Com 111 Introduction to Computer
Com 111 Introduction to Computer
INTRODUCTION
The computer is fast becoming the universal machine of the twenty-first century. Early
computers were large in size and too expensive to be owned by individuals. Thus they were
confined to the laboratories and few research institutes. They could only be programmed by
computer engineers. The basic applications were confined to undertaking complex calculations in
science and engineering. Today, the computer is no longer confined to the laboratory.
Computers, and indeed, computing have become embedded in almost every item we use.
Computing is fast becoming ubiquitous. Its application in engineering, communication, space
science, aviation, financial institutions, social sciences, humanities, the military, transportation,
manufacturing, the extractive industries to mention but a few.
Definitions
Computer is an advanced electronic device that takes raw data as input from the user and processes
these data under the control of set of instructions (called program) and gives the result (output)
and saves output for the future use. It can process both numerical and non-numerical (arithmetic and
logical) calculations.
• The development of the integrated circuit was the hallmark of the third generation of computers.
• Transistors were miniaturized and placed on silicon chips, called semiconductors, which
drastically increased the speed and efficiency of computers.
CLASSES OF COMPUTER
• Analog Computers: This class of computer are special purpose machines that surfaced in the
late forties (1948). They are used solving scientific and mathematical equations or
problems. An example is the thermal analyzer. Data and figures are represented by physical
quantities such as angular positions and voltage.
• Digital Computers: They are machines made up of combinations of chips, flip-flops, buttons
and other electronic devices to make them function at a very fast speed. A digital
computer has its numbers, data letters or other symbols represented in digital format.
They are mostly special purpose machines unless minor specifications are included in the
design
• A computer that combines the features of a digital and analog computer is called a hybrid computer.
TYPES OF COMPUTER
Super Computers
• A super computer is the most powerful computer available at any given time. These machines are
built to process huge amounts of information and do so very quickly.
• Supercomputers are built specifically for researchers or scientists working on projects that demand
very huge amounts of data variables; an example is in nuclear research, where scientists
want to know exactly what will happen during every millisecond of a nuclear chain
reaction. (To demonstrate the capability of super computers, for an air pollution control project
that involves more than 500,000 variables, it will take a minicomputer about 45 hours to
complete the simulation process while it will take a super computer 30 minutes only).
• They are big in size, generate a lot of heat and are very expensive. (Super computers are made by
CRAY Company).
Mainframe Computers
• The largest types of computers in common use are the mainframe computers. They are
designed to handle tremendous amounts of input, output and storage.
• They are used mainly by large organization like the PHCN, NITEL, and CBN.
• Other users access mainframe computers through terminals. Terminals consist of a type of
keyboard and a video display i.e. monitors. The mainframe is usually in the computer
room (Mainframe computers are made by IBM, Boroughs & Univac).
Mini Computers
• These are physically small compared to mainframes and are generally used for special purposes
or small-scale general purposes.
• The best way to explain the capabilities of mini computers is to say they lie between mainframes and
personal computers. Like mainframes, they can handle a great deal more input and output than
personal computers.
• Although some minicomputers are designed for a single user, many can handle dozens or even
hundreds of terminals.
• Advances in circuitry means modern mini computers can out-perform older mainframes of the
60s. (Examples are Digital Equipment Company‟s PDP II and Vax rang)
Workstations
• Between mini computers and micro computers – in terms of processing power is a class of
computers known as workstations.
• A workstation looks like a personal computer and is typically used by one person, although it
is still more powerful than the average personal computer.
• The differences in the capabilities of these types of machines are growing smaller. They significantly
differ from micro computers in two ways: the central processing unit (CPU) of workstations are
designed differently to enable faster processing of instructions and most of the micro computers
can run any of the four major operating systems.
• Workstations [(Reduced Instruction Set Computing (RISC)] use UNIX operating system or a
variation of it. (A note of caution: Many people use the term workstation to refer to any
computer or terminal that is connected to another computer. Although this usage was once a
common meaning of the term, it has become out dated) (The biggest manufacturers of
workstations are Sun Microsystems).
