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CH1 Introduction

The document provides an overview of multimedia, defining it as a system that integrates various media types, including text, audio, and video, for digital information delivery. It discusses the classification of media based on perception, representation, presentation, storage, transmission, and information exchange, as well as the properties and applications of multimedia systems. Additionally, it outlines the characteristics of traditional data streams in multimedia communication, including transmission modes and their implications for continuous and discrete media.
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0% found this document useful (0 votes)
41 views50 pages

CH1 Introduction

The document provides an overview of multimedia, defining it as a system that integrates various media types, including text, audio, and video, for digital information delivery. It discusses the classification of media based on perception, representation, presentation, storage, transmission, and information exchange, as well as the properties and applications of multimedia systems. Additionally, it outlines the characteristics of traditional data streams in multimedia communication, including transmission modes and their implications for continuous and discrete media.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 50

MULTIMEDIA

Unit 1
Nipun Thapa || Multimedia || CH 1 2

1.1 Introduction
• Any kind of system that supports more than one kind of
media
continuous media
• Multimedia means integration of
(e.g. audio, video) and discrete media (e.g. text
graphics , images ) through which digital information can
be conveyed to the user in appropriate way.
• Multi - many; much; multiple
• Medium - a interleaving substance through which something is
transmitted or carried on
• Classification based on perception (text, audio, video) is
appropriate for defining multimedia
Nipun Thapa || Multimedia || CH 1 3

1.1 Introduction..
• Multimedia is defined as the computer based
interactive environment that incorporates text, images,
graphics, sound, audio, animation, video and virtual reality
(VR).
Nipun Thapa || Multimedia || CH 1 4

1.1 Introduction..
Time always takes separate dimension in the media
representation
• Based on time-dimension in the representation space,
media can be
• Time-independent (Discrete)
• Text, Graphics
• Time dependent (Continuous)
• Audio, Video
• Video, sequence of frames (images) presented to the user periodically.
• Time dependent a periodic media is not continuous!!

• Discrete & Continuous here has no connection with


internal representation!! (Relates to the viewers
impression…)
Nipun Thapa || Multimedia || CH 1 5

1.1 Introduction..
• Multimedia is any combination of digitally manipulated
text, art, sound, animation and video.
• A more strict version of the definition of multimedia do not
allow just any combination of media.
• It requires
• Both continuous & discrete media to be utilized
• Significant level of independence between media being used
Nipun Thapa || Multimedia || CH 1 6

1.1 Introduction..
• Multimedia is interactive when the end-user is allowed to
control what and when the elements are delivered.
• Interactive Multimedia is Hypermedia, when the end-user
is provided with the structure of linked elements through
which he/she can navigate.
Nipun Thapa || Multimedia || CH 1 7

1.1 Introduction..
• Multimedia is linear, when it is not interactive and the
users just sit and watch as if it is a movie.
• Multimedia is nonlinear, when the users are given
the navigational control and can browse the contents at
will.
Nipun Thapa || Multimedia || CH 1 8

1.2. The Medium Aspect


1.5 Media Combination and Independence
• Multimedia System: one way of defining multimedia can
be found in the meaning of composed world multi-many,
much multiple.
• Medium: An intervening substance through which some
thing is transmitted or carried on.
• Computer System medium:
1. Text
2. Image
3. Sound
4. Video
Nipun Thapa || Multimedia || CH 1 9

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Medium is defined as means for distribution and
presentation of information.
Examples of a medium are text, graphics, speech,
and music. Media can be classified with respect to different
criteria.
We classify media according to perception,
representation, presentation, storage, transmission, and
information exchange.
Nipun Thapa || Multimedia || CH 1 10

1.2. The Medium Aspect


1.5 Media Combination and Independence….

fig : Classification of Medium/Media


Nipun Thapa || Multimedia || CH 1 11

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
1. The perception media
2. The representation Media
3. The presentation Media
4. The storage media
5. The transmission media
6. The information Exchange media
Nipun Thapa || Multimedia || CH 1 12

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
1. The perception media
Perception media help human to sense their environment. The
central question is how human perceive information in a computer
environment. The answer is through seeing and hearing.
• Seeing: For the perception of information through seeing the
usual such as text, image and video are used
• Hearing: For the perception of information through hearing
media such as music, noise and speech are used.
Nipun Thapa || Multimedia || CH 1 13

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
2. The representation Media
Representation media are defined by internal computer
representation of information. The central question is how the
computer information is coded? The answer is that various
format are used to represent media information in
computer.
• Text, character is coded in ASCII code
• Graphics are coded according to CEPT (Conference of European
Postal and Telecommunications Administration) or CAPTAIN
(Character and Pattern Telephone Access Information Networks)
video text standard.
• Image can be coded as JPEG format
• Audio video sequence can be coded in different TV standard format
(PAL, NTSC, SECAM and stored in the computer in MPEG format)
Nipun Thapa || Multimedia || CH 1 14

