Pressing - Improvisation - Methods and Models
Pressing - Improvisation - Methods and Models
DOI:10.1093/acprof:oso/9780198508465.003.0007
Introduction
How do people improvise? How is improvisational skill learned and taught?
These questions are the subject of this chapter. They are difficult questions, for
behind them are long-standing philosophical quandaries such as the origins of
novelty and the nature of expertise, which trouble psychologists and artificial
intelligence workers today almost as much as they did Plato and Socrates in the
fourth and fifth centuries BC.
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Improvisation: methods and models
In this article a much more explicit cognitive formulation is presented, the first
proper (though by no means necessarily correct) theory of improvised behaviour
in music. The building of this theory has required input from many disparate
fields with which the general musical reader may not be familiar. For this reason
I begin with the survey of appropriate background research and its relation to
improvisation. Some of these areas may initially seem distant from the topic at
hand.
To begin with, improvisation (or any type of music performance) includes the
folowing components, roughly in the following order:
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Improvisation: methods and models
Control of movement by the CNS is complex: the cerebral cortex sends signals to
both the cerebellum and the basal ganglia, which process the information and
send a new set of signals back to the motor cortex. The brainstem nuclei are also
involved in details of motor co-ordination. It has been suggested that the basal
ganglia and cerebellum have complementary roles, with the basal ganglia
initiating and controlling slow movements while the cerebellum is active in the
co-ordination of fast, ballistic movements (Sage 1977).
Motor signals from the cortex pass to the spinal cord and motor nuclei of the
cranial nerves via two separate channels: the pyramidal and extrapyramidal
systems. These two nerve tracts illustrate the simultaneously hierarchical and
parallel-processing aspects of CNS control, for they run in parallel but
interconnect at all main levels: cortex, brainstem, and spinal cord. Hence while
each tract has some separate functions there is a redundancy that can be used
to facilitate error correction and motor refinement. Similar redundancy and
parallel processing is found at lower levels of motor control. Alpha-gamma
coactivation, for example, describes the partial redundancy of neural
information sent to two distinct types of motoneurons, alpha and gamma, whose
axons and collaterals terminate on the main skeletal muscles and the intrafusal
muscle fibres, respectively.
The organization of behaviour has often been linked with the existence (p.131)
of motor action units (or equivalent concepts), and their aggregation into long
chains to develop more complex movements. The validity of the concept of motor
action units can be seen mirrored physiologically in the existence of command
neurons, single nerve cells in invertebrates whose activation alone suffices to
elicit a recognizable fragment of behaviour. The effect is achieved by excitation
and/or inhibition of a constellation of motoneurons (Bentley and Konishi 1978;
Shepherd 1983). While there are no known single cells that fully trigger complex
behaviour in mammals, populations of neurons in the brains of higher animals
are strongly suspected of serving a similar function (Beatty 1975). It is therefore
possible to speculate that skilled improvisers would, through practice, develop
general patterns of neural connections specific to improvisational motor control.
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Improvisation: methods and models
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Improvisation: methods and models
A wide variety of closed-loop formulations has been given. Gel’fand and Tsetlin
(1962, 1971) used a mathematical minimization procedure to model the
cognitive search for appropriate motor behaviour. Pew and Baron (1978)
sketched out a theory of skilled performance based on optimum control (see also
Kleinman et al. 1971). Powers (1973) proposed a hierarchy of motor control
systems whereby the correction procedures of higher-order control systems
constitute reference signals for lower-order systems. Another hierarchical model
was given by Pew (1974), in which specific single movements are combined into
sequences, and ultimately into various subroutines that make up goal-directed
action. Actions are then organized and initiated by an executive programme
(Fitts 1964). As is apparent, many such hierarchy theories are based on the
application of computer programming principles (see Miller et al. 1960).
By the late 1970s the consensus was that both open- and closed-loop control
must occur in skilled performance (Keele and Summers 1976; Delcomyn 1980;
Paillard 1980; see Summers1981 for a review). That is, movements are both
centrally stored as motor programmes, and susceptible to tuning (adjustment)
on the basis of feedback. Coupled with the well-established concept of flexibility
characteristic of skilled (but not rote) performance (Welford 1976), this
promoted approaches based on more abstract programming notions that
brought the field closer to artificial intelligence (and made it more germane to
improvisation).
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Improvisation: methods and models
In this spirit Schmidt (1975, 1976) proposed a theory of motor schemata that
models both recall and recognition. The schema is considered to contain the
general characteristics of a movement which must be organized in any given
situation to satisfy environmental requirements and the goals of the performer.
Context then guides the production of a series of motor commands that
ultimately generate a spatiotemporal pattern of muscle actions. Feedback is
based on a template-comparison idea.
