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Cribbage Rules

This document provides instructions for playing Cribbage, detailing the rules for scoring points through various combinations of cards, including runs, pairs, and flushes. It explains the gameplay mechanics, such as dealing cards, counting points, and the significance of the cut card. The objective is to be the first player to accumulate 121 points, with additional tips for effective play strategies included.

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100% found this document useful (1 vote)
38 views2 pages

Cribbage Rules

This document provides instructions for playing Cribbage, detailing the rules for scoring points through various combinations of cards, including runs, pairs, and flushes. It explains the gameplay mechanics, such as dealing cards, counting points, and the significance of the cut card. The objective is to be the first player to accumulate 121 points, with additional tips for effective play strategies included.

Uploaded by

waywardxpages
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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then score 4 points for Sequences (e.g.

6-7-8) do Tips:
making a run of 4. not have to be the same Remember, the person
suit, and count 1 point per who wins is the first per-
After “31” (or as close as card. They must consist son to peg OUT, which
possible in the hand), the
person laying down the
of at least three cards. means back to the pair
of holes at the start, not How to
Play
last card takes a point for A flush (all four cards are to the last hole of the last
having the final card. If the same suit) is worth 4 group of five.
the last card makes ex- points.
actly 31, the player gets 1
additional point.
The cut cannot give you a
flush. It gives a fifth point
A 10 card is most likely
to be the up-card, so try to Cribbage
in
if it extends a 4 card flush gear your 4 cards towards
The player who calls “go” to a 5 card flush, but 3 that by saving any fives.
plays first in the follow- spades and a heart don’t

8
ing 31-count sequence. score flush points if you Try to never place a five
cut a spade. or a pair in your oppo-
Step 8 nent’s crib. On the other
Counting up the cards:
Once all cards have been
played it is time to count
If all four cards in the
crib are the same suit, no
points can be taken unless
hand, don’t destroy your
own good hand just to
give your opponent a
Easy
them up. The person to
count first is the non-
the fifth card is also that
same suit. Then 5 points
lousy crib.
Steps
dealer, then the dealer, are pegged. When starting a round,
then the crib. Your hand it is best to begin with a
consists of the four cards You score one point if 4, a 3, or even a 2 - your
you played, plus the cut you hold the Jack of the opponent cannot reach 15
card. suit that was cut. This is with any of those. by the
known as “one for his
Any combination of cards Nibs”. The highest hand you can
Cribbage Guy
that add up to 15 count have is 29 points.
are worth 2 points (even
if it took all five cards to Full rules can be found at: It is impossible to have a
Find my boards at:
do it). www.cribbage.org/rules hand worth 19 points. So
www.cribbageguy.com
if you hear a person count
20% discount code:
Pairs, triples and qua- “nineteen,” it’s just a
RULES20
druples count, 2, 6 and slang way of saying zero.
12 points, respectively.
Step 1 If this “cut” card is a Step 7
Set-Up: Remove the Jack, the dealer gets to Other Points to be
Thank you for jokers from the pack of peg 2 points immediately. Pegged: If either player
buying one of my cards. Each player uses This score is called “his reaches 15 points exactly,
cribbage boards! two pegs for scoring. heels.” this earns him 2 points.
Your pegs are stored in Step 5
the board. The first to Pegging: Players alter- Points are also earned
Cribbage is a fun, chal- accumulate 121 points nate laying cards down and pegged for pairs. For
lenging game that can be wins. (This often occurs in front of them, starting example, Player 1 lays
played with 2-4 people. in the middle of a hand; with the non-dealer. As down a 6 and Player 2
the game ends immedi- they play each card, they immediately follows with
Although it may seem ately.) call out the value of the another 6, which would
intimidating at first, the total. Face cards (10s, earn him 2 points. If
basic game is very easy to Step 2 Jacks, Queens and Kings) Player 1 then lays down a
learn and play. The Deal: Select a are worth 10 points, all third 6, he earns 6 points.
dealer, maybe by drawing others are worth their The fourth sixth would be
Your new cribbage board cards. Deal 6 cards to numeric value. Aces are worth 12 points. (Note:
is an easy way to keep each player. always only worth one if Player 2 is not able
track of your score during point. Suits do not mat- to lay down any other
the game. Step 3 ter in this round, only card without exceeding
The Crib: Each player numeric values. Make 31, and Player 1 has the
Every time you score looks at their 6 cards and sure you keep your cards fourth 6, Player 1 can lay
points, you move the decides which 4 to keep in your own pile – don’t it down and earn the 12
back peg that many holes in his hand and which mix them together with points.)
ahead of the front peg, 2 to discard into a pile other players’ cards.
leap-frogging your way near the dealer called Sequences also score
around the board. “the crib.” Step 6 points. They must be
The Play: This continues consecutive cards, but
These instructions are for Step 4 until a player cannot lay not necessarily in order.
a 2 player game, but can The “Cut” Card: The down another card with- For example: First player
easily be adapted to more player who did not deal out exceeding 31. At this plays a 4, second player
players. cuts the deck to deter- point, he says “Go.” If plays a 6. If the first
mine the top card. Both the other player can still player now plays a 5 he
Find my boards at: players will use this card, lay down another card would score three points
www.CribbageGuy.com called the “cut”, as a wild without exceeding 31, he for completing a run of 3.
20% discount code: fifth card to count points must do so for as many If the second player now
RULES20 at the end of the round. times as necessary. plays a 3 or a 7 he would

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