FS5 Computer Lessonplan
FS5 Computer Lessonplan
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
Stage 1- Desired
esired Results
3.
4.
5.
6.
PM
2. To enable them to identify the different types of computers.
3. To make them understand how useful computer is in real life.
Learning Outcomes:
1.
2.
Students can define Computer
Students can tell the features of a computer.
Students can tell about different types of computers.
ers.
Students can tell the uses of computers at different place
places.
Students can tell how a computer is useful in real life.
2. Student
Students can tell which type of computer is more useful at the school level.
Students
uden will understand the uses of computers in different places.
P
Features of Computer:
¾ Fast: Computer works very fast.
¾ Accurate: Computers do not make any mistakes.
¾ Multi-Tasking: Computer can do many things – helps play games, watch movies, etc.
Types of Computers:
PM
Different types of computers are used in different places. They
hey are varied in size. Som
Some are big, others are small in size:
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3
1. Supercomputer:
¾ very big and powerful
¾ works very fast
¾ can store a huge amount of information
¾ used for weather forecasting and research purpose
2. Desktop Computer:
¾ small in size
¾ placed on a desk
¾ used in homes, schools, and offices
3. Laptop Computer:
¾ smaller in size
¾ lightweight
¾ portable
¾ can be placed on the lap
¾ works on batteries as well as the main power supply
4. Tablet PC (Tablet Computer):
P
¾ very small in size
¾ Equipped with a digital camera, microphone, and touchscreen een
¾ used by touching the screen with a finger
5. SmartPhone:
PM
¾ A mobile phone provides extra facilities with basic phone facilities
¾ has a built-in digital camera and a touchscreen
¾ size is smaller than a tablet PC
facilit
At the end of a session (in the last 5 minutes) studentss will understand about features
4
Write 'T' for True and 'F' for False statements.
x Computers can do only one type of work.
(Chapter 1 / Topic: Features of computer/ Exercise: True or False, Q1)
Fill in the blanks with the help of words given in the box.
P
____________________ works very fast and stores a huge amount of information.
(Chapter 1 / Topic: Types of Computers: Super Computers/ Exercise:
e: Fill in the blank
blanks, Q1)
x
What is a computer?
______________________________________________________
______________________________________________________
(Chapter 2 / Topic: Types of Computers/ Exercise: Answer the questions, Q2)
Session/Period 2 (Topic): Uses of a computer
Aim: To get knowledge about the application area of Computers.
5
Strategy: (in the first 5 minutes) Give a brief recap by asking students about the uses of computers that they have learned in the previous grade.
Now, the teacher will start the next topic:
A computer is a very useful machine and it is used in several places such as schools, homes, banks, hospitals, airports, and railway stations.
You can do many things with this wonderful machine – a computer.
Let us study the different uses of computers: (by showing different pictures teacher will explain the uses of computers)
Uses of Computer:
1. Computers in School: (Teacher can ask students for which purpose they use computers in school)
¾ Teaching
¾ Learning and studying in Lab
¾ Sending reports and circulars
P
¾ Keeping records
¾ Preparing question papers
¾ Preparing the results
The teacher can show some educational movies/videos on the computer.
2. Computers in Office:
¾ Keeping records
¾ Typing and printing documents
¾ Sending and receiving e-mails
3. Computers in Bank:
¾ Withdrawing money from an ATM
¾ Maintaining accounts
¾ Keeping records
4. Computers at Home:
¾ Playing games
PM
¾ Watching movies
¾ Maintaining monthly expenses
¾ Listening songs
¾ Doing homework
5. Computers at Railway Stations and Airports:
¾ Reservation and cancellation of tickets
¾ Keeping records of the arrival and departure of trains and flights
6. Computers in Hospital:
¾ Diagnosing diseases
6
¾ Preparing medical reports
¾ Keeping records
At the end of the session (in the last 5 minutes) students will understand the uses of a computer.
Expected Skills achieved by the learners: Cognitive Skills, Visual-Spatial Skills
Homework:
D) the correct answer.
Tick (D
P
x At railway station, computers help in booking _____________.
a. fees b. tickets c. recording
(Chapter 1 / Topic: Uses of Computer / Exercise: Tick the correct answer, Q
Q5)
x
PM
Write 'T' for True and 'F' for False statements.
In banks, computers are used for playing games.
s.
(Chapter 1 / Topic: Use of Computer / Exercise: Fill in the b
blanks,
la Q2)
x ____________________ works on batteries as well as the main power supply.
(Chapter 1 / Topic: Uses of Computer / Exercise: Fill in the blanks, Q3)
7
(Chapter 1 / Topic: Uses of Computer / Exercise: Fill in the blanks, Q1)
P
(Chapter 1 / Topic: Uses of Computer / Exercise: Answer the questions,
ons, Q
Q3)
PM
Integration is done with Art and Craft. Ask students to prepare
Classwork:
1. Read the chapter and solve the exercises.
memb
ane ttickets.
e a chart of uses of the
Reinforcement of Contents:
1. A computer is an electronic device that takes instructions from us and gives the result after processing them.
2. Supercomputers, desktop computers, laptop computers, tablet PC, and smartphones are different types of computers.
3. We can do many things using a computer.
4. Computers are used in schools, offices, banks, homes, hospitals, shops, airports, and railway stations.
8
Revision:
1. What is a computer?
2. Features of a computer.
3. Different types of Computers:
¾ Supercomputer
¾ Desktop Computer
¾ Laptop Computer
¾ Tablet PC
¾ Smartphone
4. Uses of Computers:
P
In school
In office
In bank
At home
At the railway station and airport
In hospital
9
3. Quiz
4. Group discussion
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity)
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction, and assessments conducted)
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learner’s needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching-learning methods
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
P
6. Holidays and events held in the school
PM
10
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
Stage 1- Desired
esired Results
Learning Outcomes:
1.
2.
3.
4.
5.