Because schemata are not specific movement instructions but are ‘generalized’
motor programmes, this theory is capable of modelling novelty (at least in a very
general way), which the others above could not (except Pew 1974, which also
uses a schema notion). The possibility of novelty is also catered to by Schmidt’s
inclusion of degree of variability of practice conditions as one determiner of
schema ‘strength’. At its core, the ‘novelty problem’ is very close to that of
improvisation.
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Improvisation: methods and models
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Improvisation: methods and models
Feedback can also be considered to operate over different time scales. Thus
short-term feedback guides ongoing movements, while longer term feedback is
used in decision-making and response selection. Still longer term feedback
exists in the form of knowledge of results (KR) for skills where external
evaluation is present or result perception is not sufficiently precise or
immediate. The importance of this for improvisation has been demonstrated by
Partchey (1974), who compared the effects of feedback, models, and repetition
on students’ ability to improvise melodies. Feedback, in the form of playbacks of
recordings of the students’ own improvisations, was clearly superior to listening
to pre-composed model melodies, or repetition, as an improvisation learning
technique. In group improvisation, feedback loops would also operate between
performers (Pressing 1980).
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Improvisation: methods and models
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Improvisation: methods and models
Reaction time is the time taken for a sense stimulus to travel to the CNS and
return to initiate and execute a largely pre-programmed motor response. Simple
reaction time (RT) with only one chosen motor response typically fall in the
range 100–250 ms, depending on conditions and sensory modality (Summers
1981). Auditory, kinaesthetic, and tactile reaction times have typically been
found to fall in the range 100–160 ms (Chernikoff and Taylor 1952; Higgins and
Angel 1970; Glencross 1977; Sage 1977), while visual reaction times have been
considered longer, typically reported as at least 190 ms (Keele and Posner 1968).
Reaction times for other sensory modalities seem to be in the range above 200
ms, while RTs involving choice of response are in general longer and are
reasonably modelled by Hick’s Law (Hick 1952). Kinaesthetic and tactile choice
reactions seem also to be faster than visual (Leonard 1959; Glencross and
Koreman 1979). Data on auditory choice RTs do not seem to be readily available.
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Improvisation: methods and models
Error correction (EC) times vary with sensory modality and context. EC times
are important for improvisation because it may reasonably be argued that they
reflect minimum times for decision-making that is expressive or compositional.
Visual error correction is usually reported to be about 200 ms, whereas
kinaesthetic EC can occur over intervals as short as 50–60 ms (Kerr 1982), as
seen in reports on tracking tasks (Gibbs 1965; Higgins and Angel 1970).
However, other recent work in the case of vision has found some instances of
visual EC times down in the range near 100 ms as well (Smith and Brown 1980;
Zelaznik et al. 1983). It seems likely that the time taken for error correction
would be a function of the degree of invoked processing involvement; that is,
motor programme construction would take more time than selection, while
exacting criteria of discrimination or motor accuracy or a wide range of
response choice would naturally increase EC time. Rabbitt and Vyas (1970) and
Welford (1974) have enunciated this view, one which is well supported by the
introspective reports of improvisers going back for many centuries (Ferand
1961).
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Improvisation: methods and models
Up to this point very little has been said about the timing of skilled performance,
yet it is obviously a vital point. Considerable experimental work in the domains
of fluent speech (Huggins 1978), typing (Shaffer 1978; Terzuolo and Viviani 1979),
handwriting (Denier van der Gon and Thuring 1965; Viviani and Terzuolo 1980;
Hollerbach 1981), generalized arm trajectories (Morasso 1983), and piano
performance (Shaffer 1980, 1984) has established that invariant timing and
spatial sequences, strongly suggestive of schemata, underlie skilled actions.
Such performance rhythms, or ‘hometetic’ behaviour, as some have termed it,
shows great tuneability: over wide variations in distance and overall time
constraints, invariance of phasing and accelerations (equivalently, forces) can be
observed (Schmidt 1983). By phasing is meant the relative timings of component
parts of the entire movement sequence. But it is also true that the relative
timings of movement components can be changed intentionally, at least to a
considerable degree. Hence the improviser has access to generalized action
programmes (in both motor and music representation), which allow overall
parametric control (time, space, force) and subprogram tuneability. This may
well be responsible for the flexibility of conception characteristic of experienced
improvisation.
Motor memory
It has often been suggested that a distinct form of memory for action, called
motor memory, exists. The subjective impression of improvisers (and other
performers) is certainly that potentially separate yet often interconnected motor,
symbolic, and aural forms of memory do exist. For a review of this extensive
topic and its relationship to verbal memory the reader may wish to consult Laabs
and Simmons (1981).