HARDWARE COMPOINENTS
The major hardware components of the personal computer consist of the following:
[1] Input Devices: Input devices are the computer hardware that accepts data and instructions
from a user. Input devices have been built in many forms to help in communicating with the
computer. The most common input devices are the keyboard and the mouse.
i. The Keyboard: The keyboard of the personal computer comes in a number of styles. The various
models may differ in size and shape, but except for a few special purpose keys, MDS keyboards
are laid out almost identifiably. The most common keyboard used today was established by
IBM. The computer keyboard is more than just a typewriter. It contains all of the keys required
for typing letters, numbers, plus the keys for entering commands and moving around on the
screen. There are 101 keys arranged in groups: Alphanumeric, Numeric, Function and
Arrow/Cursor movement keys, and Computer keys.
ii. A mouse is a pointing device that enables you to quickly move around on the screen, and to
select commands from menus rather than type the commands. A mouse is useful because it
enables the user to point at items on the screen and clicks a button to select the item. It is
convenient for entering certain data.
iii. Track Balls: A trackball is an input device that works like an upside-down mouse. You rest
your hand on the exposed ball and the fingers on the button. To move the cursor around
the screen, you roll the ball with your thumb. Trackballs are much popular with notebook
computers. They require less desk space than the mouse.
iv. The Joystick: This is a pointing device commonly used for games. It is not used for business
applications.
v. The Pen: It is an input device that allows a user to write on or point at a special pad on the
screen of a pen-based computer, such as a personal digital assistant (PDAS).
vi. The Touch Screen: A computer screen that accepts input directly into the monitor; users touch
electronic buttons displayed on the screen. It is appropriate in environment where dirt or
weather would render keyboards and pointing devices useless.
vii. The Scanner: This is an input device used to copy images into a computer memory without manual
keying. It works by converting any image into electronic form by shinning light on the image
and sensing the intensity of reflection at every point. There are several kinds of scanners.
These includes: hand held, flatbed, and sheet-feds.
viii. The Bar-Code Reader: This is one of the most commonly used input devices after the
keyboard and mouse. It is commonly found in supermarkets and department stores. This
device converts a pattern of printed bars on products into a product number by emitting a
beam of light frequently from a laser that reflects off the bar code image. A light sensitive
detector identifies the bar-code image by special bars at both ends of the image. Once it
has identified the barcode, it converts the individual bar patterns into numeric digits
[2] Processing Devices: Basically two components handle processing in a computer: the central
processing unit (CPU) and the memory.
a. The Central Processing Unit (CPU): The central processing unit (CPU) is a tiny electronic chip
known as the micro processor located in the system unit. It is installed on the main circuit
board of the computer, the motherboard. The CPU as the name implies is where
information is processed within the computer. In this regard, you might think of the CPU
(processor) as the brain of the computer. The CPU is otherwise known as microprocessor.
Every CPU has at least two basic parts. The control unit and the Arithmetic Logic Unit
(ALU). The control unit coordinates all the computer activities and contains the CPUs
instruction to carry out commands. The ALU is responsible for carrying out arithmetic
and logic functions. In other words, when the control unit encounters an instruction that
involves arithmetic and logic it refers it to the ALU.
b. Memory: What happens to all the information we put into the computer: before, while and
after information is processed? It is held in the computer memory or Random Access
Memory (RAM). The memory to which we are referring here is not the kind of long-
term storage that allows you to save work on a floppy disk and months later to use it, but
rather a short term holding area that is built into the computer hardware. While the CPU
is fast and efficient, it cannot remember anything by itself. It often refers to the memory
in the computer for software instruction and to remember what it is working on. The term
RAM and memory are often interchangeable. RAM refers to the way the CPU searches
through memory for the information it needs. For the workings of a memory,
information is stored in memory chips. The CPU can get information faster from RAM
than it can from a disk. A computer then reads information or instruction from disks and stores
the information in the RAM where it can get the information quickly. The CPU processes the
information and then returns to the RAM.
[3] Storage Devices: Among the most important part of a computer system are the devices that allow
you to save data or information. The physical components or materials on which data are
stored are called storage media. A storage device is a piece of hardware that permanently stores
information. Unlike electronic memory, a storage device retains information when electric
power is turned off. There are several storage devices and primary among them are:
a. The Floppy Disk: The floppy disk is a circular flat piece of plastic made of a flexible (or
floppy) magnetic material on which data are recorded. Floppy disk drives store data on
both sides of the disks. Earlier computers stored data on only a single side of the floppy disk.