PM
2. To enable them to understand the uses of computer devices.
3. To make them understand a computer can store work for future use.
mouse, joystick,
orage d
S
Students
S
uden will learn about some basic output devices.
3. Students
Stude
tic etc.
monitors, printers, speakers, etc.
will learn about commonly used storage devices.
11
Methodology:
Session/Period 1(Topic): Input Devices, Output Devices, Storage Devices
Aim: To get knowledge about Input Devices, Output Devices, and Storage Devices.
Strategy: By showing some pictures on a projector (or actual computer), the teacher will give a brief recap of computer devices and memory which they
have learned in the previous class.
First, the teacher will give an introduction to computer devices by showing the computer itself or on a projector.
Computer devices are divided into three groups:
x Input Devices
x Output Devices
x Storage Devices
Now, the teacher will start the next topic:
P
(Teacher can explain this topic by showing some pictures or actual devices,
vices, if possible)
possibl
Input Device: The data and instructions we give to the computer are called inputs.
nputs. The devices
device that help to enter these data and instructions are called
input devices.
Basic input devices are:
¾ Keyboard:
Used to type words and numbers.
¾ Mouse: PM
Known as a pointing device used to select objects
¾ Joystick:
Used to play games.
¾ Microphone:
cts on the mo
monitor and to draw pictures.
12
P
Now, the teacher will start the next topic:
¾ Speakers:
Used to give output in the form of sound.
13
Now the teacher will start the next topic:
(Teacher can play a memory game with students to start this topic)
Storage Devices: We need our work for future use. Computers can store our work in different storage devices.
Common storage devices are:
¾ Hard Disk:
It is a main storage device. Stores a large amount of data and information very fast.
¾ CD-ROM:
CD-ROM stands for Compact Disc - Read Only Memory.
It is circular in shape.
It is used to store data.
¾ DVD:
DVD stands for Digital Video Disc.
It is circular in shape. It has a larger storage capacity.
¾ Pen Drive (Flash Drive):
P
It is Portable in size.
PM
14
At the end of a session (in the last 5 minutes) students will understand about:
¾ Introduction to computer devices
¾ Input devices
¾ Output devices
¾ Storage devices
Expected Skills achieved by the learners: Cognitive Skills, Spatial Skills
HOMEWORK:
D) the correct answer:
Tick (D
P
A ______________ is used to play games on a computer.
a. scanner b. printer c. joystick
(Chapter 2 / Topic: Input Devices / Exercise: Tick the correct answer, Q2)
x A ______________ is used to give output on a paper.
a. printer b. speaker c. scanner
x
PM
(Chapter 2 / Topic: Output Devices/ Exercise: Tick the correct
________________ is the main storage device in a compute
a. Hard disk b. DVD c. Pen drive
(Chapter 2 / Topic: Storage Devices / Exercise:
15
Fill in the blanks by unscrambling the letters.
x ______________________ is used to type words.
EBKARODY
(Chapter 2 / Topic: Input Devices / Exercise: Fill in the blanks, Q1)
P
x What are computer devices?
_____________________________________________________________
______
_____________________________________________________________
____________
___________
(Chapter 2 / Topic: Input-Output Devices / Exercise:
se: Answe
stions, Q1)
_____________________________________________________________
___________________
_____________________________________________________________
Answer the questions, Q2)
______________________________________________________________
__
______________________________________________________________
(Chapter 2 / Topic: Storage Devices/ Exercise: Answer the questions, Q3)
16
2. (Pls specify about project work/research work and details as per the activities)
¾ Ask students to make a Memory Book (Friends' names, birth dates, address, etc.)
¾ Ask students to make a pen drive or speakers from cardboard.
(To be further elaborated by the teacher)
Classwork:
1. Read the chapter and exercise.
2. Note down the full form of CD-ROM, DVD.
(The teacher may use the teaching aids and discussion to give repetition/practice of the contents delivered, as class work)
Reinforcement of Contents:
1. Keyboard, mouse, joystick, microphone, and scanner are input devices through
rough which we enter data and instructions into a computer.
2. Monitor, printer, and speakers are output devices through which we get the
e result or outp
output.
P
3. Hard disk, CD-ROM, DVD, and pen drive are storage devices in which ch we can save our work.
Revision:
1. Introduction to computer devices.
2. Input Devices:
z Keyboard
3. Output Devices:
z Monitor
4. Storage Devices:
z Hard Disk
z Mouse
z Printer
z CD PMz Joystick
z Speakers
z DVD
Note: - Respective teacher to further plan the session
learners to inquire further.
z Smartboard
z Pen Drive
n based on the understanding
z SScanner z Touch Screen
understandin reflected by the learners in the class. The teacher can also suggest the
17
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity)
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction, and assessments conducted)
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners’ needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching-learning methods
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
6. Holidays and events held in the school
P
PM
18
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
Stage 1- Desired
esired Results
2.
3.
4.
5.
PM
2. To enable them to draw different shapes and drawings.
3. To enable them to use various tools to draw and paint.
Learning Outcomes:
1. Students can tell how to draw different shapess and drawings.
Students can tell about the tools of Tux Paint.
Students can tell how to open a new drawing in Tux Paint.
Students can tell how to save drawings.
Students can tell what a Slide Show is.
2. Student
Students
uden will understand the use of slide shows.
P
Now, the teacher will demonstrate (on the projector) to students how they can
an make a colorful drawing using various tools of Tux Paint
(Students do have basic knowledge of tools as they have learned in a previous
us class)
class).
¾ Lines Tool:
It is used to draw straight lines. You can draw a hut, mountains,
tains, etc.
¾ Paint Tool:
¾ Fill Tool: PM
It is used to draw freehand drawings. You can create
20
x Fill Tool
x Stamp Tool
x Magic Tool
Expected Skills achieved by the learners: Cognitive Skills, Fine Motor Skills
HOMEWORK:
D) the correct answer:
Tick (D
P
(Chapter 3 / Topic: Fill Tool/ Exercise: Tick the correct answer, Q2)
x ______________ tool is used as a sticker.
a. Stamp b. Text c. Lines
x
Tux Paint is a paid drawing program.
