Description of Board and Pieces
Description of Board and Pieces
Scope The aim of this description is to introduce and familiarize the fundamental principles of chess. This description covers both the physical components of the game, and also the governing rules of play. The definition is intended to provide enough information as to allow individuals with no prior knowledge of the game to both understand and teach the principles to others.
The primary objective of chess is to place the enemy king in the line of an attacking piece while simultaniously curtailing its mobibily. An opponent is deemed victorious when he/she is able to attack the enemy king in such a way as to make its capture unpreventable. When the enemy King is in the line of an attacking piece it is in check. Play does not continue until the assailed King is moved out of check to a safe square. If there are no sqaures to which the King can move to avoid capture, it is checkmated and the game is over.
In this position the white King is within the black Queens line of attack. The white King is checkmated because all surrounding escape squares (as indicated with X) are within the black Queens range of attack. Such a position signals the white Kings defeat as it has no legal moves that prevent its capture.
For a better understanding of this concept please review the following information:
Chess is played by two players who move by turns. Play takes place on a chessboard that contains 64 squares, i.e., ei ght rows of eight squres. The squares are alterately colored white and black. The board should be arranged in such a way that each player has a white square at his/her right.
The chess pieces are colored light and dark, and are designated as White and Black. Each side starts of with sixteen chessmen:
1 King
1 Queen
2 Rooks
2 Knights
2 Bishops
8 Pawns The starting arrangement of the pieces on the board, looking from the White side:
Black
White *Note that the Queen starts from the square of its own color and that the King is placed next to its Queen. (Opposing Kings and Queens face each other.) White always moves first.
Moving and Capturing: A move is the transfer of a chess piece from one square to another. A capture is the removal of an opposing piece from the board; it is accomplished by physically removing the piece from its square and replacing it with the capturing piece. (You cannot capture your own piece.) The Pieces and their Functions The King can move or capture one square in any direction.
The King cannot move to squares where it may be captured by enemy pieces; nor can the king move to squares already occupied by its own pieces. The king can capture an enemy piece within its moving range by removing the enemy piece from the board and occupying the square of the removed enemy piece. The king can capture the enemy piece as shown:
The Queen can move or capture as far as it wants in any direction horizontally, vertically, or diagnolly unless it is obstructed by a piece belonging to either side.
Here, too, the Queen can move to any square marked within its movement range, but it cannot move to the square occupied by its own Rook or the squares that lie beyond the Rook.
The Queen can move to any square within its movement range, or it can capture the Black Bishop by removing it from the board and placing itself on the square occupied by the Bishop. But, it cannot move the squares the lie beyond the bishop.
The Rook can move or capture horizontally or vertically like the Queen, but cannot move diagnonally.
The Rook can move to any square within its movement range. The Rook also captures by removing the enemy piece and occupying its square.
The Bishop is limited to diagnal moves or captures. It cannot move horizontally or vertically.
Since the Bishop can only move diagonally, it is confined to squares of the same color throughout the game. The Bishop can capture any enemy piece within its moving range. The Knight moves differently from any other piece. Its crooked move often confuses beginners.
The Knight moves to squares reached by going two squares vertically or horizontally, and one square to the left or right. The Knight always lands on a square of a different color from the one it started on. The Knight is only piece that can jump over other pieces (either its own or the enemys) in the course of its move.
The Knight captures in the same way that is moves: by replacing the enemy piece on the square whigh it moves.
The Pawn, unlike the other pieces, moves in one fashion and captures in another. Also, it can only advance, never retreat. The Pawn moves forward - never backward one square at a time, as shown:
However, when the Pawn is on its original square, it has the option of advancing one or two squares on its first move.
In the position shown below, the White Pawn on the left can capture the Knight; however, it cannot move one square ahead, since it is blocked by the Black Bishop. Neither Pawn on the right can move since each blocks the other. The Pawn, like the other pieces, replaces the piece it captures. Special Moves Castling is a move that allows you to place your King on a square that is reasonably safe from enemy attack. It is the only move that involves a move of two pieces on a players turn. Castling is accomplished by the King and either Rook as shown:
Position after castling. Note: The King is moved two squares toward the Rook he intends to castle with, then the Rook Is placed on the other side of the King. Castling may not be played when: 1) 2) 3) 4) The King is in check, i.e., under enemy attack. Either the King or Rook involved has previously moved. Pieces (either side) are between the King and the Rook. Squares passed over or landed on by the King are under enemy attack.
Pawn Promotion:
When a Pawn reaches the eight rank (the enemys back rank) it is promoted to a Queen, or any other piece of its own color according to the players choice. Capturing En Passant: This unique capturing power of a Pawn applies only to the capture of a Pawn by a Pawn, in specific situations. This occurs when a Pawn on the second rank (horizontal row) uses its option to advance two squares on its first move and bypasses the enemy Pawn.
Conclusion:
From the slums of Brazil to the icy plains of Siberia, the game of chess captivates and stimulates minds across the globe. While most people do not consider it to be a sport, unlike scrabble or backgammon, chess is a recognized Olympic event. At the highest levels of competition, chess is comparable to any art form; it requires as much creativity as it does mental dexterity. Because chess is such a complex game, containing an almost infinite number of possible move orders, mathematicians and scientists have endeavored to understand the mystery at its core but with limited success. It is the mystery however, that keeps the game alive.