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Batman#

The document outlines a character build for a Wood Elf combining the Shadow Monk and Gloom Stalker Ranger classes, focusing on stealth and combat effectiveness. It details starting stats, class abilities, items, and feats that enhance the character's capabilities in stealth and unarmed combat. The build emphasizes emerging from shadows to eliminate foes, with a progression through various levels and acquisition of powerful items.

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Matthew Smart
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0% found this document useful (0 votes)
30 views3 pages

Batman#

The document outlines a character build for a Wood Elf combining the Shadow Monk and Gloom Stalker Ranger classes, focusing on stealth and combat effectiveness. It details starting stats, class abilities, items, and feats that enhance the character's capabilities in stealth and unarmed combat. The build emphasizes emerging from shadows to eliminate foes, with a progression through various levels and acquisition of powerful items.

Uploaded by

Matthew Smart
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Build Name: 6 Way of the Shadow Monk / 6 Gloom Stalker Ranger

Race: Wood Elf (Perception, Stealth)


Background: Soldiers (Athletics, Intimidation)
Playstyle Description: Emerge from the shadows and eliminate your foes.

Starting Class: Monk


-Stats-
STR 12 > 15(Respec) > 16(Tavern Brawler)
DEX 16 > 8(Respec) > 18(Gloves of Dexterity)
CON 14 > 14
INT 10 > 10
WIS 14 > 17(Respec) > 18(Resilient)
CHA 10 > 10

Proficiencies: Acrobatics, Insight,


Abilities: Unarmored Defense , Flurry of Blows, Unarmed Strike, Dextrous Attack,
Deft Strikes

Level 2 Class: Monk


Abilities: Patient Defense, Unarmored Movement, Step of the Wind

Level 3 Class: Monk - Way of Shadow


Abilities: Deflect Missiles , Shadow Arts: Hide
Cantrip: Minor Illusion
Spells: Shadow Arts: Pass without Trace, Darkness, Darkvision, Silence

Level 4 Class:
Abilities: Slow Fall
Feats: ASI DEX +2 (Respec into Tavern Brawler STR +1 after obtaining Gloves of
Dexterity)

Level 5 Class: Monk


Abilities: Extra Attack, Stunning Strikes, Cloak of Shadows

Level 6 Class: Monk


Abilities: Improved Unarmored Movement, Ki-empowered Strikes, Shadow Step

Level 7 Class: Ranger


Proficiencies: Investigation, Sleight of Hand
Abilities: Favored Enemy: Bounty Hunter, Natural Explorer: Urban Tracker

Level 8 Class: Ranger


Abilities: Fighting Style: Defense
Spells: Ensnaring Strike, Fog Cloud

Level 9 Class: Ranger - Gloom Stalker


Abilities: Dread Ambusher, Umbral Shroud, Superior Darkvision
Spells: Disguise Self, Enhance Leap

Level 10 Class: Ranger


Feat: Resilient WIS +1

Level 11 Class: Ranger


Spells: Longstrider, Misty Step

Level 12 Class: Ranger


Abilities: Favored Enemy: Mage Breaker, Natural Explorer: Wasteland Wanderer Poison
Cantrips: True Strike
-Items-
Levels 1-6:
Item: The Mighty Cloth - Act 2
AC 10
• Bull's Strength: You gain Bull's Strength and increase your Strength by 2, to a
maximum of 20.
• Unwavering bull: You cannot be pushed against your will and have an Advantage on
Saving throws against being Restrained.
Location: Sold by Quartermaster Talli at Last Light Inn

Item: Gloves of Dexterity - Act 1


• Set DEX to 18. The enchantment has no effect if their Dexterity score is higher
without it.
• Attack +1
Location: Sold by A'jak'nir Jeera in Crèche Y'llek.

Item: Knife of the Undermountain King - Act 1


• Organ Rearranger: The wielder scores a Critical Hit when rolling a 19. When they
roll 2 damage or less, reroll the dice, taking the highest result. (This effect
applies to all attack and damage rolls while the weapon is equipped, whether they
be physical or magical attacks, and not just rolls made using the weapon itself.)
• Shadow Blade: You have Advantage on Attack Rolls against Lightly or Heavily
Obscured targets when using this blade.
Location: Sold by A'jak'nir Jeera in Crèche Y'llek.

Levels 7-11:
Item: Dark Justiciar Half-Plate - Act 2
AC 17 + DEX
• Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth checks.
• Advantage on Constitution Saving Throws.
• Shar's Protection: While the wearer has Shield of Faith active, reduce all
incoming damage by 2 and reflect damage received back at the attacker, who takes
1d4 Necrotic damage.
• Shar's Aegis: Can cast Shar's Aegis as a 1st level spell using Constitution as
the Spellcasting Ability. Bonus Action. Recharge: Long Rest
Location: Rewarded for killing the Nightsong in Shadowfell during Act Two.

Item: Shadow-Cloaked Ring - Act 2


• Shadowthief: The wearer's weapon and unarmed attacks deal an additional 1d4
damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
Location: Can be looted from the Shadow Mastiff Alpha in the Ruined Battlefield X:
-49 Y: 36. The nearby everburning torches must be destroyed before the Mastiff will
appear.

Item: Sentient Amulet - Act 3


• Shatter Shatter: Can cast at Level 3 once per Long Rest.
• Ki Restoration (Greater): Can cast once per Long Rest.
Location: completing the Help the Cursed Monk quest(Refuse and fight the monk)

Item: Eversight Ring - Act 2


• Blind Immunity: The wearer cannot be Blinded Blinded .
Location: Looted from Opulent Chest in the House of Healing Morgue at (X: 9, Y: -
981).

Item: Covert Cowl - Act 2


• Covert Critical: While obscured, the number you need to roll a Critical Hit while
attacking is reduced by 1. This effect can stack.
• Dexterity Saving throws +1
Location:Carried by a Meenlock creature in the Cellar of Last Light Inn.
Item: Cloak of Cunning Brume - Act 2
• Cunning Brume: When the wearer Disengages, they also create a foggy cloud with
2m/7ft radius that last for 1 turn.
Location: Purchasable from Mattis at Last Light Inn.

Item: Boots of Uninhibited Kushigo - Act 3


• Experienced And Deadly: The wearer deals additional damage equal to their Wisdom
Modifier with unarmed strikes.
Location: Dropped by Prelate Lir'i'c, as you enter Act Three.

Item: Cloak of Displacement - Act 3


• Displacement: At the beginning of the wearer's turn, the cloak activates,
granting enemies Disadvantage on Attack rolls that target the wearer. This effect
lasts until the wearer takes damage.
Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's
Crossing.

Item: The Dead Shot - Act 3


• Improved Critical: The number you need to roll a Critical Hit while attacking is
reduced by 1. This effect can stack.
• Keen Attack: The wielder doubles their Proficiency Bonus when rolling ranged
attacks with this weapon, unless they have Disadvantage.
Location: Sold by Fytz the Firecracker at the Stormshore Armoury in Lower City.

-Feats-
Tavern Brawler
• Increase your Strength or Constitution by 1, to a maximum of 20.
• When you make an unarmed attack, use an improvised weapon, or throw something,
your strength modifier is added twice to the damage and Attack rolls.

Resilient
• You increase an Ability by 1, to a maximum of 20.
• Gain Proficiency in that ability's Saving throws.

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