Patch
Patch
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<head>
<type name="BL2" offline="false"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Unofficial Community Patch 5.0.2">
<comment>Original author and published by shadowevil</comment>
<comment>Credits to:</comment>
<comment>55tumbl, Aaron0000, Adudney, AngrierPat, apocalyptech,
B33PB00PJOE, Dave Rabbit, empireScum, Freya,</comment>
<comment>Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy,
Kumakobi, laxlife, LightChaosman, MegaCyber,</comment>
<comment>MikeyRay, mopioid, Orudeon, Our Lord And Savior Gabe
Newell, SentySent, SirUmnei, the_Nocturni, Zububu</comment>
<category name="Running UCP 5.0 Notifications">
<comment>say To check if UCP 5.0.2 is running properly,
look at the bottom of your Badass Rank Screen and make sure you see "Running UCP
5.0.2".</comment>
<hotfix name="Name" level="None">
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_Redeem <font size="20"><font
color="#edb600">Running UCP
5.0.2</font>  
; <br></code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_Close <font
size="15"><StringAliasMap:GFx_Cancel> Close</code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_ActivateBonusStats <font
size="15"><StringAliasMap:GFx_Accept> Redeem Token
<StringAliasMap:GFx_Y> Enable Bonus Stats </code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_DeactivateBonusStats <font
size="15"><StringAliasMap:GFx_Accept> Redeem Token
<StringAliasMap:GFx_Y> Disable Bonus Stats </code>
</hotfix>
</category>
<category name="Fixes">
<category name="Rarity Fixes">
<category name="Fix Amigo Sincero's Legendary
Rarity">
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Deadly Bloom's Rarity and Skin">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)</code>
</category>
<category name="Fix Fire Drill not being Effervescent
Rarity">
<code profiles="default">set
GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity
(BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Longbow's Rarity">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Overcompensator's Legendary
Rarity">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)</code>
</category>
<category name="Fix some Unique SMGs being Purple
instead of Blue">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
</category>
<category name="Fix the Fire Storm being lower than
E-Tech grenades in rarity">
<code profiles="default">set
GD_Aster_GrenadeMods.Title.Title_ChainLightning rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix the Chain Lightning being lower
than E-Tech grenades in rarity">
<code profiles="default">set
GD_Aster_GrenadeMods.Title.Title_FireStorm rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix some Legendary shields using a
lower-than-E-Tech Legendary rarity">
<category name="The Bee">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Impact Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Black Hole">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_Singularity Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="The Cradle">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Standard Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Fabled Tortoise">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Juggernaut Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Whiskey Tango Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
</category>
<category name="Fix Legendary Class Mods using a
lower-than-E-Tech Legendary rarity">
<code profiles="default">set
GD_ClassMods.Specialization.Spec_Legendary Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Fix Legendary Customizations using a
lower-than-E-Tech Legendary rarity">
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero030 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_BanditTech_Items_Anemone.BanditTech.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Head_Mechro040 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Head_MechroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Head_PsychoJack BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Runner_Items_Anemone.Runner.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren009 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
</category>
<category name="Skill Fixes">
<category name="Fix Krieg's Salt the Wound and
Elemental Elation overlapping">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SalttheWound_Stacks TrackedSkillHUDSlot 2</code>
</hotfix>
</category>
<category name="Fix Money Shot's Description">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.MoneyShot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Pressure's Description">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Pressure SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designer
AttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Salvador's offhand not benefiting
from his skills">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_
5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Ski
lls.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueSc
aleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScale
Constant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval
=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCa
lc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGo
tReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Design
erAttributeDefinition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_ImYou
rHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.M
isc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScal
eConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_I
mYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary
_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.
Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrad
eUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Merc
enary_Skills.Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Sk
ills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Mercenary_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Add Melee Damage Buff to Infection
Clouds">
<hotfix name="UCPInfection" level="None">
<code profiles="default">set
GD_Anemone_Skill_GasCloudBoost.Skills.Skill_GasCloud SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
</hotfix>
</category>
<category name="Fix Gunzerking Recoil Reduction not
applying if the main hand's weapon was Hyperion">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions[3]
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),BonusUpgradeList=)</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions[4]
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
pulse_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.OffhandWeapon_Is_Hyperion',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000),BonusUpgradeList=)</code>
</hotfix>
</category>
<category name="Fix Steady As She Goes working
incorrectly with Hyperion weapons">
<category name="Steady As She Goes">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes_RecoilReduction ContextResolverChain
(WeaponAttributeContextResolver'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduc
tion:WeaponAttributeContextResolver_0')</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleCo
nstant=1.400000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
pulse_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.OffhandWeapon_Is_Hyperion',InitializationDefinition=None,BaseValue
ScaleConstant=1.400000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyReso
urcePool.OffHandAccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes
_RecoilImprovementChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes_RecoilImprovementChance',Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].EventData2[0].OutputLinks (ArrayIndexAndLength=393217)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].ConsolidatedOutputLinkData ((LinkIdAndLinkedBehavior=-
16777213,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=-
16777211,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=5,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=16777221,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=-16777216,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=-16777216,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=6,ActivateDelay=0.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].ConsolidatedVariableLinkData
((PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariable
s=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=393217),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=458753),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=524289),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=589825),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=655361),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=720897),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=786433),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=851969),CachedProperty=None),
(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVari
ables=(ArrayIndexAndLength=917505),CachedProperty=None),
(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVari
ables=(ArrayIndexAndLength=983041),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1048577),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=1114113),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1179649),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=1310721),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,
LinkedVariables=(ArrayIndexAndLength=1441793),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=458753),CachedProperty=None))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].BehaviorData2[5].LinkedVariables
(ArrayIndexAndLength=1179650)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].BehaviorData2[0].LinkedVariables
(ArrayIndexAndLength=1310722)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_S
impleMath_0 B 4.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_S
impleMath_4 B 4.000000</code>
</hotfix>
</category>
</category>
<category name="Fix Blood Overdrive relying on skill
points invested in Taste of Blood instead of itself">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodOverdrive_PerBloodl
ustStackMeleeDmgBonus',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lila
c_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Item Fixes">
<category name="Fix Amp Shield Drain Scale">
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Fix Axton COMs not boosting skills as
intended">
<category name="Soldier: Rifleman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Engineer">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Tactician">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Fix Broken Shield Pools">
<hotfix name="UCPFix" level="None">
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestBanditLoot LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestHyperionLoot
LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Anemone_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
</hotfix>
</category>
<category name="Fix Infected Badass Sprout Pools">
<hotfix name="UCPFix" level="None">
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget
PlayThroughs[0].CustomItemPoolIncludedLists
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget
PlayThroughs[1].CustomItemPoolIncludedLists
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Fix Krieg's Slayer of Terramorphous'
name">
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Z_00_SlayerOfTerramorphous PartName Slayer
Of Terramorphous</code>
</category>
<category name="Fix Peak Opener using Vladof AR sound
and animation">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponFireAnimations
((Expression=None,AnimationName="Fire_Torgue",CameraAnim=None,AnimSet=None))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponReloadAnimations
((Expression=AttributeExpressionEvaluator'GD_Anemone_Weapons.AssaultRifle.PeakOpene
r.WT_PeakOpener:AttributeExpressionEvaluator_20',AnimationName="Reload_Torgue_Fast"
,CameraAnim=None,AnimSet=None),
(Expression=None,AnimationName="Reload_Torgue",CameraAnim=None,AnimSet=None))</code
>
</category>
<category name="Fix the Hard Carry set bonus applying
a second time as long as the Easy Mode is equipped">
<code profiles="default">set
GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProviderDefinition_0
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnUnequipped
",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterOb
ject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength
=1)),
(UserData=(EventName="OnEquipped",bEnabled=True,bReplicate=False,MaxTriggerCount=0,
ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),
OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Be
havior_DeactivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProv
iderDefinition_0.Behavior_DeactivateSkill_15',LinkedVariables=(ArrayIndexAndLength=
0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_ActivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:Be
haviorProviderDefinition_0.Behavior_ActivateSkill_15',LinkedVariables=(ArrayIndexAn
dLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLi
nkData=((LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=,C
onsolidatedLinkedVariables=))</code>
<code profiles="default">set
GD_Anemone_Relics.Skills.Roid_Shield_Skill_Order_Turtle_HardCarry
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</category>
<category name="Fix the Orc being considered as a
Dahl weapon instead of Bandit">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))</code>
</category>
</category>
<category name="Skin & Presentation Fixes">
<category name="Fix Love Thumper's Skin">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic</code>
</category>
<category name="Fix the Infection Cleaner Mapping">
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.00000,B=0.
000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.037800,G=92.682899,B=0.3
33100,A=0.527600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Fix Sheriff's Badge's Description">
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000</code>
</category>
<category name="Fix Typo on Grounded Shields">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]</code>
</category>
<category name="Fix the Crossfire's Fuse Time being
displayed as 1.0 instead of 0.0">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeMo
dStatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffe
ctDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Audio Fixes">
<category name="Fixed Moonshiner Audio">
<hotfix name="Gabe" level="Interlude_P">
<code profiles="default">set
GD_Moonshiner.Vehicle.Pawn_Moonshiner EngineStartAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'</code>
<code profiles="default">set
GD_Moonshiner.Vehicle.Pawn_Moonshiner EngineStopAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'</code>
</hotfix>
</category>
<category name="Fixed Cara-Van Audio">
<hotfix name="Gabe" level="Interlude_P">
<code profiles="default">set
GD_CaraVan.Vehicle.Pawn_CaraVan EngineStartAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'</code>
<code profiles="default">set
GD_CaraVan.Vehicle.Pawn_CaraVan EngineStopAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'</code>
</hotfix>
</category>
<category name="Fixed Area Sound Volumes">
<category name="Ardorton Station">
<hotfix name="ApocHotfix"
level="Sage_PowerStation_P">
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arena (final boss)">
<hotfix name="ApocHotfix"
level="Iris_DL1_TAS_P">
<code profiles="default">set
Iris_DL1_TAS_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arena">
<hotfix name="ApocHotfix"
level="Iris_DL1_P">
<code profiles="default">set
Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arid Nexus - Badlands">
<hotfix name="ApocHotfix"
level="Stockade_P">
<code profiles="default">set
Stockade_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Stockade_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arid Nexus - Boneyard">
<hotfix name="ApocHotfix"
level="Fyrestone_P">
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Backburner">
<hotfix name="ApocHotfix"
level="Backburner_P">
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Badass Crater Bar">
<hotfix name="ApocHotfix"
level="Iris_Moxxi_P">
<code profiles="default">set
Iris_Moxxi_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Badass Crater of Badassitude">
<hotfix name="ApocHotfix"
level="Iris_Hub_P">
<code profiles="default">set
Iris_Hub_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Beatdown">
<hotfix name="ApocHotfix"
level="Iris_DL2_P">
<code profiles="default">set
Iris_DL2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Bloodshot Stronghold">
<hotfix name="ApocHotfix" level="Dam_P">
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_16
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_17
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_21
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_26
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_33
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Bunker">
<hotfix name="ApocHotfix"
level="Boss_Cliffs_P">
<code profiles="default">set
Boss_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Burrows">
<hotfix name="ApocHotfix"
level="Sandworm_P">
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Candlerakk's Crag">
<hotfix name="ApocHotfix"
level="Sage_Cliffs_P">
<code profiles="default">set
Sage_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Caustic Caverns">
<hotfix name="ApocHotfix"
level="Caverns_P">
<code profiles="default">set
Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Control Core Angel">
<hotfix name="ApocHotfix"
level="VOGChamber_P">
<code profiles="default">set
VOGChamber_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dahl Abandon">
<hotfix name="ApocHotfix"
level="OldDust_P">
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_16
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_DahlDoorAfter.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dark Forest">
<hotfix name="ApocHotfix"
level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dragon Keep">
<hotfix name="ApocHotfix"
level="CastleKeep_P">
<code profiles="default">set
CastleKeep_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dust">
<hotfix name="ApocHotfix"
level="Interlude_P">
<code profiles="default">set
Interlude_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="End of the Line">
<hotfix name="ApocHotfix"
level="TundraTrain_P">
<code profiles="default">set
TundraTrain_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Eridium Blight">
<hotfix name="ApocHotfix" level="Ash_P">
<code profiles="default">set
Ash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fallen Helios">
<hotfix name="ApocHotfix"
level="Helios_P">
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fight for Sanctuary">
<hotfix name="ApocHotfix"
level="SanctIntro_P">
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fink's Slaughterhouse">
<hotfix name="ApocHotfix"
level="BanditSlaughter_P">
<code profiles="default">set
BanditSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Flamerock Refuge">
<hotfix name="ApocHotfix"
level="Village_P">
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Forge">
<hotfix name="ApocHotfix"
level="Iris_DL3_P">
<code profiles="default">set
Iris_DL3_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fridge">
<hotfix name="ApocHotfix"
level="Fridge_P">
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_17
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Friendship Gulag">
<hotfix name="ApocHotfix"
level="HypInterlude_P">
<code profiles="default">set
HypInterlude_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Frostburn Canyon">
<hotfix name="ApocHotfix"
level="IceCanyon_P">
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Gluttony Gulch">
<hotfix name="ApocHotfix"
level="Hunger_P">
<code profiles="default">set
HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="H.S.S. Terminus">
<hotfix name="ApocHotfix"
level="Sage_HyperionShip_P">
<code profiles="default">set
Sage_HyperionShip_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hallowed Hollow">
<hotfix name="ApocHotfix"
level="Pumpkin_Patch_P">
<code profiles="default">set
PUMPKIN_PATCH_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hatred's Shadow">
<hotfix name="ApocHotfix"
level="CastleExterior_P">
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hayter's Folly">
<hotfix name="ApocHotfix"
level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hero's Pass">
<hotfix name="ApocHotfix"
level="FinalBossAscent_P">
<code profiles="default">set
FinalBossAscent_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Highlands Outwash">
<hotfix name="ApocHotfix"
level="Outwash_P">
<code profiles="default">set
Outwash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Highlands">
<hotfix name="ApocHotfix"
level="Grass_P">
<code profiles="default">set
Grass_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Holy Spirits">
<hotfix name="ApocHotfix"
level="Luckys_P">
<code profiles="default">set
Luckys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Luckys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hunter's Grotto">
<hotfix name="ApocHotfix"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Immortal Woods">
<hotfix name="ApocHotfix"
level="Dead_Forest_P">
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Lair of Infinite Agony">
<hotfix name="ApocHotfix"
level="Dungeon_P">
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_21
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Leviathan's Lair">
<hotfix name="ApocHotfix"
level="Orchid_WormBelly_P">
<code profiles="default">set
Orchid_WormBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_WormBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Lynchwood">
<hotfix name="ApocHotfix"
level="Grass_Lynchwood_P">
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_40
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Magnys Lighthouse">
<hotfix name="ApocHotfix"
level="Orchid_Spire_P">
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Marcus's Mercenary Shop">
<hotfix name="ApocHotfix" level="Xmas_P">
<code profiles="default">set
Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Mines of Avarice">
<hotfix name="ApocHotfix"
level="Mines_P">
<code profiles="default">set
Mines_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Mt. Scarab Research Center">
<hotfix name="ApocHotfix"
level="ResearchCenter_P">
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Murderlin's Temple">
<hotfix name="ApocHotfix"
level="TempleSlaughter_P">
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Natural Selection Annex">
<hotfix name="ApocHotfix"
level="CreatureSlaughter_P">
<code profiles="default">set
CreatureSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Oasis">
<hotfix name="ApocHotfix"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Opportunity">
<hotfix name="ApocHotfix"
level="HyperionCity_P">
<code profiles="default">set
HyperionCity_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Ore Chasm">
<hotfix name="ApocHotfix"
level="RobotSlaughter_P">
<code profiles="default">set
RobotSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Paradise Sanctum">
<hotfix name="ApocHotfix"
level="GaiusSanctuary_P">
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Pyro Pete's Bar">
<hotfix name="ApocHotfix"
level="Iris_DL2_Interior_P">
<code profiles="default">set
Iris_DL2_Interior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Raid on Digistruct Peak">
<hotfix name="ApocHotfix"
level="TestingZone_P">
<code profiles="default">set
TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Rotgut Distillery">
<hotfix name="ApocHotfix"
level="Distillery_P">
<code profiles="default">set
Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Rustyards">
<hotfix name="ApocHotfix"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary (post liftoff)">
<hotfix name="ApocHotfix"
level="SanctuaryAir_P">
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary (pre liftoff)">
<hotfix name="ApocHotfix"
level="Sanctuary_P">
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary Hole">
<hotfix name="ApocHotfix"
level="Sanctuary_Hole_P">
<code profiles="default">set
Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sawtooth Cauldron">
<hotfix name="ApocHotfix"
level="CraterLake_P">
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Scylla's Grove">
<hotfix name="ApocHotfix"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_29
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_35
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_39
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Raceway">
<hotfix name="ApocHotfix"
level="Iris_Hub2_P">
<code profiles="default">set
Iris_Hub2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Shelf - Bay">
<hotfix name="ApocHotfix" level="Cove_P">
<code profiles="default">set
Cove_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Shelf">
<hotfix name="ApocHotfix"
level="SouthernShelf_P">
<code profiles="default">set
SouthernShelf_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southpaw Steam + Power">
<hotfix name="ApocHotfix"
level="SouthpawFactory_P">
<code profiles="default">set
SouthpawFactory_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Terramorphous Peak">
<hotfix name="ApocHotfix"
level="ThresherRaid_P">
<code profiles="default">set
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Thousand Cuts">
<hotfix name="ApocHotfix"
level="Grass_Cliffs_P">
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Three Horns Divide">
<hotfix name="ApocHotfix" level="Ice_P">
<code profiles="default">set
Ice_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Three Horns Valley">
<hotfix name="ApocHotfix"
level="Frost_P">
<code profiles="default">set
Frost_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Tundra Express">
<hotfix name="ApocHotfix"
level="TundraExpress_P">
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Unassuming Docks">
<hotfix name="ApocHotfix"
level="Docks_P">
<code profiles="default">set
Docks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Docks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Vault of the Warrior">
<hotfix name="ApocHotfix"
level="Boss_Volcano_P">
<code profiles="default">set
Boss_Volcano_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wam Bam Island">
<hotfix name="ApocHotfix"
level="Easter_P">
<code profiles="default">set
Easter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Easter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Washburne Refinery">
<hotfix name="ApocHotfix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wildlife Exploitation
Preserve">
<hotfix name="ApocHotfix"
level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_26
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_40
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Windshear Waste">
<hotfix name="ApocHotfix"
level="Glacial_P">
<code profiles="default">set
Glacial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Glacial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Winged Storm">
<hotfix name="ApocHotfix"
level="DungeonRaid_P">
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Writhing Deep">
<hotfix name="ApocHotfix"
level="SandwormLair_P">
<code profiles="default">set
SandwormLair_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wurmwater">
<hotfix name="ApocHotfix"
level="Orchid_SaltFlats_P">
<code profiles="default">set
Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
</category>
</category>
<category name="Badass Enemy Fixes">
<category name="Badass Bedrock Bullymong">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Boroks">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Fire Archers">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Knights">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Stalker Buff & Loot">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.PawnBalance_StalkerBadass
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_StalkerBadassMale.Character.CharClass_StalkerBadassMale AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
</category>
<category name="Badass Yeti">
<hotfix name="UCPEnemy" level="Xmas_P">
<code profiles="default">set
GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Undead Badass Psychos">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Wattle Gobbler Tributes">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
</category>
<category name="Other Bug Fixes">
<category name="Fix Hyperius Gate Glitch">
<hotfix name="UCPHyperiusGateFix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_5.
Behavior_ChangeRemoteBehaviorSequenceState_10 Action CHANGE_Disable</code>
</hotfix>
</category>
<category name="Fix Loot Drops in Angel Room ">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove \"Permaslag\"">
<hotfix name="UCPFixes"
package="GD_Runner_Streaming">
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_BTech_Streaming">
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_RocketHovercraft">
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_HarpoonHovercraft">
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_SawHovercraft">
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_CorrosiveFanBoat">
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_ShockFanboat">
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_IncendiaryFanboat">
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
</category>
<category name="Remove Crit Prefix from E-tech
Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
288 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_304 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))</code>
</category>
<category name="Remove Crit Prefix from Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
294 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Pete Loot Pool Fixer">
<comment>Pete Loot Pool Fixer by Mike</comment>
<comment></comment>
<comment>Makes it so you get the Seraph Item
from Pete if you bloodsplode him</comment>
<comment>Also, please pick one of the options
in Pete's Death Explosion, without it, the mod will bork itself and your
game.</comment>
<category name="Pete Loot Pool Fix">
<hotfix name="PeteLootFix" level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[20]
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_9',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=917505))</code>
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[29]
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_8',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=0))</code>
</hotfix>
</category>
<category name="Pete's Death Explosion (Purely
Cosmetic)" MUT="true">
<category name="Explosion">
<hotfix name="PeteLootFix"
level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[28]
(Behavior=Behavior_Explode'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete
:BehaviorProviderDefinition_6.Behavior_Explode_1',LinkedVariables=(ArrayIndexAndLen
gth=0),OutputLinks=(ArrayIndexAndLength=0))</code>
</hotfix>
</category>
<category name="No Explosion">
<hotfix name="PeteLootFix"
level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[28]
(Behavior=None,LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLe
ngth=0))</code>
</hotfix>
</category>
</category>
</category>
<category name="Fix Infected Lesionaire's name in
TVHM/UVHM">
<hotfix name="JimmyName" level="None">
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser
PlayThroughs[1].DisplayName Infected Lesionaire</code>
</hotfix>
</category>
<category name="Fix Voracidous and Hyperius having
excess health with all three level cap DLCs">
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 MapSpecificBalanceModifiers
((MapName="Orchid_Caves_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidShaman',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_SandWormRa
id')),
(MapName="Iris_DL2_Interior_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidPete',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidSewerPip
eRat',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModif
ier_Iris_RaidSewerPipeSpiderant')),
(MapName="Grass_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="CraterLake_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_
Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="tundraexpress_p",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Interlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_G
ladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="HypInterlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Iris_DL3_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter_Iris',AIPawnBalanceModifierD
efinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_GyrocopterBadass_Iris',A
IPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyr
ocopterBadassEscort_Iris',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enem
ies.PawnBalanceModifier_GyrocopterCargo_Iris',AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_GyrocopterEscort_Iris')),
(MapName="HyperionCity_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Constructor_LaserStatue')),
(MapName="Sage_PowerStation_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawn
BalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Wit
chDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBala
nceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bal
ance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorVampire')),
(MapName="Sage_RockForest_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanc
eModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balan
ce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBala
nceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDo
ctorVampire')),
(MapName="Sage_Underground_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnB
alanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witc
hDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalan
ceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bala
nce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBal
anceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchD
octorVampire')),
(MapName="PandoraPark_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Bloodwing')),
(MapName="Orchid_Refinery_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidEngineer_Lobelia',AIP
awnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchi
d_RaidLoader')),
(MapName="Sage_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeast',AIPawnBalanceModifie
rDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeastMaster_O
P',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_RaidMurderer_OP',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBalanceModifierDefinition'GD_Gla
diolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorFire',AIPawnBalanceModif
ierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorShoc
k',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBalanceModifierDefinition'GD_Gladi
olus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorVampire')))</code>
</category>
<category name="Custom Waypoint Text Inconsistency">
<code profiles="default">set
StatusMenuMapGFxObject Title_CustomObjective Custom Waypoint</code>
<code profiles="default">set
StatusMenuMapGFxObject CustomObjectiveToggle Press <StringAliasMap:ToggleCustomObj>
to remove this waypoint.</code>
</category>
<category name="Fix Floating Objects In Badass
Crater">
<hotfix name="UCPFixes" level="Iris_Hub_P">
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Location
(X=35218.308594,Y=21198.095703,Z=-1280.116943)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Rotation
(Pitch=0,Yaw=-42622,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Location
(X=35335,Y=21355,Z=-950)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Location
(X=35302,Y=21391,Z=-950)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Location
(X=35322,Y=21373,Z=-905)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Location
(X=30773.048828,Y=22269.433594,Z=-1075.956665)</code>
</hotfix>
</category>
</category>
</category>
<category name="Cosmetic Changes">
<category name="Weapon Skins">
<category name="Unique Weapon Skins">
<category name="CHOPPER Skin (Aaron0000)">
<code profiles="default">set
GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.440000,G=0.016000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.380000,G=0.015000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.350000,G=0.012000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.350000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.800000,B=0
.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.000000,G=9.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Cobra Skin (Aaron0000)">
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
<category name="Shotgun 1340 Skin (Aaron0000)">
<code profiles="default">set
GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
<category name="Sloth Skin (Dave Rabbit)">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
<category name="Correct E-Tech Launcher Skins
(Aaron0000)">
<category name="Bandit">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Maliwan">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Tediore">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Vladof">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Legendary Weapon Skins (Aaron0000)">
<category name="Amigo Sincero Skin">
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.135000,B=0.112500,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.150000,B=0.120000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.135000,G=0.112500,B=0.090000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.535703,G=0.599080,B=0.646385,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.542869,G=0.581433,B=0.718206,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.233701,G=0.283903,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.065000,G=0.013000,B=0.013000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.040000,G=0.006500,B=0.006500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.170000,G=0.001300,B=0.001300,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.089905,B=0.058607,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.182999,G=2.182999,B=2.182999,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.500000,B=2
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.100
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.647005,G=1.585270,B=1.486322,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.3
70000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.865920,G=1.865920,B=1.865920,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Hector's Paradise Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.089326,G=0.225263,B=0.309381,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.045264,G=0.091264,B=0.135264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.015941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.295209,G=0.707465,B=1.090358,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.084223,G=0.204153,B=0.278053,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.084412,G=0.204412,B=0.284412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.400000,B=3.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0
.800000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=13.636800,G=13.473489,B=0.4
40000,A=1.014800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.200000,G=0.600000,B=1.200000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=7.000000,B=-
0.100000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.650000,G=1.650000,B=1.650000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
<category name="M2828 Thumpson Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.479407,G=0.979407,B=0.979407,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.337627,G=1.149612,B=0.789918,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.140000,G=0.130000,B=0.080000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.080000,B=0.070000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.060000,G=0.064000,B=0.084000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.035000,G=0.032500,B=0.020000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.025000,G=0.020000,B=0.017500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.016000,B=0.021000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=5.417824,G=5.417824,B=5.417824,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers
GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
<category name="Change Material to Jakobs
Legendary Master Material instead of Hammer Buster's">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_Jako
bsLegendary'</code>
</category>
</category>
<category name="Overcompensator Skin">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
Parent
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_Hy
perionEpic'</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.750000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.548687,G=3.409306,B=2.637819,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.967321,G=1.437887,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.292843,G=0.556136,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.000000,G=55.000000,B=0.5
00000,A=0.547000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=50.000000,B=0
.500000,A=5.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=15.000000,G=15.000000,B=0.010000,
A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
</category>
<category name="Effervescent Weapon Skins
(Aaron0000)">
<category name="Fire Drill Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Hot Mama Skin">
<category name="Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.375000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="E-Tech Barrel">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama GestaltModeSkeletalMeshName
SR_Barrel_Alien</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),,
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),,
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),,
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama bFlapsEnabled True</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsCollapseDuration
(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Firing Sound">
<code profiles="default">set
GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition
FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</co
de>
</category>
</category>
<category name="Nirvana Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Peak Opener Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.3750000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=4.500000,G=4.500000,B=4.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.700
000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A
=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.800000,B=0.800000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.500000,G=10.000000,B=0.
