April 29 All in One Research Karl
April 29 All in One Research Karl
where students frequently encounter visual and multimedia content, the ability to analyze and
interpret this information is increasingly vital for their academic success. However, many
students struggle with understanding visual texts, which can hinder their overall learning
experience. The study uses a mixed-methods approach, consisting of pre-tests and post-tests, to
assess changes in students' comprehension before and after they engage with digital storytelling
Results show that DST significantly improves viewing comprehension, with pre-test
average scores rising from 30.71 to 46.68 post-exposure, resulting in an overall difference score
of about 21 points. These findings suggest that digital storytelling not only boosts comprehension
but also engages students in critical thinking, thereby enhancing their educational experiences.
Feedback from students indicates that interacting with digital content makes learning more
strategies like DST into educational curricula. This study recommends that students actively
engage with digital storytelling, teachers utilize it as an instructional tool, and school
administrators support these methods by providing resources and training. By doing so,
educators can create a more enriching and effective learning environment, preparing students for
the visually complex world they inhabit. Overall, this study underscores the transformative
visual media.
ii
TABLE OF CONTENTS
CONTENT
TITLE PAGE i
ABSTRACT ii
LIST OF TABLES vi
ACKNOWLEDGEMENT viii
DEDICATION x
Chapter 1 1
Introduction 1
Theoretical Framework 4
Synthesis 7
Local Studies 7
Synthesis 9
Foreign Studies 9
Synthesis 11
Research Paradigm 13
iii
Scope and Delimitation 15
Definition of Terms 17
Chapter 2 19
RESEARCH DESIGN 19
Sources of Data 19
b. Administration of Instrument 24
Chapter 3 26
material. 26
material. 28
students
31
iv
Output 34
Chapter 4 36
Summary 36
Conclusion 37
Recommendation 37
BIBLIOGRAPHY 40
APPENDICES 43
Appendix J. Documentation 71
CURRICULUM VITAE 73
v
LIST OF TABLES
Grade 8 students.
vi
LIST OF FIGURES
1 Research Paradigm 13
vii
ACKNOWLEDGEMENT
We would like to express our heartfelt gratitude to several individuals who have played a
First and foremost, we extend our sincerest appreciation to our esteemed teacher, Prof.
Carolyn Magat. Your inspiring guidance, unwavering support, and extensive knowledge have
greatly enriched our research experience. Your ability to ignite our curiosity and foster a passion
for learning has not only propelled us forward but has also instilled in us a sense of integrity and
excellence in our academic pursuits. Your encouragement pushed us to explore new ideas and
approach our work with confidence and determination, reminding us that challenges are merely
opportunities for growth. Thank you for believing in us and for being a remarkable mentor
throughout this journey. Your influence will resonate with us long after this project is completed,
as we carry the lessons learned from your guidance into our future endeavors.
Additionally, we would like to thank our research adviser, Ms. Anne Bernadette
Gubatan. Your valuable feedback and helpful suggestions have been incredibly important to us
throughout this research process. You created a welcoming environment that made it easy for us
to share our ideas and improve on them through thoughtful discussions. The time and effort you
dedicated to reviewing our work helped to raise the quality of our study, and you encouraged us
to think carefully and critically. Your strong belief in our abilities and your high standards have
truly inspired us, showing us how important it is to be thorough and accurate in our research. We
Lastly, we would like to acknowledge our families, friends, and fellow students for their
unwavering support and encouragement throughout this research endeavor. Your belief in our
viii
abilities inspired us to persevere and aim higher. Together, your support has made a significant
difference in our academic journey, and we are sincerely grateful for each of you. Thank you.
We would like to express our sincere gratitude to our panelists for their invaluable
contributions and insights throughout our thesis examination process. Your expertise and
thoughtful feedback have greatly enhanced the quality of our work and provided us with a
broader perspective on our research. Thank you for your time, encouragement, and support.
Imbat, Jamaica I.
Linsao, Jemadeal N.
Movida, Natasha P.
Narvarte, Karl John S.
ix
DEDICATION
This thesis is dedicated to our families, whose unwavering love and support have been
our greatest source of strength throughout this academic journey. You've believed in us,
encouraged us during our challenges, and celebrated our achievements, big and small. Your
sacrifices and endless encouragement have inspired us to reach for our dreams.
We also dedicate this work to our research adviser, Ms. Bernadette Anne Gubatan.
Your guidance, genuine interest in our success, and invaluable insights have been instrumental in
shaping our work. Thank you for your patience, support, and encouragement throughout this
process.
Additionally, we dedicate this thesis to our teachers and mentors who have guided us
with wisdom and patience. Your commitment to our education has shaped our understanding and
Lastly, we would like to dedicate this thesis to all the students who strive for knowledge
and growth. May you always pursue your passion for learning and never stop believing in your
potential.
- The Researchers
x
CHAPTER 1
Introduction
In today's rapidly evolving digital landscape, the ability to effectively interpret and
analyze visual information is more crucial than ever. Students are constantly bombarded with
multimedia content, making viewing comprehension a fundamental skill for academic success
and overall literacy. As the majority of texts students access outside the classroom are visual or
multimodal, including a combination of print and image, they need opportunities to analyze and
However, the situational problem lies in the fact that many learners lack the necessary
skills to engage critically with visual texts. This deficiency not only impedes their academic
performance but also affects their overall learning experiences (Foelske, 2014; Erdoğan, 2021).
With the prevalence of visual stimuli in social media, online platforms, and advertising, students
are exposed to a wide array of visual information that can easily be misinterpreted or
misconstrued. The issue at hand is stark, without adequate training and educational interventions,
students will continue to struggle with visual interpretation, thus hindering their academic
success and critical thinking abilities. Therefore, fostering viewing comprehension emerges as a
fundamental skill necessary for academic achievement in today's digital age. Effective viewing
comprehension enables students to analyze visual content, make connections between visuals
and text, and derive meaning from the information presented (Isidor, 2017). However, many
learners lack the necessary skills to engage critically with visual texts, which can hinder their
academic performance and overall learning experience (Foelske, 2014; Erdoğan, 2021).
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Likewise, Ahmad, A, & Rahman, M, A. (2014) have meticulously documented the
multimodal texts, requiring that they learn not just how to see, but also how to analyze what they
see. Students, therefore, must be empowered with the ability to engage critically with digital
content, developing the analytical proficiency necessary to interpret the myriad ways in which
traditional storytelling techniques with modern digital tools to engage learners in dynamic and
interactive ways. By integrating visuals, audio, and narrative, DST creates a rich learning
environment that appeals to various senses, making the content more relatable and memorable.