21
Fill in the blanks.
x T__X P__I__T is a free drawing program used to draw different shapes and d
drawings.
s.
(Chapter 3 / Topic: Introduction to Tux Paint/ Exercise: Fill in the blanks,
ks, Q1)
P
x S__A__P tool is used to paste pre-drawn images.
(Chapter 3 / Topic: Stamp Tool/ Exercise: Fill in the blanks, Q2)
x S__U__D effect can be disabled and enabled by pressing Alt + S key from the keybo
keyboard.
x
Answer the following questions.
What is the use of the Stamp tool?
PM
(Chapter 3 / Topic: Stamp Tool: Sound Effect/ Exercise: Fill in
n the blanks, Q3)
_______________________________________________________________________
___________
_______________________________________________________________________
_____
(Chapter 3 / Topic: Stamp Tool/ Exercise: Answer the quest
questions: Q1)
22
Session/Period 2(Topic): Text Tool, Save Tool, Slide Show
Aim: To get knowledge about different tools of Tux Paint to draw and paint (continue), and use of Slide Show.
Strategy: Using the Tux Paint program, the teacher will give a brief recap of Tux Paint tools that they have learned in the previous session.
Now, the teacher will start the next topic. (Teacher should demonstrate on the projector. Learning a program practically makes it easier to understand for
students.)
The teacher can continue with the same drawing (project) which is done in the previous session to demonstrate other tools:
¾ Text Tool:
It is used to type text and numbers. You can add your name or give a heading to the drawing.
dr
¾ Save Tool:
Click the Save tool from the toolbar. Save your file. It will help you to create
te different files for
f the project.
P
Now, the teacher will start the next topic: (The teacher can explain the slide show by showing a pictorial storybook)
Slide Show:
Slide show helps to run all the scenes of a story or text one after another.
PM
Using a projector, the teacher will demonstrate to create a slide show.
x Text Tool
x Save Tool
x Slide Show
Expected Skills achieved by the learners: Cognitive Skills,
how. Using the
HOMEWORK:
D) the correct answer.
Tick (D
(Chapter 3 / Topic: Text Tool/ Exercise: Tick the correct answer, Q4)
23
Fill in the blanks.
x S__I__E__H__W helps to run all the scenes one after another.
(Chapter 3 / Topic: Slide Show/ Exercise: Fill in the blanks, Q4)
P
Integration is done with Art and Craft. Ask students to prepare a story byy drawing/pastin
drawing/pasting different pictures.
Ask students to make their own stamp from potato and prepare one drawing. wing.
1. (Pls specify about project work/research work and details s as per the activities )
Classwork:
1. Read the chapter and do the exercises.
PM
¾ Ask students to make a slide show on their favorite festivals
als
(The teacher may use the teaching aids and discussion to give repetition/practice
Reinforcement of Contents:
repe of the contents delivered, as class work)
24
Revision:
1. Introduction to Tux Paint
2. Create a drawing using Tux Paint tools
¾ Lines Tool
¾ Paint Tool
¾ Fill Tool
¾ Stamp Tool
¾ Magic Tool
¾ Text Tool
¾ Save Tool
3. Slide Show
Note: - Respective teacher to further plan the session based on the understanding reflected
lected by th
the learners in the class. The teacher can also suggest the
learners inquire further.
P
1. What is the use of Text tools?
2. What is the use of Save tool?
Assessment: (Pls add more if need be as per the plan)
1. Explanation of topic
2. Questions
3. Quiz
4. Group discussion
5. Flash Card PM
(To be further decided by the teacher to assess the learners
Specific Observations:
arners by oral test/interactive session/activity)
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners’ needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching-learning methods
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
6. Holidays and events held in the school
25
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
P
Stage 1- Desired
esired Results
3. St
uden will acquire knowledge of word processing.
2. Stud
Students will understand the word processing program and Word.
S
Students will acquire knowledge about changing the style, size, and
S
color of fonts.
26
Pre-Preparation Before taking the Session: 1. Stationery/TL Aids: Classroom objects like Pen, Pencil, Chalk,
Duster, Projector
1. Teacher will ask students - Have you seen a letter, postcard, or report 2. Printed Material/Books: Book 2 CodeAI
card? 3. Worksheets/Workbook: Worksheet
2. Teacher will ask students - Have you written a letter to anyone? 4. Multimedia / Video link: Main book multimedia
Methodology:
Session/Period 1(Topic): Introduction to Word Processing, Starting Word 2016, Word window
Aim: To get knowledge about word processing, Word 2016, and components of the Word 2016 Window.
Strategy: By showing the keyboard, the teacher will give a brief recap of the keyboard and
nd its keys
k which they have learned in the previous classes. We
can create our document on a computer using a keyboard (typing using a keyboard), and we can play music by pressing the keys of the Keyboard
(instrument) of piano.
Now, the teacher will start a new topic:
P
Introduction:
Word processing means using a computer to create, edit, save, and print documents.
uments. (Teacher ccan show the textbook and explain how a document is
created.)
PM
Word processing program is used to create a document. Using Word, we can create bea
Now, the teacher will demonstrate how to start Word 2016
By clicking on Blank Document, empty document titled
6 program o
on a projector.
ed Document1 appears
Now, the teacher will explain Word 2016 window on the projector:
beautiful and attractive documents.
rs on the screen.
27
Now, the teacher will demonstrate how to start Word 2016 program on the
projector:
Word 2016 Window
The teacher will explain the components one by one:
¾ Title bar:
It is the topmost line of the Window. It shows the name of the current
document.
¾ Quick Access Toolbar:
It displays Save, Undo, and Redo buttons for quick access.
¾ File Tab:
It displays a drop-down menu of file commands such as New, Open, and Save
Save.
P
¾ Tabs:
It also displays a drop-down menu of related commands – Insert Tab,, Design Tab, etc
etc.
¾ Ribbon:
It displays groups of related commands in tabs.
¾ Cursor:
¾
¾
¾
What is word processing?
Use of word processor Program.
How to start Word 2016.
PM
It is a small vertical flashing line on the screen.
Expected Skills achieved by the learners: Cognitive Skills, Fine Motor Skills
HOMEWORK:
D) the correct answer.
Tick (D
28
x _____________ program is used to type letters, words and sentences.
a. Word b. Paint c. Tux Paint
(Chapter 4 / Topic: Introduction/ Exercise: Tick the correct answer, Q1)
x _____________ bar displays the name of the current document.
a. Title b. Menu c. Status
(Chapter 4 / Topic: Components of Word 2016: Title bar / Exercise: Tick the correct answer, Q2)
P
(Chapter 4 / Topic: Components of Word 2016: Title bar / Exercise: Fill in the blanks, Q Q1)
x C__R__O__ is a small vertical flashing line on the screen.
(Chapter 4 / Topic: Components of Word 2016: Cursor/ Exercise: Fill in n the bla
blanks,, Q2)
x K__Y__O__ __ D is used to type letters, words, numbers, etc. c. on a computer.
(Chapter 4 / Topic: Introduction/ Exercise: Fill in the blanks,
s, Q3)
x
Answer the following questions.
What do you mean by Word?
PM
________________________________________________________________________
_____________ ____
________________________________________________________________________
_________
________________________________________________________________________
____
(Chapter 4 / Topic: Introduction / Exercise: Answer the questi
questions, Q1)
29
Strategy: First, the teacher will give a brief recap of Word window components by showing the screen which they have learned in the previous session.
Now, the teacher will start the next topic: (Teacher should demonstrate on the projector. Learn a program that practically makes it easier to understand for
students.)
Entering Text Using Keyboard:
As we write in notebooks, we can enter text into documents using a keyboard.
The teacher should demonstrate on the projector how one can type using a keyboard.
Selecting Text:
To make any changes in typed text, one needs to select it first. Selected text appears highlighte
highlighted on the screen.
The teacher will demonstrate how to select a word, a line, a paragraph, or a long
g sele
selection.
Formatting Text:
P
As you write some words with underlining or highlight them with different colors,
ors, the same
me way
wa you can format text in Word program.
Bold, Italic, and Underline Text:
ƚƌůнссŽůĚ
x Bold – to make text dark
x Italic – to make text slant
x Underline – to make the text underlined
Changing Font Style:
PM ƚƌůн/сс/ƚĂůŝĐ
ƚƌůнh ссhŶĚĞƌůŝŶĞ
30
Changing Font Color:
It will make your text more attractive and eye-catching.
P
Ctrl + S is the shortcut key for save.
At the end of a session (in the last 5 minutes) students will understand
stand about
¾
¾
¾
¾
¾
¾
¾
Working with Word 2016
Selecting Text
Bold, Italic, Underline Text
Changing Font Style
Changing Font Size
Changing Font Color
Saving a Document
PM
Expected Skills achieved by the learners: Cognitive Skills, Fine
ne Motor
M Skills
HOMEWORK:
D) the correct answer.
Tick (D
31
(Chapter 4 / Topic: Bold Text / Exercise: Tick the correct answer, Q3)
x Shortcut key for saving a document is ___________.
a. Ctrl+Z b. Ctrl+R c. Ctrl+S
(Chapter 4 / Topic: Bold Text / Exercise: Tick the correct answer, Q3)
P
x What happens if you click on the Bold and Italic options?
________________________________________________
________________________________________________
__
________________________________________________
_______
________________________________________________
____
wer the questions, Q
Q2)
32
2. (Pls specify about project work/research work and details as per the activities )
¾ Ask students to prepare a chart of shortcut keys with pictorial representation/keys of the same.
For e.g. Ctrl + B – Bold, Ctrl + I – Italics, etc.
Classwork:
1. Read the chapter and solve the exercises.
(The teacher may use the teaching aids and discussion to give repetition/practice of the contents delivered, as class work)
Reinforcement of Contents:
1. Word is a word processing program used for creating documents.
2. We can enter text in Word with the help of a keyboard.
3. The text must be selected before making any changes to it.
P
4. We can use Bold, Italic, or Underlined features to make text dark, slanted,
anted, or underlined.
nderlin
5. We can change the style size and color of the text in Word.
6. Work should be saved on the computer for future use.
Revision:
¾ What is word processing?
¾ Use of word processor program.
¾ How to start Word 2016?
¾ Components of Word 2016 window.
¾ Working with Word 2016
¾ Selecting Text
¾ Bold, Italic, Underline Text
¾ Changing Font Style
¾ Changing Font Size
PM
¾ Changing Font Color
¾ Saving a Document
Note: - Respective teacher to further plan the session based on the understanding reflected by the learners in the class. Teacher can also suggest the
learners inquire further.
33
Assessment Means:
1. Explanation of topic
2. Questions
3. Quiz
4. Group discussion
5. Memory Game
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity)
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction and assessments
e s conducted)
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners’ needs and interests
2. Number of learners and facilitators/teachers in a class
P
3. Creative teaching-learning methods
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
6. Holidays and events held in the school
PM
34
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
(To be filled by the teacher)
Stage
ag 1- Desired
ired Resu
Results
General Objective:
1.
2.
3. PM
To develop the interest of students in learning computers.
To enable them to identify various components of the
To make them understand to save drawings for future
Learning Outcomes:
1.
2.
Students can tell about Paint program.
Students can tell how to start the Paint program.
ers.
he Pa
Paint windo
uture use.
window.
Specific O
1. S
Stu
Objective:
Students will learn about various options and tools in Paint.
