Graphic Technology: Presentation On
Graphic Technology: Presentation On
Graphic Technology
Submitted by :
Ankur Papneja
1707360
CSE 5th Semester
Basic Graphic Terms
1. Refresh Rate
Just like movies or television, your computer simulates motion on your monitor by
displaying a series of different images. Your monitor's refresh rate is the amount of
times that the graphics card will update this image every second.
2. Pixel
Pixel stands for "picture element." It is simply a small dot of graphical information on
your display - the representation of a color (for most purposes these are values of red,
green and blue). If your screen resolution is 1024x768, your screen shows a grid of 1024
pixels wide by 768 pixels high. You see the image on your screen when all the pixels are
shown together.
3. Vertex
All objects in a 3D scene are made up of vertices. A vertex is a point in 3D space with
X, Y, Z coordinates. Multiple vertices joined together (at least three of them) build a
polygon that can be as simple as a triangle, a cube or a more complex shape. A
texture is then applied to it to make this element (or a number of aligned elements)
look real.
4. Texture
Pixel Game developers rely on shader programs allow graphics cards to process
spectacular effects like this shimmering water. complex shader programs and logical
units are used to produce realistic graphics.
Two Types Of Shader :
• Vertex shaders
• Pixel shaders
• Geometry shader
Vertex shaders
Vertex shaders deform or transform 3D elements. Eg a shader could affect all of the
vertices in a complex 3D object and make it appear to explode
Pixel shaders.
Pixel shaders can change pixel colors based on complex input. Eg a shader could
make the pixels surrounding a 3D sword appear to glow .
Geometry shader
This new unit will be able to break apart objects, modify and even destroy them
depending on the intended outcome.
6. Fill Rates
The fill rate is generally referred to as the rate at which a graphics processor can draw
pixels.
The pixel fill rate is the total number of pixels the card can output in one second.
Pixel Fill Rate = Number of raster operations (ROPs) X clock frequency , where The
raster operation defines the rate at which pixel data is written to memory.
Number of texture units card can output in one second .It is calculated as number of
texture units multiplied by the clock frequency .
Graphic Cards
Graphics Cards
All data communicated between the graphics card and the rest of the computer
travels through the graphics card's slot, or interface.
• The graphics processor is very much the heart of the graphics card, just like the CPU
is the brain of a computer.
• a special stream processor
• Manipulating and displaying computer graphics
• Dedicated graphics rendering device
• Implements a number of operations faster than CPU
• GPUs use most of their transistors to calculate 3D computer graphics.
• Accelerate the memory-intensive work of texture mapping and rendering polygons
• Later adding units to accelerate geometric calculations such as translating vertices
into different coordinate systems
Need Of GPU
•VGA Port
•DVI Port
•S-Video
•VGA Port
• Pixel Processor
• Vertex Processor
• Texture Mapping Units (TMUs)
Pixel Processor
Vertex Processor
• Method to determine the texture color for a pixel using the color of
nearby pixels
• Blends texture pixels together
• The best filtering available is now anisotropic filtering (AF).
High Defination Texture Sets
No Anti-Aliasing Anti-aliasing
Performance Analysis
Clock Speed Comparison
• Identical architectures
• Identical 256-bit memory interface
• Difference is their clock speeds
• The Radeon X1800 XL has a graphics processor core clock speed of 500 MHz
and a memory clock speed of 500 MHz
• The X1800 XT has a core clock speed of 625 MHz and a memory clock speed of
750 MHz
Number Of Shaders Units