G4_RevisedManuscript
G4_RevisedManuscript
In Partial Fulfillment
of the Requirements of the Degree
BACHELOR OF ELEMENTARY EDUCATION
by
Aguilar, Joanna A.
Gutierrez, Louella C.
Punzalan, Camille G.
Vergara, Arnel M.
December 2024
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Chapter 1
Introduction
The goal of every public elementary and even private institution was to
However, in the recent observation among the teachers have concerning the
S.,2020) states that summative assessments are typically used to compare student
course design are all components of gamification. In addition to the (Myers, E.,
incorporating game elements like leaderboards, badges, and points into the
educational process.
(2017) findings of the experiment indicate that it is possible to use our models to
crucial technique for addressing inquiries which present challenges to the most
assessment tool for third-grade elementary school students. Experts in media and
to be "very feasible." The results show the game's great potential as a fun and
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paper's case study, WWTBM was utilized for a specific audience in the form of a
popular television program. The case study was used as a component of the
to the use of modern teaching and learning techniques and methods, including
the students. Other studies, still utilize the pen and paper test method. While this
study, will focus on the enhancing of the quarterly assessment of grade 4 students
grade them. With this data, future and already elementary teachers can appreciate
those intermediate teachers in encouraging their students to study and for the
students to boost their exam scores as well as their enthusiasm and engagement.
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Conceptual Framework
IV DV
variables are aspects that can take on different value based on their characteristics
such as; age, shape, weight, height, or test scores. The independent variable is the
cause and the dependent variable is the effect that depends on the changes of
The study’s goal will be determining how well the “Who Wants to be a
2. After the gamification process, how well the students score in their
quarterly assessment?
Innovation/Intervention/Strategies
a Millionaire?” testing students’ learning rather than paper and pencil methods.
The gamification method will be designed to take into consideration the students
current scores in their 1st quarterly test. This will be utilized because it was seen
that the grade 4 students received low MPS in their Mathematics subject.
This will be practice before approaching the next quarterly exams. With the
encouragement answering their exam questions rather than reading and writing
students are more likely to participate and answer the exams. These methods will
tap into students, encouraging them to enjoy the learning process and feel a sense
of achievement along the way. In the existing studies indicate that students
engaged with the gamified reading assessment and were inspired by difficult yet
aspects of the design and stated that they were more interested in seeing patterns
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and game tactics than in the reading abilities being evaluated (Reed, D. K. et al,
2019). In addition, the study of (Pitoyo, M. D, 2020) findings indicate that after
Every study has importance that will be a great to the society and the
Learners. The result of the study might help the learners to have a sense of
assessment.
Teachers. The results of this action research will show how this strategy is
conducting quarterly tests, they can use this strategy to have an engaging learning
environment.
through this strategy. They can make plans to cater the needs of the learners to
process.
have an idea for the curriculum that will enhance the learners' engagement in
Future Researchers. This study can be used as a blueprint for future researchers
Finding out how well the Gamified Application entitled “Who wants to be a
of Pampanga school year 2024-2025 will enhance the score in the next quarterly
the current academic year will be the respondents of the study. It is possible that
the findings of this study will not be applicable to other academic year, primary
Definition of Terms.
Gamified Strategy- This is the strategy that will be used to enhance the
stated that gamification has become popular for the difficult subjects to make it
easy for kids. Furthermore, the researchers aim to enhance scores in taking their
Wants To Be A Millionaire”.
the quarter to measure the knowledge of the learners. As per Brad Hummel
(2024), quarterly assessment are the tests/ exams that evaluate how much learners
have learned through the whole quarter. Hence, researchers aim to get the
gamified application.
Kendra Cherry (2023), motivation is the process that initiates, guide, and
maintains goal- oriented behavior. Therefore, the researchers can get where the
using the mentioned gamified application. Whether the grade four students will
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motivation.
Process- it is a series of actions to achieve a goal. Scott Baird (2024) stated that
process is a steps and decisions involved in completing work.. The study will use
rewards, leader boards, social activities, badges, missions, and challenges will be
refers to the result or change itself, as in the phrase “cause and effect”. Ryan
or outcomes resulting from a preceding cause. The study will identify whether the
respondents.
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CHAPTER II
RESEARCH METHODOLOGY
Research Design
used to generalize findings from a wider sample group and quantify attitudes,
Municipality of San Simon Therefore, with the total population and actual records
Sampling Method
of their 1st quarterly assessment score. Moreover, the researcher will be utilizing
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the Mean Percentage Score (MPS) as a baseline to ensure that data will be
Mathematics is the lowest above them all in grade four subjects with 79.90 Mean
counterparts in other regions of the world, over half of this age group of Filipino
Research Instrument
The researchers will use four points likert- scale survey questionnaire to
collect the needed data. According to (Polat, 2021) four points likert- scale avoids
neutral answers and it get only the specific responses. In addition, stated that it is
The researchers adapted a questionnaire from the study Zhizhui Zhang and
items were arranged in table and each column provides scales. The respondents
and 1 (Not Effective). This will be used to obtain accurate information from the
respondents.
The researchers will write a letter addressing to the School Head Mrs.
Rachelle Ann D. Catacutan and after it was addressed and approved. The selected
millionaire?) for the next quarterly assessment. After the strategy will conduct,
distributed and give an ample time for respondents to answer. The researchers
Additionally, data from the previous and the new quarter assessment will be
examined to ascertain how well Gamified Strategy raised the motivation and
scores of the students. The results will be then compared. To contribute to the
Statistical Treatment
The weighted mean, standard deviation, and Mean Percentage Scores (MPS) will
be used. And the interpretation will be based on the statistical treatment that will
be used.
Table 2.
Data Analysis
The researchers will use point likert- scale survey to interpret the table
below. It will test the individual learners’ point of view about their experience of
Ethical Considerations
The researchers will ensure that ethical protocol is taken into consideration.
The respondents will have the choice of whether or not to take part in the study.
the study and the freedom to participate without being forced or under pressure is
and reporting. Researchers will ensure the privacy and confidentiality of the
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Reference/s:
Alfianita, V., & Wardana, M. D. K. (2023). Development who wants to be a
millionaire game for assessment of cognitive mathematics learning outcomes
for class 3 elementary
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kF7RJr3ODy_ODybzgDFBA_aem_uVZ4iGDqnCeE_lrDi2C3eA
Bhandari, P. (2023, June 22). Independent vs. Dependent Variables | Definition &
Examples. https://www.scribbr.com/methodology/independent-and-dependent-
variables/
https:www.deped.gov.ph/wp-content/uploads/2019/12/PISA-2018-Philippine-
National-Report.pdf(accessed on 3 January 2022).
Fleetwood, D., (2024). Quantitative Research: What It Is, Types & Methods.
https://www.questionpro.com/blog/quantitative-research/
Kiling, J., et al. (2023). What Is Course? Definition, Types, & Key Elements.
https://ippei.com/course-definition/
Libiado F. & Canuto P. (2023) Examining the Teaching Competencies and their
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Competencies_and_their_relation_to_the_Mathematics_Performance_of_Prim
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Philippine Nikkei Jin Kai. (2019, July 12). Intermediate Department » Philippine
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