MCPM 2023-7-0 Interplay Access User Guide
MCPM 2023-7-0 Interplay Access User Guide
User's Guide
Version 2023.7
Interplay® | Access User's Guide
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Interplay® | Access User's Guide
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Footage
Interplay | Access User’s Guide v2023.7 • Created 3/27/2024 • This document is distributed by Avid in online (electronic) form only, and is not available for
purchase in printed form.
3
Contents
Contents
Interplay® | Access User's Guide 1
Contents 4
Using This Guide 11
Symbols and Conventions 11
Connecting to a Database 18
Keyboard Shortcuts 21
Context Menus 21
4
Contents
Resizing Panes 32
Renaming an Asset 52
5
Contents
Viewing Restrictions 91
6
Contents
7
Contents
Checking Out a Newer Local File After Undo Check Out 147
Updating the Database with Assets That Are Not Checked Out 153
Sharing a Final Cut Pro Project Between Final Cut Pro Systems 159
8
Contents
Comparing the Current Database File and the Local File 202
9
Contents
10
Using This Guide
This guide is intended for all MediaCentral Production Management end users who need to work with
master clips, sequences, and other assets in an Avid workgroup. Some tasks described in this guide can be
performed only by users with administrative privileges.
Interplay Access is supported on both the Microsoft® Windows® and the macOS®platforms. When
necessary, the guide describes platform-specific differences.
n The documentation describes the features and hardware of all models. Therefore, your system might
not contain certain features and hardware that are covered in the documentation.
n Limited number of client applications per user per machine: A user can run only one Interplay Access
session and one Interplay Administrator session on one machine. This software does not support
terminal / server sessions.
w A warning describes an action that could cause you physical harm. Follow the
guidelines in this document or on the unit itself when handling electrical equipment.
c A caution means that a specific action you take could cause harm to your computer
or cause you to lose data.
This symbol indicates menu commands (and subcommands) in the order you select
> them. For example, File > Import means to open the File menu and then select the
Import command.
t This symbol indicates a single-step procedure. Multiple arrows in a list indicate that
you perform one of the actions listed.
(Windows), (Windows This text indicates that the information applies only to the specified operating
only), (macOS), or system, either Windows or macOS.
(macOS only)
Bold font Bold font is primarily used in task instructions to identify user interface items and
keyboard sequences.
Italic font Italic font is used to emphasize certain words and to indicate variables. Variables are
often enclosed in angled brackets: < >.
Courier Bold font Courier Bold font identifies text that you type.
Ctrl+key or mouse Press and hold the first key while you press the last key or perform the mouse action.
action For example, Command+Option+C or Ctrl+drag.
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Using This Guide
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially
important to check each step of your workflow.
2. Check the latest information that might have become available after the documentation was
published. You should always check online for the most up-to-date release notes or ReadMe because
the online version is updated whenever new information becomes available. To view these online
versions, select ReadMe from the Help menu, or visit the Knowledge Base at www.avid.com/search.
3. Check the documentation that came with your Avid application or your hardware for maintenance or
hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/search. Online services are available 24 hours per
day, 7 days per week. Search this online resource to find answers, to view error messages, to access
troubleshooting tips, to download updates, and to read or join online message-board discussions.
12
Using This Guide
For information on courses / schedules, training centers, certifications, courseware, and books, please visit
https://www.avid.com/learn-and-support and follow the Training links, or call Avid Sales at 800-949-AVID
(800-949-2843).
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1 Getting Started with Interplay Access
Interplay Access is designed to run on any standard Windows or macOS computer connected to the
MediaCentral Production Management system through either a local-area network (LAN) or a wide-area
network (WAN). WAN access requires a 1 megabit/second or higher connection through VPN security.
Interplay Access does not require a connection to Avid Shared Storage, a specific video card, or a
connection to Avid-certified network infrastructure.
Producers and production staff can use Interplay Access to browse, view, and organize assets, such as
master clips and sequences, graphic files, and other project-related files such as scripts or spreadsheets.
For graphics files, sequences, and other files, Interplay Access provides a powerful version control system,
and all data can be archived into libraries for storage or later use.
Interplay Access provides search tools that let you to easily find shots, clips, sequences, or other elements
defined for the project without knowing file names, and to quickly see the dependencies and relatives
involved. You can also use MediaCentral Production Management to manage sequences and other Avid
assets whose media is no longer online. You can then search for these assets, view information about them
such as the source tape name, obtain the source footage, and recapture it. Interplay Access also provides
an internal Messenger service that allows users to communicate in near-realtime with other Access users,
and send messages that embed links to MediaCentral Production Management assets for easy reference.
For more information about MediaCentral Production Management (Interplay) concepts and components,
see MediaCentral | Production Management Best Practices Guide and the MediaCentral | Production
Management Engine and Archive Engine Administration Guide.
Assets are files that are stored as entries in an MediaCentral Production Management database. Assets
include both the source files (for example, graphics files or Avid media files) and the information about the
source files, known as metadata. The source files are usually stored on an Avid shared storage system,
while the metadata is stored as a record in the database.
When you use Interplay Access or another Production Management application to work with assets, you are
usually working with links to the original asset. You can have multiple links to the same asset, for example,
by having the same link in two different folders. Multiple links affect the deletion process. For more
information, see "Deletion, Multiple Links, and Reservations" on page 179.
When you work with MediaCentral Production Management, it’s important to understand the differences
between Avid assets and file assets. Avid assets are assets that are created by Avid applications through
capture, ingest, import, or transfer. Avid assets include:
l Master clips
l Subclips
l Sequences
l Effects
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1 Getting Started with Interplay Access
l Motion effects
l Rendered effects
l Group clips
File assets are any assets that are not created by an Avid application. Any file you can create on your
workstation, through applications such as Adobe Photoshop® or Microsoft Word, can be added to the
MediaCentral Production Management database and managed by MediaCentral Production Management
as a file asset.
Using Folders
Folders provide structure to an MediaCentral Production Management database, and managing folders is
an important function of Interplay Access. Folders can hold file assets, Avid assets, or both. The
MediaCentral Production Management database includes a default set of top-level folders, but you can
create new folders that match the requirements of your facility’s organization and workflow. The same
folders are visible by other MediaCentral Production Management client applications, such as the
Production Management Window and Interplay Assist. For more information, see "Adding and Organizing
Assets" on page 33.
You can use Interplay Access to perform simple text-based or extended searches that can also search
across remote workgroups. You typically base a search for assets on their associated attributes. For
example, you can search for all assets that have the word “promo” in their names, all assets from a
particular source tape, or all assets from a particular tape that have the word “promo” in their names.
After you have found assets that meet your search or browsing criteria, Interplay Access offers multiple
views of your results, with metadata columns that resemble those in Avid bins, and provides detailed
information about their attributes, including media relatives. For more information, see "Browsing the
Database" on page 62.
Supported Platforms
Interplay Access is supported on both Windows and macOS. For more specific information about supported
platforms, see the MediaCentral Production Management ReadMe.
On the macOS platform, Interplay Access supports all operations relating to file assets and most operations
relating to Avid assets, except the following:
l Resyncing the MediaCentral Production Management database with Avid shared-storage
workspaces
Operations that involve Avid editing applications on a macOS system (for example, checking in and
checking out) are supported in the MediaCentral Production Management environment for this release.
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1 Getting Started with Interplay Access
Specific notes regarding platform support are listed in "Interplay Access Menus" on page 213 and
throughout this document.
2. Select the server you want to work with by doing one of the following:
t Accept the server that is displayed (the last server connected).
t Click the arrow for the Server list and select the server name from the list.
The first part of the list shows recent servers, the second part of the list shows servers that were
added manually (not on a local area network), and the third part shows servers available on
your local area network
t Click the arrow for the Server list and select Add Server. Type a new server name or IP address.
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1 Getting Started with Interplay Access
If the server you select does not currently have an active database, a message that states this
information is displayed in the Database text box. An administrator might need to activate an
existing database or create a new one.
3. Select the database that you want to work with.
Databases available on the selected server are displayed in the Database list. In most cases there will
be only one database: AvidWG for an online database or AvidAM for an archive database.
After you log in, the database you select becomes the primary database.
4. Type your username and password, as supplied by the administrator.
The Interplay Access window opens, with the primary database displayed in the Folders pane.
You can change the working folder after you set it. You can also change the path for an individual folder.
For more information, see "Setting the Working Path for a Folder" on page 27.
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1 Getting Started with Interplay Access
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the General tab.
3. Type a new path or click the Browse button and navigate to a new folder.
4. Click OK.
Connecting to a Database
To work with Interplay Access, you must connect to an existing database on a Production Management
workgroup. Each workgroup includes one of the following databases:
l AvidWG for online databases
l AvidAM for archive databases
An MediaCentral Production Management database always uses one of these names.
The primary database (the database that you logged into) is always listed in the tree structure in the
Folders pane. An icon indicates whether or not you are connected to a database, as described in the
following table.
Icon Meaning
You can add other databases to the tree structure. The number of databases you can add is limited only by
the license your company has acquired.
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1 Getting Started with Interplay Access
You are now connected to that database. The database is listed in the tree structure with a green
circle and check mark.
3. Select the server and database you want to work with by doing one of the following:
t Accept the server that is displayed.
t Type the name of the server that you want to log in to. You can also use an IP address.
t Click the arrow for the Server list and select the server name from the list.
The first part of the list shows recent servers, the second part of the list shows servers that were
added manually (not on a local area network), and the third part shows servers available on
your local area network
t Click the arrow for the Server list and select Add Server. Type a new server name.
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1 Getting Started with Interplay Access
The database for the selected server is displayed in the Connect to Database dialog box. AvidWG is
an online database and AvidAM is an archive database.
4. Select the name of the database you want to connect to.
5. Click OK.
The Logon dialog box opens.
n If you use Windows, LDAP, or Avid shared-storage authentication methods to log on to MediaCentral
Production Management, this section does not apply.
1. Select the database for which you want to change the password.
2. Select File > Change Password.
The Change Password dialog box opens.
3. Type your current password in the Current Password text box and your new password in the New
password text box. Type the new password in the Verify text box.
4. Click OK.
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1 Getting Started with Interplay Access
Keyboard Shortcuts
For some actions in Interplay Access, you can use keyboard shortcuts. How you type shortcuts depends on
your platform.
The following table shows which key you must press in combination with the shortcut key on each platform.
Windows Ctrl
macOS Command (Apple)
Context Menus
For some actions in Interplay Access, you can use a context menu. How you open the context menu
depends on your platform. The following table shows the appropriate key and mouse button combination
on each platform:
Windows Right-click
macOS Ctrl+click or right-click
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1 Getting Started with Interplay Access
This type of configuration is described in detail in the Avid MediaCentral | Production Management Engine
and Archive Engine Administration Guide. Additional information about user rights management along with
examples is provided in Avid MediaCentral | Production Management Best Practices Guide. Also refer to
"Access Control and Delete Matrices" on page 193.
The Operations menu is displayed only when you select Full Menus.
To display the all menus and commands or to display only basic menus and commands:
t Select Preferences > Full Menus.
A check mark means all menus and commands are displayed. If a check mark is displayed, click the
check box to return to basic menus and commands.
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the Operations tab.
3. Click the Reset Dialogs button.
4. Click OK.
n Information about other options in this tab is provided in "Working with File Assets" on page 138.
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1 Getting Started with Interplay Access
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the View Settings tab.
3. Select a number from the Base Font Size list.
4. (Option) Click Revert to defaults to return the base fonts to the standard size (12).
5. Click OK.
The fonts are resized after you restart Interplay Access.
n Information about the other option in the View Settings tab is provided in "Using Extended View Mode"
on page 86.
If you do not set a specific application for an asset, Interplay Access uses the same application that is used
by the operating system. For example, on a Windows system, if you have set all .bmp files to open in Paint,
Interplay Access also opens a .bmp file in Paint.
You configure commands for asset types in the Asset Types tab of the Options dialog box. Asset types are
listed in the top table and commands are listed in the bottom table. Each asset type has a default set of
commands. In most cases, keep the default set of commands and do not add commands.
Preview Internal Media Displays the headframe of an asset in the Interplay Access Monitor. This
Player command (single-click) loads a video or audio asset, and the View
command (double-click) plays the asset.
Internal Text Displays a text file in the internal text viewer.
Viewer
Node Viewer Displays the default icon or image for the selected node in the Interplay
Access Monitor. This setting is used for assets that are not video or audio
assets.
View Start in Internal Plays an asset in the Interplay Access Monitor. This command (double-
Media Player click) plays a video or audio asset, and the Preview command (single-click)
loads the asset.
Internal Text Displays a text file in the internal text viewer as a separate window.
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1 Getting Started with Interplay Access
Viewer
External Plays a video or audio asset or opens any other asset in an external
Application application.
Edit External Opens an asset in an external application for editing.
application
Difference Internal Image Displays two assets side-by-side in the MediaCentral Production
Difference Management image difference component. See "Configuring Differencing"
on page 203
External Displays two assets in an external application. See "Configuring
Application Differencing" on page 203.
External Uses an external application for merging. See "Checking In Files With
Application Multiple Checkouts" on page 149.
Explore External Opens the location with an external application used as a file browser.
Application
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1 Getting Started with Interplay Access
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the Asset Types tab.
3. (Option) To add a file extensions for an asset type, click the File Extensions field in the Asset Types
table. For multiple file extensions, type the extensions separated by commas.
4. (Option) To configure the behavior for an asset type, first select the asset type to set commands for
in the Asset Type table. Then click New/Edit.
The Edit Command dialog box opens.
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1 Getting Started with Interplay Access
This setting, available in Interplay Access (masOS and Windows) allows you to enter the location of your
Pro Tools application. This setting allows arbitrary paths, executables, commands and parameters to be
entered. Furthermore, when not overwritten by this menu item, Access (on macOS) uses a default launch
command that is compatible with macOS 10.15 and later.
26
1 Getting Started with Interplay Access
1. In Interplay Access, select Preferences > Options > Pro Tools Settings.
The first time you access this tab, the field will be blank.
2. In the Pro Tools Location field, type the location where Pro Tools is currently installed on your system.
For example:
– /Applications/Pro Tools.app (default)
– /Applications/Staging/Pro Tools.app
– /Applications/Pro Tools11.app
n It is important to note that, for Interplay Access to find it, you must type the “.app” suffix at the
end of the location.
3. Click OK.
4. Close Interplay Access, and then restart the Interplay Access / Admin client. When you restart, it will
automatically locate the Pro Tools application.
n Changing the working path for a folder is recommended only for advanced users and only under
special circumstances. When changing working paths, remember that a tree structure on the hard disk
that matches the database is very helpful for users as well as administrators.
27
2 Viewing Assets in the Monitor
The following illustration shows the Browsing view with the search tab displayed in the Assets pane.
28
2 Viewing Assets in the Monitor
You can add other panes to this view (see "Displaying Additional Panes" on page 31).
Master clip
Sequence or shotlist
Subclip
For additional icons, see "Icons for Avid Assets and Folders" on page 62.
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2 Viewing Assets in the Monitor
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the View Settings tab.
3. In the Monitor Aspect Ratio area, select the aspect ratio you want to use as the default. The installed
default setting is Automatic, which automatically adjusts the aspect ratio of the Monitor to the
aspect ratio of the selected clip.
4. Click OK.
To change the dimensions of the Monitor:
n Enlarging the Monitor can result in a less sharp, more blocky display.
To display the full-screen Monitor or return to a view, do one of the following:
t Select View > Full-Screen Monitor.
A check mark means the full-screen Monitor is displayed. If a check mark is displayed, click the check
box to return to a view.
t Press Ctrl+4.
t Double-click the Monitor title bar.
30
2 Viewing Assets in the Monitor
31
2 Viewing Assets in the Monitor
Resizing Panes
You can resize panes in a view by dragging the vertical border between the panes. In addition, you can
change the size of the Monitor by using a sizing control (see "Adjusting the Aspect Ratio and Size of the
Monitor" on page 30).
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3 Adding and Organizing Assets
The MediaCentral Production Management Engine and Archive Engine have different default folders, as
shown in the following illustrations. The folder icons are also different.
If the database has been set up using the default MediaCentral Production Management structure, you
cannot delete or move the top-level folders, and you cannot add other top level folders or assets unless an
administrator changes this setting. For more information, see "Freezing Folders and Content" on page 169.
The following table describes the folders created in the default database structure:
Catalogs You can use catalogs for any purpose. For example, you can create folders for media
(MediaCentral belonging to specified groups, such as “Presidential visit” or “Hurricane damage.”
Production
Management
Engine only)
Incoming Media Incoming Media folders hold transferred and ingested materials, organized by Avid shared-
storage workspace names. The system automatically creates folders in the Incoming Media
folder that match the names of the workspaces that you use for workgroup transfers and
ingests from AirSpeed®. The system does not create the workspace folder until you perform
the first transfer or ingest to that workspace. You can then move assets from the Incoming
Media folder to another folder.
Orphan clips If an Avid asset is deleted from a folder (metadata only), and there are no more references
to that asset from any other folder, the last reference is moved to this holding area until the
asset and media are deleted. By default, only administrators can view this folder. For more
information, see "Using the Orphan Clips Folder" on page 180.
Projects Project folders are used to structure and collect media that composes a unit of work, for
(MediaCentral example, an episode in a series or an hourly news show. The system does not automatically
Production create folders within the Projects folder. You can create the folders within Interplay Access
Management and then use them to organize your projects in the Avid editing applications.
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3 Adding and Organizing Assets
Engine only)
Sent to Playback You can create a folder and associate it with a playback device. When you are performing
(MediaCentral a send to playback, the folder fills with clips of the media that was successfully transferred
Production to the playback device. For configuration information on associating a playback device
Management with a folder, see “Configuring an Ingest Device Catalog” in the MediaCentral | Transfer
Engine only) Setup and User’s Guide.
Unchecked-in Avid This folder holds assets that were created on shared storage but are not yet checked in to
Assets the MediaCentral Production Management database. For example, if you capture to a bin
(MediaCentral in an Avid editing application and your target drive is a shared storage workspace, the
Production system automatically creates a folder with your username in the Unchecked-in Avid Assets
Management folder. MediaCentral Production Management creates assets for the clips you capture and
Engine only) places the assets in this folder. If you then drag the clip from the bin to a different folder in
the Production Management Window (check in the clip), the system moves the asset to the
specified folder.