b. The Hard Disk: The hard disk is generally not visible because hard disks are usually enclosed
within the system unit. The hard disk is a stack of metal platters that spin on one spindle
like a stack of rigid floppy disks. Unlike floppy disks where the disk and drive are
separate, the hard-disk drive, or hard drive is the whole unit. Generally
you cannot remove the hard disk from its drive; however some manufacturers make removable
hard disks that plug into a separate drive unit.
c. The CD-ROM: CD-ROM disks are hard, plastic, silver – a colored disk. CD-ROM is an
acronym for Compact Disc Read – Only Memory. This implies that the disk can only
be read. You cannot change or overwrite the contents of a CD-ROM disk.
d. Tape Drives: A tape drive is a device that reads and writes data to the surface of a magnetic tape,
generally used for backing up or restoring the data of an entire hard disk.
e. The Zip Drive: Zip drives are an alternative to tape backup units or tape drives. A zip drive can
be internal or external. Zip drives have removable cartridges or disk. A zip drive holds about
100MB to 250 MB of Data.
[4] Output Devices: Output devices return processed data, that is, information back to the user. In
other words, output devices allow the computer „talk‟ to us. The most common output devices
are the monitor and the printer. Others include modems and speakers.
a. The Monitor: The monitor is an output device that enables the computer to display to the user
what is going on. It has a screen like that of a television. It is commonly referred to as the screen
or display. It is the main source for output of information from the computer. As data is entered
through an input device, the monitor changes to show the effects of the command. Messages
displayed on the screen allow the user to know if the command is correct.
b. The Printer: The printer is an output device that produces on hard copy or a print out on a
paper i.e. it takes data from its electronic form and prints it out on paper. There are three
principal types of printers; Laser, Inkjet and Dot – Matrix.
c. The Sound Card: Sound Cards, otherwise known as sound boards, is a hard ware board. It is a
device that produces audio sounds and usually provides ports in the back of a computer for
external speakers. It is installed in one of the expansion slot inside the system unit‟s
motherboard.
d. The Modem: The modem is a device that allows a computer to communicate with another
computer through a telephone line. Both computers need compatible modem. With a
modem, a computer and required software, you can connect with other computers all over the
world.
Output Devices
SOFTWARE COMPOINENTS
Software is a set of instructions that operate a computer, manipulate the data and execute
particular functions or tasks. In other words, it is a programs, routines, and symbolic
languages that control the function of the hardware. For software (the instructions) to
perform various functions, it must be programmed. That is, the instructions need to be
written in a programming language that the computer can understand. Without a program, a
computer is useless.
Computer program is a sequence of instructions that can be executed by a computer to carry out
a process.
There are two kinds of software, systems software and applications software.
[1] Applications Software: Applications software includes programs that user access to carry out
work. They include applications for the following functions.
Word processing is the most common applications software. The great advantage of word
processing over using a typewriter is that you can make changes without retyping the entire
document. Word processors make it easy to manipulate and format documents. Example of
word processing software is Microsoft Office Word, Microsoft Works Word, Open Office
Word, etc.
Spreadsheets are computer programs that let people electronically create and manipulate
spreadsheets (tables of values arranged in rows and columns with predefined relationships
to each other). Spreadsheets are used for mathematical calculations such as accounts,
budgets, statistics and so on. Example; Microsoft Excel, Lotus 1, 2, 3, and SPSS.
Database management applications are computer programs that let people create and manipulate
data in a database. A database is a collection of related information that can be manipulated
and used to sort information, conduct statistical analyses or generate reports. Example is
Microsoft Access, Microsoft SQL, MySQL and Oracle database.
Presentation packages and graphics are computer programs that enable users to create highly
stylized images for slide presentations and reports. They can also be used to produce
various types of charts and graphs. Many software applications include graphics
components including: paint programs, desktop publishing applications and so on. Example
is Microsoft PowerPoint.
Communications applications typically include software to enable people to send faxes and emails
and dial into other computers.
[2] Systems Software: includes the operating system and all the utilities that enable the computer to
function. The most important program that runs on a computer is the operating system. Every
general-purpose computermust have an operating system in order to run other programs. This includes
controlling functions such as the coordination of the hardware and applications software, allocating
storage facilities, controlling the input and output devices and managing time sharing for linked or
networked computers.
FUNCTIONS OF AN OPERATING SYSTEM
• Booting of Computer: This is the first process which takes place the moment the computer's electrical switch
is put on. During this process all the peripherals connected to the computer are checked and validated; at the end
of the validation process, the OS signals the user to begin working on the computer.
