Course Material 2
Course Material 2
All parents want their children to grow up physically, emotionally and mentally.
Sports activity has an important role to improve these faculties.
Chess and Advantages: Playing the game of chess gives many advantages
to children. Especially, by playing chess the children can improve their
concentration, memory, decision making, self-control, analytical thinking, time
management, planning, hard work, competitive spirit etc., These characteristic
features will be very much useful for their life and studies.
It is a game that isplayed between two players. It is a battle of tactical ideas and
strategical planning over the chess board. This game was invented some
centuries ago in India. Then it travelled to Persia and then to Europe later.
In order to play chess, you will need a chess board and two sets of chess pieces
of light and dark colour.
Chess Board: Thechess board has 64 squares with alternating light (white
colour) and dark (black colour) squares. The chess board should be placed
between the two players in such a way that the corner square on each player’s
right hand side should be white.
On the chessboard, there are up and down squares (vertical), which are called
files (e.g. e1 to e8). There are 8 files on the chess board.
8 vertical lines are Files
The squares that go sideways (horizontal) are called ranks (eg.a1 to h1). So
there are 8 ranks on the chess board.
8 Horizontal lines are Ranks
A straight line of squares of the same colour, running from one edge of the board
to an adjacent edge, is called a ‘diagonal’. While squares on files or ranks
always have alternating colours, the squares of the diagonal are always either
light or dark colour.
Diagonals:
Light Square Diagonal Dark Square Diagonal
Notation:
There is a system to denote the squares in the chess board. The files from left to
right side is denoted bya, b, c, d, e, f, g, hand the ranks are numbered as1, 2,
3, 4, 5, 6, 7, 8. By this way each square has its own letter and number. To
mention the square, the letter shouldalways come before the number.
The names of the squares are shown in the diagram.
a b c d e f g h
8 a8 b8 c8 d8 e8 f8 g8 h8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 1
a b c d e f g h
For easy reference, we divide the chessboard into two halves from a to d (files)
as Queen side and e to h (files) as King side.
Queen side King side
Chessmen (Chess pieces): Total number of chessmen are 32 with 16 light
(white) and 16 dark colour chess pieces (1KKing (K),1Q Queen (Q), 2 R Rooks(R),
2 L Bishops (B), 2 N Knights (N) and 8 P Pawns).
Arrangement of the chessmen:
King:The King can move in every direction horizontally, vertically and diagonally.
However, the king is limited to move only one square at a time.
Rook: The rook may move to any square along the file or the rank on which it
stands.
Queen:The queen may move to any square along the file, the rank or a diagonal
on which it stands.
When making these moves, the bishop, rook or queen may not move over any
intervening pieces.
Knight:The Knight may move to one of the squares nearest to that on which it
stands but not on the same rank, file or diagonal. The knight alone hops (jump)
over other pieces.
Pawn: The pawn may move forward to the square immediately in front of it on
the same file, provided that this square is unoccupied, or
on its first move from the initial square, the pawn may move as above or
alternatively it may advance two squares along the same file, provided that both
squares are unoccupied, or
the pawn may move to a square occupied by an opponent’s piece diagonally in
front of it on an adjacent file, capturing that piece.
The Pawn moves forward only and they cannot move backwards at any stage of
the game.
En passant rule:
The word “En-Passant” is a French expression, which means “in passing”. For
simplicity, it is simply referred to as e.p.
The FIDE laws of chess defines the En-Passant Pawn capture as follows:
A pawn occupying a square on the same rank as and on an adjacent file to an
opponent’s pawn which has just advanced two squares in one move from its
original square may capture this opponent’s pawn as though the latter had been
moved only one square.This capture is only legal on the move following this
advance and is called an "en passant capture”.
For example: In the following diagrams if Black plays its pawn from the basic
square c5 to c7, then white can capture the crossed black’s pawn immediately by
playing its pawn from b5 to c6. In the same way if the white pawn on g2 moves
to g4 in one move, then Black can capture the crossed white’s pawn immediately
by playing its pawn from f4 to g3.
Promotion of pawn: When a player, having the move, plays a pawn to the
rank furthest from its starting position, he must exchange that pawn as part of
the same move for a new queen, rook, bishop or knight of the same colour on
the intended square of arrival. This is called the square of ‘promotion’.
The player's choice is not restricted to pieces that have been captured previously.
This exchange of a pawn for another piece is called promotion, and the effect of
the new piece is immediate.
Castling rule: Once during the course of the game, the King is allowed to make
a joint move with one of its Rook during which they pass over each other.
Castling is a combined move of the King and either Rook, counting as a single
move and executed as follows:
The king is transferred from its original square; two squares towards either Rook
on the same rank, then the rook concerned is transferred over the king to the
square that the king has just crossed.