You can view your own assets in the Unchecked-in Avid Assets folder but only an
administrator can see all of the assets in the folder. For more information, see "Using the
Unchecked-In Avid Assets Folder" on page 39.
Deleted Items This folder holds items that are pending deletion. Logged-on users see only items they
deleted. Administrators see all deleted items. The folder is created the first time you delete
an asset. For more information, see "Using the Deleted Items Folder" on page 191.
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3 Adding and Organizing Assets
n Folders that you create under the Catalogs heading in the tree are typically called catalogs.
To create a new folder in the database:
1. Select a parent folder in the tree structure in the Folders pane. This can be in the root directory if you
have the appropriate rights.
2. Do one of the following:
t Select File > New Folder.
t Select New Folder from the context menu.
t Press (Windows) Ctrl+N or (macOS) Shift+Command+N.
The New Folder dialog box opens.
3. Type a name for your folder and add a comment. Make sure that this comment is meaningful for later
use.
Folder names and file names have a 255 character limit.
n Avid recommends adhering to a best practice of a 255 character limit for clip names. While it is
technically possible for clip names to be longer, folders and files are hard set at this 255
maximum and using it as guideline may be easier to enforce over time across staff or teams.
– To make the folder visible only to you, click Advanced and then select “Folder is private”
(default is public).
5. (Administrators only) Click Advanced and select or deselect the following options:
– Allow users to create reservations (default is allowed).
– Allow moving and renaming of this folder (default is allowed).
– Allow adding and removing of items directly in this folder (default is allowed).
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After a folder is created, only an administrator can change these options. See "Viewing and
Changing Folder Options (Administrators Only)" on the next page and "Freezing Folders and
Content" on page 169
6. Click OK to create the folder.
To rename a folder:
After an item is created, only the owner or an administrator can change the owner.
Administrators can change the default behavior so that the new folder is owned by the owner of the parent
folder. Administrators can change this behavior in the Ownership Behavior view in the Interplay
Administrator. For more information, see “Setting the Ownership for New Database Folders” in the
MediaCentral | Production Management Engine and Archive Engine Administration Guide.
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For a summary of user rights and access control, see "Access Control and Delete Matrices" on page 193.
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After a folder is created, only an administrator can change the user roles.
For a summary of user rights and access control, see "Access Control and Delete Matrices" on page 193.
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3. In the Roles section, click the down arrow and select the user for which you want to change the user
role for the selected item.
4. Select the role you want to grant the selected user for the selected item.
5. Click Apply.
c It is important that you understand the way that user roles work, especially if security is crucial. See
the User Management section of the MediaCentral | Production Management Engine and Archive
Engine Administration Guide for details.
After you drag the asset from the bin to a folder in the Production Management window, MediaCentral
Production Management automatically moves the asset link from the Unchecked-in Avid Assets folder to
your designated folder.
Administrators can view all of the assets in the Unchecked in Avid Assets folder. Users that create media
from local bins can only view their own assets in the Unchecked-in Avid Assets folder.
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It’s most efficient to work with file assets that are created on your working path (see "Setting the Default
Working Folder" on page 17). You can import files from any location, but when you check out a file, the
latest version is copied to the corresponding folder in your working path. Thus, to avoid having duplicate
files on your local system, it’s a good idea to create new files in a folder in your working path and then
import the files or folder. You can use the following methods to import one file, multiple files, one folder, or
multiple folders:
l Select an item and drag it to a folder in Interplay Access
l Use the Import dialog box, which offers three different tabs for accessing files:
– Unimported Files: This tab displays any unimported files in your working path. For information
about the working path, see "Setting the Working Path for a Folder" on page 27.
– My Computer: This tab displays a tree that corresponds to the folder structure on your
computer.
– Home Directory: This tab displays the home folder for the user that is currently logged in.
To import files or folders by dragging and dropping:
1. On your system desktop, select a file, multiple files, a folder, or multiple folders.
2. Drag the selection to a folder in Interplay Access.
The Import dialog box opens.
3. Type a comment.
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4. (Option) If you don’t want a copy of the files in your local working directory, select Advanced and
select “Don’t get local copy.”
5. Click OK.
The selected files and folders are imported.
To import files or folders from the working path:
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8. Click OK.
The Import dialog box opens.
9. Type a comment.
10. (Option) If you don’t want a copy of the files in your local working directory, select Advanced and
select “Don’t get local copy.”
11. Click OK.
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The selected files and folders are imported. If you selected files and folders in other tabs in the Import
dialog box, those files and folders are also imported.
To import files or folders from other locations on your disk:
1. In the tree structure in the Folders pane, select a folder into which you want to import the files or
folders.
2. Open the Import dialog box by doing one of the following:
t Select Import from the context menu.
t Select Operations > Import.
t Press (Windows) Ctrl+M or (macOS) Shift+Command+M.
3. Click the My Computer tab.
4. Add files or folders to the import list by selecting them in the top view and clicking Add.
5. (Option) Remove added files or folders from the import list by selecting them in the bottom view and
selecting Remove or Remove All.
6. Click OK.
The Import dialog box opens.
7. Type a comment.
8. (Option) If you don’t want a copy of the files in your local working directory, click Advanced and
select “Don’t get local copy.”
9. Click OK.
The selected files and folders are imported. If you selected files and folders in other tabs in the Import
dialog box, those files and folders are also imported.
To import files or folders from your Home Directory:
1. In the tree structure in the Folders pane, select a folder into which you want to import the files or
folders.
2. Open the Import dialog box doing one of the following:
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4. Add files or folders to the import list by selecting them in the top view and clicking Add.
5. (Option). Remove added files or folders from the import list by selecting them in the bottom view and
selecting Remove or Remove All.
6. Click OK.
The Import dialog box opens.
7. Type a comment.
8. (Option) If you don’t want a copy of the files in your local working directory, click Advanced and
select “Don’t get local copy.”
9. Click OK.
The selected files and folders are imported. If you selected files and folders in other tabs in the Import
dialog box, those files and folders are also imported.
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Only media clips such as master clips and rendered effects are checked in by the resync process.
Sequences and subclips must be checked in again from the editing application.
If the resync process cannot locate the complete set of media files for a clip (video files, audio files, or both),
the media cannot be resynced.
You should resync the MediaCentral Production Management database with Avid shared storage:
l When media files are copied into a shared storage environment manually and resyncing is necessary
to make the compositional metadata (the clips associated with those media files) appear in
MediaCentral Production Management.
l When the MediaCentral Production Management Engine is offline, such as for maintenance or a
system crash, and media files are added to or created on Avid shared storage.
c Resyncing should not be used more than necessary as it effects the performance of the entire
database.
To resync the MediaCentral Production Management database with Avid shared-storage workspaces
(native media):
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Selecting a workspace resyncs all folders in that workspace. You can open a workspace and select a
particular folder.
4. Click OK.
A dialog box displays the progress.
5. When the resync is complete, click OK.
New Avid assets created during resync are checked in and added to the Resync catalog.
6. (Option) Move the assets to a different folder.
n Not all attributes are created. The Name, Tape name, Creation date, Audio, Audio format, Tracks,
Drive, End, and Start attributes are created. All other attributes are left blank.
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Moving assets into folders is allowed only if the Security setting “Adding and removing of items directly in
this folder” is checked for the folder. Only Administrators can change this setting through the Security
dialog, available through the context menu of the folder. If the database has been set up using the default
MediaCentral Production Management structure, you cannot delete or move the top-level folders, and you
cannot add other top-level folders or assets unless an administrator changes this setting.
When you move a sequence, any referenced assets are also moved.
n If you move a sequence or subclip to another folder, right-click the original folder and select Refresh
Referenced Clips. This ensures that any referenced clips associated with the moved link are removed.
See "Refreshing Referenced Clips" on page 93. Some clips might remain because a clip can be both
referenced and non-referenced. See "Setting the Filters for the Display" on page 67.
1. Perform a search or browse operation that returns the assets that you want to add to a folder. See
"Browsing the Database" on page 62 and "Searching for Assets" on page 112.
2. Select the desired items.
3. Do one of the following:
t Drag the items into the target folder in the tree view. The items are moved.
t From the context menu of the items, select Move to.
The Move to dialog box opens.
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Cutting and pasting moves the link to an asset from one folder to another. No assets are actually deleted.
All of the metadata for the asset is preserved.
Copying and pasting adds another link to the asset without consuming extra space. All of the metadata for
the asset is preserved.
n If you have only Read access to a sequence, you cannot copy this sequence to a folder for which you
have the Read/Write role. This is a security feature to prevent users from obtaining write access to a
sequence for which they have only Read access. The copy operation will succeed if the user already
has write access on the sequence in another folder, or if the user is the owner of the sequence.
This restriction does not apply to master clips. For more information, see "Changing User Roles on Folders
(Administrators Only)" on page 38
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The duplication action performs a check out of the AAF file, changes the mob id in the AAF, and checks in
the changed AAF. As a result, only the current working resolution (last check in) is duplicated, as well as all
current user properties and frame locators.
In addition, “incoming” relatives are not duplicated. For example a duplicated sequence has the same
relatives (meaning it uses the same assets as the original sequence), but a duplicated master clip will have
no relatives.
The categories available are configured by an administrator through the Interplay Administrator. They are
visible in the Categories pane and the Categories tab in the Object Inspector. Use the Categories pane to
perform a simple search. Use the Categories tab to assign an asset to a category.
The Categories pane and the Object Inspector are not displayed in the default views. You can display them
by choosing Views > Categories Pane or Views > Object Inspector.
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1. If the Categories pane is not displayed, select View > Show Categories Pane.
2. Select the asset.
3. Select the Categories tab in the Object Inspector.
1. If the Object Inspector is not displayed, select View > Show Object Inspector Pane.
2. In the Categories pane, double-click the desired category.
The items assigned to the category are displayed in the Search Results pane.
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To create a shortcut:
1. If the Shortcuts pane is not displayed, select View > Show Shortcuts Pane.
2. Do one of the following:
t Click the item and drag it to the Shortcuts pane. The shortcut is created as private, or local-
only.
t Select Edit > Create Shortcut.
t Select Create Shortcut from the context menu of the item.
The Create Shortcut dialog box opens.
3. (Option) Change the name of the shortcut by typing new text in the text box.
4. (Administrators only) To create the shortcut for public use, double-click the lock icon (see "Making
Private Shortcuts Public (Administrators Only)" on the next page).
5. Click OK.
The shortcut appears in the Shortcuts pane.
A closed lock icon indicates that the shortcut is private, meaning not visible on other users’
workstations. An open lock indicates a public shortcut. Private is the default, and is the only option
available to non-Administrators.
To change the name of a shortcut:
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3. Click OK.
The lock icon changes to an open lock in the Shortcuts pane.
To make a public shortcut private:
Renaming an Asset
Users with write access on an asset can rename the asset. Each asset needs to have a name. No empty
names are allowed. If an empty name is entered for a file asset, the Rename dialog does not allow you to
continue. For an Avid asset, if an empty name is entered, the internally used file name appears as the name
instead (a long string of numbers and letters).
To rename an asset:
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n All users can change the font size. See "Changing Font Settings" on page 23.
n Asset colors in Media Composer bins and asset colors in the MediaCentral Production Management
database are independent. Checkin from Media Composer of an asset tagged with a color in the editor
displays the default color (black) in Interplay Access and overrides the inherited color property in
Access. You can use the Inherit Color option to restore the inherited color.
1. Select the item for which you want to change the color.
2. Do one of the following:
t Select Operations > Advanced > Change Asset Color.
t Select Advanced > Change Asset Color from the context menu.
3. Select the color you want to display.
Use the “Inherit Color” option to remove an explicitly set color so that the asset or folder inherits the
color of its parent folder.
If you then modify the asset and want to save the changes in the database, you must use the Avid editing
application to check the asset back in to the database. The process of adding Avid files to an MediaCentral
Production Management database is known as checking in. Users can check files in manually through an
Avid editing application or automatically through one of several MediaCentral Production Management
configurations. For information about checking in through an Avid editing application, see your editing
application documentation.
n You use the Interplay Access Import feature for file assets only.
n Interplay Access maintains version control for sequences (see "Version History and Archiving" on
page 200).
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1. Start the Avid editing application, and either create a new project or open a bin in an existing project.
2. Log on to the MediaCentral Production Management database, as described in the editing
application documentation.
3. Open Interplay Access and browse or search for the assets you want.
4. Select the assets you want to use and drag them to a bin.
The Avid assets are checked out from the MediaCentral Production Management database. A link is
created to the asset, and the bin displays the assets you checked out.
For information about workgroup transfers and creating destination presets, see the
MediaCentral | Transfer Setup and User’s Guide.
n You can also use the Copy service to copy assets and media to another workgroup. See "Copying
Assets and Media to Another Workgroup" on the next page.
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Before you copy assets and media files to another workgroup, make sure that your installation meets the
requirements described in the Interplay | Production Services Setup and User’s Guide.
To copy assets and media files to another workgroup using Interplay Access:
1. Start Interplay Access and log in to a workgroup and database (for example, AvidWG on Docwg as
Composer1).
2. Connect to another workgroup and database, using the same user name and password (for example,
AvidWG on Bplnisis as Composer1).
The following illustration shows these two databases in the directory tree.
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5. Select a profile from the Use Profile menu. If there are no profiles available, or you do not want to use
a profile, select the following options.
Option Description
n Make sure you select a folder and not just the database. If a folder is not
selected, the job is submitted but fails.
Workspace Select the workspace into which you want to copy the media.
Resolution Select which video resolution you want to copy. You can select All, Highest, Lowest, or
a specific resolution. If you select All, media for all associated resolutions must be
online. If any media is offline, the job will fail.
Include Audio Select this option if you want to copy audio that is associated with the clips whose
video media you are copying. Selecting this option also copies any audio-only clips.
Include File Select this option if you want to copy file assets (non-Avid assets such as graphics files)
Assets to the target folder.
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6. (Option) Select “Launch Interplay Production Services status window” to view the status of the
operation after it begins.
7. (Option) Click the Details button to view the number of files and their size. Their size indicates the size
of the media that will be copied.
8. Click OK.
The system starts the Copy operation. If you selected the option “Launch Interplay Production
Services status window” the window opens and shows you the progress of the job, as well as other
information about it. For information about the status window, click the Help button.
9. (Option) When the operation is complete, check if the asset was correctly copied by opening the
destination in the remote workgroup.
Before you move media files, make sure your workgroup meets the requirements described in the
Interplay | Production Services Setup and User’s Guide.
1. In Interplay Access, select the assets whose media files you want to move.
You can select one asset, multiple assets, a subfolder, or multiple subfolders. The following
illustration shows the clip “divers” selected. The File Locations tab in the Object Inspector shows that
the clip is associated with two video media files and four audio media files (two different sets of
resolutions), all on workspace1.
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3. Select a profile from the Use Profile menu. If there are no profiles available, or you do not want to use
a profile, select the following options:
a. Use Profile: None.
b. Destination: Select the workspace to which you want to move the media.
c. Resolution: Select which video resolution you want to move. You can select All, Highest, Lowest,
or a specific resolution. If you select All, the media for all associated resolutions must be online.
If any media is offline, the job will fail. You can override the default failure reporting setting
using the Avid Service Configuration tool.
d. Include Audio: Select this option if you want to move audio that is associated with the clips
whose video media you are moving. Selecting this option also moves any audio-only clips.
4. (Option) Select “Launch Interplay Production Services status window” to view the status of the
operation after it begins.
5. (Option) Click the Details button to view the number of files and their size. Their size indicates how
much disk space will be freed up after the move.
6. Click OK.
The system starts the Move operation. If you selected the option “Launch Interplay Production
Services status window,” the window opens and shows you the progress of the job, as well as other
information about it. For information about the status window, click the Help button.
7. (Option) When the operation is complete, select the clip and click the File Locations tab in the Object
Inspector to view the new workspace location.
The following illustration shows one video file and two audio files are now stored on workspace2,
while one video file and two audio files remain on workspace1.
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A downward arrow-shaped pointer indicates that the sub-tree is open and a pointer towards the folder
shows that the sub-tree is closed. Clicking a pointer opens or closes the respective level of the structure.
1. In the Folders pane, click the arrow-shaped pointer next to a database name.
The top-level folders for the database are displayed.
2. Do one of the following:
t Click a folder to select it.
t Type the first letter of the folder name. The navigation starts from where the focus is in the
tree.
t Click a pointer to open a folder until you can select the folder you want to view.
The Content tab displays the assets for the folder you selected.
Master clip
Stereoscopic clip
Stereoscopic subclip
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Sequence
Subclip
Group
Multigroup
Motion effect
Effect
Rendered effect
n For information about icons for file assets, see "Icons and Indicators for File Assets" on page 138.
Gray Icons for Referenced-Only Assets
Assets are considered referenced assets when they are displayed in the same Production Management
folder as the asset that references them. For example, master clips and rendered effects that are contained
in a sequence are referenced assets when they are displayed in the same folder as the sequence.
In Interplay Access, icons for referenced assets are displayed in two different ways:
l Icons for assets that are explicitly checked in or copied to a Production Management folder are
indicated by standard black icons.
l Icons for assets that are not explicitly checked in or copied to an Production Management folder are
indicated by gray icons. These assets are referred to as “referenced-only assets.”
For more information, see "Referenced Assets and Referenced-Only Assets" on page 68
Links to rendered effects are not included in the MediaCentral Production Management database but are
still visible in client applications as simulated or emulated links with gray versions of the corresponding
icons. See "Emulated Rendered Effects" on page 106.
Folders for Synced Projects are indicated by a synced project icon. Media assets in these folders update as
users modify the projects in your Avid editing application. For more information, see “Interplay Synced
Projects” in the Help for your Avid editing application.
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Synced project asset folders in Avid Access, with the synced project icon
An exclamation point on an Interplay Access folder indicates that the connection has been lost and is
reconnecting. If this situation occurs, it usually affects complete DBs. It might affect a folder and a set of
subfolders, which could be caused by timing of the reconnection, cache status, or access rights of the
logged-in user.
Has AMA media linked The clip is linked to both AMA media and native Avid media
Has only AMA media linked The clip is linked to AMA media, but is not linked to native Avid media.
No AMA media linked The clip is not linked to AMA media.
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l In the Media Status column, an asset that has only AMA material is shown with a purple circle, as
shown in the following illustration.
l There are several search criteria you can use for an extended search, as described in the following
table.
