Flames University Summer School Program
Flames University Summer School Program
Courses Offered
1. Entrepreneurship Lab
The session will introduce young minds to entrepreneurship as a concept. It
will focus on how entrepreneurs think, how youngsters can create and
develop ideas and how they can convert ideas to action.
2. Media Literacy
The session will cover basics of Media Literacy and will provide an
understanding of consequences of disinformation in democracies. The
session will also briefly delve into frameworks used to deconstruct media
messages and will include case studies of fact checkers working on curbing
fake news.
3. Acting Basics
The session will focus on basic tools of acting such as body language, voice
and speech. Students will learn how to use these tools effectively to create an
illusion of time and space.
7. Interactive-X
The session provides students with an introduction to the field of user
experience (UX) design, which is a critical aspect of creating effective and
engaging digital products. Through this session, students will learn about the
different components of UX design, including its purpose, process, principles,
and key concepts. The session will cover various topics related to UX design,
including the fundamental principles of designing for users and understanding
their needs and preferences. Students will learn how to wireframe an idea,
which involves creating a visual representation of the product's layout and
content to better understand how it will look and function. They will also learn
how to create low-fidelity prototypes with Figma, a popular design tool used
by UX designers to create digital prototypes quickly and easily.
9. Marketing
Marketing is the function that examines consumer needs and seeks to
influence and satisfy their demands through the company's products.
Marketers develop strategies and marketing tactics to transform their products
from a concept to a product in the hands of the customer, who not only uses
them but also recommends them to other customers in the marketplace.
Discover this interesting management function that exists for the customer!
10. Beyond Pink and Blue
Understanding Gender: The session will introduce students to basic concepts
of gender, gender roles and stereotypes in our society. It will focus on how
biology and culture have shaped these ideas and how these ideas have
undergone a change over the past few decades.
15. Calligraphy
Being one of the popular forms of art, the session on Calligraphy will teach
students how to write Roman letter forms, create compositions with circular,
angular and extended strokes of alphabets. Students will be able to write
poems with these calligraphic expressions.
16. Where to put your data: Understanding Arrays and Data Structures
This session explores the concept of arrays and data structures in computer
programming by engaging with the following questions: What are Data
Structures? How are they used to store and organise data? How can they be
used to enhance the functionality and readability of code?
17. ThinkLab
Students will understand the principles of creative thinking and its significance
in various aspects of life. Creative thinking is an essential skill that enables
individuals to come up with innovative solutions to complex problems. It plays
a crucial role in problem-solving, innovation, and personal growth. During the
session, the students will be engaged in various fun and interactive exercises
that are intended to help them expand their imaginations. These exercises are
designed to help students break out of their traditional ways of thinking and to
think outside the box. They will learn how to approach problems from different
angles and perspectives, leading to more creative and effective solutions.
19. Cartoonology
Students will be exposed to a range of key concepts, tools, and techniques
that are essential for successful animation creation. The session will start with
an introduction to the fundamentals of animation, including the basic
principles of animation, such as timing, spacing, and squash and stretch, and
the different types of animation, such as 2D, 3D, and stop-motion animation.
The students will be introduced to software tools that are commonly used in
the animation industry to create animations. They will have developed their
storytelling and idea-generation skills, and they will be able to create basic
animations using industry-standard software.
Eligibility :- The applicant must be a student in grades 9, 10, 11, or 12 for the
current academic year (minimum age 14).
Application deadline :-