Grand Theft Auto V - Wikipedia
Grand Theft Auto V - Wikipedia
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by
Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand
Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas,
based on Southern California, the single-player story follows three protagonists—retired bank robber
Michael De Santa (Ned Luke), street gangster Franklin Clinton (Shawn Fonteno), and drug dealer and
gunrunner Trevor Philips (Steven Ogg), and their attempts to commit heists while under pressure
from a corrupt government agency and powerful criminals. Players freely roam San Andreas's open
world countryside and fictional city of Los Santos, based on Los Angeles.
The game world is navigated on foot and by vehicle, from either a third-person or first-person
perspective. Players control the protagonists throughout single-player and switch among them, both
during and outside missions. The story is centred on the heist sequences, and many missions
involve shooting and driving gameplay. A "wanted" system governs the aggression of law
enforcement response to players who commit crimes. In Grand Theft Auto Online, the game's online
multiplayer mode, up to 30 players engage in a variety of different cooperative and competitive
game modes.
Shared between many of Rockstar's studios worldwide, the game's development began around the
time of Grand Theft Auto IV 's release. The developers drew influence from many of their previous
projects (such as Red Dead Redemption and Max Payne 3 ) and designed the game around three lead
protagonists to innovate on the core structure of its predecessors. Much of the development work
constituted the open world's creation, and several team members conducted field research around
California to capture footage for the design team. The game's soundtrack features an original score
composed by a team of producers who collaborated over several years. Grand Theft Auto V was
released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the
PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for the PlayStation 5 and
Xbox Series X/S.
Extensively marketed and widely anticipated, the game broke industry sales records and became
the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion
in its first three days. It received critical acclaim, with praise directed at its multiple-protagonist
design, open world, presentation and gameplay. However, its depiction of violence and women
caused controversies. Several gaming publications awarded the game year-end accolades including
Game of the Year awards. In retrospect, it is considered one of seventh and eighth generation
console gaming's most significant titles and among the best video games ever made. It is the
second-best-selling video game of all time with
Grand Theft Auto V
210 million copies shipped, and one of the most
financially successful entertainment products of all time,
with over $8.5 billion in worldwide revenue. Its
successor, Grand Theft Auto VI, is scheduled to be
released in May 2026.
Gameplay
the officers' line of sight that displays on the mini-map Genre(s) Action-adventure
[16][h]
for a period of time.
Mode(s) Single-player,
In the single-player mode, players control three multiplayer
Each character has a set of eight skills that represent their ability in specific areas such as shooting
and driving. Though skills improve through play, each character has a skill with expertise by default
(e.g. Trevor's flying skill).[23] The eighth "special" skill determines proficiency in an ability that is
unique to each respective character. Michael enters bullet time in combat, Franklin slows down time
while driving, and Trevor deals twice as much damage to enemies while taking half as much in
combat.[24] A meter on each character's HUD depletes when an ability is being used and regenerates
when players perform skilful actions (for example, drifting in vehicles as Franklin or performing
headshots as Michael).[25]
While free-roaming the game world, players may engage in context-specific activities such as scuba
diving and BASE jumping, and visit businesses such as cinemas and strip clubs. Each character has
a smartphone for contacting friends, starting activities and accessing an in-game Internet.[26] The
Internet lets players trade in stocks via a stock market.[27] Players may purchase properties such as
garages and businesses, upgrade the weapons and vehicles in each character's arsenal, and
customise their appearance by purchasing outfits, haircuts and tattoos.[28]
Plot
In 2004,[i] criminals Michael Townley, Trevor Philips, and Brad Snider partake in a failed robbery in
Ludendorff, North Yankton, resulting in Michael being presumed dead. Nine years later, Michael lives
with his family in the city of Los Santos under the alias Michael De Santa, having made a secret
agreement with a Federal Investigation Bureau (FIB)[j] agent, Dave Norton, to stay hidden. Across
town, gangbanger Franklin Clinton works for a corrupt car salesman and meets Michael while
attempting to fraudulently repossess his son's car. The two later become friends. When Michael
finds his wife sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which
Michael wrecks in anger. The owner of the mansion, drug lord Martin Madrazo, demands
compensation for the damage, so Michael returns to a life of crime to obtain the money, enlisting
Franklin as an accomplice. With the help of Michael's old friend Lester Crest, a disabled hacker, they
rob a jewellery store to pay off the debt. Meanwhile, Trevor, who lives in squalor in rural Blaine
County, hears of the heist and recognises Michael's work; Trevor had believed the FIB killed Michael
in the Ludendorff heist. Trevor finds Michael and reunites with him, forcing the latter to reluctantly
accept the former back into his life.
