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Scratch Programs Class5

This document provides step-by-step guides for 10 Scratch programs designed for Class 5 students, covering various objectives such as creating animations, controlling sprite movement, and building simple games. Each program includes clear instructions to help students learn Scratch programming fundamentals. The document emphasizes the use of Scratch's basic blocks to enhance students' programming skills.

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0% found this document useful (0 votes)
125 views4 pages

Scratch Programs Class5

This document provides step-by-step guides for 10 Scratch programs designed for Class 5 students, covering various objectives such as creating animations, controlling sprite movement, and building simple games. Each program includes clear instructions to help students learn Scratch programming fundamentals. The document emphasizes the use of Scratch's basic blocks to enhance students' programming skills.

Uploaded by

shashimohan344
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Scratch Programs for Class 5

This document includes step-by-step guides for 10 Scratch programs suitable for Class 5 students.

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1. Create a Simple Animation

- Objective: Make a sprite move continuously.

- Steps:

1. Add the default cat sprite or choose another sprite.

2. Drag `when green flag clicked` from the "Events" category.

3. Add `forever` from the "Control" category.

4. Inside `forever`, add `move 10 steps` from the "Motion" category.

5. Run the script by clicking the green flag.

2. Say "Hello!" and Change Costume

- Objective: Make a sprite speak and change its costume.

- Steps:

1. Add the cat sprite.

2. Drag `when green flag clicked` from the "Events" category.

3. Add `say [Hello!] for [2] seconds` from the "Looks" category.

4. Add `switch costume to [costume2]` from the "Looks" category.

5. Run the script.

3. Control Movement with Arrow Keys

- Objective: Move a sprite using the arrow keys.


- Steps:

1. Select the player sprite.

2. Drag `when green flag clicked` from "Events".

3. Add four `if` blocks inside a `forever` block to detect key presses and move accordingly.

4. Make a Sprite Bounce

- Objective: Make a sprite bounce when it touches the stage's edge.

- Steps:

1. Add a sprite.

2. Drag `when green flag clicked`.

3. Add `forever` block.

4. Inside `forever`, add `move 10 steps` and `if on edge, bounce`.

5. Draw Shapes with Pen

- Objective: Use the pen tool to draw a square.

- Steps:

1. Add the "Pen" extension.

2. Use `pen down` and set the pen size.

3. Create a loop to draw the square.

6. Create a Conversation

- Objective: Two sprites talk to each other.

- Steps:

1. Add two sprites.

2. Use `say` blocks to create a back-and-forth conversation.

7. Build a Simple Game: Collect Coins


- Objective: Create a game where the sprite collects coins and scores points.

- Steps:

1. Add player and coin sprites.

2. Create a variable `Score`.

3. Use `if <touching [coin]> then` to update the score and reposition the coin.

8. Change Background Automatically

- Objective: Change the background every 5 seconds.

- Steps:

1. Add multiple backdrops.

2. Use a `forever` loop with `next backdrop` and a `wait [5] seconds` block.

9. Create a Maze Game

- Objective: Navigate a sprite through a maze without touching the walls.

- Steps:

1. Create a maze backdrop.

2. Use arrow key movement.

3. Add collision detection to reset position upon touching walls.

10. Add a Touching Starfish Game

- Objective: Collect starfish and score points.

- Steps:

1. Add player and starfish sprites.

2. Create variables `Score` and `Timer` (optional).

3. Use collision detection to update the score and reposition the starfish.

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How These Programs Work

- These programs use Scratch's basic motion, sensing, variables, control, and looks blocks to teach

game mechanics and animations.

- Follow each program step-by-step to build your Scratch programming skills.

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