Criterion Description
Has AMA media Search for clips linked to AMA media. These clips can include only AMA media or
linked both AMA media and native Avid media.
Has native media Search for clips linked to native Avid media or both native Avid media and AMA
linked media.
Has only AMA media Search for clips that are linked to AMA media but not to native Avid media.
linked
Has native and AMA Search for clips that are linked to both AMA media and native Avid media.
media linked
Does not have AMA Search for clips that are not linked to AMA media.
media linked
l For clips that have only AMA media, there are no entries in the File Locations for the Object Inspector.
For information about deleting AMA material, and additional AMA information, see “Using AMA Material in
Production Management ” in the MediaCentral | Production Management Best Practices Guide.
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c Do not update the media status too often as it can take a long time, especially for a large database
with many users.
n You can update the media status on an Avid editing system by right-clicking a clip in a bin and
selecting Reset Offline Info.
To update the media status for an Avid asset or for every Avid asset in a folder:
While the view is fetching content, the Media Status Update button is disabled. The processing is indicated
by the animated spinning icon in the button. If you repeat this step again while processing, the operation
ends. Selecting another tab, such as Search, also ends the processing.
n This command updates the status of assets based on information obtained from a MediaCentral
Archive database. The command does not obtain information from third-party archive systems.
To update the archive status for an Avid asset or for every Avid asset in a folder:
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Referenced assets are displayed by default. Referenced assets are assets that are referenced by another
asset in the same Production Management folder. If a referenced asset is not explicitly checked in or copied
to the folder that holds the sequence, the asset is considered a referenced-only asset. Referenced-only
assets are displayed with gray versions of the corresponding icons for non-referenced assets. For more
information, see "Referenced Assets and Referenced-Only Assets" on the next page.
The Filter Settings tab also includes the Search Results Filter. This option filters the results of a search to
show only one representation for each asset found. For more information, see "Showing One
Representation for Each Asset Found" on page 130.
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
The Options dialog box opens.
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Referenced Assets
In simplest terms, referenced assets are assets that are used by another asset. For example, master clips
and rendered effects that are contained in a sequence are referenced assets. However, for database
management purposes, links are considered referenced assets when they are displayed in the same
Production Management folder as the asset that references them.
n To display referenced assets in Interplay Access, select Preferences > Options > Filter Settings and
select the Referenced Assets check box.
Referenced-Only Assets
The MediaCentral Production Management Engine makes a distinction between referenced assets and
referenced-only assets. Referenced-only assets are assets that are displayed in the same folder as the
asset that references them, but were not explicitly checked in to or copied to that folder. For example,
referenced-only assets can be created when a sequence is checked in but its clips are not in the same
editing application bin, and are not explicitly checked in to the same folder as the sequence. In this case,
the clips are displayed in the sequence’s folder as referenced-only assets. If you deselect the filter setting
for referenced assets, the referenced-only assets are not displayed in the folder.
In the following illustration, the master clip “divers” and the rendered effects are objects in the sequence,
but because they are not objects in the editing application bin they were not explicitly checked in to the
Production Management folder. They are displayed with gray icons.
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Explicit Checkin
An explicit checkin occurs when an object in a bin or the bin that holds the object is checked in to the
MediaCentral Production Management database.
n There are several methods for checking in Avid assets, with some differences in the ways they operate.
For more information, see “Checking Avid Assets In to the MediaCentral Production Management
Database” in the Media Composer documentation.
In the following illustration, the sequence “Opening Sequence” and the master clip “Seagull” are objects in
the bin and were checked in as assets when the bin was checked in (an explicit checkin). They are displayed
with black icons.
Links for rendered effects are not included in the Production Management database. These links are
simulated or “emulated” in Interplay Access and other client applications. To the end user, these emulated
rendered effects are displayed like referenced-only assets, marked by gray icons. In some cases rendered
effects are stored in the database and are displayed as actual links, with black icons, in the Unchecked-In
Avid Assets folder or the Orphan Clips folder. See "Emulated Rendered Effects" on page 106.
In the previous illustration, the rendered effects in the folder are emulated rendered effects.
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The following topics describe the Assets pane and how you can customize it:
l "Assets Pane Toolbar" on the next page
l "Default Assets Pane" on the next page
l "Obtaining File Size Information" on page 72
l "Media Status Indicators" on page 73
l "Navigating Through Assets" on page 75
l "Changing the Type of Assets Displayed" on page 75
l "Changing the Column Display" on page 76
l "Changing the Resolution Display" on page 77
l "Grouping and Sorting" on page 79
l "Undoing Assets Pane Changes" on page 82
l "Creating View Presets for the Content and Search Tabs" on page 82
l "Applying and Managing View Presets" on page 83
l "Changing to Storyboard or Frame View" on page 85
l "Using Extended View Mode" on page 86
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The following table describes the controls in the Assets pane toolbar.
Field Description
Navigation Lets you navigate up to the parent of the current display in the Content tab (see "Navigating
arrow Through Assets" on page 75).
Sort by List Controls how the contents are sorted (see "Sorting Items in the Assets Pane" on page 79).
View Presets Controls how the contents are displayed and lets you managed custom views. The default view
list is named Initial Preset (see "Creating View Presets for the Content and Search Tabs" on
page 82).
Filters list Controls which assets are displayed: Avid assets, file assets, or both (see "Changing the Type
of Assets Displayed" on page 75).
Size buttons Controls the size of the thumbnails (see "Changing Thumbnail Size in the Storyboard and
Frame Views" on page 86).
View buttons Controls the view: Text, Storyboard, or Frame (see "Changing to Storyboard or Frame View" on
page 85).
Media Status Starts or ends a Media Status update (see "Updating the Media Status" on page 66).
Update button
These columns are also displayed in the Search Results pane of the Search tab (see "Searching for Assets"
on page 112).
The Content tab name reflects the name of the selected folder. The following illustration shows the Content
tab for a project folder named “Morocco.”
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The following table describes the default columns in Text view mode.
Field Description
Untitled. Displays a Represents the media status. Though assets are tracked by a single clip object, they
media status circle often exist in multiple resolutions. A colored icon shows the availability of ANY
icon if the item is an resolutions within the workgroup. See "Media Status Indicators" on the next page for
Avid asset. information.
Untitled. Contains an Represents the asset type. Might be paired with the red icon indicating a reservation.
asset icon or See "Icons for Avid Assets and Folders" on page 62 and "Icons and Indicators for File
headframe. Assets" on page 138 for explanations of all variations.
n To view the corresponding headframe or a larger version of the file icon, drag and
expand the right border of this column.
Name Name of the asset.
Comments For Avid assets, a comment entered in a bin. For file assets, the version comment for the
last version checked in, or a check out comment if the asset is checked out.
Created By For Avid assets, the user who created the clip. For file assets, the last user of the asset if
it is checked in, or the last user of the asset if it is checked out.
Creation Date Creation date for Avid assets, set by the editing applications.
Duration The length of the Avid asset in hours, minutes, seconds, and frames.
Tracks All tracks that are used by the Avid asset
Resolutions such as Though Avid assets are tracked by a single clip object, they often exist in multiple
1:1, DV 25 411, DV 25 resolutions. A black and white icon shows the availability of these resolutions
420, MPEG 40 individually within the Workgroup. See "Media Status Indicators" on the next page for
information.
n File size shown in Access is based on computed values during check-in and may not reflect true values.
To update file size to true values, run “Update Status” from Media Indexer.
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n If you cannot see the File Size field, drag the right edge of your Interplay Access client out so that it is
bigger or drag the left edge of the Assets pane.
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Indicator Description
Black circle If a clip includes both video and audio, both are online.
Half-black, half-white If a clip includes video and audio, the status is mixed, as listed in the previous table.
circle
Near online (Nearline): Media in this resolution is offline (not available) but is possibly
partially available on a remote workgroup or archive.
Half black, half cross-
hatched circle If a clip includes audio and video, at least one is nearline.
White circle
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The filter you selected is displayed instead of the default heading Filters.
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To control which resolution columns are displayed, use the Resolutions dialog box. See "Changing the
Resolution Display" on the next page.
n Settings made using View Presets apply to all views, for example, the same fields show up in the
search results pane as well as Text, Storyboard, Frame, and Object Inspector views.
1. Move the pointer over the left side divider of the column you want to resize until the cursor turns into a
double-headed arrow.
2. Hold the mouse button down and drag the divider until the size is as desired.
To adjust all columns to the maximum length of the text of each column:
t Select Adjust All Columns to Fit from a column header’s context menu.
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2. Select the columns you want to display and deselect the columns you want to hide.
User Properties (custom columns) can be added in applications such as Avid editing applications or
the Interplay Administrator and can be displayed in Interplay Access, but they are not displayed by
default.
To select which resolutions are shown, see "Changing the Resolution Display" below.
3. Click OK.
n Settings made using View Presets apply to all views, for example, the same fields show up in the
search results pane as well as the Text, Storyboard, Frame, and Object Inspector views.
The column head is by default named for the resolution. You can rename the column head, for example,
according to the source or destination of the media.
n By default, only resolutions for media included in the local MediaCentral Production Management
database are listed in the Resolutions dialog box. An administrator can add other resolutions. For more
information, see the MediaCentral | Production Management Engine and Archive Engine Administration
Guide.
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2. Select the check box in the first column for each resolution that you want to show as a column.
3. (Option) To select all resolutions, click Select All.
4. (Option) To deselect all resolutions, click Select None.
5. Click OK.
The new resolution columns appear in your Content tab.
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t Click the Sort By list and select the column header title to sort by. The Sort By list is shown as “Name”
initially since items are sorted by Name by default. When you click on “Name”, “Sort By” appears in
the list.
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After the sort, the Sort By list shows the name of the column selected as the primary sort column.
To reverse the sort order of a column:
t Click anywhere in the column header other than on the grouping icon.
Grouping Items in the Assets Pane
You can divide items in the Assets pane (Content tab or Search tab) into groups that are defined by the
value of a metadata property. You can also group by additional metadata properties, such as tape name
and then creation date.
1. Click the grouping icon in the column header of the property you want to group by.
The items are grouped by the value of the property. A group title with the number of items in the
group is displayed, along with a downward pointing arrow. The grouping icon is slanted. In the
following example, the contents are grouped by user in the Created By column.
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2. (Option) To group by an additional property, click the grouping icon in the column header of the
additional property.
In the following example, the contents are grouped by values in the Created By and Creation Date
columns.
3. (Option) Save the grouped view as a view preset. See "Creating View Presets for the Content and
Search Tabs" on the next page.
To collapse a single group:
t Click the downward pointing arrow.
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n The Initial preset does not show columns that have been hidden. See "Changing the Column Display"
on page 76.
Settings saved as View Presets apply to all views that include those settings. For example, the same fields, in
the same order, are displayed in the Text, Storyboard, and Frame views. The same sorting rules apply to the
Text, Storyboard and Frame views.
View Presets are always saved to the database you are working in. View Presets generated in the Search are
saved to the database selected as the search root.
By default, all View Presets are created as private, meaning local-only. Administrators can make View
Presets public to all database users.
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By default, the view is private or local-only, meaning this preset view is only available to you.
3. Type a name for your preset.
4. (Option for Administrators only) To make a preset available to other database users, click the lock so
that it is open. Users who are logged in to MediaCentral Production Management will see the new
preset the next time they log in.
5. Click OK.
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a. Click the Apply button for the preset you want to use.
b. Click OK.
To delete a View Preset:
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To toggle the display of Text, Storyboard, and Frame views, do one of the following:
t Select View > Toggle View Mode.
t Press F7.
Additional Metadata in the Storyboard and Frame Views
In the Storyboard and Frame views, the border around the thumbnail is colored to show the asset type as
follows:
l Black: database, folder, or file asset
l Red: sequence
l Green: master clip or subclip
l Blue: effect or rendered effect
The User role is indicated by an icon. For an explanation of these icons, see "Assigning User Roles" on
page 166.
You can view additional information in Extended view mode. See "Using Extended View Mode" on the next
page.
By default, the Storyboard view always shows the latest server version, unless the file is checked out and
the local version is available (file assets only). Therefore if you “get” an older version of an image, the
thumbnail still shows the latest one, unless you check out that version.
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The following topics provide more information about using the Object Inspector:
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Tab Contents
Properties The available properties vary depending on the layout settings determined by the
administrator. See "Adding Properties to the Object Inspector Display" on the next page.
Categories Displays optional labels for describing the media content or topic. The available choices of
categories are configured by the administrator. See "Organizing Assets Using Categories" on
page 49.
Reservations Displays reservations (deletion protection) set on the item: who reserved the item and until
when. This tab is only displayed for a single selection. When a file is selected, the parent
folder’s reservation status is shown. An additional icon (small red dot in the bottom right
corner) on the normal file or folder icon indicates the reservation. See "Setting Reservations"
on page 172.
Relatives (or a Assets can be associated with each other, that is, they can be codependent or reference
variation of each other. The Object Inspector quickly shows the relatives: which assets compose other
relatives) assets and which other assets reference the specified asset. See "Viewing Media Relatives"
(Avid assets on page 90.
only)
Associations The Associations tab shows where a file is in the database, meaning it provides a list of
(Avid assets locations where it is stored.
only)
Frame Locators The Frame Locators tab displays information about the locators associated with the Avid
(Avid assets asset. The following attributes are always displayed:
only)
Timecode
Comment
Other attributes can be configured to be hidden or shown (see "Configuring the Frame
Locators Display" on page 92). All attributes are read-only.
File Locations Shows file path and other information for each media file stored on Avid shared-storage
(Avid assets workspaces. See "Viewing the Location of Media in Avid Shared-Storage Workspaces" on
only) page 93.
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Most of the listed properties are specific to Avid assets, but if you select a property, a column for the
property is displayed for any asset.
See "System Metadata Properties" on page 224 for a complete list of properties in MediaCentral Production
Management and the default properties displayed.
1. In the Object Inspector, click the Properties tab and scroll down until the Configure button is visible.
2. Click Configure.
The Configure Visible User Properties dialog box opens. This dialog box contains System Properties
and User Properties.
3. Click the arrows to expand or collapse the property lists. Then select the properties you want
displayed in the Object Inspector. Deselect properties you do not want displayed.
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4. Click OK.
System properties are displayed in the top part of the Properties tab and User properties are shown
on the bottom part of the Properties tab.
MediaCentral Production Management recognizes that elements such as subclips, master clips, and
sequences can be associated with each other. That is, they can be codependent or reference each other.
Using the Object Inspector, you can quickly see which elements or assets compose another element and
which elements reference the specified element. In this way the relationship between elements is
bidirectional: click on a sequence and you see its clips; click on a clip and you see the sequences in which it
is used.
For example, the following illustration shows how you can use the Relatives tab in Interplay Access to see
which master clips make up a sequence.
This listing of relatives makes it easy for someone who is not involved with the project on a file level to find
shots, sequences, and so on. In addition, if dependencies are changed, they are updated in all relevant
places automatically.
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Viewing Restrictions
A restriction is a type of locator that Interplay Assist and MediaCentral UX users can add to a clip to
indicate that use of the clip is restricted in some way, such as a requirement to pay for its use. Restrictions
often refer to digital rights management (DRM). In Interplay Access, there are two ways to identify an asset
that includes a restriction:
l Display the DRM property in a column
l Display the Restrictions tab in the Object Inspector
n A user can view restrictions in Interplay Access, Media Composer, Interplay Assist, and MediaCentral
UX, but can create, delete, or modify restrictions only in Interplay Assist and MediaCentral UX. An
administrator sets permission to create and modify restrictions in the Instinct/Assist User Settings in the
Interplay Administrator. Permission to modify restrictions includes permission to delete restrictions.
The following illustration shows the Restrictions tab for a selected clip that is highlighted in the Assets pane.
Columns in the Restrictions tab always display Start Time, End Time, and Comment. An administrator or
user can configure other columns. In the Assets pane, the DRM column shows a copyright symbol that
indicates the clip includes a restriction.
The Restrictions tab is shown for master clips and stereoscopic clips. Sequences and subclips do not contain
restrictions but they can reference master clips that include restrictions. These sequences and subclips are
indicated in the DRM column, but the Restrictions tab is not displayed.
n An Interplay administrator might need to enable display of the DRM column in the Property Layout
view. For more information, see the MediaCentral | Production Management Engine and Archive Engine
Administration Guide.
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5. Select the columns you want to display, or deselect the columns you do not want to display, then
click OK.
6. Refresh Interplay Access (select View > Refresh or perform an action).
The ability to configure which columns you display can be useful if you use locator information in another
application. You can export locator information in various formats or you can copy rows of information and
paste them into another application by using your desktop copy and paste commands.
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1. Open the Interplay Administrator and log in to the database for which you want to set the default
display.
2. In the Application Settings section, click Application Database Settings.
3. Click the Application Defaults tab.
4. In the Access Frame Locators View section, select the columns that you want to display in the Frame
Locators tab.
The Timecode and Comment columns are always displayed.
5. Click Apply.
To override the default display in Interplay Access:
For information on displaying referenced assets, see "Setting the Filters for the Display" on page 67.
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To show a preview:
The status is displayed in the Tracking column of the Interplay Access Assets pane through colored icons.
Each column represents a workgroup to which Interplay Access is connected. The following illustration
shows a group of assets and their status in three different workgroups: Workgroup A, Workgroup B, and
Archive.
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The status icons and their colors match the icons and colors used in other parts of Interplay Access, as
described in the following table. For a more complete description of each status, see "Media Status
Indicators" on page 73.
Red Offline
Red Offline
To view status information for each icon, move the mouse pointer to the icon and read the ToolTip. For
example, a ToolTip might read “Status for Online Server DOCWG is: ONLINE.” This means that the server
DOCWG is online and the associated asset is also online.
To get more information about the assets, such as which resolutions are available on which server, select
one or more assets, right-click, and select Tracking Details. If you want to open a new Tracking Details tab
without losing the current tab, click the Pin button in the upper right of the current tab.
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1. In the Avid Interplay Workgroup Properties, add a remote workgroup and a Lookup Locator for the
remote workgroup.
2. In the Interplay Administrator:
– Specify the MediaCentral Production Management Engine server for the remote workgroup.
– Add the Tracking column to the Interplay Access Content tab.
3. In Interplay Access:
– Connect to the servers you want to view.