As time goes on, the protagonists' lives spiral out of control. Michael's criminal behaviour prompts
his family to leave him. When he later becomes a movie producer, he comes into conflict with Devin
Weston, a billionaire venture capitalist and corporate raider, who attempts to shut down Michael's
studio. Michael thwarts his efforts and inadvertently kills his lawyer, to which Devin vows revenge.
Meanwhile, Franklin has to rescue his friend Lamar Davis from rival gangbanger Harold "Stretch"
Joseph, who attempts to kill him multiple times. Concurrently, Trevor tries to consolidate his control
over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club,
Latino street gangs, rival meth dealers, the private military company Merryweather, and triad kingpin
Wei Cheng.
Having broken his agreement with Dave by committing robberies again, Michael is coerced by Dave
and his superior, Steve Haines, to perform a series of operations alongside Franklin and Trevor to
undermine the International Affairs Agency (IAA).[k] Under Steve's direction and with Lester's help,
they attack an armored car carrying funds for the IAA and steal an experimental nerve agent from
an IAA lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to break into
the FIB building and erase evidence against him from the servers. Michael takes the opportunity to
wipe the data on his activities, destroying Steve's leverage over him.
After reconciling with his family, Michael starts planning his final heist with Trevor, Franklin, and
Lester: raiding the Union Depository's gold bullion reserve. However, Trevor discovers that Brad was
not imprisoned as he was led to believe, but killed during the Ludendorff heist and buried in the
grave marked for Michael. Deducing the heist was a setup and that he was supposed to be killed in
Brad's place, Trevor feels betrayed and leaves Michael for dead during a shootout with Cheng's
henchmen. Although Franklin rescues Michael, Trevor's anger towards the latter causes friction
within the group and threatens to undermine their plans. Meanwhile, Steve attempts to arrest
Michael, but they, alongside Dave, become caught in a Mexican standoff between the FIB, the IAA,
and Merryweather. Steve escapes while Michael and Dave are saved by Trevor, who believes only he
has the right to kill Michael.
The Union Depository heist is successful, but Franklin is afterwards approached by Steve and Dave,
who contend that Trevor is a liability, and Devin, still seeking vengeance on Michael. Franklin has
three options: kill Trevor, kill Michael, or attempt to save both in a suicide mission. Should Franklin
choose to kill either Michael or Trevor, his relationship with the other ceases, and he returns to his
old life.[31][32] Otherwise, the trio, aided by Lamar and Lester, withstand an onslaught from the FIB
and Merryweather before going on to kill Cheng, Stretch, Steve, and Devin. Michael and Trevor
reconcile, and the three protagonists cease working together but remain friends.[33]
Development
Fonteno, Luke, and Ogg (pictured in 2024) portray the game's three protagonists,
Franklin Clinton, Michael De Santa, and Trevor Philips, respectively.[34]
Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV 's
release.[35] The development team totalled more than 1,000 people, including Rockstar North's core
team and staff from parent company Rockstar Games' studios around the world.[36] The proprietary
Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance
rendering capabilities.[37] The Euphoria and Bullet software handle additional animation and
rendering tasks.[38] Having become familiar with the PlayStation 3 and Xbox 360 hardware over
time, Rockstar found they were able to push the consoles' graphical capabilities further than in
previous games.[39] Analyst estimations place the game's combined development and marketing
budget at more than £170 million (US$265 million), which would make it the most expensive game
ever made at that time.[40][l]
The open world was modelled on Southern California and Los Angeles,[42] and its design and in-
game render constituted much of the game's early work.[43] Key members of the game world
production team took field research trips throughout the region and documented their research with
photo and video footage.[39] Google Maps projections of Los Angeles were used by the team to help
design Los Santos's road networks.[44][45] To reflect and reproduce Los Angeles's demographic
spread, the developers studied census data and watched documentaries about the city.[37] The team
considered creating the open world the most technically demanding aspect of the game's
production.[46]
A fundamental design goal from the outset was to innovate on the series' core structure by giving
players control of three lead protagonists instead of one.[43] The idea was first raised during Grand
Theft Auto: San Andreas ' development, but contemporaneous hardware restrictions made it
infeasible.[35] Having developed two Grand Theft Auto IV episodic expansion packs featuring new
protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously
controlled protagonists.[12] The team viewed it as a spiritual successor to many of their previous
games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3 ), and designed it to
improve upon their gameplay mechanics.[19][47] They sought to improve the action gameplay by
refining the shooting mechanics and cover system[48] and reworked the driving mechanics to
correct Grand Theft Auto IV 's awkward vehicle controls.[49]
After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were selected to portray
Michael, Franklin and Trevor, respectively.[34] Their performances were mostly recorded using
motion capture technology,[50] but dialogue for scenes with characters seated in vehicles was
recorded in studios instead.[51] The game's original score was composed by a team of producers
who collaborated over several years.[52] Licensed music provided by an in-game radio is also
used.[53] The team licensed more than 241 tracks shared between fifteen radio stations, with an
additional two stations providing talk radio.[m] Some of the tracks were written specifically for the
game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM radio
station he hosts.[55]
Release
Rockstar Games announced the game on 25 October 2011.[56] They released its debut trailer one
week later,[57] with an official press release acknowledging its setting.[58] Journalists noted the
widespread industry anticipation ignited by the announcement, which they owed to the series'
cultural significance.[59][60][61] The game missed its original projected Q2 2013 release date, pushed
back to 17 September to allow for further polishing.[62] To spur pre-order game sales, Rockstar
collaborated with several retail outlets to make a special edition with extra in-game features.[63]
They ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon
Program", that offered users the chance to feature in the game as members of the cult.[64]
A re-release of the game was announced for PlayStation 4, Windows (PC), and Xbox One at E3 2014.
This enhanced version features an increased draw distance, finer texture details, denser traffic,
upgraded weather effects, and new wildlife and vegetation.[65] It includes a new on-foot first-person
view option, which required the development team to overhaul the animation system to
accommodate first-person gameplay.[4] The PlayStation 4 and Xbox One versions were released on
18 November 2014.[66] The PC version, initially scheduled for simultaneous release with the console
versions,[65] was delayed until 14 April 2015.[67] According to Rockstar, it required extra development
time for "polish".[68] The PC version is capable of 60 frames per second gameplay at 4K resolution,
and the Rockstar Editor lets players capture and edit gameplay videos.[69]
Plans to develop single-player downloadable content (DLC) were later scrapped as the team
focused resources on Grand Theft Auto Online and Red Dead Redemption 2.[70] After Grand Theft Auto
V 's source code reportedly leaked online on 24 December 2023, possibly originating from members
of Lapsus$,[71] dataminers found at least eight sets of single-player DLC were in development but
cancelled, including a Liberty City expansion.[72]
A new version, commonly referred to as "Expanded & Enhanced", was announced in June 2020.[73]
Released on 15 March 2022 for PlayStation 5 and Xbox Series X/S,[74] it features technical
enhancements and performance updates.[73] A trailer released for the new version in September
2021 was met with negativity, becoming one of the most-disliked videos on PlayStation's YouTube
channel;[75] journalists noted that fans were frustrated by Rockstar's continued focus on the game
instead of other projects such as a new Grand Theft Auto game, as well as an lack of apparent new
features demonstrated in the trailer.[76][77][78][79] The PC version received the enhancements in a free
update on 4 March 2025.[80]
Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto
Online was conceived as a separate experience to be played in a continually evolving world.[81] Up to
30 players[n] freely roam across the game world and enter lobbies to complete jobs (story-driven
competitive and cooperative modes).[82] The Content Creator toolset lets players create their own
parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[83] Players may
band together in organised player teams called crews to complete jobs together. Rockstar Games
Social Club extends crews formed in Max Payne 3 's multiplayer mode to those of Grand Theft Auto
Online. Players may create their own crews and join up to five total. Crews win multiplayer matches
to earn experience points and climb online leaderboards.[84]
Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's
release.[85] Many players reported connection difficulties and game freezes during load
screens.[86][87] Rockstar released a technical patch on 5 October in an effort to resolve the issues,[88]
but problems persisted the second week as some players reported their character progress as
having disappeared.[89] Another technical patch was released on 10 October combating the
issues,[90] and Rockstar offered a GTA$500,000 (in-game currency) stimulus to the accounts of all
players connected to Online since launch as recompense.[91] Because of the widespread technical
issues present at launch, many reviewers bemoaned their Grand Theft Auto Online experience but
generally recognised its open-ended exploration and dynamic content as strengths.[92][93][94][95][96]
Post-release content is continually added to Grand Theft Auto Online through free title updates.