• Providing User Interface: The OS provides an interface for the user, either as a command line interface or as a
graphical user interface. This enables the user to communicate with the computer.
• Managing the Hardware: OS controls and manages hardware resources. For example, OS manages the
selection and operation of devices used for input, output and storage. In other words the OS serves as the
intermediary between programs and hardware.
• Managing the File System: The operating system groups‟ data together into -logical compartments for storage
on disk. These groups of data are called files. The computer stores information in files. Files may contain
program instructions or data created or used by a program. The OS maintains the list of files on a disk.
• Supporting Programs: Another major function of an OS is to provide services to other programs. Often these
services are similar to those that the OS provides directly to users. For example when you want your word-
processing program to retrieve a document, the word processor will list the files in the directory that you
specify.
• Some of the other services that an OS provides to programs are:
saving files to disk reading them from disk into memory
checking available disk or memory space
allocating memory to hold data for a program
PROGRAM DEVELOPMENT
We said earlier that software is a program that tells the computer what to do and how to do it. This
implies that without the software computer will practically do nothing and you will not be able
to use it at all. This software cannot be seen like we see the hardware. They are programs.
Programs are coded set of instructions that instruct the computer to perform specific task. In
other word, it tells/instructs the computer what the user intend to do. So to communicate with
the computer we would need software, before we can have software we would need to
write a program. To write a good program we need to develop algorithm and a flowchart.
So, what are they?
ALGORITHM /PSEUDO-CODE
Algorithm: An algorithm is a set of steps for solving a particular problem. To be an algorithm, a set of
rules must be unambiguous and have a clear stopping point”. There may be more than one way
to solve a problem, so there may be more than one algorithm for a given problem.
Pseudo-code: A pseudo-code is an algorithm but in this case it uses a mixture of English statements,
some mathematical notations, and selected keywords from a programming language. Most at
time when we say algorithm in computer science we mean pseudo-code. Before writing an
algorithm/pseudo-code for a problem, one should find out what is/are the inputs to the
algorithm and what is/are expected output after running the algorithm. Now let us take some
exercises to develop an algorithm for some simple problems: While writing algorithms we
will use following symbol for different operations:
„+‟ for Addition
„-‟ for Subtraction
„*‟ for Multiplication
„/‟ for Division and
„ ‟ for assignment. For example A =X*3 means A will have a value of X*3.
CHARACTERISTICS OF AN ALGORITHM
Each step of an algorithm must be exact. This goes without saying. An algorithm must be
precisely and unambiguously described, so that there remains no uncertainty. An instruction
that says “shuffle the deck of card” may make sense to some of us, but the machine will not
have a clue on how to execute it, unless the detail steps are described. An instruction that says
“lift the restriction” will cause much puzzlement even to the human readers.
An algorithm must terminate. The ultimate purpose of an algorithm is to solve a problem. If the
program does not stop when executed, we will not be able to get any result from it. Therefore,
an algorithm must contain a finite number of steps in its execution. Note that an algorithm that
merely contains a finite number of steps may not terminate during execution, due to the presence
of „infinite loop‟.
An algorithm must be effective: An algorithm must provide the correct answer to the problem.
An algorithm must be general: An algorithm must solve every instance of the problem. For example
a program that computes the area of a rectangle should work on all possible dimensions of the
rectangle
FLOWCHART
A flowchart is a graphical or pictorial representation use to solve a giving problem. To be
more precise, it is a graphical representation of algorithm. It shows sequence of operations
and procedures to be taken to solve the problem. This means by seeing a flow chart one can
know the operations performed and the sequence of these operations in a system.
Algorithms are nothing but sequence of steps for solving problems. So a flow chart can
be used for representing an algorithm. A flowchart, will describe the operations (and in
what sequence) are required to solve a given problem. You can see a flow chart as a blueprint of
a design you have made for solving a problem. For example suppose you are going for a picnic
with your friends then you plan for the activities you will do there. If you have a plan of
activities then you know clearly when you will do what activity. Similarly when you
have a problem to solve using computer or in other word you need to write a computer program
for a problem then it will be good to draw a flowchart prior to writing a computer program.
Flowchart is drawn according to defined rules. Information system flowcharts show how
data flows from source documents through the computer to final distribution to users.
Program flowcharts show the sequence of instructions in a single program or subroutine.