2. Students will learn to save drawings.
3. Students will get knowledge about saving drawings with different file
3
formats.
35
Pre-Preparation Before taking the Session: 1. Stationery/TL Aids: Classroom objects like Pen, Pencil, Chalk,
Duster, Projector
(Pls specify and add more points if need be as per the plan) 2. Printed Material/Books: Book 2 CodeAI
1. Teacher will ask students if they like to make drawings using a 3. Worksheets/Workbook: Worksheet
computer. 4. Multimedia / Video link: Main book multimedia
2. The teacher will ask students if they remember how to start the Paint
program?
Methodology:
Session/Period 1(Topic): Introduction, Starting Paint, Paint Window Components, Various Options like Select Option, Resize Option, Skew Option
Aim: To get knowledge about Paint, its components, and options like select, resize, and
nd skew
skew.
Strategy: By using a projector, the teacher will give a brief recap of the Paint program
ram which they have learned in the previous classes.
First, the teacher will give an introduction to the Paint program using a projector:
P
Introduction:
Paint is a drawing program. After drawing the objects, one can edit them by using
sing different features.
featur (Teacher can demonstrate one/two features)
Now, the teacher will demonstrate how to start the Paint program.
Now the teacher will start the next topic:
Paint Window:
PM
¾ Quick Access Toolbar:
It is placed in the top left corner having some most important buttons like Save, Undo, and Redo.
¾ File Menu:
It is the first button under Quick Access Toolbar which opens the main menu.
¾ Tab:
36
There are two tabs
1. Home Tab: All the main image editing tools.
2. View Tab: Options for Zoom in/out or Full-screen mode.
¾ Color Palette:
It is used to select Foreground and Background colors.
P
Resize Option:
Re-size means changing the size of an object/drawing. Resize option is used to change the size of the drawing by making it smaller or bigger.
Skew Option:
PM
This option is used to stretch an image from one end while
(Teacher will demonstrate options on the projector)
hile the other end remains
w understand about:
¾ Various Options:
Select Option
Resize Option
Skew Option
Expected Skills achieved by the learners: Fine Motor Skills, Cognitive skill
37
HOMEWORK:
D) the correct answer.
Tick (D
P
Write 'T' for True and 'F' for False statements.
x View tab contains the main image editing tools.
(Chapter 5 / Topic: Tabs / Exercise: True or False, Q1)
x
x
PM
Skew command is used to stretch an image.
(Chapter 5 / Topic: Various Options: Skew / Exercise: True or False, Q2)
We cannot move the selected image.
(Chapter 5 / Topic: Various Options: Select/ Exercise:
Fill in the blanks.
H___ M ___ and V ___ E ___ are the two tabs
rcise: True
s in Pa
Paint.
(Chapter 5 / Topic: Tabs / Exercise: Fill in the blanks,
nks, Q1)
Default foreground color of Paint is B___A___K and Defau
ue or False, Q4)
Q4
38
(Chapter 5 / Topic: Introduction to Paint Program / Exercise: Answer the questions, Q1)
Session/Period 2(Topic): Various options (continue) Rotate and Flip, Copy-Paste, Cut-Paste,
ut-Paste, Crop
C Image, Color Picker Tool and How to Save Drawing
Aim: To get knowledge about various options - Rotate and Flip, Copy-Paste, Cut-Paste,
-Paste, Crop, Color
C Picker, and how to save drawing for future use.
Strategy: By demonstrating on the projector teacher will give a brief recap of Paint components,
components Select, Resize, and Skew options.
P
Now, the teacher will continue with other options of the Paint program:
Rotate and Flip Option:
another place.
Cut and Paste:
PM
Rotate option changes the position of the picture to different angles. The flip feature creates
y and Paste option. One can copy an image from one place and paste it into
39
Saving:
To view or modify the drawing in the future, one needs to save the drawing.
Select File menu --> Save option. Give the filename in the Save As dialog box.
Saving Drawings in Different File Formats:
Paint can save drawings in multiple file formats such as JPEG, PNG, BMP, TIFF, etc.
Select the desired file format in the Save As dialog box.
At the end of a session (in the last 5 minutes) students will understand about:
¾ Various options:
Rotate and Flip
Copy and Paste
P
Cut and Paste
Crop Image
Select Color using Color Picker Tool
¾ Saving drawing
HOMEWORK:
Tick the correct answer.
x
a. Rotate b. Flip
PM
Expected Skills achieved by the learners: Fine Motor Skills, Cognitive
c. Copy
nitive Skill
x Use _____________ feature to see only the selected part of the image.
a. Crop b. Resize c. Skew
(Chapter 5 / Topic: Crop Image/ Exercise: Tick the correct answer, Q5)
Write 'T' for True and 'F' for False statements.
x Rotate feature creates a mirror image of the picture.
(Chapter 5 / Topic: Rotate Feature/ Exercise: True or False, Q3)
40
x Paint file can only be saved in PNG format.
(Chapter 5 / Topic: Saving Drawing in Different file formats/ Exercise: True or False, Q5)
Fill in the blanks.
x C___L___R P___C___E___ tool picks a color from a colored drawing.
(Chapter 5 / Topic: Color Picker Tool/ Exercise: Fill in the blanks, Q3)
P
x Write the different file formats for saving a drawing in Paint.
_________________________________________________________________________
_____________
_________________________________________________________________________
______________
1. Integration
PM
_________________________________________________________________________
____________________
(Chapter 5 / Topic: Saving Drawing in different file formats/
ormats/ Exercise
Exercise: Answer th
2. (Pls specify about project work/research work and details as per the activities)
¾ Ask students to make a chart of the use of various options available in the Paint program.