Some updates add new game modes and features,[97][98] and others feature themed gameplay
content, such as the Independence Day Special update that added patriotic-themed content on 1
July 2014.[99] The widely anticipated[100][101] Online Heists update launched on 10 March 2015 and
suffered some initial technical difficulties due to the increased user load.[102] Shortly after the
game's PC release, some players reported being banned from Grand Theft Auto Online for using field
of view and cosmetic mods in single-player.[103] Rockstar stated in their official blog that nobody
had been banned from Online for using single-player mods, but that recent updates to the PC
version had the "unintentional effect" of making such mods unplayable. They stated that mods are
unauthorised and may cause unforeseen technical problems and instabilities.[104]
Reception
Initial release
Reception
Grand Theft Auto V received "universal
Aggregate score
acclaim" from critics, according to review
aggregator Metacritic, based on 50 reviews Aggregator Score
CNET felt that the game encouraged players to engage with all three characters.[127] Edge found that
switching players helped avoid long travel times to mission start points.[118] Because of the
switching mechanic, Game Informer noted that players are kept "in the thick of the action" during
shootouts.[109] Eurogamer wrote that switching added a tactical element to shootouts as characters
set up in strategic outposts would cause fewer "shooting gallery" situations than previous
instalments.[108] IGN felt the switching feature gave players more choice in their approach and made
missions less predictable.[113]
Giant Bomb considered the heist missions a welcome deviation from series typical mission
structure.[119] Eurogamer likened them to "blockbuster set-pieces",[108] and GameSpot cited the 1995
film Heat as a stylistic influence on their design.[111] Joystiq felt creativity and methodical
approaches were encouraged.[114] Polygon likened rapid character switching during heist missions
to "film editing, with the player serving as editor, switching rapidly to the most interesting
perspective for any moment".[120] Computer and Video Games felt that overall mission design was
more diverse than and lacked the escort errands of its predecessors.[121]
Edge praised the game's graphical fidelity and absence of load screens.[118] Play complimented the
draw distances and weather and lighting systems.[115] In Eurogamer 's view, the lighting system was
the game's most significant advancement.[108] Official Xbox Magazine (OXM ) thought that the game
was "probably the Xbox 360's greatest technical achievement", and was surprised that the open
world could render on the console.[123] Reviewers lauded the open-world design and its streamlining
of Los Angeles's geography into a well-designed city space.[16][108] GameTrailers considered the Los
Angeles emulation authentic and the open world "full of voice and personality".[128] IGN and
PlayStation Official Magazine (OPM ) made favourable comparisons between Los Santos and Grand
Theft Auto IV 's Liberty City.[113][122] OXM felt Los Santos surpassed the "grey and gritty" Liberty
City.[123] Reviewers praised the world's satire of contemporary American culture[16][108][113][114][121]—
OPM opined that "the scathing social commentary is, of course, present and correct".[122]
Destructoid called the sound design "impeccable" and praised the actors' performances, original
soundtrack and licensed music use.[16] IGN and Giant Bomb commended the music selection and
felt that the original score enhanced dramatic tension during missions.[113][119] GameSpot wrote that
the score "lends missions more cinematic flavour".[111] Edge said that the licensed music enhanced
the city's "already remarkable sense of space" and that the original score improved the atmosphere
of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt
about the power of game music in the past decade".[129]
Many reviewers found the land-based vehicles more responsive and easier to control than in
previous games.[111][115][122][123][124] Game Informer explained that "cars have a proper sense of
weight, while retaining the agility necessary for navigating through traffic at high speeds".[109] In
addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than
they had been in previous games,[109][111][113] but Destructoid felt that in spite of the improvements,
auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and
unwieldy".[16] Some reviewers felt the game solved a persistent problem by adding mid-mission
checkpoints.[108][113][125]
The story and characters—particularly Trevor—polarised reviewers. Some found the narrative inferior
to previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption 's plot
strengths.[108][109][114][123] Others thought the protagonists' contrasting personalities tightened the
narrative's pacing.[16][113][118][120] GamesRadar thought the game negated the story inconsistencies
and muddled morality of previous series entries.[112] Trevor was considered a particularly "horrible,
terrifying, psychotic human being—and a terrific character" by GameSpot.[111] Eurogamer found
Trevor "shallow and unconvincing", and that his eccentricities hurt the narrative and overshadowed
Michael and Franklin's character development.[108] Joystiq faulted the protagonists' perceived lack
of likability, as the conflict between Michael and Trevor grew into a "seemingly endless cycle".[114]
The Escapist had difficulty connecting with the characters' emotions since they acted out of greed
with no sense of morality and thus gave players little reason to support them.[116]
Re-release
Re-release reception