600000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Toothpick Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-
1144384173))ScalarParameterValues(1)=(ParameterName="p_ShadowsIntensity",ParameterV
alue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-
775723903,D=1480014964))ScalarParameterValues(2)=(ParameterName="p_DecalRotate",Par
ameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047))ScalarParameterValues(3)=(Parameter
Name="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420))ScalarParameterValues(4)=(Paramet
erName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=125760
9701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.939192,G=0.924666,B=0.850984,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.718247,G=0.845794,B=1.117279,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.685094,G=0.780919,B=1.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.196419,G=0.231199,B=0.303856,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.557990,G=0.557990,B=0.557990,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.165449,G=15.576323,B=0.5
43300,A=0.377400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.170634,G=3.170634,B=3.170634,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.600000,G=-
4.600000,B=0.538100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Unicornsplosion Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.358595,G=24.317999,B=0.4
53200,A=0.552800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.205395,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.93000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=6.240174,G=4.912957,B=4.023505,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="World Burn Skin">
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Seraph Weapon Skins (Aaron0000)">
<category name="Devastator Skin">
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic</code>
</category>
<category name="Infection Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Interfacer Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Leadstorm Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Hawkeye Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
</category>
<category name="Pearlescent Weapon Skins (Dave
Rabbit)">
<category name="Unforgiven Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
<category name="Avenger Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Butcher Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Bearcat Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Storm Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))</code>
</category>
<category name="Sawbar Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Tunguska Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))</code>
</category>
<category name="Stalker Skin">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="Unique Shield Skins (Aaron0000)">
<category name="1340 Shield Skin">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
<code profiles="default">set
GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
</category>
<category name="Aequitas Skin">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
</category>
<category name="Legendary Shield Skins (Aaron0000)">
<category name="Flame of the Firehawk">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues </code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
<category name="Seraph Shield Skins (Aaron0000)">
<category name="Antagonist">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Big Boom Blaster">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<category name="Material/Body Change">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue</code>
</category>
</category>
<category name="Blockade">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Hoplite">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Pun-Chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
<category name="Rare Vladof Shield Fix (SentySent)">
<code profiles="default">set
GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Allow rare Hyperion shields and rare
Vladof shields to play together nicely (SentySent)">
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
</category>
</category>
<category name="Grenade Skins (Aaron0000)">
<category name="x4 Magic Missile Skin">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Seraph Grenade Skins">
<category name="Crossfire">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Meteor Shower">
<code profiles="default">set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
<category name="O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Legendary Grenade Skins">
<category name="Bonus Package">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Bouncing Bonnie">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Chain Lightning">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fastball">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Bee">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Storm">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Nasty Surprise">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Pandemic">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Quasar">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Storm Front">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fix Purple Grenade Skins">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic</code>
</category>
</category>
</category>
<category name="Class Mod Skins">
<category name="Tiny Tina Class Mod Skins
(Aaron0000)">
<category name="Monk Class Mod Skins">
<category name="Beast Decal">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_Monk MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
</category>
</category>
<category name="Ranger Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_00_TN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.650000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Rogue Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_Rogue
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
</category>
</category>
<category name="Cleric Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_Cleric
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
</category>
</category>
<category name="Necromancer Colors">
<category name="Anarchist Decal">
<code profiles="default">set
Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_Necromancer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
</category>
</category>
<category name="Barbarian Class Mod Skins">
<category name="Blood Decal">
<code profiles="default">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_Barbarian
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
</category>
</category>
</category>
<category name="Legendary COM Reskins (Kazy)">
<category name="Axton">
<comment>// by Kazy</comment>
<comment>The "Legendary Engineer",
"Legendary Pointman" and "Legendary Ranger" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Pointman">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'</code>
<category name="Rename Legendary
Ranger to Legendary Tactician">
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician</code>
</category>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Gaige">
<category name="Gaige Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Anarchist",
"Legendary Catalyst" and "Legendary Roboteer" gain make-overs to resemble their
non-legendary counterparts</comment>
<category name="Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Catalyst">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Roboteer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Krieg">
<category name="Krieg Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Reaper",
"Legendary Sickle" and "Legendary Torch" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Reaper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Torch">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Maya">
<comment>// by Kazy</comment>
<comment>The "Legendary Binder",
"Legendary Cat" and "Legendary Nurse" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Binder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Cat">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Salvador">
<comment>// by Kazy</comment>
<comment>The "Legendary Gunzerker",
"Legendary Hoarder" and "Legendary Titan" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Gunzerker">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Zer0">
<comment>// by Kazy</comment>
<comment>The "Legendary Killer",
"Legendary Ninja" and "Legendary Sniper" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Killer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
</category>
<category name="Relic Skins (MikeyRay)">
<category name="Aggression Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Allegiance Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Protection Relic">
<code profiles="default">set
GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Shadow of the Seraphs Skin">
<code profiles="default">set
GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Stockpile Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
</category>
<category name="Etc.">
<category name="Attribute Presentation Definitions
(Kazy)">
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the
hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF"></code>
</category>
<category name="Red Text Fix (Kazy)">
<category name="Base Game Gear">
<category name="Guns">
<category name="Norfleet">
<code profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Impaler">
<code profiles="default">set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Hide of
Terramorphous">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Neogenator">
<code profiles="default">set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sham">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Flame of The
Firehawk">
<code profiles="default">set
GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Whiskey Tango
Foxtrot">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Black Hole">
<code profiles="default">set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Cradle">
<code profiles="default">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Love Thumper">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="1340 Shield">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pot 'O Gold">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Order">
<code profiles="default">set
GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
<category name="Deadly Bloom">
<code profiles="default">set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="DLC">
<category name="Captain Scarlett and Her
Pirate's Booty">
<category name="Guns">
<category name="Little Evie">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Stinkpot">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Greed">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category
name="ERRORMESSAGE">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="12 Pounder">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Jolly Roger">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Orphan
Maker">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sand Hawk">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pimpernel">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Rapier">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Captain
Blade's Manly Man Shield">
<code
profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Mr. Torgue's Campaign of
Carnage">
<category name="Grenades">
<category name="Crossfire">
<code
profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="O-Negative">
<code
profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Hoplite">
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Big Boom
Blaster">
<code
profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Tiny Tina's Assault on
Dragon Keep">
<category name="Shields">
<category name="Antagonist">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Blockade">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
</category>
</category>
<category name="Presentation Arrays (SirUmnei)">
<code profiles="default">set
GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')</code>
</category>
<category name="Skins (SirUmnei)">
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
</category>
<category name="Icons (SirUmnei)">
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Icon
elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description Bullet
Ricochets</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDisplayAsPercentage
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayNumber
True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayPlusSign
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Icon
elementalresistance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock</code>
</category>
</category>
</category>
<category name="Features">
<category name="Automatically pick up currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Buff Loading Screen">
<code profiles="default">set
GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
<category name="Increase Status Effect Damage in UVHM and
fix the Overpower levels all applying OP8 effects">
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=72,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.056250,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.056250,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=81,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))</code>
</category>
<category name="Adjust old OP8's pearl loot pool scheduling
to start at current OP10">
<code profiles="default">set
GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 90.000000</code>
</category>
<category name="Increase the amount of rounds Assault Rifle
Ammo Bricks contain">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))</code>
</category>
<category name="Make Gear Skills Tracked">
<category name="Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10</code>
</category>
<category name="Grog Nozzle">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Morningstar">
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Ogre">
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Orc">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Wound COM">
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9</code>
</category>
</category>
<category name="Make Gemstone Weapons a new rarity">
<category name="Rarity Level Color">
<hotfix name="UCPRarityColorGemstone"
level="None">
<code profiles="default">set
GD_Globals.General.Globals RarityLevelColors[5]
(MinLevel=5,MaxLevel=5,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown)</code>
</hotfix>
</category>
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
</category>
<category name="Make Infection skill tracked on HUD">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Anemone_SKill_GasCloudBoost.Skills.Skill_GasCloud TrackedSkillHUDSlot 8</code>
</hotfix>
</category>
</category>
<category name="Gear Changes">
<category name="Weapons">
<category name="Effervescent">
<category name="Buff Fire Drill's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Hot Mama's Body">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Infection Cleaner's Body">
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Nirvana's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Unicornsplosion's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Apply Avenger changes to
Infection Cleaner">
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Apply Hellfire changes to
Nirvana">
<code profiles="default">set
GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Apply Swordsplosion changes to
Unicornsplosion">
<code profiles="default">set
GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Fix Infection Cleaner's Reload
not applying Fire Damage">
<code profiles="default">set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_168 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
<code profiles="default">set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_169 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
</category>
<category name="Apply the Bolt-Action body
changes to Hot Mama's Body">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Change Toothpick to have the
correct Muzzleflash">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming
MuzzleFlashPSTemplates None</code>
</category>
</category>
<category name="Pearls">
<category name="Assault Rifles">
<category name="Buff Bearcat">
<code profiles="default">set
GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Stalker">
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Unforgiven">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))</code>
</category>
<category name="Buff Wanderlust">
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Tunguska">
<code profiles="default">set
GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Avenger">
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Butcher">
<code profiles="default">set
GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Godfinger">
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000</code>
</category>
<category name="Buff Storm">
<code profiles="default">set
GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))</code>
</category>
</category>
</category>
<category name="Seraphs">
<category name="Assault Rifles">
<category name="Buff Seeker">
<code profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Seraphim">
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Devastator">
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Infection">
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Stinger">
<code profiles="default">set
GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Ahab">
<code profiles="default">set
GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Actualizer">
<code profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Omen">
<code profiles="default">set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_245 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))</code>
</category>
<category name="Buff Retcher">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Hawkeye">
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
</category>
<category name="Buff Patriot">
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()</code>
</category>
</category>
</category>
<category name="Legendaries">
<category name="Assault Rifles">
<category name="Buff Shredifier">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))</code>
</category>
<category name="Buff Veruc">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Infinity">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</c
ode>
</category>
<category name="Buff Logan's Gun">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bunny">
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Mongol">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Pyrophobia">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Hellfire">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=170.000000)</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Overcompensator">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.110000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Deliverance">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Flakker">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Invader">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Pitchfork">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()</code>
</category>
<category name="Buff Skullmasher">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Volcano">
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Gemstones">
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Uniques">
<category name="Assault Rifles">
<category name="Buff Boom Puppy">
<code profiles="default">set
GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Chopper">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Damned Cowboy">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Scorpio">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stinkpot">
<code profiles="default">set
GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stomper">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper GestaltModeSkeletalMeshName
AR_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper NumPhysicalBarrelsToFireFrom
3</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Critical Fibber">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)</code>
</category>
<category name="Buff Dahlminator">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<hotfix name="UCPGear"
level="None">
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlminator:BehaviorProviderDef
inition_0 BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))</code>
</hotfix>
</category>
<category name="Buff Greed">
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Judge">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs</code>
</category>
<category name="Buff Law">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Pocket Rocket">
<code profiles="default">set
GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100</code>
</category>
<category name="Buff Rex">
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Shotgun Fibber">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<
/code>
</category>
<category name="Buff Teapot">
<code profiles="default">set
GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Veritas">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom
2</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<category name="Skin Adjustment for
Barrel">
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff 12 Pounder">
<code profiles="default">set
GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Hive">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Roaster">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bane">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Bone Shredder">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))</code>
</category>
<category name="Buff Chulainn">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
</category>
<category name="Buff Commerce">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Yellow Jacket">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000</code>
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000</code>
</category>
<category name="Decrease chance for Crit
to drop out of your hands">
<hotfix name="fixUCPerror"
level="None">
<code profiles="default">set
GD_Aster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[1].LinkedVariables
(ArrayIndexAndLength=0)</code>
</hotfix>
</category>
</category>
<category name="Shotguns">
<category name="Buff Dog">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Hydra">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
</category>
<category name="Buff Landscaper">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000</code>
</category>
<category name="Buff Octo">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Orphan Maker">
<code profiles="default">set
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Roksalt">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Shotgun 1340">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Slowhand">
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Buff Swordsplosion">
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Buff Teeth">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Triquetra">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Buffalo">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
<category name="Buff ChereAmie">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride</code>
</category>
<category name="Buff Cobra">
<code profiles="default">set
GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Elephant Gun">
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Trespasser">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl</code>
</category>
</category>
</category>
<category name="Weapon Types/Parts">
<category name="Assault Rifles">
<category name="Buff Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</category>
<category name="Buff Bandit Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-tech Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True</code>
</category>
<category name="Buff Torgue Assault Rifle
Barrels">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Accuracy Prefix on
Pistols">
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
</category>
<category name="Buff Bandit Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-Tech Pistols">
<category name="Dart">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed
80.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</category>
<category name="Spiker">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<hotfix name="UCPGear"
level="None">
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(ArrayIndexAndLength=524289),Out
putLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))</code>
</hotfix>
</category>
</category>
<category name="Buff Tediore Pistol
Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bandit Sight on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Barrel on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Exhaust on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Torgue Sight on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bandit E-tech SMGs">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Tediore SMG
Barrels">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff E-tech Shotguns">
<category name="Tediore/Bandit">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula
(BaseValueScaleConstant=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Hyperion">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Buff Hyperion
Quads/Triple Barrels">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Bolt Action Jakobs
Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff E-tech Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))</code>
</category>
<category name="Buff Hyperion Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Buff Hyperion Matching Grip
Bonus">
<code profiles="default">set
GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Shields">
<category name="Buff 1340 Shield">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas/Veritas Combo Effect">
<code profiles="default">set
GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the
party.</code>
</category>
<category name="Buff Cracked Sash">
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
<category name="Buff Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</category>
<category name="Buff Fabled Tortoise">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</category>
<category name="Buff Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Manly Man shield">
<code profiles="default">set
GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
<category name="Buff Neogenator">
<code profiles="default">set
GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
</category>
<category name="Buff Order">
<code profiles="default">set
GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Pun-chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))</code>
</category>
<category name="Buff Transformer">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Buff Whisky Tango Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)</code>
</category>
<category name="Enable Easy Mode's nova to work
outside of Digistruct Peak">
<code profiles="default">set
GD_Anemone_Shields.Skills.Nova_Shield_Skill_Singularity SkillConstraints ()</code>
</category>
<category name="Make Hide of Terramorphous not spawn
with bad parts">
<code profiles="default">set
GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))</code>
<code profiles="default">set
GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))</code>
<code profiles="default">set
GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))</code>
</category>
<category name="Make Torgue Capacitors better">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Reduce Hoplite's Health Penalty">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))</code>
</category>
<category name="Remove Friendly Fire from Love
Thumper">
<code profiles="default">set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False</code>
</category>
</category>
<category name="Grenades">
<category name="Buff Homing Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)</code>
</category>
<category name="Buff Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Midnight Star">
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)</code>
</category>
<category name="Buff O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeMod
StatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffec
tDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Tediore & Bandit Grenades">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))</code>
</category>
<category name="Grenade Changes - The_nocturni">
<category name="Sky-Rocket">
<category name="50% Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000</code>
</category>
</category>
<category name="Nasty Surprise">
<category name="x2 Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Less Fuse Time">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Increase Status Effect
Chance">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</category>
</category>
<category name="Breath of Terra">
<category name="x2 Projectiles">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Initial Explosion Deals
No Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False</code>
</category>
<category name="\"Quake\" Effect">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)</code>
</category>
</category>
<category name="Rolling Thunder">
<category name="Damage Increase">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Kiss of Death">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="MIRV">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000</code>
</category>
</category>
<category name="Increase trail speed of Transfusion
Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000</code>
</category>
<category name="Make Slag Grenades Slag more
reliably">
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))</c
ode>
</category>
<category name="Scale Skyrocket to OP8">
<code profiles="default">set
GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))</code>
</category>
</category>
<category name="Relics">
<category name="Buff Afterburner">
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description
Increases [skill]movement speed[-skill] and enhances [skill]vehicle boost[-skill]
capabilities.</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False))</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute
D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description
Movement Speed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText </code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor
(B=255,G=255,R=255,A=255)</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))</code>
</category>
<category name="Buff Blood of Terramorphous">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code
>
</category>
<category name="Buff Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))</code>
</category>
<category name="Buff Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Deputy Badge">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Melee Relics">
<code profiles="default">set
GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Moxxi's Endowment">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</c
ode>
</category>
<category name="Buff Winter is Over">
<code profiles="default">set
GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier
',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,
ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribute
Operand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code
>
<category name="Enable Effects">
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades
((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades
((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades
((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades
((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Upgrade Grades">
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))</code>
</category>
<category name="DoT Resist UI Fixes">
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Description Status Resistance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon
elementalresistance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
SignStyle SIGNSTYLE_Positive</code>
</category>
</category>
<category name="Buff Otto Idol">
<code profiles="default">set
GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</
code>
</category>
</category>
<category name="Class Mods">
<category name="Class Mod Titles">
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front Line
Grenadier</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName Intuitive
Survivor</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName Assault
Specialist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName
Improved Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Determined
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator</code>
</category>
<category name="Axton">
<category name="Soldier: Grenadier">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Pointman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Specialist">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Shock Trooper">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Able
Skill</code>
</category>
<category name="Salvador">
<category name="Salvador: Beast">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Titan">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got Time
to Bleed Skill</code>
</category>
<category name="Salvador: Raider">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Salvador: Renegade">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Zer0">
<category name="Assassin: Survivor">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Spy">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Stalker">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Infiltrator">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Shot">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Rogue">
<hotfix name="UCPGear" level="None">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue
AttributeSlotEffects[3].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
</hotfix>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill</code>
</category>
<category name="Gaige">
<category name="Mechromancer: Anarchist">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Punk">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Sweetheart">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence Description
Myelin Skill</code>
</category>
<category name="Krieg">
<category name="Psycho: Crunch">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Slab">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Changes to Slayer of Terramorphous
Class Mods - empireScum / laxLife / SirUmnei">
<category name="Axton">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Maya">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Zer0">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Gaige">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Krieg">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
</category>
</category>
<category name="Skill Changes">
<comment>Extra credits to 55tumbl for the scaling and
calculation changes.</comment>
<category name="Fix most Status Effect Damage Calculations
(Ruin, Blight Phoenix, Unf0reseen...)">
<hotfix name="UCPSkills" level="None">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Axton">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_10 Description
Gun Damage: $NUMBER$<br>Accuracy: $NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire
Rate: $NUMBER$<br>Magazine Size: $NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum
Health: $NUMBER$</code>
</hotfix>
</category>
<category name="Turret Scaling Changes">
<category name="Make Nuke use the new scaling"
locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage Damage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7
DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDama
ge_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)</code>
</hotfix>
</category>
<category name="Make the Turret's Damage use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon InstantHitDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)</code>
</hotfix>
</category>
<category name="Make the Turret's Health use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.Init_TurretShieldHealth ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))</code>
</hotfix>
</category>
<category name="Make the Turret's Phalanx
Shield use the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Attribute
Effect_23 AttributeEffects[0]
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Buff Turret Fire Rate">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon FireRate 0.16</code>
</hotfix>
</category>
<category name="Swap Crisis Management &
Resourceful">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Guerrilla Tiers[4].Skills[0]
SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Survival Tiers[3].Skills[0]
SkillDefinition'GD_Soldier_Skills.Guerrilla.CrisisManagement'</code>
</hotfix>
</category>
<category name="Guerilla">
<category name="Laser Sight">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillDescription Increases the
[skill]Accuracy[-skill] and [skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight:AttributePresentationDefinition_0
Description Turret Accuracy: $NUMBER$<br>Turret Fire Rate: $NUMBER$</code>
</hotfix>
</category>
<category name="Scorched Earth">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillDescription Adds [skill]Multi-Rocket
Pods[-skill] to your [skill]Sabre Turret[-skill] and gives Axton [skill]Explosive
Damage[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Attribute None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Description $NUMBER$ rockets per volley.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Description
Explosive Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Grenadier">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases the maximum number
of [skill]grenades[-skill] you can carry and damage dealt with [skill]grenades[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0 Description
Grenade Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Attribute
D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Description
Grenade Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Double up">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.DoubleUp SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</
code>
</hotfix>
</category>
</category>
<category name="Gunpowder">
<category name="Impact">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillDescription Increases [skill]Gun Damage[-
skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Attribute
D_Attributes.Weapon.WeaponSpread</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Description
Accuracy: $NUMBER$</code>
</hotfix>
</category>
<category name="Overload">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillDescription Increases [skill]Magazine
Size and Ammo Capacity[-skill] with all weapon types.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload:AttributePresentationDefinition_7 Description
Magazine Size: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Attribute
D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Description
Ammo Carrying Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Battlefront">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Duty Calls">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillDescription Increases the [skill]Gun
Damage[-skill] and [skill]Critical Hit Damage[-skill] of non-elemental guns.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Description
Critical Hit Damage: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_10 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
</hotfix>
</category>
<category name="Ranger">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
</hotfix>
</category>
<category name="Nuke">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillDescription Deploying your [skill]Sabre
Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. Also increases
[skill]Action Skill Cooldown Rate[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Description
Cooldown Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCon
sumptionRate'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bDontDisplayNumber False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
</hotfix>
</category>
</category>
<category name="Survival">
<category name="Preparation">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Preparation SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=))</code>
</hotfix>
</category>
<category name="Last Ditch Effort">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillDescription Increases your
[skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For Your
Life Time[-skill] while in [skill]Fight For Your Life[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Attribute D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Attribute D_Attributes.Weapon.WeaponDamage</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Description Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Description Damage: $NUMBER$<br>Fight For Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Forbearance">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillDescription Reduces the duration of
enemy [skill]Elemental Status Effects[-skill] on you. Additionally increases
[skill]Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
</hotfix>
</category>
<category name="Phalanx Shield">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_0 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_1 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:StaticMeshComponent_1 Scale 1.25</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillDescription Your [skill]Sabre
Turret[-skill] projects a [skill]protective shield[-skill]. The shield attempts to
block enemy ranged attacks but lets friendly ranged attacks pass through. Enemy
movement and melee attacks are not affected. Also increases Axton's [skill]Shield
Capacity[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Attribute
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'</co
de>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Description Shield Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
RoundingMode ATTRROUNDING_Float</code>
</hotfix>
</category>
<category name="Crisis Management">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Attribute D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillDescription You gain increased
[skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your shields
are depleted.</code>
</hotfix>
</category>
<category name="Gemeni">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifier
Value=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName="Sco
rpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
"Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillDescription Allows you to deploy [skill]two
Sabre Turrets[-skill]. Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Attribute
D_Attributes.Weapon.WeaponFireInterval</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Description
Turret Fire Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Description
$NUMBER$ shots fired per burst</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Attribute
D_Attributes.Weapon.WeaponAutomaticBurstCount</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 RoundingMode
ATTRROUNDING_IntRound</code>
</hotfix>
</category>
</category>
</category>
<category name="Salvador">
<category name="Gunlust">
<category name="Auto loader">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillDescription Killing an enemy
[skill]instantly reloads[-skill] all of the guns you have equipped that are not
currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1
Description Reload Speed: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_POSITIVE</code>
</hotfix>
</category>
</category>
<category name="Brawn">
<category name="Hard to Kill">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue.BaseValueConstant
0.002</code>
</hotfix>
</category>
<category name="I'm the Juggernaut">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl
BaseValue.BaseValueConstant -0.12</code>
</hotfix>
</category>
</category>
</category>
<category name="Maya">
<category name="Fix Phaselock's Damage Scaling">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_11 DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)</code>
</hotfix>
</category>
<category name="Motion">
<category name="Quicken">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillDescription Increases the [skill]Cooldown
Rate[-skill] of your [skill]Phaselock[-skill] ability. Also Increases your
[skill]Weapon Swap Speed[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken:AttributePresentationDefinition_0 description
Cooldown Rate $NUMBER$<br>Swap Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Thoughtlock">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillEffectPresentations[2] ()</code>
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillDescription [skill]Action Skill
Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to [skill]turn on their
friends[-skill] instead of being locked down. Additionally [skill]Phaselock's
Duration[-skill] is increased.</code>
</hotfix>
</category>
</category>
<category name="Harmony">
<category name="Mind's Eye">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit
Damage[-skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions[1].AttributeToModify
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Description
Accuracy: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
</hotfix>
</category>
<category name="Sweet Release">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Projectiles.SweetRelease_Projectile SpeedFormula.BaseValueConstant
1200</code>
</hotfix>
</category>
<category name="Res">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillDescription You can [skill]instantly revive[-
skill] a friend in [skill]Fight For Your Life[-skill] by using [skill]Phaselock[-
skill] on him/her. You also gain increased time during Fight For Your Life.</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 bDontDisplayNumber
False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Description Fight For
Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Recompense">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Recompense_Chance BaseValue
(BaseValueConstant=0.050000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense:BehaviorProviderDefinition_0.Behavior_CauseDamag
e_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense SkillDescription When you take [skill]health
damage[-skill] there is a chance that your [skill]attacker takes damage[-skill]
equal to quadruple the amount of [skill]health lost[-skill].</code>
</hotfix>
</category>
<category name="Sustenance">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerLvl BaseValue
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Remove sound from Life Tap">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2
19 Event None</code>
</hotfix>
</category>
<category name="Scorn">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnProjectil
e_2 ChildProjectileBaseValues[0]
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 DamagePerSecond
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 StatusEffectChance
(BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Cooldown_Scorn BaseValue (BaseValueConstant=10.000000)</code>
</hotfix>
</category>
</category>
<category name="Cataclysm">
<category name="Helios">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)</code>
</hotfix>
</category>
<category name="Backdraft">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_Explode_0
DamageFormula.BaseValueScaleConstant 1.3</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_CauseDama
ge_22 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)</code>
</hotfix>
</category>
<category name="Blight Phoenix">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2
ValueFormula.Level.BaseValueScaleConstant 5.5</code>
</hotfix>
</category>
</category>
</category>
<category name="Zer0">
<category name="Deception">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectPresentations[3]
()</code>
</hotfix>
</category>
<category name="Swap Fearless & Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_BloodShed Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim'</code>
</hotfix>
</category>
<category name="Sniping">
<category name="0ptics">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Attribute
None</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Description Aim
Steadiness: $NUMBER$<br>Aim Speed: $NUMBER$</code>
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillDescription Increases your [skill]Zoom[-
skill] with all gun types. Additionally your aim is not disrupted as much when
taking damage and you gain [skill]Aiming Speed[-skill].</code>
</hotfix>
</category>
<category name="0ne Sh0t 0ne Kill">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.OneShotOneKill TrackedSkillType
TRACKEDSKILL_TRIGGERED</code>
</hotfix>
</category>
<category name="Kill C0nfirmed">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed SkillDescription Aiming down the sights
with your gun grants you increased [skill]Critical Hit Damage[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:AttributePresentationDefinition_3
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Critical Ascensi0n">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9
BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 3</code>
</hotfix>
</category>
</category>
<category name="Cunning">
<category name="C0unter Strike">
<hotfix name="fixUCPerror"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_CounterStrike_ActivationChance BaseValue
(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</hotfix>
</category>
<category name="Innervate">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillDescription While [skill]Decepti0n[-
skill] is active you gain increased [skill]Movement Speed[-skill] and reduced enemy
[skill]Status Effect Duration[-skill] as well as [skill]regenerate health[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifie
r'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Description
Status Effect Duration: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Bloodshed">
<category name="Ir0n Hand">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee
Damage[-skill] and [skill]Health Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute
D_Attributes.GameplayAttributes.BaseArmor</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description
Health Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Description
Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Fearless">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted
you gain a bonus to [skill]Fire Rate[-skill] and [skill]Regenerate Health.[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))</co
de>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegener
ationRate'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description
Regenerates $NUMBER$ of your Max Health / sec.</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6
bDisplayPercentAsFloat True</code>
</hotfix>
</category>
<category name="Be Like Water">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBonusCalc Valueformula.Level
(BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="Resurgence">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_Resurgence_HealthRestorePerLevel
BaseValue.BaseValueConstant 0.06</code>
</hotfix>
</category>
<category name="Like The Wind">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillDescription While moving you have a
chance to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Description Status Effect Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
bBiggerIsBetter False</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er'</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Description Bullet Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Attribute
AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffSelfChance'</c
ode>
</hotfix>
</category>
</category>
</category>
<category name="Gaige">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_1 Description Ignite Chance: $NUMBER$<br>Corrode Chance: $NUMBER$<br>Slag
Chance: $NUMBER$</code>
</hotfix>
</category>
<category name="Deathtrap Scaling Changes">
<category name="Make Deathtrap's Non-Weapon
Damage scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Deathtrap's Melee Damage
scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapMeleeDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))</code>
</hotfix>
</category>
<category name="Make It Sparkle scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Corrosive:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_100 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProv
iderDefinition_0.Behavior_CauseDamage_92 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderD
efinition_0.Behavior_CauseDamage_2 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDe
finition_0.Behavior_CauseDamage_98 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="The Stare scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0
.Behavior_AttemptStatusEffect_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)</code>
</hotfix>
</category>
</category>
<category name="Best Friends Forever">
<category name="Buck Up">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap [skill]restores the shields[-skill] of
one ally to full. In addition you gain [skill]Shield Capacity[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energize_PercentageOfShieldsResto
red',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)</co
de>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinit
ion_0 Description Deathtrap restores $NUMBER$ of an ally's shield.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Description Shield Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Explosive Clap">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_ExplosiveClap PlayRate 1.500000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap creates an explosive blast with his
robo-hands dealing [skill]Explosive Damage[-skill] to all nearby enemies. In
addition gives you [skill]Melee Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifie
r'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDontDisplayNumber False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Description Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Made of Sterner Stuff">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel:Co
nstantAttributeValueResolver_0 ConstantValue -0.04</code>
</hotfix>
</category>
<category name="Sharing is Caring">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring SkillDescription
Grants a copy of your [skill]shield[-skill] to [skill]Deathtrap[-skill] complete
with all the bonuses and benefits your shield provides. Also gives you
[skill]Shield Capacity[-skill] and [skill]Shield Recharge Rate[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Description "Thousand of candles can be lit from a single candle and
the life of the candle will not be shortened."<br>Shield Capacity:
$NUMBER$<br>Shield Recharge Rate: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
</hotfix>
</category>
</category>
<category name="Little Big Trouble">
<category name="More Pep">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].PerGradeUpgrade.BaseValueConstant 0.04</code>
</hotfix>
</category>
<category name="Shock Storm">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDefi
nition_0.Behavior_CauseDamage_6 RadiusFormula.BaseValueScaleConstant 2.0</code>
</hotfix>
</category>
<category name="Strength of Five Gorillas">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillDescription Increases [skill]Melee Damage[-skill] and [skill]Gun Damage[-
skill] for you while increasing [skill]Melee Damage[-skill] for [skill]Deathtrap[-
skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePrese
ntationDefinition_0 Description Melee Damage: $NUMBER$<br>Gun Damage:
$NUMBER$</code>
</hotfix>
</category>
<category name="Shock and AAAGGGHHH">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH SkillDescription
You gain increased [skill]Reload Speed[-skill] and reloading your gun causes an
[skill]Electrical Explosion[-skill] damaging nearby enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Description Reload Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="One Two Boom">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap shoots out an [skill]orb of energy[-
skill] at an enemy. If you [skill]shoot the orb[-skill] it will explode dealing
massive [skill]Shock Damage[-skill] to nearby enemies. In addition you gain
increased [skill]Explosive Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Description $NUMBER$ Explosive Damage</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockball PlayRate 2.000000</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_14 DamageRadiusFormula
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_15 DamageRadiusFormula
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Wires Don't Talk">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.05</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillDescription
Shooting [skill]Deathtrap[-skill] with an elemental weapon [skill]charges him with
that element[-skill] causing his melee attacks to deal additional damage of that
element. You also gain [skill]Elemental Effect Chance[-skill] and [skill]Elemental
Effect Damage[-skill]</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamage
Modifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Description Elemental Effect Chance: $NUMBER$ Elemental Effect Damage:
$NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Ordered Chaos">
<category name="Smaller Light Faster -
AngrierPat">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Robot Rampage">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap lashes out with a flurry of attacks. In
addition you gain [skill]Gun Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Description Gun Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="With Claws">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePe
rStack_Calc',BaseValueScaleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillDescription [skill]Melee
Override Skill[-skill]. While you have a stack of [skill]Anarchy[-skill] press
<StringAliasMap:Action.Melee> to [skill]digistruct claws[-skill] and swipe twice at
an enemy dealing damage based on the number of [skill]Anarchy[-skill] stacks you
currently have and [skill]restoring health[-skill]. The lower your health the more
health you gain. This attack consumes an [skill]Anarchy[-skill] stack. In addition
you gain [skill]Weapon Swap Speed[-skill] per [skill]Anarchy[-skill] stack.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack:ConstantAttribute
ValueResolver_0 ConstantValue 0.0125</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Attribute None</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 FloatPrecision 3</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Description Weapon Swap Speed: $NUMBER$ per Anarchy Stack</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Attribute
D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Description Heals you for up to $NUMBER$ of your missing health.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_0 FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Krieg">
<category name="Make Krieg's Melee Damage scale to
OP8">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</
code>
</hotfix>
</category>
<category name="Bloodlust">
<category name="Bloody Revival">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillDescription [skill]Gun Damage[-
skill] during [skill]Fight For Your Life[-skill] is increased for each stack of
[skill]Bloodlust[-skill].</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:AttributePresentationDefinition_0
Description Gun Damage: $NUMBER$ per stack</code>
</hotfix>
</category>
<category name="Add Blood Euphoria as
gamechanger">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEuphoria_PerGradeHealthModifier:Const
antAttributeValueResolver_0 ConstantValue 0.006000</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria MaxGrade 1</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))</cod
e>
</hotfix>
</category>
</category>
<category name="Mania">
<category name="Pull the Pin">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillDescription Upon death you drop a free
grenade. Enemies killed with this grenade reward [skill]double XP[-skill]. Also
gives you 10% [skill]Grenade Damage[-skill].</code>
</hotfix>
</category>
<category name="Light the Fuse">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_BundleExplosionDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Silence the Voices">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee
Damage[-skill] significantly increased.<br><br>Chance when performing a melee
attack that you [skill]attack yourself[-skill].<br><br>Self-Attack Damage is
affected by [skill]Grenade Damage[-skill].</code>
</hotfix>
<category name="Make Silence the Voices
have less clutter - Mike">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_75 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_77 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_107 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_108 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
</category>
<category name="Hellborn">
<category name="Flame Flare - empireScum">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare:AttributePresentationDefinition_1
Description Reignite Chance: $NUMBER$<br>Burn Damage Resistance: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillDescription Increases the duration
of all [incendiary]Burn Effects[-incendiary] on you. Each time you apply a
[incendiary]Burn Effect[-incendiary] to an enemy there's a chance another
[incendiary]Burn Effect[-incendiary] will be applied after a short time. You also
gain burn damage resistance.</code>
</hotfix>
</category>
<category name="Hellfire Halitosis">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis
Damage.BaseValueScaleConstant 4.0</code>
</hotfix>
</category>
<category name="Add Raving Retribution dialog">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41 EventTag
WillowDialogEventTag'GD_Lilac_Dialog_Player.VOBD_Player_Psycho.VOBD_PL_Psycho_Start
_RavingRant'</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Loot Pool & Drop Changes">
<category name="Skinpool Fixes (Don't uncheck this)"
locked="true">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Head_Pumpkin
'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpk
in'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Head_Pumpkin'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombi
e'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'</co
de>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
2'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'</
code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'</code
>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'
</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'</co
de>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Skin_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Skin_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Bla
ckA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lackA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Black
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BL1
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
L1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BL1'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o030'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dig
italEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
igitalEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DigitalEd
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Digit
alEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gea
rbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
earbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gearbox'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gearb
ox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gra
yA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
rayA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoJack
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc012'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er040'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren017'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho011'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o010'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren023'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o025'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc011'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o026'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren022'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho010'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc006'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro026'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o015'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren015'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren028'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er038'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro001'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Min
ecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
inecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minec
raft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedE'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedD'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Whi
teA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_W
hiteA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_White
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
1'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Orchid.BalanceDefs.Assassin_Head_ZOrch
id'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042
'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOr
chid'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'</
code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head_SoOrchi
d'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Head_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Head_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Head_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Skin_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Skin_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Skin_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
3'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSag
e'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSage'
</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_MercS
age'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_SirenSage'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Head_SoldierSa
ge'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Tribal'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Skin_Zebra'<
/code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Skin_Leopard'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Skin_Rhino
'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Skin_Tiger'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Skin_Snake'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Turke
y'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Tur
key'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Turkey'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Turkey'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Pilgr
im'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Tha
nks'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Thanks'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Snowm
an'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Sno
wman'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Snowman'</c
ode>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Snowman
'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Xma
s'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'</code
>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].ItmPoolDefinition None</code>
</hotfix>
<category name="VendorFix">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="General Loot Changes">
<category name="Add Gen2 Pearlescents to the
worlddrop pool">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Legendary Shields to the
Chubby/Tubby Pool">
<code profiles="default">set
GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
</category>
<category name="Make Buttstalion only drop Rare and
above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_58 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_59 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_62 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_63 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_64 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_65 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_66 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_68 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_70 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_71 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_72 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_74 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_81 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_82 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_83 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_84 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Dragons Drop 4 Gemstone Guns">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_Spawn
Items_711 ItemPoolIncludedLists
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin Quantity
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items ItemPools
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Michael Mamaril give you only
Very Rare and above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_JohnMamaril.WeaponPools.Pool_GiftRewards BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDe
ath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.Buttstal
lionCustomLootPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),bDropOnDe
ath=False))</code>
</hotfix>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False</code>
</category>
<category name="Make Moxxi give you a Bad Touch
sometimes">
<code profiles="default">set
GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
</category>
<category name="Make the Torgue Vault spawn E-techs">
<hotfix name="UCPItemPools"
level="Iris_DL1_TAS_P">
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Remove Loot restriction in the
beginning areas">
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue
1</code>
</category>
</category>
<category name="Specific Loot Changes">
<category name="Base Game">
<category name="Add Afterburner to Shirtless
Man">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.330000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.330000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=0.330000)))</code>
</hotfix>
</category>
<category name="Add Bane to Mad Dog">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Psycho.Balance.Unique.PawnBalance_MadDog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(
BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Drop
Weights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.YellowBold',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Bitch to Sinkhole">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BluePattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Bouncing Bonny to Wilhelm">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Buffalo to Dukino's Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Skag.Balance.Unique.PawnBalance_Skagzilla DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleNinja',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Deliverance to Bad Maw">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero014',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero015',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero017',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero018',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero025',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero026',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero030',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG
',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedB',Probability=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Deputy's Badge and Order to
Deputy Winger">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,
BaseValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Mortar">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mortar',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.0)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk to
Incinerator Clayton">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
</category>
<category name="Add Heart Breaker to Blue">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Crystalisk.Balance.Unique.PawnBalance_Blue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Blue',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.GreenPattern',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Legendary to GOD-liath">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathTurret.Character.AIDef_GoliathTurret:AIBehaviorProviderDefinition_1.Behav
ior_AIChangeInventory_5 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathLootGoon.Character.AIDef_GoliathLootGoon:AIBehaviorProviderDefinition_1.B
ehavior_AIChangeInventory_7 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Goliath.Character.AIDef_Goliath:AIBehaviorProviderDefinition_1.Behavior_AIChange
Inventory_2 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Love Thumper and Deadly
Bloom to Henry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Henry',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Madhous! to Mad Mike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)))</code>
</hotfix>
</category>
<category name="Add Moxxis Endowment to Gettle
and Mobley">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Gettle',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedP
istols',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Octo to Old Slappy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Thresher.Balance.Unique.PawnBalance_Slappy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pitchfork and Fluster Cluck
to Prospector Zeke">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.0)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pot O' Gold / Bigg Thumprr
to Donkey Mong">
<code profiles="default">set
GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Roaster to Smash-Head">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_BigBoy',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurplePale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add RokSalt to Flinter">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
2.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Skyrocket to Boom Bewm">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_Boom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_BoomBoom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Teapot to Madame Von
Bartlesby">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_BugMorph.Balance.Unique.PawnBalance_SirReginald DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_LoaderGiant DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Trespasser to Son of
Mothrakk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rakk.Balance.Unique.PawnBalance_SonMothrakk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Volcano to Geary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EasterEggs.Balance.Unique.PawnBalance_Smagal DefaultItemPoolList
((ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add the Ultimate Badass and
Loot Midget Pools to Jimmy J3NKN5">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')</code>
</hotfix>
</category>
<category name="Increase Stormfront drop
chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Ralph
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mick
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Lee
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Dan
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
</hotfix>
</category>
<category name="Make Knuckle Dragger / Boll be
able to world drop">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove heads from the Warior's
lootpool">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Sledge's Shotgun to
Muscles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 1 - Captain Scarlett and
Her Pirate's Booty">
<category name="Add Bad Touch to P3RV-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Black Hole and remove the
Kiss of Death from Hyperius">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Captain Blade's Manly Man
Shield to H3RL-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Midnight
Star to Lieutenant White">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Otto Idol
to Lieutenant Hoffman">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</c
ode>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Hive to Roscoe">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Jolly Roger to Deckhand">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Orphan Maker to Tinkles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pimpernel to Toothless
Terry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Rapier to Grendel">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Grendel.PawnBalance_Orchid_Grendel DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
<category name="Add Sand Hawk to Benny the
Booster">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sham to DJ Tanner">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False</code>
</category>
<category name="Increase Hyperius' Seraph drop
chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Increase Master Gee's Seraph
drop chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Campaign 2 - Mr. Torgue's
Campaign of Carnage">
<category name="Add Kitten and Baby Maker to
Motor Momma">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add Torgue Legendaries and
Torgue Tokens to Piston and Badassasaurus Rex">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Truckasaurus_Runable
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add all DLC 2 Seraphs to Pyro
Pete's Loot Pool">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Might.Iris_Seraph_Artifact_Might_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 3 - Sir Hammerlock�s Big
Game Hunt">
<category name="Add CHOPPER to Der
Monstrositat">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_BorokCageData.Population.PawnBalance_Sage_BorokCage_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Conference Call to
Jackenstein">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Dahlminator to Thermitage">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Sage_Ep3_Data.Creature.PawnBalance_Sage_Ep3_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BluePattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Gen2 COMs to Voracidous and
Dexiduous">
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Maggie to Woundspike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</hotfix>
</category>
<category name="Add Stomper to Dribbles">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Twister to Dexiduous and
make her drop a DLC 3 Seraph Item every time">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Pop_Drifter.Balance.PawnBalance_DrifterRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Increase Voracidous' Seraph
drop chance and add all DLC 3 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
</category>
<category name="DLC Campaign 4 - Tiny Tina's Assault
on Dragon Keep">
<category name="Add 3 Gemstone Weapons to Iron
GOD">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GolemBadass.Character.AIDef_GolemBadass:AIBehaviorProviderDefinition_0.Behavior_
AIChangeInventory_146 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Bunny to Mister Boney Pants
Guy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Crit to Arguk the Butcher">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Emperor to the Skeleton
Kings">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Aliah DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Fibber to Mimics">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Grog Nozzle to Gold Golem">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Orc to Warlord Slog and
increase the drop chance for the Ogre">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Quasar to Spiderpants">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Spiders.Unique.PawnBalance_Spiderpants
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000)))</code>
</hotfix>
</category>
<category name="Add SWORDSPLOSION!!! to
Unmotivated Golem">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInStone DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Seeker to the Ancient
Dragons of Destruction">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 1 - T.K. Baha's Bloody
Harvest">
<category name="Add Fire Bee to Sully the
Blacksmith">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Spycho.Population.PawnBalance_Spycho DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 2 - The Horrible
Hunger of the Ravenous Wattle Gobbler">
<category name="Add Bitch, Black Hole and
Shotgun 1340 to Rose, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Bonus Package and
KerBlaster to Strip, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Deputy's Badge and Order to
Garret, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Moretus,
Tribute of Sawtooth Cauldron">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk and
Pyrophobia to Cynder, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add HellFire and Neogenator to
Fuse, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Lucrative Opporunity to
Max, Tribute of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Nasty Surprise, Invader and
Shield 1340 to Axel, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Scorpio to Fiona, Tribute
of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=0.5)))</code>
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.5)))</code>
</hotfix>
</category>
<category name="Add Sheriffs Badge and Law to
Annie, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Thunderball Fists and
Hornet to Flay, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 4 - Mad Moxxi and the
Wedding Day Massacre">
<category name="Add Aequitas to Moby">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherBlue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresR
aid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head9',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Chulainn to Fire Crak'n">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherPurple
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head9',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
</category>
<category name="Add Kiss of Death to Bridget
Hodunk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Nast_Itempools.Runnables.Pool_VDayBoss',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBride DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBride
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Landscaper to Sigmand">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherWhite
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanPale',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
<category name="Add Rubi to Colin Zaford">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sledge's Shotgun to BLNG
Loader">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sloth to Drunk Threshers">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherDrunk.Population.PawnBalance_Nast_ThresherDrunk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head6',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Triquetra to Rue, The Love
Thresher">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherOrange
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
</category>
<category name="Add Veritas to Ikaroa">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherGreen
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
onsRaid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Headhunter 5 - Sir Hammerlock vs.