Different symbols are used to draw each type of flowchart.
Expected output:
Area of the Circle
Algorithm:
Step1: Start
Step2: Read\input the Radius r of the Circle
Step3: Area PI*r*r // calculation of area
Step4: Print Area
Step5: End
Problem2: Write an algorithm to read two numbers and find their sum.
Expected output:
Sum of the two numbers.
Algorithm:
Step1: Start
Step2: Read\input: num1.
Step3: Read\input: num2.
Step4: Sum =num1+num2 // calculation of sum
Step5: Print: Sum
Step6: End
Expected output:
Temperature in Celsius
Algorithm:
Step1: Start
Step 2: Read Temperature in Fahrenheit F
Step 3: C 5/9*(F32)
Step 4: Print Temperature in Celsius: C
Step5: End
In the late 1960s, two mathematicians, Carrado Boehm and Giuseppe Jocopini, proved that even the
most complex logic can be expressed using the three general types of logic or control
structures: Sequential (Begin – End), Selection (If-Then-Else) and Iteration (Do-While or Do-
Until). Naturally, these general types of logic or control structures can be combined in any
fashion or combination to produce a process which when executed will yield the desired result.
ITERATIVE/LOOP
The loop allows a statement or a sequence of statements to be repeatedly executed based on
some loop condition. It is represented by the „while‟ and „for‟ constructs in most
programming languages, for unbounded loops and bounded loops respectively. (Unbounded
loops refer to those whose number of iterations depends on the eventuality that the termination
condition is satisfied; bounded loops refer to those whose number of iterations is known before-
hand.) In the flowcharts, a back arrow hints the presence of a loop. A trip around the loop is
known as iteration. You must ensure that the condition for the termination of the
looping must be satisfied after some finite number of iterations, otherwise it ends up as an
infinite loop, a common mistake made by inexperienced programmers. The loop is also known
as the repetition structure.
The three basic control structures can be represented pictorially as shown below
Computer Networks
Networks are systems that are formed by links. For example, roads that connect groups of people
together create a physical network. Connections with your friends create your personal
network. Websites that allow individuals to link to each other‟s pages are called social
networking sites.
People use the following networks every day:
Mail delivery system
Telephone system
Public transportation system
Corporate computer network
The Internet
Networks share information and use various methods to direct the manner in which information
flows. The information on the network goes from one place to another, sometimes via
different paths, to arrive at the appropriate destination. For example, the public
transportation system is a network similar to a computer network. The cars, trucks, and
other vehicles are like the messages that travel within the network. Each driver defines a
starting point (source computer) and an ending point (destination computer). Within this
system, there are rules such as stop signs and traffic lights that control the flow from the source
to the destination. A computer network also uses rules to control the flow of data between
hosts on a network. A host is any device that sends and receives information on the network.
Some devices can serve either as hosts or peripherals. For example, a printer connected to
your laptop that is on a network is acting as a peripheral. If the printer is connected
directly to a network, it is acting as a host.
Many different types of devices can connect to a network:
Desktop computers
Laptop computers
Tablet computers
Smartphones
Printers
File and print servers
Game consoles
Home appliances
Computer networks are used globally in businesses, homes, schools, and government agencies.
Many of the networks are connected to each other through the Internet. A network can
share many different types of resources and data:
Bus Topology
In a bus topology, each computer connects to a common cable. The cable connects one
computer to the next, like a bus line going through a city. The cable has a small cap
installed at the end called a terminator. The terminator prevents signals from bouncing back
and causing network errors.
Ring Topology
In a ring topology, hosts are connected in a physical ring or circle. Because the ring topology has no
beginning or end, the cable is not terminated. A token travels around the ring stopping at
each host. If a host wants to transmit data, the host adds the data and the destination address
to the token. The token continues around the ring until it stops at the host with the destination
address. The destination host takes the data out of the token.
Star Topology
The star topology has a central connection point, which is normally a device such as a hub,
switch, or router. Each host on a network has a cable segment that attaches the host directly
to the central connection point. The advantage of a star topology is that it is easy to
troubleshoot. Each host is connected to the central device with its own wire. If there is a
problem with that cable, only that host is affected. The rest of the network remains operational.
Mesh Topology
The mesh topology connects all devices to each other. When every device is connected to
every other device, a failure of any cable or device along a connection does not affect the
network. The mesh topology is used in WANs that interconnect LANs.