Grand Theft Auto V 's re-release, similarly,
Aggregate scores
received critical acclaim. It is the highest-
rated PlayStation 4 and Xbox One game on Aggregator Score
GameSpot thought the improved graphics and spatial anti-aliasing made the open world "even more
spectacular". They said that in first-person "everything looks bigger and more imposing".[136] IGN
favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered
the game well and maintained mostly consistent frame rates.[138] They praised the increased frame
rate and graphics options offered in the PC version.[146] VideoGamer.com called the console
version's frame rate so consistent it was "scarcely believable",[141] although GameSpot cited
occasional frame rate dips.[136] They opined that the PC version let players "witness the full extent of
Rockstar's admirable handiwork", but noted that it "retains evidence of its last-gen roots ... with
simple geometry".[136] VideoGamer.com praised the Rockstar Editor's accessibility on PC but
criticised some of its limitations and camera angle restrictions.[142] IGN appreciated the PC version's
customisable controls,[146] and GameSpot felt that constant switching between the mouse and
keyboard and a gamepad was necessary for "the best experience".[136] PC Gamer called the game
"the most beautiful, expansive and generous" of the series.[140]
On the game's multiplayer, IGN reported low player counts in matches, long wait times in lobbies,
server disconnection and occasional crashes. "Because of that," they wrote, "I can't strongly
recommend ... the multiplayer experience alone".[138] VideoGamer.com found online character
progression streamlined by comparison with the original version. According to them, the "grind of
just doing PvP until co-op Jobs arrive with regularity"[141] was lost, and newcomers would likely find
multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection,
especially during load screens.[141] GameSpot thought the online mode was fun but "still suffers
from a lack of direction" for its open-ended and frenetic gameplay.[136] Game Informer reported
"minimal lag or issues in the expanded firefights and races".[137]
The PlayStation 5 and Xbox Series releases received tepid responses from critics, who questioned
the value proposition of a new version of the ageing title. While the improved visual fidelity and
quicker loading times were singled out for praise, reviewers generally found the core gameplay,
storytelling and character models dated.[147][148][149][150] Hardcore Gamer thought the lack of new
content made the upgrade difficult to recommend to PlayStation 4 and Xbox One players.[147]
GamingBolt was apathetic towards the visual enhancements but praised the increased accessibility
for Online newcomers.[148] Jeuxvideo.com thought the release offered the supreme console
experience and highlighted the improved graphics and load times.[149] Push Square faulted the
antiquated humour but thought the visual and technical enhancements gave the "sunny sandbox a
new lease of life".[150]
Awards
Grand Theft Auto V received multiple nominations and awards from gaming publications. Before
release, it won Most Anticipated Game at the 2012 Spike Video Game Awards.[59] The game was
review aggregators Metacritic and GameRankings's highest-rated for the year 2013.[151][152] The
game appeared on several year-end lists of 2013's best games, receiving Game of the Year wins
from independent journalist Tom Chick,[153] CNET,[154] Edge,[155] the 31st Golden Joystick
Awards,[156] the 5th Annual Inside Gaming Awards,[157] the Spike VGX 2013 Awards,[158] Slant
Magazine[159] and Time.[160] It was named the Best Xbox Game by Canada.com,[161] GameSpot,[162]
and IGN,[163] and the Best Multiplatform Game by Destructoid.[164] Rockstar Games and Rockstar
North won Best Studio and Best Developer from Edge,[165] and the BAFTA Academy Fellowship
Award at the 10th British Academy Video Games Awards.[166]
Various in-game elements were recognised with awards. Trevor was named Best Character for the
Official Xbox Magazine 's Game of the Year Awards 2013,[167] while Lamar Davis won the Best New
Character award from Giant Bomb.[168] The music received awards from Spike VGX,[158] Hardcore
Gamer[169] and The Daily Telegraph.[170] Grand Theft Auto Online won Best Multiplayer from
GameTrailers[171] and BAFTA,[166] and Best Xbox 360 Multiplayer from IGN.[172] Online was also
nominated for Biggest Disappointment by Game Revolution[173] and Hardcore Gamer.[174] Grand Theft
Auto V won Best Technical Achievement in the Telegraph Video Game Awards,[170] and Best
Technology at the 14th Annual Game Developers Choice Awards.[175] The graphical and artistic
design received awards from IGN,[176] The Daily Telegraph[170] and BAFTA,[166] and a nomination at
the Game Developers Choice Awards.[175] The Academy of Interactive Arts & Sciences awarded the
game with Outstanding Achievement in Gameplay Engineering, signifying "the highest level of
achievement for engineering artificial intelligence and related elements which contribute to a
challenging game".[177]
The game received numerous other awards. It was awarded the title of Most Immersive Game at the
Inside Gaming Awards.[157] The general public voted for the game to win the User Choice Award at
the PlayStation Awards 2013[178] and the Community Choice award from Destructoid.[179] The game
received the Platinum Award at the PlayStation Awards[178] and was named the Best British Game
from BAFTA.[166] At IGN 's Best of 2013 Awards, it earned multiple wins, including Best Xbox 360
Graphics,[176] Best Xbox 360 Sound,[180] and Best Action Game on Xbox 360,[163] PlayStation 3[181]
and overall.[182]
Recipient(s) and
Date Award Category Result Ref.