the Son of Crawmerax">
<category name="Make Crawmerax have ten 5%
chances to drop Legendary and Pearl gear">
<category name="Make Crawmerax drop on-
level gear">
<hotfix name="UCPItemPools"
level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid ItemGameStageOffset
(InitializationDefinition=None)</code>
</hotfix>
</category>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legen
dary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</category>
</category>
<category name="Ultimate Vault Hunter Upgrade Pack
Two: Digistruct Peak Challenge">
<category name="Add Buffalo to Digi Dukino's
Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Skagzilla_Digi.Population.PawnBalance_Skagzilla_Digi DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Gen2 Pearlescents to OP8
OMGWTH">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
3.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Digi Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_LoaderUltimateBadass_Digi.Population.PawnBalance_LoaderUltimateBadass_Digi
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 5 - Commander Lilith and
the Fight for Sanctuary">
<category name="Remove Uncommon gear from the
Dahl Abandon Grave's item pool">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Brothers BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_We
apons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=0.
700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add E-Techs to the Dark Web">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_A_Queen_Digi.Population.PawnBalance_Anemone_TheDarkWeb
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryR
are_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05
_VeryRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None
,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_Very
Rare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_
VeryRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_Ver
yRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribu
teDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinitio
n=None,BaseValueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Hector's Paradise to
Cassius">
<hotfix name="UCPLootPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
_07_Antifection',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
ditTech_VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
radise',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
_07_Antifection',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=4.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
ditTech_VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
radise',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Nirvana to Lt. Angvar and
remove Infinity">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
se_Angvar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
se_Angvar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDr
opOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropO
nDeath=False))</code>
</hotfix>
</category>
<category name="Add Infection Cleaner and
Overcompensator to Lt. Tetra">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
ienGun_Green',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
ensator',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
ienGun_Green',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
ensator',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Lt. Hoffman drop purple
Vladof snipers that are not sanity-checked, and add Amigo Sincero">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR01 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR02 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
</category>
<category name="Add Gemstone guns, Tiny Tina
class mods, and the Unicornsplosion to Butt Stallion's normal pool">
<hotfix name="UCPLootPools"
level="BackBurner_P">
<code profiles="default">set
GD_Anem_ButtStallion.Anemone_ButtStallion_Unicornsplosion_IP BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=5.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.800000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.ClassModPools.Pool_Class
Mod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=0.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Ever_100',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=0.625000),bDropOnDeath=Tru
e))</code>
</hotfix>
<category name="Populate the Lilith DLC's
Gemstone Pools">
<category name="Pistols">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
</category>
<category name="Submachine Guns">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
</category>
<category name="Assault Rifles">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Snipers.SR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
</category>
</category>
<category name="Populate the Liltih DLC's
Tina Class Mod Pools">
<category name="Monk">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Merc_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True))</code>
</category>
<category name="Ranger">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Soldier_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Rogue">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Assassin_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Cleric">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Siren_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
</category>
<category name="Necromancer">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Mechromancer_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Barbarian">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Psycho_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True))</code>
</category>
</category>
</category>
<category name="Reduce Sandworm Queen's chance
of dropping Effervescent loot to 10% and add Mouthwash">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Quest Changes">
<category name="Make Bright Lights, Flying City reward you
with a rare COM in TVHM+">
<code profiles="default">set
GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
<category name="Make Digistruct Peak reward you with an E-
tech">
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))</code>
</category>
<category name="Make Grandma Flexington give Torgue
Legendaries">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Allium_GrandmaData.Treasure_ChestPools.Pool_Grandma_Weapons_Launchers
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Make Hunting the Firehawk reward you with a
rare COM in TVHM+">
<code profiles="default">set
GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))</code>
</category>
<category name="Make Hyperion Contract 873 Repeatable">
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True</code>
</category>
<category name="Make Raid Boss Quests reward you with a
Legendary">
<code profiles="default">set
GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set GD_Sage_Raid.M_Sage_Raid
Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Anemone_Side_RaidBoss.M_Anemone_CacophonousLure Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
</category>
<category name="Make Round 5 Slaughters Repeatable">
<category name="Creature Slaughter">
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True</code>
</category>
<category name="Bandit Slaughter">
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True</code>
</category>
<category name="Robot Slaughter">
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True</code>
</category>
</category>
<category name="Make Temple of Slaughter: Badass Round
reward 2 gemstone weapons">
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))</code>
</category>
<category name="Make The Amulet Repeatable">
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True</code>
</category>
<category name="Make Treasure of The Sand Repeatable">
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True</code>
</category>
<category name="Make Walking The Dog Repeatable">
<code profiles="default">set
GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True</code>
</category>
</category>
<category name="Enemy Changes">
<category name="Increase OOO spawnrate">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.0
5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)
)</code>
</hotfix>
</category>
<category name="Increase varkid evolution chance">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .85</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .55</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .35</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .25</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .20</code>
</hotfix>
</category>
<category name="Make H3RL-E harder">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
<code profiles="default">set
GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel Damage
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.AIDef_Orchid_LoaderBoss:AIBehaviorProviderDefinition
_5.Behavior_AIThrowProjectileAtTarget_270 ChildProjectileBaseValues
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Anims.Anim_LoaderBossLauncher_BarrelThrow PlayRate
1.000000</code>
</hotfix>
</category>
<category name="Make Terramorphous the Invincible Level 40
in Normal Mode">
<code profiles="default">set
GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Mis
sionOverrides=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassinatio
n',MinGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=34
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))</code>
</category>
<category name="Respawnable Enemies">
<category name="Arguk The Butcher">
<hotfix name="UCPEnemy" level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17 IsEnabled
True</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bUseRandomSpawns False</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bNoRespawning True</code>
</hotfix>
</category>
<category name="Axel, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_1 IsEnabled
True</code>
</hotfix>
</category>
<category name="BLNG Loader">
<hotfix name="UCPEnemy" level="Distillery_P">
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bUseRandomSpawns False</code>
</hotfix>
</category>
<category name="Bagman">
<hotfix name="UCPEnemy" level="Luckys_P">
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 bNoRespawning
False</code>
</hotfix>
</category>
<category name="Benny The Booster">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
bNoRespawning False</code>
</hotfix>
</category>
<category name="The Dark Web">
<hotfix name="UCPEnemy" level="OldDust_P">
<code profiles="default">set
OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3 IsEnabled
True</code>
<code profiles="default">set
OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Deckhand">
<hotfix name="UCPEnemy" level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Der Monstrositat">
<hotfix name="UCPEnemy"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
IsEnabled True</code>
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
bNoRespawning False</code>
</hotfix>
</category>
<category name="No Beard">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Rakkanoth">
<hotfix name="UCPEnemy"
level="Sage_RocketForest_P">
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
IsEnabled True</code>
</hotfix>
</category>
<category name="Rose, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_4 IsEnabled
True</code>
</hotfix>
</category>
<category name="Sandworm Queen (Lilith DLC)">
<hotfix name="UCPEnemy" level="Sandworm_P">
<code profiles="default">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Shirtless Man">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Sully The Blacksmith">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Thermitage">
<hotfix name="UCPEnemy"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
IsEnabled True</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
ParentEncounter None</code>
</hotfix>
</category>
<category name="Toothless Terry">
<hotfix name="UCPEnemy"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
IsEnabled True</code>
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
bNoRespawning False</code>
</hotfix>
</category>
</category>
<category name="Improve the Experience earned for killing
Raid Bosses">
<category name="Terramorphous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Thresher_Raid.Character.CharClass_Thresher_Raid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Vermivorous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_BugMorphRaid.Character.CharClass_BugMoprhRaid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Hyperius">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer
AttributeStartingValues[3].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Master Gee">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
AttributeStartingValues[3].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
AttributeStartingValues[3].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.XPMultiplier_09_Bo
ss_Orchid'</code>
</hotfix>
</category>
<category name="Pyro Pete">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Voracidous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast
AttributeStartingValues[2].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
<category name="Dexiduous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_DrifterRaid.Character.CharClass_DrifterRaid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_DrifterRaid.Character.CharClass_DrifterRaid
AttributeStartingValues[2].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
<category name="Son of Crawmerax">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Haderax">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.BaseValueConstant 0.000000</code>
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
</category>
<category name="Make rare enemies spawn 100% of the time">
<category name="Black Queen">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
LinkCount 1</code>
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Interlude_Combat.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="Donkey Mong">
<hotfix name="UCPEnemy" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_1 LinkCount
2</code>
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_1 OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link
2",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="UCPEnemy" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0 LinkCount
2</code>
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0 OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_2',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_3',InputLinkIdx=0)),LinkDesc="Link
2",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="Pimon & Tumbaa">
<hotfix name="UCPEnemy" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
Indices[0] 1</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
IncrementAmount 0</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7 IsEnabled
True</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7
bUseRandomSpawns False</code>
</hotfix>
</category>
</category>
</category>
<category name="OPTIONAL / NERFS">
<category name="Gear Replacements">
<category name="Buff Lucrative Opportunity / Make
Lucrative Opportunity Regenerate Ammo" MUT="true">
<category name="Buff The Lucrative
Opportunity">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))</code>
</category>
<category name="Make Lucrative Opportunity
Regenerate Ammo">
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_R
egenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveRege
nerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description
Increases [skill]ammo regeneration[-skill].</code>
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationM
ultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Lau
ncher_RegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Type.Weapon_Is_RocketLauncher',SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanAct
iveRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(Attr
ibuteOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Prefer
Attribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeTo
Append=None))</code>
</category>
</category>
<category name="Buff Cradle / replace with Naught"
MUT="true">
<category name="Buff Cradle">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))</code>
</category>
<category name="Replace Cradle with TPS
Naught">
<category name="Skin">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=-1.000000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=5759
10750,B=1225100252,C=437191048,D=-2130129571)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.099444,G=0.099444,B=0.099444,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.051764,G=0.051382,B=0.061798,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010442,B=0.033708,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.308989,G=0.228489,B=0.210043,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.146067,G=0.131182,B=0.116526,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.119366,G=0.129096,B=0.174157,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.280576,G=1.280576,B=1.280576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.960674,G=0.849477,B=0.831145,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.143164,G=0.152178,B=0.202247,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=25.833492,G=25.833492,B=25.833492
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.600000,B=0
.400000,A=0.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.749000,G=3.952600,B=0.407
700,A=0.133600),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttrib
uteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resource
PoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDel
ay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary BehaviorProviderDefinition ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
Description 5+7+1=Zero</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.012000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldPrimeMechanism
SPM_NoPrime</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=0.850000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary PartName Naught</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldType SHT_Standard</code>
<code profiles="">set
GD_Shields.Material.Material5_Legendary_Standard AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=4,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
</category>
<category name="Buff Pot o' Gold / replace with Bigg
Thumprr" MUT="true">
<category name="Buff Pot O' Gold">
<category name="Make Money Dropped from
Pot O' Gold Scale">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Add Pot O' Gold to Loot
Leprechaun">
<hotfix name="UCPLeprechaun"
level="Distillery_P">
<code profiles="default">set
GD_Nast_Leprechaun.Character.CharClass_Nast_Leprechaun:BehaviorProviderDefinition_5
.Behavior_SpawnItems_26 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<hotfix name="fixUCPerror" level="None">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[6].LinkedVariables
(ArrayIndexAndLength=0)</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[6].LinkedVariables
(ArrayIndexAndLength=0)</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[11].LinkedVariables
(ArrayIndexAndLength=0)</code>
</hotfix>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.</code>
</category>
<category name="Replace Pot O' Gold with TPS
Bigg Thumppr">
<category name="Add Bigg Thumprr to
Legendary Shield Pool">
<code profiles="">set
GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Make Bigg Thumppr spawn
with all shield parts (This violates Sanity Check and will delete the item if you
load into the game without executing the patch!)">
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightI
ndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2))</code>
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultW
eightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold WeightedParts (,
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=(
(Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,D
efaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScal
eConstant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldType SHT_Roid</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(BaseValueConstant=7.000000)</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-40,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=44,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold Material
Item_Shields.Materials.Mati_ShieldPangolinLegendary</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations
(AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentatio
nDefinition_4')</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.050000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(basevalueattribute=none)</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 Description That's going to leave a mark.</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold PartName Bigg
Thumppr</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldPrimeMechanism
SPM_PrimeOnEmpty</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold PrimedFlashFrameName roid</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold DamageTypeIcon DAMAGE_TYPE_Unknown</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold GestaltModeSkeletalMeshName
Shield_Body_Bandit</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldTypeFlashFrameName roid</code>
</category>
</category>
<category name="Buff Tidal Wave / replace with
Flayer" MUT="true">
<category name="Buff Tidal Wave">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Replace Tidal Wave with TPS
Flayer">
<category name="Flayer Skin - Dave
Rabbit">
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.0,ExpressionGUID=(A=187578560
7,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.0,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.00000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_DigiStruct",ParameterValue=0.0,ExpressionGUID=(A=-
45346972,B=1288284656,C=1440077970,D=1515651600)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.0,ExpressionGUID=(A=85863466,B=125
7609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.0,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pat
tern_EvilSmasher',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487
416485,D=-2018014041)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
VectorParameterValues
((ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=5.00
0000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.000000,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.000000,B=0.022506,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.500000,B=0.90
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DigiStructColor",ParameterValue=(R=0.399341,G=1.158091,B=1.828227
,A=1.000000),ExpressionGUID=(A=-1551372096,B=1171356554,C=-1499021663,D=-
262213892)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.722672,G=0.673049,B=0.673049,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.106222,G=0.118770,B=0.160215,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.099444,G=0.026812,B=0.029735,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.259659,G=0.005210,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.077345,G=0.000629,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.723730,G=0.675750,B=0.675750,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.238337,G=7.238337,B=7.238337,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Flayer</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_
8 NoConstraintText OMG, what's it doing to Sanchez?!</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition
None</code>
</category>
</category>
<category name="Buff Legendary Pointman / replace
with Legendary Grenadier" MUT="true">
<category name="Change Legendary Pointman to
Buff Crisis Management">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")</code>
</category>
<category name="Replace Legendary Pointman with
Legendary Grenadier">
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman PartName Legendary
Grenadier</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman:AttributePre
sentationDefinition_0 Description "Wanna see fireworks?"</code>
</category>
</category>
<category name="Buff Emperor / replace with Torrent"
MUT="true">
<category name="Buff Emperor">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Replace Emperor with TPS
Torrent">
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition
_8 NoConstraintText Spray it to slay it.</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyI
mpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dah
l',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefiniti
on_171 SightPartData
(bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName Torrent</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765607,G=0.121274,B=1.340724,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102238,G=0.056403,B=0.524843,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.104632,G=1.520979,B=0.713886,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.207219,G=0.958722,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.333231,G=0.400415,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.052290,G=0.944777,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=7.539850,G=7.539850,B=7.539850,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.196899,G=2.291030,B=1.983695,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.809946,G=1.809946,B=1.809946,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.350000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=28.000000,B=0.3
30000,A=0.424500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.486213,G=1.585972,B=0.204475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.418000,G=7.242700,B=0.5
38100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.40000,G=0.450000,B=15.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.394100,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
</category>
<category name="Nerfs">
<category name="Gear">
<category name="Grog Nozzle">
<code profiles="">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</category>
</category>
<category name="Salvador">
<category name="Make Gunzerk reduce Critical
Hit Damage by 50%">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillDescription [skill]Action
Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to draw a second gun and
go nuts! While [skill]Gunzerking[-skill] you [skill]instantly regain 50% of your
Maximum Health[-skill], gain [skill]Damage Reduction[-skill] against enemy attacks,
and constantly [skill]regenerate health and bullets[-skill], however you
[skill]lose half of your Critical Hit Damage[-skill].</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.SkillDuration',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Mercenary_Skills.Misc.Init_LastLonger_DurationCalc',BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initiali
zationDefinition=None,BaseValueScaleConstant=0.030000),GradeToStartApplyingEffect=0
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.550000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_Weapo
nPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skill
s.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeN
onPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCri
teria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking
_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Gr
adeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Mi
sc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Me
rcenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribut
eDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercena
ry_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_M
ercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,
BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterv
al=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribu
teDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDe
finition'GD_Mercenary_Skills.Misc.Cooldown_Gunzerking',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Salvador Offhand Amp Fix">
<hotfix name="offhand_amp_fix_"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill_Legendary SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNot
ifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeIn
terval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Half No Kill Like Overkill's
Multiplier">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_Part2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeD
efinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Inconceivable a Kill
Skill">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillType SKILL_TYPE_Kill</code>
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription [skill]Kill Skill[-
skill]. Your shots have a chance to [skill]not consume ammo[-skill]. The lower your
health and shields, the greater the chance of [skill]free shots[-skill].</code>
</hotfix>
</category>
</category>
<category name="Maya">
<category name="Kinetic Reflection">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Motion.KineticReflection SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflect
ionOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseMod
ifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
</hotfix>
</category>
<category name="Cloud Kill">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Cataclysm.BlightPhoenix:BehaviorProviderDefinition_2.Behavior_Cause
Damage_6 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Fire
',BaseValueScaleConstant=1.000000)</code>
<code profiles="">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corrosive ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_ProjectileDamage',BaseValueScaleConstant=1.000000),Level=(BaseVa
lueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile
.ProjectileLevel',InitializationDefinition=None,BaseValueScaleConstant=0.05000),Pow
er=(BaseValueConstant=2.3500000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 DamageFormula
(BaseValueConstant=1.0000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corros
ive',BaseValueScaleConstant=0.300000)</code>
</hotfix>
</category>
</category>
<category name="Axton">
<category name="Half Duty Call's UCP values">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0
FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Rendered Cutscene Disabler">
<category name="Base Game">
<category name="Knuckle Dragger Ripping Out
Claptrap's Eye">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_7
OutputLinks[1].Links[1].LinkedOp
SeqAct_ApplyBehavior'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_
ApplyBehavior_52'</code>
</hotfix>
</category>
<category name="Knuckle Dragger Fight Intro">
<category name="Knuckle Dragger intro">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Toggle'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_
24'</code>
</hotfix>
</category>
</category>
<category name="Hammerlock Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_26
OutputLinks[1].Links[0].LinkedOp
SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct
_Teleport_24'</code>
</hotfix>
</category>
<category name="Boom Bewm">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_13
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_83',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_64',InputLinkIdx=0)),LinkDesc="
Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flynt Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Console_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_PopulatedActo
r_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_72',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_3',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_36',InputLinkIdx=0),),LinkDesc=
"Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamp
edMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDe
lay=0.000000)</code>
</hotfix>
</category>
<category name="Sanctuary">
<category name="Toggle Cinematic Mode
Edits">
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="SanctuaryAir_P">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
</hotfix>
</category>
<category name="PlayBinkMovie">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_1 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_2 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_PlayBinkMo
vie_2 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
</hotfix>
</category>
</category>
<category name="Firehawk Intro">
<hotfix name="CutsceneDisabler"
level="icecanyon_P">
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Teleport_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=GedarboxSeqAct_CameraShake'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.GearboxSeqAct_CameraShake_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Destroy'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Destr
oy_0'</code>
</hotfix>
</category>
<category name="Ellie Intro">
<hotfix name="CutsceneDisabler"
level="Interlude_P">
<code profiles="">set
Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_Gate_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Interlude_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode_06.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.
Episode_06.SeqAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDi
sabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,b
IsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bad Maw Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.GearboxSeqAct_T
riggerDialog_0 OutputLinks
((Links=((LinkedOp=SeqAct_StreamInTextures'Frost_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BloodshotSlums.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000))</code>
</hotfix>
</category>
<category name="Roland Prison Intro">
<hotfix name="CutsceneDisabler"
level="Dam_P">
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_RemoteEvent_2 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0)),LinkDesc="Out",bHasImp
ulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,b
Hidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)
</code>
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_0',InputLinkIdx=2),
(LinkedOp=WillowSeqAct_WaypointObjective'Dam_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.Episode6.RolandPrisonIntroSequence.WillowSeqAct_WaypointObjective_1',Input
LinkIdx=0),),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bC
lampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,Li
nkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Mordecai Intro">
<hotfix name="CutsceneDisabler"
level="TundraExpress_P">
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.BurningVarki
dsAndMordecai.SeqAct_Delay_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_SetCameraTarget'TundraExpress_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode07.BurningVarkidsAndMordecai.SeqAct_SetCameraTarget_3',In
putLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=F
alse,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=F
alse,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Tiny Tina Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndC
aveArea.WillowSeqAct_MissionCustomEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.Episode07.TinyTinaAndCaveArea.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_4',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_8',InputLinkIdx=0)),LinkD
esc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bC
lampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activa
teDelay=0.000000)</code>
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndC
aveArea.SeqEvent_Touch_1 OutputLinks[0]
(Links=((LinkedOp=Sequence'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.Episode07.TinyTinaAndCaveArea.Script_TinaFussingOverBandit',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'TundraExpress_Dynamic.TheWorld:Persistent
Level.Main_Sequence.Episode07.TinyTinaAndCaveArea.WillowSeqAct_MissionCustomEvent_0
',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPI
E=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMovin
g=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bloodwing Intro">
<hotfix name="CutsceneDisabler"
level="PandoraPark_P">
<code profiles="">set
PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.SeqEvent_Touch
_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode10.SeqAct_Toggle_10',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'PandoraPark_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.Episode10.WillowSeqAct_MissionCustomEvent_5',InputLinkIdx=0)),Lin
kDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=Fa
lse,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,
ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Brick Intro">
<hotfix name="CutsceneDisabler"
level="Grass_Cliffs_P">
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.WillowS
eqEvent_MissionRemoteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_
AttachToActor_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Grass_Cliffs_Combat.TheWorld:PersistentLevel.
Main_Sequence.Episode11_Combat.SeqAct_ToggleHidden_2',InputLinkIdx=1)),LinkDesc="Ou
t",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqEven
t_RemoteEvent_3 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
</hotfix>
</category>
<category name="Bunker Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqCond_
CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="True",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax
=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=No
ne,ActivateDelay=0.000000)</code>
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_S
etFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=
False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=Non
e,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Angel Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.EtherealEntry.SeqAct_Acti
vateRemoteEvent_4 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.EtherealEntry.SeqAct_Teleport_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpul
se=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHi
dden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</
code>
</hotfix>
</category>
<category name="Roland Death Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRem
oteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:Persistent
Level.Main_Sequence.SeqAct_ActivateRemoteEvent_16',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_ActivateRemoteEvent_31',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence
.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'VOGChamber_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.WillowSeqAct_MissionCustomEvent_1',InputLinkIdx=0)),LinkDesc="Out"
,bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin
=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0
.000000)</code>
</hotfix>
</category>
<category name="Jack Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_
Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentL
evel.Main_Sequence.JackTitleCard.SeqAct_FinishSequence_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLeve
l.Main_Sequence.JackTitleCard.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0)),LinkDe
sc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqEven
t_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
<category name="Warrior Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqAct_SetFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqCond_CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Credits">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.Credits bEnabled
False</code>
</hotfix>
</category>
</category>
<category name="Pirate DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
</hotfix>
</category>
<category name="Shade's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqE
vent_Touch_0 OutputLinks[0].Links[0].LinkedOP
SeqAct_ApplyBehavior'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequenc
e.ShadeTitleCard.SeqAct_ApplyBehavior_0'</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ApplyBehavior_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ChangeCollision'Orchid_OasisTown_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.ShadeTitleCard.SeqAct_ChangeCollision_0',InputLinkIdx=0)),Lin
kDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,
bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Acti
vateDelay=0.000000)</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ChangeCollision_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Orchid_OasisTown_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.ShadeTitleCard.SeqAct_ToggleHidden_0'',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Captain Scarlett's Intro
Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_SaltFlats_P">
<code profiles="">set
Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.S
eqEvent_Touch_0 OutputLinks[0].Links[1].LinkedOp
SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequenc
e.PirateQueen_Intro.SeqAct_ApplyBehavior_0'</code>
<code profiles="">set
Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.S
eqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_SaltFlats_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.PirateQueen_Intro.SeqAct_StreamInTextures_0',InputLinkIdx=0)
,
(LinkedOp=SeqAct_ToggleHidden'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.PirateQueen_Intro.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_0',InputLinkIdx=0)),LinkDesc="Li
nk
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Sandman's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Caves_P">
<code profiles="">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_4
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Delay'Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Delay_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisab
led=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsA
ctivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Herbert's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_ShipGraveyard_P">
<code profiles="">set
Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Herle Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Refinery_P">
<code profiles="">set
Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc=
"Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Roscoe Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavio
r_29 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_14',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_0',InputLinkIdx=1)),LinkDesc="Out",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Leviathan Intro (Title Card)">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_2',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_Toggle_16',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Tiny Tina DLC">
<category name="Bloodwing - Jack Cutscene">
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Teleport_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel
.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_FinishSequence_3',InputLinkId
x=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedM
ax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=
None,ActivateDelay=0.000000)</code>
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'CastleKeep_Mission.TheWorld:Persistent
Level.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_ActivateRemoteEvent_0',I
nputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Docks_P.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,
bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=F
alse,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.SeqAct_PlayBink
Movie_0 BinkMovieName None</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallio
nAndTC.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'CastleKeep_Mission.TheWorld:PersistentLevel.Main_
Sequence.Mission04.FreeButtStallionAndTC.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Se
quence.Mission04.FreeButtStallionAndTC.SeqAct_FinishSequence_0',InputLinkIdx=0)),Li
nkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Hammerlock DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_Underground_P">
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHideHUD False</code>
</hotfix>
</category>
<category name="Claptrap Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_RockForest_P">
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ApplyBehavior_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1
OutputLinks[0] ()</code>
</hotfix>
</category>
<category name="Jackenstein Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_HyperionShip_P">
<code profiles="">set
Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_12',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_7',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_8',InputLinkIdx=0),
(LinkedOp=SeqAct_Log'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequen
ce.SeqAct_Log_18',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=2.000000)</code>
</hotfix>
</category>
</category>
<category name="Torgue DLC">
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_Hub_P">
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1
BinkMovieName None</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableTurning False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableInput False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableNoTarget False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHidePlayer False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableGodMode False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableMovement False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bPauseDialog False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHideHUD False</code>
</hotfix>
</category>
<category name="Piston Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_56',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Pyro Pete Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL2_Interior_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Moxxi Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL2_Interior_P">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_3
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL2_Interior_Dynamic.TheWorl
d:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_DL2_Interior_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Tiny Tina Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_19',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Motor Momma Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.WillowSeqAct_MissionCustomEvent_4',InputLinkIdx=0),),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flyboy Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL3_P">
<code profiles="">set
Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.WillowSeqAct_MissionCustomEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Badassasaurus Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="I dont know what this intro is
but it is a thing">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL1_TAS_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0)),LinkDesc="Completed",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
</category>
<category name="Lilith DLC">
<category name="Spoiler Message Disabler [Oh
this isn't a cutscene but fight me]">
<hotfix name="Hotfix"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_14
OutputLinks
((Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentL
evel.Main_Sequence.SeqAct_ApplyBehavior_21',InputLinkIdx=0)),LinkDesc="Finished",bH
asImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=Fa
lse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00
0000),
(Links=,LinkDesc="Aborted",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bCl
ampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,Lin
kedOp=None,ActivateDelay=0.000000))</code>
</hotfix>
</category>
<category name="DLC Intro">
<hotfix name="CutsceneDisabler"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_AndGate_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'SanctIntro_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,b
Disabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False
,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="DLC Intro Outro">
<hotfix name="CutsceneDisabler"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_SetBool_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentLe
vel.Main_Sequence.SeqAct_ApplyBehavior_4',InputLinkIdx=0),
(LinkedOp=SeqAct_PrepareMapChange'SanctIntro_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_PrepareMapChange_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
</hotfix>
</category>
<category name="Vaughn Intro">
<comment># This cutscene is fairly
unskippable. It works in ~mysterious~ ways.</comment>
</category>
<category name="Talon Intro">
<hotfix name="Hotfix" level="OldDust_P">
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_To
uch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'OldDust_Mission_Main.TheWorld:PersistentLevel
.Main_Sequence.Mission_025.SeqAct_ToggleHidden_3',InputLinkIdx=0)
(LinkedOp=WillowSeqAct_AIProvoke'OldDust_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.Mission_025.WillowSeqAct_AIProvoke_0',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Mai
n_Sequence.Mission_025.SeqAct_StreamInTextures_2',InputLinkIdx=1)),LinkDesc="Comple
ted",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampe
dMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDel
ay=0.000000)</code>
</hotfix>
</category>
<category name="Mordecai Intro">
<hotfix name="CutsceneDisabler"
level="OldDust_P">
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_Togg
leHidden_0 VariableLinks[0].LinkedVariables ()</code>
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_To
uch_2 OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'OldDust_Mission_Main.TheWorld:Per
sistentLevel.Main_Sequence.Mission_025.WillowSeqAct_MissionCustomEvent_9',InputLink
Idx=0),
(LinkedOp=SeqAct_ApplyBehavior'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_S
equence.Mission_025.SeqAct_ApplyBehavior_41',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Mai
n_Sequence.Mission_025.SeqAct_StreamInTextures_5',InputLinkIdx=0)),LinkDesc="Touche
d",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Brick Intro">
<hotfix name="CutsceneDisabler"
level="Sandworm_P">
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
Position 9.666716</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
bIsSkipped True</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_Mission
RemoteEvent_16 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Interp'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Interp_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Sandworm_Mission_Main.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
OutputLinks[0].Links[0].LinkedOp
SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_ToggleHidden_0'</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ChangeCollision
_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialogName'Sandworm_Mission_Main.TheWorld:Persistent
Level.Main_Sequence.GearboxSeqAct_TriggerDialogName_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_S
equence.SeqAct_ToggleHidden_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_1
FadeOpacity 100000.000000</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_0
FadeOpacity 100000.000000</code>
</hotfix>
</category>
<category name="Tina Intro">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_8
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Helios_Mission_Main.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ApplyBehavior_13',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_ToggleHidden_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,
bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=Fals
e,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Uranus Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Helios_Mission_Main.TheWorld:Pers
istentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Destroy'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence
.SeqAct_Destroy_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=
False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiv
ated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCust
omEvent_2 OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_AIProvoke'Helios_Mission_Main.TheWorld:PersistentLev
el.Main_Sequence.WillowSeqAct_AIProvoke_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpu
lse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bH
idden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)<
/code>
</hotfix>
</category>
<category name="Cassius Boss Cutscene">
<hotfix name="Hotfix"
level="ResearchCenter_P">
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 Position 11.640001</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 ForceStartPosition 11.640001</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 bSkippable True</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 bIsSkipped True</code>
</hotfix>
</category>
<category name="Hector Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="GaiusSanctuary_P">
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_KillPawnBasedOnAllegiance'GaiusSanctuary_MissionMain
.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_KillPawnBasedOnAllegiance_2',I
nputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_Teleport_4',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_ToggleHidden_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
</hotfix>
</category>
<category name="DLC Outro + Credits">
<hotfix name="CutsceneDisabler"
level="GaiusSanctuary_P">
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_Mi
ssionRemoteEvent_1 OutputLinks[0]
(Links=((LinkedOp=GearboxSeqAct_TriggerDialogName'GaiusSanctuary_MissionMain.TheWor
ld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_7',InputLinkIdx=0)
,
(LinkedOp=SeqAct_Delay'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Delay_6',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ApplyBehavior_6',InputLinkIdx=0),
(LinkedOp=SeqAct_AkPostEvent'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_AkPostEvent_10',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ApplyBehavior_12',InputLinkIdx=0)),LinkDesc="Finished"
,bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin
=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0
.000000)</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 BinkMovieName </code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 PlayStreamed False</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 BlockUntilFinished True</code>
</hotfix>
</category>
<category name="DLC Outro Post-Credits">
<comment># This cutscene is a mimic
loading screen, disabling it breaks the ending quest meaning you can't turn it in
into to Lilith in the Backburner</comment>
<comment># Even though the player gets
teleported there.</comment>
<comment># Its like 11 seconds calm down
okay</comment>
</category>
<category name="Lieutenants">
<category name="Lt. Bolson Boss
Cutscene">
<hotfix name="CutsceneDisabler"
level="OldDust_P">
<code profiles="">set
OldDust_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'OldDust_Mission_Side.TheWorld:PersistentLevel.Main_
Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'OldDust_Mission_Side.TheWorld:PersistentLe
vel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_0',InputLinkIdx=0)),LinkDesc
="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,b
ClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activ
ateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Angvar Boss
Cutscene">
<hotfix name="CutsceneDisabler"
level="Sandworm_P">
<code profiles="">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Side.TheWorld:PersistentLevel.Main
_Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'Sandworm_Mission_Side.TheWorld:PersistentL
evel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0)),LinkDes
c="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,
bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Acti
vateDelay=0.000000)</code>
<code profiles="">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_Toggle_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Sandworm_Mission_Side.TheWorld:Persist
entLevel.Main_Sequence.BFFFF.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0)),LinkDes
c="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bCla
mpedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activate
Delay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Tetra Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_Touch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Helios_Mission_Side.TheWorld:PersistentLevel.Main_S
equence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'Helios_Mission_Side.TheWorld:PersistentLev
el.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Helios_Mission_Side.TheWorld:PersistentLevel.Main
_Sequence.BFFFs.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Touched",bHas
Impulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=Fals
e,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0000
00)</code>
<code profiles="">set
Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_Toggle_2
OutputLinks[0]
(Links=,LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampe
dMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedO
p=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Hoffman Boss
Cutscene">
<hotfix name="Hotfix" level="None">
<code profiles="">set
ResearchCenter_MissionSide.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_To
uch_2 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'ResearchCenter_MissionSide.TheWorld:PersistentLevel
.Main_Sequence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'ResearchCenter_MissionSide.TheWorld:Persis
tentLevel.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_2',InputLinkIdx=0)),Li
nkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=F
alse,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None
,ActivateDelay=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Hide Damage Numbers/Critical/Resist">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_1
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_3
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_0
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_17
LODLevels ()</code>
</category>
<category name="Less Dumb Visuals v3.2.0">
<comment>Less Dumb Visuals by MikeyRay and
Freya</comment>
<comment></comment>
<comment>Credits:</comment>
<comment>- Nocturni for letting me use certain parts
of his splash mod</comment>
<category name="Damage Over Time Screens">
<category name="Corrosive">
<category name="Transparency" MUT="true">
<category name="40%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.20000,0.20000,0.20000,0.20000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,
0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.024
0000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete40" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,
0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.024
0000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="80%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.10000,0.10000,0.10000,0.10000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,
0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.01
20000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=2
0.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete80" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,
0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.01
20000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=2
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Really transparent
(about 100%)">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.050000,0.050000,0.050000,0.050000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.025
00000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.0
3500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),Loo
kupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete100" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.025
00000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.0
3500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),Loo
kupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove some clutter">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitte
r_8 LODLevels ()</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitte
r_9 LODLevels ()</code>
</category>
</category>
<category name="Shock">
<category name="Transparency" MUT="true">
<category name="40%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverL
ife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.2000000,1.2000000,1.2000000,1.2000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
<category name="80%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverL
ife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.4000000,0.4000000,0.4000000,0.4000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Fire">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Fire_Screen:ParticleModuleColorOverLi
fe_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.000000,0.101229,0.202459,0.303688,0.404917,0.5006146,
0.607376,0.808605,0.509834,0.611064,0.987782,0.189004,0.190226,0.791447,0.392669,0.
