The document outlines a character build for Wonder Woman, a combination of an Oath of Devotion Paladin and Battle Master Fighter, emphasizing a playstyle focused on showcasing Amazonian prowess against evil. It details the character's stats, class progression, abilities, spells, and items acquired throughout the game. Key items include the Amulet of Greater Health and Duke Ravengard's Longsword, enhancing the character's combat effectiveness and survivability.
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Wonder Woman
The document outlines a character build for Wonder Woman, a combination of an Oath of Devotion Paladin and Battle Master Fighter, emphasizing a playstyle focused on showcasing Amazonian prowess against evil. It details the character's stats, class progression, abilities, spells, and items acquired throughout the game. Key items include the Amulet of Greater Health and Duke Ravengard's Longsword, enhancing the character's combat effectiveness and survivability.
Background: Soldier (Athletics, Intimidation) Playstyle Description: Show your enemies the true prowess of an Amazonian on your crusade to destroy evil.
Starting Class: Paladin - Oath of Devotion
-Stats- STR 16 > 18(ASI) > 20(ASI) DEX 12 CON 14 > 23 (Amulet of Greater Health) INT 10 WIS 10 CHA 14 > > 16 (Duke Ravengard's Longsword)
Abilities: Divine Health Actions: Sacred Weapon, Turn the Unholy Cantrips: Spells: Searing Smite (Protection From Evil, Sanctuary)
Level 4 Class: Paladin 4
Spells: Divine Favour Feats: ASI STR +2
Level 5 Class: Paladin 5
Abilities: Extra Attack Spells: Branding Smite (Lesser Restoration, Silence)
Level 6 Class: Paladin 6
Actions: Aura of Protection Spells: Compelled Duel
Level 7 Class: Paladin 7
Actions: Aura of Devotion Spells: Searing Smite
Level 8 Class: Paladin 8
Feats: Tough Spells: Bless
Level 9 Class: Fighter 1
Actions: Second Wind Fighting Style: Defense
Level 10 Class: Fighter 2
Actions: Action Surge
Level 11 Class: Fighter 3 - Battle Master
Abilities(if non applicable, remove): Actions: Disarming Attack, Menacing Attack, Riposte
Level 12 Class: Fighter 4
Feat: ASI STR +2 -Items-
Boots of Genial Striding - Act 1
Genial Strider: The wearer's Movement Speed is unimpeded by Difficult Terrain. Location: Sold by Blurg in the Myconid Colony.
Adamantine Shield - Act 1
AC +2 Adamantine Shield: When a melee attack misses you, the attacker is sent Reeling for 2 turns. Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock them Prone unless they succeed a Dexterity saving throw. Attackers can't land critical hits on the wearer. Location: forged in the Adamantine Forge with a Shield Mould and Mithral Ore.
Titanstring Bow - Act 1/2
1d8 + 1 + DEX Titan Weapon: This weapon deals additional damage equal to your Strength Modifier. Location: Brem in the Zhentarim Hideout after completing Find the Missing Shipment Sometimes offered by Lann Tarv on the main floor of Moonrise Towers
Cloak of Protection - Act 2
Armour Class +1 Saving Throw +1 Location: Can purchase from Quartermaster Talli at Last Light Inn
Helldusk Armor - Act 3
AC 21 Helldusk Armour: You are considered Proficient with this armour while wearing it. Infernal Retribution: When you succeed a Saving Throw, the caster receives Burning for 3 turns. Prime Aegis of Fire: You have Resistance to Damage Types Fire damage and cannot be Burned. You take 3 less damage from all sources. Fly: Grants the ability to Fly Location: Looted from Raphael in Chapter Three in the House of Hope.
Helm of Balduran - Act 3
Balduran's Vitality: The helmet heals you 2hit points at the beginning of every turn. Balduran's Favour: You have a +1 bonus to Armour Class and Saving throws. Stun Immunity: You can't be Stunned. Attackers can't land Critical Hits on the wearer. Location: Found on an altar X: 636 Y: -964 next to Ansur in the The Dragon's Sanctum during Act Three.
Duke Ravengard's Longsword - Act 3
1d8 + 1 + STR 1d10 + 1 +STR Stirring Execution: When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your Charisma Modifier (minimum 1). Commander's Strike: Direct an ally to strike a foe. The ally uses a Reaction on their next turn to make a weapon attack. Once per Short Rest. Charisma +2 (up to 24, see notes) Location: Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress. Amulet of Greater Health - Act 3 Set the wearer's Constitution score to 23. The enchantment has no effect if their Constitution score is higher without it. Advantage on Constitution Saving throws. Location: Stolen from a trapped pedestal X: -6548 Y: 2901 in the Archive of the House of Hope.
Ring of Truthfulness - Act 3
Ring of Veracity: You gain an Advantage on Insight Checks. Location: Dropped by Mind Flayer hiding in the basement of the Abandoned Windmill X: 44 Y: -38 in Rivington.
Ring of Regeneration - Act 3
Combat Regeneration: At the beginning of your turn, the ring activates and heals you 1d4hit points. Location: Sold in Sorcerous Sundries