nominee(s)
Outstanding Achievement in
Nominated
Game Direction
Grand Theft Auto V
Outstanding Achievement in
Won
Gameplay Engineering
Outstanding Achievement in
Nominated [185]
6 February 2014 D.I.C.E. Awards Visual Engineering
Outstanding Achievement in
Nominated
Sound Design
Outstanding Innovation in
Nominated
Gaming
Outstanding Character
Trevor Philips Nominated
Performance
Recipient(s) and
Date Award Category Result Ref.
nominee(s)
Story Nominated
5 December [186]
The Game Awards Best Remaster Won
2014
The mission "By the Book", which requires players to use torture equipment in a hostage
interrogation, unsettled reviewers. They noted its political commentary on the use of torture by the
United States government but found the sequence to be in poor taste.[113][120] GameSpot felt that
placing the torture scene in context with an analogous monologue by Trevor created a hypocrisy in
the mission's function as a commentary device.[111] Eurogamer felt the close-up camera and quick
time events accentuated the sequence's impact beyond the violence depicted in previous Grand
Theft Auto games, and considered the sequence lacking enough context to justify its violence.[197]
The mission received criticism from politicians and anti-torture charity groups.[198] Independent
journalist Tom Chick defended the torture sequence, and wrote that unlike Call of Duty: Modern
Warfare 2 's "No Russian" mission or the 2012 film Zero Dark Thirty, the underlying political
commentary on torture in "By the Book" necessitated the violent content.[30] The torture gameplay
was cut from the Japanese release.[199][200]
Several reviewers found the game's portrayal of women misogynistic;[120][201] VG247 wrote the
female characters were "either there to be rescued, shouted at, fucked, to be seen fucking, put up
with, killed, heard prattling away like dullards on their mobile phones or shopping".[202] Edge noted
the game treated its all-male lead characters in a similar vein through their stereotyped tendencies
towards violence.[124] After GameSpot 's Carolyn Petit claimed the game was misogynistic, her
review was met with backlash as users responded with 20,000 largely negative comments on the
webpage and a Change.org petition for her firing.[203] Many journalists defended her right to an
opinion and lamented the gaming community's defensiveness towards criticism.[204][205]
Australian department stores Target and Kmart pulled the game from their stores in December 2014
after a Change.org petition against depictions of violence towards women in the game amassed
over 40,000 signatures.[206][207] Take-Two Interactive chief operating officer Strauss Zelnick publicly
expressed the company's disappointment that the game had been pulled from the retailers, and
affirmed that he "stand[s] behind our products, the people who create them, and the consumers who
play them".[206] IGN called the Change.org petition "misinformed", stating that its complaints about
incentives for committing sexual violence in the game are untrue. Sexual violence in games is
forbidden by the Australian Classification Board, meaning the game would have been refused
classification.[208] Kotaku said that the depiction of women is inherently problematic, and that Target
were within their rights to refuse to stock the game and were obligated to respond to the petition's
wide support.[209]
Petit (writing for Kotaku ) and online anti-harassment activist Ben Colliver criticised the game's
depiction of transgender characters as sex workers with primarily muscular bodies, describing it as
harmful transphobic stereotypes;[210][211] Colliver wrote that the representation "does not reflect the
complex, nuanced structures that often regulate transgender people's lives".[210] The April 2022 re-
release on PlayStation 5 and Xbox Series X/S removed the content from all portions of the game
except Director Mode, meaning their models are accessible but without dialogue options. Some
journalists recognised the removal may have been prompted by an open letter written by LGBTQ+
advocacy group Out Making Games, who requested the removal after reading Petit's article. The
group praised Rockstar's decision to remove the content.[212][213][214]
In October 2013, rapper Daz Dillinger issued a cease and desist letter to Rockstar Games and Take
Two Interactive for allegedly using two of his songs without authorisation.[215][o] In February 2014,
television personality Karen Gravano of the reality television programme Mob Wives filed suit
against Rockstar Games in allegation that a character in the game is based on her likeness and
story and was depicted without her consent.[216][p] Rockstar filed to dismiss Gravano's lawsuit in
April, and stated that the allegations are foreclosed by the First Amendment.[217] In July, actress
Lindsay Lohan filed a lawsuit, claiming elements in the game, including the Lacey Jonas character,
