To Nauts
To Nauts
Synopsis:
The year is 2784. Drug resistant pathogens have reached a point where they’ve mutated to become
powerful enough that the only way to kill them is by shrinking down and entering the hosts body.
Luckily such technology exists in this era. Doctors and nurses undergo combat training in addition to
their medical studies.
In this era, robots and cyborgs are now a thing leading to programming becoming a part of medicine
in those cases requiring an engineer/programmer to also accompany the doctors.
The player forms a team that can be changed at any time as long as they are not currently in a
mission. The player would design that team based on the requirements of the mission.
Team members are both unlocked automatically as the game progresses and certain patients that
have been treated may also be recruited to join the team.
Team members have pros and cons such as robots being immune to certain things like acid that
could be lethal for organic life as well as being able to interface with the technological elements in
cyborgs. But have limited mobility/versatility as they can only do what they have been constructed to
do vs humans who would be more vulnerable yet much more versatile since they can use basically
any tools, weaponry or armor etc.
Expansion packs can be released at a later date that allow the player to treat patients in outer space
as well as in newly discovered, mole people societies, undersea people etc.