– Select assets and update their status (“Update asset tracking” command).
4. Display Tracking Details.
These tasks are described in the following procedures.
To add a remote workgroup and Lookup Locator to the Avid Interplay Workgroup Properties:
1. On the server that is running the Lookup Service, select Programs > Avid > Interplay Framework > Avid
Interplay Workgroup Properties.
The Avid Interplay Workgroup Properties dialog box opens.
2. Click the Lookup tab.
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8. Type the fully qualified hostname or the IP address of the computer running a lookup service for the
remote workgroup.
n A fully qualified hostname is a globally unique name that includes the domain name for the
computer, for example: MyComputer.global.mycompany.com.
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1. In the Site Settings section of the Interplay Administrator window, click the Asset Tracking/Archive
Settings icon.
2. In the Online server name text box, type the computer name of the MediaCentral Production
Management Engines for which you want to track assets and click Add.
The server name is added to the list of configured hosts.
3. In the Archive Server name text box, type the computer name of the MediaCentralProduction
Management Archive Engine.
4. Click Apply Changes.
To add the Tracking column to the Assets pane:
1. In the Site Sections section of the Interplay Administrator window, click the Property Layout icon.
2. From the Active Layout options, select one of the following layouts:
– Broadcast
– Post
– Film
This option determines which set of properties is displayed in the client applications.
3. Locate the Tracking Property and select the following:
– Available: Select this option to make the property available for users to add into Interplay
Access displays on their own, and to use these fields in an Extended Search.
– Content Default: Select this option to display the property by default in the Content tab.
Do not select Inspector Default, because the Tracking display is not designed to display this
information.
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1. In Interplay Access, connect to the servers for which you want to view assets.
2. Select an asset, a folder, or multiple assets and folders
3. Select Tools > Update Asset Tracking.
The status of the selected assets is updated.
To display tracking details:
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You can then modify the display in the same way you do for the Content tab or the Search tab.
n Refer to “Ingest and Playout of Ancillary Data” in the MediaCentral Production Management Best
Practices Guide and the MediaCentral | Production Management ReadMe for additional information
about support for ancillary data and limitations.
Ancillary data is supported as embedded data or as separate data tracks for ingest and Send to Playback
in the following resolutions:
l DNxHD
l XDCAM HD (Long GOP). For supported operating points, see the Avid MediaCentral Production
Management ReadMe.
l AVC-Intra. For supported resolutions, see the Interplay | Production Services Setup and User’s Guide.
Ancillary data is also supported for Interplay Production Services.
n You cannot partially restore media that includes ancillary data. Media for the data track is fully
restored.
Ancillary data tracks are listed with video and audio tracks in Interplay Access: in the Tracks column, in the
Tracks property of the Object Inspector, and in the File Locations tab of the Object Inspector. Ancillary data
tracks are labeled D, as shown in the following illustration.
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In Interplay Access, you can search for clips that include ancillary data tracks by running an extended
search that uses the Tracks attribute with Data as the value, as shown in the following illustration.
The media status of Data tracks is shown in the Data column, which is available as a resolution in the
Interplay Administrator and can be configured for display in Access, the Production Management window,
and Interplay Assist.
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If you check in a clip with a stereo track, or a sequence that contains clips with stereo tracks, MediaCentral
Production Management preserves the stereo track. It also preserves the individual tracks that are
combined in the stereo track (as displayed in the Object Inspector: Relatives for a sequence, and File
Locations for a clip).
The following illustration shows an audio clip with two stereo tracks (A1 and A2) in Interplay Access. Stereo
tracks are listed in a new database property, labeled Track Formats.
Interplay Production Services also preserve the stereo track and the individual tracks.
The MediaCentral Transcode Mixdown option lets you specify how source audio tracks map to target audio
tracks.
For example, you might want to transcode and mixdown a sequence that includes two tracks (A1 and A2),
each of which is a stereo pair.
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If you are using the Transcode Mixdown option, and you want to preserve the two tracks as stereo pairs, use
the following mapping:
S1 = 1;S3 = 2;
For stereo mode, the target track must be an odd number, because it represents two stereo tracks.
l For stereo output track 1 (S1), use source track 1
l For stereo output track 3 (S3), use source track 2
The transcoded, mixed-down sequence preserves the two tracks as stereo pairs, as shown in the following
illustration:
Other mappings will combine the stereo pair to a single track. For example, A0 = 0 will create two mono
tracks, as shown in the following illustration.
c If you are using the Transcode Mixdown option with stereo tracks, make sure that your audio track
mapping is correct for the output that you want. The Transcode Mixdown service uses the track
information as labeled in the sequence, not as labeled in the original master clips.
For complete information, see “Mapping of Audio Tracks in MIXDOWN and DUALMIXDOWN Modes” in the
Interplay | Production Services Setup and User’s Guide.
This section describes a best practice for sending a sequence containing multichannel audio tracks to
playback when using Direct Out mode.
When using Direct Out mode, keep the multichannel audio tracks at the bottom of your audio tracks. When
you send to playback in Direct Out mode the system expands the stereo tracks to separate mono tracks. If
there are single tracks at the bottom of the track list you may get unexpected results after the top tracks
expand. For example, a single track that was on track 5 may now be on a different track. If you keep the
single tracks at the top you can avoid this kind of problem. See the editing application Help for additional
information on multichannel audio.
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Not including these links as objects in the MediaCentral Production Management database results in a
significant reduction in the number of objects in the database (up to 20 percent for a large database).
Emulated rendered effects behave differently from database objects in the following ways:
l You cannot search for emulated rendered effects.
l You cannot create shortcuts to emulated rendered effects in Access.
l You cannot remove emulated rendered effects from a folder without removing the referencing asset.
For example, you cannot drag and drop them to another folder.
l You cannot change the owner of emulated rendered effects in Access.
l You cannot set a direct property for emulated rendered effects in Access (administrators only).
You can delete emulated rendered effects and their media. However, you cannot delete a referenced asset
unless you delete the asset that references it (see "Restricted Deletion of Referenced Assets" on page 181).
Any rendered effect that becomes unused and has unique media associated with it (media not referenced
by other objects) is automatically moved to the Orphan Clips folder (see the next section). For example, if
you update a sequence, the previously rendered effects become unused (or unreferenced) and are moved
to the Orphan Clips folder.
Exception: Unchecked-in Avid Assets Folder and the Orphan Clips Folder
Links for rendered effects in the Unchecked-in Avid Assets folder or the Orphan Clips folder remain as
database objects (with a black icon).
l Unchecked-in Avid Assets folder: This folder holds assets that were created on shared storage but are
not yet checked in to the MediaCentral Production Management database. Any rendered effects
created by an Avid editing system and not checked in are stored here as links. After checkin,
rendered effects are removed from the Unchecked-in Avid Assets folder and displayed as emulated
rendered effects in the appropriate database folder.
l Orphan Clips folder: This folder holds assets for which the last link has been deleted but the media
remains. Links to rendered effects are stored here as database objects that are eligible for deletion.
Rendered effects are automatically moved to the Orphan Clips folder more often. For example, the
following illustration shows a sequence S with a rendered effect R1 (a referenced asset) checked into
folder F.
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If you check in sequence S again, it creates a new version of the sequence (S’) that references
rendered effect R2 instead of R1.
In versions prior to Interplay v2.3, R1 was an unused (“stale”) asset that a media manager needed to
manually identify and delete. In current versions of Production Management, R1 is moved to the
Orphan Clips folder as soon as S’ is checked in and can then be deleted as part of a regular deletion
workflow.
Interplay Access uses the same icons for stereoscopic clips as Avid editing systems, as described in the
following table.
Icon Description
Stereoscopic clip
Stereoscopic subclip
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The following illustration shows a stereoscopic clip in the Assets window and the related master clips (full
left and full right) in the Master Clip Relative tab of the Object Inspector. The Assets window shows some of
the stereoscopic property columns.
The following illustration shows a sequence in the Assets window and its referenced stereoscopic clip in the
Relatives tab of the Object Inspector.
For a list of all stereoscopic properties available for display, see S3D properties in "System Metadata
Properties" on page 224.
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Interplay Access Search now includes the following criteria. To display the extended criteria, you need to
enable them for display in the Property Layout view in the Interplay Administrator.
Prior to Interplay Access v3.0, if you selected a sequence that contained a group clip, the Relatives tab in
the Object Inspector displayed the master clips that composed the group clip, but did not display the group
clip itself. In current versions of Interplay Access, the Relatives tab shows the group clip. The following
illustration shows a selected sequence that contains one group clip. The group clip icon is grayed out
because it is a referenced-only asset (see "Referenced Assets and Referenced-Only Assets" on page 68).
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You can double-click a group clip in the Relatives tab to display the master clips that compose the group
clip in the Master Clip Relative tab.
MediaCentral Production Management supports multigroup clips for checkin and checkout, MediaCentral
Production Management operations, and MediaCentral Transfer operations.
Interplay Access displays information about multigroup clips that is similar to that for group clips (see
"Support for Group Clips in Interplay Access" on the previous page Interplay Access also provides the
following multigroup features:
l Unique identification of multigroup clips in the MediaCentral Production Management database,
through a property (Is Multigroup) and a unique icon.
– An administrator makes the property available in the Interplay Administrator Properties layout,
like other properties. If an asset is a multigroup clip, a green check mark is displayed in Assets
view and “True” is displayed in Object Inspector.
– The icon matches the icon used in Media Composer, which is a plus sign in front of a group clip
icon.
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l The ability to perform an extended search using the attribute name “MultiGroup” and the attribute
value “Is Multigroup” or “Is Not Multigroup”.
Exporting Locators
If you load an asset that includes locators, you can export a list of the locators in one of the following
formats:
l XML file for use in other applications.
l A tab-delimited text file (.txt) that you can import into Media Composer or another Avid editing
application. For more information, see the documentation for the Avid editing application.
l CSV (comma-separated value) file that you can open as a Microsoft Excel spreadsheet.
l Plain text file (.txt) that lists the timecode and text for each locator.
To view locators, select an asset and click the Frame Locators tab in the Object Inspector.
n The Locators pane and other locator features are not supported in Interplay Access.
To export locators as a file:
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MediaCentral Production Management stores information about the asset in a set of attributes, which are
similar to column entries associated with assets in Avid folders. Attributes can define fundamental statistical
information (clip duration, creation date, and so on) or descriptive information (comments, asset name, and
so on). Attributes are displayed as properties in the Content view and the Object Inspector.
Because this text-only search runs on an entire database, it could take too much time to search a large
database. To speed your search, specify a search root and use attributes, as described in "Using the Search
Root and Attributes to Speed Up a Search" on the next page, "Simple Searching" on the next page, and
"Extended Searching" on page 116.
1. Type the text you want to search for in the Search text box, which is located in the upper right of the
Interplay Access window.
2. (Option) If you are reusing a previously run search, use the down arrow and click the text instead.
3. Press Enter.
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The results are shown in the Search Results pane in the Search tab.
For information about customizing the Search Results pane, see "Using the Assets Pane" on page 70.
By specifying a particular folder as the search root, you are instructing the search engine to limit the set of
assets that it searches to that particular folder and any folders included in that folder’s subtree. By default,
the search root is the entire database. If you know the folder subtree in which the asset you are searching
for is stored, you can select that folder to speed your search. For example, in Interplay Access, you can
select the Project folder, or a particular project within that folder.
Using Attributes
By specifying one or more attributes, you are also instructing the search engine to limit the set of assets
that it searches. Simply searching for text, without restricting the search root, is the most time-consuming
search, because the search engine searches the entire database. However, if you specify a particular
attribute (such as the Time attribute), the search engine can quickly limit the database to a small subset
and search for text within that subset.
For example, if you wanted to find a clip about the Nobel Peace Prize acceptance speech, you could search
for the text “Nobel Peace Prize.” In this case, the search engine will search through the entire database of
clips, which could take twenty-five seconds for a large database. However, if you know that the speech
took place within the past week, you can select the Time attribute and then the option “Last week.” The
search engine creates a subset of clips that were modified in the past seven days, and searches for the text
within that set. Setting this attribute can reduce the time for a search from twenty-five seconds to one
second.
Simple Searching
Simple searches allow you to quickly specify one or several of the most frequently used attributes. You can
combine two or more attributes to produce more targeted results.
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When you open Interplay Access, or open a new Search tab after performing a search, the Search tab
defaults to search the entire database. Selecting a folder will improve the response time for the search (see
"Using the Search Root and Attributes to Speed Up a Search" on the previous page).
n If a search is returning too many results, you can stop it by clicking the Stop button in the Search tab.
(The Search button changes to the Stop button when a search is in progress.)
2. To change the search root, click the Search Root button, navigate to the folder you want to search,
and click OK.
3. (Option) Select a Remote database to search. See "Searching Across Remote Workgroups" on
page 134.
4. If necessary, click the Search Conditions arrow to show the search criteria.
5. Type the text or select the attributes and values you want to use for the search. For a list of attributes
and values, see "Simple Search Attribute Names and Values" on the next page.
n If you don’t select any criteria, the search returns all the records in the database.
6. Do one of the following:
t Press Enter.
t Click the Search button.
The Search button changes to a Stop button, which you can click if you want to stop the search. The
results are displayed in the Search Results pane. They are visible until you close Interplay Access or
until you perform a new search.
To erase all values you entered in the search fields:
t Click Clear.
For information about saving your search, see "Saving Your Search" on page 132.
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Text Searches for text in A text string of one or more words. If you enter more than one word,
multiple attributes, the search will search for the words as a single entity. Text is not case
such as Name, Tape, sensitive and spaces are permitted.
User Attributes,
Comments, and Wild cards are not supported.
Annotations.
If you search for text that contains certain special characters, the
n Use the File results will include assets for which the characters are not visible in
the text fields. This is because assets contain XML-type properties
search to
that always contain special characters and keywords, and the search
search for a
includes these properties. These special characters include the
version
following: " < > $ & ^
comment or
label. For example, if you search for " (double quotes), any assets that
include frame locators or restrictions will be displayed in the search
results. This behavior also applies to the following words: UID,
FrameNumber, Timecode, Track, TrackType, Color, and Comment.
Type Media type l All types
l Effect
l Folder
l Group
l Masterclip
l Motioneffect
l Renderedeffect
l Sequence
l Subclip
Category The search looks The categories available are defined by the Administrator.
through the
database for the n You might need to click Clear in the Simple Search pane to see
specified category categories that were added very recently by the administrator.
type and the
criteria specified.
Modified Search for items l Last 10 minutes (default)
checked in, checked l Last hour
out, imported, or
modified in the l Last 24 hours
specified time frame. l Last 48 hours
l Last 72 hours
l Last week
l Last month
l Last year
l All dates and times
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In use If an item is in use, it l Ignore: Reports results regardless of whether the item is in use
is referenced by a or not (default).
sequence also in the l Is in use: Reports only items in use.
database (Avid
assets only) l Is not in use: Reports only items not in use.
Extended Searching
Extended searches allow you to specify complex search criteria to find exactly the assets you need.
n If a search is returning too many results, you can stop it by clicking the Stop button in the Search tab.
(The Search button changes to the Stop button when a search is in progress.)
2. To change the search root, click the Search Root button, navigate to the folder you want to search,
and click OK.
3. (Option) Select a Remote database to search. See "Searching Across Remote Workgroups" on
page 134.
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4. If necessary, click the Search Conditions arrow to show the search criteria.
5. Specify an initial set of criteria (see "Extended Search Attribute Names, Operators, and Values" on
the next page).
6. Select additional criteria by doing one of the following:
t For an AND search, click the + button as many times as the number of criteria you want to add.
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Many of the properties available for use in the Extended Search are predefined by the administrator, so
your choices vary. For the list of standard Production Management attribute names, their meanings, and
the values you can enter for them when specifying a search, see "System Metadata Properties" on
page 224. You can also search for custom properties.
Additional properties can also be pulled in from the Avid editing applications.
Search Attributes
Attribute Any attribute (standard or custom) defined in the Property Layout view of the Interplay
Name Administrator. For example, Name, Project, or Tape. See also
Operator Varies depending on the attribute selected. Operators include:
l Contains l Does not end with
l Does not contain l Before
l Is l After
l Is not l Within
l Starts with l Not within
l Does not start with l Less than
l Ends with l Greater than
Value Varies depending on the attribute selected. Values include:
l Text l Duration
l Numeric value l Date
l Time l Yes or No
Text Searches for text in multiple A text string of one or more words. If you enter more than one
attributes, such as Name, word, the search will search for the words as a single entity.
Tape, User Attributes, You can open additional Text criteria fields to search for AND
Comments, and or OR combinations of words.
Annotations.
Text is not case sensitive and spaces are permitted.
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For example, if you search for " (double quotes), any assets
that include frame locators or restrictions will be displayed in
the search results. This behavior also applies to the following
words: UID, FrameNumber, Timecode, Track, TrackType,
Color, and Comment.
Find Clips Filters search results to show Shared or Unshared.
shared or unshared clips
only, similar to the View
option Find
Shared/Unshared Clips. See
"Finding Shared Clips and
Unshared Clips" on
page 136.
Reserved Searches for assets that are l Is expired: item was reserved before and the
currently reserved or have reservation has now expired.
been reserved in the past, l Is reserved: item is currently reserved.
depending on search
criteria. l Ends after: reservation ends after the date you
specify.
l Ends before: reservation ends before the date you
specify.
Tracks Searches for assets See "Searching for Types of Tracks" below.
according to which tracks
the asset contains: video,
audio, data, timecode.
Workspace Determines which When you select “Workspace is,” all unique workspaces
workspaces are searched. found in the database are listed, regardless of whether a
workspace is present on the shared-storage system or not.
This allows users to search for assets whose workspace is
outdated and delete the assets or fix them by applying the
Update Media Status button.
n See "Setting Reservations" on page 172 for information on using the Extended Search to find reserved
items.
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does not contain Data Asset does not have data tracks
does not contain Timecode Asset does not have timecode tracks
are Video Asset has only video tracks, does not have audio, data or timecode tracks
are Audio Asset has only audio tracks, does not have video, data or timecode tracks
are Data Asset has only data tracks, does not have audio, video or timecode tracks
are Timecode Asset has only timecode tracks, does not have audio, video, or data tracks
To use this search type, select Rendered Effects from the Search Type list, as shown in the following
illustration:
Perform this search in the same way you perform an extended search. See "Extended Searching" on
page 116.