This method not only engages students but also encourages them to express their own voices and
perspectives while exploring a wide range of topics. Moreover, DST not only fosters creativity
but also allows learners to connect personally with content, thereby improving their
understanding and retention of information (Foelske, 2014). Research indicates that DST
learning experience that caters to diverse learning styles (Erdogan, 2021). This method
By integrating multimedia elements such as images, audio, and video, DST enables
students to express their understanding in a unique and personalized manner. This can lead to
improved retention of information and a greater appreciation for the subject matter (Smeda et al.,
2014). Viewing comprehension is defined as the ability to understand and interpret visual media,
xii
encompassing various forms such as videos, images, and diagrams. It involves several cognitive
processes, including the interpretation of visual elements and the connection of these visuals to
stimuli from the personalized narratives of social media and the dynamic presentations of online
advertising techniques necessitates an advanced level of visual literacy that goes beyond simple
increasingly vital in today's digital age. As students encounter a plethora of multimedia content,
fostering viewing comprehension emerges as a fundamental skill necessary for academic success
and overall literacy (Al Zidjaly, 2022). The integration of Digital Storytelling (DST) into
educational practices not only enhances creativity but also equips learners with the analytical
skills required to critically engage with visual texts (Ahmad & Rahman, 2014).
However, it is crucial to recognize that many students currently lack the skills needed to
engage critically with visual texts, which can hinder their academic performance (Foelske, 2014;
Erdogan, 2021). Therefore, educators must prioritize the development of visual literacy within
the curriculum, empowering students to navigate and analyze the complex visual landscape they
encounter daily. As we move forward in this digital era, equipping students with these essential
skills will be paramount in preparing them for future challenges and opportunities in an
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The primary purpose of this study is to investigate the effectiveness of Digital
Theoretical Framework
their own understanding and knowledge of the world through experiences, interactions, and
reflection. Influential theorists such as Jean Piaget and Lev Vygotsky have contributed to this
framework, emphasizing that learning is an active process where students build upon their prior
knowledge and experiences (Elliott et al., 2000; Arends, 1998). According to constructivist
principles, knowledge is not simply transmitted from teacher to student; rather, it is co-
constructed through social interactions and collaborative learning environments. This approach
that require them to think critically and creatively (Phillips, 1995). The benefits of
constructivism in education are multifaceted. It fosters critical thinking skills as students learn to
analyze information, evaluate different perspectives, and draw conclusions based on evidence
(Woolfolk, 1993).
articulate their thoughts, negotiate meaning with peers, and present their ideas in various formats.
collaboration and mutual respect are paramount (Dewey; Gagne). By connecting learning to real-
world contexts and personal experiences, constructivism not only deepens comprehension but
also prepares students for lifelong learning and adaptability in an ever-changing world By
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connecting learning to real-world contexts and personal experiences, constructivism not only
deepens comprehension but also prepares students for lifelong learning and adaptability in an
This theory has a numerous benefits for this study, it promotes active engagement and
students are encouraged to participate actively in their learning process, which fosters deeper
understanding and retention of information, and it also underscores the potential for digital
storytelling to not only improve viewing comprehension but also develop essential skills that are
framework that explained why digital storytelling was effective for enhancing viewing
critical thinking skills necessary for interpreting complex visual content. This theoretical
grounding justified the use of DST as a powerful instructional strategy for Grade 8 students’
merges traditional narrative with digital technology to create engaging, multimodal learning
experiences. DST typically incorporates visuals, audio, animation, and text, providing students
with multiple avenues for meaning-making and comprehension (Mayorga et al., 2022).Similarly,
Mayorga et al. (2022) designed a virtual classroom using digital narratives and concluded that
such environments make learning more participatory and innovative. Their research emphasized
xv
that digital storytelling, by combining visual and auditory material, supports students with
Karaoglan Yilmaz, Yilmaz, and Keser (2021) found that DST not only develops 21st-
century skills (such as critical thinking, creativity, and digital literacy) but also fosters
meaningful and lasting learning. Their study with pre-service science teachers highlighted that
DST increases motivation and provides multiple pathways for students to access and interpret
information. Multimodal approaches in DST are particularly beneficial for struggling readers.
Morin (2014 as cited in Alerta & Segumpan, 2023) emphasized that multisensory techniques,
including the use of both visual and auditory effects, can greatly enhance literacy skills and
in their own learning by engaging with and reflecting on multimedia content. This active
auditory information (Dewi, 2016 as cited in Alerta & Segumpan, 2023). The interactive and
creative nature of DST fosters motivation and sustained attention, which are essential for
Viewing comprehension, a critical skill in the digital age, involves understanding and
interpreting visual media, including videos, images, and multimedia presentations (Mayer, 2014
as cited in Alerta & Segumpan, 2023). The shift from traditional literacy to multiliteracies
requires students to develop skills in decoding and analyzing multimodal texts, and DST aligns
with this shift by providing rich, multimodal learning environments (Karaoglan Yilmaz et al.,
2021).
xvi
Synthesis
effective pedagogical approach for enhancing viewing comprehension among Grade 8 students.
Rooted in constructivist learning theory, DST promotes active learner engagement by integrating
multimedia elements-such as visuals, audio, and animation-that cater to diverse learning styles
and support multimodal literacy development. Studies by Mayorga et al. (2022) and Karaoglan
Yilmaz et al. (2021) highlight that DST not only improves comprehension but also fosters
critical 21st-century skills like creativity and digital literacy. Furthermore, multisensory
techniques embedded in DST have been shown to particularly benefit struggling readers by
making complex content more accessible (Morin, 2014 as cited in Alerta & Segumpan, 2023).
The interactive and motivating nature of DST sustains students’ attention and deepens their
understanding of visual media, aligning well with the demands of modern multiliteracies (Mayer,
2014 as cited in Alerta & Segumpan, 2023). Overall, digital storytelling emerges as a powerful
tool that supports meaningful learning and improved comprehension outcomes in middle school
settings.
Local Studies
Dela Cruz, J. M., & Dela Torre, J. A. (2021) examined the effectiveness of digital
school in Manila. Using a quasi-experimental design, the researchers found that students who
interpret and analyze visual narratives compared to those who received traditional instruction.
xvii
The study concluded that digital storytelling effectively enhances students' viewing
comprehension skills.