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Improvisation: methods and models
In the case of improvised music these emergent control parameters are notions
such as form, timbre, texture, articulation, gesture, activity level, pitch
relationships, motoric ‘feel’, expressive design, emotion, note placement, and
dynamics. There must also be a developed priority given to auditory monitoring
over kinaesthetic and especially visual monitoring. This idea is supported by
research on typists (West 1967), which showed that the dominant visual control
used for optimal results in early stages of learning to type gave way later to
reliance on tactile and kinaesthetic cues. It also seems likely that sensory
discrimination and motor control functions make increasing use of higher order
space-time relationships (velocity, acceleration) as skill learning progresses
(Marteniuk and Romanow 1983).
Schneider and Fisk (1983) have proposed an interesting corollary to the above,
based upon a classification of tasks into those requiring consistent or varied
processing: ‘Practice leads to apparently resource free automatic productions
for consistent processing but does not reduce (attentional) resources needed for
a varied processing task.’ (p, 129) This idea is appealing and perhaps widely
valid, but is too simple to encompass the full complexity of improvisation. For
part of the result of extensive practice of improvisation is an abstraction to
greater and greater generality of motor and musical controls to the point where
highly variable, often novel, specific results can be produced based on the
automatic use of general, highly flexible and tuneable motor programmes. More
irrevocable constraints causing attentional loading seem to be timing and
interhand co-ordination (Pressing 1984a).
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Improvisation: methods and models
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Improvisation: methods and models
A cognitive overview of much of this literature has been given earlier (Pressing
1984a, which includes references to dance and theatre), and will not be
repeated here. Historical surveys of improvisation in Western music may be
found in Ferand (1938, 1961), The new Grove dictionary of music (1983), and
Pressing (1984b,c). These deal primarily with the period to 1900. Discussion of
avant-garde improvisation since 1950 is included in Cope (1984). Non-Western
musical improvisation is described by Reck (1983), Datta and Lath (1967), Wade
(1973), Jairazbhoy (1971), and Lipiczky (1985) for Indian music; by Nettl and
Riddle (1974), Nettl and Foltin (1972), Zonis (1973), Signell (1974, 1977), and
Touma (1971) for various Middle Eastern traditions; by Béhague(1980) for Latin
American musics; by Hood (1971, 1975), Sumarsam (1981) for gamelans and
other stratified ensembles in Southeast Asia, and by Jones (1959) and Locke
(1979) for Ewe music of Ghana. Park (1985) has described the improvisation
techniques of Korean shamans, Avery (1984) structure and strategy in Azorean–
Canadian folkloric song duelling, and Erlmann (1985) variational procedures in
Ful’be praise song. Nettl (1974) has provided thoughtful general insights from
the perspective of the ethnomusicologist.
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Improvisation: methods and models
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Improvisation: methods and models
Parsons (1978) has made effective use of this third technique in a collection of
short pieces by many different composers defined largely by improvisational
instruction sets; he also presents a taxonomy of psycho-improvisational faults
and recommended exercises for correcting them. A shorter multi-author
collection of improvisational exercises is found in Armbruster (1984). Jazz fake
books like the Real book (no listed authors or dates) or The world’s greatest fake
book (Sher 1983) may also be considered to act along the lines of this technique.
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Improvisation: methods and models
Little actual research on optimal techniques for teaching improvisation has been
carried out. The important study by Partchey (1973) which showed the value of
models and particularly of subsequent aural feedback in learning to improvise
has already been mentioned above. Work by Hores (1977) has shown that visual
and aural approaches to the teaching of jazz improvisation can be equally
effective. Burnsed (1978) looked at the efficacy of design of an introductory jazz
improvisation sequence for band students. Seuhs (1979) developed and assessed
(by adjudication) a course of study in Baroque improvisation techniques. Bash
(1983) compared the effectiveness of three different instructional methods in
learning to improvise jazz. Method I was a standard technical procedure based
on scales and chords. Method II supplemented this technical dimension with
aural perception techniques which included rote vocal responses to blues
patterns, blues vocalizations, and instrumental echo response patterns based on
rote or procedures of generalization. Method III supplemented the same
technical procedures of Method I with a historical-analytical treatment. All three
methods gave improved results over that of a control group, and methods II and
III, though no significant difference was found between them, were both
superior to method I. The results show the value of specific theoretical and
technical instruction, and also of its supplementation by relevant aural training
or analyses of performance strategies used by virtuoso improvisers.
One final comment on improvisation teaching seems apposite. This is the fact
that the optimally effective teacher is able to direct evaluative comments on
several different levels. One is the technical—‘Your notes don’t St the chord’,
‘The piano is lagging behind the bass’, etc. Another is the compositional—‘Try to
develop that motive more before discarding it’, ‘Use more rhythmic variety in
pacing your solo’, ‘Musical quotations seem (p.145) inappropriate in this free a
context’, etc. Yet another level is the use of organizing metaphor, a vital part of
the tradition of jazz teaching—‘Use more space’, ‘Dig in’, ‘Go for it’, ‘Play more
laid-back’, ‘Don’t force it-follow the flow’, etc. Simple comments of this kind can
be remarkably effective at removing improvisational blocks, when delivered at a
proper time.