41
Class work:
1. Read the chapter and solve exercises.
2. Draw Paint program window and label it.
(The teacher may use the teaching aids and discussion to give repetition/practice of the contents delivered as class work)
Reinforcement of Contents:
1. Paint program is used to draw shapes, figures, and cartoons.
2. Skew option is used to stretch an image only from one end.
3. Rotate command is used to change the position of the image to different angles.
4. Flip command is used to create a mirror image of the picture.
5. Crop feature lets us see only the selected part of the image.
6. Color Picker tool is used to pick a color from an open image or colored drawing.
awing
P
Revision:
1. Introduction to the Paint program
2. Components of Paint window:
¾ Quick Access Toolbar
¾ File menu
¾ Tabs: Home and View tab
¾ Color Palette
3. Various options available in Paint:
¾ Select
¾ Resize
¾ Skew
¾ Copy and Paste
PM
¾ Cut and Paste
¾ Rotate and Flip
¾ Crop Image
4. Save drawing
5. Saving drawing in different file formats like JPEG, PNG, BMP, TIFF.
Note: - Respective teacher to further plan the session based on the understanding reflected by the learners in the class. Teacher can also suggest the
learners to inquire further.
42
Homework/ Assignment /Activity back Home:
1. What is the difference between Copy-Paste and Cut-Paste?
2. What is the use of Rotate and Flip tools?
Assessment Means:
1. Explanation of topic
2. Questions
3. Quiz
4. Group discussion
5. Identification from given figure
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity
on/act )
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction and assessments conducted)
co
P
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching learning methods
43
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
Stage 1- Desired
esired Results
Learning Outcomes:
1.
2.
3.
4.
PM
3. To enable them to solve the instructions more efficiently.
4. To enable them to understand the workflow of the communication
g patte
patterns.
fter decomposition.
de
Student
uden will understand decomposition.
3. Stud
Students will learn to code-decode using secret codes.
S
P
Pattern:
Patterns are regular arrangements of lines, shapes and colors.
Growing Pattern:
Repeating Pattern:
PM
When something is added to a pattern every time, it is called growing
rowing pattern.
Pattern that repeats itself over and over again according to a ccertain rule is called repeating pattern. It does not add anything new.
By understanding patterns, students become more efficient and quicker in solving instructions.
45
Now, the teacher will start the next topic:
Decomposition:
Decomposition means breaking down a task/problem into smaller parts, to make it easier to understand.
A teacher can give an example of daily life like brushing teeth, taking bath, drawing a hut/sun, etc.
Code-Decode:
A teacher can explain this topic with a color code game.
When we represent information using symbols/pictures/codes, it is called coding.
When we convert the information back to its original form, it is called decoding.
g.
Make students understand how the information is secured.
P
At the end of a session (in the last 5 minutes) students will understand about:
ut:
¾ What is Pattern?
¾ Growing Pattern
¾ Repeating Pattern
¾ Composition
¾ Coding
¾ Decoding PM
Expected Skills achieved by the learners: Computational
HOMEWORK:
tation Thinking,
nking Logicall Reasoning
R
46
Fill in the boxes.
x R___P___A___ ___I___G pattern does not add anything to itself.
(Chapter 6 / Topic: Pattern / Exercise: Fill in the boxes, Q1)
x D__C___M___O___I___I___N makes things easier to understand.
(Chapter 6 / Topic: Decomposition/ Exercise: Fill in the boxes, Q2)
x When we represent information using symbols for pictures, it is called C___D___N___.
(Chapter 6 / Topic: Coding/ Exercise: Fill in the boxes, Q3)
P
2. (Pls specify about project work/research work and details as per the he activities)
¾ Ask students to prepare their own code for alphabets/names with some
ome symbols like smiley, shapes, sun, etc.
¾ Ask students to break down the task “draw a sun” and write its steps.
(To be further elaborated by the teacher)
Classwork:
1. Read the chapter and solve the exercises.
1.
2.
PM
(The teacher may use the teaching aids and discussion
Reinforcement of Contents:
on to give repetition/practice
nd col
colors.
Growing patterns and repeating patterns are two types off patterns.
pat
3. Decomposition is breaking down a problem into smaller parts.
4. Coding is the representation of information using symbols or pictures.
5. Decoding is converting the information back to its original form.
Revision:
1. What is Pattern?
2. Growing Pattern
47
3. Repeating Pattern
4. Composition
5. Coding
6. Decoding
Note: - Respective teacher to further plan the session based on the understanding reflected by the learners in the class. Teacher can also suggest the
learners to inquire further.
P
4. Group discussion
5. Pattern making
(To be further decided by the teacher to assess the learners by oral test/interactive session/activ )
active session/activity
Specific Observations :
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
lea
asse conducted)
48
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
CLASS - 2 SECTION ________ NO. OF STUDENTS ________students
(To be filled by the teacher) (To be filled by the teacher)
P
Stage 1- Desired
esired Results
PM
To enable them to identify various components of the SaratchJr
To enable them to change the sprite character and background
stage.
4. To enable them to create a program on ScratchJr.
Learning Outcomes:
1.
2.
3.
4.
Students can tell about an ScratchJr.
Students can define coding.
Students can tell how to download ScratchJr.
hJr screen.
round of the
49
Pre-Preparation Before taking the Session: 1. Stationery/TL Aids: Classroom objects like Pen, Pencil, Chalk,
Duster, Projector
(Pls specify and add more points if need be as per the plan) 2. Printed Material/Books: Book 2 CodeAI
1. Teacher will ask students – Do you like watching animation/cartoons? 3. Worksheets/Workbook: worksheet
2. Teacher will ask students – Have you seen a flip book? 4. Multimedia / Video link: main book multimedia
Methodology:
Session/Period 1(Topic): Introduction to ScratchJr, Working on ScratchJr, Downloading ScratchJr, Starting ScratchJr, ScratchJr screen.
Aim: To get the basic knowledge about downloading, starting ScratchJr and ScratchJr screen.
Strategy: By showing a code-decode worksheet, the teacher will give a brief recap of coding
oding wh
which they have learnt in the previous session.