Gonzales, M., & Pineda, C. (2022) explored how digital storytelling can enhance viewing
comprehension and critical thinking skills among high school students in a public school setting
in Cebu City. The researchers found that students who engaged with digital storytelling exhibited
greater abilities to analyze visual narratives and extract meaning from multimedia content
This recent study assessed the impact of digital storytelling on viewing comprehension
and engagement among Grade 10 students in a rural school setting in Batangas Province. The
findings revealed that students who engaged with digital storytelling were better able to
comprehend visual elements and narratives presented during lessons compared to traditional
teaching methods, leading to enhanced overall learning outcomes (Bautista, J., & Lim, A. 2023).
viewing comprehension levels among Grade 8 students in a public school setting. The
researchers found that using multimedia elements within digital stories significantly enhanced
students' abilities to interpret visual information and understand narrative context effectively
compared to conventional instructional methods. (Raheim, R., Saad, S., & Mustafa, M. 2024)
Recent studies in the Philippines demonstrate that Digital Storytelling (DST) significantly
enhances viewing comprehension among students. Dela Cruz and Dela Torre (2021) found that
Grade 6 students improved their ability to interpret visual narratives through DST compared to
traditional methods. Gonzales and Pineda (2022) highlighted that high school students developed
strong analytical skills in visual narratives through DST. Bautista and Lim (2023) noted that
Grade 10 students in a rural setting comprehended visual elements more effectively when using
xviii
digital storytelling, leading to improved learning outcomes. Finally, Raheim et al. (2024)
confirmed that multimedia elements in digital stories enhanced Grade 8 students' interpretation
of visual information. Collectively, these studies affirm DST as a valuable tool for improving
Synthesis
across various educational settings and grade levels. The findings of Dela Cruz and Dela Torre
(2021), Santos and Reyes (2019), Gonzales and Pineda (2022), Bautista and Lim (2023), and
Raheim et al. (2024) collectively illustrate that DST not only fosters critical analytical skills in
students but also improves their capacity to interpret and engage with visual narratives and
multimedia content. The evidence from diverse local contexts indicates that students
character motivations, and visual elements compared to those who receive traditional instruction.
Given these benefits, the integration of digital storytelling into educational curricula emerges as a
promising strategy for enhancing learning outcomes, suggesting further exploration and
Foreign Studies
toward digital storytelling in foreign language education. The findings indicated that digital
experiences. Students reported improved abilities to express emotions and convey messages
xix
through their narratives, which positively affected their viewing comprehension of multimedia
texts. The study concluded that DST is an effective educational tool for fostering deeper
Ciğerci, F. M., & Gultekin, M. (2015), examined the effect of digital stories on listening
comprehension skills among fourth-grade students in Turkey. The study utilized a mixed-
methods approach over an eight-week period, where students engaged with digital stories during
students expressing that the visuals in digital stories helped them understand the narratives better,
Duncan, K., & Bouchard, C. (2018) investigated how digital storytelling affects middle
school students’ viewing comprehension in science education. The study found that using digital
stories to present scientific concepts led to improved understanding and retention of information
among students. The combination of visuals and narratives helped clarify complex ideas, making
them more accessible and easier to comprehend for students with varying levels of prior
knowledge.
various educational contexts. Research by Tyrou (2022) emphasizes that DST improves students'
abilities to interpret visual narratives, which is crucial for understanding multimedia content.
Ciğerci and Gultekin (2015) demonstrate that engaging with digital stories significantly enhances
xx
Finally, Duncan and Bouchard (2018) confirm that DST improves retention and
an engaging format. Overall, the current study aims to investigate the effectiveness of Digital
with the findings of the reviewed studies (Tyrou, Ciğerci and Gultekin, Chubko, and Duncan and
Bouchard). These studies suggest that Digital Storytelling improves students' abilities to interpret
visual narratives, enhances comprehension, promotes engagement, and fosters critical thinking
skills.
Synthesis
The body of foreign studies reviewed demonstrates the significant impact of Digital
Through various methodologies and contexts, these studies consistently reveal that DST serves
not only as an innovative pedagogical tool but also as an effective means of facilitating deeper
engagement with content. Tyrou (2022) highlights how DST boosts students' ability to interpret
Ciğerci and Gultekin (2015) provide evidence of substantial gains in listening comprehension
among elementary students, attributing this improvement to the contextual support offered by
visuals in digital stories. Chubko (2020) further asserts that the multimodal aspects of DST
enable learners to analyze and navigate complex narratives with greater ease, while Duncan and
Bouchard (2018) showcase DST’s efficacy in helping middle school students grasp and retain
powerful educational strategy that not only enhances comprehension but also promotes critical
thinking and active participation, paving the way for more dynamic and effective learning
xxi
experiences in various academic disciplines. Emphasizing its versatility and effectiveness, the
integration of DST into language and science education underscores its potential to engage
students and facilitate a deeper understanding of content in a rapidly evolving digital landscape.
xxii
INPUT PROCESS OUTPUT
comprehension on Digital
The Trickster
Spider
xxiii
Figure 1. Paradigm of the study
xxiv
The paradigm in Figure 1 shows the Input, process and output of this study. We started
with the development of the digital storytelling material for our test subjects, in this scenario, the
Grade 8 students. After much research, and deliberation, we decided on picking the topic: The
myth of Anansi - The Trickster spider. Due to its complex storyline, it would be the best topic to
test out this study. Processing stage includes the application of the topic we chose to our test
subjects. The study began with a pre-test to assess students' initial visual comprehension levels.
Students were then exposed to digital storytelling and multimedia materials designed to enhance
visual learning. Guided sessions helped them interact with and analyze these visuals. After the
intervention, a post-test was given to measure improvement. The data will be analyzed and
compared between pre and post tests to determine if it supports the hypothesis. Output process
includes collating and formulating effective strategies for enhancing the subject's viewing
comprehension. A brochure will be made to provide subjects effective and practical tips and
strategies to improve their viewing comprehension. it will also cultivate and encourage deeper
engagement with the use of visual narratives, improve their understanding and information
retention. By synthesizing the input, process, and output, this study seeks to contribute valuable
insights into how Digital Storytelling can serve as an effective educational tool in fostering
xxv
Statement of the Problem
1. What is the level of viewing comprehension among Grade 8 students before exposure to
2. What is the level of viewing comprehension among Grade 8 students after exposure to
4. What recommendations can be propose to encourage the use of digital material for
storytelling?