INTERNET
The Internet commonly referred to as the „Net‟ is better described than defined, as a global network of
computers. It is often described as a network of networks because it first began through the
linking of the existing local computer networks used by universities and governmental
organizations. The Internet is a constellation of computers around the world that speak the
same language so information travels seamlessly from one computer to another. Globally,
the Internet connects scientific research, educational, government, commercial and business
networks. When you connect to the Internet, your computer becomes part of the global
network of computers. The Internet is more than a technological marvel. The peace is
quick, with messages and information racing round the world in a few seconds. It has ushered in
an era of sweeping changes in networking and communication that has left no business,
agency, organization or government untouched.
How the Internet Developed
The Internet began in the 1960s when the US Department of Defense through ARPANET (Advanced
Research Project Agency Network) began creating a computer network that would
continue to function in the event of a major disaster. In 1969, four mainframe computers
at a U.S. university were linked into a network that transferred data on dedicated high-speed
transmission lines. Through the 1970s and 1980s new similar networks were created to
link educational institutions, government offices and military centers in the United States and
other countries. In the 1990s, as the Internet grew, private businesses and other regional
network providers took over the operation of the major Internet networks and the
development of much of the information available online. Private businesses, educational
institutions, organizations and individuals now develop much of the information content
available online.
The Internet is a worldwide complex of small regional networks. To understand this, picture a major
road connecting large cities. Smaller roads link the cities to small towns where residents travel
on narrow residential streets. The high-speed Internet is the major road in this scenario.
Connected to it are smaller computer networks (functioning like smaller, less traveled roads)
that can share data information at high speeds. In order to enable different computers to
communicate and transmit packaged information with each other, a standard „protocol‟
has been established for transporting data. This Internet protocol is called Transmission
Control Protocol/Internet Protocol (TCP/IP) and allows all networks all over the world to
communicate with each other on the Internet.
When transmitting information over a network or the Internet, it is in the same binary form as when it
is stored on a computer, but the data has to be packaged for transmission. This procedure is
necessary because bits travelling freely on the network will have no meaning to network
devices. So before data is transmitted on the Internet, network software forms the data into
packets.
Electronic Mail (e-mail): This is the most popular and most utilized Internet service especially in
the developing countries of the world. A conservative estimate puts the number of people
using the e-mail worldwide at more than 90 million people. E-mail is message sent from
one person to another via a computer network. The same e-mail can be sent easily to one
address or many addresses. Commercial electronic mail is used for the same purposes as
the organization wide mail system. But instead of being limited to members of one organization,
the service is made available to the public on subscription bases. -mail messages are
exchanged between customers, suppliers, friends and business partners. E-mail service has
cut down on the cost of mailing or sending information thus saving time and money. E-mail is
used as a marketing tool, for example, a company, Dealaday.com uses e-mail to prospect for
customers and sends group e-mail to 10,000 user names all customers who have indicated they
would like to receive e-mails. With e-mail they receive a 7%, 8% and sometimes 10%
response, unlike 1% or 2% response in normal direct marketing.
The World Wide Web (WWW): The World Wide Web or the web is one of the Internet‟s most
popular applications and it was launched in 1991. It is a graphical, easy–to-use way to
organize and present information, including texts, images, movies, sounds and more. The World
Wide Web has generated tremendous popular interest in the Internet. The www is unique for
two reasons. Firstly it is highly interactive media bringing documents in graphics, audio and
video. Secondly, it uses hyperlink, which provides connections between different resources. It
allows users to jump from one page to another. A file in www is called the home page and
usually contains a multimedia clip. A page can link you to other web pages and Internet
resources with clicks of a mouse. You can view and download any information you need
on any home page with the aid of software known as the web browser.
File Transfer Protocol (ftp): File transfer protocol (ftp) is an Internet tool used to transfer files
between computers and it is the most common method of transferring files on the Internet.
Without viewing them as they are transferred the ftp enables you to access file on a remote
location on the Internet once you log on to an ftp site, and you are able to access all files on sites
and download them if you so desire. It is fairly easy to publish information on the
Internet. Many institutions maintain publicly accessible archive of information that they want to
share with others.
Telnet: Telnet is an Internet service that allows you to connect to a remote computer to use
specific databases or other applications available on that computer. Telnet is one of the
first applications widely used on the Internet. Many telnet applications are now available on
the World Wide Web where they are easier to use.