were influenced by her image, voice and clothing line without permission.[218] Rockstar responded in
court papers that sought a dismissal of the case, saying that the case was frivolous and filed for
publicity purposes.[219] In 2016, both lawsuits were dismissed.[220]
Sales
Within 24 hours of its release, Grand Theft Auto V generated more than US$815 million in worldwide
revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive.[221][q] The
numbers nearly doubled analysts' expectations for the title.[223][224] Three days after its release, the
game had surpassed one billion dollars in sales, making it the fastest-selling entertainment product
in history.[225][r] Six weeks after its release, Rockstar had shipped nearly 29 million copies of the
game to retailers, exceeding the lifetime figures of Grand Theft Auto IV.[227] On 7 October 2013, the
game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the
previous record set by The Last of Us, though numerical sales figures were not disclosed.[228][229] It
broke seven Guinness World Records on 8 October: best-selling video game in 24 hours, best-selling
action-adventure video game in 24 hours, highest-grossing video game in 24 hours, fastest
entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest
revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-
adventure video game.[2]
A digital version was released on 18 October for the Xbox 360,[230] which went on to become the
highest-grossing day-one and week-one release on Xbox Live.[231] By May 2014, the game had
generated nearly US$1.98 billion in revenue.[232] As of August 2014, the game had sold-in over
34 million units to retailers for the PlayStation 3 and Xbox 360.[233] By December 2014, the game
had shipped 45 million copies, including 10 million copies of the re-released version.[234] By April
2018, MarketWatch reported the game had generated about $6 billion and was the most profitable
entertainment product of all time;[235][236] it had nearly sold around 100 million copies by July
2018,[237] and by July 2021, it had shipped over 150 million copies.[238] More copies were sold in
2020 than any other year since the game's launch in 2013.[239] By late 2023, Barron's reported the
game's lifetime revenue figures had increased to $8.5 billion, consistently generating over
$500 million annually with about 22 million monthly active players;[240] by December 2024, the game
had shipped 210 million copies worldwide across all platforms.[241]
In the United Kingdom, the game became the all-time fastest-selling game, selling more than
2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million
copies over the same period. It broke the day one record by selling 1.57 million copies and
generating £65 million.[242] In two weeks, the game sold more than 2.6 million copies and generated
£90 million, which accounted for 52% of games sold in September 2013.[243] After three weeks on
sale, it beat Grand Theft Auto IV 's lifetime sales in the United Kingdom.[244] In its fourth week, it
became the fastest-selling title to break the three million barrier in the UK, thus overtaking Black Ops
II 's lifetime sales.[245] In November 2014, the game became the best-selling game of all time in the
UK, overtaking Black Ops.[246] The game was similarly successful in North America: it was the best
selling game in September, representing over 50% of software sales[247] and boosting overall
software sales by 52% compared to September 2012.[248]
Legacy
Critics agreed that Grand Theft Auto V was among seventh-generation console gaming's best[27] and
a great closing title before the eighth generation's emergence.[249][250] Polygon observed that the
game would "bridge between games' present and the future", and declared it "the closure of this
generation, and the benchmark for the next".[120] VideoGamer.com considered it "the ultimate
swansong for this console cycle" that would "cast a long shadow over the next".[251] Three days after
its release, the game ranked second on IGN ''s "Top 25 Xbox 360 Games" list. They considered that
the open world's scale and detail succeeded the majority of other Xbox 360 games. They called the
game "a triumph both for gamers and for the medium itself, and it deserves its runaway
success".[252] In November 2013, Hardcore Gamer placed the game third on their "Top 100 Games of
the Generation" list. They cited its improved shooting and driving mechanics over its predecessors,
and considered the multiple protagonist design "a welcome change of pace" that could become an
eighth-generation gaming benchmark.[253] In December, The Daily Telegraph listed the game among
their "50 best games of the console generation". They called it a "cultural behemoth" that "will be
Rockstar's lasting legacy".[254]
In January 2014, Computer and Video Games ranked the game fourth on their "Games of the
Generation" list. They said that for the first time, Rockstar created an "utterly beautiful" open world.
