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Introduction To Multimedia

This document defines multimedia as using more than one media element such as sound, text, video and graphics to activate more of the user's senses and give life to information. Interactive multimedia allows users to directly control and respond to media elements, making them active participants rather than passive recipients. Multimedia includes elements such as text, graphics, animation, sound and video and has applications in areas like education, training, advertising and publishing. It began with silent movies and has grown with technology and the digitized world.

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0% found this document useful (0 votes)
35 views12 pages

Introduction To Multimedia

This document defines multimedia as using more than one media element such as sound, text, video and graphics to activate more of the user's senses and give life to information. Interactive multimedia allows users to directly control and respond to media elements, making them active participants rather than passive recipients. Multimedia includes elements such as text, graphics, animation, sound and video and has applications in areas like education, training, advertising and publishing. It began with silent movies and has grown with technology and the digitized world.

Uploaded by

mani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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What is Multimedia?

 Using more than one media element.


• Sound, Text, Video, Graphics, Animation
 More applications used more of our senses
are activated
 Give Life to Information
 Encourages users to embrace and
internalize
Interactive Multimedia
 To respond directly and to control any or all
of these media elements
 Active participants vs Passive recipients
Categories of Multimedia
 Linear media: Start at the beginning and
progress through a set of sequence of
events until they reach the end.
Categories of Multimedia cont.
 Non-Linear Media: user has control over the
order of events
History of Multimedia
 Began with silent movies
 Sound occurred about 50 years ago
 As technology improves, multimedia
techniques improve
 More uses has created a larger demand
 Digitized world
 Growth of Internet
Reasons to Use Multimedia
 Inspiration from different sources
 Accommodation of learning styles
 People remember only
• 20% sight
• 30% hear
They Remember 80% when they
Interact with it
Multimedia Elements

 Text:
• Hypertext, Hotword, True Type fonts, Printer fonts,
Kerning, Leading, Screen fonts
 Graphics:
• Clip Art, Charts, Stock photography, Digital cameras,
scanners
 Animation:
• Convey information that is important
• Change or movement
Multimedia Elements cont.
 Sound: Any sound digitized is called audio
• Midi, WAV, AIF, AU
 Video: Used to illustrate a proper technique
or advertise
• AVI, MOV
• Large files, 5 sec. = 5mb
 Bandwidth: Amount of data a channel can
carry
Multimedia Applications
 World Wide Web  International Access
 HTML editors  Standard Use
 CBT: Computer Based  Ensuring a level or
Training mastery
 CAT: Computer Assisted  Update skills of current
Training employees
 MCIA: Multimedia  Immediate feedback
Computer-assisted  Simulated experiences
instruction
Multimedia Applications cont.
 Electronic References  Up-to-date articles
 Push Technology  Software on demand
 Kiosk  Free standing
information stations
 Advertise and
marketing
 Grab Attention and
online slide shows
 Electronic catalogs  Marketing Goods and
and malls
purchases
 Games  Edutainment
Multimedia Careers
 Wide variety of Demand for product and
services
 Its value and creative use
 Team effort
• Range from 2 to 20 positions
• May require you to do 2 or more position

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