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Flames University Summer School Program

FLAME University's Summer Immersion Program offers a variety of courses for students in grades 9-12, including Entrepreneurship, Media Literacy, Acting, Data Visualization, and more. The program aims to enhance students' skills and knowledge across diverse fields, with a focus on practical learning and engagement. Applications are due by May 13, 2024, for the May batch and June 10, 2024, for the June batch, with a fee of INR 50,000.

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0% found this document useful (0 votes)
11 views6 pages

Flames University Summer School Program

FLAME University's Summer Immersion Program offers a variety of courses for students in grades 9-12, including Entrepreneurship, Media Literacy, Acting, Data Visualization, and more. The program aims to enhance students' skills and knowledge across diverse fields, with a focus on practical learning and engagement. Applications are due by May 13, 2024, for the May batch and June 10, 2024, for the June batch, with a fee of INR 50,000.

Uploaded by

keithdhsu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Flames University Summer School Program :-

FLAME University's Summer Immersion Program:

Courses Offered

FLAME UNIVERSITY SUMMER IMMERSION PROGRAM | COURSE


BRIEFS

1. Entrepreneurship Lab
The session will introduce young minds to entrepreneurship as a concept. It
will focus on how entrepreneurs think, how youngsters can create and
develop ideas and how they can convert ideas to action.

2. Media Literacy
The session will cover basics of Media Literacy and will provide an
understanding of consequences of disinformation in democracies. The
session will also briefly delve into frameworks used to deconstruct media
messages and will include case studies of fact checkers working on curbing
fake news.

3. Acting Basics
The session will focus on basic tools of acting such as body language, voice
and speech. Students will learn how to use these tools effectively to create an
illusion of time and space.

4. Hit the Road - A Financial Adventure


Using gaming as a pedagogical tool, this session will help students to
understand the importance of planning, how to earn funds, what jobs to
undertake based on chosen qualifications, recording transactions as well as
their learning as to what they did right and what could have been avoided.
Students will learn the three principles of debit and credit under Real account,
Personal account and Nominal account.

5. The exciting world of Data Visualization


The session will tell you what data visualisation exactly is. It will teach you
how to find the right data for your academic research and essays, how to
create exciting charts and graphs and where to find data and tools to make
them. We will be working with data and there will be class-based assignments
to create charts, understand good-bad graphs, and know more about data
journalism, timeline tools and learn to create interactive data visualisations.

6. Understanding Conditionals: Unlocking the Power of Decision Making in


Computer Science
This session gives an introduction to the concept of conditional statements in
computer programming. We start by looking at the concept of a variable, and
how different types of data can be stored in these variables. We then
introduce conditional statements, and discuss how they are used to make
decisions in a program, and how they are used to control the flow of a
computer program. The session is designed to engage with students at a
conceptual level even if they have no prior coding experience.

7. Interactive-X
The session provides students with an introduction to the field of user
experience (UX) design, which is a critical aspect of creating effective and
engaging digital products. Through this session, students will learn about the
different components of UX design, including its purpose, process, principles,
and key concepts. The session will cover various topics related to UX design,
including the fundamental principles of designing for users and understanding
their needs and preferences. Students will learn how to wireframe an idea,
which involves creating a visual representation of the product's layout and
content to better understand how it will look and function. They will also learn
how to create low-fidelity prototypes with Figma, a popular design tool used
by UX designers to create digital prototypes quickly and easily.

8. Demystifying Science of Happiness


Happiness is something we all experience at various occasions in our daily
life. Ever wondered where this feeling emerges from? Wouldn't it be
interesting to know why and how we feel happiness? This session will help
students understand the scientific basis of happiness from multiple lenses
within psychology. The session will involve simple ways to help students learn
several techniques and positive practices to improve one's happiness and
well-being.

9. Marketing
Marketing is the function that examines consumer needs and seeks to
influence and satisfy their demands through the company's products.
Marketers develop strategies and marketing tactics to transform their products
from a concept to a product in the hands of the customer, who not only uses
them but also recommends them to other customers in the marketplace.
Discover this interesting management function that exists for the customer!
10. Beyond Pink and Blue
Understanding Gender: The session will introduce students to basic concepts
of gender, gender roles and stereotypes in our society. It will focus on how
biology and culture have shaped these ideas and how these ideas have
undergone a change over the past few decades.

