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Prototype Model

The Prototype Model in software development allows clients to visualize and refine their product ideas through iterative feedback on prototypes. It involves phases such as initial communication, quick planning, and development, leading to a final product based on an approved prototype. While it offers advantages like quick feedback and adaptability, it can also be time-consuming and requires high client involvement.
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0% found this document useful (0 votes)
14 views3 pages

Prototype Model

The Prototype Model in software development allows clients to visualize and refine their product ideas through iterative feedback on prototypes. It involves phases such as initial communication, quick planning, and development, leading to a final product based on an approved prototype. While it offers advantages like quick feedback and adaptability, it can also be time-consuming and requires high client involvement.
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### Teaching Guide: Software Prototype Model

---

#### **Introduction to the Prototype Model**

In software development, clients often have a **broad idea** of the product they
want to develop but may lack clarity on detailed requirements or functionalities.
In such cases, the **Prototype Model** comes into play.

A **prototype** is a sample or model of the product developed for evaluation. It


allows clients to:
- Visualize the product early.
- Provide feedback on the prototype.
- Refine their requirements based on what they see.

This approach is especially useful when:


- The product to be developed is **complex**.
- There is no similar product available in the market.
- Detailed requirements are **not available** at the start of the project.

---

### **How the Prototype Model Works**

Let’s simplify this with an example:


1. The **client** shares a rough idea of the product they need.
2. The **development team** creates a **basic prototype** based on initial
requirements.
3. The client reviews the prototype and provides **feedback**.
4. The development team modifies the prototype based on this feedback.
5. This **cycle repeats** until the client approves a final version of the
prototype.

Once the prototype is finalized, the development of the **actual product** begins,
based on the approved prototype.

---

### **Phases of the Prototype Model**

The Prototype Model involves the following phases:

1. **Initial Communication**
- Business analysts and the requirements gathering team meet with stakeholders
to discuss the product's purpose and high-level needs.

2. **Quick Plan**
- A quick plan is created for building the initial prototype.

3. **Modeling Quick Design**


- Focuses on creating the **user interface** and overall design of the
prototype.

4. **Development of the Prototype**


- The prototype is developed using coding and other development techniques.
5. **Deployment, Delivery, and Feedback**
- The prototype is deployed and reviewed by the client.
- Feedback is gathered and used to refine the prototype.

This process is repeated until a satisfactory prototype, resembling the final


product, is achieved.

6. **Final Product Design, Implementation, Testing, Deployment, and Maintenance**


- Based on the approved prototype, the final product is designed and developed.
- The product undergoes testing, and once ready, it is deployed for end users.

---

### **Types of Prototype Models**

There are several types of Prototype Models, each suited to different requirements:

1. **Rapid Throwaway Prototyping**


- A quick prototype is built based on initial requirements.
- The prototype is reviewed, and feedback is used to finalize the requirements.
- The prototype is **discarded**, and the actual product is developed from
scratch.
- Example: Designing a simple mock-up for feedback before starting the final
product.

2. **Evolutionary Prototyping**
- A prototype is built and **incrementally refined** based on feedback until it
meets the client’s expectations.
- Saves time as the same prototype is reused and improved.
- Example: A web application where features are gradually added.

3. **Incremental Prototyping**
- The final product is broken into smaller parts, and each part is developed as
a separate prototype.
- These parts are later integrated into the final product.
- Example: An e-commerce site where login, product catalog, and payment features
are developed separately.

4. **Extreme Prototyping**
- Primarily used for web applications and involves three phases:
- Creating basic static pages (HTML).
- Simulating data processing.
- Implementing the backend services.

---

### **Advantages of the Prototype Model**

1. **Quick Feedback**: Helps the development team understand the client’s needs
better.
2. **Reusability**: Prototypes can be reused for similar projects.
3. **Early Detection**: Missing functionality or errors can be identified early.
4. **Adaptability**: Useful when requirements are unclear, as development can begin
with minimal inputs.

---

### **Disadvantages of the Prototype Model**


1. **Time-Consuming**: Repeated refinement cycles can extend the timeline.
2. **High Client Involvement**: Requires a client committed to providing continuous
feedback.
3. **Unpredictable Timeline**: Difficult to estimate the time needed to finalize
the product.
4. **Quality Risks**: Quick development of prototypes may lead to poor design
decisions that affect the final product.

---

### **Teaching Note**

- Emphasize that the **Prototype Model** is ideal for **uncertain or evolving


requirements**.
- Discuss how prototypes help clients visualize the product early, reducing the
risk of misaligned expectations.
- Highlight the importance of **effective client-developer communication** to make
this model successful.
- Explain that while the model has advantages, its reliance on **iterative
feedback** and **time-consuming revisions** can be challenging.

---

By presenting the Prototype Model as a step-by-step process, you can make it easy
for students to understand how and why it is used in software development.

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