CH1 Introduction
CH1 Introduction
Unit 1
Nipun Thapa || Multimedia || CH 1 2
1.1 Introduction
• Any kind of system that supports more than one kind of
media
continuous media
• Multimedia means integration of
(e.g. audio, video) and discrete media (e.g. text
graphics , images ) through which digital information can
be conveyed to the user in appropriate way.
• Multi - many; much; multiple
• Medium - a interleaving substance through which something is
transmitted or carried on
• Classification based on perception (text, audio, video) is
appropriate for defining multimedia
Nipun Thapa || Multimedia || CH 1 3
1.1 Introduction..
• Multimedia is defined as the computer based
interactive environment that incorporates text, images,
graphics, sound, audio, animation, video and virtual reality
(VR).
Nipun Thapa || Multimedia || CH 1 4
1.1 Introduction..
Time always takes separate dimension in the media
representation
• Based on time-dimension in the representation space,
media can be
• Time-independent (Discrete)
• Text, Graphics
• Time dependent (Continuous)
• Audio, Video
• Video, sequence of frames (images) presented to the user periodically.
• Time dependent a periodic media is not continuous!!
1.1 Introduction..
• Multimedia is any combination of digitally manipulated
text, art, sound, animation and video.
• A more strict version of the definition of multimedia do not
allow just any combination of media.
• It requires
• Both continuous & discrete media to be utilized
• Significant level of independence between media being used
Nipun Thapa || Multimedia || CH 1 6
1.1 Introduction..
• Multimedia is interactive when the end-user is allowed to
control what and when the elements are delivered.
• Interactive Multimedia is Hypermedia, when the end-user
is provided with the structure of linked elements through
which he/she can navigate.
Nipun Thapa || Multimedia || CH 1 7
1.1 Introduction..
• Multimedia is linear, when it is not interactive and the
users just sit and watch as if it is a movie.
• Multimedia is nonlinear, when the users are given
the navigational control and can browse the contents at
will.
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Contiguous packets
(a) Continuous
(b) Discrete
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Data size of all the packets is constant. Amount of the data stays
constant during the life time of a data stream. E.g. Uncompressed
digital data transmission, video stream taken from a camera in
uncompressed form, and the audio stream from an audio CD.
Nipun Thapa || Multimedia || CH 1 41
Streaming Media
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• Open LDU
• Duration is not known in advance.
• E.g. Data stream sent from camera/ microphone to computer.
Nipun Thapa || Multimedia || CH 1 48
References:
• Multimedia: Computing, Communications and
Applications”, Ralf Steinmetz and Klara Nahrstedt,
Pearson Education Asia
• “Multimedia Communications, Applications, Networks,
protocols ad Standards”, Fred Halsall, Pearson Education
Asia
• “Multimedia Systems”, John F. Koegel Buford, Pearson
Education Asia
Nipun Thapa || Multimedia || CH 1 50
Assignments:
1. Define multimedia. Explain the application areas of
multimedia.[8 marks/ 2015 fall]
2. What is Multimedia? Explain global structure of
multimedia system. [8 marks/ 2014 fall]
3. Define application domain? Explain the different criteria
that are used to classify media in the multimedia
system. [8 marks/ 2013 fall]
4. Define Multimedia System. Explain properties of
Multimedia System. [8 marks/ 2012 fall]
5. Write short notes
1. Data stream with Transmission mode
2. Data stream characteristics for continuous media
3. Information unit