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Improvisation: methods and models
Pike (1974) has presented a brief but insightful phenomenology of jazz. His
approach considers the projection of ‘tonal imagery’ to be the fundamental
process in jazz improvisation. Tonal imagery is either ‘reproductive’ (memory-
based) or ‘productive’ (creative). The improviser operates in a ‘perceptual field’
which acts as a framework in which the improviser’s imagery appears and
originates. This field includes not only the perception of external tonal events,
but the perception of internal images, as well as the states of consciousness
evoked by these images. Images in this field are combined, associated,
contrasted, and otherwise organized. The phenomenological operations
describing this are processes such as repetition, contrast, continuity, completion,
closure, and deviation. Other aspects of improvisation defined by Pike include
‘intuitive cognition’, an immediate penetration into the singular and expressive
nature of an image, and ‘prevision’, a glimpse into the developmental horizons of
an embryonic jazz idea.
Although some of Pike’s claims are open to question, for example his uncritical
acceptance of concepts like Hodeir’s ‘vital drive’ (Hodeir 1956), his short paper
remains an important introspective analysis of the experience of improvisation.
The only other extensive phenomenological treatment of improvisation seems to
be Mathieu’s (1984) study of musician/dancer duo performances. Other
perspectives on the experiences of the improviser have been given by Milano
(1984), in an interview with jazz pianist/psychiatrist Denny Zeitlin, and Sudnow
(1978), who has produced a basic ethnomethodological description of learning to
play jazz on the piano. Related philosophical issues have been raised by Alperson
(1984) and Kleeman (1985/86).
Finally it may be proper to note that the computer age has spawned new hybrids
of composition and improvisation. Fry (1980, 1982/83) has described music and
dance improvisation set-ups using computer sensing and control devices.
Chadabe (1984) has described a method of ‘Interactive composition’ whereby
movements of the hands in space near two proximity-sensitive antennas trigger
and exert partial control over real-time computer sound generation. Interactive
computer-based performance systems have also been used by trombonist
George Lewis and a host of ‘performance artists’, including this writer. And
recently available commercial software, such as the Macintosh-based M and Jam
Factory, has an interactive improvisational component that seems rich with
promise.
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Improvisation: methods and models
Formulaic composition was derived from Milman’s intense study of the Homeric
epics, particularly the Odyssey, and given further support by research on
Yugoslav folk-epic poetry conducted by Milman and Lord. It is also considered to
be applicable to other oral epics such as Beowulf and the Chanson de Roland,
and has been used to analyse Latvian folk-song texts (VĪkis-Freibergs 1984). In
this view epic oral poetry is created anew at each performance by the singer
from a store of formulas, a store of themes, and a technique of composition.
There is no ‘original’ version; instead the tradition is multiform. A ‘formula’ is a
group of words regularly employed under the same metrical conditions to
express a given essential idea; it has melodic, metric, syntactic, and acoustic
dimensions. By choosing from, a repertoire of roughly synonymous formulas of
different lengths and expanding or deleting subthemes according to the needs of
the performance situation, the experienced performer is able to formulaically
compose (in real-time, hence improvise) a detailed and freshly compelling
version of a known song epic. As a result of the composition system, instances of
pleonasm and parataxis are common.
The formulas considered as a group reveal further patterns. In the words of Lord
(1964): ‘the really significant element in the process is…the setting up of various
patterns that make adjustment of phrase and creation of phrases by analogy
possible’ (p.37). In addition, the permutation of events and formulas may occur,
as well as the substitution of one theme for another.
Yet the traditional singer does not seek originality with this technique, but
heightened expression. Lord speculates that formulas originally grew out of a
need for intensification of meaning or evocation. ‘The poet was sorcerer and
seer before he became artist’ (Lord 1964, p.67).
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Improvisation: methods and models
The concept of intuition is much older than creativity, and it has separate
philosophical and psychological traditions. Westcott (1968) has provided an
excellent general survey, enumerating three historical approaches to
philosophies of intuition. First comes Classical Intuition (for example Spinoza,
Croce, Bergson), which views intuition as a special kind of contact with a prime
reality, a glimpse of ultimate truth unclouded by the machinations of reason or
the compulsions of instinct. Knowledge gained through this kind of intuition is
unique, immediate, personal, unverifiable. The second approach, called by
Westcott Contemporary Intuitionism (for example Stocks 1939; Ewing 1941;
Bahm 1960), takes the more restricted view that intuition is the immediate
apprehension of certain basic truths (of deduction, mathematical axioms,
causality, etc.). This immediate knowing stands outside logic or reason and yet is
the only foundation upon, which they can be built. Knowledge gained through
intuition constitutes a set of ‘justifiable beliefs’, which are nevertheless subject
to the possibility of error. A third approach is positivistic (for example Bunge
1962) in that it rejects as illusory both the notions of immediacy and ultimate
truth found in some earlier views. Rather, an intuition is simply a rapid inference
which produces a hypothesis.
