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Scratch Tasks 2

The document outlines a series of Scratch programming tasks for students, including creating interactive sprites that move, talk, and perform actions when clicked or when the green flag is activated. Each task provides step-by-step instructions for adding sprites, backdrops, and coding actions such as movement, sound, and drawing. Students are instructed to save their projects with their names in the Documents folder after completing each task.

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0% found this document useful (0 votes)
0 views5 pages

Scratch Tasks 2

The document outlines a series of Scratch programming tasks for students, including creating interactive sprites that move, talk, and perform actions when clicked or when the green flag is activated. Each task provides step-by-step instructions for adding sprites, backdrops, and coding actions such as movement, sound, and drawing. Students are instructed to save their projects with their names in the Documents folder after completing each task.

Uploaded by

Zoro Zoro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Theme 2 – Lesson 4 - 5 – Scratch – Tasks

Task 1: Moving and Talking Sprite

Instructions:

1. Choose any sprite.


2. When the green flag is clicked:
o Move 10 steps.

o Say "Hello, I am moving!" for 2 seconds.

o Wait 1 second.

o Move 10 more steps.

3. Test your project and make sure the sprite moves and talks.
4. Save your project with your name in the Documents folder.

Task 2: Magic Sprite

Instructions:

1. Choose any sprite.


2. When you click on the sprite:
o The sprite goes to a random position.

o The sprite gets bigger (change size by 10).

o The sprite plays a sound (choose any sound from the library).

o The sprite repeats the following 3 times:

▪ Move 20 steps forward.

▪ Wait 1 second before moving again.

3. Click on the sprite to test if it moves, changes size, and plays a


sound.
4. Save your project with your name in the Documents folder.
Task 3: Dancing Bear

Goal: Make a bear dance on a forest background when the green flag is
clicked.
Instructions for Students:

1. Add the "Bear" sprite (find it in the sprite library).


2. Add the "Forest" backdrop (find it in the backdrop library).
3. Use "when green flag clicked" to start your code.
4. Make the bear "say" Hi, I’m dancing! for 2 seconds.
5. Use "repeat 5 times" to make the bear move.
6. Inside "repeat," add:
o "Move 50 steps"

o "Change size by 10"

o "Wait 1 second"

7. After the repeat, use "set size to 100" to make the bear normal
size again.
8. Add "play sound" (choose the "Bear Growl" sound or any sound
you like).
9. Save your project with your name in the Documents folder.
What it does: When the green flag is clicked, the bear in the forest says
"Hi, I’m dancing!", moves 50 steps and grows bigger 5 times (with a 1-
second pause each time), then returns to normal size and plays a
sound.
Task 4: Surprise Star

Goal: Make a star jump around on a space background when clicked.


Instructions for Students:

1. Add the "Star" sprite (find it in the sprite library).


2. Add the "Space" backdrop (find it in the backdrop library).
3. Use "when clicked" to start your code.
4. Make the star "go to random position".
5. Make the star "say" Twinkle! for 1 second.
6. Use "go to x: 0 y: 0" to bring the star back to the center.
7. Add "wait 2 seconds" after going to the center.
8. Use "change size by -20" to make the star smaller.
9. Add "play sound" (choose the "Magic Spell" sound or any sound
you like).
10. Save your project with your name in the Documents folder.

What it does: When you click the star in space, it jumps to a random
spot, says "Twinkle!" for 1 second, returns to the center after 2
seconds, gets smaller, and plays a sound.
Task 5: Drawing a Red Square

Goal: Make the cat draw a red square when the green flag is clicked.
Instructions for Students:

1. Add the "Cat" sprite (find it in the sprite library).


2. Add the "Blank" backdrop (find it in the backdrop library).
3. Use "when green flag clicked" to start your code.
4. Use "go to x: 0 y: 0" to move the cat to the center.
5. Set "pen size to 5".
6. Set "pen color to red".
7. Use "pen down" to start drawing.
8. Use "repeat 4 times" to make a square.
9. Inside "repeat," add:
o "Move 100 steps"

o "Turn 90 degrees"

o "Wait 1 second"

10. Save your project with your name in the Documents folder.

What it does: When the green flag is clicked, the cat goes to the center,
sets a red pen with size 5, and draws a square by moving 100 steps and
turning 90 degrees 4 times (with a 1-second pause each time).
Task 2: Spinning Blue Star

Goal: Make a star draw a blue pattern when clicked.


Instructions for Students:

1. Add the "Star" Sprite (find it in the sprite library).


2. Add the "Blank" backdrop (find it in the backdrop library).
3. Use "when clicked" to start your code.
4. Use "go to random position" to move the star somewhere
random.
5. Set "pen size to 3".
6. Set "pen color to blue".
7. Use "pen down" to start drawing.
8. Use "repeat 6 times" to make a pattern.
9. Inside "repeat," add:
o "Move 50 steps"

o "Turn 60 degrees"

o "Wait 1 second"

10. After the repeat, use "go to x: 0 y: 0" to move the star to the
center.
11. Save your project with your name in the Documents folder.
What it does: When you click the star, it jumps to a random spot, sets a
blue pen with size 3, draws a star-like pattern by moving 50 steps and
turning 60 degrees 6 times (with a 1-second pause each time), then
moves to the center.

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