The teacher will ask students if they would like to create their program/script.
Now, the teacher will give an Introduction to ScratchJr.
P
ScratchJr is a fun-based programming language for kids.
The teacher will now explain coding which they have already learned in previous
ous sessio
sessions.
Coding:
Working on ScratchJr: PM
Coding, sometimes called computer programming, is how we communicate with co
code is like creating a set of instructions. By learning to write
e backg
computers. Code tells a computer what actions to take, and writing
y can tell computers
compu what to do or how to behave in a much faster way.
Like students play a Lego game and board game, in a similar wayy tthey can work on ScratchJr by snapping the blocks together to make characters move,
background, and add voice effects and sounds.
Now, the teacher will demonstrate how to download ScratchJr.
ScratchJr is a free app that runs on tablet (Android and iOS). One can download it from the store or directly from the website.
Now, the teacher will start the next topic:
Starting ScratchJr:
The teacher should demonstrate on projector so students will be clearer.
50
Now, the teacher will explain ScratchJr Screen by demonstrating on projector:
1. Sprite:
The main character that performs all the actions.
P
2. Stage:
A place for your program/script/animation.
3. Sprite list:
Shows available sprites, you can add more sprites to the project.
j
4. Background:
To change background.
5. Flag: PM
Click on the green flag to start main program.
6. Pages:
To add new pages in the project.
7. Script/Program:
Step-by-step instructions are given to the sprite in the form of a stack of blocks.
8. Script Area:
A place to make programs by assembling blocks.
9. Blocks Palette:
Shows all the available blocks.
51
10. Block Category:
Lists the six categories of color-coded blocks:
x Triggering
x Motion
x Looks
x Sounds
x Control
x End
At the end of a session (in the last 5 minutes), students will understand about:
¾ ScratchJr
¾ How to download ScratchJr
¾ How to start ScratchJr
P
¾ Components of ScratchJr screen
HOMEWORK:
x
D) the correct answer.
Tick (D
b. Google Play
PM
We can download the ScratchJr app for an iOS
a. BlueStacks
S from _______________.
c. App S
Store
(Chapter 7 / Topic: Downloading ScratchJr/ Exercise:
P
________________________________________________________
__
________________________________________________________
________________________________________________________
_______
x
PM
(Chapter 7 / Topic: Introduction ScratchJr/ Exercise: Answer
nswer the questions., Q1)
Session/Period 2(Topic): Moving the Sprite, Changing Background, Adding Another Character or Sprite, Creating a Program
Aim: To get the basic knowledge of ScratchJr, and make students able to create their own program.
Strategy: By demonstrating on the projector, the teacher will give a brief recap on how to download ScratchJr, and use ScratchJr and ScratchJr screen
which they have learned in the previous sessions.
53
Now, the teacher will start the next topic:
Moving Sprite:
Use the motion blocks to make the Sprite move. (Teacher will demonstrate on the projector)
Changing Background:
By default, the stage has white background. To make the stage more interesting and lively, change the background.
The background shows available options for the same. Click on the desired background and then click on the check mark.
Adding Another Character or Sprite:
Tic, is the main character. Sometimes we like to add different characters to the project. Click on the + sign. It shows available characters. Select a
new character and click on the check mark.
The new character always appears in the middle of the stage.
P
Creating a Program:
As we play a board game and follow step-by-step instructions, this is called
d a script or progra
program in ScratchJr.
PM
Drag more blocks to the Script Area and snap them together to
¾ Creating a program
HOMEWORK:
D) the correct answer.
Tick (D
54
x To make the sprite move, use the __________ blocks.
a. motion b.looks c. control
(Chapter 7 / Topic: Moving Sprite/ Exercise: Tick the correct answer, Q4)
Write 'T' for True and 'F' for False statements.
x When the script runs, each block is highlighted.
(Chapter 7 / Topic: Creating a Program/ Exercise: True or False, Q4)
P
How do we make a sequence of actions?
________________________________________________________ _
________________________________________________________
________________________________________________________
________
PM
(Chapter 7 / Topic: Creating a Program/ Exercise: Answer
Class work:
1. Read the chapter and solve exercises.
55
( Teacher may use the teaching aids and discussion to give repetition/practice of the contents delivered, as class work)
Reinforcement of Contents:
1. ScratchJr is a fun-based programming language for kids.
2. We can work on ScratchJr by snapping the blocks together to make characters move, jump or dance.
3. Sprite is a character that performs all the actions.
4. Sprite is a collective instruction given to a sprite in the form of a stack of blocks.
5. We can change the background of the stage to make it more interesting and livelier.
6. We can add more characters to the projects.
Revision:
1. ScratchJr
P
2. How to download ScratchJr?
3. How to start ScratchJr?
4. Components of ScratchJr screen:
x Sprite
x Stage
x Sprite list
x Background
x Flag
x Pages
x Script/Program
x Script Area
x Blocks Palette
x Block Category
PM
5. Moving sprite
6. Changing background
7. Adding another character or sprite
8. Creating a program
Note: - Respective teacher to further plan the session based on the understanding reflected by the learners in the class. Teacher can also suggest the
learners to inquire further.
56
Homework/ Assignment /Activity back Home:
1. What is a program/script?
Assessment Means:
1. Explanation of topic
2. Questions
3. Quiz
4. Group discussion
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity)
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction and assessments conducted)
co
P
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching learning methods
57
PROJECTED LESSON PLAN
DATE
(Date/Period of execution)
P
NAME OF THE TEACHER(S)
(To be filled by the teacher)
Stage 1-
1 Desired
red Result
Results
General Objective:
PM
1. To develop the interest of students in learning computer.
2. To enable them to differentiate between AI machine
3. To enable them to work with Petalica Paint.
Learning Outcomes:
1.
2.
uter.
ne and normal machine.