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Improvisation: methods and models
In Bergson’s view, the intellect can freely interact with the fruits of intuition
(special knowledge and experience), to develop an enriched personal
perspective.
The notion of tapping a prime reality is very similar to the improviser’s aesthetic
of tapping the flow of the music, as mentioned above. The same apparent
process has been eloquently described with regard to the origins of folk-tales
from many cultures by English writer Richard Adams:
I have a vision of—the world as the astronauts saw it—a shining globe,
poised in space and rotating on its polar axis. Round it, enveloping it
entirely, as one Chinese carved ivory ball encloses another within it, is a
second…gossamer-like sphere…rotating freely and independently of the
rotation of the earth.
Within this outer web we live. It soaks up, transmutes and is charged with
human experience, exuded from the world within like steam or an aroma
from cooking food. The story-teller is he who reaches up, grasps that part
of the web which happens to be above his head at the moment and draws it
down—it is, of course, elastic and unbreakable—to touch the earth. When
he has told his story—its story—he releases it and it springs back and
continues in rotation. The web moves continually above us, so that in time
every point on its interior surface passes directly above every point on the
surface of the world. This is why the same stories are found all over the
world, among different people who can have had little or no
communication with each other.
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Improvisation: methods and models
The psychological perspectives on intuition are many and varied, but only two
seem relevant here. The first is the widely occurring idea that intuition is a
special case of inference which draws on cues and associations not ordinarily
used (Westcott 1968). A similarity with certain theories of skill learning
mentioned above is apparent. A second and wide-ranging approach is found in
the recent work by Bastick (1982), which includes a search of over 2.5 million
sources for common properties underlying intuition. After the identification and
detailed analysis of some 20 of these (p.149) properties, Bastick ends up
describing intuition as a combinatorial process operating over pre-existing
connections among elements of different ‘emotional sets’. These emotional sets
apparently contain encodings, often redundant, of many different life events
(intellectual activities, movement, emotion, etc.). By giving strong emphasis to
the role of dynamics, bodily experience, and the maximizing of redundancy in
encoding, and by a series of suggestive diagrams of intuitive processing, Bastick
seems to be on an important track parallel to emerging ideas of improvisation.
General studies of creativity abound, and follow many divergent paths. Two
alone seem, relevant here. Guilford’s Structure-of-Intellect (SI) model proposed
a taxonomy of factors of intelligence (Guilford and Hoepfner 1971 (and earlier
references mentioned therein); Guilford 1977). These intelligence factors, which
number 120, are classified along three dimensions: thought content: visual,
auditory figural, semantic, symbolic, and behavioural information; kinds of
operation performed on the content: cognition, memory, convergent production,
divergent production, evaluation; products (the results of applying operations to
content): units, classes, relations, systems, transformations, and implications.
These classifications are related to improvisation in a general way, but despite
their intuitive appeal, they have so far been fairly resistant to empirical
verification.
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Improvisation: methods and models
Guilford further defined a set of six aptitudes for creative thinking: fluency,
flexibility, originality, elaboration, redefinition, and sensitivity to problems.
Torrance (1966) used this same set in designing a more open-ended approach to
the testing and definition of creativity. Some of these six aptitudes are identical
to the ones found in skilled performance above; they are considered here to be
further guidelines for testing the plausibility of improvisational modelling.
Before surveying the fruits of this approach it may be wise to spell out its
limitations. Experientially, improvisation can seem to be far removed from
problem solving. This is particularly so where the goals of the music making are
exploration and process, rather than the presentation of artistic product. It is
also very difficult to imagine how one could ever specify the ‘problems’ in freer
types of improvisation with sufficient detail to allow specific artificial
intelligence techniques to be used in modelling. Such problem formulations,
even if possible, would be very personal, open ended, and sometimes
contradictory.
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Improvisation: methods and models
The last four ideas mentioned above, frames, scripts, stereotypes, and rule
models, are considered to be various types of schemata (Rich 1983). The use of
the word here is slightly different from that in the area of motor behaviour (see
Adams 1976 for a survey). Frames are used to describe collections of attributes
of an object. A frame consists of slots filled with attributes and associated
values. Like most slot-and-filler structures, frames facilitate the drawing of
analogies. Ideas equivalent to the frame are found in the improvisation model
below. Scripts are simply normative event sequences and in so far as they apply
to improvisation have much in common with the generalized motor schemata
described above. Stereotypes have their usual meaning and are parts of the
norms of musical style, but are often avoided by the best improvisers. Rule
models describe the common features shared by a set of rules which form the
basis for a ‘production system’. If the improvising musician is the production
system, the important rules will be largely heuristic and the rules about rules
may be termed metaheuristics. Some of these will be culturally and historically
based, while others presumably reflect intrinsic properties of the cognitive
apparatus. Serafine (1983) has presented an insightful discussion of this
distinction from the standpoint of the cognitive psychologist.
