Harpy Race and Class - The Homebrewery
Harpy Race and Class - The Homebrewery
Harpy (Race)
(Race) Skills: Choose
Harpies are avian creatures, known for their beautiful and deadly songs that enchant and manipulate others. They are Equipmen
often viewed as wild, predatory beings, whose haunting voices compel others to serve their will.
(a) A simple we
Ability Score Increase (a) A musical in
(a) A set of fine
Dexterity +2, Charisma +1
Speed Aerial
Aerial Comb
Com
You are a formida
Your base walking speed is 30 feet. You also have a flying speed of 50 feet. additional talon at
Darkvision Song
Song of
of Dis
Dis
You have darkvision with a range of 60 feet. You can see in darkness as if it were dim light. You can use your
feet of you that ca
Harpy’s Song modifier). A creatu
As an action, you can sing a haunting melody that can charm creatures within 30 feet of you that can hear it. Each this feature, you m
creature must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be
charmed by you for 1 minute. The creature can repeat the saving throw at the end of each of its turns to end the effect
early. Once you use this feature, you must finish a short or long rest before you can use it again.
Flight
You have a flying speed of 50 feet, allowing you to soar above your enemies or escape danger with ease.
Talons
You have sharp talons that you can use to attack. Your unarmed strike deals 1d6 slashing damage. When you take the
Attack action, you can make one talon attack as part of the same action.
Languages
You can speak, read, and write Common and Auran.
Harpy
Harpy Class
Class
The Harpy class focuses on manipulating others through their enchanting voice and overwhelming physical abilities.
As a harpy, you master the art of song, flight, and terrifying aerial combat. You are a master of charm and deception,
capable of dominating those who hear your melodies.
Hit Points
Hit Dice: 1d8 per Harpy level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Harpy level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, talon attacks
Tools: None
Saving Throws: Dexterity, Charisma
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Master
Master of
of Manipulation
Manipulation (3rd
(3rd Level)
Level)
You gain proficiency in the Persuasion and Deception skills. If you already have proficiency in these skills, you gain
expertise in them instead.
Mesmerizing
Mesmerizing Performance
Performance (6th
(6th Level)
Level)
You can use your song to entrancing effect. As a bonus action, you can force all creatures within 60 feet that can hear
you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). Creatures that fail the
save become charmed by you for 1 minute. While charmed, they cannot take hostile actions against you. Once you use
this feature, you must finish a short or long rest before using it again.
Talon
Talon Mastery
Mastery (6th
(6th Level)
Level)
Your talon attacks become more dangerous. When you make a talon attack, you deal an extra 1d6 slashing damage.
Enchanted
Enchanted Flight
Flight (10th
(10th Level)
Level)
Your control over the air is unmatched. You gain the ability to cast Fly on yourself at will, without expending a spell
slot. Additionally, you can use your Harpy’s Song ability while flying without affecting your movement.
Winged
Winged Terror
Terror (14th
(14th Level)
Level)
You can spread fear with your aerial presence. As an action, you can cause all creatures within 30 feet of you that can
see you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). Creatures that fail
the saving throw become frightened for 1 minute. Once you use this feature, you must finish a short or long rest before
using it again.
Unstoppable
Unstoppable Flight
Flight (18th
(18th Level)
Level)
Your mastery over flight allows you to move through difficult terrain with ease. You have immunity to the restrained
condition while in the air. Additionally, your flying speed increases to 90 feet.
Spellcasting
Spellcasting
Spellcasting Ability
Ability
Charisma is your spellcasting ability for your Harpy spells. You use your Charisma modifier for the saving throw DCs
and attack rolls of your Harpy spells.
Spellcasting Focus: A musical instrument, such as a flute or harp, which you can use as a spellcasting focus for your
spells.
Spells Known:
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