993891,0.595113,0.096335,0.097556,0.198778,0.000000),LookupTableTimeScale=20.000000
,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Slag">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColorOverLi
fe_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.050000,0.0500000,0.250000,0.2000000,0.275000
,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.0600000,0.100000,
0.200000,0.400000,0.300000,0.200000,0.100000,0.000000),LookupTableTimeScale=20.0000
00,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.2000000,0.2000000,0.2000000,0.2000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Ice (Southern Shelf Water)">
<category name="Transparency" MUT="true">
<category name="40% Transparent">
<hotfix name="IceScreen"
level="None">
<code profiles="">set
FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.300000,0.300000,0.300000,0.300000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="80% Transparent">
<hotfix name="IceScreen"
level="None">
<code profiles="">set
FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.100000,0.100000,0.100000,0.500000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Skills">
<category name="Krieg">
<category name="Action Skill" MUT="true">
<category name="Transparent">
<hotfix
name="TransparentScreenKrieg" package="GD_Lilac_Psycho_Streaming">
<code profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BanditSkilStart:ParticleModuleColor_0
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.7000000,0.7000000,0.7000000,0.7000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Clean">
<hotfix
name="NoActionScreenKrieg" level="None">
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_0 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_2 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_1 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
<category name="Buzz Axe">
<category name="Blood Splatters"
MUT="true">
<category name="Remove All
Blood">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen
Emitters ()</code>
</hotfix>
</category>
<category name="Remove other
things but not all">
<category name="Remove
Blood Splatter">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_6 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Blood Drops">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_7 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_10 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Silence the Voices">
<category name="Screen" MUT="true">
<category name="Hide">
<hotfix name="StVHide"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen Emitters
()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="StV25"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=2.000000,Loo
kupTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,37.5000000,37.5000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="StV50"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=2.000000,Looku
pTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,25.000000,25.000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="StV75"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=2.000000,Loo
kupTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,12.5000000,12.5000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="StV90"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=2.000000,Looku
pTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,5.000000,5.000000,0.000000),LookupTableTimeScale=1.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Camera Animation">
<category name="Remove">
<hotfix
name="StVAnimHide" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
</hotfix>
</category>
</category>
</category>
<category name="Bloodsplosion">
<category name="Explosive">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_14 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,60.000000,60.000000,0.000000,75.000000,75.000000,0.0000
00,60.000000,60.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_15 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,200.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0
.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_14 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,40.000000,80.000000,0.000000,50.000000,50.000000,0.0000
00,40.000000,40.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_15 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,125.000000,125.000000,75.000000,0.000000,125.000000,125.000000,0.
000000,75.000000,75.000000,0.000000,125.000000,125.000000,0.000000),LookupTableTime
Scale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Lava Glow">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEm
itter_15 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove 1
out of 2 splash particles">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEm
itter_16 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Corrosive">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="BsCorr25Size" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,75.000000,75.000000,0.000000,150.000000,150.000000,0.0
00000,75.000000,75.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,252.6000000,262.5000000,0.000000,150.000000,150.000000
,0.000000,262.5000000,262.5000000,0.000000,150.000000,150.000000,0.000000),LookupTa
bleTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,80.000000,37.500000,0.000000,75.000000,75.000000,0.0000
00,80.000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale
=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.00
0000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="BsCorr50Size" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,100.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.0
00000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,100.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0
.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,60.000000,25.00000,0.000000,50.000000,50.000000,0.00000
0,60.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0
.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.0000
00,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<comment>Putting both to
100% will remove Bloodsplosion</comment>
<category name="Goop
(Like Corrosive Explosions)" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_1 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Green
Smoke" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_2 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_7 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_2 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Incendiary">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,75.000000,75.000000,75.000000,0.000000,75.000000,75.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,400.000000,400.000000,400.000000,0.000000,400.000000,400.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000,3
.000000,4.000000,4.000000,1.7500000,3.000000,3.000000),LookupTableTimeScale=0.00000
0,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,300.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0
.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,50.000000,50.000000,50.000000,0.000000,50.000000,50.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,250.000000,250.000000,250.000000,0.000000,250.000000,250.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.000000,2.000000,2.000000,2.5000000,2.5000000,1.000000,2.000000,2.000000,
2.000000,2.5000000,2.5000000,1.000000,2.5000000,2.5000000),LookupTableTimeScale=0.0
00000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,250.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0
.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Fire Stream" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_5 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_5 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_1 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Shock">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,300.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0
.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,12.000000,12.000000,12.000000,0.000000,12.000000,12.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,270.000000,270.000000,270.000000,0.000000,270.000000,270.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,20.000000,30.000000,30.000000,0.000000,20.000000,20.000000,0.0000
00,30.000000,30.000000,0.000000,20.000000,20.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,40.000000,60.000000,60.000000,0.000000,40.000000,40.000000,0.0000
00,60.000000,60.000000,0.000000,40.000000,40.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,200.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0
.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.5000000,7.5000000,7.5000000,0.000000,7.5000000,7.5000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,175.000000,175.000000,175.000000,0.000000,175.000000,175.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,15.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.0000
00,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,32.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.0000
00,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Blue Ball">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_17
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Distortion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_10
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Circular Flares">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_18
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_24
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Slag">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,240.000000,240.000000,0.000000,75.000000,75.000000,0.00
0000,240.000000,240.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,240.000000,24.000000,0.000000,0.000000,240.000000,240.000000,0.00
0000,24.000000,0.000000,0.000000,240.000000,240.000000,0.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,240.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0
.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,110.000000,75.000000,75.000000,0.000000,110.000000,110.000000,18.
000000,75.000000,75.000000,0.000000,75.000000,75.000000,18.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.00
0000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.00
0000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0
.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.50000
00,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.500
0000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Slag Explosion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Slag Streaks">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Distortion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_11
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Gaige">
<category name="Deathtrap">
<category name="Glowing Parts">
<hotfix name="DelinquentDuo"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Cyan MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Green MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Purple MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_White MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.00000
0),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),Interp
Method=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Yellow MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.Deathtrap_Blue MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.Deathtrap_Red MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=0.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="DelinquentDuo"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleCorrosive MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.
000000,Y=4.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleFire MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=4.
000000,Y=0.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Lea
veTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod
=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleNormal MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=2.
000000,Y=2.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleShock MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.
000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleSlag MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=3.
000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
</hotfix>
</category>
</category>
<category name="Interspersed Outburst">
<category name="Clutter Removal">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_2 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_12 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_8 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_10 LODLevels ()</code>
</hotfix>
</category>
<category name="Transparency">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorS
caleOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.250000,Looku
pTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
4 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
5 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(2.000000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(4.5000000,4.5000000,4.5000000,4.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
6 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
3 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorO
verLife_2.DistributionFloatConstantCurve_3 ConstantCurve
(Points=((InVal=0.3000000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CI
M_Linear),
((InVal=0.750000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear)
),InterpMethod+IMT_UseFixedTangentEvalAndNewAutoTangents))</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorO
verLife_2 ColorOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,10.000000,10.000000,1.000000,10.000000,10.000000,1.000000,10.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Size">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleSize_0
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.25000000,0.500000,0.500000,0.500000,0.25000000,0.500000,0.500000,0.25000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Buck Up Screen">
<category name="Transparency">
<hotfix
name="BuckUpScreenParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Energize_Screen:ParticleModuleColorOverLi
fe_8 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.360000,0.000000,0.0025714,0.0051429,0.0077143,0.0102857,0.01285
71,0.0154286,0.0180000,0.0205714,0.0231429,0.0257143,0.0282857,0.0308571,0.0334286,
0.0360000,0.0300000,0.0240000,0.0180000,0.0120000,0.0060000,0.000000),LookupTableTi
meScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Upshot Robot">
<category name="Size">
<hotfix
name="UpshotRobotSizeParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_8 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(200.000000,450.000000,200.000000,200.000000,200.000000,450.000000,450.0000
00,450.000000,200.000000,200.000000,200.000000,450.000000,450.000000,450.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Remove Flash">
<hotfix
name="DrawCountParticleUpshotRobot" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleRequired_5
MaxDrawCount 0</code>
</hotfix>
</category>
<category name="Transparency">
<hotfix
name="AlphaUpshotRobotParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,Look
upTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_5 StartAlpha
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,Look
upTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Shock and AAAAAAGH">
<comment>Note: Replacing the
particle will make Small and Big Sphere options obsolete, also Shock Nova options
in LCP will affect it.</comment>
<category name="Replace Particle
with Shock Nova">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:BehaviorProviderDef
inition_0.Behavior_SpawnParticleSystem_4 ParticleEffect
ParticleSystem'FX_WEP_Explosions.Particles.ShieldNova.Part_ShieldNova_Shock_Large'
A</code>
</hotfix>
</category>
<category name="Small Sphere"
MUT="true">
<category name="Remove Small
Sphere">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(18.75000000,18.75000000,18.75000000,18.75000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(12.5000000,12.5000000,12.5000000,12.5000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(6.25000000,6.25000000,6.25000000,6.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(2.5000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Big Sphere"
MUT="true">
<category name="Remove Big
Sphere">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_6
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Shock Storm">
<category name="Size" MUT="true">
<category name="50%
Reduction">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_64 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(200.000000,400.000000,400.000000,200.000000,325.000000,400.000000,400.0000
00,400.000000,400.000000,200.000000,325.000000,400.000000,400.000000,400.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_62 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.00
0000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Reduction">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_64 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(100.000000,200.000000,200.000000,100.000000,162.000000,200.000000,200.0000
00,200.000000,200.000000,100.000000,162.000000,200.000000,200.000000,200.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_62 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,25.000000,50.000000,50.000000,0.000000,25.000000,50.000000,0.0000
00,50.000000,50.000000,0.000000,50.000000,25.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove Clutter">
<category name="Remove
Flash">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_63 LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_60 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_58 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Smoke">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_57 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Discord">
<category name="Random Images"
MUT="true">
<category name="Hide">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_0
LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Hearts" MUT="true">
<category name="Hide">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_6
LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_4
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove initial
flare">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Death From Above">
<category name="Remove Shockwave">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_12
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_10
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_11
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_3
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Dirt">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Salvador">
<category name="Action Skill" MUT="true">
<category name="Transparent">
<hotfix
name="TransparentBloodSalvador" package="GD_Mercenary_Streaming">
<code profiles="">set
FX_CHAR_Merc.Particles.Screen.Part_Merc_DualWield_Screen:ParticleModuleColorOverLif
e_7 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.80000000,0.000000,0.8700000),LookupTableTimeScale=200000.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Clean">
<hotfix
name="SalvadorCleanScreen" level="None">
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_16 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_19 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_18 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_17 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
<category name="Money Shot">
<category name="Money Shot Muzzle">
<category name="Remove
Muzzleflash">
<hotfix
name="SalvadorMSMuzzleflash" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_5 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="SalvadorMSSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_7 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_3 LODLevels
()</code>
</hotfix>
</category>
</category>
<category name="Money Shot Impact">
<category name="Remove
Smoke">
<hotfix
name="MoneyShotParticleSmoke" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_10 LODLevels
()</code>
</hotfix>
</category>
<category
name="Remove \"Hot\" Sparks">
<hotfix
name="SalvadorHotSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_3 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_5 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="SalvadorSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_8 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_6 LODLevels
()</code>
</hotfix>
</category>
<category name="Coins"
MUT="true">
<category name="Remove
Coins">
<hotfix
name="SalvadorCoinRemove" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_1 LODLevels
()</code>
</hotfix>
</category>
<category name="Half the
amount of coins">
<hotfix
name="SalvadorCoinHalf" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList
((Count=5,CountLow=-
1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</hotfix>
</category>
<category name="Quarter
the amount of coins">
<hotfix
name="SalvadorCoinQuarter" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList
((Count=2,CountLow=-
1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Maya">
<category name="Cloud Kill" MUT="true">
<category name="90% Transparency">
<hotfix name="CK90"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0500000,0.000000,0.0037037,0.0129630,0.0250000,0.0370370,0.0462
963,0.0500000,0.0495703,0.0484375,0.0468359,0.0450000,0.0431641,0.0415625,0.0404297
,0.0400000,0.0333333,0.0266667,0.0200000,0.0133333,0.0066667,0.000000),LookupTableT
imeScale=20.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1250000,0.000000,0.0099206,0.0198413,0.0297619,0.0396825,0.0496
032,0.0595238,0.0694444,0.0793651,0.0892857,0.0992064,0.1091270,0.1190476,0.1182432
,0.1013514,0.0844595,0.0675676,0.0506757,0.0337838,0.0168919,0.000000),LookupTableT
imeScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparency">
<hotfix name="CK50"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.250000,0.000000,0.017037,0.0629630,0.1250000,0.0220370,0.232963
,0.250000,0.245703,0.244375,0.238359,0.225000,0.211641,0.205625,0.204297,0.200000,0
.163333,0.136667,0.100000,0.073333,0.036667,0.000000),LookupTableTimeScale=20.00000
0,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.650000,0.000000,0.045206,0.098413,0.157619,0.196825,0.256032,0.
295238,0.354444,0.403651,0.442857,0.502064,0.591270,0.690476,0.682432,0.513514,0.44
4595,0.375676,0.256757,0.137838,0.088919,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Life Tap" MUT="true">
<category name="25% Transparency">
<hotfix name="LT25"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,38.5000000,38.5000000,1.5000000,1.310000,1.500000,1.120000,0.7500
000,0.540000,0.385000,0.341538,0.313077,0.284615,0.196154,0.197692,0.219231,0.19076
9,0.162308,0.113846,0.095385,0.056923,0.028462,0.000000),LookupTableTimeScale=20.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparency">
<hotfix name="LT50"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,25.000000,25.000000,1.000000,0.850000,0.7500000,0.650000,0.500000
0,0.375000,0.250000,0.231538,0.213077,0.164615,0.176154,0.157692,0.139231,0.125769,
0.92308,0.73846,0.55385,0.036923,0.018462,0.000000),LookupTableTimeScale=20.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90% Transparency">
<hotfix name="LT90"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,5.000000,5.000000,0.2000000,0.1750000,0.1500000,0.1250000,0.10000
00,0.0750000,0.0500000,0.0461538,0.0423077,0.0384615,0.0346154,0.0307692,0.0269231,
0.0230769,0.0192308,0.0153846,0.0115385,0.0076923,0.0038462,0.000000),LookupTableTi
meScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Axton">
<category name="Nuke">
<comment>This also affects
Constructor's their death nuke.</comment>
<category name="Glow">
<category name="Remove Glow"
MUT="true">
<category name="25%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
<category name="50%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
</hotfix>
</category>
<category name="75%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
</hotfix>
</category>
<category name="100%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_14
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Transparency"
MUT="true">
<category name="25%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,3.75000000,3.75000000,0.000000),LookupTableTimeScale=5.000000,Loo
kupTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,2.5000000,2.5000000,0.000000),LookupTableTimeScale=5.000000,Looku
pTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,1.25000000,1.25000000,0.000000),LookupTableTimeScale=5.000000,Loo
kupTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=5.000000,Looku
pTableStartTime=0.800000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Explosion Particles
(Look like's fiery smoke)" MUT="true">
<category name="33%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
</hotfix>
</category>
<category name="66%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5
LODLevels ()</code>
</hotfix>
</category>
<category name="100%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_13
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Remove Clutter">
<category name="Remove
Distortion">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Mushroom Cloud">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_12
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Skull
Explosion">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_8
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Explosions">
<category name="Explosions">
<category name="Explosive Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.explosive.Explosion_ExplosiveMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explo
siveExplosion_Small',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticl
eScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Ex
p_Elemental_Explosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Ca
nim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.0
00000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveM
aster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impa
cts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDam
ageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpan
dRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explos
iveExplosion_Medium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParti
cleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_
Exp_Elemental_Explosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions
.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance
=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_Expl
osiveMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'G
D_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,
MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,
bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explos
iveExplosion_Large_Light',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,Ma
xParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak
_Play_Exp_Elemental_Explosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explo
sions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDist
ance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion
_ExplosiveMaster:ForceFeedbackWaveform_0',ImpactEffect=WillowExplosionImpactDefinit
ion'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=F
alse,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=F
alse,bExpandRadiusOverTime=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_0 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_7 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_4 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_25 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleModuleCol
or_15 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_
Medium:ParticleModuleRequired_13</code>
</category>
</category>
<category name="Medium Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEm
itter_11 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRe
quired_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEm
itter_18 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRe
quired_23 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleCo
lor_21 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
<category name="Large+ Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_23 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_24 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_25 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_33 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleMod
uleColor_27 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Slag Explosion">
<comment>Note: The removal of smoke
is not recommended due to the Slag Splash consisting of mostly Smoke
particles.</comment>
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.Slag.Explosion_SlagMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_Slag
ExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScal
e=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elementa
l_Slag_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_M
inor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWavefor
m=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWavefo
rm_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.Expl
osiveImpactEridian128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,Dam
ageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagE
xplosionMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleSc
ale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemen
tal_Slag_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosio
n_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFW
aveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedback
Waveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpact
s.ExplosiveImpactEridian256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.0000
00,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=Fa
lse),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagE
xplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.300000,MaxParticleSc
ale=0.850000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemen
tal_Slag_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion
_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWa
veform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackW
aveform_1042',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpa
cts.ExplosiveImpactEridian512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.00
0000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=
False))</code>
</category>
<category name="Small Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
19 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
13 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorOve
rLife_12 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColor_5
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorSca
leOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Medium Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_19 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorOv
erLife_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorSc
aleOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColor_5
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Large Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
19 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorOve
rLife_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorSca
leOverLife_0 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColor_0
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
</category>
<category name="Incendiary Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.Incendiary.Explosion_IncendiaryMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_In
cendiary_Bullet_Burst',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParti
cleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play
_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosion
s.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=1
80.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_Incen
diaryMaster:ForceFeedbackWaveform_973',ImpactEffect=WillowExplosionImpactDefinition
'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128',bDamageOverPeriodOfTime=
False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=
False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Inc
endiary_Medium_Burst',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxPart
icleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Pla
y_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosi
ons.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDista
nce=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_
IncendiaryMaster:ForceFeedbackWaveform_974',ImpactEffect=WillowExplosionImpactDefin
ition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary256',bDamageOverPeriodOf
Time=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnly
Once=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Inc
endiary_Large_Burst',MinRadius=385,MaxRadius=2048,MinParticleScale=0.300000,MaxPart
icleScale=1.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Pla
y_Exp_Elemental_Incendiary_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosio
ns.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistanc
e=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_I
ncendiaryMaster:ForceFeedbackWaveform_975',ImpactEffect=WillowExplosionImpactDefini
tion'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary512',bDamageOverPeriodOfT
ime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyO
nce=False,bExpandRadiusOverTime=False))</code>
</category>
<category name="Medium">
<category name="Smoke">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_14 LODLevels ()</code>
</category>
<category name="Unnecessary
Effects">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_11 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_8 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_12 LODLevels ()</code>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleC
olorOverLife_10 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleC
olorOverLife_6 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Large">
<category name="Smoke">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_16 LODLevels ()</code>
</category>
<category name="Unnecessary
Effects">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_20 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_21 LODLevels ()</code>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleModuleCo
lorOverLife_10 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Shock Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.shock.Explosion_ShockMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Sho
ckExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleSc
ale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Eleme
ntal_Shock_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosi
on_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWav
eform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedback
Waveform_1005',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImp
acts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.00
0000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=
False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Shoc
kExplosionLarge',MinRadius=193,MaxRadius=384,MinParticleScale=0.200000,MaxParticleS
cale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elem
ental_Shock_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explo
sion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,
FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFee
dbackWaveform_1006',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.Explosi
veImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration
=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOver
Time=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Shoc
kExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.200000,MaxParticle
Scale=0.650000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Ele
mental_Shock_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explo
sion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,
FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFee
dbackWaveform_1007',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.Explosi
veImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration
=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOver
Time=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_2 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_5 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_14 LODLevels ()</code>
</category>
</category>
<category name="Large Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_13 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_5 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_16 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_12 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.corrosive.Explosion_CorrosiveMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_WEP
_CorrosiveExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxPa
rticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Pl
ay_Exp_Elemental_Corrosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosio
ns.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=
180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corro
siveMaster:ForceFeedbackWaveform_915',ImpactEffect=WillowExplosionImpactDefinition'
GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive128',bDamageOverPeriodOfTime=Fa
lse,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=Fa
lse,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_Corr
osiveBurstMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticle
Scale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp
_Elemental_Corrosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Ca
nim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=65
0.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corrosi
veMaster:ForceFeedbackWaveform_916',ImpactEffect=WillowExplosionImpactDefinition'GD
_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive256',bDamageOverPeriodOfTime=Fals
e,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=Fals
e,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_Corr
osiveBurstLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticle
Scale=0.750000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp
_Elemental_Corrosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Can
im_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200
.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corrosiv
eMaster:ForceFeedbackWaveform_917',ImpactEffect=WillowExplosionImpactDefinition'GD_
Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive512',bDamageOverPeriodOfTime=False
,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False
,bExpandRadiusOverTime=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_10 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_5 LODLevels ()</code>
</category>
</category>
<category name="Medium Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_5 LODLevels ()</code>
</category>
</category>
<category name="Large Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_5 LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Novas">
<category name="Explosive Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_1 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_10 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_6 LODLevels ()</code>
</category>
</category>
<category name="Fire Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_3 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_6 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_15 LODLevels ()</code>
</category>
<category name="Remove Red Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_0 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_1 LODLevels ()</code>
</category>
</category>
<category name="Corrosive Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_1 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_0 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_3 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_4 LODLevels ()</code>
</category>
</category>
<category name="Shock Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_4 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_13 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_15 LODLevels ()</code>
</category>
<category name="Remove Smoke">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_18 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_12 LODLevels ()</code>
</category>
<category name="Remove Sparks">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_19 LODLevels ()</code>
</category>
</category>
</category>
<category name="Misc">
<category name="Electric Chair">
<category name="Explosion"
MUT="true">
<category name="Remove">
<hotfix
name="ElectricChairExplosionParticle" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefini
tion_4.Behavior_SpawnParticleSystem_3 ParticleEffect None</code>
</hotfix>
</category>
<category name="Smaller
Version">
<hotfix
name="ElectricChairExplosionParticle" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefini
tion_4.Behavior_SpawnParticleSystem_3 ParticleEffect
ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall'</cod
e>
</hotfix>
</category>
</category>
<category name="Lightning Bolts"
MUT="true">
<category name="Remove">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0</code>
</hotfix>
</category>
<category name="20% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.8</code>
</hotfix>
</category>
<category name="40% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.6</code>
</hotfix>
</category>
<category name="60% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.4</code>
</hotfix>
</category>
<category name="80% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.2</code>
</hotfix>
</category>
</category>
</category>
<category name="E-Tech Rocket Launcher
Bubble when hitting an enemy" MUT="true">
<category name="Removed">
<hotfix
name="SingularityBubbleGone" level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch Emitters ()</code>
</hotfix>
</category>
<category name="Halved Size">
<hotfix
name="SingularityBubble" level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_10 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.50
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_11 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(-2.000000,0.5000000,0.5000000,-2.000000,0.5000000,0.5000000,-
2.000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</c
ode>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_21 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(10.000000,45.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.00
0000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_24 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,10.000000,1.000000,10.000000,1.2500000,1.000000,10.000000,1.25000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_25 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.25
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleSpriteEmitter_19 LODLevels
()</code>
</hotfix>
</category>
</category>
<category name="Nukem">
<category name="Remove Smoke"
MUT="true">
<category name="25%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
</category>
<category name="50%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
</category>
<category name="75%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels
()</code>
</category>
<category name="100%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels
()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_7 LODLevels ()</code>
</category>
</category>
<category name="Remove Glow"
MUT="true">
<category name="33%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
</category>
<category name="66%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels
()</code>
</category>
<category name="100%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels
()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_14 LODLevels
()</code>
</category>
</category>
</category>
</category>
</category>
<category name="Damage Numbers">
<category name="Numbers">
<comment>Note: Most things affect the K-
Value</comment>
<category name="Number Direction"
MUT="true">
<category name="Numbers go
upwards">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,50.000000,0.000000,0.000000,50.000000,0.000000,0.000000,50.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Numbers go
downwards">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.
000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</category>
<category name="Numbers don't
move">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleAccelerationOverL
ifetime_0 AccelOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.800000)</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.
000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Number Lifetime"
MUT="true">
<category name="33% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.00000,1.00000,1.00000,1.00000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
</category>
<category name="66% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.500000,0.500000,0.500000,0.500000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
<category name="Numbers don't decrease in
size overtime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyZ False</code>
</category>
<category name="Higher location">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_0
StartLocation
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,125.000000,0.000000,0.000000,125.000000,0.000000,0.000000,125.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Size" MUT="true">
<category name="25% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,82.5000000,82.5000000,26.25000000,0.000000,82.5000000,26.25000000
,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,55.000000,55.000000,17.5000000,0.000000,55.000000,17.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Number Transparency">
<category name="Non-Elemental"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.525000,G=0.525000,B=0.525000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.350000,G=0.350000,B=0.350000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.175000,G=0.175000,B=0.175000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.0700000,G=0.0700000,B=0.0700000,A=1.000000)</code>
</category>
</category>
<category name="Explosive"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.75000000,G=0.75000000,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.5000000,G=0.5000000,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.25000000,G=0.25000000,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.1000000,G=0.1000000,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Corrosive"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.5000000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.2500000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Incendiary"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Shock" MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
</category>
</category>
<category name="Slag" MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.139488,G=0.000000,B=0.629811,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.450000,G=0.000000,B=0.525000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.092992,G=0.000000,B=0.419874,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.300000,G=0.000000,B=0.350000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.046496,G=0.000000,B=0.209937,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.150000,G=0.000000,B=0.175000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.0600000,G=0.000000,B=0.0700000,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.0185984,G=0.000000,B=0.0839748,A=1.000000)</code>
</category>
</category>
</category>
</category>
<category name="K Value">
<category name="Doesn't decrease in
size">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyZ False</code>
</category>
<category name="Size" MUT="true">
<category name="25% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,120.000000,120.000000,33.75000000,0.000000,120.000000,33.75000000
,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,80.000000,80.000000,22.5000000,0.000000,80.000000,22.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Critical & Resist!">
<category name="Critical & Resist doesn't
move">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_1
StartVelocity
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Higher Location">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_1
StartLocation
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,0.000000,90.000000,100.000000,0.000000,100.
000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Critical & Resist don't
decrease in size overtime">
<comment>Note: This makes the crit
& resist smaller because it doesn't go from big to small</comment>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
bUpdateModule False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableZ False</code>
</category>
<category name="Critical & Resist
Lifetime" MUT="true">
<category name="33% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.32000000,1.32000000,1.32000000,1.32000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</category>
<category name="66% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.66000000,0.66000000,0.66000000,0.66000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Size" MUT="true">
<category name="50% Increase">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,120.000000,120.000000,30.000000,0.000000,120.000000,30.000000,0.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="25% Increase">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,90.000000,90.000000,22.5000000,0.000000,90.000000,22.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="25% Decrease">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,45.000000,45.000000,11.25000000,0.000000,45.000000,11.25000000,0.