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
3. The Presentation Media
Presentation media refer to the tools and devices for
the input and output of the information. The central
question is, through which the information is delivered
by the computer and is introduced to the computer.
• Output media: Paper, screen and speaker are the output media.
• Input Media: Keyboard, mouse, camera, microphone are the
input media.
• Digital Media: Soft copy presentation.
• Paper Media: Hard copy presentation.
Nipun Thapa || Multimedia || CH 1 15

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
4. The storage media
Storage Media refer to the data carrier which
enables storage of information. The central question is,
how will information be stored? The answer is hard disk,
CD-ROM, etc.
Nipun Thapa || Multimedia || CH 1 16

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
5. The transmission media
Transmission Media are the different information
carrier that enables continuous data transmission. The
central question is, over which information will be
transmitted? The answer is co-axial cable, fiber optics
as well as free air.
Nipun Thapa || Multimedia || CH 1 17

1.2. The Medium Aspect


1.5 Media Combination and Independence….
Classification of Media :
6. The information Exchange media
Information exchange media includes all information
carrier for transmission, i.e. all storage and transmission
media. The central question is, which information
carrier will be used for information exchange
between different places? The answer is combine uses
of storage and transmission media. E.g. Electronic
mailing system.
Nipun Thapa || Multimedia || CH 1 18

1.3. Main properties of Multimedia


The uses of term multimedia are not every arbitrary
combination of media. The main properties of multimedia
system are:
1. Combination of media
2. Computer support integration
3. Communication systems
4. Independence
Nipun Thapa || Multimedia || CH 1 19

1.3. Main properties of Multimedia..


1. Combination of media
simple text processing program with in corporate
image is often called a multimedia application.
Because two media are processed through one
program. But one should talk multimedia only when both
continuous and discrete media are utilized. So text
processing program with incorporated images is not a
multimedia application.
Nipun Thapa || Multimedia || CH 1 20

1.3. Main properties of Multimedia..


2. Computer support integration
Computer is idle tools for media combinations. The
system should be capable of computer-controlled media
processing. The system should be programmable by a
system programmer or even a user.
3.Communication System
Communication-capable multimedia systems must
be approached. A reason for this is that most of today‟s
computers are interconnected; considering multimedia
functions from only the local processing viewpoint would be
a restriction, if not a step back.
Nipun Thapa || Multimedia || CH 1 21

1.3. Main properties of Multimedia..


4. Independence:
An important aspect of different media is their level
of independence from each other. In general there is a
request for independence of different media but multimedia
may requires several level of independence.
E.g. A computer controlled video recorder stores
audio and video information's. There is inherently tight
connection between two types of media. Both media are
coupled together through common storage medium of tape.
On the other hand for the purpose of presentation the
combination of DAT (digital audio tape recorder) signals
and computer available text satisfies the request for media
independence.
Nipun Thapa || Multimedia || CH 1 22

1.4. Definition of Multimedia


Multimedia- Applications
Multimedia plays major role in following areas
• Instruction (Teaching)
• Business
• Advertisements
• Training materials
• Presentations
• Customer support services
• Entertainment
• Interactive Games
• Enabling Technology
• Accessibility to web based materials
• Teaching-learning disabled children & adults
• Fine Arts & Humanities
• Museum tours
• Art exhibitions
• Presentations of literature
Nipun Thapa || Multimedia || CH 1 23

1.4. Definition of Multimedia


Usages of Multimedia Application:
1. Education
2. Training
3. Entertainment
4. Advertisement
5. Presentation
6. Business Communication
7. Web page Design
Nipun Thapa || Multimedia || CH 1 24

1.4. Definition of Multimedia


Multimedia Tools:
• Text Editing Tools
• Drawing and Painting Tools
• Image Editing Tools
• Audio Editing Tools
• Video Editing Tools
• Animation and 3D Modeling Tools
• OCR (optical character recognition)Tools
• Voice Recognition Tools
Nipun Thapa || Multimedia || CH 1 25

Global Structure of Multimedia System


Nipun Thapa || Multimedia || CH 1 26

Global Structure of Multimedia System


1. Device domain
2. System domain
3. Application domain
4. Cross domain
Nipun Thapa || Multimedia || CH 1 27

Global Structure of Multimedia System


1. Device domain
It deals with interaction between multimedia
application and multimedia devices
such as AGP(Accelerated Graphics Port) Card,
Sound Card etc.