To view and use a Rendered Effects search, a user must have the Administrator role, or the
Read/Write/Delete role for the entire database (global read/write/delete).
The following illustration shows a group named “RWD” with the global RWD role, as displayed in the User
Management view in the Interplay Administrator. The user “RWD User” inherits the global RWD role.
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The following illustration shows the same group, with the global RWD role, in the Manage Database Roles
view.
The Rendered Effects search can be used with one or more of the following five criteria:
l Initial Checkin Date
l Workspace
l In use
l Media Status
l Text
You can select one or more criteria in the same way you select criteria for other search types. The following
illustration shows a search that uses four criteria, the list of files found, and the folder that is associated
with the selected rendered effect. Note that the rendered effects in the search results list are grayed out
because their links are emulated.
n The grayed-out appearance of the rendered effects has a different meaning from the grayed-out
appearance of referenced assets.
Rendered effects with links (for example, in the Kept Media or Unchecked-In Avid Assets folders) are
displayed as solid black. Rendered effects without links (like all emulated rendered effects) are displayed
grayed out.
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The Associations tab for used rendered effects shows the folders in which they are used (and where they
would be emulated if you browse to the folder).
Limitations
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Access provides a method for searching for highly linked assets. In previous releases, the search only
returned assets with many relatives, but not with many associations. The 2019.6 search returns both kind of
objects. Note that to view and use a Highly Linked Assets search, a user must have the Administrator role.
The following illustrations show how to select the search type if available. This search can help in cleaning
up the database.
To use this search type, select Highly Linked Assets from the Search Type list, as shown in the following
illustration:
Perform this search in the same way you perform an extended search. See "Extended Searching" on
page 116. There is one criterion: Links Threshold. Enter a numerical value for the number of links allowed
before the asset is displayed as a search result. The default is 200.
The following illustration shows a search for assets with more than 200 folder associations. Use the Object
Inspector to examine information about the resulting assets.
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There are alternative methods for associating a unique identifier to the one described in this topic. However,
they do not make optimal use of the MediaCentral Production Management search engine. For example,
one workflow might be to append an identifier to the end of an asset name so that it can be tracked with
the asset. A disadvantage to this approach is that you need to use the full-text search mechanism to find
the asset. Another disadvantage is that renaming the asset will remove the identifier unless you add it to the
new name.
A more efficient approach is to create a custom property (or metadata field) that is used exclusively to hold
the identifier. You can then search for the asset by using an exact match rather than a full-text search, and
you can rename the asset without needing to add the identifier. You use the Interplay Administrator to
create a custom property, and then use Interplay Access to set and search for the identifier.
n Adding an identifier to the name of an asset and using full-text search to locate the asset by name
causes unnecessary extra load on the MediaCentral Production Management Server, because it
searches through much more data than it would if searching on a single custom property. You should
always define a custom property if your workflow uses a unique identifier.
1. In the Site Settings section of the Interplay Administrator window, click the Property Layout icon.
2. In the Property Layout view, select the database for which you want to set properties.
3. Click the Custom Meta Data tab.
4. In the Add Custom Meta Data Field text box, type a name for the custom property. In this case, type
the name “Identifier.”
6. Select the Available option, which makes the custom property available for users to add into
Interplay Access displays and to use in an Extended search.
7. Select the options to include the property in the Content tab and the Object Inspector’s Properties
tab. Users can then add or edit a value for Identifier in Interplay Access.
8. Click Apply to save the added custom property and new layout.
The next time a user logs in to Interplay Access, the Identifier property will be displayed.
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n Deselect the property in the Available column to turn off custom properties that you do not want
displayed in the Interplay Access properties lists. You cannot delete custom properties for this release
but you can turn off their display. For more information about working with custom properties, see
“Creating Custom Properties” in the Avid MediaCentral |Production Management Engine and Archive
Engine Administration Guide.
1. In Interplay Access, select the asset for which you want to set the identifier. In this case, select a
sequence.
2. The first time you want to set an identifier, do the following:
a. Click the Properties tab, scroll down and click the Configure button.
The “Configure visible user properties” dialog box opens.
b. In the User Properties section, select “Identifier” to display the property in the Object Inspector,
and click OK.
3. In the Object Inspector, scroll down until you see the new custom property Identifier.
4. Click the text box and type the identifier.
You need write permissions on the asset to add the identifier. An orange box highlights the controls
for adding a property value.
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5. Click Apply.
The identifier is displayed in the Identifier column in the Contents tab.
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1. In Interplay Access, click the Search tab, then select Extended from the Search type list.
2. Click the Attribute Name field, scroll down the list, and select Identifier.
If you know only part of an identifier, select “contains” from Operator field and type part of the
identifier. This is less efficient than an exact match, but is much more efficient than a full-text search
on the name.
Click a parameter to include it in your search definition. Selecting each one expands it and allows you to set
your variables. For some variables, the wildcard options and regular expressions are allowed.
File searches are AND searches, meaning that all of the selected conditions must be met in order for the
item to be returned by the search.
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Checked in Click the drop-down arrow Before Click the up or down arrows or
and select a database the calendar icon to adjust the
Checked out Anytime
user. Default is Anyone. time value for the time
(default)
Imported evaluation.
Today
Modified
Between
After
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n For information about the Workgroup 4 archive migration process, see your Avid Sales Representative,
Sales Engineering, or Professional Services for assistance.
In some circumstances, you might want to limit the search results to display one representation of the asset.
This can make it easier to manage large databases, especially for media librarians. You can select an
option in the Filter Settings tab that filters out multiple links and shows only one link for each asset found.
The link displayed is the first link that is found, and serves as a representation for any other links.
You should enable this filter only if you fully understand the consequences of displaying one representation
of an asset. This option might not be suitable for all users. Keep the following in mind when using this
option:
l Deleting metadata for a single representation deletes only that link, which is the first link that is
found by the engine. Deleting media for a single representation deletes media for all links. This option
might not be suitable as part of a delete workflow.
l Reservations and permissions are displayed only for the representation. This could be misleading,
because other links might have different reservations or permissions.
l Copying or moving the representation copies or moves only the link for the representation. This could
also be misleading, because other links are not copied or moved.
l Editing custom metadata is not possible if the representation is read-only. This could be confusing if
custom metadata is editable for other links.
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1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the Filter Settings tab.
3. In the Search Results Filter section, select the option “Show only one representation for each asset
found.”
4. Click OK.
The next time you run a search, only one representation for each asset is displayed in the search results.
The following illustration shows a single asset, with four associations (four folders displayed in the
Associations tab). The illustration also shows an exclamation point icon, which indicates that the filter to
shows only one representation is active, and a ToolTip that describes the filter.
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Saved searches are stored by database, meaning they are only available for the database in which you set
them up, and are by default private, or local-only. Administrators can make saved searches public, or
available to all database users.
1. Specify all the search criteria for the search in the Search window. Make sure you have the correct
search root selected, as the search is saved in the following manner:
– It is saved for the database specified in the Search Root, which might not be the database you
last clicked in (the global selection).
– It saves the exact folder specified in the Search Root, so that every time you run the search, it
searches this folder.
2. Click Save.
The Save Search window opens.
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3. Type a name for the search you want to save and, optionally, a description of the search.
4. (Administrators only) To make this saved search available to all Production Management users, select
Public Resource. To keep the saved search private, make sure the lock icon is closed (click Public
Resource again if it is not).
5. Click Save as new.
The search is saved and added to the list of saved searches displayed in the Saved Searches pane,
from where you can run it (see "Viewing and Running a Saved Search" below).
You can display the Saved Searches pane in Browsing view, but not in Logging view or Shotlist view.
1. Select View > Show Saved Searches pane to display the Saved Searches pane.
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If you want to distinguish search results by workgroup, an administrator can add the Database property to
the default property layout (through the Property Layout view in the Interplay Administrator) and you can
then sort the results of a search by the Database property.
You can use this feature to include an MediaCentral Production Management Archive Engine in your search.
n When you search a remote workgroup, a license is used on the remote MediaCentral Production
Management Engine.
n When saving a search criteria for remote workgroups, you must select the workgroups you want to
search before you enter the search criteria and save the search.
n You can view information about assets shared across workgroups by using the Asset Tracking feature.
See "Viewing the Status of Assets Across Workgroups (Asset Tracking)" on page 94.
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3. Select the check boxes for the remote workgroups you want to search for assets.
The workgroups you select remain selected until you modify the selection or you log out of
MediaCentral Production Management.
6. (Option) You can use the Search Results to perform workgroup-to-workgroup transfers by dragging
and dropping assets to the folders. See "Transferring Avid Assets to Another Workgroup " on page 54.
1. Determine the source tape name from the information displayed in the Object Inspector or Content
view for the item. Look at the field named Tape.
2. Click a Search tab and select Extended from the Search Type list.
3. Make sure the database name or folder you want to search is selected.
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4. Select the criteria “Tape” and the operator “is.” Then type the tape name you are searching for.
5. Click Search.
MediaCentral Production Management searches the entire database (or another folder you selected)
and finds and displays all checked-in clips recorded or captured from the specified source tape.
You can also list the clips that are not shared in any other locations in the database.
To identify clips in a folder that are shared in other locations in the database:
3. Select “Show shared clips” from the filter list in the Shared/unshared dialog box.
The Content view lists any clips in the selected folder that are used in other parts of the database. It
also lists any clips in the folder that are shared from other parts of the database. You can apply view
presets, filters, and other functionality available in Content view.
4. To identify where the shared clips are used:
a. Select a clip and select Go To from the context menu.
The contents of the folder are displayed in the Content tab with the clip selected.
b. Click the Associations tab or the Relatives tab to view where the clip is shared.
To identify clips in a folder that are not shared in other parts of the database:
t Select Show unshared clips from the filter list in the Shared/unshared dialog box.
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By default, the third-party search displays the results in a separate user interface window, one per
database searched. The third-party developer may also choose to display search results from multiple
third-party databases in one window. For more information, see your third-party documentation.
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The following is a basic workflow for a graphic artist or other contributor who is working with file assets:
If the operating system uses an icon for a file type, that icon is shown in Interplay Access. There is a small
icon that is always displayed, and a larger icon that is displayed if you enlarge the Type column. For
example, the following illustrations show a text file (top) and an MP3 audio file (bottom).
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The following table shows the icons and indicators used for file assets. A generic icon represents
application-specific icons.
Icon Description
MediaCentral Production Management Engine-only files: An icon with a broken border means that
the item exists only on the MediaCentral Production Management Engine. As yet there is no copy of
that folder or file on your local workstation. You get a copy of the file by performing a Get Latest
Version. The latest version of the file is retrieved from the MediaCentral Production Management
Engine and copied to the working path on your local workstation.
Database files and folders: These files and folders are stored inside your database and exist on the
MediaCentral Production Management Engine as well as on your local disk. The local copy of the file
is read-only. To change the read-only flag, check the file out.
A blue overlay icon tells you that the version on the MediaCentral Production Management Engine is
newer than the version you have locally. Do a Get Latest Version to copy the latest version from the
MediaCentral Production Management Engine to the working path on your local workstation.
Earlier versions used a file icon with lines displayed only in the upper diagonal.
A red overlay icon tells you that your local version is newer than the one on the MediaCentral
Production Management Engine.
A red check mark indicates that you have a file checked out. This usually also means that you have
exclusive editing rights. Other users are not able to make changes to the file until it is checked in
again.
A blue check mark has the same meaning as the red check mark, but the working path has been
changed since you checked out the file.
A black check means the file is locked (checked out) by another user. Although you can get the latest
version from the MediaCentral Production Management Engine to view, you cannot check the file out
to edit it until the current user has checked it back in.
The Get Latest behavior depends on your settings in the Options dialog box. For information about
changing options, see "Changing the Get Latest Behavior" on page 141.
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4. (Option) Select Force file update. This option overrides any default settings for the Get Latest Version
operation (see "Changing the Get Latest Behavior" on the next page).
5. Click OK.
The MediaCentral Production Management Engine copies the latest version from the MediaCentral
Production Management database to your working path.
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1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
2. Click the Operations tab.
Get only Specifies if the action should only get updates If selected, Get Latest
updates (items changed on the MediaCentral Production operations are significantly
(changes Management Engine) since the last Get. faster because process time is
since last get) saved.
Overwrite You could have a writable but not checked out file – Ask for each writeable
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writeable files on your local system if, for example, you have file (default): A message
(files not changed the read-only flag manually. is displayed, asking if
checked out) you want to to overwrite
n Avid does not recommend changing items the writable file on your
locally without checking them out from the local drive with the
database. A file changed locally is not current MediaCentral
automatically updated in the database and Production Management
could be overwritten if an older version is Engine copy.
checked out. See "Updating the Database with
– Skip each writable file:
Assets That Are Not Checked Out" on
Do not overwrite the
page 153.
local file and leave it
writable. The current
MediaCentral
Production Management
Engine copy is not
retrieved.
– Replace: Overwrite the
local file and make it
read-only. The local file
is replaced by the
current MediaCentral
Production Managment
Engine copy.
Overwrite When performing a Get Latest on a checked out file, – Ask for each checked-
checked-out you can define what action the system should do. out file: Ask for each
files modified checked-out
file. Ask whether to
retrieve the current
version and replace the
old one.
– Skip each checked-out
file: Keep local changes
(default); skip each
modified checked-out
file. Does not retrieve the
file.
– Replace each checked-
out file: Lose local
changes; replace each
modified checked-out
file. The checked out
MediaCentral
Production Management
Engine copy replaces the
local copy.
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You can play video file assets (for example, QuickTime movies) or audio file assets (for example WAV or AIFF
files) in a preconfigured application or in the Interplay Access Monitor. To play these assets in the Monitor,
you must install QuickTime version 7 or later. Interplay Access supports any video or audio formats
supported by QuickTime.
n Files of the following formats do not play correctly in the Interplay Access Monitor: m3u, asf, avi, and
wmv.
If someone else checks out a file, you might not be able to check it out if it is locked on the MediaCentral
Production Management Engine for exclusive editing. Items that are checked out by other users appear with
a black check on the local machine.
You can check out individual file assets, multiple file assets, or folders. Checking out a folder is recursive:
that is, all of its contents and the contents of its subfolders are checked out. You can check out folders from
the folder tree or from the Content view.
n The check out process is different for Avid assets (see "Adding Assets to the Production Management
Database" on page 40). However, like file assets, Avid sequences are tracked by version control. For
more information, see "Version History and Archiving" on page 200.
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– Don’t get local copy: The database file or folder is locked for other users, but you do not
retrieve the latest version if, for example, you want to continue working with your local copy.
This is generally not recommended unless you have a specific purpose for doing this.
– Exclusive checkout: Only one user can work on a file concurrently if this option is checked. If
this option is left deselected, and multiple users edit it, upon later check in, the last version to
be checked in will be the last MediaCentral Production Management Engine version in the
history. Multiple checkout is valid only in special cases, such as for text files. Only one version
of the file can be selected for check in. MediaCentral Production Management does not offer a
merge tool, but does provide a Merge Dialog to assist in making your choice of which version
MediaCentral Production Management should keep. See "Checking In Files With Multiple
Checkouts" on page 149 for details.
5. Click OK.
6. The files are copied to your local disk. A red check, your username, and the comment beside the item
show you have that file checked out.
Undoing a Checkout
The command Undo Check Out cancels any changes made to the file while it was checked out. This means
the checkout flag is removed from the database file in the MediaCentral Production Management Engine
database and the version in the database remains at the point just before you checked out the file. This
could be necessary if you destroy or corrupt a file, or simply want to discard any changes you have made
after a checkout.
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n You cannot use the Undo Check Out action after the file has been checked in. You must use the
rollback feature instead (see "Undoing Checked In Changes Through Rollback" on page 206).
To undo a checkout:
3. (Option for users with Administrator rights on at least one item in the selection) Click Advanced. The
“Undo changes from all users” option appears. Select this option to discard changes from any and all
users that have the item checked out.
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The checkout check mark is now removed, along with your checkout comment. If you saved your
changes to your local machine, the icon still appears red, depending on the the Undo Check Out
setting (see "Changing the Undo Check Out Options" below). If you try to check out the file later, you
see a warning that you have a copy on your local machine that is different than the one on the
MediaCentral Production Management Engine.
c The Undo Check Out dialog box has an advanced option for administrators for overwriting the
changes of any user. Use caution when selecting this option.
To change the global Undo Check Out options for file assets:
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences and select the
Operations tab.
2. Select one of the following Undo Check Out “After undo” options:
t Revert local copies to latest version on server (default): This copies the latest version from the
MediaCentral Production Management Engine on the local system and makes it read-only
again
t Delete local copies when undoing check-out: This deletes the local copy.
t Leave changed local files alone: The local file is not changed. This is useful if you do not want
to lose your changes even though they should not be copied to the MediaCentral Production
Management Engine.
3. Click OK.
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To keep the local version of a file asset and use it as your working version for a checkout:
5. Click OK.
Your local copy is not overwritten and you can check in your changes to the MediaCentral Production
Management Engine when you are done editing.
n The check in process is different for Avid assets (see "Adding Assets to the Production Management
Database" on page 40), but Avid sequences are tracked by version control. For more information, see
"Version History and Archiving" on page 200.
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Performing a Checkin
In most cases, only one user has checked out a file and the check in procedure is straightforward.
You can check in individual files assets, multiple file assets, or folders. Checking in a folder is recursive: that
is, all of its contents and the contents of its subfolders are checked out. You can check out folders from the
folder tree or from the Content view.
3. Add a comment that explains what edits were done for later reference.
4. (Option) To keep working on the asset but save the version to the MediaCentral Production
Management Engine, select Keep Checked Out. Using this option, the new version of this file is saved
on the MediaCentral Production Management Engine and recorded in the asset’s history so you can
later go back to this version.
5. (Option) To change the version policy settings, select Advanced. In the Create Version field, select
one of the following:
t Default - only if the file was modified: Generates an entry in the Version History only if the file
has changed since the last version on the MediaCentral Production Management Engine.
t Yes - even if the file was not modified: Always generates an entry in the Version History even if
the file has not changed.
t No - even if the file was modified: Does not generate an entry in the Version History of the file.
Other users can still get this version from the MediaCentral Production Management Engine,
but you cannot roll back to this version later. This option is useful for large temporary files
because it saves disk space on the MediaCentral Production Management Engine.