000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
</category>
<category name="Misc">
<category name="Transfusion">
<category name="Remove Red Dot Trail">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_9
LODLevels ()</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove Healing Cross">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_6
LODLevels ()</code>
</category>
</category>
<category name="PhysX Disabler">
<category name="Weapons">
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles 0</code>
</category>
<category name="Goo">
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles 0</code>
</category>
<category name="Grass">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles 0</code>
</category>
<category name="Smoke">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles 0</code>
<hotfix name="PhysXSmokeFluid"
level="None">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles 0</code>
</hotfix>
</category>
<category name="Rock">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles 0</code>
</category>
<category name="Spark">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles 0</code>
</category>
</category>
<category name="Amp Impact">
<category name="Halved Size">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(12.5000000,400.000000,250.000000,42.5000000,12.5000000,400.000000,50.00000
0,12.5000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.500000),Looku
pTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_1 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,7.500000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000,4
.000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.00000
0,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.500000,7.5000000,0.000000,0.000000,7.500000,0.000000,0.000000),
LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_3 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.1250000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.750
0000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5
000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000),LookupTableTime
Scale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_5 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,40.000000,40.000000,0.000000,0.000000,40.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_6 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,0.000000,0.000000,150.000000,0.000000,0.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_7 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.5000000,7.5000000,0.000000,0.000000,7.5000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Remove Middle Impact
Part">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
<category name="Remove Flare">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
<category name="Reduce Sparks"
MUT="true">
<category name="80% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=5,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="60% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=10,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=12,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="40% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=15,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="20% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=20,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
</category>
</category>
<category name="Muzzleflashes">
<category name="E-Tech">
<comment>Note: Rocket Launchers &
Pistols aren't included because their muzzleflash isn't really noticable.</comment>
<category name="SMG">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_6
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_2
1 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_9
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_4
1 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_1
0 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2
1 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_4
1 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_1
1 LODLevels ()</code>
</category>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_12
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_41
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_13
LODLevels ()</code>
</category>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_14
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_41
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_17
LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Assault Rifle">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_14
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_12
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_19
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_10
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
</category>
<category name="Sniper Rifle">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_5 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_21 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_22 LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_20 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_5 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_21 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_22 LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_20 LODLevels ()</code>
</category>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_22
LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_22
LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Shotgun">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitt
er_2 LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitt
er_24 LODLevels ()</code>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitt
er_2 LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitt
er_24 LODLevels ()</code>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2
4 LODLevels ()</code>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_24
LODLevels ()</code>
</category>
</category>
</category>
</category>
</category>
<category name="Enemy Beams">
<category name="Remove Glow">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_14
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_18
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Lights">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_19
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_11
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_20
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_12
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_5
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Impact Particle">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_17
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_7
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_0
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Singularities">
<category name="Singularity (Grenades,
etc.)">
<category name="Remove Flash">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_13
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Dust">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_2
LODlevels ()</code>
</hotfix>
</category>
</category>
<category name="Thresher Singularities
(Wormhole, Terramorphous)">
<category name="Remove Dirt">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_2 LODLevels
()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_2 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_0 LODLevels
()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_0 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove Flash">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_13
LODLevels ()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_13 LODLevels
()</code>
</hotfix>
</category>
<category name="Terramorphous
Singularity" MUT="true">
<comment>This is only
visual.</comment>
<category name="25%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
12.25</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
7.5</code>
</hotfix>
</category>
<category name="75%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
3.75</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Stunned">
<comment>This particle shows up when
Hunters (Hammerlock DLC), Skeletons, Gold Golem or Witch Doctors hit you.</comment>
<category name="Remove Sparkles">
<hotfix name="Name" level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="Transparency" MUT="true">
<category name="25%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Snowman Breath Camera Shake"
MUT="true">
<category name="Remove Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
None</code>
</hotfix>
</category>
<category name="Large Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large'</code>
</hotfix>
</category>
<category name="Medium Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium'</code>
</hotfix>
</category>
<category name="Minor Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor'</code>
</hotfix>
</category>
</category>
<category name="Drunk Screen (Moxxi DLC)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_Distillery.Particles.Screen.PS_Drunk_Screen Emitters ()</code>
</hotfix>
</category>
</category>
<category name="Webbed Screen (Spiderants,
Spiders, etc.)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_SpiderAnt.Particles.Screen.Part_Spiderant_Webbed Emitters ()</code>
</hotfix>
</category>
</category>
<category name="Vomit Screen (Skags)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_Skag.Particles.Shared.Part_Regular_Vomit_Screen Emitters ()</code>
<code profiles="">set
FX_CREA_Skag.Particles.corrosive.Part_Corrosive_Vomit_Screen Emitters ()</code>
</hotfix>
</category>
</category>
<category name="The Warrior Moonshot">
<category name="Lights">
<category name="Purple Light (After
Moonshot)" MUT="true">
<category name="Remove">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=0,G=0,R=0,A=0)</code>
</hotfix>
</category>
<category name="33% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=170,G=85,R=144,A=255)</code>
</hotfix>
</category>
<category name="66% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=85,G=43,R=72,A=255)</code>
</hotfix>
</category>
</category>
<category name="Orange Light
(Initial Explosion of Moonshot)" MUT="true">
<category name="Remove">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=0,G=0,R=0,A=0)</code>
</hotfix>
</category>
<category name="33% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=30,G=82,R=170,A=255)</code>
</hotfix>
</category>
<category name="66% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=15,G=41,R=85,A=255)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Candy Effects" MUT="true">
<category name="25% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.2500000,0.2500000,0.2500000,0.2500000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Unicornsplosion">
<category name="Explosion">
<category name="Rainbow Explosion"
MUT="true">
<category name="Remove">
<hotfix
name="RemoveUnicornExplosion" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_13
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,45.000000,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000
,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,30.000000,17.5000000,0.000000,0.000000,30.000000,0.000000,0.00000
0,17.5000000,0.000000,0.000000,30.000000,0.000000,0.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,15.000000,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000
,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Impact" MUT="true">
<category name="Remove">
<hotfix
name="RemoveImpactUnicorn" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(3.000000,6.500000,3.000000,3.000000,3.000000,6.500000,6.500000,6.500000,3.
000000,3.000000,3.000000,6.500000,6.500000,6.500000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.000000,4.2500000,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.250000
0,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.2500000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(1.000000,2.500000,1.000000,1.000000,1.000000,2.500000,2.500000,2.500000,1.
000000,1.000000,1.000000,2.500000,2.500000,2.500000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove Glow">
<hotfix
name="UnicornGlowRemoval" level="None">
<code profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_2
LODLevels ()</code>
</hotfix>
</category>
<category name="Stars" MUT="true">
<category name="Remove">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_14
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(7.000000,5.000000,7.000000,5.000000,7.000000,5.000000,5.000000,5.000000,7.
000000,7.000000,7.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(5.000000,3.5000000,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.500000
0,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.5000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.5000000,1.5000000,2.5000000,1.5000000,2.5000000,1.5000000,1.5000000,1.50
00000,2.5000000,2.500000,2.5000000,1.5000000,1.5000000,1.5000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Fireworks"
MUT="true">
<category name="Remove">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_10
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(1.00000,3.000000,1.00000,1.00000,1.00000,3.000000,3.000000,3.000000,1.0000
0,1.00000,1.00000,3.000000,3.000000,3.000000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.7500000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.00000
0,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.500000,1.000000,0.500000,0.500000,0.500000,1.000000,1.000000,1.000000,0.
500000,0.500000,0.500000,1.000000,1.000000,1.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Rainbow Puke">
<category name="Lifetime"
MUT="true">
<category name="No
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 0</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 0</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 0</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect
(bCensorThisEffect=False,CensoredEffectAlternative=None,DamageModifierPercent=1.000
000,ImpactEvent=None,AINoiseLevel=0.000000,ParticleTemplate=None,bAttachParticleToH
itActor=False,bHideEffectFromHitActor=False,MaxEffectDistance=0.000000,DecalMateria
ls=(),DecalWidth=350.000000,DecalHeight=350.000000,DecalMinScale=0.700000,DecalMaxS
cale=1.500000,DecalDepth=10.000000,DecalRandomRotation=True,DecalCreateNewMaterialI
nstanceConstant=False,ImpactFlashLightClass=None,EffectParameters=(ParticleParamete
rs=,FontParameterValues=,ScalarParameterValues=,TextureParameterValues=,VectorParam
eterValues=,RtpcParameterValues=,bNoSound=False))</code>
</hotfix>
</category>
<category name="25% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 7.5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 5.6</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 7.5</code>
</hotfix>
</category>
<category name="50% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 3.75</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 5</code>
</hotfix>
</category>
<category name="75% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 2.5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 1.8</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 2.5</code>
</hotfix>
</category>
</category>
<category name="Size"
MUT="true">
<category name="25%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 262</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 262</code>
</hotfix>
</category>
<category name="50%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 175</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 175</code>
</hotfix>
</category>
<category name="75%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 93</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 93</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Main Projectile">
<category name="Buttstallion"
MUT="true">
<category name="25% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.750000
00,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,110.000000,110.000000,0.000000,0.000000,110.000000,0.000000,0.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(15.000000,7.5000000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.50
00000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.5000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.50
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,75.000000,75.000000,0.000000,0.000000,75.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(10.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.00000
0,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.250000
00,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,37.000000,37.000000,0.000000,0.000000,37.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(5.000000,2.5000000,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.500000
0,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Child Projectile">
<category name="Contrail"
MUT="true">
<category name="33% Smaller">
<hotfix
name="RainbowContrail" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1
SizeScale
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="66% Smaller">
<hotfix
name="RainbowContrail" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1
SizeScale
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
</category>
<category name="Make the Bane not blow your ears off while
shooting the gun">
<code profiles="">set
GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bull
et'</code>
<code profiles="">set GD_Weap_SMG.Skills.Skill_Bane
SkillEffectDefinitions (())</code>
</category>
<category name="Refill Ammo with one purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
<category name="Enable the Retainer's set bonus to work at
reduced effect outside of Writhing Deep, as well as remove the Roid Damage from the
card.">
<code profiles="">set
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.JumpHeight',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=0.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Movement.AccelRate',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear_
Boost_In_Anemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=1.1
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.JumpHeight',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear
_Boost_In_Anemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=0.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Movement.AccelRate',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear_Boost_In_A
nemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=0.900000),Gra
deToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Anemone_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_1
Description With the [skill]Toothpick[-skill] in your hands your movement speed and
jump height is increased, especially when in [skill]Writhing Deep[-skill].</code>
<code profiles="">set
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=AttributeExpressionEvaluator'
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle:AttributeExpressionEvaluat
or_21',EvaluatorDefinitions=()),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Ski
llExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_On
FootOrRidingInBack')))</code>
<code profiles="">set
GD_Anemone_Shields.A_Item.Shield_Worming UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
</category>
<category name="UHD Compatible Textures for UCP Cosmetic
Changes">
<category name="Weapon Skins">
<category name="Sloth (Dave Rabbit)">
<code profiles="">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.DahlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Cobra (Aaron0000)">
<code profiles="">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Log
os.Logo_TorgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=
1578302861,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Hector's Paradise (Aaron0000)">
<code profiles="">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pi
stols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=15783
02861,D=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)))</code>
</category>
<category name="Overcompensator (Aaron0000)">
<code profiles="">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_
Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Effervescent Guns (Aaron0000)">
<category name="Fire Drill">
<code profiles="">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pi
stols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Hot Mama">
<code profiles="">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.W
eap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=15783028
61,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Nirvana">
<code profiles="">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Peak Opener">
<code profiles="">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.
Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861
,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Toothpick">
<code profiles="">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.
Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueHyperionDahl_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Unicornsplosion">
<code profiles="">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_
Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)))</code>
</category>
<category name="World Burn">
<code profiles="">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Launchers.Tex.Weap
_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Laun
chers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
</category>
<category name="Infection Cleaner Mapping
Fixes">
<code profiles="">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TedioreMaliwanVladof_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Seraph Guns (Aaron0000)">
<category name="Devastator">
<code profiles="">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Infection">
<code profiles="">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)))</code>
</category>
<category name="Interfacer">
<code profiles="">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Sho
tguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Lead Storm">
<code profiles="">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.VladovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861
,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Hawkeye">
<code profiles="">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
</category>
<category name="Pearlescent Guns (Dave
Rabbit)">
<category name="Unforgiven">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
</category>
<category name="Avenger">
<code profiles="">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG
.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TedioreMaliwanVladof_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Butcher">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Sho
tguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Bearcat">
<code profiles="">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_Bandit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Storm">
<code profiles="">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=157
8302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Sawbar">
<code profiles="">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=15783
02861,D=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Tunguska">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=157
8302861,D=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Laun
chers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Launchers.Tex.Weap_
Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Stalker">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="Blue Hyperion & Vladof Shield
Skin (SentySent)">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Comp',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.
Shield_Dif',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Nrm',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68
010120,D=1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Remaster_Item_Shields.Texture
s.Shield_Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,
C=-753953389,D=740074929)))</code>
</category>
</category>
<category name="Class Mod Skins">
<category name="Tiny Tina Class Mod Skins
(Aaron0000)">
<category name="Necromancer COM">
<code profiles="">set
Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))</code>
</category>
<category name="Barbarian COM">
<code profiles="">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.FacePaint_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Legendary COM Reskins (Kazy)">
<category name="Axton">
<category name="Legendary
Engineer">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Pointman">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Gaige">
<category name="Legendary
Anarchist">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Catalyst">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Roboteer">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Krieg">
<category name="Legendary Reaper">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Sickle">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Torch">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_02',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Maya">
<category name="Legendary Binder">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Cat">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Salvador">
<category name="Legendary
Gunzerker">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Titan">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Zer0">
<category name="Legendary Killer">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.FacePaint_SirenBanditEpic',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
</category>
</category>
<category name="Optional Gear Replacement">
<category name="TPS Naught (Cradle
Replacement)">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Comp',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424
,C=-753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.
Shield_Dif',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Nrm',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Remaster_Item_Shields.Texture
s.Shield_Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-
1255432812,D=988169546)))</code>
</category>
<category name="TPS Flayer (Tidal Wave
Replacement)">
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pat
terns.Pattern_EvilSmasher',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=
1578302861,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=11594403
01,C=1487416485,D=-2018014041)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)))</code>
</category>
<category name="TPS Torrent (Emperor
Replacement)">
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Log
os.Logo_TorgueHyperionDahl_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunTextures.Com
pTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1
487416485,D=-2018014041)))</code>
</category>
</category>
</category>
<category name="Revert UVHM scaling back to pre-Lilith
DLC">
<category name="Increase Status Effect Damage in
UVHM">
<code profiles="">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=73,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.018750,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.018750,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),(LevelDifference=8,HigherLevelAttackerDmgScale=1.00000
0,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))</code>
</category>
<category name="Re-adjust old OP8's pearl loot pool
scheduling back to level 80 from 90">
<code profiles="">set
GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 80.000000</code>
</category>
</category>
<category name="Remove large corpses quickly to make
locating loot easier">
<category name="Badassasaurus Rex">
<hotfix name="UCPBodies"
level="Iris_DL1_TAS_P">
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Cassius">
<hotfix name="UCPBodies"
level="ResearchCenter_P">
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Dukino's Mom">
<hotfix name="UCPBodies"
level="Grass_Lynchwood_P">
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Dukino's Mom - Digistruct">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Happy Couple">
<hotfix name="UCPBodies" level="Distillery_P">
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBetweenRagdollRemovalAttempts
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="H3RL-E">
<hotfix name="UCPBodies"
level="Orchid_Refinery_P">
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Iron Golem">
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="UCPBodies" level="Ash_P">
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Grug">
<hotfix name="UCPBodies" level="Dark_Forest_P">
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Slog">
<hotfix name="UCPBodies"
level="TempleSlaughter_P">
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Turge">
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Pyro Pete - Raid">
<hotfix name="UCPBodies"
level="Iris_DL2_Interior_P">
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Saturn">
<hotfix name="UCPBodies" level="Stockade_P">
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Saturn - Digistruct">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Smash Head">
<hotfix name="UCPBodies" level="Fridge_P">
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Spider Tank">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Spider Tank - Barricade">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Stone Golem">
<hotfix name="UCPBodies" level="Docks_P">
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Ultimate Badass Varkid">
<hotfix name="UCPBodies" level="caverns_p">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="CreatureSlaughter_P">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="tundraexpress_p">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Easter_P">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Uranus">
<hotfix name="UCPBodies" level="Helios_P">
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Vermivorous The Invincible">
<hotfix name="UCPBodies" level="caverns_p">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="CreatureSlaughter_P">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="tundraexpress_p">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Easter_P">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Mimics - The Winged Storm">
<hotfix name="UCPBodies" level="DungeonRaid_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Docks_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="CastleKeep_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Dead_Forest_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Dark_Forest_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies"
level="CastleExterior_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
</category>
</category>
</category>
</category>
</body>
</BLCMM>
#Commands:
say To check if UCP 5.0.2 is running properly, look at the bottom of your Badass
Rank Screen and make sure you see "Running UCP 5.0.2".
set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity
(BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Aster_GrenadeMods.Title.Title_ChainLightning rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_GrenadeMods.Title.Title_FireStorm rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Impact Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Nova_Singularity Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Standard Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Juggernaut Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Booster Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_ClassMods.Specialization.Spec_Legendary Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_Zero025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_Zero030 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_BanditTech_Items_Anemone.BanditTech.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Head_Mechro040 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Head_MechroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Head_PsychoJack BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Runner_Items_Anemone.Runner.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_Siren009 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_Siren025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_SirenBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_SirenHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Z_00_SlayerOfTerramorphous PartName
Slayer Of Terramorphous
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponFireAnimations
((Expression=None,AnimationName="Fire_Torgue",CameraAnim=None,AnimSet=None))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponReloadAnimations
((Expression=AttributeExpressionEvaluator'GD_Anemone_Weapons.AssaultRifle.PeakOpene
r.WT_PeakOpener:AttributeExpressionEvaluator_20',AnimationName="Reload_Torgue_Fast"
,CameraAnim=None,AnimSet=None),
(Expression=None,AnimationName="Reload_Torgue",CameraAnim=None,AnimSet=None))
set GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProviderDefinition_0
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnUnequipped
",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterOb
ject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength
=1)),
(UserData=(EventName="OnEquipped",bEnabled=True,bReplicate=False,MaxTriggerCount=0,
ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),
OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Be
havior_DeactivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProv
iderDefinition_0.Behavior_DeactivateSkill_15',LinkedVariables=(ArrayIndexAndLength=
0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_ActivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:Be
haviorProviderDefinition_0.Behavior_ActivateSkill_15',LinkedVariables=(ArrayIndexAn
dLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLi
nkData=((LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=,C
onsolidatedLinkedVariables=))
set GD_Anemone_Relics.Skills.Roid_Shield_Skill_Order_Turtle_HardCarry
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))
set GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.00000,B=0.
000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.037800,G=92.682899,B=0.3
33100,A=0.527600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000
set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]
set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire
AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueS
caleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Healt
hAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstan
t=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
288 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_304 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))
set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
294 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 MapSpecificBalanceModifiers
((MapName="Orchid_Caves_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidShaman',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_SandWormRa
id')),
(MapName="Iris_DL2_Interior_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidPete',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidSewerPip
eRat',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModif
ier_Iris_RaidSewerPipeSpiderant')),
(MapName="Grass_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="CraterLake_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_
Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="tundraexpress_p",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Interlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_G
ladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="HypInterlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Iris_DL3_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter_Iris',AIPawnBalanceModifierD
efinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_GyrocopterBadass_Iris',A
IPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyr
ocopterBadassEscort_Iris',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enem
ies.PawnBalanceModifier_GyrocopterCargo_Iris',AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_GyrocopterEscort_Iris')),
(MapName="HyperionCity_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Constructor_LaserStatue')),
(MapName="Sage_PowerStation_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawn
BalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Wit
chDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBala
nceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bal
ance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorVampire')),
(MapName="Sage_RockForest_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanc
eModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balan
ce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBala
nceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDo
ctorVampire')),
(MapName="Sage_Underground_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnB
alanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witc
hDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalan
ceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bala
nce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBal
anceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchD
octorVampire')),
(MapName="PandoraPark_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Bloodwing')),
(MapName="Orchid_Refinery_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidEngineer_Lobelia',AIP
awnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchi
d_RaidLoader')),
(MapName="Sage_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeast',AIPawnBalanceModifie
rDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeastMaster_O
P',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_RaidMurderer_OP',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBalanceModifierDefinition'GD_Gla
diolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorFire',AIPawnBalanceModif
ierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorShoc
k',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBalanceModifierDefinition'GD_Gladi
olus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorVampire')))
set StatusMenuMapGFxObject Title_CustomObjective Custom Waypoint
set StatusMenuMapGFxObject CustomObjectiveToggle Press
<StringAliasMap:ToggleCustomObj> to remove this waypoint.
set GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.440000,G=0.016000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.380000,G=0.015000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.350000,G=0.012000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.350000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.800000,B=0
.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.000000,G=9.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.135000,B=0.112500,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.150000,B=0.120000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.135000,G=0.112500,B=0.090000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.535703,G=0.599080,B=0.646385,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.542869,G=0.581433,B=0.718206,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.233701,G=0.283903,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.065000,G=0.013000,B=0.013000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.040000,G=0.006500,B=0.006500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.170000,G=0.001300,B=0.001300,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.089905,B=0.058607,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.182999,G=2.182999,B=2.182999,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.500000,B=2
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.100
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.647005,G=1.585270,B=1.486322,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.3
70000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.865920,G=1.865920,B=1.865920,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.089326,G=0.225263,B=0.309381,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.045264,G=0.091264,B=0.135264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.015941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.295209,G=0.707465,B=1.090358,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.084223,G=0.204153,B=0.278053,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.084412,G=0.204412,B=0.284412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.400000,B=3.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0
.800000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=13.636800,G=13.473489,B=0.4
40000,A=1.014800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.200000,G=0.600000,B=1.200000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=7.000000,B=-
0.100000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.650000,G=1.650000,B=1.650000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.479407,G=0.979407,B=0.979407,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.337627,G=1.149612,B=0.789918,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.140000,G=0.130000,B=0.080000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.080000,B=0.070000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.060000,G=0.064000,B=0.084000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.035000,G=0.032500,B=0.020000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.025000,G=0.020000,B=0.017500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.016000,B=0.021000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=5.417824,G=5.417824,B=5.417824,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers
GestaltModeSkeletalMeshName AR_Barrel_Jakobs
set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_Jako
bsLegendary'
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
Parent
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_Hy
perionEpic'
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.750000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.548687,G=3.409306,B=2.637819,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.967321,G=1.437887,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.292843,G=0.556136,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.000000,G=55.000000,B=0.5
00000,A=0.547000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=50.000000,B=0
.500000,A=5.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=15.000000,G=15.000000,B=0.010000,
A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.375000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama
GestaltModeSkeletalMeshName SR_Barrel_Alien
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),,
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),,
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),,
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama bFlapsEnabled True
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsCollapseDuration
(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition
FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.3750000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=4.500000,G=4.500000,B=4.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.700
000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A
=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.800000,B=0.800000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.500000,G=10.000000,B=0.
600000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-
1144384173))ScalarParameterValues(1)=(ParameterName="p_ShadowsIntensity",ParameterV
alue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-
775723903,D=1480014964))ScalarParameterValues(2)=(ParameterName="p_DecalRotate",Par
ameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047))ScalarParameterValues(3)=(Parameter
Name="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420))ScalarParameterValues(4)=(Paramet
erName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=125760
9701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.939192,G=0.924666,B=0.850984,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.718247,G=0.845794,B=1.117279,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.685094,G=0.780919,B=1.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.196419,G=0.231199,B=0.303856,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.557990,G=0.557990,B=0.557990,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.165449,G=15.576323,B=0.5
43300,A=0.377400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.170634,G=3.170634,B=3.170634,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.600000,G=-
4.600000,B=0.538100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.358595,G=24.317999,B=0.4
53200,A=0.552800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.205395,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.93000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=6.240174,G=4.912957,B=4.023505,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))
set GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues
set GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue
set GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))
set Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))
set Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic
set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic
set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic
set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic
set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic
set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic
set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_Monk
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_00_TN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.650000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_Rogue
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_Cleric
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_Necromancer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_Barbarian
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who
the hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF">
set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList
Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')
set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier
set GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier
Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Icon shieldRechargeDelay
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Icon elementShock
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description
Bullet Ricochets
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayPlusSign False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Icon elementalresistance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=72,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.056250,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.056250,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=81,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))
set GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 90.000000
set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_168 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_169 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming
MuzzleFlashPSTemplates None
set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()
set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000
set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_245 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=170.000000)
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.110000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
GestaltModeSkeletalMeshName AR_Barrel_Vladof
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
NumPhysicalBarrelsToFireFrom 3
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride
set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed 80.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula (BaseValueScaleConstant=0.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the party.
set GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))
set GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))
set GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))
set GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))
set GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)
set GD_Anemone_Shields.Skills.Nova_Shield_Skill_Singularity SkillConstraints ()
set GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))
set GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))
set GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))
set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False
set GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)
set GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative
AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000
set GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)
set GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)
set GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)
set GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000
set GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000
set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))
set GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0
Description Increases [skill]movement speed[-skill] and enhances [skill]vehicle
boost[-skill] capabilities.
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))
set GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_Artifacts.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False))
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Attribute D_Attributes.GameplayAttributes.FootSpeed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Description Movement Speed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
SignStyle SIGNSTYLE_AsIs
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
TextColor (B=255,G=255,R=255,A=255)
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))
set GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))
set GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier
',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,
ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribute
Operand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades
((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades
((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades
((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades
((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Description Status Resistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Icon elementalresistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
SignStyle SIGNSTYLE_Positive
set GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front
Line Grenadier
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName
Intuitive Survivor
set GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan
set GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName
Assault Specialist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist
PartName Improved Anarchist
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName
Determined Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist
set GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker
set GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description
Able Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")
set GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got
Time to Bleed Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence
Description Myelin Skill
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False
set GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero014',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero015',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainG
ame.BalanceDefs.Assassin_Skin_RedB',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))
set GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False
set GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Brothers BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_We
apons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=0.