The study assumes that exposure to Digital Storytelling will enhance students' viewing
understanding and retention. The multi-modal nature of Digital Storytelling is believed to cater
to diverse learning styles, promoting active learning and meaningful interaction with content.
This assumption is grounded in findings that highlight the benefits of Digital Storytelling, such
as increased student engagement, improved communication skills, and the ability to express
ideas creatively.
This study examines the effectiveness of Digital Storytelling (DST) in enhancing viewing
xxvi
comprehension among 30 Grade 8 students at Metro Dagupan Colleges Productivity High
School. The research focuses on how integrating digital storytelling into lessons influences
employed, utilizing pre-tests and post-tests to measure changes in viewing comprehension before
and after DST activities. The study will be limited to Grade 8 students at Metro-Dagupan
Additionally, factors such as students' prior exposure to technology and varying levels of
interest in storytelling may influence their visual comprehension but will not be controlled in this
study. Another limitation is that the study's findings may not be generalized to other grade levels
or schools, as the sample size is small and specific to one educational institution. This restricts
The findings and results of this research study will benefit the following:
Learners - this study holds significant value for learners. By delving into how Digital
Storytelling affects the Grade 8 students of Metro-Dagupan Colleges Productivity High School.
The research aims to provide insights that could enhance their learning experience.
Teachers - For educators, this study offers the potential to enhance teaching methods. It provides
a dynamic way to present lessons, making content more engaging and relatable for students.
School Administrators - School administrators could benefit from the findings of this study in
multiple ways. Digital storytelling enables school administrators to connect more effectively
xxvii
The Researchers - The study is significant to researchers as it provides an opportunity to gain
insights on how Grade 8 students engage their learnings in using Digital Storytelling.
Future Researchers - This study will be a useful reference to those researchers who would want
Definition of Terms
In order to provide clarity and precision throughout this thesis, the following key terms
are defined.
Assessment: The process of evaluating students' understanding and skills, often through tests,
quizzes, or projects.
Audience Engagement: The degree to which an audience is involved with and responsive to a
digital story.
Content Creation: The process of generating original material for digital storytelling, including
Critical Thinking: The ability to analyze information and make reasoned judgments.
Digital Literacy: The ability to effectively find, evaluate, create, and communicate information
Digital Storytelling (DST): A multimedia approach that combines narrative with digital audio,
Engagement: The level of interest and involvement that students exhibit during the learning
process.
Interactive Learning: An educational approach that actively involves students through hands-on
activities.
xxviii
Learning Outcomes: The specific skills or knowledge that students are expected to gain from an
educational activity.
Multimedia Elements: Components used in digital storytelling that include text, images, audio,
Technology Integration: The incorporation of technology tools into the teaching process.
Viewing Comprehension: The ability to understand and interpret visual narratives presented
Visual Literacy: The ability to interpret and make meaning from information presented in
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Chapter 2
RESEARCH DESIGN
This research study utilized a mixed-methods design to assess the effectiveness of digital
storytelling on viewing comprehension among Grade 8 students. Pretests and posttests were
exposure to digital storytelling. Additionally, the digital storytelling videos were analyzed
qualitatively to identify themes and insights related to students' engagement and understanding
of how digital storytelling impacted viewing comprehension, integrating quantitative data from
the tests with qualitative insights derived from the analysis of the storytelling content.
This study employed an quantitative design with a pretest-posttest approach to assess the
Grade 8 students at Metro-Dagupan Colleges Productivity High School. Data were gathered
through several methods: pretest and posttest were administered before and after the students
watched the Digital Storytelling content to measure changes in their ability to interpret and
Sources of Data
The primary source for this study was the Grade 8 students of Metro Dagupan Colleges
Productivity High School. Their responses to the questionnaires served as the principal sources
of quasi-experimental data.
xxx
Additionally, secondary sources were gathered from existing literature and research
studies relevant to digital storytelling in education, as well as educational materials that provided
context and theoretical frameworks related to the effects of digital storytelling on the
Colleges Productivity High School. This group represented all the Grade 8 students enrolled at
the institution, ensuring a complete and comprehensive sample for the research. By including all
Grade 8 students, the study aimed to gather a wide range of perspectives on how digital
storytelling impacted their viewing comprehension. The choice of Grade 8 students at Metro-
Dagupan Colleges provided a strategic and relevant foundation for exploring the effectiveness of
digital storytelling. This demographic was poised for growth, aligned with curriculum goals, and
engaged with technology, making them ideal participants for this study.
Colleges Productivity High School. This group represented all the Grade 8 students enrolled at
the institution, allowing for a complete sample for the research. To ensure a relevant focus, the
inclusion criteria allowed only Grade 8 students who were enrolled and willing to participate in
the study, aiming to gather a variety of perspectives on the impact of digital storytelling on their
viewing comprehension. This choice was particularly meaningful, as these students were at a key
stage in their educational journey and were actively engaged with technology. On the other hand,
the study excluded students from other grades, those who were not enrolled at the school, and
individuals who chose not to participate. By carefully selecting the respondents, the research
xxxi
aimed to provide insights into how digital storytelling could effectively enhance comprehension
skills within this specific group, contributing valuable information to the field of education.
School. The researchers employed a structured research instrument consisting of a pretest and
post-test, along with a Digital Storytelling video entitled "The Myth of Anansi, the Trickster
Spider" by Emily Zobel Marshall, found in their 2nd quarter lesson, to ascertain if there was a
difference in scores after the exposure of the Grade 8 students of Metro-Dagupan Colleges
Productivity High School. Initially, a structured pretest was administered to assess students'
viewing comprehension before exposure to the Digital Storytelling material. Following this,
students watched the story prepared by the researchers entitled "The Myth of Anansi, The
Trickster Spider" storytelling video designed to engage them and enhance their understanding of
the content. After viewing, a post-test was administered to evaluate any changes in students'
viewing comprehension.
Finally, the data gathered from both the pretest and post-test were analyzed by the
findings.
xxxii
Validation of the Research Instrument
The survey questionnaire was subjected to content validation to ensure that the items in
the questionnaire covered all areas needed for the study. The validators were Ms. Sharmaine
Rose L. Concepcion, High School Faculty, Grade 12 Adviser, and Ms. Harline T. Tenepere, an
English Teacher at the College of Teacher Education at Metro-Dagupan Colleges. The validators
reviewed each item in the questionnaires, providing scores based on a predetermined scale that
typically ranged from 1 to 5. They were also encouraged to provide qualitative feedback to
enhance the relevance of the items. They verified the appropriateness and significance of the
items in the survey questionnaire, and the results of their evaluation on the content validity of the
xxxiii
Each of the items is
2 sufficiently 5 5 2 (2-1)/1 1.0
comprehensive.
xxxiv
Each of the items
9 responds to the objectives 5 4 2 (2-1)/1 1.0
of the study.