6. Click OK.
The files are copied to the MediaCentral Production Management database. The red check mark is
then removed and the comment is displayed in the comment column.
If you selected Keep checked out, the red check mark indicating you have the file locked remains next
to the file icon after check in.
If instead the Merge Dialog opens, a multiple checkout was performed; refer to "Checking In Files
With Multiple Checkouts" on the next page for details on how to proceed.
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The Merge dialog can also appear in a situation where a folder or file with the same name has been created
at the exact same time by different users.
The top part of the window shows the version that was checked in during the time you had the file
checked out, your version in the middle, and the common ancestor (earlier version) of the file on the
right. The bottom part of the window shows details about the versions. If the bottom window is
empty, click the file icon or file name in the top part of the window.
2. To view the content of any version, select View from the context menu of the version name or
thumbnail.
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3. Select which version you would like to keep and select one of the following from the context menu:
Command Context Menu Description
Location
Use as result Version name Uses the exact version as the merge result
or thumbnail
Use content as Version name Uses the contents of the folder as the merge result.
result or thumbnail
Perform auto- Version name Uses the exact version or contents of the folder as the merge result.
content merge in Merge
Result column
Perform visual Version name Opens an external application for comparing and merging versions.
content merge in Merge Set this application by clicking the Options button. See "Configuring
Result column Interplay Access Options" on page 22.
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4. (Option) To cancel your choice but remain in the Merge Dialog, select the Merge Result file name and
select Clear from the context menu.
5. (Option) To cancel your choice and close the Merge Dialog, click the Cancel button.
The item still has to be merged. You can perform an Undo Check Out on the item to resolve the
conflict. See "Undoing a Checkout" on page 144 for details.
6. To perform the merge, click OK.
The version you selected is saved in the MediaCentral Production Management database.
When you drag a folder from your desktop to a folder in Interplay Access, the MediaCentral Production
Management Engine creates a compressed folder that is saved to storage and added to the database as a
single asset. This compressed folder is displayed in Interplay Access as a bundle, and is represented by a
special icon.
Bundles are a convenient way to work with a set of files, because you can manage multiple files in any kind
of folder structure as a single file asset (check in, check out, version history, and so on).
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n Currently you can create a bundle only by dragging a folder onto a folder in Interplay Access.
You cannot use the Import command from the menu bar or context menu to create a bundle.
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Updating the Database with Assets That Are Not Checked Out
You might start to check in your asset and realize that you forgot to check your file asset out before you
started working.
n Avid recommends that you check out assets prior to changing them. Only use the method described
here in exceptional cases. Avoid removing the write protection of items manually.
To update the file asset in the database with your local version:
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Final Cut Pro > Avid Automatic Duck™ Pro Export™ Interplay Access (plug-in)
FCP
l Checks in metadata and media
l Converts XML to AAF
l Converts QuickTime to
MXF
Avid > Final Cut Pro Interplay Access Automatic Duck Pro Import™ FCP
n The procedures described in these topics refer to sequences created in Final Cut Pro, but the
procedures can be adapted for use with any sequences that are saved as AAF files.
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Requirements:
l Final Cut Pro v6.x and Automatic Duck Pro Export FCP v4.03 or later.
c Earlier versions of Automatic Duck Pro Export FCP are not supported.
l The system running Interplay Access requires Avid shared-storage client software, with write access
to at least one mounted workspace. You can use Access from a Windows or macOS system.
l The Avid editing system must be an MediaCentral Production Management client and an Avid
shared-storage client.
To check in a Final Cut Pro sequence to MediaCentral Production Management:
1. On a Final Cut Pro system, use Automatic Duck Pro Export FCP to export a sequence to a local or
shared location.
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a. In the Automatic Duck - Pro Export FCP dialog box, select AAF.
b. Click Edit Settings
c. In the Audio area, select “Create externally linked files” and select PCM (.mxf) media.
d. Specify any other settings that you require.
e. Click Save.
The export process converts the FCP XML file to an AAF file, and converts QuickTime media to MXF
media. It creates a folder that holds the .aaf file, a folder with media, and an .html file with
information about the export.
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2. On the system running Interplay Access (macOS or Windows), make sure the shared-storage
workspace on which you want to store the media is mounted.
3. In the Interplay Access folder tree, right-click the folder into which you want to store the Final Cut Pro
sequence and select Check In AAF Sequence.
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The sequence and its related clips are checked into the MediaCentral Production Management
database, and the media is copied to the appropriate Avid MediaFiles folder on the selected shared-
storage workspace. An Avid editing application user can now check out and edit the sequence.
n How effects in a sequence appear in an Avid editing application depends on how they are processed
during the export by Automatic Duck Pro Export FCP.
Requirements:
l Interplay Access (v1.5 or later)
l Final Cut Pro v6.x and Automatic Duck Pro Import FCP v2.07 or later.
n Automatic Duck Pro Import FCP v2.06 cannot find media on Avid shared storage.
l The Final Cut Pro system must be a client in an ISIS environment, with access to the shared-storage
workspace where the media is stored.
To export an Avid sequence to Final Cut Pro:
1. In Interplay Access, right-click the sequence that you want to export and select Export as AAF.
2. In the Export as AAF dialog box, select the location where you want to store the sequence and click
Save.
3. On a Final Cut Pro system, use Automatic Duck Pro Import FCP to import the AAF file.
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n How effects in a sequence appear in Final Cut Pro depends on how they are processed during the
import by Automatic Duck Pro Import FCP.
Sharing a Final Cut Pro Project Between Final Cut Pro Systems
In this workflow, Final Cut Pro users can import, check in, and check out projects as file assets (non-Avid
assets). Projects are treated like any other file assets.
Requirements:
l Each Final Cut Pro system must be a client in an Avid ISIS environment.
l Each Final Cut Pro system must be running Interplay Access
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These procedures are based on importing and checking out complete QuickTime movies. You can save time
and disk space by working with QuickTime reference movies. Avid recommends using QuickTime reference
movies. For more information, see "Working with QuickTime Reference Movies in an Production
Management Environment" below.
For example, you can use Final Cut Pro to capture footage as a QuickTime movie and store it on playable
shared storage (such as an Avid ISIS workspace). You can then use Interplay Access to create a QuickTime
reference movie and import it into the MediaCentral Production Management Engine database. The import
is fast, because the reference movie is pointing to the original movie. The following illustration shows these
steps in the workflow.
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When you or another Final Cut Pro user wants to work with the QuickTime file, use Interplay Access to
export the QuickTime reference movie to a location accessible to Final Cut Pro. The export is fast, because
Interplay Access is exporting a reference movie. The following illustration shows this step in the workflow.
From Interplay Access, you can export a folder (and any subfolders) that contain QuickTime reference
movies, which lets you maintain the same project organization in the MediaCentral Production
Management database and on your local system. Only QuickTime reference movies are copied when you
use this command. If a subfolder does not include any QuickTime reference movies, the folder is not copied.
Prerequisites
l The original QuickTime movies must be stored on playable shared storage, for example, a workspace
on an Avid shared-storage system.
l The workspace that contains the original QuickTime movies must be available to the user who is
importing or exporting the QuickTime reference movies.
To create a QuickTime reference movie and import it into the Production Management database:
1. Log in to Interplay Access and connect to the database in which you want to create the QuickTime
reference movie.
2. Select the folder in which you want to create the QuickTime reference movie.
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1. Log in to Interplay Access and connect to the database that contains the QuickTime reference
movies.
2. Do one of the following:
t In the folder tree, select a folder that contains QuickTime movies.
t Open a folder, and in the Content tab, select one or more QuickTime movies.
You can export a folder of movies or individual movies. If you select a folder, all subfolders are also
copied. Only QuickTime reference movies are copied. Other files are ignored.
3. Right-click and select Export QuickTime Reference or select Tools > Export QuickTime Reference.
The Export QuickTime Reference options dialog box opens.
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4. Select whether to copy the files to your default working path, as set in Interplay Access, or to another
location. If you want to copy the files to another location, click Browse and navigate to the location
to which you want to copy the files. Select the folder and click Choose (macOS) or OK (Windows)..
The selected path is displayed in the Export QuickTime Reference dialog box.
5. Click OK.
The QuickTime reference movies are copied to the location you selected.
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You can then import the QuickTime reference movie into your application (Final Cut Pro or another
application) and work with them the same way as you work with QuickTime movies.
n You can check out QuickTime reference movies in the same way as you check out and manage
other file assets, but for most workflows it is more efficient to use the Export QuickTime
Reference command.
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7 Deleting Assets
The following topics describe the mechanisms and rules that you use to delete assets (both metadata and
media) from the MediaCentral Production Management Engine:
l "Protecting Assets from Deletion" below
l "Deleting Avid Assets" on page 175
l "Deleting File Assets" on page 190
l "Access Control and Delete Matrices" on page 193
For information on developing a workflow for deleting material from your MediaCentral Production
Management system, see “Developing a Delete Strategy” in MediaCentral | Production Management Best
Practices Guide.
c Avid strongly recommends that you do not delete files directly from the file system because the
relationships between the clip metadata and the specific files that make up the clip are not obvious
from the file system. These relationships are managed by the Avid editing application and
MediaCentral Production Management.
n Delete operations are available only if you have selected Preferences > Full Menus.
Protecting Assets from Deletion
There are three methods you can use to protect assets in the MediaCentral Production Management
environment. These methods are described in the following topics:
l "Assigning User Roles" below
l "Freezing Folders and Content" on page 169
l "Setting Reservations" on page 172
User Roles
The following table shows the access levels or user roles that are available. The icon displayed
(Interplay Access only) indicates the user rights the logged-in user has on each item.
No icon No access
Read rights
Read/Write rights
Read/Write/Delete rights
Administrator rights
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Users without delete rights cannot delete assets (Avid assets or file assets) or perform any tasks that require
delete rights. The following tasks require delete rights:
l Deleting Avid assets and media
l Deleting file assets and files
l Deleting folders
l Deleting metadata
l Moving assets from one folder to another
For a summary of user rights and access control, see "Access Control and Delete Matrices" on page 193
User roles are global settings that apply to the entire database. An administrator assigns user roles in the
User Management window of the Interplay Administrator, and has the option of assigning roles on a folder-
by-folder basis in the Manage Database Roles window.
For example, a user or a group of users might initially have No Access to the database. The administrator
can then add the Read/Write/Delete role for users on a particular folder, so that these users can delete
assets only in that folder.
Permissions are inherited within a folder hierarchy unless set explicitly. For example, users that are granted
Delete access on a folder have Delete access on all of that folder’s subfolders unless different permissions
are explicitly set on one of the subfolders.
Users with Write access in MediaCentral Production Management and on Avid shared-storage workspaces
can create assets. When you create an asset you are the owner of the asset. An administrator can decide
whether users who create media have permission to delete the media they own. In other words, just because
you create an asset does not mean that you can delete it.
The following illustration shows the Manage Database Roles dialog box of the Interplay Administrator. In
this example, the Composer1 user has the Read/Write/Delete role for the Projects folder.
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For more information, see “User Management” in the MediaCentral | Production Management Engine and
Archive Engine Administration Guide and “Setting Up a User Database” in the MediaCentral | Production
Management Best Practices Guide.
The following illustration shows the Security dialog box of Interplay Access. It shows the same information
as the preceding illustration: Composer1 has the Read/Write/Delete role for the Projects folder.
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For more information about using the Security dialog box, see "Viewing and Changing Folder Options
(Administrators Only)" on page 37 and "Changing User Roles on Folders (Administrators Only)" on page 38.
n By default the creator of the folder is the owner of the folder. Administrators can change the default
behavior so that the owner of the new folder is the owner of the parent folder. This can help prevent
unintentional deletion. You can change this behavior in the Ownership Behavior view in the Interplay
Administrator. For more information, see “Setting the Ownership for New Database Folders” in the
MediaCentral | Production Management Engine and Archive Engine Administration Guide.
If you have administrative rights, you can set these options when you create a new folder. To change these
options for an existing folder, you need to use the Security dialog box.
When a folder is created, by default users are allowed the following actions:
l Creation of subfolders
l Creation of reservations
l Moving and renaming a folder
l Adding items to a folder and removing items from a folder.
An administrator can view these options by clicking the Advanced button in the New Folder dialog box. The
following illustration shows the New folder dialog box as it appears to an administrator.
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The following settings are checked by default in the New Folder dialog:
n By default the creator of the folder is the owner of the folder. Administrators can change the default
behavior so that the owner of the new folder is the same as the owner of the parent folder. This can
help prevent unintentional deletion. You can change this behavior in the Ownership Behavior view in
the Interplay Administrator. For more information, see “Setting the Ownership for New Database
Folders” in the MediaCentral | Production Management Engine and Archive Engine Administration
Guide.
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2. Deselect “Allow moving and renaming of this folder” to freeze the folder location and prevent
deletion.
3. Deselect “Allow adding and removing of items directly in this folder” to freeze the folder contents and
prevent items from being added or deleted.
4. Click Apply.
5. Click Close.
To change the frozen folder settings to allow deletion (administrators only):
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Setting Reservations
A reservation is a time-based protection that a user or an Avid editing application can apply to a folder. A
reservation prevents non-administrators from deleting or moving assets from the folder. It provides an
additional layer of protection to help ensure that all of the files and metadata associated with an asset can
be protected against accidental deletion. Reservations can only be applied to folders.
Understanding Reservations
There are two kinds of reservations:
l Manual reservations set by a user on a folder using Interplay Access. See "Creating and Removing
Reservations" on the next page.
l Auto Reservations automatically set by the Avid editing application. See "Working with Automatic
Reservations" on page 175.
In Interplay Access, reservations are indicated by red dots. Information about a reservation is displayed in
the Reservations tab in the Object Inspector.
When a reservation is applied to a folder, the assets in that folder are protected from deletion and moving.
These assets include sequences, master clips, and all the media files and metadata files that are associated
with any Avid assets in the folder. The folder itself is prevented from deletion, moving, and copying.
n An administrator can move or delete assets even when they are reserved. See "Deleting Avid Assets
and Media" on page 176 and "Deleting File Assets" on page 190.
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l If you move an asset from a reserved folder (administrators only), it is no longer reserved and loses its
protection. To protect it in its new location, place a reservation on the new folder. An exception is that
sequences and subclips in reserved folders protect the media files of referenced master clips, even if
the master clips are in a non-reserved folder. For example, Sequence A uses Clip 1, and both are in a
reserved folder. If you move Clip 1 to a non-reserved folder, and try to delete both the master clip
(metadata) and media for Clip 1, you can delete the master clip, but the media remains protected. If
the master clip is the last link to the media, the link is moved to the Orphan Clips folder and the
master clip and media remain protected (see "Deletion, Multiple Links, and Reservations" on
page 179).
l Reservations are inherited from the folder to the asset. So an asset might be protected by a
reservation added to a folder several levels above it in the folder hierarchy as well as by the folder
where the asset resides.
l Folders can have reservations set by multiple users with multiple end dates.
l If two users share an asset in a folder and both have a reservation on this folder, neither user can
delete or move the asset. Unless one of the reservations expires or is revoked by the user who created
it, only the administrator can move or delete the asset. However, either user can copy the asset to
another folder if the user has Read/Write rights.
n If you move a sequence or subclip to another folder, right-click the original folder and select Refresh
Referenced Clips. This ensures that any referenced clips associated with the moved link are removed.
See "Refreshing Referenced Clips" on page 93.
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4. Use the arrows or click the calendar to set the date for the reservation to end.
5. Click OK.
Production Management adds a red dot to the folder icon and to all of the assets in the folder,
indicating that they are reserved.
To remove a reservation:
1. Click the Search tab and then click the Extended tab.
2. Select Reserved from the Attribute Name list.
3. (Option) Select a user other than anyone as the user who made the reservation from the User list.
4. Do one of the following:
t Select “is reserved” from the value menu.
t Select “ends after” or “ends before.” In the time box to the right, click the up and down arrows
or calendar to adjust the reservation time frame.
To search for items which were previously reserved, select “is expired” instead.
5. Click Search.
To enable reservations on a folder (Administrators only):
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n After the automatic reservation expires, the assets in the folder are no longer protected.
Deleting Avid Assets
The most efficient and safest way of deleting Avid assets is through Interplay Access. One advantage of
using Interplay Access is that you can use the Search feature to find and display the assets you want to
delete.
The following topics provide more information about deleting Avid assets:
l "Deleting Avid Assets and Media" on the next page
l "Deletion, Multiple Links, and Reservations" on page 179
l "Using the Orphan Clips Folder" on page 180
l "Restricted Deletion of Referenced Assets" on page 181
l "Deleting Orphan Clips Created by Resync" on page 182
l "Safely Deleting Media When Working with Consolidated Subclips" on page 182
l "Deleting Offline File Locations for Avid Assets" on page 189
For information on deleting file assets, see "Deleting File Assets" on page 190.
Tables summarizing options for deleting are listed in "Access Control and Delete Matrices" on page 193.
For information on developing a workflow for deleting material from your MediaCentral Production
Management system, see “Developing a Delete Strategy” in the MediaCentral | Production Management
Best Practices Guide.
c Avid strongly recommends that you do not delete files directly from the file system because the
relationships between the clip metadata and the specific files that make up the clip are not obvious
from the file system. Those relationships are managed by the Avid editing application and
MediaCentral Production Management.
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n If you delete all master clips (metadata) that reference a set of media files, the media files become
unreferenced, and the MediaCentral Production Management Engine moves the last link to the Orphan
Clips folder. See "Using the Orphan Clips Folder" on page 180.
If you select a sequence for deletion, the Delete dialog box displays referenced-only assets, that is, assets
referenced by the sequence that are not explicitly checked-in or copied to the same Production
Management folder as the sequence (see "Referenced Assets and Referenced-Only Assets" on page 68).
You can delete the sequence and all its referenced assets, but you cannot delete referenced assets unless
you also delete the sequence that references them (see "Restricted Deletion of Referenced Assets" on
page 181).
n Referenced assets that are explicitly checked in or copied to a folder are not included when you select
a sequence for deletion. You need to individually select these assets for deletion.
If your facility works with the Dynamic Relink feature, a clip can be associated with multiple media files.