They found that the game did away with Grand Theft Auto IV 's repetitive mission design and focused
instead on fun gameplay.[255] In May, IGN ranked it eighth on their "Top 100 Games of a Generation"
list and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of
console gaming".[256] The next month, it placed third on IGN 's "Games of a Generation: Your Top
100" list as voted by the site's readers.[257] In August, Game Informer ranked it third on their "Top 10
Action Games Of The Generation" list. They compared the game's quality to that of its predecessor
but thought that its ensemble character set-up, varied missions and multiplayer superseded Grand
Theft Auto IV 's placement on the list. They wrote of the story's absurd drama and the open world's
vastness, and did not "regret a single second" spent playing the game.[258] In November, Edge
named it the fifth-best game of its generation and commented that "no other game studio is even
daring to attempt an open world game in its tradition because there is simply no possibility of
measuring up to [its] standards."[259] In 2015, the publication rated it the second-greatest video
game of all time.[260] The game ranked high on several best game lists determined by the public; it
featured eighth on Empire 's "100 Greatest Video Games Of All Time" list, and fifth on Good Game 's
"Top 100 Games" list, as voted by the magazine and programme's respective audiences.[261][262] It
was the most tweeted game of 2015, despite being released over a year earlier.[263]
Development of Grand Theft Auto VI was confirmed by Rockstar in February 2022;[264] the game was
formally revealed in December 2023[265] and is currently scheduled to be released in May 2026.[266]
Use in research
The game was used in a study by Intel Labs where they presented an approach for enhancing its
graphics using neural networks.[267][268]
Notes
a. Additional work by Rockstar San Diego, Rockstar Leeds, Rockstar Toronto, Rockstar New
England and Rockstar London[1]
b. The first-person view is not available in the PlayStation 3 and Xbox 360 versions of the game.[4]
c. Art director Aaron Garbut estimated that it is large enough to fit the game worlds of Red Dead
Redemption, Grand Theft Auto: San Andreas and Grand Theft Auto IV inside of it.[7]
d. Accessed via a pop-up "weapon wheel" that features eight slots corresponding to different
weapon types[10]
f. Health is fully replenished by using first aid kits or consuming food and drink.[11]
g. Players arrested or killed by officers during missions may restart from the last checkpoint.[15]
h. Players may take alternative evasive measures like respraying their vehicle at chop shops,
which instantly erases the wanted level.[17]
i. The game's prologue is set nine years before the main storyline, which takes place in 2013.[29]
j. In Grand Theft Auto V, the FIB is a fictionalised parody of the Federal Bureau of Investigation
(FBI).[30]
k. In Grand Theft Auto V, the IAA is a fictionalised parody of the Central Intelligence Agency
(CIA).[30]
l. Media analyst Arvind Bhatia estimated that the development budget exceeded
US$137 million.[41] The Scotsman reporter Marty McLaughlin estimated that the combined
budget of the development and marketing efforts exceeded £170 million (US$265 million).[40]
m. The PlayStation 4, Windows, and Xbox One versions add another 162 tracks to the in-game
radio.[54]
n. The PlayStation 3 and Xbox 360 versions of Grand Theft Auto Online allowed up to 16
concurrent players,[82] while all other versions allow up to 30 concurrent players.[66]
o. The songs are "C-Walk" by Kurupt and "Nothin' But the Cavi Hit" by Mack 10 and Tha Dogg
Pound, which were both produced by Dillinger and included in the West Coast Classics
station.[215]
p. Gravano is the daughter of former Gambino crime family underboss Salvatore "Sammy the
Bull" Gravano and she featured in the first three seasons of Mob Wives, which follows women
whose husbands or fathers have been arrested and imprisoned for Mafia-related crimes.[216]
q. The game's first-day sales record beat the previous record of US$500 million set by Call of
Duty: Black Ops II.[222]
r. The game's US$1 billion revenue broke the previous record set by Call of Duty: Black Ops II,
which took 15 days to surpass US$1 billion in sales.[226]
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External links