GenerationsofWar 2
GenerationsofWar 2
Definition of War
• Clauswitz- “WAR IS NOTHING BUT A DUEL ON AN
EXTENSIVE SCALE…WAR THEREFORE IS AN ACT OF
VIOLENCE INTENDED TO COMPEL OUR OPPONENT
TO FULFIL OUR WILL”
• Wallace (1968) considers war to be ‘the sanctioned
use of lethal weapons by members of one society
against members of another. It is carried out by
trained persons working in teams that are directed
by a separate policy-making group and supported
in various ways by the non-combatant population
Nature of War
• Warfare, in general, takes place on multiple levels.
• On the physical level, it is a test of firepower,
weapons technology, troop strength, and logistics.
• At the psychological level, it involves intangibles
such as morale, leadership, and courage.
• At the analytical level, it challenges the ability of
commanders to assess complex battlefield
situations, make effective decisions, and formulate
tactically superior plans to carry out those
decisions.
Friction
• Friction is the phenomenon that, in the words
of the manual, “makes the simple difficult and
the difficult seemingly impossible.”
• The most obvious source of friction is the
enemy, but it can also result from natural
forces such as the terrain or the weather,
internal forces such a lack of planning or
coordination, or even mere chance.
Uncertainty
• Uncertainty is the atmosphere in which “all
actions in war take place”—the so-called fog
of war. Uncertainty about environmental
factors and about the opponent’s intentions
and capabilities clouds decision makers’
judgment, prohibiting the optimal deployment
of resources.
Fluidity
• Fluidity describes the battlefield situation in
which each event “merges with those that precede
and follow it—shaped by the former and shaping
the conditions of the latter—creating a continuous,
fluctuating flow of activity replete with fleeting
opportunities and unforeseen events.” Combatants
must constantly adapt to these changing conditions
and seek to actively shape emerging events. There
are few breaks in the action or opportunities for
decisions to be made sequentially.
Disorder
• Disorder implies a competitive situation that
deteriorates as time progresses.
• Disorder, “In an environment of friction,
uncertainty, and fluidity,” according to the
Marines’ manual, “plans will go awry,
instructions and information will be unclear
and misinterpreted, communications will fail,
and mistakes and unforeseen events be
commonplace.”
TYPES OF WAR
•Example
WW-II
Korean War
3rd Generation Warfare
• Fourth generation warfare (4GW) is a concept that describes the evolving nature of
warfare in the modern world, where the traditional distinctions between civilian and
military, combatant and non-combatant, and state and non-state actors are blurred
• The term 4GW was first coined by American military strategist William S. Lind in the
1980s
• This is characterized by
Decentralization
Terrorist groups
Insurgents
Psychological warfare including media manipulation and propaganda
Use of irregular tactics such as guerrilla warfare
Blur Boundaries between friends and foes
Nation states lose it is monopoly in controlling war
Example
Syrian Civil War
Read this - https://tribune.com.pk/story/2425926/anthology-of-warfare-4th-generation
4th Generation Warfare