Basic concepts for the processing of digital audio


and video data are based on digital signal processing.
Different methods for the processing of image, graphics
and animation are described.
The audio techniques section includes music MIDI
(Musical Instrument Digital Interface) and speech
processing.
Nipun Thapa || Multimedia || CH 1 28

Global Structure of Multimedia System


2. System domain
The interface between the device domain and the
system domain is specified by the computer technology.
To utilize the device domain, several system services are
needed. Basically, three services exits.
These services are mostly implemented in software. The
operating system, serves as an interface between computer
hardware/system and all other software components.
It provides the user with a programming and
computational environment, which should be easy to
operate.
The database system allows a structured access to data
and a management of large databases. The communication
system is responsible for data transmission according to the
timing and reliability requirements of the networked multimedia.
Nipun Thapa || Multimedia || CH 1 29

Global Structure of Multimedia System


3. Application domain
Provides functions to the user to develop and
present multimedia projects.
This includes software tools, and multimedia
projects development methodology.
The services of the system domain are offered to the
application domain through proper programming
abstractions. Another topic embedded in the application
domain is document handling.
Nipun Thapa || Multimedia || CH 1 30

Global Structure of Multimedia System


4. Cross domain
It turns out that, some aspects such as
synchronization aspects, are difficult to locate in one or
two components or domains. The reason is that
synchronization, being the temporal relationship among
various media, relates to many components across all
domains.
Nipun Thapa || Multimedia || CH 1 31

1.6. Traditional Data Stream Characteristics


In multimedia communication system data of
discrete and continuous media are transmitted and
information access takes place.
This transmitted information is divided into small
individual unit known as packets.
Packets can carry information of either continuous
or discrete media
A sequence of individual packets
transmitted in a time dependent fashion is
called a data stream. The data stream will be used as
a synonym data flow.
Nipun Thapa || Multimedia || CH 1 32

1.6. Traditional Data Stream Characteristics


Transmission of information carrying different media
leads to data stream with very different features.
The attributes of synchronous, asynchronous
and isochronous data transmission conforms the field of
computer communication and switching. Transmission of
the data packets takes place in any of the following
transmission modes:
Asynchronous Transmission mode:
Synchronous Transmission mode:
Isochronous Transmission mode:
Nipun Thapa || Multimedia || CH 1 33

1.6. Traditional Data Stream Characteristics


Asynchronous Transmission mode:
• The asynchronous transmission mode provides for
communication with no timely restriction (limit).
• Packets reach the receivers as fast as possible.
• All information of discrete media can be transmitted as
asynchronous data stream.
• If an asynchronous mode is chosen for transmission of
continuous media, additional technique most be applied to
provide the time restriction.
• E.g.: Ethernet, protocol of worldwide internet for e-mail
transmission.
• No time bound (E.g. postal service)
• E.g. mail system.
Nipun Thapa || Multimedia || CH 1 34

1.6. Traditional Data Stream Characteristics


Synchronous Transmission mode:
• The synchronous transmission mode defines the maximum
end to end delay for each packet of the data stream.
• This upper bound will never be violated. (E.g. Ping operation)
• Moreover, a packet can reach the receiver at any
arbitrary(random) earlier time. So most of the time the
receiver has to hold the packet temporarily
• A packet has a start frame and the end frame.
• Start frame is used to tell the receiving station that a new
packet of characters is arriving and used to synchronize the
receiving station's internal clock.
• The end frame is used to indicate the end of packet.
• For retrieving uncompressed video at data rate 140Mbits/s &
maximal end-to-end delay 1 second the receiver should have
temporary storage 17.5 Mbytes
Nipun Thapa || Multimedia || CH 1 35

1.6. Traditional Data Stream Characteristics


Isochronous Transmission mode:
• Defines maximum & minimum end-to-end delay
• This means the delay jitter for individual packet is
bounded.
• Isochronous transmission mode minimizes the overhead
of the receiver.
• Upper time bound + lower time bound (E.g. TV systems)
• Data will reach destination in between these upper and
lower bound time.
• Less storage buffer at receiver is needed than the
synchronous transmission mode.
• Storage requirements at the receiver reduces
Nipun Thapa || Multimedia || CH 1 36

1.6. Traditional Data Stream Characteristics


Data stream characteristics for continuous media
Characteristics for continuous media can be classified according to:

Time interval between a complete transmission of consecutive packets


Periodicity
(a) Strongly Periodic
(b) Weakly Periodic
(c) Aperiodic

Variation in amount of consecutive packet amount


(a) Regular
(b) Weakly regular
(c) Irregular

Contiguous packets
(a) Continuous
(b) Discrete
Nipun Thapa || Multimedia || CH 1 37

1.6. Traditional Data Stream Characteristics


Time interval based characteristics:
(1) Strongly periodic data stream transmission:

Time interval between two consecutive packets is constant. E.g.