A model of improvisation
Any theory of improvisation must explain three things: how people improvise;
how people learn improvisational skill; and the origin of novel behaviour. It must
also be consistent with the numerous recurring themes reviewed above. The
model given here seems to satisfy these conditions.
(1)
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Improvisation: methods and models
(2)
Decision-making in the (i+1)th situation may in principle extend well back
before time ti, depending on the degree of pre-selection used by the performer,
and will also extend slightly into the future, in that fine details of motor control
will be left to lower control centres and hence may occur after t i+1.
Equation (2) applies strictly only to solo improvisation. The only changes with
group improvisation are that, first, all performers will have their own distinct
time-point sequences (even though they would often be partially correlated),
and, second, players will normally interact. Equation (2) can be readily extended
to apply to all K members of an improvisation ensemble by writing
(3)
(p.154) where subscripts refer to the kth performer, and C stands for
performer k’s cognitive representation of all previous event clusters produced by
the other performers and any expectations of their likely future actions. For
simplicity, we use the formalism of equation (2) and speak primarily in terms of
solo improvisation in what follows, adding in the effects of other performers in a
straightforward manner as needed at certain points.
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Improvisation: methods and models
Any given event cluster E has a number of simultaneously valid and partially
redundant ‘aspects’. Each aspect is a representation of E from a certain
perspective. Most important are the acoustic aspect (produced and sensed
sound), the musical aspect (cognitive representation of the sounds in terms of
music-technical and expressive dimensions), and the movement aspect
(including timing of muscular actions, proprioception, touch, spatial perception,
and central monitoring of efference). Visual and emotional aspects normally also
play a role, and in principle there may be others. Furthermore each aspect exists
in two forms, intended and actual. Each intended form is specified at a specific
time point: the corresponding actual form is constructed from subsequent
sensory feedback. The gap between these two forms is reduced by sound
training in musicianship and improvisation practice, but it never dwindles
completely to zero. Hence in equation (2) or (3) the variable {E}i represents
intended and actual forms of all aspects of event clusters E 1 to Ei –1, the
intended form of Ei, plus, over the course of the time interval (ti, tj+1),
increasing feedback on the actual form of Ei. By ti +1, when central commands
for Ei+l are transmitted, the ongoing nature of improvisation probably demands
that integration of the intended and actual forms of Ei be virtually complete.
The details of the proposed model of what occurs in the (i+1)th situation, that is,
the selection of Ei+t, are as follows:
(A) Ei is triggered and executed (it may spill on briefly to times t≫ti +1).
(B) Each aspect of Ei may be decomposed into three types of analytical
representation: objects, features, and processes. An ‘object’ is a unified
cognitive or perceptual entity. It may, for example, correspond to a chord,
a sound, or a certain finger motion. ‘Features’ are parameters that
describe shared properties of objects, and ‘processes’ are descriptions of
changes of objects or features over time. At t¡ this decomposition is based
only on intended information (efference); by ti +1 much of the actual form
of Ei, received through the senses and internal feedback, has been used
to refine the cognitive representation of Ei. This may continue after ti +1.
Let this decomposition into objects, features, and processes (for each
aspect) be represented by three variable-dimension arrays O, F, and P,
and assume that they represent all information about Ei needed by the
improviser in decision making.
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Improvisation: methods and models
(C) The structures of the three types of arrays are as follows. The object
array is a 2×N array where row 1 components label the objects present
and row 2 gives their associated cognitive strengths sk (explained below).
The (p.155) feature and process arrays are typically non-rectangular.
Their first rows consist of object and process labels respectively, and each
column below that row is built up of a number of pairs of elements which
give the values vjk of associated features or process parameters and their
corresponding cognitive strengths sjk. The arrays are non-rectangular
because different objects may possess different numbers of significant
features or process parameters. The feature and parameter process
values vjk vary over ranges appropriate to their nature, whereas cognitive
strengths sjk are normalized to vary between 0 and 1. Cognitive strength
is essentially an indicator of attentional loading, that is, the importance
that the given factor has in the performer’s internal representation. Thus
even though certain features may be objectively present, as analysed by
others, if the player does not use them in his or her cognitive
representation, their s values would be zero. Sample object, feature, and
process arrays for the following event cluster (a short trombone motive)
are given by way of example (Fig. 7.1), for the musical aspect only.
Considerable redundancy of representation has been set out in the
process array.
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Improvisation: methods and models
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Improvisation: methods and models
These, then, are the salient features of the model in outline. They are
diagramatically displayed in Fig. 7.4.
Next we look more deeply at certain critical stages of the improvisation (p.158)
model. To begin with, it is characterized throughout by extensive redundancy.
