0% found this document useful (0 votes)
24 views31 pages

Information Management Concepts

Information systems

Uploaded by

ishemazivisa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views31 pages

Information Management Concepts

Information systems

Uploaded by

ishemazivisa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 31

Introduction to Computer Science

Lecture 1
Objectives

Define information society

Define knowledge society

Define IT,ICT and Computer Science

Discuss the National ICT Policy
(http://www.ictministry.gov.zw)
Information society 1

Vital to think about the impact of systems and technologies
on the people and societies that use them

Does technology determine society?
Or the reverse?

Data – bits of factual information.
Raw recordings of observations
Meaningless information

Information- ideas,facts and imaginative works of the mind
that have been communicated,recorded,published and
distributed formally and informally.

Raw data that has been given meaning.
Information society 2

Info is the raw material

IT becomes pervasive across society

reliant on data storage, processing power and
communications networks

based on flexibility and ability to reconfigure
Knowledge Society

Generates , processes, shares and make available to all
members of the society knowledge that may be used to
improve the human condition.

Its members have attained a higher average standard of
education comparison to other societies and a growing
proportion of its labour force are employed as knowledge
workers i.e. researchers,scientists, information specialists,
knowledge managers and related workers;

Its industry produces products with integrated artificial
intelligence;

There is increased organized knowledge in the form of
digitized expertise, stored in data banks,expert systems,
organizational plans,and other media.
Pillars of Knowledge society

EDUCATION ICT INNOVATION SCIENCE AND


TECHNOLOGY
Cont

Difference between information society and knowledge
society is that the former serves to transform information
into resources that allow society to take effective action
while the latter creates and disseminates the raw data.
What is Computer Science?

The study of the theory, design, and implementation of algorithms for
manipulating data and information.

Computer scientists create abstractions of real world problems that can
be understood by computer users and at the same time, that can be
represented and manipulated inside a computer.

Abstraction in computing is the simplification , the replacement of a
complex and detailed real world situation by an understandable model
within which we can solve a problem.
Computer Generations-history of
computers

A generation refers to a state of improvement in the
development of a product.

May also refer to different advancements of computer
technology.

With each new generation, the circuitry has significantly
changed both in size and design than its predecessor.
Cont

Rapid changes

Four generations over 50 years

Trends across generations
Decrease size
Increase speed
First generation (1946-1958)

Huge , slow, expensive and unreliable.

Made use of vacuum tubes
Required a lot of power
Produced a lot of heat
Needed air conditioning to protect the parts from
overheating.
They expensive because of material and skill needed to
make them.

Made 2000-16000 additions per second.

Main memory from 128bytes to 2 kilobytes(2048 bytes)

Very large machines filled the whole room.
Cont

Required special trained technicians to run and maintain
them.

The software used in this generation was unsophisticated
and machine oriented. (Machine language programming)

The programmers had to keep track of where the
instructions and data were stored in memory. Using
assembly language was efficient for the computer and
difficult for the programmer.

Input was based on punched cards and paper tape, and
output was displayed on printouts.
UNIVAC
Universal Automatic Computer
First computer built for business.
Second generation(1959-1964)

Used transistors instead of vacuum tubes.
 Smaller
 Faster
 Increased the switching speed (speed of processing).

Storage improved with introduction of magnetic disk storage and magnetic
cores for memory.

High speed card readers, printers and magnetic tapes were introduced.

Just with first gen computers, a particular computer was designed to process
either scientific or business oriented problems but not both.

Programming the computer improved from machine language to assembly
language. This allowed the programmers to use mnemonics(natural language
like instructions) operation codes for instruction operation and symbolic names
for storing variables.

Compilers were also introduced.
Cont

Languages like COBOL and FORTRAN were introduced

6,000 to 3,000,000 operations per second.

6 kilobytes to 1.3 megabytes of main memory.

Computers became common in larger businesses and
universities.

Still relied on punched cards for input and printouts for
output.
Third generation


1965-1970 
Family of computers

Integrated Circuit 
Software
Electronic circuit on Upward compatibility
small silicon chip Unbundled software
Reliability Several programs
Compactness share computer’s
Low cost resources
Inexpensive – mass- Interactive processing
produced
Cont

New mass storage like the data cell introduced boosting
storage capacities to megabytes.

Portable disk pack and high density magnetic tapes came
into use.

100000 to 400,000,000 operations per second.

Size of a stove or refrigerator, some could fit on desktops.

Computers became very common in medium to large
businesses.

Instead of punched cards and printouts, users interacted
with the third generation computers through keyboards and
monitors and interfaced with an operating system.

The Fourth Generation


1971-Present

Microprocessor
General-purpose processor on a chip

Explosive growth
Digital watches
Pocket calculators
Personal computers
Cars
Copy machines
Television sets

Personal Computer History

Apple (1975)

Home use

Keyboard

Screen

VisiCalc spreadsheet software

Personal Computer History
IBM (1981)

Became industry standard

Improved keyboard

80-character screen

Add memory

Expansion slots

Encouraged hardware and software development
by others

Nonproprietary parts

Clones

Personal Computer History

Microsoft/Intel

Wintel
Microsoft supplies operating system for PC

MS-DOS

Windows
Intel supplies microprocessor

Continually challenged – others making inroads
Personal Computer History

The Internet Revolution


Started as ARPANet – a network of computers that
could survive a nuclear attack

Attractive to the average user
Links
Graphical browser

The Fifth Generation


Mid 1990’s

Intelligent computers
Artificial intelligence
Expert systems
Natural language
The Fifth Generation

AI – Artificial Intelligence


How computers can be used for tasks that required
human characteristics

How to make computers do things that people currently
do better

Evolving science

Robotics


Problem Solving

Natural languages

Expert systems
The Fifth Generation

AI – How Computers Learn


Improve performance based on past errors

Knowledge base – set of facts and rules

Inference engine – applies rules to the facts to
create new facts

Example
Fact: Amy is Ken’s wife
Rule: If X is Y’s wife, then Y is X’s husband
Created Fact: Ken is Amy’s husband
The Fifth Generation

Data Mining


Extracting previously unknown information from existing
data
Relationships
Trends

Look for hidden information that cannot be found
because of the size of the database
The Fifth Generation

Natural Language


Humans communicate with computers in the language
they use on a daily basis

Ambiguities of natural language
The Fifth Generation

Expert Systems


Software used with an extensive set of organized
data that presents the computer as an expert on a
particular topic

User
Knowledge seeker
Asks questions in English-like format

Computer responds with an answer and
explanation
The Fifth Generation

Building an Expert System

Expert system shell


Software that contains the basic structure used to
find answers to questions
Build knowledge base
Knowledge engineer writes rules
The Fifth Generation

Robotics


Computer-controlled device that can physically
manipulate its surroundings

Primarily found in factories

Field robots
Dangerous work
“Dirty” jobs
The Fifth Generation

VR – Virtual Reality

Engage a user in a computer-created environment
User physically interacts with computer-created
environment
Immersion – user becomes absorbed in the VR interaction

How it works
Alters perceptions
Appeals to several senses at once
Presents images that respond immediately to users
movements
The Fifth Generation

VR – Virtual Reality


The future of VR
Virtual showroom
Try new medical procedures on simulated patients

Problem
Simulator sickness
Costs

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy