Stop motion animation creates the illusion of movement by taking photographs of stationary objects that are moved slightly between frames. When the frames are played sequentially, this persistence of vision effect tricks the eye into seeing fluid motion. Several pioneers developed early animation techniques using devices like the phenakistoscope and zoetrope. Contemporary animators like Aardman Animations and Tim Burton have advanced these techniques through higher frame rates, more realistic character movements and expressions, and new production methods like computer animation. Animation is now used in both films and television across many genres.
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LO1 Video Script
Stop motion animation creates the illusion of movement by taking photographs of stationary objects that are moved slightly between frames. When the frames are played sequentially, this persistence of vision effect tricks the eye into seeing fluid motion. Several pioneers developed early animation techniques using devices like the phenakistoscope and zoetrope. Contemporary animators like Aardman Animations and Tim Burton have advanced these techniques through higher frame rates, more realistic character movements and expressions, and new production methods like computer animation. Animation is now used in both films and television across many genres.
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LO1 video script
1. Stop motion animation is a successful form of moving image
entertainment where stationary objects appear to no longer stationary. This is done by photographs constantly being taken whilst the object moves slightly in each image, when the images are then put into a sequence playing one after another the object appears to move. Animation can follow various different techniques to make the stationary object appear to move like persistence of vision, stop-frame, frame rates and movement of models to name a few. Persistence of vision is a theory that says the human eye retain images for around 0.04 seconds meaning that we see a subtle blend of what is happening and what happened a fraction of a second ago. This is the reason we see rain as one long line when it is infact droplets and we see Catherine wheels as a circle when it is infact separate sparks. https://www.youtube.com/watch?v=RhwUksYCno8 . This is useful in terms of animation as it is the theory behind the illusion that the objects are moving as there is roughly 25 photos every second throughout the animation. Stop-frame is the name for the process of animation where the movement of an object which is captured one frame or photograph at a time and the object is moved slightly between each frame or photograph and when the images are put into a sequence and the stationary object then appears to be moving (use own footage). Frame rates are just simply the number of images, mainly referred to as frames, are used per second in the animation. The average frame rate for a animation is 30fps (frames per second) however the more frames per second the more accurate and flawless the movement will appear. In this animation there are only 15 frames per second making the animation appear jumpy but in this animation of the same images the frame rate is 25fps making the movement of the plasticine seem smoother (use own footage). The movement of models in a production is very important as the 2. These techniques have evolved as time has gone on and there are various people who are responsible for this. Joseph Plateau invented a device called the Phenakitoscope (fenakitascope) which was the first device to show illustrations that move in 1832. It worked by using a flat, disk shaped piece of card with a handle in the middle to spin and the images will be drawn around the edge of the card and repeated every time it made a circle. The device (use video from pioneers powerpoint). Another person who made a big impression in the evolution of animation was William Horner who invented the Zoetrope in 1834. The Zoetrope was the next invention after the Phenakistoscope and worked by having a cylinder drum where a
strip of images is inserted on the inner lining of the cylinder and
then spun by the viewer. The person will view the animation through viewing slots which are all around cylinder and when the cylinder is spun the images appear to be moving. This is an important invention in regards to where animation is today as it was improving the original, first example of stationary images looking like it is moving and made the transitions of each image smoother (use video from pioneers powerpoint). Another pioneer of animation who had a big impact was Emile Reynaud who was responsible for the invention of the praxinoscope. The praxinoscope was step forward from the zoetrope and worked by using a strip of pictures or illustrations on the inner circle of a cylinder drum just like the zoetrope however it was updated by putting a mirror in the middle of the cylinder opposite the photographs. The viewer would look at the mirror and spin the device making an illusion that the images were moving not the device. By using the mirror instead of the previous viewing slots it made the illusion of movement seem smother. (use video from pioneers powerpoint) 3. Many people then took the inventions that the pioneers of animation invented and developed it which helped move animation from 2D drawings to 3D models. One person who is a key developer in the history of animation is Willis OBrien. Willis OBrien was a newspaper cartoonist and sculptor who became involved in short films in 1914. He is most famous for his work as a special effects artist and his work with mini models of King Kong. Willis OBrien was the first animator to take the animation from 2D illustrations and pictures to 3D models and made them into feature length films rather than just a repeating sequence that that pioneers of animation made. Both of these developments that OBrien is responsible for improved the animation movement vastly. By making 3D models is opened up a whole new range of movement that the characters can do in animations making them look more realistic and professional. He also made his animations into feature length films which helped the animation movement progress as it opened up options for him and other animators to do more with their animations, not just short sequences repeating themselves. (look for a video of King Kong at home). Ray Harryhausen was also responsible for a development in the animation world. He was inspired to get into the animation world after seeing Willis OBriens work with the King Kong models who later became his mentor in the animation world. One film that both Ray Harryhausen and Willis OBrien were responsible for was The 7th Voyage of Sinbad (1958). This film was so successful and then went onto having two sequels, The Golden Voyage of Sinbad (1974) and Sinbad and the Eye of the Tiger (1977). Ray Harryhausen didnt really make a huge impact on the animation world from the