Internet Conference: This is an Internet service whereby different techniques are used to allow people
to discuss topics of mutual interest. A conference can be as simple as sending e-mail to
many different people or as complex as arranging to have people link different cities, see
images of each other and hear each other talk in real time- that is video conferencing. Internet
conferencing is possible, but the technology becomes more complex and the speed of the
connection becomes more important as you go from text only, to transmitting sound and
video in real time. Internet conference brings about tremendous savings on travelling, time
and money.
Internet Telephony: This is a service in which you can use the Internet as a voice telephone line.
With some types, both you and the person you are calling must have an Internet connection
and be online at the time you wish to talk. Some companies also offer Internet-to-
telephone services where from your computer you can call any telephone number in the
world. Internet telephone services are inexpensive when you compare them with the
conventional cost of telephone services. If your organization spends a lot of money on long
distance telephone calls, this might be a good option for you. There are growing numbers of
companies providing Internet telephone services.
Internet Fax: Internet fax is a service that takes a special type of e-mail message and sends it to
a fax machine specified in the message. The message can be faxed to a computer (Internet-to-
Internet).
INTRANET
An intranet is a local area network that companies use to distribute information and speed up the
movement of data within offices. In other words an intranet allows the job of processing
to be distributed among multiple computers. Intranet activities usually take place behind
secure „firewalls‟ that only authorized users have access to. An intranet can span multiple
business locations via the Internet. Intranets are built using the same standard Internet
software such as TCP/IP, e-mail client, web browser and telephone dialer.
EXTRANET
When a company makes open its internal network or intranet to selected business partners, the
intranet becomes an extranet. Suppliers, distributors and other authorized users can then
connect to the company‟s network over the „Net‟ or through virtual private networks. Once
inside, they can view the data the company makes available.
COMPUTER MEMORY
The main function of computer memory is to store software. Computer memory is divided into two:
Primary memory and Secondary memory. Primary memory Primary memory is divided into
Random Access Memory (RAM) and Read Only Memory (ROM). Secondary memory:
secondary memory are called storage device. Example of secondary memory devices are:
Hard disk, floppy disks, CD ROMs etc
NOTE:
The CPU can read and write to RAM but can only read from the ROM but not write into ROM.
RAM is volatile but ROM is not volatile.
CATEGORIES OF ROM
Programmable Read-Only Memory (PROM) Programmable read only memory. Information is
written to a PROM chip after it is manufactured. A PROM chip cannot be erased or re-
written.
Erasable Programmable Read Only Memory. Information is written to an EPROM chip after it is
manufactured. An EPROM chip can be erased with exposure to UV light. Special equipment is
required.
Electrically Erasable Programmable Read Only Memory (EEPROM) Electrically erasable
programmable read only memory. Information is written to an EEPROM chip after it is
manufactured. EEPROM chips are also called Flash ROMs. An EEPROM chip can be erased
and re-written without having to remove the chip from the computer.
PROGRAMMING LANGUAGES
There are three categories of programming languages:
1. Machine languages (ML)
2. Assembly languages (AL)
3. High-level languages (HLL)
The ML and AL are classified as Low-Level Languages (LLL).
Machine Lanaguage (ML)
This is the fundamental language of the computer‟s processor. It is made up of binary-coded
instructions, which is used directly by the computer. All programs are converted into ML
before they can be executed. The language consists of 0‟s and 1‟s. Example: 100101, 010011
Advantages
Fast and efficient
Machine friendly
No translation is required
Disadvantages
Not portable
Not programmer friendly
Advantages
It is machine friendly as compare to high-level language
Disadvantages
Not portable
Not programmer friendly
Disadvantages
Not as efficient as low level languages
Need to be translated
TYPES OF TRANSLATORS
Assemblers
Compilers
Translators
ASSEMBLERS
An assembler is a program that translates an assembly language program, written in a particular
assembly language, into a particular machine language
COMPILERS
A compiler is a program that translates a high level language program, written in a particular high level
language, into a particular machine language.
INTERPRETERS
An interpreter is a program that translates a high level language program, one instruction at a time,
into machine language. As instruction is translated it is immediately executed. Interpreted
program are generally slower than compiled programs because compiled programs can be
optimised to get faster execution.
NOTE:
Some high level languages are compiled while others are interpreted. There are also languages
like Java, which are first compiled and then interpreted