PCM-coded speech used in traditional telephone switching
systems. It is also called strongly periodic.
Nipun Thapa || Multimedia || CH 1 38

1.6. Traditional Data Stream Characteristics


Time interval based characteristics:
(2) Weakly periodic data stream transmission:

Time interval between the consecutive packets is of periodic nature.


Duration of time interval between two consecutive packets can be
described by using a periodic function with finite period. But, time
interval between two consecutive packets is not constant.
Nipun Thapa || Multimedia || CH 1 39

1.6. Traditional Data Stream Characteristics


Time interval based characteristics:
(3) Aperiodic data stream transmission:

Sequence of the time interval between packets is neither strongly


nor weakly periodic. e.g. Cooperative application with shared
Window.
Nipun Thapa || Multimedia || CH 1 40

1.6. Traditional Data Stream Characteristics


Packet Amount based characteristics:
(1) Strongly regular data stream

Data size of all the packets is constant. Amount of the data stays
constant during the life time of a data stream. E.g. Uncompressed
digital data transmission, video stream taken from a camera in
uncompressed form, and the audio stream from an audio CD.
Nipun Thapa || Multimedia || CH 1 41

1.6. Traditional Data Stream Characteristics


Packet Amount based characteristics:
(2) Weakly regular data stream:

Data size of the packets changes periodically (with time). E.g.


compressed video stream
Nipun Thapa || Multimedia || CH 1 42

1.6. Traditional Data Stream Characteristics


Packet Amount based characteristics:
(3) Irregular data stream

Data size of the packets is neither constant nor changing periodically


according to a periodic function. Transmission and processing is more
complicated.
Nipun Thapa || Multimedia || CH 1 43

1.6. Traditional Data Stream Characteristics


Contiguous packets based characteristics:
It characterizes continuity, or connection between
consecutive packets. Is consecutive packets transmitted
directly one after another, or is there a gap between the
packets.
(1) Continuous data stream

Packets are transmitted without intermediate gaps. Also called


connected information transfer. It allows maximum data throughput. E.g.
B-channel of ISDN with 64 Kb audio data transmission
Nipun Thapa || Multimedia || CH 1 44

1.6. Traditional Data Stream Characteristics


Contiguous packets based characteristics:
(2) Discrete data stream:

Gap exists among the packets. Also called unconnected data


stream. Duration of the gap may vary.
Nipun Thapa || Multimedia || CH 1 45

1.6. Traditional Data Stream Characteristics


Streaming Media
• Popular approach to continuous media over the internet
• Playback at users computer is done while the media is
being transferred (no waiting till complete download!!!)
• You can find streaming in
• Internet radio stations
• Distance learning
• Cricket Live!!!
• Movie Trailers
Nipun Thapa || Multimedia || CH 1 46

Streaming Media
Nipun Thapa || Multimedia || CH 1 47

1.7. Information Units


Continuous media consists of a time dependent
sequence of individual information units. Such an
information unit is called a LDU (logical data unit). With
respect to time there can be Closed LDU and Open LDU.
• Closed LDU
• Predefined duration is present.
• E.g. data stream characteristics of audio samples in the computer.

• Open LDU
• Duration is not known in advance.
• E.g. Data stream sent from camera/ microphone to computer.
Nipun Thapa || Multimedia || CH 1 48

1.7. Information Units..


The most general names and best-known
information units are the symphony and the movie. LDU is
the whole symphony, individual sentences, individual notes,
grouped samples of 1/75 second duration or just individual
samples.
An example is an uncompressed video sequence
consisting of individual video clips which presents a specific
scene. Such a scene is comprised of a sequence of image.
An image can be divided into group of pixels. Each pixel
consist luminance and chrominance values. The image is
therefore not the only possible LDU of a video sequence. A
scene or a pixel also can be an LDU.
Nipun Thapa || Multimedia || CH 1 49

References:
• Multimedia: Computing, Communications and
Applications”, Ralf Steinmetz and Klara Nahrstedt,
Pearson Education Asia
• “Multimedia Communications, Applications, Networks,
protocols ad Standards”, Fred Halsall, Pearson Education
Asia
• “Multimedia Systems”, John F. Koegel Buford, Pearson
Education Asia
Nipun Thapa || Multimedia || CH 1 50

Assignments:
1. Define multimedia. Explain the application areas of
multimedia.[8 marks/ 2015 fall]
2. What is Multimedia? Explain global structure of
multimedia system. [8 marks/ 2014 fall]
3. Define application domain? Explain the different criteria
that are used to classify media in the multimedia
system. [8 marks/ 2013 fall]
4. Define Multimedia System. Explain properties of
Multimedia System. [8 marks/ 2012 fall]
5. Write short notes
1. Data stream with Transmission mode
2. Data stream characteristics for continuous media
3. Information unit

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