700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR01 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR02 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Snipers.SR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Merc_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Soldier_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Assassin_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Siren_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Mechromancer_Aster
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Psycho_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True))
set GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))
set GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))
set GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True
set GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Sage_Raid.M_Sage_Raid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Anemone_Side_RaidBoss.M_Anemone_CacophonousLure Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True
set GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True
set GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True
set GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))
set GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True
set GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True
set GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True
set GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Mission=Missio
nDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameStage=(BaseValueCons
tant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))
set GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))
set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill
set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))
#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-
GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-
Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-
Name4","SparkOnDemandPatchEntry-UCPKrieg1","SparkOnDemandPatchEntry-
UCPSalvador1","SparkOnDemandPatchEntry-UCPAxton1","SparkOnDemandPatchEntry-
UCPSalvador2","SparkOnDemandPatchEntry-UCPSalvador3","SparkOnDemandPatchEntry-
UCPSalvador4","SparkOnDemandPatchEntry-UCPSalvador5","SparkOnDemandPatchEntry-
UCPSalvador6","SparkOnDemandPatchEntry-UCPSalvador7","SparkLevelPatchEntry-
UCPInfection1","SparkOnDemandPatchEntry-UCPSalvador8","SparkOnDemandPatchEntry-
UCPSalvador9","SparkOnDemandPatchEntry-UCPSalvador10","SparkOnDemandPatchEntry-
UCPSalvador11","SparkOnDemandPatchEntry-UCPSalvador12","SparkOnDemandPatchEntry-
UCPSalvador13","SparkOnDemandPatchEntry-UCPSalvador14","SparkOnDemandPatchEntry-
UCPSalvador15","SparkOnDemandPatchEntry-UCPSalvador16","SparkOnDemandPatchEntry-
UCPSalvador17","SparkOnDemandPatchEntry-UCPSalvador18","SparkOnDemandPatchEntry-
UCPKrieg2","SparkLevelPatchEntry-UCPFix1","SparkLevelPatchEntry-
UCPFix2","SparkLevelPatchEntry-UCPFix3","SparkLevelPatchEntry-
UCPFix4","SparkLevelPatchEntry-UCPFix5","SparkLevelPatchEntry-
UCPFix6","SparkLevelPatchEntry-UCPFix7","SparkLevelPatchEntry-
UCPFix8","SparkLevelPatchEntry-UCPFix9","SparkLevelPatchEntry-
UCPFix10","SparkLevelPatchEntry-Gabe1","SparkLevelPatchEntry-
Gabe2","SparkLevelPatchEntry-Gabe3","SparkLevelPatchEntry-
Gabe4","SparkLevelPatchEntry-ApocHotfix1","SparkLevelPatchEntry-
ApocHotfix2","SparkLevelPatchEntry-ApocHotfix3","SparkLevelPatchEntry-
ApocHotfix4","SparkLevelPatchEntry-ApocHotfix5","SparkLevelPatchEntry-
ApocHotfix6","SparkLevelPatchEntry-ApocHotfix7","SparkLevelPatchEntry-
ApocHotfix8","SparkLevelPatchEntry-ApocHotfix9","SparkLevelPatchEntry-
ApocHotfix10","SparkLevelPatchEntry-ApocHotfix11","SparkLevelPatchEntry-
ApocHotfix12","SparkLevelPatchEntry-ApocHotfix13","SparkLevelPatchEntry-
ApocHotfix14","SparkLevelPatchEntry-ApocHotfix15","SparkLevelPatchEntry-
ApocHotfix16","SparkLevelPatchEntry-ApocHotfix17","SparkLevelPatchEntry-
ApocHotfix18","SparkLevelPatchEntry-ApocHotfix19","SparkLevelPatchEntry-
ApocHotfix20","SparkLevelPatchEntry-ApocHotfix21","SparkLevelPatchEntry-
ApocHotfix22","SparkLevelPatchEntry-ApocHotfix23","SparkLevelPatchEntry-
ApocHotfix24","SparkLevelPatchEntry-ApocHotfix25","SparkLevelPatchEntry-
ApocHotfix26","SparkLevelPatchEntry-ApocHotfix27","SparkLevelPatchEntry-
ApocHotfix28","SparkLevelPatchEntry-ApocHotfix29","SparkLevelPatchEntry-
ApocHotfix30","SparkLevelPatchEntry-ApocHotfix31","SparkLevelPatchEntry-
ApocHotfix32","SparkLevelPatchEntry-ApocHotfix33","SparkLevelPatchEntry-
ApocHotfix34","SparkLevelPatchEntry-ApocHotfix35","SparkLevelPatchEntry-
ApocHotfix36","SparkLevelPatchEntry-ApocHotfix37","SparkLevelPatchEntry-
ApocHotfix38","SparkLevelPatchEntry-ApocHotfix39","SparkLevelPatchEntry-
ApocHotfix40","SparkLevelPatchEntry-ApocHotfix41","SparkLevelPatchEntry-
ApocHotfix42","SparkLevelPatchEntry-ApocHotfix43","SparkLevelPatchEntry-
ApocHotfix44","SparkLevelPatchEntry-ApocHotfix45","SparkLevelPatchEntry-
ApocHotfix46","SparkLevelPatchEntry-ApocHotfix47","SparkLevelPatchEntry-
ApocHotfix48","SparkLevelPatchEntry-ApocHotfix49","SparkLevelPatchEntry-
ApocHotfix50","SparkLevelPatchEntry-ApocHotfix51","SparkLevelPatchEntry-
ApocHotfix52","SparkLevelPatchEntry-ApocHotfix53","SparkLevelPatchEntry-
ApocHotfix54","SparkLevelPatchEntry-ApocHotfix55","SparkLevelPatchEntry-
ApocHotfix56","SparkLevelPatchEntry-ApocHotfix57","SparkLevelPatchEntry-
ApocHotfix58","SparkLevelPatchEntry-ApocHotfix59","SparkLevelPatchEntry-
ApocHotfix60","SparkLevelPatchEntry-ApocHotfix61","SparkLevelPatchEntry-
ApocHotfix62","SparkLevelPatchEntry-ApocHotfix63","SparkLevelPatchEntry-
ApocHotfix64","SparkLevelPatchEntry-ApocHotfix65","SparkLevelPatchEntry-
ApocHotfix66","SparkLevelPatchEntry-ApocHotfix67","SparkLevelPatchEntry-
ApocHotfix68","SparkLevelPatchEntry-ApocHotfix69","SparkLevelPatchEntry-
ApocHotfix70","SparkLevelPatchEntry-ApocHotfix71","SparkLevelPatchEntry-
ApocHotfix72","SparkLevelPatchEntry-ApocHotfix73","SparkLevelPatchEntry-
ApocHotfix74","SparkLevelPatchEntry-ApocHotfix75","SparkLevelPatchEntry-
ApocHotfix76","SparkLevelPatchEntry-ApocHotfix77","SparkLevelPatchEntry-
ApocHotfix78","SparkLevelPatchEntry-ApocHotfix79","SparkLevelPatchEntry-
ApocHotfix80","SparkLevelPatchEntry-ApocHotfix81","SparkLevelPatchEntry-
ApocHotfix82","SparkLevelPatchEntry-ApocHotfix83","SparkLevelPatchEntry-
ApocHotfix84","SparkLevelPatchEntry-ApocHotfix85","SparkLevelPatchEntry-
ApocHotfix86","SparkLevelPatchEntry-ApocHotfix87","SparkLevelPatchEntry-
ApocHotfix88","SparkLevelPatchEntry-ApocHotfix89","SparkLevelPatchEntry-
ApocHotfix90","SparkLevelPatchEntry-ApocHotfix91","SparkLevelPatchEntry-
ApocHotfix92","SparkLevelPatchEntry-ApocHotfix93","SparkLevelPatchEntry-
ApocHotfix94","SparkLevelPatchEntry-ApocHotfix95","SparkLevelPatchEntry-
ApocHotfix96","SparkLevelPatchEntry-ApocHotfix97","SparkLevelPatchEntry-
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UCPItemPools46","SparkLevelPatchEntry-UCPItemPools47","SparkLevelPatchEntry-
UCPItemPools48","SparkLevelPatchEntry-UCPItemPools49","SparkLevelPatchEntry-
UCPItemPools50","SparkLevelPatchEntry-UCPItemPools51","SparkLevelPatchEntry-
UCPItemPools52","SparkLevelPatchEntry-UCPItemPools53","SparkLevelPatchEntry-
UCPItemPools54","SparkLevelPatchEntry-UCPItemPools55","SparkLevelPatchEntry-
UCPItemPools56","SparkLevelPatchEntry-UCPItemPools57","SparkLevelPatchEntry-
UCPItemPools58","SparkLevelPatchEntry-UCPItemPools59","SparkLevelPatchEntry-
UCPItemPools60","SparkLevelPatchEntry-UCPItemPools61","SparkLevelPatchEntry-
UCPItemPools62","SparkLevelPatchEntry-UCPItemPools63","SparkLevelPatchEntry-
UCPItemPools64","SparkLevelPatchEntry-UCPItemPools65","SparkLevelPatchEntry-
UCPItemPools66","SparkLevelPatchEntry-UCPItemPools67","SparkLevelPatchEntry-
UCPItemPools68","SparkLevelPatchEntry-UCPItemPools69","SparkLevelPatchEntry-
UCPItemPools70","SparkLevelPatchEntry-UCPItemPools71","SparkLevelPatchEntry-
UCPItemPools72","SparkLevelPatchEntry-UCPItemPools73","SparkLevelPatchEntry-
UCPItemPools74","SparkLevelPatchEntry-UCPItemPools75","SparkLevelPatchEntry-
UCPItemPools76","SparkLevelPatchEntry-UCPItemPools77","SparkLevelPatchEntry-
UCPItemPools78","SparkLevelPatchEntry-UCPItemPools79","SparkLevelPatchEntry-
UCPItemPools80","SparkLevelPatchEntry-UCPItemPools81","SparkLevelPatchEntry-
UCPItemPools82","SparkLevelPatchEntry-UCPItemPools83","SparkLevelPatchEntry-
UCPItemPools84","SparkLevelPatchEntry-UCPItemPools85","SparkLevelPatchEntry-
UCPItemPools86","SparkLevelPatchEntry-UCPItemPools87","SparkLevelPatchEntry-
UCPItemPools88","SparkLevelPatchEntry-UCPItemPools89","SparkLevelPatchEntry-
UCPItemPools90","SparkLevelPatchEntry-UCPItemPools91","SparkLevelPatchEntry-
UCPItemPools92","SparkLevelPatchEntry-UCPItemPools93","SparkLevelPatchEntry-
UCPItemPools94","SparkLevelPatchEntry-UCPItemPools95","SparkLevelPatchEntry-
UCPItemPools96","SparkLevelPatchEntry-UCPItemPools97","SparkLevelPatchEntry-
UCPItemPools98","SparkLevelPatchEntry-UCPItemPools99","SparkLevelPatchEntry-
UCPItemPools100","SparkLevelPatchEntry-UCPItemPools101","SparkLevelPatchEntry-
UCPItemPools102","SparkLevelPatchEntry-UCPItemPools103","SparkLevelPatchEntry-
UCPItemPools104","SparkLevelPatchEntry-UCPItemPools105","SparkLevelPatchEntry-
UCPItemPools106","SparkLevelPatchEntry-UCPItemPools107","SparkLevelPatchEntry-
UCPItemPools108","SparkLevelPatchEntry-UCPItemPools109","SparkLevelPatchEntry-
UCPItemPools110","SparkLevelPatchEntry-UCPItemPools111","SparkLevelPatchEntry-
UCPItemPools112","SparkLevelPatchEntry-UCPItemPools113","SparkLevelPatchEntry-
UCPItemPools114","SparkLevelPatchEntry-UCPItemPools115","SparkLevelPatchEntry-
UCPItemPools116","SparkLevelPatchEntry-UCPItemPools117","SparkLevelPatchEntry-
UCPItemPools118","SparkLevelPatchEntry-UCPItemPools119","SparkLevelPatchEntry-
UCPItemPools120","SparkLevelPatchEntry-UCPItemPools121
","SparkLevelPatchEntry-UCPItemPools122","SparkLevelPatchEntry-
UCPItemPools123","SparkLevelPatchEntry-UCPItemPools124","SparkLevelPatchEntry-
UCPItemPools125","SparkLevelPatchEntry-UCPItemPools126","SparkLevelPatchEntry-
UCPItemPools127","SparkLevelPatchEntry-UCPItemPools128","SparkLevelPatchEntry-
UCPItemPools129","SparkLevelPatchEntry-UCPItemPools130","SparkLevelPatchEntry-
UCPItemPools131","SparkLevelPatchEntry-UCPItemPools132","SparkLevelPatchEntry-
UCPItemPools133","SparkLevelPatchEntry-UCPItemPools134","SparkLevelPatchEntry-
UCPItemPools135","SparkLevelPatchEntry-UCPItemPools136","SparkLevelPatchEntry-
UCPItemPools137","SparkLevelPatchEntry-UCPItemPools138","SparkLevelPatchEntry-
UCPItemPools139","SparkLevelPatchEntry-UCPItemPools140","SparkLevelPatchEntry-
UCPItemPools141","SparkLevelPatchEntry-UCPItemPools142","SparkLevelPatchEntry-
UCPItemPools143","SparkLevelPatchEntry-UCPItemPools144","SparkLevelPatchEntry-
UCPItemPools145","SparkLevelPatchEntry-UCPItemPools146","SparkLevelPatchEntry-
UCPItemPools147","SparkLevelPatchEntry-UCPItemPools148","SparkLevelPatchEntry-
UCPItemPools149","SparkLevelPatchEntry-UCPItemPools150","SparkLevelPatchEntry-
UCPItemPools151","SparkLevelPatchEntry-UCPItemPools152","SparkLevelPatchEntry-
UCPItemPools153","SparkLevelPatchEntry-UCPItemPools154","SparkLevelPatchEntry-
UCPItemPools155","SparkLevelPatchEntry-UCPItemPools156","SparkLevelPatchEntry-
UCPItemPools157","SparkLevelPatchEntry-UCPItemPools158","SparkLevelPatchEntry-
UCPItemPools159","SparkLevelPatchEntry-UCPItemPools160","SparkLevelPatchEntry-
UCPItemPools161","SparkLevelPatchEntry-UCPItemPools162","SparkLevelPatchEntry-
UCPItemPools163","SparkLevelPatchEntry-UCPItemPools164","SparkLevelPatchEntry-
UCPItemPools165","SparkLevelPatchEntry-UCPItemPools166","SparkLevelPatchEntry-
UCPItemPools167","SparkLevelPatchEntry-UCPItemPools168","SparkLevelPatchEntry-
UCPItemPools169","SparkLevelPatchEntry-UCPItemPools170","SparkLevelPatchEntry-
UCPItemPools171","SparkLevelPatchEntry-UCPItemPools172","SparkLevelPatchEntry-
UCPItemPools173","SparkLevelPatchEntry-UCPItemPools174","SparkLevelPatchEntry-
UCPItemPools175","SparkLevelPatchEntry-UCPItemPools176","SparkLevelPatchEntry-
UCPItemPools177","SparkLevelPatchEntry-UCPItemPools178","SparkLevelPatchEntry-
UCPItemPools179","SparkLevelPatchEntry-UCPItemPools180","SparkLevelPatchEntry-
UCPItemPools181","SparkLevelPatchEntry-UCPItemPools182","SparkLevelPatchEntry-
UCPItemPools183","SparkLevelPatchEntry-UCPItemPools184","SparkLevelPatchEntry-
UCPItemPools185","SparkLevelPatchEntry-UCPItemPools186","SparkLevelPatchEntry-
UCPItemPools187","SparkLevelPatchEntry-UCPItemPools188","SparkLevelPatchEntry-
UCPItemPools189","SparkLevelPatchEntry-UCPItemPools190","SparkLevelPatchEntry-
UCPItemPools191","SparkLevelPatchEntry-UCPItemPools192","SparkLevelPatchEntry-
UCPItemPools193","SparkLevelPatchEntry-UCPItemPools194","SparkLevelPatchEntry-
UCPItemPools195","SparkLevelPatchEntry-UCPItemPools196","SparkLevelPatchEntry-
UCPItemPools197","SparkLevelPatchEntry-UCPItemPools198","SparkLevelPatchEntry-
UCPItemPools199","SparkLevelPatchEntry-UCPItemPools200","SparkLevelPatchEntry-
UCPItemPools201","SparkLevelPatchEntry-UCPItemPools202","SparkLevelPatchEntry-
UCPItemPools203","SparkLevelPatchEntry-UCPItemPools204","SparkLevelPatchEntry-
UCPItemPools205","SparkLevelPatchEntry-UCPItemPools206","SparkLevelPatchEntry-
UCPItemPools207","SparkLevelPatchEntry-UCPItemPools208","SparkLevelPatchEntry-
UCPItemPools209","SparkLevelPatchEntry-UCPItemPools210","SparkLevelPatchEntry-
UCPItemPools211","SparkLevelPatchEntry-UCPItemPools212","SparkLevelPatchEntry-
UCPItemPools213","SparkLevelPatchEntry-UCPItemPools214","SparkLevelPatchEntry-
UCPItemPools215","SparkLevelPatchEntry-UCPItemPools216","SparkLevelPatchEntry-
UCPItemPools217","SparkLevelPatchEntry-UCPItemPools218","SparkLevelPatchEntry-
UCPItemPools219","SparkLevelPatchEntry-UCPItemPools220","SparkLevelPatchEntry-
UCPItemPools221","SparkLevelPatchEntry-UCPItemPools222","SparkLevelPatchEntry-
UCPItemPools223","SparkLevelPatchEntry-UCPItemPools224","SparkLevelPatchEntry-
UCPItemPools225","SparkLevelPatchEntry-UCPItemPools226","SparkLevelPatchEntry-
UCPItemPools227","SparkLevelPatchEntry-UCPItemPools228","SparkLevelPatchEntry-
UCPItemPools229","SparkLevelPatchEntry-UCPItemPools230","SparkLevelPatchEntry-
UCPItemPools231","SparkLevelPatchEntry-UCPItemPools232","SparkLevelPatchEntry-
UCPItemPools233","SparkLevelPatchEntry-UCPItemPools234","SparkLevelPatchEntry-
UCPItemPools235","SparkLevelPatchEntry-UCPItemPools236","SparkLevelPatchEntry-
UCPItemPools237","SparkLevelPatchEntry-UCPItemPools238","SparkLevelPatchEntry-
UCPItemPools239","SparkLevelPatchEntry-UCPItemPools240","SparkLevelPatchEntry-
UCPItemPools241","SparkLevelPatchEntry-UCPItemPools242","SparkLevelPatchEntry-
UCPItemPools243","SparkLevelPatchEntry-UCPItemPools244","SparkLevelPatchEntry-
UCPItemPools245","SparkLevelPatchEntry-UCPItemPools246","SparkLevelPatchEntry-
UCPItemPools247","SparkLevelPatchEntry-UCPItemPools248","SparkLevelPatchEntry-
UCPItemPools249","SparkLevelPatchEntry-UCPItemPools250","SparkLevelPatchEntry-
UCPItemPools251","SparkLevelPatchEntry-UCPItemPools252","SparkLevelPatchEntry-
UCPItemPools253","SparkLevelPatchEntry-UCPItemPools254","SparkLevelPatchEntry-
UCPItemPools255","SparkLevelPatchEntry-UCPItemPools256","SparkLevelPatchEntry-
UCPItemPools257","SparkLevelPatchEntry-UCPItemPools258","SparkLevelPatchEntry-
UCPItemPools259","SparkLevelPatchEntry-UCPItemPools260","SparkLevelPatchEntry-
UCPItemPools261","SparkLevelPatchEntry-UCPItemPools262","SparkLevelPatchEntry-
UCPItemPools263","SparkLevelPatchEntry-UCPItemPools264","SparkLevelPatchEntry-
UCPItemPools265","SparkLevelPatchEntry-UCPItemPools266","SparkLevelPatchEntry-
UCPItemPools267","SparkLevelPatchEntry-UCPItemPools268","SparkLevelPatchEntry-
UCPItemPools269","SparkLevelPatchEntry-UCPItemPools270","SparkLevelPatchEntry-
UCPItemPools271","SparkLevelPatchEntry-UCPItemPools272","SparkLevelPatchEntry-
UCPItemPools273","SparkLevelPatchEntry-UCPItemPools274","SparkLevelPatchEntry-
UCPItemPools275","SparkLevelPatchEntry-UCPItemPools276","SparkLevelPatchEntry-
UCPItemPools277","SparkLevelPatchEntry-UCPItemPools278","SparkLevelPatchEntry-
UCPItemPools279","SparkLevelPatchEntry-UCPItemPools280","SparkLevelPatchEntry-
UCPItemPools281","SparkLevelPatchEntry-UCPItemPools282","SparkLevelPatchEntry-
UCPItemPools283","SparkLevelPatchEntry-UCPItemPools284","SparkLevelPatchEntry-
UCPItemPools285","SparkLevelPatchEntry-UCPItemPools286","SparkLevelPatchEntry-
UCPItemPools287","SparkLevelPatchEntry-UCPItemPools288","SparkLevelPatchEntry-
UCPItemPools289","SparkLevelPatchEntry-UCPItemPools290","SparkLevelPatchEntry-
UCPItemPools291","SparkLevelPatchEntry-UCPItemPools292","SparkLevelPatchEntry-
UCPItemPools293","SparkLevelPatchEntry-UCPItemPools294","SparkLevelPatchEntry-
UCPItemPools295","SparkLevelPatchEntry-UCPItemPools296","SparkLevelPatchEntry-
UCPItemPools297","SparkLevelPatchEntry-UCPItemPools298","SparkLevelPatchEntry-
UCPItemPools299","SparkLevelPatchEntry-UCPItemPools300","SparkLevelPatchEntry-
UCPItemPools301","SparkLevelPatchEntry-UCPItemPools302","SparkLevelPatchEntry-
UCPItemPools303","SparkLevelPatchEntry-UCPItemPools304","SparkLevelPatchEntry-
UCPItemPools305","SparkLevelPatchEntry-UCPItemPools306","SparkLevelPatchEntry-
UCPItemPools307","SparkLevelPatchEntry-UCPItemPools308","SparkLevelPatchEntry-
UCPItemPools309","SparkLevelPatchEntry-UCPItemPools310","SparkLevelPatchEntry-
UCPItemPools311","SparkLevelPatchEntry-UCPItemPools312","SparkLevelPatchEntry-
UCPItemPools313","SparkLevelPatchEntry-UCPItemPools314","SparkLevelPatchEntry-
UCPItemPools315","SparkLevelPatchEntry-UCPItemPools316","SparkLevelPatchEntry-
UCPItemPools317","SparkLevelPatchEntry-UCPItemPools318","SparkLevelPatchEntry-
UCPItemPools319","SparkLevelPatchEntry-UCPItemPools320","SparkLevelPatchEntry-
UCPItemPools321","SparkLevelPatchEntry-UCPItemPools322","SparkLevelPatchEntry-
UCPItemPools323","SparkLevelPatchEntry-UCPItemPools324","SparkLevelPatchEntry-
UCPItemPools325","SparkLevelPatchEntry-UCPItemPools326","SparkLevelPatchEntry-
UCPItemPools327","SparkLevelPatchEntry-UCPItemPools328","SparkLevelPatchEntry-
UCPItemPools329","SparkLevelPatchEntry-UCPItemPools330","SparkLevelPatchEntry-
UCPItemPools331","SparkLevelPatchEntry-UCPItemPools332","SparkLevelPatchEntry-
UCPItemPools333","SparkLevelPatchEntry-UCPItemPools334","SparkLevelPatchEntry-
UCPItemPools335","SparkLevelPatchEntry-UCPItemPools336","SparkLevelPatchEntry-
UCPItemPools337","SparkLevelPatchEntry-UCPItemPools338","SparkLevelPatchEntry-
UCPItemPools339","SparkLevelPatchEntry-UCPItemPools340","SparkLevelPatchEntry-
UCPItemPools341","SparkLevelPatchEntry-UCPItemPools342","SparkLevelPatchEntry-
UCPItemPools343","SparkLevelPatchEntry-UCPItemPools344","SparkLevelPatchEntry-
UCPItemPools345","SparkLevelPatchEntry-UCPItemPools346","SparkLevelPatchEntry-
UCPItemPools347","SparkLevelPatchEntry-UCPItemPools348","SparkLevelPatchEntry-
UCPItemPools349","SparkLevelPatchEntry-UCPItemPools350","SparkLevelPatchEntry-
UCPItemPools351","SparkLevelPatchEntry-UCPItemPools352","SparkLevelPatchEntry-
UCPItemPools353","SparkLevelPatchEntry-UCPItemPools354","SparkLevelPatchEntry-
UCPItemPools355","SparkLevelPatchEntry-UCPItemPools356","SparkLevelPatchEntry-
UCPItemPools357","SparkLevelPatchEntry-UCPItemPools358","SparkLevelPatchEntry-
UCPItemPools359","SparkLevelPatchEntry-UCPItemPools360","SparkLevelPatchEntry-
UCPItemPools361","SparkLevelPatchEntry-UCPItemPools362","SparkLevelPatchEntry-
UCPItemPools363","SparkLevelPatchEntry-UCPItemPools364","SparkLevelPatchEntry-
UCPItemPools365","SparkLevelPatchEntry-UCPItemPools366","SparkLevelPatchEntry-
UCPItemPools367","SparkLevelPatchEntry-UCPItemPools368","SparkLevelPatchEntry-
UCPItemPools369","SparkLevelPatchEntry-UCPItemPools370","SparkLevelPatchEntry-
UCPItemPools371","SparkLevelPatchEntry-UCPItemPools372","SparkLevelPatchEntry-
UCPItemPools373","SparkLevelPatchEntry-UCPItemPools374","SparkLevelPatchEntry-
UCPItemPools375","SparkLevelPatchEntry-UCPItemPools376","SparkLevelPatchEntry-
UCPItemPools377","SparkLevelPa
tchEntry-UCPItemPools378","SparkLevelPatchEntry-
UCPItemPools379","SparkLevelPatchEntry-UCPItemPools380","SparkLevelPatchEntry-
UCPItemPools381","SparkLevelPatchEntry-UCPItemPools382","SparkLevelPatchEntry-
UCPItemPools383","SparkLevelPatchEntry-UCPItemPools384","SparkLevelPatchEntry-
UCPItemPools385","SparkLevelPatchEntry-UCPItemPools386","SparkLevelPatchEntry-
UCPItemPools387","SparkLevelPatchEntry-UCPItemPools388","SparkLevelPatchEntry-
UCPItemPools389","SparkLevelPatchEntry-UCPItemPools390","SparkLevelPatchEntry-
UCPItemPools391","SparkLevelPatchEntry-UCPItemPools392","SparkLevelPatchEntry-
UCPItemPools393","SparkLevelPatchEntry-UCPItemPools394","SparkLevelPatchEntry-
UCPItemPools395","SparkLevelPatchEntry-UCPItemPools396","SparkLevelPatchEntry-
UCPItemPools397","SparkLevelPatchEntry-UCPItemPools398","SparkLevelPatchEntry-
UCPItemPools399","SparkLevelPatchEntry-UCPItemPools400","SparkLevelPatchEntry-
UCPItemPools401","SparkLevelPatchEntry-UCPItemPools402","SparkLevelPatchEntry-
UCPItemPools403","SparkLevelPatchEntry-UCPItemPools404","SparkLevelPatchEntry-
UCPItemPools405","SparkLevelPatchEntry-UCPItemPools406","SparkLevelPatchEntry-
UCPItemPools407","SparkLevelPatchEntry-UCPItemPools408","SparkLevelPatchEntry-
UCPItemPools409","SparkLevelPatchEntry-UCPItemPools410","SparkLevelPatchEntry-
UCPItemPools411","SparkLevelPatchEntry-UCPItemPools412","SparkLevelPatchEntry-
UCPItemPools413","SparkLevelPatchEntry-UCPItemPools414","SparkLevelPatchEntry-
UCPItemPools415","SparkLevelPatchEntry-UCPItemPools416","SparkLevelPatchEntry-
UCPItemPools417","SparkLevelPatchEntry-UCPItemPools418","SparkLevelPatchEntry-
UCPItemPools419","SparkLevelPatchEntry-UCPItemPools420","SparkLevelPatchEntry-
UCPItemPools421","SparkLevelPatchEntry-UCPItemPools422","SparkLevelPatchEntry-
UCPItemPools423","SparkLevelPatchEntry-UCPItemPools424","SparkLevelPatchEntry-
UCPItemPools425","SparkLevelPatchEntry-UCPItemPools426","SparkLevelPatchEntry-
UCPItemPools427","SparkLevelPatchEntry-UCPItemPools428","SparkLevelPatchEntry-
UCPItemPools429","SparkLevelPatchEntry-UCPItemPools430","SparkLevelPatchEntry-
UCPItemPools431","SparkLevelPatchEntry-UCPItemPools432","SparkLevelPatchEntry-
UCPItemPools433","SparkLevelPatchEntry-UCPItemPools434","SparkLevelPatchEntry-
UCPItemPools435","SparkLevelPatchEntry-UCPItemPools436","SparkLevelPatchEntry-
UCPItemPools437","SparkLevelPatchEntry-UCPItemPools438","SparkLevelPatchEntry-
UCPItemPools439","SparkLevelPatchEntry-UCPItemPools440","SparkLevelPatchEntry-
UCPItemPools441","SparkLevelPatchEntry-UCPItemPools442","SparkLevelPatchEntry-
UCPItemPools443","SparkLevelPatchEntry-UCPItemPools444","SparkLevelPatchEntry-
UCPItemPools445","SparkLevelPatchEntry-UCPItemPools446","SparkLevelPatchEntry-
UCPItemPools447","SparkLevelPatchEntry-UCPItemPools448","SparkLevelPatchEntry-
UCPItemPools449","SparkLevelPatchEntry-UCPItemPools450","SparkLevelPatchEntry-
UCPItemPools451","SparkLevelPatchEntry-UCPItemPools452","SparkLevelPatchEntry-
UCPItemPools453","SparkLevelPatchEntry-UCPItemPools454","SparkLevelPatchEntry-
UCPItemPools455","SparkLevelPatchEntry-UCPItemPools456","SparkLevelPatchEntry-
UCPItemPools457","SparkLevelPatchEntry-UCPItemPools458","SparkLevelPatchEntry-
UCPItemPools459","SparkLevelPatchEntry-UCPItemPools460","SparkLevelPatchEntry-
UCPItemPools461","SparkLevelPatchEntry-UCPItemPools462","SparkLevelPatchEntry-
UCPItemPools463","SparkLevelPatchEntry-UCPItemPools464","SparkLevelPatchEntry-
UCPItemPools465","SparkLevelPatchEntry-UCPItemPools466","SparkLevelPatchEntry-
UCPItemPools467","SparkLevelPatchEntry-UCPItemPools468","SparkLevelPatchEntry-
UCPItemPools469","SparkLevelPatchEntry-UCPItemPools470","SparkLevelPatchEntry-
UCPItemPools471","SparkLevelPatchEntry-UCPItemPools472","SparkLevelPatchEntry-
UCPItemPools473","SparkLevelPatchEntry-UCPItemPools474","SparkLevelPatchEntry-
UCPItemPools475","SparkLevelPatchEntry-UCPItemPools476","SparkLevelPatchEntry-
UCPItemPools477","SparkLevelPatchEntry-UCPItemPools478","SparkLevelPatchEntry-
UCPItemPools479","SparkLevelPatchEntry-UCPItemPools480","SparkLevelPatchEntry-
UCPItemPools481","SparkLevelPatchEntry-UCPItemPools482","SparkLevelPatchEntry-
UCPItemPools483","SparkLevelPatchEntry-UCPItemPools484","SparkLevelPatchEntry-
UCPItemPools485","SparkLevelPatchEntry-UCPItemPools486","SparkLevelPatchEntry-
UCPItemPools487","SparkLevelPatchEntry-UCPItemPools488","SparkLevelPatchEntry-
UCPItemPools489","SparkLevelPatchEntry-UCPItemPools490","SparkLevelPatchEntry-
UCPItemPools491","SparkLevelPatchEntry-UCPItemPools492","SparkLevelPatchEntry-
UCPItemPools493","SparkLevelPatchEntry-UCPItemPools494","SparkLevelPatchEntry-
UCPItemPools495","SparkLevelPatchEntry-UCPItemPools496","SparkLevelPatchEntry-
UCPItemPools497","SparkLevelPatchEntry-UCPItemPools498","SparkLevelPatchEntry-
UCPItemPools499","SparkLevelPatchEntry-UCPItemPools500","SparkLevelPatchEntry-
UCPItemPools501","SparkLevelPatchEntry-UCPItemPools502","SparkLevelPatchEntry-
UCPItemPools503","SparkLevelPatchEntry-UCPItemPools504","SparkLevelPatchEntry-
UCPItemPools505","SparkLevelPatchEntry-UCPItemPools506","SparkLevelPatchEntry-
UCPItemPools507","SparkLevelPatchEntry-UCPItemPools508","SparkLevelPatchEntry-
UCPItemPools509","SparkLevelPatchEntry-UCPItemPools510","SparkLevelPatchEntry-
UCPItemPools511","SparkLevelPatchEntry-UCPItemPools512","SparkLevelPatchEntry-
UCPItemPools513","SparkLevelPatchEntry-UCPItemPools514","SparkLevelPatchEntry-
UCPItemPools515","SparkLevelPatchEntry-UCPItemPools516","SparkLevelPatchEntry-
UCPItemPools517","SparkLevelPatchEntry-UCPItemPools518","SparkLevelPatchEntry-
UCPItemPools519","SparkLevelPatchEntry-UCPItemPools520","SparkLevelPatchEntry-
UCPItemPools521","SparkLevelPatchEntry-UCPItemPools522","SparkLevelPatchEntry-
UCPItemPools523","SparkLevelPatchEntry-UCPItemPools524","SparkLevelPatchEntry-
UCPItemPools525","SparkLevelPatchEntry-UCPItemPools526","SparkLevelPatchEntry-
UCPItemPools527","SparkLevelPatchEntry-UCPItemPools528","SparkLevelPatchEntry-
UCPItemPools529","SparkLevelPatchEntry-UCPItemPools530","SparkLevelPatchEntry-
UCPItemPools531","SparkLevelPatchEntry-UCPItemPools532","SparkLevelPatchEntry-
UCPItemPools533","SparkLevelPatchEntry-UCPItemPools534","SparkLevelPatchEntry-
UCPItemPools535","SparkLevelPatchEntry-UCPItemPools536","SparkLevelPatchEntry-
UCPItemPools537","SparkLevelPatchEntry-UCPItemPools538","SparkLevelPatchEntry-
UCPItemPools539","SparkLevelPatchEntry-UCPItemPools540","SparkLevelPatchEntry-
UCPItemPools541","SparkLevelPatchEntry-UCPItemPools542","SparkLevelPatchEntry-
UCPItemPools543","SparkLevelPatchEntry-UCPItemPools544","SparkLevelPatchEntry-
UCPItemPools545","SparkLevelPatchEntry-UCPItemPools546","SparkLevelPatchEntry-
UCPItemPools547","SparkLevelPatchEntry-UCPItemPools548","SparkLevelPatchEntry-
UCPItemPools549","SparkLevelPatchEntry-UCPItemPools550","SparkLevelPatchEntry-
UCPItemPools551","SparkLevelPatchEntry-UCPItemPools552","SparkLevelPatchEntry-
UCPItemPools553","SparkLevelPatchEntry-UCPItemPools554","SparkLevelPatchEntry-
UCPItemPools555","SparkLevelPatchEntry-UCPItemPools556","SparkLevelPatchEntry-
UCPItemPools557","SparkLevelPatchEntry-UCPItemPools558","SparkLevelPatchEntry-
UCPItemPools559","SparkLevelPatchEntry-UCPItemPools560","SparkLevelPatchEntry-
UCPItemPools561","SparkLevelPatchEntry-UCPItemPools562","SparkLevelPatchEntry-
UCPItemPools563","SparkLevelPatchEntry-UCPItemPools564","SparkLevelPatchEntry-
UCPItemPools565","SparkLevelPatchEntry-UCPItemPools566","SparkLevelPatchEntry-
UCPItemPools567","SparkLevelPatchEntry-UCPItemPools568","SparkLevelPatchEntry-
UCPItemPools569","SparkLevelPatchEntry-UCPItemPools570","SparkLevelPatchEntry-
UCPItemPools571","SparkLevelPatchEntry-UCPItemPools572","SparkLevelPatchEntry-
UCPItemPools573","SparkLevelPatchEntry-UCPItemPools574","SparkLevelPatchEntry-
UCPItemPools575","SparkLevelPatchEntry-UCPItemPools576","SparkLevelPatchEntry-
UCPItemPools577","SparkLevelPatchEntry-UCPItemPools578","SparkLevelPatchEntry-
UCPItemPools579","SparkLevelPatchEntry-UCPItemPools580","SparkLevelPatchEntry-
UCPItemPools581","SparkLevelPatchEntry-UCPItemPools582","SparkLevelPatchEntry-
UCPItemPools583","SparkLevelPatchEntry-UCPItemPools584","SparkLevelPatchEntry-
UCPItemPools585","SparkLevelPatchEntry-UCPItemPools586","SparkLevelPatchEntry-
UCPItemPools587","SparkLevelPatchEntry-UCPItemPools588","SparkLevelPatchEntry-
UCPItemPools589","SparkLevelPatchEntry-UCPItemPools590","SparkLevelPatchEntry-
UCPItemPools591","SparkLevelPatchEntry-UCPItemPools592","SparkLevelPatchEntry-
UCPItemPools593","SparkLevelPatchEntry-UCPItemPools594","SparkLevelPatchEntry-
UCPItemPools595","SparkLevelPatchEntry-UCPItemPools596","SparkLevelPatchEntry-
UCPItemPools597","SparkLevelPatchEntry-UCPItemPools598","SparkLevelPatchEntry-
UCPItemPools599","SparkLevelPatchEntry-UCPItemPools600","SparkLevelPatchEntry-
UCPItemPools601","SparkLevelPatchEntry-UCPItemPools602","SparkLevelPatchEntry-
UCPItemPools603","SparkLevelPatchEntry-UCPItemPools604","SparkLevelPatchEntry-
UCPItemPools605","SparkLevelPatchEntry-UCPItemPools606","SparkLevelPatchEntry-
UCPItemPools607","SparkLevelPatchEntry-UCPItemPools608","SparkLevelPatchEntry-
UCPItemPools609","SparkLevelPatchEntry-UCPItemPools610","SparkLevelPatchEntry-
UCPItemPools611","SparkLevelPatchEntry-UCPItemPools612","SparkLevelPatchEntry-
UCPItemPools613","SparkLevelPatchEntry-UCPItemPools614","SparkLevelPatchEntry-
UCPItemPools615","SparkLevelPatchEntry-UCPItemPools616","SparkLevelPatchEntry-
UCPItemPools617","SparkLevelPatchEntry-UCPItemPools618","SparkLevelPatchEntry-
UCPItemPools619","SparkLevelPatchEntry-UCPItemPools620","SparkLevelPatchEntry-
UCPItemPools621","SparkLevelPatchEntry-UCPItemPools622","SparkLevelPatchEntry-
UCPItemPools623","SparkLevelPatchEntry-UCPItemPools624","SparkLevelPatchEntry-
UCPItemPools625","SparkLevelPatchEntry-UCPItemPools626","SparkLevelPatchEntry-
UCPItemPools627","SparkLevelPatchEntry-UCPItemPools628","SparkLevelPatchEntry-
UCPItemPools629","SparkLevelPatchEntry-UCPItemPools630","SparkLevelPatchEntry-
UCPItemPools631","SparkLevelPatchEntry-UCPItemPools632","SparkLevelPatchEntry-
UCPItemPools633","SparkLevelPatchEntry-UCPIte
mPools634","SparkLevelPatchEntry-UCPItemPools635","SparkLevelPatchEntry-
UCPItemPools636","SparkLevelPatchEntry-UCPItemPools637","SparkLevelPatchEntry-
UCPItemPools638","SparkLevelPatchEntry-UCPItemPools639","SparkLevelPatchEntry-
UCPItemPools640","SparkLevelPatchEntry-UCPItemPools641","SparkLevelPatchEntry-
UCPItemPools642","SparkLevelPatchEntry-UCPItemPools643","SparkLevelPatchEntry-
UCPItemPools644","SparkLevelPatchEntry-UCPItemPools645","SparkLevelPatchEntry-
UCPItemPools646","SparkLevelPatchEntry-UCPItemPools647","SparkLevelPatchEntry-
UCPItemPools648","SparkLevelPatchEntry-UCPItemPools649","SparkLevelPatchEntry-
UCPItemPools650","SparkLevelPatchEntry-UCPItemPools651","SparkLevelPatchEntry-
UCPItemPools652","SparkLevelPatchEntry-UCPItemPools653","SparkLevelPatchEntry-
UCPItemPools654","SparkLevelPatchEntry-UCPItemPools655","SparkLevelPatchEntry-
UCPItemPools656","SparkLevelPatchEntry-UCPItemPools657","SparkLevelPatchEntry-
UCPItemPools658","SparkLevelPatchEntry-UCPItemPools659","SparkLevelPatchEntry-
UCPItemPools660","SparkLevelPatchEntry-UCPItemPools661","SparkLevelPatchEntry-
UCPItemPools662","SparkLevelPatchEntry-UCPItemPools663","SparkLevelPatchEntry-
UCPItemPools664","SparkLevelPatchEntry-UCPItemPools665","SparkLevelPatchEntry-
UCPItemPools666","SparkLevelPatchEntry-UCPItemPools667","SparkLevelPatchEntry-
UCPItemPools668","SparkLevelPatchEntry-UCPItemPools669","SparkLevelPatchEntry-
UCPItemPools670","SparkLevelPatchEntry-UCPItemPools671","SparkLevelPatchEntry-
UCPItemPools672","SparkLevelPatchEntry-UCPItemPools673","SparkLevelPatchEntry-
UCPItemPools674","SparkLevelPatchEntry-UCPItemPools675","SparkLevelPatchEntry-
UCPItemPools676","SparkLevelPatchEntry-UCPItemPools677","SparkLevelPatchEntry-