There is first of all redundancy between the aspects of each event cluster. The
performer knows, for example, that certain motor actions involved in striking a
kettle drum (motor aspect) will correspond to a particular sound (acoustic
aspect), with associated musical implications (musical aspect). Furthermore,
each aspect is decomposed into extensive object, feature, and process
representations which contain considerable redundancy. For example, the
musical motive of Example 7.1 may be pitch encoded as the objects D2F2A2B2, or
as the object BΦ diminished 7 chord in first inversion, or as a diatonic sweep to
the leading tone in the key of C major, or as a ii Φ diminished 7 chord in a minor,
or as an ascending contour, and so forth. Its features include melodic motion by
seconds or (p.159) thirds, diatonic note choice, the degree and speed of
crescendo, rhythmic regularity of attack, certain values of finger force and
velocity used by the performer, and so forth. Many processes could be implicated
to generate the given motive: arpeggiate a BΦ diminished 7 chord, pick notes
consistent with a triplet feel in C major, move the fingers 4321 of the left hand in
such a fashion as to depress keys on the piano, and so forth. If the nature of
improvisation entails the seeking out of a satisfactory trajectory in musical
action space, such redundancy of description and generation allows maximal
flexibility of path selection, so that whatever creative impulse presents itself as
an intention, and whatever attentional loadings (p.160) (p.161) may be set
up, some means of cognitive organization and corresponding motor realization
will be available within the limiting constraints of real-time processing.
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Improvisation: methods and models
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Improvisation: methods and models
Next we look further at the object, feature, and process arrays that are critical
in the representation and generation of event clusters. First of all it may well be
asked how such arrays are formed. The answer given here is based on an
ecological perspective, which considers that the capacity to extract or create
such arrays is neurologically innate, but that they are only brought into being by
interaction with the environment. More specifically, cognitive objects are
inferred to exist on the basis of perceived invariance in sensory input over time,
and boundedness in a space (whether physical, musical, or abstract). Features
are tuneable parameters and come to be abstracted on the basis of perceived
similarity or contrast in sensory input. Processes come about from perceived
change in an object or along a feature dimension with time.
Thus over the course of one’s life new arrays and array components are
constantly being created by new perceptions and new perceptual groupings.
During any given improvisation at most very few new features or processes will
be created, and only a limited number of new objects. In general, though, this is
one source of novel behaviour: the evolution of movement control structures for
newly discovered objects, features, and processes. However, there seems to be
another, probably more common source of behavioural novelty: the motor
enactment of novel combinations of values of array components. This second
possibility is shown for example by considering a child musician who has learned
motor actions corresponding to the distinctions loud/soft and fast/slow
separately, but without encountering soft and fast simultaneously. By combining
these two dimensions an action novel to the child’s experience can result.
Furthermore, the results of such novel parametric combinations need not be so
predictable. If we recall that the human performance system is non-linear, then,
as mentioned above in the paragraphs on organizational invariant theory, novel,
strikingly different behaviour may follow when controlling system parameters
assume certain novel combinations of ranges. It can further be shown
mathematically that behaviour described as ‘chaotic’ may occur under such
conditions (Li and Yorke 1975; May 1976), even for simple systems. This
perspective has led to a biomathematical analysis, for example, of many so-
called (p.162) ‘dynamical’ diseases, including schizophrenia, AV heart block,
epilepsy, and some haematological disorders (see Guevara et al. 1983 for a
survey). The point with regard to improvisation is that the same sort of smooth
parametric tuning can be used to generate abrupt intentional novelties in
movement and musical expression. The integration of the results of novel ranges
of array components is presumed to be handled by control structures of the CNS
responsible for timing and smoothness of action.
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Improvisation: methods and models
During any given improvisation, when possible object, feature, and process array
types are basically fixed, novel sensory input will be analysed and assigned to
existing categories, or, if the it is too poor, into existing categories plus
deviations. In this model such a description is also considered to apply to the
generation of action. That is, novel actions are built primarily by distorting
aspects of existing ones. This sheds light on the organizing power of the
metaphor, mentioned earlier, since it may be considered to be a global link
across categories, one that facilitates movement integration. In other words, the
image or metaphor enables the co-ordinated modification and resetting of whole
classes of array components in a fashion ensuring spatial and temporal
coherence.
The central core of the model is the generation of a new set of array components
for Ei+l from those preceding it. To make this process clearer, we now look at
two examples.
(p.163) (p.164)
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Improvisation: methods and models
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Improvisation: methods and models
It does not seem possible to give a final answer to this question, for it has (p.
165) at its ultimate root the question of volition and hence the mind-body
problem, about which there is no general philosophical agreement in our culture
or even among scientists. There is also no conclusive empirical evidence to
support one view or another, despite the opposing claims of some positivists and
phenomenologists. It seems useful therefore to characterize a number of
strategies of explanation for the residual decision-making mentioned above, and
subsequently explore what possibilities exist for experimentally decided among
them.