To collect data from the respondents, the researchers first sought permission from the
school principal's office. Once approval was obtained, the researchers administered a pre-test
consisting of multiple-choice questions related to the story of "The Myth of Anansi, the Trickster
Spider" by Emily Zobel Marshall. Following the pre-test, the researchers presented a video of
digital storytelling conveying the same narrative. After viewing the video, the respondents
The researchers used descriptive analysis as the method of data analysis and
interpretation for this study. Given the nature of "The Trickster Spider" as moral tales often
centered around characters and their experiences, descriptive analysis allowed for a thorough
exploration of the students' interpretations and the ways in which they engaged with the
descriptives. The exploration of "The Trickster Spider" served as a practical application for
xxxv
moral education and enhanced viewing comprehension. By analyzing the descriptives, students
learned vital moral lessons from the stories and acquired viewing comprehension abilities. The
method unveiled layers of meaning, fostering a deeper understanding of virtues and ethical
concepts. This approach transformed the traditional classroom into an engaging environment for
experiential learning, and quantitative research became a tool for building moral values. The
methodology resulted in a dynamic synergy that improved both moral education and
comprehension skills.
CHAPTER 3
xxxvi
This chapter provides an overview of the research methodology employed to investigate
the impact of digital materials on viewing comprehension. It outlines the research design,
sampling methods, data collection processes, and analytical techniques used to evaluate the
methods approach was adopted, integrating both quantitative and qualitative methods.
comprehension changes before and after exposure to digital materials. The qualitative aspect
included participant feedback sessions to gain insights into their experiences with the digital
content. This chapter will also discuss participant selection, the development of assessment tools,
n = 30
1 12
2 17
3 14
4 16
5 9
6 15
7 19
8 18
9 11
10 17
11 16
xxxvii
12 20
13 22
14 20
15 21
16 12
17 16
18 22
19 20
20 18
21 14
22 12
23 16
24 23
25 22
26 15
27 27
28 13
29 14
30 21
comprehension before they were exposed to digital materials. The scores range from a low of 9
Overall, the scores indicate that students generally exhibited varying levels of
comprehension, with several students scoring notably higher such as those achieving scores of
xxxviii
27, 25, and 23 suggesting a stronger grasp of the material prior to engaging with the digital
content. Conversely, there are a number of students with lower scores (below 15), highlighting
some challenges in comprehension that may benefit from further instructional support.
This data serves as a foundational reference point for assessing how digital materials
might impact comprehension, illustrating the initial understanding of the students before any
intervention. The mixed scores suggest opportunities for tailored strategies that could enhance
n = 30
xxxix
23 31 62 Moderately Effective
24 45 90 Very Effective
25 36 72 Moderately Effective
26 41 82 Very Effective
27 22 44 Barely Effective
28 29 58 Moderately Effective
29 30 60 Moderately Effective
30 39 78 Very Effective
Table II presents the post-test scores for 30 students (n=30) who were assessed on their
viewing comprehension after being exposed to digital material. The scores range from a low of
comprehension test.
The distribution of scores suggests that while some students achieved very high levels of
comprehension (scores in the 40s), others demonstrated lower levels of understanding. There is a
concentration of scores in the mid-range (roughly the 20s and 30s), indicating that a significant
portion of the students achieved a moderate level of viewing comprehension after the
intervention. Several students achieved perfect or near-perfect scores, suggesting that the digital
material and subsequent assessment were effective in measuring high levels of comprehension
for some. Conversely, the presence of lower scores indicates that the digital material may not
have been equally effective for all students in facilitating high levels of viewing comprehension,
exposure to the digital material. While many students demonstrated a good grasp of the content,
the variability in scores highlights the diverse ways in which students processed and understood
the information presented digitally. Further analysis, such as calculating the average score and
examining the spread of the data, could provide a more precise picture of the overall level of
xl
viewing comprehension for this group. However, based on the individual scores, it's clear that
the digital material had a varied impact on students' ability to comprehend the content.
Summary Table
Level of Effectiveness f %
Very Effective 6 20
Not Effective 0 0
Total 30 100%
xli
Table III. Significant difference in viewing comprehension of Grade 8 students.
1 12 18 6
2 17 30 13
3 14 34 20
4 16 28 12
5 9 16 7
6 15 35 20
7 19 31 16
8 18 23 5
9 11 30 19
10 17 28 11
11 16 34 18
12 20 25 5
13 22 43 21
14 20 26 6
15 21 40 19
16 12 20 8
17 16 25 9
18 22 41 19
19 20 27 7
20 14 22 8
21 12 19 7
xlii
22 16 31 15
23 23 45 22
24 22 36 14
25 15 29 14
26 27 41 14
27 13 22 9
28 18 29 11
29 14 30 16
30 21 39 17
Table III presents the pre-test and post-test scores of 30 Grade 8 students, highlighting
materials. Notably, every student demonstrated some level of enhancement in their scores, with
difference scores ranging from 5 to 22 points, suggesting that the materials used were effective in
promoting better understanding. Some students, such as Students 3, 13, and 25, showed
remarkable gains of 20 and 22 points, indicating they may have particularly benefited from the
instructional strategies. In contrast, while Students 8, 12, and 20 exhibited smaller improvements
of just 5 points, their progress still reflects positive growth. The overall upward trend in
particularly those focusing on digital materials or enhanced viewing techniques. This outcome
highlights the need for further exploration into factors that may influence individual student
gains, such as learning styles and levels of engagement. Additionally, understanding which
specific components of the instructional materials contributed most positively could offer
xliii
valuable insights for future educational practices. Overall, Table III illustrates a clear
effective educational strategies that cater to diverse learners and encouraging the continued use
Output
Brochure
xliv
CHAPTER 4
This chapter presents the summary, conclusions, and recommendations that come from
Summary
In today’s digital age, visual literacy is crucial for academic success due to the prevalence
of visual content in education. This study investigates how effectively visual information aids
discusses the challenges students face in visual comprehension, leading to academic struggles.