UCPItemPools678","SparkLevelPatchEntry-UCPItemPools679","SparkLevelPatchEntry-
UCPItemPools680","SparkLevelPatchEntry-UCPItemPools681","SparkLevelPatchEntry-
UCPItemPools682","SparkLevelPatchEntry-UCPItemPools683","SparkLevelPatchEntry-
UCPItemPools684","SparkLevelPatchEntry-UCPItemPools685","SparkLevelPatchEntry-
UCPItemPools686","SparkLevelPatchEntry-UCPItemPools687","SparkLevelPatchEntry-
UCPItemPools688","SparkLevelPatchEntry-UCPItemPools689","SparkLevelPatchEntry-
UCPItemPools690","SparkLevelPatchEntry-UCPItemPools691","SparkLevelPatchEntry-
UCPItemPools692","SparkLevelPatchEntry-UCPItemPools693","SparkLevelPatchEntry-
UCPItemPools694","SparkLevelPatchEntry-UCPItemPools695","SparkLevelPatchEntry-
UCPItemPools696","SparkLevelPatchEntry-UCPItemPools697","SparkLevelPatchEntry-
UCPItemPools698","SparkLevelPatchEntry-UCPItemPools699","SparkLevelPatchEntry-
UCPItemPools700","SparkLevelPatchEntry-UCPItemPools701","SparkLevelPatchEntry-
UCPItemPools702","SparkLevelPatchEntry-UCPItemPools703","SparkLevelPatchEntry-
UCPItemPools704","SparkLevelPatchEntry-UCPItemPools705","SparkLevelPatchEntry-
UCPItemPools706","SparkLevelPatchEntry-UCPItemPools707","SparkLevelPatchEntry-
UCPItemPools708","SparkLevelPatchEntry-UCPItemPools709","SparkLevelPatchEntry-
UCPItemPools710","SparkLevelPatchEntry-UCPItemPools711","SparkLevelPatchEntry-
UCPItemPools712","SparkLevelPatchEntry-UCPItemPools713","SparkLevelPatchEntry-
UCPItemPools714","SparkLevelPatchEntry-UCPItemPools715","SparkLevelPatchEntry-
UCPItemPools716","SparkLevelPatchEntry-UCPItemPools717","SparkLevelPatchEntry-
UCPItemPools718","SparkLevelPatchEntry-UCPItemPools719","SparkLevelPatchEntry-
UCPItemPools720","SparkLevelPatchEntry-UCPItemPools721","SparkLevelPatchEntry-
UCPItemPools722","SparkLevelPatchEntry-UCPItemPools723","SparkLevelPatchEntry-
UCPItemPools724","SparkLevelPatchEntry-UCPItemPools725","SparkLevelPatchEntry-
UCPItemPools726","SparkLevelPatchEntry-UCPItemPools727","SparkLevelPatchEntry-
UCPItemPools728","SparkLevelPatchEntry-UCPItemPools729","SparkLevelPatchEntry-
UCPItemPools730","SparkLevelPatchEntry-UCPItemPools731","SparkLevelPatchEntry-
UCPItemPools732","SparkLevelPatchEntry-UCPItemPools733","SparkLevelPatchEntry-
UCPItemPools734","SparkLevelPatchEntry-UCPItemPools735","SparkLevelPatchEntry-
UCPItemPools736","SparkLevelPatchEntry-UCPItemPools737","SparkLevelPatchEntry-
UCPItemPools738","SparkLevelPatchEntry-UCPItemPools739","SparkLevelPatchEntry-
UCPItemPools740","SparkLevelPatchEntry-UCPItemPools741","SparkLevelPatchEntry-
UCPItemPools742","SparkLevelPatchEntry-UCPItemPools743","SparkLevelPatchEntry-
UCPItemPools744","SparkLevelPatchEntry-UCPItemPools745","SparkLevelPatchEntry-
UCPItemPools746","SparkLevelPatchEntry-UCPItemPools747","SparkLevelPatchEntry-
UCPItemPools748","SparkLevelPatchEntry-UCPItemPools749","SparkLevelPatchEntry-
UCPItemPools750","SparkLevelPatchEntry-UCPItemPools751","SparkLevelPatchEntry-
UCPItemPools752","SparkLevelPatchEntry-UCPItemPools753","SparkLevelPatchEntry-
UCPItemPools754","SparkLevelPatchEntry-UCPItemPools755","SparkLevelPatchEntry-
UCPItemPools756","SparkLevelPatchEntry-UCPItemPools757","SparkLevelPatchEntry-
UCPItemPools758","SparkLevelPatchEntry-UCPItemPools759","SparkLevelPatchEntry-
UCPItemPools760","SparkLevelPatchEntry-UCPItemPools761","SparkLevelPatchEntry-
UCPItemPools762","SparkLevelPatchEntry-UCPItemPools763","SparkLevelPatchEntry-
UCPItemPools764","SparkLevelPatchEntry-UCPItemPools765","SparkLevelPatchEntry-
UCPItemPools766","SparkLevelPatchEntry-UCPItemPools767","SparkLevelPatchEntry-
UCPItemPools768","SparkLevelPatchEntry-UCPItemPools769","SparkLevelPatchEntry-
UCPItemPools770","SparkLevelPatchEntry-UCPItemPools771","SparkLevelPatchEntry-
UCPItemPools772","SparkLevelPatchEntry-UCPItemPools773","SparkLevelPatchEntry-
UCPItemPools774","SparkLevelPatchEntry-UCPItemPools775","SparkLevelPatchEntry-
UCPItemPools776","SparkLevelPatchEntry-UCPItemPools777","SparkLevelPatchEntry-
UCPItemPools778","SparkLevelPatchEntry-UCPItemPools779","SparkLevelPatchEntry-
UCPItemPools780","SparkLevelPatchEntry-UCPItemPools781","SparkLevelPatchEntry-
UCPItemPools782","SparkLevelPatchEntry-UCPItemPools783","SparkLevelPatchEntry-
UCPItemPools784","SparkLevelPatchEntry-UCPItemPools785","SparkLevelPatchEntry-
UCPItemPools786","SparkLevelPatchEntry-UCPItemPools787","SparkLevelPatchEntry-
UCPItemPools788","SparkLevelPatchEntry-UCPItemPools789","SparkLevelPatchEntry-
UCPItemPools790","SparkLevelPatchEntry-UCPItemPools791","SparkLevelPatchEntry-
UCPItemPools792","SparkLevelPatchEntry-UCPItemPools793","SparkLevelPatchEntry-
UCPItemPools794","SparkLevelPatchEntry-UCPItemPools795","SparkLevelPatchEntry-
UCPItemPools796","SparkLevelPatchEntry-UCPItemPools797","SparkLevelPatchEntry-
UCPItemPools798","SparkLevelPatchEntry-UCPItemPools799","SparkLevelPatchEntry-
UCPItemPools800","SparkLevelPatchEntry-UCPItemPools801","SparkLevelPatchEntry-
UCPItemPools802","SparkLevelPatchEntry-UCPItemPools803","SparkLevelPatchEntry-
UCPItemPools804","SparkLevelPatchEntry-UCPItemPools805","SparkLevelPatchEntry-
UCPItemPools806","SparkLevelPatchEntry-UCPItemPools807","SparkLevelPatchEntry-
UCPItemPools808","SparkLevelPatchEntry-UCPItemPools809","SparkLevelPatchEntry-
UCPItemPools810","SparkLevelPatchEntry-UCPItemPools811","SparkLevelPatchEntry-
UCPItemPools812","SparkLevelPatchEntry-UCPItemPools813","SparkLevelPatchEntry-
UCPItemPools814","SparkLevelPatchEntry-UCPItemPools815","SparkLevelPatchEntry-
UCPItemPools816","SparkLevelPatchEntry-UCPItemPools817","SparkLevelPatchEntry-
UCPItemPools818","SparkLevelPatchEntry-UCPItemPools819","SparkLevelPatchEntry-
UCPItemPools820","SparkLevelPatchEntry-UCPItemPools821","SparkLevelPatchEntry-
UCPItemPools822","SparkLevelPatchEntry-UCPItemPools823","SparkLevelPatchEntry-
UCPItemPools824","SparkLevelPatchEntry-UCPItemPools825","SparkLevelPatchEntry-
UCPItemPools826","SparkLevelPatchEntry-UCPItemPools827","SparkLevelPatchEntry-
UCPItemPools828","SparkLevelPatchEntry-UCPItemPools829","SparkLevelPatchEntry-
UCPItemPools830","SparkLevelPatchEntry-UCPItemPools831","SparkLevelPatchEntry-
UCPItemPools832","SparkLevelPatchEntry-UCPItemPools833","SparkLevelPatchEntry-
UCPItemPools834","SparkLevelPatchEntry-UCPItemPools835","SparkLevelPatchEntry-
UCPItemPools836","SparkLevelPatchEntry-UCPItemPools837","SparkLevelPatchEntry-
UCPItemPools838","SparkLevelPatchEntry-UCPItemPools839","SparkLevelPatchEntry-
UCPItemPools840","SparkLevelPatchEntry-UCPItemPools841","SparkLevelPatchEntry-
UCPItemPools842","SparkLevelPatchEntry-UCPItemPools843","SparkLevelPatchEntry-
UCPItemPools844","SparkLevelPatchEntry-UCPItemPools845","SparkLevelPatchEntry-
UCPItemPools846","SparkLevelPatchEntry-UCPItemPools847","SparkLevelPatchEntry-
UCPItemPools848","SparkLevelPatchEntry-UCPItemPools849","SparkLevelPatchEntry-
UCPItemPools850","SparkLevelPatchEntry-UCPItemPools851","SparkLevelPatchEntry-
UCPItemPools852","SparkLevelPatchEntry-UCPItemPools853","SparkLevelPatchEntry-
UCPItemPools854","SparkLevelPatchEntry-UCPItemPools855","SparkLevelPatchEntry-
UCPItemPools856","SparkLevelPatchEntry-UCPItemPools857","SparkLevelPatchEntry-
UCPItemPools858","SparkLevelPatchEntry-UCPItemPools859","SparkLevelPatchEntry-
UCPItemPools860","SparkLevelPatchEntry-UCPItemPools861","SparkLevelPatchEntry-
UCPItemPools862","SparkLevelPatchEntry-UCPItemPools863","SparkLevelPatchEntry-
UCPItemPools864","SparkLevelPatchEntry-UCPItemPools865","SparkLevelPatchEntry-
UCPItemPools866","SparkLevelPatchEntry-UCPItemPools867","SparkLevelPatchEntry-
UCPItemPools868","SparkLevelPatchEntry-UCPItemPools869","SparkLevelPatchEntry-
UCPItemPools870","SparkLevelPatchEntry-UCPItemPools871","SparkLevelPatchEntry-
UCPItemPools872","SparkLevelPatchEntry-UCPItemPools873","SparkLevelPatchEntry-
UCPItemPools874","SparkLevelPatchEntry-UCPItemPools875","SparkLevelPatchEntry-
UCPItemPools876","SparkLevelPatchEntry-UCPItemPools877","SparkLevelPatchEntry-
UCPItemPools878","SparkLevelPatchEntry-UCPItemPools879","SparkLevelPatchEntry-
UCPItemPools880","SparkLevelPatchEntry-UCPItemPools881","SparkLevelPatchEntry-
UCPItemPools882","SparkLevelPatchEntry-UCPItemPools883","SparkLevelPatchEntry-
UCPItemPools884","SparkLevelPatchEntry-UCPItemPools885","SparkLevelPatchEntry-
UCPItemPools886","SparkLevelPatchEntry-UCPItemPools887","SparkLevelPatchEntry-
UCPItemPools888","SparkLevelPatchEntry-UCPItemPools889","SparkLevelPatchEntry-
UCPItemPools890","Spa
rkLevelPatchEntry-UCPItemPools891","SparkLevelPatchEntry-
UCPItemPools892","SparkLevelPatchEntry-UCPItemPools893","SparkLevelPatchEntry-
UCPItemPools894","SparkLevelPatchEntry-UCPItemPools895","SparkLevelPatchEntry-
UCPItemPools896","SparkLevelPatchEntry-UCPItemPools897","SparkLevelPatchEntry-
UCPItemPools898","SparkLevelPatchEntry-UCPItemPools899","SparkLevelPatchEntry-
UCPItemPools900","SparkLevelPatchEntry-UCPItemPools901","SparkLevelPatchEntry-
UCPItemPools902","SparkLevelPatchEntry-UCPItemPools903","SparkLevelPatchEntry-
UCPItemPools904","SparkLevelPatchEntry-UCPItemPools905","SparkLevelPatchEntry-
UCPItemPools906","SparkLevelPatchEntry-UCPItemPools907","SparkLevelPatchEntry-
UCPItemPools908","SparkLevelPatchEntry-UCPItemPools909","SparkLevelPatchEntry-
UCPItemPools910","SparkLevelPatchEntry-UCPItemPools911","SparkLevelPatchEntry-
UCPItemPools912","SparkLevelPatchEntry-UCPItemPools913","SparkLevelPatchEntry-
UCPItemPools914","SparkLevelPatchEntry-UCPItemPools915","SparkLevelPatchEntry-
UCPItemPools916","SparkLevelPatchEntry-UCPItemPools917","SparkLevelPatchEntry-
UCPItemPools918","SparkLevelPatchEntry-UCPItemPools919","SparkLevelPatchEntry-
UCPItemPools920","SparkLevelPatchEntry-UCPItemPools921","SparkLevelPatchEntry-
UCPItemPools922","SparkLevelPatchEntry-UCPItemPools923","SparkLevelPatchEntry-
UCPItemPools924","SparkLevelPatchEntry-UCPItemPools925","SparkLevelPatchEntry-
UCPItemPools926","SparkLevelPatchEntry-UCPItemPools927","SparkLevelPatchEntry-
UCPItemPools928","SparkLevelPatchEntry-UCPItemPools929","SparkLevelPatchEntry-
UCPItemPools930","SparkLevelPatchEntry-UCPItemPools931","SparkLevelPatchEntry-
UCPItemPools932","SparkLevelPatchEntry-UCPItemPools933","SparkLevelPatchEntry-
UCPItemPools934","SparkLevelPatchEntry-UCPItemPools935","SparkLevelPatchEntry-
UCPItemPools936","SparkLevelPatchEntry-UCPItemPools937","SparkLevelPatchEntry-
UCPItemPools938","SparkLevelPatchEntry-UCPItemPools939","SparkLevelPatchEntry-
UCPItemPools940","SparkLevelPatchEntry-UCPItemPools941","SparkLevelPatchEntry-
UCPItemPools942","SparkLevelPatchEntry-UCPItemPools943","SparkLevelPatchEntry-
UCPItemPools944","SparkLevelPatchEntry-UCPItemPools945","SparkLevelPatchEntry-
UCPItemPools946","SparkLevelPatchEntry-UCPItemPools947","SparkLevelPatchEntry-
UCPItemPools948","SparkLevelPatchEntry-UCPItemPools949","SparkLevelPatchEntry-
UCPItemPools950","SparkLevelPatchEntry-UCPItemPools951","SparkLevelPatchEntry-
UCPItemPools952","SparkLevelPatchEntry-UCPItemPools953","SparkLevelPatchEntry-
UCPItemPools954","SparkLevelPatchEntry-UCPItemPools955","SparkLevelPatchEntry-
UCPItemPools956","SparkLevelPatchEntry-UCPItemPools957","SparkLevelPatchEntry-
UCPItemPools958","SparkLevelPatchEntry-UCPItemPools959","SparkLevelPatchEntry-
UCPItemPools960","SparkLevelPatchEntry-UCPItemPools961","SparkLevelPatchEntry-
UCPItemPools962","SparkLevelPatchEntry-UCPItemPools963","SparkLevelPatchEntry-
UCPItemPools964","SparkLevelPatchEntry-UCPItemPools965","SparkLevelPatchEntry-
UCPItemPools966","SparkLevelPatchEntry-UCPItemPools967","SparkLevelPatchEntry-
UCPItemPools968","SparkLevelPatchEntry-UCPItemPools969","SparkLevelPatchEntry-
UCPItemPools970","SparkLevelPatchEntry-UCPItemPools971","SparkLevelPatchEntry-
UCPItemPools972","SparkLevelPatchEntry-UCPItemPools973","SparkLevelPatchEntry-
UCPItemPools974","SparkLevelPatchEntry-UCPItemPools975","SparkLevelPatchEntry-
UCPItemPools976","SparkLevelPatchEntry-UCPItemPools977","SparkLevelPatchEntry-
UCPItemPools978","SparkLevelPatchEntry-UCPItemPools979","SparkLevelPatchEntry-
UCPItemPools980","SparkLevelPatchEntry-UCPItemPools981","SparkLevelPatchEntry-
UCPItemPools982","SparkLevelPatchEntry-UCPItemPools983","SparkLevelPatchEntry-
UCPItemPools984","SparkLevelPatchEntry-UCPItemPools985","SparkLevelPatchEntry-
UCPItemPools986","SparkLevelPatchEntry-UCPItemPools987","SparkLevelPatchEntry-
UCPItemPools988","SparkLevelPatchEntry-UCPItemPools989","SparkLevelPatchEntry-
UCPItemPools990","SparkLevelPatchEntry-UCPItemPools991","SparkLevelPatchEntry-
UCPItemPools992","SparkLevelPatchEntry-UCPItemPools993","SparkLevelPatchEntry-
UCPItemPools994","SparkLevelPatchEntry-UCPItemPools995","SparkLevelPatchEntry-
UCPItemPools996","SparkLevelPatchEntry-UCPItemPools997","SparkLevelPatchEntry-
UCPItemPools998","SparkLevelPatchEntry-UCPItemPools999","SparkLevelPatchEntry-
UCPItemPools1000","SparkLevelPatchEntry-UCPItemPools1001","SparkLevelPatchEntry-
UCPItemPools1002","SparkLevelPatchEntry-UCPItemPools1003","SparkLevelPatchEntry-
UCPItemPools1004","SparkLevelPatchEntry-UCPItemPools1005","SparkLevelPatchEntry-
UCPItemPools1006","SparkLevelPatchEntry-UCPItemPools1007","SparkLevelPatchEntry-
UCPItemPools1008","SparkLevelPatchEntry-UCPItemPools1009","SparkLevelPatchEntry-
UCPItemPools1010","SparkLevelPatchEntry-UCPItemPools1011","SparkLevelPatchEntry-
UCPItemPools1012","SparkLevelPatchEntry-UCPItemPools1013","SparkLevelPatchEntry-
UCPItemPools1014","SparkLevelPatchEntry-UCPItemPools1015","SparkLevelPatchEntry-
UCPItemPools1016","SparkLevelPatchEntry-UCPItemPools1017","SparkLevelPatchEntry-
UCPItemPools1018","SparkLevelPatchEntry-UCPItemPools1019","SparkLevelPatchEntry-
UCPItemPools1020","SparkLevelPatchEntry-UCPItemPools1021","SparkLevelPatchEntry-
UCPItemPools1022","SparkLevelPatchEntry-UCPItemPools1023","SparkLevelPatchEntry-
UCPItemPools1024","SparkLevelPatchEntry-UCPItemPools1025","SparkLevelPatchEntry-
UCPItemPools1026","SparkLevelPatchEntry-UCPItemPools1027","SparkLevelPatchEntry-
UCPItemPools1028","SparkLevelPatchEntry-UCPItemPools1029","SparkLevelPatchEntry-
UCPItemPools1030","SparkLevelPatchEntry-UCPItemPools1031","SparkLevelPatchEntry-
UCPItemPools1032","SparkLevelPatchEntry-UCPItemPools1033","SparkLevelPatchEntry-
UCPItemPools1034","SparkLevelPatchEntry-UCPItemPools1035","SparkLevelPatchEntry-
UCPItemPools1036","SparkLevelPatchEntry-UCPItemPools1037","SparkLevelPatchEntry-
UCPItemPools1038","SparkLevelPatchEntry-UCPItemPools1039","SparkLevelPatchEntry-
UCPItemPools1040","SparkLevelPatchEntry-UCPItemPools1041","SparkLevelPatchEntry-
UCPItemPools1042","SparkLevelPatchEntry-UCPItemPools1043","SparkLevelPatchEntry-
UCPItemPools1044","SparkLevelPatchEntry-UCPItemPools1045","SparkLevelPatchEntry-
UCPItemPools1046","SparkLevelPatchEntry-UCPItemPools1047","SparkLevelPatchEntry-
UCPItemPools1048","SparkLevelPatchEntry-UCPItemPools1049","SparkLevelPatchEntry-
UCPItemPools1050","SparkLevelPatchEntry-UCPItemPools1051","SparkLevelPatchEntry-
UCPItemPools1052","SparkLevelPatchEntry-UCPItemPools1053","SparkLevelPatchEntry-
UCPItemPools1054","SparkLevelPatchEntry-UCPItemPools1055","SparkLevelPatchEntry-
UCPItemPools1056","SparkLevelPatchEntry-UCPItemPools1057","SparkLevelPatchEntry-
UCPItemPools1058","SparkLevelPatchEntry-UCPItemPools1059","SparkLevelPatchEntry-
UCPItemPools1060","SparkLevelPatchEntry-UCPItemPools1061","SparkLevelPatchEntry-
UCPItemPools1062","SparkLevelPatchEntry-UCPItemPools1063","SparkLevelPatchEntry-
UCPItemPools1064","SparkLevelPatchEntry-UCPItemPools1065","SparkLevelPatchEntry-
UCPItemPools1066","SparkLevelPatchEntry-UCPItemPools1067","SparkLevelPatchEntry-
UCPItemPools1068","SparkLevelPatchEntry-UCPItemPools1069","SparkLevelPatchEntry-
UCPItemPools1070","SparkLevelPatchEntry-UCPItemPools1071","SparkLevelPatchEntry-
UCPItemPools1072","SparkLevelPatchEntry-UCPItemPools1073","SparkLevelPatchEntry-
UCPItemPools1074","SparkLevelPatchEntry-UCPItemPools1075","SparkLevelPatchEntry-
UCPItemPools1076","SparkLevelPatchEntry-UCPItemPools1077","SparkLevelPatchEntry-
UCPItemPools1078","SparkLevelPatchEntry-UCPItemPools1079","SparkLevelPatchEntry-
UCPItemPools1080","SparkLevelPatchEntry-UCPItemPools1081","SparkLevelPatchEntry-
UCPItemPools1082","SparkLevelPatchEntry-UCPItemPools1083","SparkLevelPatchEntry-
UCPItemPools1084","SparkLevelPatchEntry-UCPItemPools1085","SparkLevelPatchEntry-
UCPItemPools1086","SparkLevelPatchEntry-UCPItemPools1087","SparkLevelPatchEntry-
UCPItemPools1088","SparkLevelPatchEntry-UCPItemPools1089","SparkLevelPatchEntry-
UCPItemPools1090","SparkLevelPatchEntry-UCPItemPools1091","SparkLevelPatchEntry-
UCPItemPools1092","SparkLevelPatchEntry-UCPItemPools1093","SparkLevelPatchEntry-
UCPItemPools1094","SparkLevelPatchEntry-UCPItemPools1095","SparkLevelPatchEntry-
UCPItemPools1096","SparkLevelPatchEntry-UCPItemPools1097","SparkLevelPatchEntry-
UCPItemPools1098","SparkLevelPatchEntry-UCPItemPools1099","SparkLevelPatchEntry-
UCPItemPools1100","SparkLevelPatchEntry-UCPItemPools1101","SparkLevelPatchEntry-
UCPItemPools1102","SparkLevelPatchEntry-UCPItemPools1103","SparkLevelPatchEntry-
UCPItemPools1104","SparkLevelPatchEntry-UCPItemPools1105","SparkLevelPatchEntry-
UCPItemPools1106","SparkLevelPatchEntry-UCPItemPools1107","SparkLevelPatchEntry-
UCPItemPools1108","SparkLevelPatchEntry-UCPItemPools1109","SparkLevelPatchEntry-
UCPItemPools1110","SparkLevelPatchEntry-UCPItemPools1111","SparkLevelPatchEntry-
UCPItemPools1112","SparkLevelPatchEntry-UCPItemPools1113","SparkLevelPatchEntry-
UCPItemPools1114","SparkLevelPatchEntry-UCPItemPools1115","SparkLevelPatchEntry-
UCPItemPools1116","SparkLevelPatchEntry-UCPItemPools1117","SparkLevelPatchEntry-
UCPItemPools1118","SparkLevelPatchEntry-UCPItemPools1119","SparkLevelPatchEntry-
UCPItemPools1120","SparkLevelPatchEntry-UCPItemPools1121","SparkLevelPatchEntry-
UCPItemPools1122","SparkLevelPatchEntry-UCPItemPools1123","SparkLevelPatchEntry-
UCPItemPools1124","SparkLevelPatchEntry-UCPItemPools1125","SparkLevelPatchEntry-
UCPItemPools1126","SparkLevelPatchEntry-UCPItemPools1127","SparkLevelPatchEntry-
UCPItemPools1128","SparkLevelPatchEntry-UCPItemPools1129","SparkLevelPatchEntry-
UCPItemPools1130","SparkLevelPatchEntry-UCPItemPools1131","SparkLevelPatchEntry-
UCPItemPools1132","SparkLevelPatchEntry-UCPItemPools1133","SparkLevelPatchEntry-
UCPItemPools1134","SparkLevelPatchEntry-UCPItemPools1135","SparkLevelPatchEntry-
UCPItemPools1136","SparkLevelPatchEntry-UCPItemPools1137","SparkLevelPatchEntry-
UCPItemPools1138","SparkLevelPatchEntry-UCPItemPools1139","SparkLevelPatchEntry-
UCPItemPools1140","SparkLevelPatchEntry-UCPItemPools1141","SparkLevelPatchEntry-
UCPItemPools1142","SparkLevelPatchEntry-UCPItemPoo
ls1143","SparkLevelPatchEntry-UCPItemPools1144","SparkLevelPatchEntry-
UCPItemPools1145","SparkLevelPatchEntry-UCPItemPools1146","SparkLevelPatchEntry-
UCPItemPools1147","SparkLevelPatchEntry-UCPItemPools1148","SparkLevelPatchEntry-
UCPItemPools1149","SparkLevelPatchEntry-UCPItemPools1150","SparkLevelPatchEntry-
UCPItemPools1151","SparkLevelPatchEntry-UCPItemPools1152","SparkLevelPatchEntry-
UCPItemPools1153","SparkLevelPatchEntry-UCPItemPools1154","SparkLevelPatchEntry-
UCPItemPools1155","SparkLevelPatchEntry-UCPItemPools1156","SparkLevelPatchEntry-
UCPItemPools1157","SparkLevelPatchEntry-UCPItemPools1158","SparkLevelPatchEntry-
UCPItemPools1159","SparkLevelPatchEntry-UCPItemPools1160","SparkLevelPatchEntry-
UCPItemPools1161","SparkLevelPatchEntry-UCPItemPools1162","SparkLevelPatchEntry-
UCPItemPools1163","SparkLevelPatchEntry-UCPItemPools1164","SparkLevelPatchEntry-
UCPItemPools1165","SparkLevelPatchEntry-UCPItemPools1166","SparkLevelPatchEntry-
UCPItemPools1167","SparkLevelPatchEntry-UCPItemPools1168","SparkLevelPatchEntry-
UCPItemPools1169","SparkLevelPatchEntry-UCPItemPools1170","SparkLevelPatchEntry-
UCPItemPools1171","SparkLevelPatchEntry-UCPItemPools1172","SparkLevelPatchEntry-
UCPItemPools1173","SparkLevelPatchEntry-UCPItemPools1174","SparkLevelPatchEntry-
UCPItemPools1175","SparkLevelPatchEntry-UCPItemPools1176","SparkLevelPatchEntry-
UCPItemPools1177","SparkLevelPatchEntry-UCPItemPools1178","SparkLevelPatchEntry-
UCPItemPools1179","SparkLevelPatchEntry-UCPItemPools1180","SparkLevelPatchEntry-
UCPItemPools1181","SparkLevelPatchEntry-UCPItemPools1182","SparkLevelPatchEntry-
UCPItemPools1183","SparkLevelPatchEntry-UCPItemPools1184","SparkLevelPatchEntry-
UCPItemPools1185","SparkLevelPatchEntry-UCPItemPools1186","SparkLevelPatchEntry-
UCPItemPools1187","SparkLevelPatchEntry-UCPItemPools1188","SparkLevelPatchEntry-
UCPItemPools1189","SparkLevelPatchEntry-UCPItemPools1190","SparkLevelPatchEntry-
UCPItemPools1191","SparkLevelPatchEntry-UCPItemPools1192","SparkLevelPatchEntry-
UCPItemPools1193","SparkLevelPatchEntry-UCPItemPools1194","SparkLevelPatchEntry-
UCPItemPools1195","SparkLevelPatchEntry-UCPItemPools1196","SparkLevelPatchEntry-
UCPItemPools1197","SparkLevelPatchEntry-UCPItemPools1198","SparkLevelPatchEntry-
UCPItemPools1199","SparkLevelPatchEntry-UCPItemPools1200","SparkLevelPatchEntry-
UCPItemPools1201","SparkLevelPatchEntry-UCPItemPools1202","SparkLevelPatchEntry-
UCPItemPools1203","SparkLevelPatchEntry-UCPItemPools1204","SparkLevelPatchEntry-
UCPItemPools1205","SparkLevelPatchEntry-UCPItemPools1206","SparkLevelPatchEntry-
UCPItemPools1207","SparkLevelPatchEntry-UCPItemPools1208","SparkLevelPatchEntry-
UCPItemPools1209","SparkLevelPatchEntry-UCPItemPools1210","SparkLevelPatchEntry-
UCPItemPools1211","SparkLevelPatchEntry-UCPItemPools1212","SparkLevelPatchEntry-
UCPItemPools1213","SparkLevelPatchEntry-UCPItemPools1214","SparkLevelPatchEntry-
UCPItemPools1215","SparkLevelPatchEntry-UCPItemPools1216","SparkLevelPatchEntry-
UCPItemPools1217","SparkLevelPatchEntry-UCPItemPools1218","SparkLevelPatchEntry-
UCPItemPools1219","SparkLevelPatchEntry-UCPItemPools1220","SparkLevelPatchEntry-
UCPItemPools1221","SparkLevelPatchEntry-UCPItemPools1222","SparkLevelPatchEntry-
UCPItemPools1223","SparkLevelPatchEntry-UCPItemPools1224","SparkLevelPatchEntry-
UCPItemPools1225","SparkLevelPatchEntry-UCPItemPools1226","SparkLevelPatchEntry-
UCPItemPools1227","SparkLevelPatchEntry-UCPItemPools1228","SparkLevelPatchEntry-
UCPItemPools1229","SparkLevelPatchEntry-UCPItemPools1230","SparkLevelPatchEntry-
UCPItemPools1231","SparkLevelPatchEntry-UCPItemPools1232","SparkLevelPatchEntry-
UCPItemPools1233","SparkLevelPatchEntry-UCPItemPools1234","SparkLevelPatchEntry-
UCPItemPools1235","SparkLevelPatchEntry-UCPItemPools1236","SparkLevelPatchEntry-
UCPItemPools1237","SparkLevelPatchEntry-UCPItemPools1238","SparkLevelPatchEntry-
UCPItemPools1239","SparkLevelPatchEntry-UCPItemPools1240","SparkLevelPatchEntry-
UCPItemPools1241","SparkLevelPatchEntry-UCPItemPools1242","SparkLevelPatchEntry-
UCPItemPools1243","SparkLevelPatchEntry-UCPItemPools1244","SparkLevelPatchEntry-
UCPItemPools1245","SparkLevelPatchEntry-UCPItemPools1246","SparkLevelPatchEntry-
UCPItemPools1247","SparkLevelPatchEntry-UCPItemPools1248","SparkLevelPatchEntry-
UCPItemPools1249","SparkLevelPatchEntry-UCPItemPools1250","SparkLevelPatchEntry-
UCPItemPools1251","SparkLevelPatchEntry-UCPItemPools1252","SparkLevelPatchEntry-
UCPItemPools1253","SparkLevelPatchEntry-UCPItemPools1254","SparkLevelPatchEntry-
UCPItemPools1255","SparkLevelPatchEntry-UCPItemPools1256","SparkLevelPatchEntry-
UCPItemPools1257","SparkLevelPatchEntry-UCPItemPools1258","SparkLevelPatchEntry-
UCPItemPools1259","SparkLevelPatchEntry-UCPItemPools1260","SparkLevelPatchEntry-
UCPItemPools1261","SparkLevelPatchEntry-UCPItemPools1262","SparkLevelPatchEntry-
UCPItemPools1263","SparkLevelPatchEntry-UCPItemPools1264","SparkLevelPatchEntry-
UCPItemPools1265","SparkLevelPatchEntry-UCPItemPools1266","SparkLevelPatchEntry-
UCPItemPools1267","SparkLevelPatchEntry-UCPItemPools1268","SparkLevelPatchEntry-
UCPItemPools1269","SparkLevelPatchEntry-UCPItemPools1270","SparkLevelPatchEntry-
UCPItemPools1271","SparkLevelPatchEntry-UCPItemPools1272","SparkLevelPatchEntry-
UCPItemPools1273","SparkLevelPatchEntry-UCPItemPools1274","SparkLevelPatchEntry-
UCPItemPools1275","SparkLevelPatchEntry-UCPItemPools1276","SparkLevelPatchEntry-
UCPItemPools1277","SparkLevelPatchEntry-UCPItemPools1278","SparkLevelPatchEntry-
UCPItemPools1279","SparkLevelPatchEntry-UCPItemPools1280","SparkLevelPatchEntry-
UCPItemPools1281","SparkLevelPatchEntry-UCPItemPools1282","SparkLevelPatchEntry-
UCPItemPools1283","SparkLevelPatchEntry-UCPItemPools1284","SparkLevelPatchEntry-
UCPItemPools1285","SparkLevelPatchEntry-UCPItemPools1286","SparkLevelPatchEntry-
UCPItemPools1287","SparkLevelPatchEntry-UCPItemPools1288","SparkLevelPatchEntry-
UCPItemPools1289","SparkLevelPatchEntry-UCPItemPools1290","SparkLevelPatchEntry-
UCPItemPools1291","SparkLevelPatchEntry-Name6","SparkLevelPatchEntry-
Name7","SparkLevelPatchEntry-Name8","SparkLevelPatchEntry-
Name9","SparkLevelPatchEntry-UCPItemPools1292","SparkLevelPatchEntry-
UCPItemPools1293","SparkLevelPatchEntry-UCPItemPools1294","SparkLevelPatchEntry-
UCPItemPools1295","SparkLevelPatchEntry-UCPItemPools1296","SparkLevelPatchEntry-
UCPItemPools1297","SparkLevelPatchEntry-UCPItemPools1298","SparkLevelPatchEntry-
UCPItemPools1299","SparkLevelPatchEntry-UCPItemPools1300","SparkLevelPatchEntry-
UCPItemPools1301","SparkLevelPatchEntry-UCPItemPools1302","SparkLevelPatchEntry-
UCPItemPools1303","SparkLevelPatchEntry-UCPItemPools1304","SparkLevelPatchEntry-
UCPItemPools1305","SparkLevelPatchEntry-UCPItemPools1306","SparkLevelPatchEntry-
UCPItemPools1307","SparkLevelPatchEntry-UCPItemPools1308","SparkLevelPatchEntry-
Name10","SparkLevelPatchEntry-UCPItemPools1309","SparkLevelPatchEntry-
UCPItemPools1310","SparkLevelPatchEntry-UCPItemPools1311","SparkLevelPatchEntry-
UCPItemPools1312","SparkLevelPatchEntry-UCPItemPools1313","SparkLevelPatchEntry-
UCPItemPools1314","SparkLevelPatchEntry-UCPItemPools1315","SparkLevelPatchEntry-
UCPItemPools1316","SparkLevelPatchEntry-UCPItemPools1317","SparkLevelPatchEntry-
UCPItemPools1318","SparkLevelPatchEntry-UCPItemPools1319","SparkLevelPatchEntry-
UCPItemPools1320","SparkLevelPatchEntry-UCPItemPools1321","SparkLevelPatchEntry-
UCPItemPools1322","SparkLevelPatchEntry-UCPItemPools1323","SparkLevelPatchEntry-
UCPItemPools1324","SparkLevelPatchEntry-UCPItemPools1325","SparkLevelPatchEntry-
UCPItemPools1326","SparkLevelPatchEntry-UCPItemPools1327","SparkLevelPatchEntry-
UCPItemPools1328","SparkLevelPatchEntry-UCPItemPools1329","SparkLevelPatchEntry-
UCPItemPools1330","SparkLevelPatchEntry-UCPItemPools1331","SparkLevelPatchEntry-
UCPItemPools1332","SparkLevelPatchEntry-UCPItemPools1333","SparkLevelPatchEntry-
UCPItemPools1334","SparkLevelPatchEntry-UCPItemPools1335","SparkLevelPatchEntry-
UCPItemPools1336","SparkLevelPatchEntry-UCPItemPools1337","SparkLevelPatchEntry-
UCPItemPools1338","SparkLevelPatchEntry-UCPItemPools1339","SparkLevelPatchEntry-
UCPItemPools1340","SparkLevelPatchEntry-UCPItemPools1341","SparkLevelPatchEntry-
UCPItemPools1342","SparkLevelPatchEntry-UCPItemPools1343","SparkLevelPatchEntry-
UCPItemPools1344","SparkLevelPatchEntry-UCPItemPools1345","SparkLevelPatchEntry-
UCPItemPools1346","SparkLevelPatchEntry-UCPItemPools1347","SparkLevelPatchEntry-
UCPItemPools1348","SparkLevelPatchEntry-UCPItemPools1349","SparkLevelPatchEntry-
UCPItemPools1350","SparkLevelPatchEntry-UCPItemPools1351","SparkLevelPatchEntry-
UCPItemPools1352","SparkLevelPatchEntry-UCPItemPools1353","SparkLevelPatchEntry-
UCPItemPools1354","SparkLevelPatchEntry-UCPItemPools1355","SparkLevelPatchEntry-
UCPItemPools1356","SparkLevelPatchEntry-UCPItemPools1357","SparkLevelPatchEntry-
UCPItemPools1358","SparkLevelPatchEntry-UCPItemPools1359","SparkLevelPatchEntry-
UCPItemPools1360","SparkLevelPatchEntry-UCPItemPools1361","SparkLevelPatchEntry-
UCPItemPools1362","SparkLevelPatchEntry-UCPItemPools1363","SparkLevelPatchEntry-
UCPItemPools1364","SparkLevelPatchEntry-UCPItemPools1365","SparkLevelPatchEntry-
UCPItemPools1366","SparkLevelPatchEntry-UCPItemPools1367","SparkLevelPatchEntry-
UCPItemPools1368","SparkLevelPatchEntry-UCPItemPools1369","SparkLevelPatchEntry-
UCPItemPools1370","SparkLevelPatchEntry-UCPItemPools1371","SparkLevelPatchEntry-
UCPItemPools1372","SparkLevelPatchEntry-UCPItemPools1373","SparkLevelPatchEntry-
UCPItemPools1374","SparkLevelPatchEntry-UCPItemPools1375","SparkLevelPatchEntry-
UCPLootPools1","SparkLevelPatchEntry-UCPLootPools2","SparkLevelPatchEntry-
UCPItemPools1376","SparkLevelPatchEntry-UCPItemPools1377","SparkLevelPatchEntry-
UCPItemPools1378","SparkLevelPatchEntry-UCPItemPools1379","SparkLevelPatchEntry-
UCPItemPools1380","SparkLevelPatchEntry-UCPLootPools3","SparkLevelPatchEntry-
UCPItemPools1381","SparkLevelPatchEntry-UCPItemPools1382","SparkLevelPatchEntry-
UCPItemPools1383","SparkLevelPatchEntry-UCPEnemy15","SparkLevelPatchEntry-
UCPEnemy16","SparkLevelPatchEntry-UCPEnemy17","SparkLevelPatchEntry-UCPEnemy18
","SparkLevelPatchEntry-UCPEnemy19","SparkLevelPatchEntry-
UCPEnemy20","SparkLevelPatchEntry-UCPEnemy21","SparkLevelPatchEntry-
UCPEnemy22","SparkLevelPatchEntry-UCPEnemy23","SparkLevelPatchEntry-
UCPEnemy24","SparkLevelPatchEntry-UCPEnemy25","SparkLevelPatchEntry-
UCPEnemy26","SparkLevelPatchEntry-UCPEnemy27","SparkLevelPatchEntry-
UCPEnemy28","SparkLevelPatchEntry-UCPEnemy29","SparkLevelPatchEntry-
UCPEnemy30","SparkLevelPatchEntry-UCPEnemy31","SparkLevelPatchEntry-
UCPEnemy32","SparkLevelPatchEntry-UCPEnemy33","SparkLevelPatchEntry-
UCPEnemy34","SparkLevelPatchEntry-UCPEnemy35","SparkLevelPatchEntry-
UCPEnemy36","SparkLevelPatchEntry-UCPEnemy37","SparkLevelPatchEntry-
UCPEnemy38","SparkLevelPatchEntry-UCPEnemy39","SparkLevelPatchEntry-
UCPEnemy40","SparkLevelPatchEntry-UCPEnemy41","SparkLevelPatchEntry-
UCPEnemy42","SparkLevelPatchEntry-UCPEnemy43","SparkLevelPatchEntry-
UCPEnemy44","SparkLevelPatchEntry-UCPEnemy45","SparkLevelPatchEntry-
UCPEnemy46","SparkLevelPatchEntry-UCPEnemy47","SparkLevelPatchEntry-
UCPEnemy48","SparkLevelPatchEntry-UCPEnemy49","SparkLevelPatchEntry-
UCPEnemy50","SparkLevelPatchEntry-UCPEnemy51","SparkLevelPatchEntry-
UCPEnemy52","SparkLevelPatchEntry-UCPEnemy53","SparkLevelPatchEntry-
UCPEnemy54","SparkLevelPatchEntry-UCPEnemy55","SparkLevelPatchEntry-
UCPEnemy56","SparkLevelPatchEntry-UCPEnemy57","SparkLevelPatchEntry-
UCPRaidBossEXP1","SparkLevelPatchEntry-UCPRaidBossEXP2","SparkLevelPatchEntry-
UCPRaidBossEXP3","SparkLevelPatchEntry-UCPRaidBossEXP4","SparkLevelPatchEntry-
UCPRaidBossEXP5","SparkLevelPatchEntry-UCPRaidBossEXP6","SparkLevelPatchEntry-
UCPRaidBossEXP7","SparkLevelPatchEntry-UCPRaidBossEXP8","SparkLevelPatchEntry-
UCPRaidBossEXP9","SparkLevelPatchEntry-UCPRaidBossEXP10","SparkLevelPatchEntry-
UCPRaidBossEXP11","SparkLevelPatchEntry-UCPRaidBossEXP12","SparkLevelPatchEntry-
UCPRaidBossEXP13","SparkLevelPatchEntry-UCPRaidBossEXP14","SparkLevelPatchEntry-
UCPEnemy58","SparkLevelPatchEntry-UCPEnemy59","SparkLevelPatchEntry-
UCPEnemy60","SparkLevelPatchEntry-UCPEnemy61","SparkLevelPatchEntry-
UCPEnemy62","SparkLevelPatchEntry-UCPEnemy63","SparkLevelPatchEntry-
UCPEnemy64","SparkLevelPatchEntry-UCPEnemy65","SparkLevelPatchEntry-
UCPEnemy66","SparkLevelPatchEntry-UCPEnemy67","SparkLevelPatchEntry-
UCPLeprechaun1","SparkLevelPatchEntry-fixUCPerror3","SparkLevelPatchEntry-
fixUCPerror4","SparkLevelPatchEntry-fixUCPerror5")
set Transient.SparkServiceConfiguration_6 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_Redeem,,<font
size=\"20\"><font color=\"#edb600\">Running UCP
5.0.2</font>  
; <br>",",WillowGame.Default__BadassPanelGFxObject,TooltipsT
ext_Close,,<font size=\"15\"><StringAliasMap:GFx_Cancel>
Close",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_ActivateBonusStats,,
<font size=\"15\"><StringAliasMap:GFx_Accept> Redeem Token
<StringAliasMap:GFx_Y> Enable Bonus
Stats ",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_DeactivateBonu
sStats,,<font size=\"15\"><StringAliasMap:GFx_Accept> Redeem Token
<StringAliasMap:GFx_Y> Disable Bonus
Stats ","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SalttheWound_S
tacks,TrackedSkillHUDSlot,,2","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.