58
Pre-Preparation Before taking the Session: 1. Stationery/TL Aids: Classroom objects like Pen, Pencil, Chalk,
Duster, Projector, Internet connection
(Pls specify and add more points if need be as per the plan) 2. Printed Material/Books: Book 2 CodeAI
1. Teacher will ask students – Have you seen or heard about the movie 3. Worksheets/Workbook: Worksheet
4. Multimedia / Video link: Main book multimedia
Terminator?
2. Teacher will ask students – Do you know about Alexa or Siri?
Methodology:
Session/Period 1(Topic): Concept of AI, AI in Today's World, AI Machine and Normal Machine , AI Around Us
Aim: To get the knowledge of AI, difference between AI and normal machine, AI applications around us.
Strategy: By showing some examples of AI, teacher will give a brief recap of AI which
h they have already introduced in previous classes.
AI is when you make a computer like a little brain. You help it to learn by giving it a lot of words
word and pictures and numbers.
P
Now, the teacher will start explaining the concept of Artificial Intelligence:
Artificial intelligence or AI:
It is the ability of a machine to copy human intelligence.
er AI-b
deci it's a sound decision based on data collected from experiences.
AI-based movie. In reality, we have not received this level of AI (which is shown in the movie
59
Now, the teacher will explain:
Artificial Intelligence around us:
AI makes life easier.
AI in Digital Assistants:
You might have seen Apple's Siri and Amazon's Alexa, these two are the most famous AI personal assistants. They help users to make a call or search for
information on web by understanding voice commands.
AI in YouTube Video Recommendations:
By showing some learning videos on YouTube, Teacher can demonstrate how YouTube
be suggest
suggests similar kinds of videos. It is with the help of AI.
AI in Games:
Playing games is a favorite activity for children. The majority of video games such as racing, sho
shooting, etc. are powered by AI.
P
At the end of a session (in the last 5 minutes) students will understand about
ut :
¾ Concept of AI
¾ AI machine and normal machine
¾
¾
¾
¾
¾
x
AI in today's world
AI around us
AI in digital assistants
AI in YouTube video recommendations
AI in games PM
Expected Skills achieved by the learners: Logical
HOMEWORK:
Logica Thinking,
hinkin Decision Making
P
The skill or ability to deal with changing situations is called I___T___L___I___E___C___.
L___I___E___C__
(Chapter 8 / Topic: Concept of Intelligence / Exercise: Fill in the boxes,
es, Q1)
x A normal electronic machine is fed with I___S___R___C___I___N___..
(Chapter 8 / Topic: AI Machine / Exercise: Fill in the boxes, Q2)
x Smart music system with AI plays music through human voice oice C___M___A___ ___S. ___
x
Answer the following questions.
PM
(Chapter 8 / Topic: AI around us / Exercise: Fill in the boxes,
YouTube suggests similar kind of V___D___O___.
(Chapter 8 / Topic: AI in YouTube Video Recommendations
endations / Exercise:
Exercise Fillll in the
_________________________________________________________________________________
____
_________________________________________________________________________________
____
th boxes, Q4)
_________________________________________________________________________________
(Chapter 8 / Topic: Concept of AI/ Exercise: Answer the questions., Q1)
61
_________________________________________________________________________________
(Chapter 8 / Topic: AI around us/ Exercise: Answer the questions, Q2)
Session/Period 2(Topic): AI Lab: Petalica Paint (Practical)
Aim: To get the basic knowledge of Petalica Paint, starting Petalica Paint.
Strategy: By discussing/demonstrating teacher will give a brief recap of AI, AI around us which they have learnt in previous session.
Now, the teacher will start a new topic:
AI Lab:
Students will enjoy coloring based on AI technology.
Petalica Paint (Internet connection required):
P
It is a free online AI-based coloring program.
Starting Petalica Paint:
The teacher will demonstrate how to start Petalica Paint on projector.
or.
The ways to work in Petalica Paint:
1. Upload any line drawing to Petalica Paint:
At the end of a session (in the last 5 minutes) students willl understand
¾ Petalica Paint
unde
aut
about :
62
HOMEWORK:
D) the correct answer.
Tick (D
x In Rock, Paper and Scissors game, ___________ beats Rock by covering it.
a. Scissors b. Wood c. Paper
(Chapter 8 / Topic: Rock, Paper and scissors/ Exercise: Tick the correct answer, Q4)
P
________________________________________________________
_
________________________________________________________
_
rawing and raw sketches on the screen with the help of AI.
nd det
¾ Ask students to prepare a list of AI machines around
details as per the activities)
d them.
them
Class work:
1. Read the chapter and solve exercises.
(The teacher may use the teaching aids and discussion to give repetition/practice of the contents delivered, as class work)
63
Reinforcement of Contents:
1. Intelligence is the ability to deal with changing situations.
2. The goal of AI is to make computers take intelligent decisions.
3. Siri and Alexa are the most famous AI personal assistants.
4. AI video games create close to reality gaming environment.
5. Petalica Paint is free online AI-based coloring program.
Revision:
1. Concept of AI
2. AI machine and normal machine
3. AI in today's world
4. AI around us:
AI in digital assistants
P
AI in YouTube video recommendations
AI in games
5. Petalica Paint
6.
7.
8.
Two ways to work in Petalica Paint
PM
Three coloring styles: Canna, Satsuki, Tanpopo
How more attractive, colorful drawing is made by adding color hints?
Assessment Means:
1. Questions
2. Quiz
3. Group discussion
4. Topic explanation
64
(To be further decided by the teacher to assess the learners by oral test/interactive session/activity)
Specific Observations:
(To be filled by the teacher for learners/class based on reflection, interaction and assessments conducted)
Note for Teachers to Modify the Lesson Plan Prototype Based on:
1. Learners needs and interests
2. Number of learners and facilitators/teachers in a class
3. Creative teaching learning methods
4. List of vocabulary for reading and writing for practice for learners
5. Assessment schedule of the school
ϲ͘ Holidays and events held in the school
P
PM
65