invention side however he did work with Willis OBrien to develop
everything that Willis OBrien made e.g made better, more realist models and made the transitions between each frame smoother, all of which have had a direct impact to how animations look today. (https://youtu.be/ZMFdVEQcH_0 ) 4. Contemporary animators play a big part in the animation industry and are the animators of today. These have become as successful as they are due to combining the work from the developers and pioneers of animation. One contemporary animator is Aardman Animations who are responsible for films such as Wallace and Gromit: The Curse of the Were-Rabbit, Creature Comforts and Chicken Run which are very successful and well recognised animation films. Aardman Animations are one of the most successful contemporary animators ever and Both Chicken Run and Wallace and Gromit: The Curse of the Were-Rabbit are the highest grossing and most successful stop motion animation films of all time. Aardman Animations have been nominated for 10 Oscars and have won 4. One film that won was Creature Comforts in 1991 for Best Short Animated Film. When comparing the work of Aardman Aminations with work from previous animators such as Willis OBrien you can really see how animations have evolved overtime. One way in how the animations in Wallace and Gromit use fine detail in their models and they even show expressions and the characters lip sync to the audio that is used. Another way they have evolved is how the movements of the models are smoother, this is mainly due to Aardman Animators using armatures to help structure the models and make their movement look cleaner and more realistic. A third way they have changed is the frame rate for Aardman Aminations projects are much higher than those of previous animators work. This is due to them realising that is the frame rate is higher, aswell as the movement for of the models being smaller, the movement will look a lot smoother and professional throughout. (https://www.youtube.com/watch?v=I5R5VC84gA4 ) (https://www.youtube.com/watch?v=ZUdew5gMbTg ) Another contemporary animator is Tim Burton who has made films such as The Nightmare Before Christmas and Corpse Bride and is one of the most successful animators of this generation. Although Tim Burton did not invent anything he did tweak the techniques of animation to make the end product more cinematic and made the techniques fit the ideas that he had for the films he made. As you can see in this clip from The Nightmare Before Christmas, the animation and movement is much smoother than previous work that we have seen and it also has a darker feel compared to films such as The 7th Voyage of Sinbad. For his animated films Tim Burton has
been nominated for 2 Academy Awards, A BAFTA and 2 Producers
Guild of America Awards and won one for Best Producer in the Producers Guild of America Awards for the film 9. The reason behind Tim Burton not winning many awards for his animated films as award categories for award shows are a newer concept and werent around when his hit movies such as The Nightmare Before Christmas were released. When comparing Tim Burtons work to work from previous animators such as Ray Harryhausen you can see and compare how much animation has evolved over time. One way it has changed, like with Aardman Animations, is the frame rate increasing and the movement between each shot being made smaller to make the overall footage run smoother. Another way Tim Burtons animations show the evolution of animation is the way he started his animations using plastacine models and he has now evolved himself and is making computer animated movies and this is mainly due to technology evolving aswell as animation techniques. (https://www.youtube.com/watch?v=xpvdAJYvofI ) 5. Animation isnt only presented in a film form, it is also presented in various different forms and can be used in various different genres. One form that animation is used in is television, for example the Shawn the Sheep television series on CBBC. Shawn the Sheep is a very popular childrens television show which has now been turned into a movie and was created by Aardman Animations who made Chicken Run and Wallace and Gromit: The Curse of the Were-Rabbit. Whilst you could get videos of sheep without using animation you wouldnt be able to make them do some of the stuff that the show has them doing like in this clip the sheep are jumping off diving boards and sat like humans which real sheep cant do. Animation is also used for TV idents; take E4 for example, they use various TV idents before the majority of their shows which adds a unique twist to the channel and makes it easily recognisable to those who are channel hopping. Some music videos also use animation like the video on screen now, Sledgehammer by Peter Gabriel. Animation is important and effective in this music video as the things that the animation are doing cant be done by humans or anything else without using animation. Animation is also used in adverts to make it have a unique feel. One of the most known animated sets of adverts are the OXO adverts where they use everyday objects to demonstrate what the OXO cubes do when they are being used.