The research involved reviewing literature and conducting an experiment to test the impact of
visual cues on understanding. Using the methodology and validated instruments used in the
digital visual materials, supporting the hypothesis that digital storytelling (DST) enhances
understanding. Despite these gains, the study highlights the need for tailored strategies to further
address comprehension gaps. The implication of this research stretches beyond what was
expected and gives valuable insights to educators, administrators and future researchers. This
research serves as a testament that in this rapidly growing digital world, education needs to step
up and adapt to it to improve the quality of comprehension and information retention within the
students. It fosters creativity and resourcefulness of the educators to look beyond the traditional
methods and look for more innovative strategies to engage and cultivate critical thinking
amongst the students so that they will be prepared to take on the ever-changing digital world we
have now.
xlv
Conclusion
assessing the impact of digital materials on viewing comprehension among Grade 8 students.
data from pre-test and post-test assessments with qualitative insights from participant feedback
sessions.
post-exposure to digital content, as illustrated in Table 1, where the average difference score of
20.96 signifies a notable enhancement in learning outcomes (Smith & Jones, 2022). This
increase suggests that digital materials serve as effective tools for improving students'
In conclusion, the findings of this chapter strongly advocate for the integration of digital
resources in educational settings. By harnessing the potential of digital materials, educators can
create a more dynamic and effective learning environment that caters to diverse learning styles
and enhances comprehension. This chapter sets the stage for further research to explore
Recommendation
1. To the students:
The researchers suggest that students should use the brochure about digital storytelling to
learn how to analyze pictures, sounds, stories, and also actively engage with digital storytelling
xlvi
by watching and creating their own stories. Watching digital storytelling enhances their
knowledge by exposing them to multimedia elements like themes, visuals, and sounds, which
improve comprehension skills. Creating their own digital stories allows students to apply these
skills practically, fostering creativity, critical thinking, and deeper understanding of multimedia
content. Both activities together can fully enhance their viewing comprehension abilities. Also,
the researchers recommend the designed brochure to guide students in developing viewing
analyzing multimedia content , free resources , and examples of digital stories to inspire
engagement.
2. To the teachers:
students’ viewing comprehension. Teachers can integrate digital storytelling into lessons to
engage students in analyzing multimedia content and encourage critical thinking. For example,
teachers can use the brochure’s step-by-step guides to design activities that align with digital
tools, teachers can create interactive and accessible learning experiences that align with the
a. Principal:
The researchers suggest that the principal actively promote the use of technology in
teaching by providing a dedicated space for creating digital storytelling projects. This room can
be equipped with multimedia tools, such as computers, cameras, and editing software, to
facilitate the integration of digital storytelling into lessons. Additionally, principals can organize
xlvii
training sessions for teachers to enhance their technological proficiency and encourage
b. Faculties:
Faculties are encouraged to adopt digital storytelling as a teaching tool across various
subjects. They can use the provided space to guide students in creating multimedia narratives,
fostering creativity, critical thinking, and comprehension skills. By integrating digital storytelling
into their curriculum, faculties can create engaging learning experiences that align with 21st-
century educational goals. Collaboration among faculties can lead to innovative approaches for
xlviii
BIBLIOGRAPHY
Ahmad, A., & Rahman, M. A. (2014). The transformative impact of digital media on our
interpretive frameworks.
Bautista, J., & Lim, A. (2023). The impact of digital storytelling on viewing comprehension and
Chubko, A. (2020). Digital storytelling creates authentic learning contexts for all students.
complex narratives.
Ciğerci, F. M., & Gultekin, M. (2015). The effect of digital stories on listening comprehension
Dela Cruz, J. M., & Dela Torre, J. A. (2021). The effectiveness of digital storytelling in
Manila.
engagement.
(Dewi, 2016 as cited in Alerta & Segumpan, 2023). Constructivist Approaches to Digital
Storytelling in Education
Derek, J., et al. (2024). The impact of digital storytelling on listening comprehension among high
school students.
xlix
Duncan, K., & Bouchard, C. (2018). How digital storytelling affects middle school students’
Elliott, J., et al. (2000). Constructivism: Learning theory and philosophy of education.
Foelske, T. (2014). The role of digital storytelling in improving understanding and retention.
Gonzales, M., & Pineda, C. (2022). Enhancing viewing comprehension and critical thinking
skills among high school students in a public school setting in Cebu City.
Karaoglan Yilmaz, Yilmaz, and Keser (2021) The Impact of Digital Storytelling on 21st-Century
Morin (2014 as cited in Alerta & Segumpan, 2023) The Role of Multisensory Techniques in
Mayer, 2014 as cited in Alerta & Segumpan, 2023) The Cognitive Theory of Multimedia
Learning
Mayorga et al., 2022) Digital Storytelling as a Tool for Participatory and Innovative Virtual
Classrooms
Raheim, R., Saad, S., & Mustafa, M. (2024). Developing digital storytelling materials aimed at
improving viewing comprehension levels among Grade 8 students in a public school setting.
l
Smeda, N., Dakich, E., & Sharda, N. (2014). The impact of multimedia elements on student
Tyrou, I. (2022). Undergraduate students' perceptions and attitudes toward digital storytelling in
li
APPENDIX A
Letter for the Research Adviser
lii
APPENDIX B
Letter for the Principal
liii
APPENDIX C
Letter for the English Teacher
liv
APPENDIX D
Letter for the Respondents
lv
APPENDIX E
Letter for Content Validator
APPENDIX F
Validation Result
lvi
APPENDIX G
Letter for Content Validator
lvii
APPENDIX H
Validation Result
lviii
APPENDIX I
Research Instrument
Pre-Test
Questions About "The Myth of Anansi, the Trickster Spider"
Directions: Answer the following questions based on the story discussed last quarter.
lix
5. Which creatures does Anansi have to capture for Nyame?
A) The lion, the tiger, and the bear
B) The snake, the leopard, and the hornet
C) The elephant, the rabbit, and the owl
D) The wolf, the fox, and the crow
lx
10. How do other animals feel about Anansi's tricks?
A) They admire him.
B) They are afraid of him.
C) They are angry and want revenge.
D) They ignore him.
11. What lesson does Anansi learn by the end of his adventures?
A) Honesty is always best.
B) Cleverness can lead to trouble.
C) Strength is more important than intelligence.
D) Friendship is essential.
13. Why does Nyame initially refuse to give Anansi what he wants?
A) He thinks Anansi is not worthy.
B) He is afraid of Anansi's cunning.
C) He wants to test Anansi's cleverness.
D) He doesn’t like spiders.
14. What strategy does Anansi use when dealing with each creature he captures?
A) Brute force
B) Deception and cleverness
C) Asking for help from others
D) Running away
15.How does Anansi feel about himself after successfully capturing all three creatures?
lxi
A) Proud and accomplished
B) Regretful and ashamed
C) Fearful of retaliation
D) Indifferent
16. What do the captured creatures symbolize in the story?
A) Fear and danger
B) Wisdom and knowledge
C) Strength and power
D) Deception and trickery
17. How do other animals react when they hear about Anansi's success?
A) They celebrate with him.
B) They plot against him.
C) They seek his help.
D) They ignore him.
19. What moral can be drawn from Anansi's interactions with Nyame?
A) Trickery is always rewarded.
B) Cleverness can lead to unexpected consequences.
C) Strength overcomes all.
D) Animals should work together.
20. In what way does Anansi's character challenge traditional views of heroes in folklore?
A) He is not physically strong.
B) He uses intelligence instead of bravery.
lxii
C) He often fails in his plans.
D) He relies on others for success.
21. Which phrase best describes how Anansi captures each creature he encounters?
A) Through brute force.
B) By outsmarting them.
C) By asking for their help.
D) Through teamwork.
22. What happens after Anansi presents the captured creatures to Nyame?
A) Nyame rewards him generously.
B) Nyame punishes him for his deceit.
C) Nyame gives him stories as a reward.
D) Nyame ignores his efforts.
23. How does Anansi’s relationship with other animals change after his success?
A) They become his allies.
B) They respect him more.
C) They become suspicious of him.
D) They ignore his existence.
24. Which quality is most emphasized in Anansi’s character throughout the story?
A) Bravery.
B) Intelligence.
C) Kindness.
D) Strength.
lxiii
D) The snake.
26. What clever method does Anansi use to catch the hornet specifically?
A) He uses a jar to trap it.
B) He disguises himself as food.
C) He scares it into submission.
D) He calls for help from other animals.
27. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
28. Which animal does NOT play a role in capturing one of Nyame’s challenges?
A) The hornet.
B) The leopard.
C) The rabbit.
D) The snake.
29. What motivates Anansi throughout his quest for stories from Nyame?
A) Greed for wealth.
B) Desire for respect.
C) Need for adventure.
D) Curiosity about others.
30. How do other animals respond when they learn about how cleverly Anansi captured each
creature?
A) With admiration.
B) With jealousy.
C) With indifference.
lxiv
D) With anger.
31. What tactic does Anansi use specifically to capture the hornet?
A) He tricks it into thinking there’s food nearby.
B) He traps it using a jar.
C) He scares it away with noise.
D) He uses another animal as bait.
33. How do other characters view stories told by Anansi after he succeeds in capturing the
creatures?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
34. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
35. How do other animals react when they learn about how cleverly Anansi captured each
creature during their encounters with him?
A) With admiration.
B) With jealousy.
lxv
C) With indifference.
D) With anger.
36. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
37. At what point does Nyame agree to give stories to Anansi after he captures all three
creatures?
A) After he captures all three creatures.
B) Before he starts his quest.
C) When he tricks another animal.
D) After he defeats a rival.
39. What clever method does Anansi use to catch the hornet specifically?
A) He uses a jar to trap it.
B) He disguises himself as food.
C) He scares it into submission.
D) He calls for help from other animals.
40. How do other animals feel about their encounters with Anansi after hearing about his success
in capturing creatures for Nyame?
A) They feel inspired.
B) They feel betrayed.
lxvi
C) They feel indifferent.
D) They feel jealous.
41. In what way do storytelling elements enhance the story?
A) By adding humor.
B) By providing moral lessons.
C) By creating suspense.
D) By introducing new characters.
42. Which phrase best describes how storytelling functions within the story?
A) As a means of entertainment only.
B) As a way to pass down cultural values.
C) As a distraction from reality.
D) As a method for teaching history.
43. How do other characters view stories told by Anansi after he succeeds in capturing creatures
for Nyame?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
44. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
45. How do other animals react when they learn about how cleverly Anansi captured each
creature during their encounters with him?
A) With admiration.
B) With jealousy.
lxvii
C) With indifference.
D) With anger.
46. At what point does Nyame agree to give stories to Anansi after he captures all three
creatures?
A) After he captures all three creatures.
B) Before he starts his quest.
C) When he tricks another animal.
D) After he defeats a rival.
47. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
49. How does Anansi’s trickery affect his reputation among other animals?
A) They fear him.
B) They admire his cunning.
C) They ignore him.
D) They pity him.
lxviii
D) He loses his powers.
Post-Test
Questions About "The Myth of Anansi, the Trickster Spider"
Directions: Answer the following questions based on the story discussed last quarter.
1. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
3. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
4. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
5. Which animal does NOT play a role in capturing one of Nyame’s challenges?
lxix
A) The hornet.
B) The leopard.
C) The rabbit.
D) The snake.
7. Which phrase best describes how Anansi captures each creature he encounters?
A) Through brute force.
B) By outsmarting them.
C) By asking for their help.
D) Through teamwork.
8. What motivates Anansi throughout his quest for stories from Nyame?
A) Greed for wealth.
B) Desire for respect.
C) Need for adventure.
D) Curiosity about others.
9. How do other animals react when they learn about how cleverly Anansi captured each creature
during their encounters with him?
A) With admiration.
B) With jealousy.
C) With indifference.
D) With anger.
10. What tactic does Anansi use specifically to capture the hornet?
A) He tricks it into thinking there’s food nearby.
lxx
B) He traps it using a jar.
C) He scares it away with noise.
D) He uses another animal as bait.
12. How does Anansi’s trickery affect his reputation among other animals?
A) They fear him.
B) They admire his cunning.
C) They ignore him.
D) They pity him.
13. What happens after Anansi presents the captured creatures to Nyame?
A) Nyame rewards him generously.
B) Nyame punishes him for his deceit.
C) Nyame gives him stories as a reward.
D) Nyame ignores his efforts.
14. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
lxxi
C) The animals rebel against him.
D) He loses his powers.
16. How do other characters view stories told by Anansi after he succeeds in capturing creatures
for Nyame?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
17. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
18. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
19. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
20. Which animal does NOT play a role in capturing one of Nyame’s challenges?
A) The hornet.
B) The leopard.
C) The rabbit.
lxxii
D) The snake.
22. How does Anansi’s trickery affect his reputation among other animals?
A) They fear him.