11. Climate Change and Pandemics - Converging threats


This session will challenge students to understand the converging threat
posed by a changing climate and its potential to expose humans to pathogens
from the near and distant past, a challenge that could prove more serious
than even COVID-19. The module will include a lecture, class-discussion of
key concepts and online discussion board.

12. Philosophy in Everyday Life


Philosophy is not only thinking deeply about significant abstract issues, but
also engaging with daily activities in a philosophical manner. Some questions
we deal with regularly bring out interesting philosophical discussions: Is it
okay to lie for my best friend? When everyone is telling me what to do, how do
I truly know what's best for me? When I turn 18, have I changed enough to
make important decisions in my life? These questions can be answered
common-sensically and philosophically. In this session, we will explore
philosophical engagement with such everyday questions.

13. Introduction to Literary and Cultural Studies


LCS is an interdisciplinary field that examines how cultural practices and
meaning are formed in a society over a period of time. Have you ever deeply
thought of culture? What does culture mean? In this interactive session, we
will look at advertisements, songs, photos-images and stories all around us to
understand why culture matters.

14. The Fast and Fun Way to Learn German


This session aims at introducing the German language and seeks to impart
basic knowledge of the German language. The module will focus on
introducing German culture and provide a framework for acquiring survival
communication skills in the language.

15. Calligraphy
Being one of the popular forms of art, the session on Calligraphy will teach
students how to write Roman letter forms, create compositions with circular,
angular and extended strokes of alphabets. Students will be able to write
poems with these calligraphic expressions.
16. Where to put your data: Understanding Arrays and Data Structures
This session explores the concept of arrays and data structures in computer
programming by engaging with the following questions: What are Data
Structures? How are they used to store and organise data? How can they be
used to enhance the functionality and readability of code?

17. ThinkLab
Students will understand the principles of creative thinking and its significance
in various aspects of life. Creative thinking is an essential skill that enables
individuals to come up with innovative solutions to complex problems. It plays
a crucial role in problem-solving, innovation, and personal growth. During the
session, the students will be engaged in various fun and interactive exercises
that are intended to help them expand their imaginations. These exercises are
designed to help students break out of their traditional ways of thinking and to
think outside the box. They will learn how to approach problems from different
angles and perspectives, leading to more creative and effective solutions.

18. Film Appreciation and Film Making


This session gives a basic introduction to understanding films and film
making. Students will understand the process of reading and analysing films.
Sum of the processes that constitute filmmaking will be elaborated upon. The
session will involve viewing some film clips to illustrate the same.

19. Cartoonology
Students will be exposed to a range of key concepts, tools, and techniques
that are essential for successful animation creation. The session will start with
an introduction to the fundamentals of animation, including the basic
principles of animation, such as timing, spacing, and squash and stretch, and
the different types of animation, such as 2D, 3D, and stop-motion animation.
The students will be introduced to software tools that are commonly used in
the animation industry to create animations. They will have developed their
storytelling and idea-generation skills, and they will be able to create basic
animations using industry-standard software.

20. Rural Immersion


The field trip to a nearby village exposes students to village life. Students get
to see the Gram Panchayat in that village, visit a local government school, a
public health centre or a hospital, any other government body present in that
village, and visit a farm. The rural visit opens discussion about current issues
in the village, primary source of income, understanding of government
structures operating in the village and seasonal crops grown in the village.
21. Dance Mystique
Dance has been defined by many in various ways. It is a visual music for
someone at the same time a hidden language of the soul for the other. The
session will let one experience the greatest joy of movement, feel the space,
enjoy the energy and find 'the new you' while moving through the music. The
session will introduce Dance and Movement in the context of Indian and
Contemporary Dance.

Eligibility :- The applicant must be a student in grades 9, 10, 11, or 12 for the
current academic year (minimum age 14).

Application deadline :-

May batch I :- 13th May, 2024

June Batch II :- 10th June, 2024

Fees :- INR 50,000/- (inclusive of taxes)

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