This situation occurs when you are working in a MultiRez environment or working with consolidated subclips
(see "Safely Deleting Media When Working with Consolidated Subclips" on page 182). The Delete dialog box
includes an option that lets you delete only the media created with a clip while preserving the media
associated through Dynamic Relink (this is the default setting). For more information, see "Deleting Only
Media Created with a Clip" on page 184.
n Delete operations are available only if you have selected Preferences > Full Menus.
The following illustration shows the results of selecting a folder for deletion. The folder contains nine
sequences, six master clips, and their media files. The master clips and are referenced-only assets.
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n The number of media files and the amount of data that will be deleted are affected only
by the option “Delete only media created with the selected clip or clips.” This information
is not affected by your selections in the Media Resolutions or Media Workspace sections
of the dialog box.
t If you select a folder that contains one or more file assets, you can select file assets for
deletion. For more information about deleting file assets, see "Deleting File Assets" on
page 190.
t You can select a folder for deletion or keep it for further use.
t To select all items, including metadata and media, click Select All.
t To select only metadata, click Select Metadata Only.
4. If you want to delete referenced assets without deleting the asset that references them, select
“Delete all selected assets, even if they are referenced from another asset.” For more information, see
"Restricted Deletion of Referenced Assets" on page 181.
5. If you selected media for deletion, specify the media that you want to delete.
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a. (Option) If you are working with clips that have two or more sets of media files associated
through Dynamic Relink, and you want to delete all associated files, deselect “Delete only
media created with the selected clip or clips.”
See "Safely Deleting Media When Working with Consolidated Subclips" on page 182.
b. Select the resolutions you want to delete.
The Media and AMA Resolutions section of the dialog box lists all video resolutions and audio
formats for the clips you selected, including media associated through the Dynamic Relink
feature. All resolutions are selected by default. Deselect the resolutions you want to keep. If a
clip has separate media files for audio and video, you can select only audio media or only
video media for deletion.
c. Select the media format for the media files you want to delete: both MXF and OMF, only MXF,
or only OMF.
These options are displayed only if they are enabled by an administrator, and both MXF and
OMF are selected by default. See “Setting Options for Deletion” in the
MediaCentral | Production Management Engine and Archive Engine Administration Guide.
d. Select which workspaces you want to delete media from.
All workspaces that contain the selected media are listed and are selected by default.
e. Select whether to force the deletion of media files locked by an editor or to skip deletion of
locked files.
These options are available only if the user has administrative rights or if they are enabled by
an administrator. “Skip locked media” is the default. See “Setting Options for Deletion” in the
MediaCentral | Production Management Engine and Archive Engine Administration Guide.
6. (Option) Click Details to determine if any clips are reserved.
The Assets Reserved dialog box opens. Any assets with reservations are listed, along with information
about the assets. If you have the proper privileges, you can override the reservations. Otherwise, click
Cancel.
7. When you are ready to delete the files, click OK in the Delete dialog box.
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The Delete in Progress dialog box displays the status of the deletion.
When you check a master clip (or other Avid asset) in to MediaCentral Production Management, Production
Management stores the original asset in the database and creates a visible link to the original asset. This
link is displayed in the Interplay Access window.
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When you create a copy of a master clip (for example, by copying the clip to another folder), the system
creates a copy of the link. If you want to delete this master clip, you need to delete each link.
Each individual link to an asset has its own access control or permissions. This means that it is possible to
have Read/Write/Delete rights for an asset in folder A, but only Read rights for another instance of the
same asset in folder B. It is also possible to have one instance of an asset in a reserved folder and one in a
non-reserved folder. For example, assume that a master clip is visible in two folders, one with a reservation
and one without. If you delete the master clip in the non-reserved folder, the master clip in the reserved
folder (and the related media) is not deleted.
n If a master clip is used in a reserved sequence, the master clip’s media is protected from deletion, even
if the master clip is in a non-reserved folder. This protection also applies to subclips that are used in a
sequence.
When the last visible link to an asset is deleted, the asset itself is deleted. The only exception to this is if the
media for the asset still exists. In that case the link to the asset is moved to the Orphan Clips folder.
When a clip is deleted from the Orphan Clips folder, the media is deleted automatically. If the media cannot
be deleted, the metadata remains in the Orphan Clip folder, in a subfolder named Failed to Delete.
By default, only an administrator can view the contents of the Orphan Clips folder. The administrator can
change the permissions for this folder.
The Orphan Clips folder contains links for assets deleted from Production Management folders whose
media files were also deleted. This change enables an Interplay administrator to schedule the most load-
demanding part of deletion operations during times of low activity. For more information, see the
MediaCentral | Production Management Engine and Archive Engine Administration Guide.
The Kept Media folder and Failed to Delete folder make it easier to browse and search in a large Orphan
Clips folder.
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The Orphan Clips folder might also include a subfolder named Resync\workspace_name. For more
information, see "Deleting Orphan Clips Created by Resync" on the next page.
For information on including the orphan clips folder in a workflow for deleting material from your
MediaCentral Production Management system, see “Developing a Delete Strategy” in the
MediaCentral | Production Management Best Practices Guide.
n This restriction also applies to referenced assets that have been explicitly checked in or copied to the
same folder as the asset that references them. When you try to delete the metadata for these assets,
their explicitly checked in or copied status is removed, but the assets remain in the folder as
referenced-only assets. See "“Is Referenced” and “Is Explicitly Checked In” Flags" on the next page.
The Delete dialog box includes an option to override this restriction: “Delete selected clip or clips, even if
they are referenced from a composition mob.” Select this option to allow the deletion of referenced assets.
See "Deleting Avid Assets and Media" on page 176.
c By enabling this option, it is possible to delete assets that are still in use by a sequence. If the deleted
assets are moved to the Orphan Clips folder, media might be unintentionally deleted, resulting in
offline media.
If you attempt to delete a referenced asset in Interplay Access without deleting the asset that references it,
a message is displayed in the summary dialog: “n assets are referenced” and the referenced clips are not
marked for deletion. This behavior also applies to emulated rendered effects (see "Emulated Rendered
Effects" on page 106).
c An administrator or a user with the proper rights can always delete media, even for referenced clips
that are still in use. You should use reservations and access rights to protect media. See "Protecting
Assets from Deletion" on page 166.
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In the MediaCentral Production Management database, an asset can have one or both of the following
flags:
l Is referenced
l Is explicitly checked in
Note the following:
l When determining if an icon is displayed as gray, Interplay Access gives the “is explicitly checked in”
flag higher priority than the “is referenced” flag. If the asset has both flags, it uses a standard black
icon.
l The “is referenced” flag always protects the asset from metadata deletion.
l The “is explicitly checked in” flag can be deleted (by deleting the asset), but if the “is referenced flag”
is still applied, the metadata itself is protected. In this case, the assets remain in the folder as grayed
out referenced assets.
The following table summarizes these options.
No Yes No Asset
Yes No Yes Nothing
Yes Yes No “Is Explicitly Checked In” flag
c These clips do not contain valid metadata. Their sole purpose is to represent media files that should be
deleted. If a user attempts to use them in a Production Services or Transfer operation, the operation
will fail.
The following topics describe how to manage deletion of original clips and media and consolidated clips
and media:
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The following illustration shows two clips that share a source ID, a timecode span, and the same resolution.
Clip 1.new was created as a subclip of Clip 1, and was then consolidated to create a new master clip with
new media. The solid lines indicate the original (affinity) associations and the dashed lines indicate the
additional associations, which were created through the Dynamic Relink feature.
Dynamic Relink can create associations from a clip to any media created from the same source and sharing
the clip’s timecode. These associations are created according to the Dynamic Relink method that is selected
and which media is available at the time of the relink.
A problem can arise if you select either the original clip or the consolidated subclip for deletion in Access. In
the Delete dialog box, two sets of media might be selected and displayed: the media created with the
original clip and the media created when the subclip was consolidated. An option in the Delete dialog box
lets you delete only the media created with the selected clip.
One way to check if a clip has multiple associations is through the File Locations tab of Interplay Access.
The following illustration shows that the MediaCentral Production Management database includes two
video files associated with Clip 1.
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You can also see if there are associations in the Avid Timeline. If a sequence includes the original clip, and
Clip Names are enabled, you can see where Dynamic Relink substitutes the consolidated subclip.
If you are not sure which media files are displayed in the Delete check box, the safer approach is to keep the
default setting “Delete only the media that was created with the selected clip or clips.”
If you want to delete the original clip and its directly associated media, select the option labeled “Delete
only the media that was created with the selected clip or clips” (the default setting). If you select this
option, dynamically associated media (in this case, the media from the consolidated subclip) is preserved.
The option also applies if you select the consolidated subclip. In this case, media for the consolidated
subclip is deleted and media for the original clip is preserved.
The following procedure includes an example in which you want to delete a master clip and its directly
associated media files. The original clip (Clip 1) had one video and two audio tracks, as does a shorter clip
(Clip 1.new) consolidated from the original clip, for a total of six media files. The following illustration shows
the associations for the original clip.
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Keep in mind that if you select the consolidated subclip, it will also display six media files in the Delete
dialog box. But in this case, the directly associated media is the media created when you created the
consolidated subclip.
The option to delete directly associated media exists only in Interplay Access.
If you are not sure which media files are displayed in the Delete check box, the safer approach is to keep the
default setting “Delete only the media that was created with the selected clip or clips.”
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7 Deleting Assets
In this example, the option “Delete only media created with the selected clip or clips” is selected, and
the dialog box shows that the clip you selected has three media files that resulted from the original
media creation.
The following illustration shows the result if you deselect the option “Delete only media created with
the selected clip or clips.” The dialog box shows that six associated media files will be deleted:
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7 Deleting Assets
– Three that are directly associated with the clip and result from the original media creation
– Three that are dynamically linked to the clip and result from consolidation of the subclip
Only one video and one audio resolution is displayed, because both sets of media use the same
resolutions.
3. In the Delete dialog box, select the master clip, its associated media files, the media resolutions, and
the option “Delete only media created with the clip or clips.”
4. Click OK.
The selected clip and its directly associated media are deleted. The dynamically linked media is
preserved.
n The number of media files and the amount of data that will be deleted are affected only by the option
“Delete only media created with the selected clip or clips.” This information is not affected by your
selections in the Media Resolutions or Media Workspace sections of the dialog box.
Limitation: Media Files Displayed as Online but Not Available for Deletion
If you are working with consolidated subclips or consolidated sequences, you might have a situation in
which Access shows that the media files are online, but you cannot delete the media because it is not
displayed in the Delete dialog box.
n Some workflows might regularly show media as online, while media files are shown as offline in
Interplay Access. This situation is a problem only if you want to delete the media files or view them in
Interplay Access for some reason.
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7 Deleting Assets
4. Update the status from Media Indexer. The status of Clip1.new is displayed as online (green dot), even
though the original media files were deleted, because Media Indexer recognizes the association of the
consolidated subclip with the original media files.
5. Select Clip1.new, right-click, and select Delete.
The Delete dialog box does not display any media files that can be deleted. No media files are
displayed as online in the File Location tab of the Object Inspector.
To display and delete the media files:
1. In the Avid editing system, use Dynamic Relink to link the consolidated subclip (Clip1.new) with the
original media files. For example, for the option “If no match is found” select “Use closest media.”
2. Check in Clip1.new to the Production Management database.
3. In Access, select Clip1.new, right-click, and select Delete.
The Delete dialog box shows the media files as available for deletion.
4. Deselect the option “Delete only media created with the selected clip or clips,” select the media files
for deletion, and click OK.
Additional Information
The Delete functionality in Interplay Access can delete only media files that are listed in the File Locations
tab of the Object Inspector. The File Locations tab shows only files that were checked in through a checkin
operation. This checkin can be performed from any MediaCentral Production Management component
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7 Deleting Assets
In a workflow that includes Dynamic Relink and consolidated subclips, Media Indexer keeps track of a clip
and its associated media files. Interplay Access, however, does not automatically associate a consolidated
subclip with the original media files. To create the association, you need to check in the consolidated
subclip when it is linked to the original media files.
You can delete the unneeded offline file locations in the File Locations tab of the Object Inspector.This
action deletes only metadata for a selected Avid asset. It does not delete media.
This action deletes only metadata for a selected Avid asset. It does not delete media.
c Deleting an offline file location through this method is immediate and irreversible. If you deleted file
locations by mistake (for example, media files for the asset were only temporarily offline), you can
restore the asset by checking it in again.
4. Select one or more file locations that are displayed as offline (a red X in the Online column), right-
click, and select Delete Offline File Location.
This option is available only from the context menu.
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7 Deleting Assets
See the tables in "Access Control and Delete Matrices" on page 193 for a summary of deletion rights on file
assets. Your local version of a file asset can always be deleted regardless of assigned user rights.
n Delete operations are available only if you have selected Preferences > Full Menus.
To delete the local copy of a file asset:
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7 Deleting Assets
The Clips Reserved dialog box opens. Any assets with reservations are listed, along with information
about the assets. If you have the proper privileges, you can override the reservations. Otherwise, click
Cancel.
5. When you are ready to delete the files, click OK in the Delete dialog box.
The Delete in Progress dialog box displays the status of the deletion.
Users without administrator rights see only the items that they deleted. An administrator sees all items
deleted by all users.
Special icons are used in the Deleted Items folder and the My Deleted Items in Database dialog box.
Icon Meaning
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7 Deleting Assets
192
7 Deleting Assets
To empty the Deleted Items folder and destroy all items (administrators only):
n A frozen folder or frozen folder contents are always protected from deletion, even by the
administrator, until the security setting is changed. After the item is unfrozen, the following tables
apply.
The following tables show the actions that users with different roles can perform on assets.
User Roles Read Copy/link Move Modify Metadata Delete asset and
media
User Roles Read Copy/link Move Modify Metadata Delete asset and
media
193
7 Deleting Assets
User Roles Read Copy/link Move Modify Metadata Delete asset and
media
User Roles Read Copy/link Move Modify Metadata Delete asset and
media
194
8 Communicating Using the Messenger
By default, the Inbox is selected and displays messages you have received for the selected database.
3. Select a message.
The contents are displayed in Content pane and any attached links are displayed in the Attachments
pane.
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8 Communicating Using the Messenger
You can toggle between Text view, Storyboard view, and Frame view in the Attachments pane by
pressing F7. You can also sort and customize your view in the same way that you customize the
Content tab display. For more information, see "Using the Assets Pane" on page 70.
4. If the message includes an attachment, double-click the attachment to view it or select another
action from the context menu.
3. Click the To button to open a dialog box showing all the users and user groups listed in your Central
Configuration Server. Select a user or user group and click OK.
4. Type a subject in the Subject text box and then type the text below.
5. (Option) Format the text of the message using the formatting tools. You can also cut, copy, and
paste text.
6. (Option) Include a link to a database item, shortcut, or saved search by doing one of the following
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8 Communicating Using the Messenger
Select the link to the database item (file or folder), shortcut, or saved search that you want to
attach, click Add, and click OK.
7. (Option) To remove attached items, selecting one or more items in the Attachments pane in the
Message Composer and click Remove or Remove all.
8. When you have finished editing your message, click Send.
If the recipient’s Interplay Access is open, the Show Messages icon in the upper right corner of
Interplay Access blinks red and a new mail notification message slides in and out in the lower-right of
the screen.
9. (Option) To view messages you sent, click Sent Items.
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8 Communicating Using the Messenger
Deleting Messages
To delete a message:
Replying to a Message
To write a reply to one or more users:
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8 Communicating Using the Messenger
6. (Option) You can also remove or attach links as described in "Writing New Messages" on page 196.
7. Click Send.
If the recipient’s Interplay Access is open, the Show Messages icon in the upper right corner of
Interplay Access changes and blinks red and a new mail notification appears. The message also
appears in the Sent Items pane.
Forwarding a Message
To forward a message:
5. (Option) You can remove or attach links as described in "Writing New Messages" on page 196.
6. When you have finished editing your message, click Send.
If the recipient’s Interplay Access is open, the Show Messages icon in the upper right corner of
Interplay Access changes and blinks red and a new mail notification appears. The message also
appears in the Sent Items pane.
199
9 Version History and Archiving
n Beginning with Interplay Access v3.0, folders are no longer version controlled.
Using Version History Features with Sequences
All file assets are versioned and have a logged history. Sequences created by Avid editing applications are
also versioned with a logged history. Other Avid assets are not versioned.
Most of the history options apply to sequences, with the following exceptions:
l There is no differencing (comparison) tool for sequences.
l To add a label to a sequence, use the Version History dialog box. This is the only way to add a label to
a sequence for this release.
l When you add a label to a sequence, the system also sets the label on copies of the sequence. This
does not happen when you apply a label to a file asset.
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9 Version History and Archiving
1. Select an item.
2. Do one of the following:
t Select Operations > History.
t Press (Windows) Ctrl+H or (macOS) Shift+Command+H.
t Select Version Control > History from the context menu.
The Version History dialog box opens.
3. Select the file version in the Version History dialog box.
4. Do one of the following:
t Select Version Control > View Version from the context menu.
t Click the View Version button.
The associated application opens and displays the file.
n Show Differences works only for graphics files unless you set an external differencing tool. For more
information, see "Configuring Differencing" on page 203.
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9 Version History and Archiving
n Show Differences works only for graphics files unless you set an external differencing tool. For more
information, see "Configuring Differencing" on the next page.
To show the differences between the database file and the local file:
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9 Version History and Archiving
Configuring Differencing
For the Differencing feature, you have the choice between using the built-in Image Differencing and using
External Differencing. With the built-in Image Differencing, the two versions of an image are shown next to
each other in a window. With External Differencing, the two versions of an image are shown in an external
application.
1. Select (Windows) Preferences > Options or (macOS) Interplay Access > Preferences.
The Options dialog opens.
2. Click the Asset Types tab and select the Asset Type for which you want to configure an external
application (for example, image/jpeg).
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9 Version History and Archiving
n For this release, Get Version only works for file assets.
To get an older version of a file:
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9 Version History and Archiving
6. Click OK.
The file or folder is copied to the location you chose and you can now work on it and import it back
into your database, if necessary.
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9 Version History and Archiving
n Rollback is a not a “structural” rollback. That means, for example, if a file was renamed or deleted
between the selected time or label and the current time, the old content is not retrieved. The same
holds true for rollback on sequences, but additionally, the clips and other referenced assets are in their
current state, and not the state at the time specified for the rollback.
n Labels placed on individual files or folders rather than an entire database are sometimes referred to as
pins in other software packages.
