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Breakout template - Breakout EDU

The document outlines a game design template for creating engaging escape room-style games, emphasizing the importance of a cohesive story and theme. It includes sections for game setup, puzzle design, and evaluation criteria through a rubric. Additionally, it provides options for lock types, game modes, and required materials to facilitate gameplay.
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0% found this document useful (0 votes)
28 views7 pages

Breakout template - Breakout EDU

The document outlines a game design template for creating engaging escape room-style games, emphasizing the importance of a cohesive story and theme. It includes sections for game setup, puzzle design, and evaluation criteria through a rubric. Additionally, it provides options for lock types, game modes, and required materials to facilitate gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Game Design

Designer Name(s) Game Title

Theme/Setting Game Type

OR
Non-Sequential Game Sequential Game
Locks can be solved in any order One lock leads to another

Why is this the right choice for your game?

Keep the story short; get players’ Weave the theme or setting
attention and give them a throughout the game; this
reason to play your game and connects the story and puzzles
break out. to keep players engaged.

Game Story

Sketch of End-of-Game Reveal Location of Image/File Now

saved digitally on a computer or mobile device


saved digitally online/in the cloud
on paper/needs to be scanned or photographed
created and saved in Adobe Express
other:

This can be an image, text, video, or created with


Adobe Express. If you choose not to create your
own, players will see a Breakout EDU “You Broke
Out” sign when they complete the game.
Lock Type ABC 123
circle one Text Lock Number Lock Directional Lock Shape Lock Color Lock

Lock Set-Up/Story
any text you want players to see along with the puzzle

Sketch of Puzzle
can be image, text, video, or created with Adobe Express
Lock #

Location of Image/File Now Puzzle Explanation


Where can you find your content now? How will players solve the puzzle?

saved digitally on computer or mobile device

saved digitally online/in the cloud

on paper/needs to be scanned

created and saved in Adobe Express

other:

Combination
1-10 inputs
Game Description Game Mode

OR

Primary Category

Recommended Grade

Standards Addressed Tags/Topics

Game Set-Up
Kit-Required games only

Inside Large Box Attached to Large Box

Inside Small Box Attached to Small Box

Out in Room Given to Players


Game Design Rubric
Lockstar! Rising Star Getting There Novice
Engaging story sets the stage and The story is either too wordy or too
The story is interesting enough to make
makes players curious enough to play short to make players curious about The story is either far too short or far
players curious about the rest of the
and break out. the rest of the game. It may be more of too long.
game.
Story, clues, puzzles, and end-of-game a description than a story.
The theme is impossible to identify
The theme is sprinkled here and there
reveal are all tied together through the The theme is difficulty to identify throughout the game.
Planning theme.
The game shows great insight into the
throughout the game.
The game shows some insight into the
throughout the game.
The game shows a little insight into the
The game lacks insight into the topic or
subject area being covered.
topic or subject area being covered.
topic or subject area being covered. topic or subject area being covered.
Ideas were not sketched or written out;
Most ideas were sketched or written
All ideas were sketched or written out A few ideas were sketched or written no planning was done prior to work on
out before anything was started on the
before anything was started on the out before anything was started on the the Breakout EDU Platform.
Breakout EDU Platform.
Breakout EDU Platform. Breakout EDU Platform.

Clever puzzles require players to do Puzzles require players to do just a Puzzles require players to do very little
Creative puzzles require collaboration
some thinking. little thinking. thinking.
and/or out-of-the-box thinking.
Puzzles are mostly connected to the Puzzles are somewhat connected to Puzzles are not connected to the
Puzzles are obviously connected to
story and theme. the story and theme. story or theme.
the story and theme.
There are only one or two different
Puzzles There are at least three different There is no identifiable difference
There are five distinct puzzle types
puzzle types (mapping, maze, logic, puzzle types (mapping, maze, logic, between puzzle types.
(mapping, maze, logic, sorting,
sorting, counting, cipher, etc). sorting, counting, cipher, etc).
counting, cipher, etc). Little or no subject alignment is
Some subject alignment is present; Little subject alignment is present; present; players can’t identify the
Subject alignment is obvious; requires
players can identify the academic players may struggle to identify the academic skills they need to solve the
players apply skills to solve.
skills they need to solve the puzzles. academic skills they need to solve puzzles.
the puzzles.

All puzzles are the appropriate level of


Some puzzles are the appropriate
challenge for the target audience. Most puzzles are the appropriate level Puzzles are either too easy or too
level of challenge for the target
Players may need to “stretch their of challenge for the target audience. difficult for the target audience.
audience.
minds” just a bit to solve, but will be Players will need to “stretch” just a bit Players either don’t need to “stetch” at
Playability pleased with their productive
struggle.
with just a little frustration.
Hints are provided, but players may
Players either don’t need to “stetch”
much or they may become frustrated.
all or they will become frustrated.
Hints are not provided; players will will
Hints may be provided, but players
Just enough hints are given to need to ask for help to understand the need to ask for help to understand the
will certainly need to ask for help to
establish a reason for players to combinations. combinations.
understand the combinations.
understand the combinations.

Graphics are creative, but may be


Graphics are clean, crisp, and Graphics are overly cluttered or Graphics are messy and/or hard to
overly cluttered or lacking a few
creative. lacking a details. decipher.
details.

Polish Written components contain very few


errors in conventions (grammar,
Written components contain a few
errors in conventions (spelling,
Written components contain quite a
few errors in conventions (spelling,
Written components contain several
errors in conventions (spelling,
spelling, capitalization, punctuation). capitalization, punctuation). capitalization, punctuation).
capitalization, punctuation).
All content is 100% original. All content is 100% original. Content is not 100% original.
All content is 100% original.
4-Digit Lock 3-Digit Lock Key Key Lock Hasp Small Box Large Box
Kit-Required Game Plan
Red Lens Invisible Ink Shape Number Directional Color
Viewer Pen UV Flashlight Multilock Multilock Multilock Multilock ABC Multilock

A B CD E
B CD E F
F A BCD

1 4 7 0 3
2 5 8 1 4
3 6 9 2 5
Other Red Lens Outer Inner Cipher Breakout EDU USB
Elements Viewer Hint Cards Cipher Wheels Cipher Wheels Disc Dice Drive

HIHNT
INT

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