Accordingly, when castling on the king-side, the white king moves from e1 to g1
square and his rook from h1 to f1 square. The Black king from e8 to g8 square
and his rook from h8 to f8 square.
When castling on the queen-side, the white king moves from e1 to c1 square and
his rook from a1 to d1 square. The Black king from e8 to c8 square and his rook
from a8 to d8 square.
The king is said to be 'in check' if it is attacked by one or more of the opponent's
pieces, even if such pieces are constrained from moving to the square occupied by
the king because they would then leave or place their own king in check.
No piece can be moved that will either expose the king of the same colour to
check or leave that king in check.
In chess the player with the white pieces always moves first and makes the first
move. Then Black makes his first move and the game proceeds with the players
moving alternately.
The move is not madeuntil the piece or pawn is released on a square. You cannot
move a piece or pawn to a square occupied by your own piece or pawn. The knight
is the only piece that can leap over a square occupied by another piece or pawn.
Adjusting the chessmen: If you are having the move and you desire to adjust
one or more pieces on their squares, you must express your intention to your
opponent by saying “I adjust”(before touching the chessman to be adjusted).
Such adjustment can be made only in the presence of your opponent.
Illegal move: A move is illegal when it fails to meet the relevant requirement of
the movement of the piece’s rules laid down in the laws of chess by the World
Chess Federation (FIDE).
i) Ifa player makes a move with a chessman, which is not in accordance with the
rules of the game, he must retract it and make a different move with the same
chessman, provided that is legal. If it is not, the player is free to make a legal
move with any other chessman. If a player leaves his king in check and makes
some other move, that move is illegal and according to the Laws of Chess should
be retracted and another move made.
ii) If the player has moved a pawn to the furthest distant rank, pressed the clock,
but not replaced the pawn with a new piece, the move is illegal. The pawn shall be
replaced by a queen of the same colour as the pawn.
iii) If the player presses the clock without making a move, it shall be considered
and penalized as if an illegal move.
iv) If a player uses two hands to make a single move (for example in case of
castling, capturing or promotion) and pressed the clock, it shall be considered and
penalized as if an illegal move.
If a player has made an illegal move and has not completed the move
(pressed the clock), he can retract the illegal move and make another
legal move with the same piece (if possible). That is; there is no penalty
for an illegal move made. The penalty is only for a completed illegal
move.
As per FIDE Laws of Chess, for the first completed illegal move by a player, the
arbiter shall give two minutes extra time to his opponent; for the second completed
illegal move by the same player the arbiter shall declare the game lost by this
player. However, the game is drawn if the position is such that the opponent
cannot checkmate the player’s king by any possible series of legal moves.
Middle game: The Middle game constitutes that part of the game, where there is
direct clash between the developed forces of both the players. The strategical
planning with tactical ideas has to be used in this phase to outplay the opponents.
Attack and defense are the common themes here in the middle game. Some of the
tactical ideas are given below:
Skewer: One piece attacks two pieces (generally, a piece of higher value in the
front) on the same line, one behind the other. Therefore, this move is peculiar to
queen, rook and bishop.
Double Attack (Fork):This means to attack two of the opponent`s men at the
same time. Attacking two pieces with one move like this is called double attack. It
is one of the most effective ways of attacking. Every chessman can fork. The
importance of a fork move depends on the value of attacked piece. The effect of
fork moves increases if attacked pieces are more valuable.
DOUBLE CHECK
White queen and knight White queen and bishop White plays1. Qd8+ Kxd8 2.
gives check resulting in gives check resulting in Bg5+ (Double check- white
checkmate checkmate rook on d1 and bishop on g5
gives check) 2…Ke8 3. Rd8#
MATE IN 1
Checkmate Patterns
Basics
Few Checkmate
Patterns.
1. Qb5# 1. axb7 #
1. Qh8# 1.b4#
Staircase Mate 1. Ra6 + Kf7 2. Rh7 +
Kg8 3. Rb7 Kf8 4. Ra8 #
Pawn endgame
Position –1 Position –2
White or Black to move the King is not in front of his pawn- draw!
Position-5 Position-6
Black to move
If the king is too far away from his own pawn, promotion of the pawn is only
possible if the enemy king cannot enter the square. The square is an imaginary box
which is defined by a diagonal from the passed pawn to the back rank at the other
end of the board.
Others:
*Chess Clock: In chess tournaments, chess clocks are used. The clock
indicates the thinking time of the players. Players have to complete their
moves within the prescribed time announced in the tournament rules. If a
player cannot complete his moves or the game within that time limit, as per
law of chess the game will be lost on time for the first player who has
exhausted all his thinking time.