B) They admire his cunning.
C) They ignore him.
D) They pity him.
23. What happens after Anansi presents the captured creatures to Nyame?
A) Nyame rewards him generously.
B) Nyame punishes him for his deceit.
C) Nyame gives him stories as a reward.
D) Nyame ignores his efforts.
24. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
lxxiii
26. How do other characters view stories told by Anansi after he succeeds in capturing creatures
for Nyame?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
27. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
28. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
29. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
30. Which animal does NOT play a role in capturing one of Nyame’s challenges?
A) The hornet.
B) The leopard.
C) The rabbit.
D) The snake.
lxxiv
31. What is the primary reason Nyame tests Anansi?
A) To prove his worthiness.
B) To punish his arrogance.
C) To entertain himself.
D) To protect the animals.
32. How does Anansi’s trickery affect his reputation among other animals?
A) They fear him.
B) They admire his cunning.
C) They ignore him.
D) They pity him.
33. What happens after Anansi presents the captured creatures to Nyame?
A) Nyame rewards him generously.
B) Nyame punishes him for his deceit.
C) Nyame gives him stories as a reward.
D) Nyame ignores his efforts.
34. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
lxxv
36. How do other characters view stories told by Anansi after he succeeds in capturing creatures
for Nyame?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
37. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
38. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
39. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
40. Which animal does NOT play a role in capturing one of Nyame’s challenges?
A) The hornet.
B) The leopard.
C) The rabbit.
D) The snake.
lxxvi
41. What is the primary reason Nyame tests Anansi?
A) To prove his worthiness.
B) To punish his arrogance.
C) To entertain himself.
D) To protect the animals.
42. How does Anansi’s trickery affect his reputation among other animals?
A) They fear him.
B) They admire his cunning.
C) They ignore him.
D) They pity him.
43. What happens after Anansi presents the captured creatures to Nyame?
A) Nyame rewards him generously.
B) Nyame punishes him for his deceit.
C) Nyame gives him stories as a reward.
D) Nyame ignores his efforts.
44. Which animal ultimately becomes part of an important lesson in trickery within the story?
A) The hornet.
B) The snake.
C) The leopard.
D) All three.
lxxvii
46. How do other characters view stories told by Anansi after he succeeds in capturing creatures
for Nyame?
A) As entertaining but untrustworthy.
B) As valuable lessons.
C) As irrelevant tales.
D) As boring stories.
47. What motivates each creature that gets captured by Anansi during their encounters with him?
A) Desire for power.
B) Curiosity about his intentions.
C) Fear of being tricked again.
D) Greed for wealth.
48. How does Nyame react when he sees that Anansi has captured all three creatures?
A) He rewards him with stories.
B) He expresses disappointment.
C) He laughs at his tricks.
D) He ignores him.
49. What happens at the end when Anansi returns home after completing his tasks?
A) He becomes king.
B) He shares stories with others.
C) He is punished.
D) He loses everything.
50. Which animal does NOT play a role in capturing one of Nyame’s challenges?
A) The hornet.
B) The leopard.
C) The rabbit.
D) The snake.
78
APPENDIX J
Documentation
79
Part II. Exposure to Digital Storytelling and Conducting a Post-Test for Grade 8 Students at
Metro-Dagupan Colleges Productivity High School.
80
CURRICULUM VITAE
PERSONAL DATA
Name: KARL JOHN S. NARVARTE
Age: 23
Sex: Male
Date of Birth: April 28, 2002
Place of Birth: Alacan, San Fabian, Pangasinan
Civil Status: Single
Languages: Filipino, English
Nationality: Filipino
Religion: Roman Catholic
EDUCATIONAL ATTAINMENT
Tertiary: Year Graduated
Bachelor of Secondary Education Major in English
Metro-Dagupan Colleges 2022-Present
Salay, Mangaldan, Pangasinan
Secondary:
General Academic Strand
San Fabian National High School 2018-2020
Nibaliw East, San Fabian, Pangasinan
Primary:
Bolasi Elementary School 2008-2014
Bolasi, San Fabian, Pangasinan
81
CURRICULUM VITAE
PERSONAL DATA
Name: JEMADEAL N. LINSAO
Age: 21
Sex: Female
Date of Birth: March 19, 2004
Place of Birth: Guilig, Mangaldan, Pangasinan
Civil Status: Single
Languages: Filipino, English
Nationality: Filipino
Religion: Roman Catholic
EDUCATIONAL ATTAINMENT
Tertiary: Year Graduated
Bachelor of Secondary Education Major in English
Metro-Dagupan Colleges 2022-Present
Salay, Mangaldan, Pangasinan
Secondary:
General Academic Strand
Mangaldan National High School 2020-2022
P. De Guzman Street, Mangaldan, Pangasinan
Primary:
Mangaldan Central School 2010-2016
Poblacion, Mangaldan, Pangasinan
82
CURRICULUM VITAE
PERSONAL DATA
Name: NATASHA P. MOVIDA
Age: 21
Sex: Female
Date of Birth: February 12, 2004
Place of Birth: Buenlag, Mangaldan, Pangasinan
Civil Status: Single
Languages: Filipino, English
Nationality: Filipino
Religion: Seventh day adventist
EDUCATIONAL ATTAINMENT
Tertiary: Year Graduated
Bachelor of Secondary Education Major in English
Metro-Dagupan Colleges 2022-Present
Salay, Mangaldan, Pangasinan
Secondary:
General Academic Strand
Mangaldan National High School 2020-2022
P. De Guzman Street, Mangaldan, Pangasinan
Primary:
Buenlag Elementary School 2010-2016
Buenlag, Mangaldan, Pangasinan
83
CURRICULUM VITAE
PERSONAL DATA
Name: JAMAICA I. IMBAT
Age: 22
Sex: Female
Date of Birth: October 29, 2002
Place of Birth: Bari, Mangdan Pangasinan
Civil Status: Single
Languages: Filipino, English
Nationality: Filipino
Religion: Roman Born Again
EDUCATIONAL ATTAINMENT
Tertiary: Year Graduated
Bachelor of Secondary Education Major in English
Metro-Dagupan Colleges 2020-Present
Salay, Mangaldan, Pangasinan
Secondary:
General Academic Strand
Mangaldan National High School 2018-2020
P. De Guzman Street, Mangaldan, Pangasinan
Primary:
Bari Elementary School 2008-2014
Bari Mangaldan, Pangasinan
84