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Lesson1 - Multimedia Principles and Concepts

Multimedia involves any combination of text, graphics, sound, animation and video delivered through electronic means. It becomes interactive multimedia when the user can control elements, and hypermedia when the user can navigate through linked elements. Multimedia is developed through projects which can be linear or non-linear. It has applications in business, schools, homes and public places. Multimedia systems can be categorized based on functionality into presentation systems for users and development systems for developers. The evolution of multimedia PCs involved overcoming limitations in processing power, operating systems, bus architectures and networking to support multimedia.

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0% found this document useful (0 votes)
141 views33 pages

Lesson1 - Multimedia Principles and Concepts

Multimedia involves any combination of text, graphics, sound, animation and video delivered through electronic means. It becomes interactive multimedia when the user can control elements, and hypermedia when the user can navigate through linked elements. Multimedia is developed through projects which can be linear or non-linear. It has applications in business, schools, homes and public places. Multimedia systems can be categorized based on functionality into presentation systems for users and development systems for developers. The evolution of multimedia PCs involved overcoming limitations in processing power, operating systems, bus architectures and networking to support multimedia.

Uploaded by

Peter Eclevia
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Multimedia Principles

and Concepts
MULTIMEDIA is any combination of text, graphic art, sound,
animation, and video delivered by computer or other electronic means.

Multimedia becomes INTERACTIVE MULTIMEDIA


when a user is given the option of controlling the
elements.

Interactive multimedia is called HYPERMEDIA when a user


is provided a structure of linked elements for navigation.

MULTIMEDIA DEVELOPERS develop multimedia projects.


• The software vehicle, the messages, together
with the content constitute a MULTIMEDIA
PROJECT.
• A multimedia project shipped to end-users with
or without instructions is called a MULTIMEDIA
TITLE.
• A project can also be launched on the WEB.
• Multimedia projects can be LINEAR OR
NONLINEAR.
• Projects that are not interactive are called
LINEAR.
• Projects where users are given navigational
control are called NON-LINEAR AND USER-
INTERACTIVE.
Application of Multimedia

•In Business

•In Schools

•At Home

•In Public Places


Business
• Business applications for multimedia include presentations
training, marketing, advertising, product demos, databases,
catalogues, instant messaging, and networked communication.
Schools
• Educational software can be developed to enrich
the learning process.
Home
• Most multimedia projects reach the homes via
television sets or monitors with built-in user inputs.
Public Places

• Multimedia will become available at stand-alone


terminals or kiosks to provide information and help.
Multimedia Systems

Can be categorized based on functionality as


below:

• Multimedia Presentation Systems (for user)

• Multimedia Development Systems (for developer)


Multimedia Presentation Systems

• PC with high resolution


screen
• CD-ROM drive
• speakers and microphone
Multimedia Development System

Includes the following:


• software toolkit for development work
• software library for support functions
• libraries of clip art, music and video
• Related hardware
Multimedia Development System

• My program works for my PC but not for the users!

• Development systems has more resources and


utilities.

• Presentation systems must be checked to have the


required components and resources.
Six Categories of Multimedia Devices

•Analog Media Devices


•Digital Media Devices
•General Purpose Devices
•Synchronization Devices
•Interaction Devices
•Multimedia Platforms
1. Analog Media Devices

• These devices deal with analog media, but may be


under computer control

• Divided into 3 sub categories :

 Sources
 Filters
 Sinks
Sources (Analog Input)

• Microphone
• Video Camera
• Photographic Camera
Filters (Analog Processing)

• Analog Video Effects Device


• Analog Audio Effects Device
• Audio Mixer
Sinks (Analog Output/Storing)

• Speaker
• Video Display
• Video Tape Recorder
• Audio Tape Recorder
2. Digital Media Devices

• These devices deal with digital signal.

• Can be divided into 3 sub categories :

 Capturing devices
 Processing devices
 Presentation devices
Capturing Devices (Input)

• Keyboard
• Image Scanner
• OCR device
Processing Devices

• Video Encoder/Decoder
• Audio Encoder/Decoder
• Digital Video Effects Device
• Digital Audio Effect Device
Presentation Devices (Output)

•Printer
•Monitor
•Projector
3. General Purpose Devices

•Examples: storage devices like CD-ROM,


floppy drive, hard drive, network
interface, and general purpose
processors
•Most devices are digital
4. Interaction Devices

• Multimedia application means ability to


interact within the application itself
• Interaction devices enable user direct control
over the multimedia application behavior
• Examples: keyboard, mouse, joystick,
electronic pen
5. Synchronization Devices

• Simultaneous presentation using multiple


media (text, audio, video etc).

• Requires hardware assistance to maintain


proper timing.

• Example: sync generator in audio and video


studios, Macromedia Flash, computer games
etc.
6. Multimedia Platform
• A true multimedia platform integrates and combines various
multimedia devices and components

Apple Macintosh
• Popularized the graphical user interface
• Popularized computer graphics
• Native sound file formats (aiff & mid)
• Native digital video file format (QuickTime)

IBM Compatible PC
• Original emphasis was on business computing *
Evolution of Multimedia PC
• The personal computer has gone through several stages
in its short lifetime.
• Early systems supported only alphanumeric data and
employed a simple command line interface.
• Next generation supported text and simple graphics,
which could be accessed via a menu-driven interface.
Evolution of Multimedia PC
Limitations of PC of the 1980’s
• The basic IBM-PC-compatible machine was weak on
processing power and had no integral support for audio
and video; use adapter boards for AV.

• Extensions to the operating system were also required


to control various external equipment like microphones,
audiotapes, VCRs and video cameras. (Now we have
System software like Microsoft Multimedia Extension for
windows)
Evolution of Multimedia PC
Limitations of PC of the 1980’s
• Probably the weakest feature of PC in context of Multimedia is the
bus architecture.
- Data bus: internal communication line carries data
between components within / different PCs.
- Existing bus architecture (ISA bus) handles small packets
of data, in bursts with error checking.
- Now, PC have Peripheral Component Interconnect (PCI);
use 3 basic types of bus – increase speed.
(control, address, transfer).
Evolution of Multimedia PC

Limitations of PC of the 1980’s

• Networking to transmit multimedia information requires multiplexing


/ demultiplexing software; requires extra processing in computers
and possible extensions to the OS.
Evolution of Multimedia PC

• Big industry of adapter boards and related equipment for


multimedia applications grew up around IBM PC and its
clones.
• In order to standardize the developments relating to
multimedia PC (MPC), the software publishers association
(SPA) set up its subsidiary called MPC marketing council in
the early 1990s.
• A certification procedure has also been developed allowing
members to attach a special logo to their products provided
compatibility conditions are met. Recently a software and
information industry association (SIIA) has also been formed
(http://www.siia.net).
Evolution of Multimedia PC

• For hardware products , compatibility means


compliance with the MPC hardware
requirements and for the software products this
means the ability to run on an MPC platform.
• MPC level 1 specs were meant to energize the
adoption of a standard multimedia computing
platform.
• Revised specs called MPC level 2 or simply
MPC2 were introduced in May 1993 to
establish a performance standard to enhance
multimedia computing.
Evolution of Multimedia PC
• In 1995, the MPC level 3 specifications were
announced once again raising the standard
for multimedia PCs.

• Both MPC2 and MPC3 maintain backward


compatibility.
Multimedia Principles
and Concepts

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