1700388-US - Wizard
1700388-US - Wizard
wizard race:
alignment: level:
arcane tradition:
class features
Hit Points
Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard
level after 1st
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and
Religion
Equipment
You start with the following equipment, in addition to the equipment granted
by your background:
inspiration
bonus class
◆ ◆ fails dex
dex
Sleight of Hand
Stealth
saves
◆ ● wis Survival
hit points
Hit Dice: 1d6 per wizard level current max temp
Hit Points at 1st Level: 6+ your Con.
modifier
Hit Points at Higher Levels: 1d6 (or 4) +
your Con. modifier per wizard level after
1st
other proficiencies background
& languages
bonds flaws
character appearance
amulet ●
cloak ●
armor ●
arms ●
ring ●
ring ●
belt ●
boots ●
shield ●
name
species
intelligence wisdom charisma
size
challenge rating
armor speed
senses
◆ ◆ fails
saves
◆
hit points
Hit Dice: 1d8 per bard level current max temp
Hit Points at 1st Level: 8+ your Con.
modifier
Hit Points at Higher Levels: 1d8 (or 5) +
your Con. modifier per bard level after 1st
additional
attacksnotes
name atk bonus damage/type