It is first of all possible to take the intuitive perspective, that the individual acts
best when he or she merely taps a certain powerful source that dictates the
course of musical action in a naturally correct fashion, one that may not be
analysable or predictable in physical or musical terms. Although this perspective
is usually transpersonal and may seem romantic to some, this does not imply
that it is untestable and therefore unscientific.
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Improvisation: methods and models
A third perspective is the physicalist one. Here complex decision making is seen
to be an emergent property of the fantastically complex physical system known
as a human being, in interaction with a series of environments. Free will in this
perspective is either illusory, or simply a somewhat misleading metaphor for
certain complex characteristics of the system. There are a number of models
possible within this perspective for residual decision making: interactive control
with lower CNS centres, network statistical voting models, distributed memory-
type models, decision making based on fuzzy logic, etc.
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Improvisation: methods and models
The modelling of this process remains in a less developed state and only a brief
discussion is included here. Its starting point is the emergent results of practice
found in all types of skill, as mentioned earlier: improved efficiency, fluency,
flexibility, capacity for error correction, and, less universally, expressiveness. But
there are at least two additional components of improvisational skill:
inventiveness and the achievement of coherence. In more fixed skills these are
less important, since inventiveness provides few tangible advantages, and
coherence is built in by the rigidity of the task demands.*
The build-up and improved access to memory of points (1) and (2) is presumably
central to any learning process. In the language of the model of this chapter this
involves the use of extensive redundancy, and also the aggregation of memory
constituents (objects, features, processes) into new cognitive assembles which
may be accessed autonomously. Because such a procedure can presumably be
nested to arbitrary depth, very complicated interconnected knowledge
structures may develop.
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Improvisation: methods and models
This last idea is not new here. It has a considerable history and has been most
clearly outlined for the purposes of this paper by Hayes-Roth (1977), who
generalized an earlier model of Hebb (1949). The central feature of (p.167)
aggregation of memory elements Hayes-Roth termed unitisation, and her
knowledge-assembly theory was built up around the presence of elemental
‘cognitive units’. In the terminology of this chapter these are object, feature, and
process array components. In knowledge-assembly theory such cognitive units
are associatively activated and may combine to form assemblies, whose
‘strengths’ are increasing functions of recency and frequency of activation, and
decreasing functions of their own complexity. From these strengths are derived
probabilities and speeds of activation. There is a level of redundancy appropriate
to improvisation in this model, since for example a cognitive unit may be
activated individually or as part of a larger assembly of cognitive units. In her
paper, Hayes-Roth shows that knowledge-assembly learning theory is consistent
with a large body of experimental results. It is also consistent with the
introspective reports of improvisers and the review given above of improvisation
teaching methods. But a decision on the superior applicability of this theory to
improvisation over those of other related formulations must rest upon
experimental work as yet undone. For this reason I give no further speculation.
The third point mentioned above may be elaborated as follows. The refinement
of improvisational skill must depend partly on increasing the efficiency of
perceptual processing to allow the inclusion of more and better-selected
information in the improviser’s decision-making procedures. The need for this
efficiency is imposed by every performer’s more or less limited individual
capacity, per unit time, to process novel sensory input. It seems likely that
practice leads to the increasingly efficient use of information in two ways: by
reducing the effective amount of information by the recognition of patterns of
redundancy in the sensory input, and by focusing attention increasingly on the
information that is most relevant for producing a successful improvisation. The
increased use of such subtle and ‘higher-order’ information leads to the higher-
order skill characteristics mentioned earlier. The main differences in this
process between fixed and improvised actions may be said to reside in the
nature of the attention focus used in the two situations. The fixed-skill situation
evolves towards a minimal size attention set, whereas the unpredictability of
improvisation demands that the attention focus remain wide. To go beyond such
insufficiently specific observations experimental work is clearly required.
Conclusions
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Improvisation: methods and models
The model seems to be specific enough to allow its use as a basis for the design
of ‘improvising’ computer programs. Work in this direction is in progress. At the
same time some fundamental philosophical questions remain about the origin of
certain kinds of decision making in any such model, and four types of answers to
these have been outlined; intuition, free will, physical causation, and
randomness. Some of these alternatives should be distinguishable on the basis of
experimental work currently in progress at our laboratories, which also has as
its aim the testing of the basic assumptions of the model. This will be described
in subsequent publications.
Acknowledgement
I am indebted to John Sloboda, Margot Prior, Geoff Cumming, Geoff Webb, Denis
Glencross, and Glynda Kinsella for helpful criticism.
References
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Notes:
(*) It is interesting to note that these two skills push in opposite directions, for
inventiveness comes from the commitment to avoid repetition as much as
possible, while coherence is only achieved by some degree of structural unity,
which is only possible with repetition.
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