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9 Version History and Archiving
n If you are just marking the files or folder for later reference or possible retrieval, you normally
use the current date and time for the label. In special cases, however, you might want to alter
the label time to affect how Production Management Get functions work on the labeled items.
See "Getting the Latest Version of a File Asset" on page 139 and "Retrieving Older Versions Using
Get Version" on page 204 for details.
5. Click OK.
The label is assigned as shown in the Version History dialog box, and a label icon (pink tag) appears
next to the item. If you set a label on a folder or the database root, all items below inherit the label
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9 Version History and Archiving
n If the label icon and label are not showing, make sure that Show Labels is selected.
Modifying or Removing a Label
You can change or delete a label by using the Add/Modify Label button, the Remove Label button, or
context menu entries in the Version History dialog box. Before modifying the label time, see references to
labels in "Getting the Latest Version of a File Asset" on page 139 and "Retrieving Older Versions Using Get
Version" on page 204.
To modify a label:
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10 Screenshots and Printing
Before the window opens, you might see two messages, informing you that the screenshot cannot be
saved as HTML or TXT.
2. (Option) Select File > Page Setup and select any desired options.
3. Select File > Print.
The Print dialog box is displayed.
4. Select any desired options and click OK.
For information about saving the screenshot, see "Exporting a Screenshot or Print Area" on the next page.
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10 Screenshots and Printing
n To export data for frame locators, select File > Export Locators. For more information, see "Exporting
Locators" on page 111.
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10 Screenshots and Printing
211
A Keyboard Shortcuts
A Keyboard Shortcuts
The following table lists keyboard shortcuts that you can use to navigate through the panes of the main
window.
Select next pane (from the top to the bottom of Any Ctrl+Tab Ctrl+Tab
a column)
Select previous pane (from the bottom to the Any Ctrl+Shift+Tab Ctrl+Shift+Tab
top of a column)
212
B Interplay Access Menus
n Some menu items are not available or are grayed out when you are logged on as a user who does not
have administrative rights. Which menu items are available also depends on the object that you
selected.
About Opens a dialog box showing the MediaCentral Production Management Mnemonic: A
Interplay version number and the copyright information.
Access
Options Opens the Options dialog box. Mnemonic: O
Options for each operation are explained in the section about the
operation.
File Menu
The File menu contains the commands listed in the following table. Bold face commands are available in the
simple menu. To show all commands, select Preferences > Full Menus.
New Folder Adds a new empty folder in See "Creating New Folders" on Mnemonic: N
the database structure. page 34.
(Windows) Ctrl+N
(macOS)
Shift+Command+N
Export Exports the locators in a See "Exporting Locators" on
Locators format for use in another page 111
application.
Connect to Connects you to the See "Connecting to a Database" Mnemonic: C
Database MediaCentral Production on page 18.
Management database.
Remove Removes the database from See "Removing a Database from Mnemonic: R
Database(s) the list shown in the tree the Tree Structure" on page 20.
structure.
Logon Logs you on to the See "Starting Interplay Access" Mnemonic: L
MediaCentral Production on page 16 and "Changing Your
Management database. Password" on page 20.
Logout from Logs you out of the See "Logging Out and Exiting" on Mnemonic: O
Database database. page 21.
Change Opens a dialog box for See "Changing Your Password" Mnemonic: H
Password changing your password. on page 20.
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B Interplay Access Menus
Page Setup Allows you to configure the See "Screenshots and Printing" Mnemonic: U
page setup for printing. on page 209.
Print Preview Shows a preview of the input See "Screenshots and Printing" Mnemonic: V
to be printed. on page 209.
Print Prints a UI component that See "Screenshots and Printing" Mnemonic: P
you select after selecting on page 209.
Print.
Screenshot Creates a screenshot of the See "Screenshots and Printing" Mnemonic: E
whole screen. on page 209.
Exit Closes Interplay Access. Mnemonic: X
Edit Menu
The Edit menu contains the commands listed in the following table. Commands in this menu are always
displayed.
Cut Removes the reference to the asset in the folder. See "Cutting, Mnemonic: T
Copying, and
Pasting Assets" on (Windows) Ctrl+X
page 48.
(macOS)
Command+X
Copy Copies the reference to the asset to another See "Cutting, Mnemonic: C
folder. Copying, and
Pasting Assets" on (Windows) Ctrl+C
page 48.
(macOS)
Command+C
Paste Moves or duplicates the reference to the asset in See "Cutting, Mnemonic: P
another folder. Copying, and
Pasting Assets" on (Windows) Ctrl +V
page 48.
(macOS)
Command+V
Move to Opens a dialog in which you can select where to See "Moving Mnemonic: M
move the item to. Assets into
Folders" on
page 47.
Rename Changes the name of the asset. See "Renaming an Mnemonic: N
Asset" on page 52.
(Windows and
macOS) F2
Create Creates a shortcut for the current database. You See "Using Mnemonic: S
Shortcut do not see the shortcut if you switch to another Shortcuts for
database. Browsing" on
page 50.
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B Interplay Access Menus
Edit For file assets, opens the dialog box to check files See "Opening a Mnemonic: E
or folders out from the MediaCentral Production File for Editing in
Management database and opens the associated One Step" on
application. page 144.
View For file assets, opens the asset in an associated See "Viewing File Mnemonic: V
application. Assets" on
page 143.
Search Activates the Search panel to search the entire See "Simple Mnemonic: A
database. Searching" on
page 113. (Windows) Ctrl+F
(macOS)
Command+F
View Menu
The View menu contains the commands listed in the following table. Bold face commands appear in the
simple menu. To show all commands, select Preferences > Full Menus.
(macOS) Command+R
Refresh Refreshes current view to Mnemonic: E
reflect recent actions and
changes. (Windows) F5
Show Shortcuts Pane Displays the Shortcuts See "Using Shortcuts for Mnemonic: P
pane in the current view. Browsing" on page 50
(Windows) Ctrl+Shift+F1
(macOS)
Shift+Command+F1
Show Categories Displays the Categories See "Organizing Assets (Windows) Ctrl+Shift+F2
Pane pane in the current view. Using Categories" on
page 49. (macOS)
Shift+Command+F2
Show Saved Searches Displays the Saved See "Saving Your Search" Mnemonic: R
Pane Searches pane in on page 132.
Browsing view only. (Windows) Ctrl+Shift+F3
(macOS)
Shift+Command+F3
Show Object Displays the Object See "Using the Object Mnemonic: S
215
B Interplay Access Menus
(macOS)
Shift+Command+F5
Toggle Extended Switches between regular See "Using Extended View Mnemonic: E
Mode mode and extended Mode" on page 86.
mode. (Windows) Ctrl+F7
(macOS)
Shift+Command+F7
Toggle View Mode Switches the views See "Changing to Mnemonic: V
between Text, Storyboard, Storyboard or Frame View"
and Frame. on page 85. (Windows) F7
(macOS)
Shift+Command+F4
Show Messages Displays the Messenger See "Opening the Message (Windows) Ctrl+B
Mail Browser. Browser and Reading
Messages" on page 195. (macOS)
Shift+Command+B
Send Link to Opens the Messenger Mail See "Writing New Mnemonic: N
Composer with an Messages" on page 196.
automatically created link (Windows) Ctrl+Y
to the file that was
(macOS)
selected when Send Link
Shift+Command+Y
to User was selected.
Avid Workgroup Displays the Avid Service Mnemonic: A
Properties Framework application
Workgroup Properties.
This is especially useful on
an Avid editing
application running on a
macOS system, because
you cannot install the Avid
Service Framework on a
macOS system.
Avid Service Displays the Avid Service Mnemonic: V
Configuration Framework application
216
B Interplay Access Menus
Service Configuration.
This is especially useful on
an Avid editing
application running on a
macOS system, because
you cannot install the Avid
Service Framework on a
macOS system.
Interplay Transfer Displays the MediaCentral See the Mnemonic: F
Status Transfer window showing MediaCentral | Transfer
progress and providing Setup and User's Guide for
management tools. details.
Interplay Production Opens a tool for See the Interplay Mnemonic: M
Services Status monitoring the Production | Production Services Setup
Services status. and User's Guide for
details.
Go to Changes the global See "Navigating Through Mnemonic: G
selection and forces the Assets" on page 75.
tree to navigate to the (Windows) Ctrl+T
asset (or parent folder if a
(macOS)
file is selected and the
Shift+Command+T
view filter for files is on).
Show Lists any clips in the See "Finding Shared Clips Mnemonic: C
Shared/Unshared selected folder that are and Unshared Clips" on
Clips used at least twice in the page 136.
database, or conversely,
can show clips that are
not referenced.
Tracking Details Displays a tab that shows Mnemonic: A
the status of assets across
workgroups.
Preview Opens a floating Preview See "Showing a Preview of Mnemonic: I
window displaying your an Item" on page 94.
local version of the (Windows) Ctrl+R
selected file if checked out
(macOS)
and a local version is
Shift+Command+R
available. If not, the
MediaCentral Production
Management Engine
version is used.
Show My Deleted Shows the Deleted Items See "Using the Deleted Mnemonic: D
Items folder for the currently- Items Folder" on page 191.
logged on user.
Operations Menu
The Operations menu contains the commands listed in the following table. The Operations menu and
commands appear only if you select Preferences > Full Menus.
n Most of the operational commands are available only for file assets.
217
B Interplay Access Menus
Check Out Loads the asset from the See "Checking Out File Assets" Mnemonic: O
MediaCentral Production on page 143.
Management Engine to (Windows) Ctrl+O
your local workstation
(macOS)
and allows editing. The
Shift+Command+O
asset is locked for other
users while it is checked
out.
Check In When you have finished See "Checking In File Assets" Mnemonic: I
editing a file, uploads the on page 147.
new version onto the (Windows) Ctrl +I
MediaCentral Production
(macOS)
Management Engine and
Shift+Command+I
release the edit lock.
Undo Check Out Allows you to check a file See "Undoing a Checkout" on Mnemonic: U
back in to the database page 144.
and release the lock (Windows) Ctrl+U
without transferring any
(macOS)
changes to the
Shift+Command+U
MediaCentral Production
Management Engine.
Get Latest Updates your local file See "Getting the Latest Version Mnemonic: G
with the master version of a File Asset" on page 139.
stored in the database. It (Windows) Ctrl+G
copies the latest checked
(macOS)
in version to your local
Shift+Command+G
workstation. It also can
be used to update a
folder if someone has
imported a new file into
the database system. It
does not place a lock on
the MediaCentral
Production Management
Engine-side files.
Import Adds new files to the See "Importing Files or Folders" Mnemonic: M
database if you have the on page 40.
rights assigned to your (Windows) Ctrl+M
user identity.
(macOS)
Shift+Command+M
History Opens the History dialog See "Viewing the Version Mnemonic: H
box, which displays History" on page 200.
information regarding (Windows) Ctrl+H
the various versions of
(macOS)
the selected item (file
Shift+Command+H
assets and sequences
only).
Get Version Opens the Get Version See "Retrieving Older Versions Mnemonic: V
dialog box, which Using Get Version" on
218
B Interplay Access Menus
(macOS)
Shift+Command+L
Advanced > Set Changes the location See "Setting the Working Path Mnemonic: A > W
Working Path where the local copies of for a Folder" on page 27.
database files are stored
for the selected folder
and the logged-in user.
219
B Interplay Access Menus
Advanced > Get/Set Administrators only. Gets Use only as instructed by Avid Mnemonic: A > G
Property or sets a property for the support.
selected item.
Advanced > Change Administrators only. See "Changing Text Color Mnemonic: A > C
Asset Color Changes the text display (Administrators Only)" on
color for metadata of the page 53.
selected item in all
Interplay Access
displays.
Set AutoArchive Administrators only. See Interplay | Production Mnemonic: S
Services Setup and User’s
Guide for details.
Set AutoCopyMedia Administrators only. See Interplay | Production
Services Setup and User’s
Guide for details.
Set AutoTranscode Administrators only. See Interplay | Production Mnemonic: C
Services Setup and User’s
Guides for details.
Set AutoTransfer Administrators only. See MediaCentral | Transfer Mnemonic: T
Setup and User’s Guide for
details.
Metadata Override Administrators only. See MediaCentral | Production
Management Best Practices
and MediaCentral | Production
Management Engine and
Archive Engine Administration
Guide for details.
Send to Workgroup Sends the media See the MediaCentral Transfer Mnemonic: W
metadata to another Setup and User's Guide for
(local or remote) details.
workgroup location
specified by the
Administrator in the
MediaCentral Transfer
Settings (Site Settings)
section of the Interplay
Administrator.
Resync Administrators only. See "Resyncing Media Files Mnemonic: Y
Resyncs the workgroup with Avid Shared-Storage
with the Avid shared Workspaces (Administrators
storage. This should not Only)" on page 45.
be used too often as it Functionality not available in
effects the performance the macOS client.
of the entire database.
Security Administrators only. See "Changing Ownership of
Displays a dialog box Folders and Assets
which displays the owner (Administrators Only) " on
of the item, the private page 36, "Viewing and
220
B Interplay Access Menus
Tools Menu
The Tools menu contains the commands listed in the following table. Bold face commands appear in the
simple menu. To show all commands, select Preferences > Full Menus.
(macOS)
Command+Shift+I
Export QuickTime Copies a QuickTime See "Working with QuickTime (Windows):
Reference reference movie to your Reference Movies in an Ctrl+Shift+G
working path or a folder you Production Management
select. Environment" on page 160. (macOS)
Command+Shift+G
Import QuickTime Creates a QuickTime See "Working with QuickTime Mnemonic: M
221
B Interplay Access Menus
222
B Interplay Access Menus
Preferences Menu
The Preferences menu contains the commands listed in the following table. Commands in this menu are
always displayed.
Full Menus Displays all menu commands, including the Operations commands Mnemonic: M
Hide Locators in Hides the locator icons in the timeline of the Monitor. Mnemonic: H
Monitor
Options (Windows Opens the Options dialog box. Mnemonic: O
only)
Options for each operation are explained in the section about the
operation.
Debug Menu
The Debug menu contains the commands that are used by Avid development and support. To display this
menu, select Preferences > Options (Windows) or Interplay Access > Preferences (macOS), click the View
Settings tab, and in the Debug Menu section select Enabled.
Help Menu
The Help menu contains the commands listed in the following table. All commands appear in the simple
menu and the full menu.
Documentation Opens the User Information Center, a collection of PDF manuals and Mnemonic: D
Website on Server web links.
Interplay Access Opens the help module for the selected Interplay component. Mnemonic: I
Help Mnemonic: N
Interplay Mnemonic: T
Administration Help Mnemonic: E
Interplay Production
Services Help
Interplay Transfer
Help
About (Windows Opens a dialog box showing the MediaCentral Production Mnemonic: A
only) Management version number and the copyright information.
223
C System Metadata Properties
The administrator determines some of the metadata properties that can be viewed in Interplay Access as
headings in the Content View and Object Inspector, and also used in Production Management searches.
Some metadata properties are always available and cannot be disabled.
By default, the MediaCentral Production Management Engine includes default sets of properties for
Broadcast, Post and Film layouts, as described in the following table.
Creation Date Media File Creation Date Creation Date Duration Duration
Format
DRM DRM Duration End End
Name
Duration Duration Media File KN Dur KN Dur
Video ID Format
Format Format KN End KN End
Tracks Name
Media Status Media Status KN Start KN Start
Tape
Modified Date Modified Date Name Name
Tracks
Name Name Pullin Pullin
n Properties can be added to the MediaCentral Production Management database if they were created
in Media Composer and assets with those properties were checked in to MediaCentral Production
Management.
All Custom All custom properties defined in the Searches for all the custom properties that are
Property Layout of the Interplay set.
Administrator.
Access Rights The access level or user role assigned
to a particular folder or asset. The
column displays an icon that
represents the type of access.
224
C System Metadata Properties
225
C System Metadata Properties
226
C System Metadata Properties
227
C System Metadata Properties
228
C System Metadata Properties
Last Checkin Date Date when the asset was last checked Select a time range and a particular date (for
in. example, 12/4/04 or 12/4/2004) or a time
period from the pop-up menu. Click the
calendar to get clickable calendar.
LUT File name of the color look-up table
used for the series of clips or frames.
Mark IN Timecode for the IN point, if you set Select an operator and then type numbers only
one for the clip. in the four colon-separated entry fields
displayed.
Mark OUT Timecode for the OUT point, if you set Select an operator and then type numbers only
one for the clip. in the four colon-separated entry fields
displayed.
Master Dur Length of the final master sequence, Select an operator and then type numbers only
expressed in feet and frames. You in the four colon-separated entry fields
cannot modify this number. displayed.
Master Edge Type of edgecode used in the final
master sequence.
Master End Ending key number for the final master Select an operator and then type numbers only
sequence. You cannot modify this in the four colon-separated entry fields
number. displayed.
Master Film Gauge of the final master sequence.
Master Start Starting key number of the final master Select an operator and then type numbers only
sequence. Used for 24p projects, 25p in the four colon-separated entry fields
projects, and matchback projects only. displayed.
Media File Format Clip media format. MXF or OMF.
Media Size Media file size. Specify KB, MB, GB and type a number. Note
that this specification cannot be saved in a
Saved Search.
Media Status Online, offline, or partially offline Select is/is not, and then online, offline, partial,
status, or exists on another workgroup. or nearonline.
Mob ID Media Object ID
Modified Date When the asset was last modified Select a time range and a particular date (for
(from the bin). example, 12/4/04 or 12/4/2004) or a time
period from the pop-up menu. Click the
calendar to get clickable calendar.
Name The name of the asset. Type text (not case sensitive; spaces
permitted).
Original Bin Name of the bin where the media for
this asset was originally captured.
Original Machine Name of the computer where the
Name media for this asset was originally
captured.
Original Path (Orphan Clips folder only) Displays the When used as a search criteria, produces
folder path for an asset whose last link results only for those assets that are still in the
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C System Metadata Properties
None (Default)
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C System Metadata Properties
Left-Right:
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C System Metadata Properties
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C System Metadata Properties
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C System Metadata Properties
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C System Metadata Properties
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D Production Management Character Support
Although the following characters are valid for users and user groups in MediaCentral Production
Management, they are not supported when naming projects, bins, and users on Avid editing systems:
:*?<>
Do not use these characters in MediaCentral Production Management user names or group names.
n When you name a macOS computer, use single-byte ASCII characters without spaces.
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