Track types, 46 Writing to CD, 63
Track View, 18
INDEX
v
Z
Zoom controls, 19
INDEX
vi
INDEX