MoneyShot,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Str
eaming,GD_Soldier_Skills.Survival.Pressure,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl
',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyi
ngEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_Re
loadSpdPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
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=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
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(WeaponAttributeContextResolver'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduc
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s.Rampage.SteadyAsSheGoes,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
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(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
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es=(ArrayIndexAndLength=720897),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=786433),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=851969),CachedProperty=None),
(PropertyName=\"ValueA\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVa
riables=(ArrayIndexAndLength=917505),CachedProperty=None),
(PropertyName=\"ValueB\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVa
riables=(ArrayIndexAndLength=983041),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1048577),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=1114113),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1179649),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=1310721),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName=\"SkillInstigator\",VariableLinkType=BVARLINK_Output,ConnectionIndex=
0,LinkedVariables=(ArrayIndexAndLength=1441793),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=458753),CachedProperty=None))","GD_Mercenary_Streamin
g,GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3,Behavior
Sequences[0].BehaviorData2[5].LinkedVariables,,
(ArrayIndexAndLength=1179650)","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.
SteadyAsSheGoes:BehaviorProviderDefinition_3,BehaviorSequences[0].BehaviorData2[0].
LinkedVariables,,
(ArrayIndexAndLength=1310722)","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.
SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_SimpleMath_0,B,,4.000000","GD
_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDe
finition_3.Behavior_SimpleMath_4,B,,4.000000","GD_Lilac_Psycho_Streaming,GD_Lilac_S
kills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodOverdrive_PerBloodl
ustStackMeleeDmgBonus',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lila
c_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000))",",GD_Itempools.ListDefs.EpicChestRedLoot,LootData
[4].ItemAttachments[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_Heali
ngRegen",",GD_Itempools.ListDefs.EpicChestBanditLoot,LootData[3].ItemAttac
hments[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD
_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic,DefaultLoot[4].ItemAttachments[1
1].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Balance
_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews,DefaultLoot[4].ItemAttachm
ents[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_I
tempools.ListDefs.EpicChestHyperionLoot,LootData[3].ItemAttachments[11].ItemPool,,G
D_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Aster_Lootables.Balan
ce.ObjectGrade_MimicChest_NoMimic,DefaultLoot[4].ItemAttachments[11].ItemPool,,GD_I
tempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Lobelia_DahlDigi.Lootabl
eGradesUnique.ObjectGrade_DalhEpicCrate_Digi,DefaultLoot[4].ItemAttachments[11].Ite
mPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Anemone_Treas
ure.ChestGrades.ObjectGrade_DahlEpic,DefaultLoot[4].ItemAttachments[11].ItemPool,,G
D_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Anemone_Pop_Infected.
Balance.PawnBalance_Infected_Badass_Midget,PlayThroughs[0].CustomItemPoolIncludedLi
sts,,
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')",",GD_An
emone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget,PlayThroughs[1].Custo
mItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')","Interl
ude_P,GD_Moonshiner.Vehicle.Pawn_Moonshiner,EngineStartAkEvent,,AkEvent'Ake_Veh_Ban
dit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'","Interlude_P,GD_Moonshiner.Veh
icle.Pawn_Moonshiner,EngineStopAkEvent,,AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Ve
h_BanditTechnical_AI_stop'","Interlude_P,GD_CaraVan.Vehicle.Pawn_CaraVan,EngineStar
tAkEvent,,AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'","
Interlude_P,GD_CaraVan.Vehicle.Pawn_CaraVan,EngineStopAkEvent,,AkEvent'Ake_Veh_Band
it_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'","Sage_PowerStation_P,Sage_PowerS
tation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Ef
fect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_10,EnvironmentalEffects[0].Effect,,None","Sage_PowerStation_P,Sage_
PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffect
s[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Sage_PowerStation_
P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13,Environmenta
lEffects[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","Sage_PowerSt
ation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environ
mentalEffects[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Sage_Po
werStation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,En
vironmentalEffects[0].Effect,,None","Iris_DL1_TAS_P,Iris_DL1_TAS_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Iris_DL1_P,I
ris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Iris_DL1_P,Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
,EnvironmentalEffects[0].Effect,,None","Stockade_P,Stockade_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Stockade_P,Stocka
de_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect
,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,En
vironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrest
one_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,E
nvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyres
tone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effe
ct,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,
EnvironmentalEffects[0].Effect,,None","Backburner_P,BackBurner_Audio.TheWorld:Persi
stentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Backburner_P,B
ackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0]
.Effect,,None","Backburner_P,BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_2,EnvironmentalEffects[0].Effect,,None","Backburner_P,BackBurner_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Iris_Mo
xxi_P,Iris_Moxxi_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEff
ects[0].Effect,,None","Iris_Hub_P,Iris_Hub_Audio.TheWorld:PersistentLevel.WwiseSoun
dVolume_4,EnvironmentalEffects[0].Effect,,None","Iris_DL2_P,Iris_DL2_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Dam_P,Da
m_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,
,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEf
fects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
0,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,None","Dam_P,Da
m_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effect
,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15,Environmental
Effects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_16,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_17,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_18,EnvironmentalEffects[0].Effect,,None","Dam_P,
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,Environmenta
lEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_21,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_23,EnvironmentalEffects[0].Effect,,None","Dam_P
,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24,EnvironmentalEffects[0].Eff
ect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25,Environmen
talEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_26,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_33,EnvironmentalEffects[0].Effect,,None","Dam_
P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Eff
ect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Environment
alEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolu
me_6,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dam_P,D
am_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Effect
,,None","Boss_Cliffs_P,Boss_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_
0,EnvironmentalEffects[0].Effect,,None","Sandworm_P,Sandworm_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Sandworm_P,Sandw
orm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Sandworm_P,Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Env
ironmentalEffects[0].Effect,,None","Sandworm_P,Sandworm_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Sage_Cliffs_P,Sage_Cl
iffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effe
ct,,None","Caverns_P,Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Envi
ronmentalEffects[0].Effect,,None","Caverns_P,Caverns_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","VOGChamber_P,VOGChamber_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,N
one","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environm
entalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_16,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.The
World:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Old
Dust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,EnvironmentalEffe
cts[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_24,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","OldDust_P,Ol
dDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Eff
ect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Env
ironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio
.TheWorld:
PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","OldDust_P
,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].
Effect,,None","OldDust_P,OldDust_DahlDoorAfter.TheWorld:PersistentLevel.WwiseSoundV
olume_1,EnvironmentalEffects[0].Effect,,None","Dark_Forest_P,Dark_Forest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Dark
_Forest_P,Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Environment
alEffects[0].Effect,,None","CastleKeep_P,CastleKeep_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","Interlude_P,Interlude_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","TundraTrain_P,TundraTrain_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Envi
ronmentalEffects[0].Effect,,None","Ash_P,Ash_Audio.TheWorld:PersistentLevel.WwiseSo
undVolume_12,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Helios_P,
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Ef
fect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10,Env
ironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","He
lios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffect
s[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_4,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None
","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalE
ffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_8,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:Persi
stentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,S
ANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0]
.Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVo
lume_1,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorl
d:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","SanctI
ntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalE
ffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.Wwi
seSoundVolume_13,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUD
IO.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effect,,Non
e","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_15,Envi
ronmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:Persisten
tLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCT
INTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Eff
ect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume
_5,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","SanctIntro_
P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects
[0].Effect,,None","BanditSlaughter_P,BanditSlaughter_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Village_P,Village_Audio.
TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","
Village_P,Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalE
ffects[0].Effect,,None","Village_P,Village_Audio.TheWorld:PersistentLevel.WwiseSoun
dVolume_3,EnvironmentalEffects[0].Effect,,None","Iris_DL3_P,Iris_DL3_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Fridge_P
,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,Env
ironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_17,EnvironmentalEffects[0].Effect,,None","F
ridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffec
ts[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_20,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_24,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,N
one","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,Environment
alEffects[0].Effect,,None","HypInterlude_P,HypInterlude_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","IceCanyon_P,IceCanyon
_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,
None","IceCanyon_P,IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,Envi
ronmentalEffects[0].Effect,,None","IceCanyon_P,IceCanyon_Audio.TheWorld:PersistentL
evel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Hunger_P,HUNGER_AUDI
O.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None"
,"Hunger_P,HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEf
fects[0].Effect,,None","Sage_HyperionShip_P,Sage_HyperionShip_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Pumpkin_Patch_P
,PUMPKIN_PATCH_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffec
ts[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleE
xterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].E
ffect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_10,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterio
r_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect
,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_12,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,Non
e","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_15,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Ca
stleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Env
ironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","CastleExt
erior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Environmen
talEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","CastleExterior_P
,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffe
cts[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Orchid_Caves_P,Orchid_C
aves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15,EnvironmentalEffects[0].Eff
ect,,None","Orchid_Caves_P,Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_9,EnvironmentalEffects[0].Effect,,None","FinalBossAscent_P,FinalBossAscent_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","Outwash_P,Outwash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43,Environment
alEffects[0].Effect,,None","Grass_P,Grass_Audio.TheWorld:PersistentLevel.WwiseSound
Volume_43,EnvironmentalEffects[0].Effect,,None","Luckys_P,Luckys_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Luckys_P,Luc
kys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effec
t,,None","Sage_Underground_P,Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_10,EnvironmentalEffects[0].Effect,,None","Sage_Underground_P,Sage_Underg
round_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Ef
fect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_0,EnvironmentalEffects[0].Effect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Dead_F
orest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environmental
Effects[0].Effect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","D
ungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEff
ects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_10,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","Dungeon_P,
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEffects[0].
Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_15,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_
Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_18,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_19,EnvironmentalEffects[0].Effect,,None","Dungeon
_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,EnvironmentalEffects[
0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_21,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dunge
on_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23,EnvironmentalEffects[0].Effec
t,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Envir
onmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","D
ungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEff
ects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_7,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Du
ngeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Eff
ect,,None","Orchid_WormBelly_P,Orchid_WormBelly_Audio.TheWorld:PersistentLevel.Wwis
eSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_WormBelly_P,Orchid_Wor
mBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Ef
fect,,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchw
ood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effec
t,,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_14,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchwoo
d_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,
,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSound
Volume_4,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchwood_A
udio.TheWorld:PersistentLevel.WwiseSoundVolume_40,EnvironmentalEffects[0].Effect,,N
one","Orchid_Spire_P,Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
,EnvironmentalEffects[0].Effect,,None","Orchid_Spire_P,Orchid_Spire_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Orchid_Sp
ire_P,Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalE
ffects[0].Effect,,None","Xmas_P,Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_0,EnvironmentalEffects[0].Effect,,None","Xmas_P,Xmas_Audio.TheWorld:PersistentLev
el.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Mines_P,Mines_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Re
searchCenter_P,ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Env
ironmentalEffects[0].Effect,,None","ResearchCenter_P,ResearchCenter_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","ResearchC
enter_P,ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environme
ntalEffects[0].Effect,,None","ResearchCenter_P,ResearchCenter_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","TempleSlaughter
_P,TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalE
ffects[0].Effect,,None","TempleSlaughter_P,TempleSlaughter_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","TempleSlaughter_P,
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffe
cts[0].Effect,,None","CreatureSlaughter_P,CreatureSlaughter_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_OasisTown_
P,Orchid_OasisTown_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalE
ffects[0].Effect,,None","HyperionCity_P,HyperionCity_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","RobotSlaughter_P,RobotSl
aughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].
Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuar
y_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,
,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_11,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audi
o.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None"
,"GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Gaius
Sanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,Enviro
nmentalEffects[0].Effect,,None","Iris_DL2_Interior_P,Iris_DL2_Interior_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Testin
gZone_P,TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environmental
Effects[0].Effect,,None","TestingZone_P,TestingZone_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Distillery_P,Distillery_A
udio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,No
ne","Distillery_P,Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,Envi
ronmentalEffects[0].Effect,,None","Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Audi
o.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None"
,"Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_3,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,En
vironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","SanctuaryAi
r_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEf
fects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,Sanctuary
Air_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effe
ct,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_15,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.The
World:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","San
ctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Environm
entalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,San
ctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0]
.Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_8,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Sanct
uary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEff
ects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSo
undVolume_11,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.The
World:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Sa
nctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13,Environmenta
lEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_14,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio
.TheWorld:PersistentLevel.WwiseSoundVolume_15,EnvironmentalEffects[0].Effect,,None"
,"Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,Environme
ntalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None
","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environm
entalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Sanctuary_Hole_P,Sanctua
ry_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Sanctuary_Hole_P,Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_1,EnvironmentalEffects[0].Effect,,None","CraterLake_P,CraterLake_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].Effect,,None","
CraterLake_P,CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environm
entalEffects[0].Effect,,None","CraterLake_P,CraterLake_Audio.TheWorld:PersistentLev
el.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","CraterLake_P,CraterLa
ke_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25,EnvironmentalEffects[0].Effec
t,,None","CraterLake_P,CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
,EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.The
World:PersistentLevel.WwiseSoundVolume_18,EnvironmentalEffects[0].Effect,,None","Sa
ge_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19,
EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Sage
_RockForest_P,Sage_RockForest_Audio.The
World:PersistentLevel.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Sa
ge_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_29,
EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Sage
_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_35,En
vironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_39,EnvironmentalEffects[0].Effect,,None","Iris_
Hub2_P,Iris_Hub2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEff
ects[0].Effect,,None","Cove_P,Cove_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_
0,EnvironmentalEffects[0].Effect,,None","SouthernShelf_P,SouthernShelf_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Southp
awFactory_P,SouthpawFactory_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Envir
onmentalEffects[0].Effect,,None","ThresherRaid_P,ThresherRaid_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","ThresherRaid_P,
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects
[0].Effect,,None","Grass_Cliffs_P,Grass_Cliffs_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","Grass_Cliffs_P,Grass_Cliffs_Au
dio.TheWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].Effect,,No
ne","Grass_Cliffs_P,Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,
EnvironmentalEffects[0].Effect,,None","Ice_P,Ice_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Frost_P,Frost_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","TundraEx
press_P,TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environment
alEffects[0].Effect,,None","TundraExpress_P,TundraExpress_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","TundraExpress_P,Tun
draExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[
0].Effect,,None","TundraExpress_P,TundraExpress_Audio.TheWorld:PersistentLevel.Wwis
eSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Docks_P,Docks_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Docks_P,D
ocks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effe
ct,,None","Boss_Volcano_P,Boss_Volcano_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_0,EnvironmentalEffects[0].Effect,,None","Easter_P,Easter_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Easter_P,Easter_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,N
one","Orchid_Refinery_P,Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_0,EnvironmentalEffects[0].Effect,,None","Orchid_Refinery_P,Orchid_Refinery_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None
","Orchid_Refinery_P,Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_2,EnvironmentalEffects[0].Effect,,None","Orchid_Refinery_P,Orchid_Refinery_Audio.
TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","
PandoraPark_P,PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environ
mentalEffects[0].Effect,,None","PandoraPark_P,PandoraPark_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_26,EnvironmentalEffects[0].Effect,,None","PandoraPark_P,Pand
oraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].E
ffect,,None","PandoraPark_P,PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_40,EnvironmentalEffects[0].Effect,,None","Glacial_P,Glacial_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Glacial_P,Gl
acial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Eff
ect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolu
me_1,EnvironmentalEffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Dungeon
Raid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalE
ffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,N
one","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,E
nvironmentalEffects[0].Effect,,None","SandwormLair_P,SandwormLair_Audio.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_Salt
Flats_P,Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environm
entalEffects[0].Effect,,None","Orchid_SaltFlats_P,Orchid_SaltFlats_Audio.TheWorld:P
ersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None",",GD_Popula
tion_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass,DefaultItemPoolInclu
dedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",
",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive,DefaultItemPoolIn
cludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear
'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire,DefaultItemPoolIncl
udedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'"
,",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock,DefaultItemPoolInclu
dedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",
",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag,DefaultItemPoolInclude
dLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",",
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher,DefaultItemPoolInc
ludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'
",",GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass,DefaultItemPoolIncludedL
ists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",",GD
_Population_Stalker.Balance.PawnBalance_StalkerBadass,DefaultItemPoolIncludedLists,
,
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')",",GD_S
talkerBadassMale.Character.CharClass_StalkerBadassMale,AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","
Xmas_P,GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti,DefaultItemPoolIn
cludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear
'","Pumpkin_Patch_P,GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho,De
faultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassE
nemyGunsAndGear'","Hunger_P,GD_IncineratorFemale.Balance.PawnBalance_IncineratorFem
ale,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperFemale.Balance.PawnBalance_FleshripperFemale,DefaultItemPoolIncludedLi
sts,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperMale.Balance.PawnBalance_FleshripperMale,DefaultItemPoolIncludedLists,
,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Orchid_Ref
inery_P,Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBeh
avior_5.Behavior_ChangeRemoteBehaviorSequenceState_10,Action,,CHANGE_Disable",",GD_
Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly,DefaultItemPoolI
ncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly,DefaultItemPoolIn
cludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')",",GD_Popula
tion_Loader.Balance.PawnBalance_LoaderGuard,D
efaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')","GD_Runne
r_Streaming,GD_Runner_Streaming.Archetype.Class_RocketRunner,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_RocketRunner,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Class_LightR
unnerMG,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_LightRunnerMG,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Sa
wBladeTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.
Class_SawBladeTechnical,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Ca
tapultTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.
Class_CatapultTechnical,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.ClassDef
inition.Class_RocketHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.
ClassDefinition.Class_RocketHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraft.ClassD
efinition.Class_HarpoonHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraf
t.ClassDefinition.Class_HarpoonHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassDefinitio
n.Class_SawHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassD
efinition.Class_SawHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.ClassDefinit
ion.Class_CorrosiveFanBoat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.Clas
sDefinition.Class_CorrosiveFanBoat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinition.Clas
s_ShockFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinit
ion.Class_ShockFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.ClassDefin
ition.Class_IncendiaryFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.Cl
assDefinition.Class_IncendiaryFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))",",GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:Beha
viorProviderDefinition_6,BehaviorSequences[0].BehaviorData2[20],,
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_9',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=917505))",",GD_Iris_Raid_PyroPete.Dea
th.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition_6,BehaviorSequences[0].B
ehaviorData2[29],,
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_8',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=0))",",GD_Iris_Raid_PyroPete.Death.Bo
dyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition_6,BehaviorSequences[0].Behavi
orData2[28],,
(Behavior=Behavior_Explode'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete
:BehaviorProviderDefinition_6.Behavior_Explode_1',LinkedVariables=(ArrayIndexAndLen
gth=0),OutputLinks=(ArrayIndexAndLength=0))",",GD_Anemone_Pop_Infected.Balance.Pawn
Balance_InfectedBruiser,PlayThroughs[1].DisplayName,,Infected
Lesionaire","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportun
ityPoint_109,Location,,(X=35218.308594,Y=21198.095703,Z=-
1280.116943)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpport
unityPoint_109,Rotation,,(Pitch=0,Yaw=-
42622,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOppor
tunityPoint_100,Location,,(X=35335,Y=21355,Z=-
950)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_100,Rotation,,
(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.Po
pulationOpportunityPoint_105,Location,,(X=35302,Y=21391,Z=-
950)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_105,Rotation,,
(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.Po
pulationOpportunityPoint_101,Location,,(X=35322,Y=21373,Z=-
905)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_101,Rotation,,(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.Th
eWorld:PersistentLevel.PopulationOpportunityPoint_43,Location,,
(X=30773.048828,Y=22269.433594,Z=-
1075.956665)",",GD_Globals.General.Globals,RarityLevelColors[5],,
(MinLevel=5,MaxLevel=5,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown)",",GD_Anemone_SKill_GasCloudBoost.Skills.Skill_G
asCloud,TrackedSkillHUDSlot,,8",",GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homi
ng_Dahlminator:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))",",GD_A
ster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0,BehaviorSequences[0].Be
haviorData2[1].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(ArrayIndexAndLength=524289),Out
putLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))",",GD_Aster_ClassMods.A
_Item_Assassin.ClassMod_Assassin_Rogue,AttributeSlotEffects[3].AttributeToModify,,I
nventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_
Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE,AttributeSlotEffects[4].
AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifi
ers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG,Attr
ibuteSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Ski
lls.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_As
sassin_Rogue_CE,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefini
tion'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_
Assassin.ClassMod_Assassin_Rogue_LG,AttributeSlotEffects[4].AttributeToModify,,Inve
ntoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Ast
er_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN,AttributeSlotEffects[4].Att
ributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers
.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG,Attribu
teSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills
.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assas
sin_Rogue_LN,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefinitio
n'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Ass
assin.ClassMod_Assassin_Rogue_NE,AttributeSlotEffects[4].AttributeToModify,,Invento
ryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))","GD_Soldier_Streaming,GD_Soldier_Skil
ls.Gunpowder.Ranger,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:At
tributePresentationDefinition_10,Description,,Gun Damage: $NUMBER$<br>Accuracy:
$NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire Rate: $NUMBER$<br>Magazine Size:
$NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum Health:
$NUMBER$","GD_Soldier_Streaming,GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage,Da
mage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBeh
aviorProviderDefinition_1.Behavior_Explode_7,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehav
iorProviderDefinition_1.Behavior_CauseDamage_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)","GD_Soldier_Streaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scor
pio_Weapon,InstantHitDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)","GD_Soldier_Streaming,GD_Scorpio.Shield.Init_TurretShieldHealt
h,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorP
roviderDefinition_1.Behavior_AttributeEffect_23,AttributeEffects[0],,
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))","GD_Soldier_St
reaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon,FireRate,,0.16","GD_Sold
ier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Guerrilla,Tiers[4].Skills[0],,Skil
lDefinition'GD_Soldier_Skills.Survival.Resourceful'","GD_Soldier_Streaming,GD_Soldi
er_Skills.SkillTree.Branch_Survival,Tiers[3].Skills[0],,SkillDefinition'GD_Soldier_
Skills.Guerrilla.CrisisManagement'","GD_Soldier_Streaming,GD_Soldier_Skills.Guerril
la.LaserSight,SkillDescription,,Increases the [skill]Accuracy[-skill] and
[skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.LaserSight,SkillEffectDe
finitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla
.LaserSight:AttributePresentationDefinition_0,Description,,Turret Accuracy:
$NUMBER$<br>Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,EffectSou
rceInstanceDataName,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Scorch
edEarth,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillDescript
ion,,Adds [skill]Multi-Rocket Pods[-skill] to your [skill]Sabre Turret[-skill] and
gives Axton [skill]Explosive Damage[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillEffec
tPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_S
kills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0,Attribute,,None","G
D_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentation
Definition_0,Description,,$NUMBER$ rockets per
volley.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresenta
tionDefinition_2,Attribute,,AttributeDefinition'D_Attributes.DamageTypeModifers.Ins
tigatedExplosiveDamageModifier'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_2,Description,,Explosive Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectDe
finitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillDescription,,
Increases the maximum number of [skill]grenades[-skill] you can carry and damage
dealt with [skill]grenades[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectPre
sentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_Skill
s.Guerrilla.Grenadier:AttributePresentationDefinition_0,Description,,Grenade
Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_0,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePre
sentationDefinition_0,Description,,Grenade Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.DoubleUp,SkillEffectDef
initions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInt
erval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder
.Impact,SkillDescription,,Increases [skill]Gun Damage[-skill] and [skill]Accuracy[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:AttributePresenta
tionDefinition_5,Attribute,,D_Attributes.Weapon.WeaponSpread","GD_Soldier_Streaming
,GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5,SignStyle,,SI
GNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:Attribut
ePresentationDefinition_5,Description,,Accuracy:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectDef
initions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillCon
straints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload
,SkillDescription,,Increases [skill]Magazine Size and Ammo Capacity[-skill] with
all weapon
types.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectPrese
ntations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Overload:AttributePresentationDefinition_7,Description,,Magazine Size:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_5,Attribute,,D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rif
le_MaxValue","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePres
entationDefinition_5,Description,,Ammo Carrying Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront,SkillEffect
Definitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresenta
tionDefinition_9,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.Pla
yerCriticalHitBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront
:AttributePresentationDefinition_9,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillDescript
ion,,Increases the [skill]Gun Damage[-skill] and [skill]Critical Hit Damage[-skill]
of non-elemental
guns.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillEffectDefin
itions,,((Attrib
uteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTa
rgets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonP
layerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriter
ia=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.08000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseV
alueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Sol
dier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinitio
n_0,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHi
tBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePrese
ntationDefinition_0,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePres
entationDefinition_10,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDama
ge'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger,SkillEffectDefinition
s,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,EffectSourceInstanceData
Name,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillEffectDefin
itions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillDescripti
on,,Deploying your [skill]Sabre Turret[-skill] sets off a small [skill]Nuclear
Blast[-skill]. Also increases [skill]Action Skill Cooldown Rate[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentati
onDefinition_0,Description,,Cooldown Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentat
ionDefinition_0,Attribute,,AttributeDefinition'D_Attributes.ActiveSkillCooldownReso
urce.ActiveSkillCooldownConsumptionRate'","GD_Soldier_Streaming,GD_Soldier_Skills.G
unpowder.Nuke:AttributePresentationDefinition_0,RoundingMode,,ATTRROUNDING_Float","
GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefiniti
on_0,bDontDisplayNumber,,False","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.N
uke:AttributePresentationDefinition_0,bUseCustomNumberPlacement,,True","GD_Soldier_
Streaming,GD_Soldier_Skills.Survival.Preparation,SkillEffectDefinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'
GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD
_Soldier_Skills.Survival.LastDitchEffort,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_S
treaming,GD_Soldier_Skills.Survival.LastDitchEffort,SkillDescription,,Increases
your [skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For
Your Life Time[-skill] while in [skill]Fight For Your Life[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribute
PresentationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.FootSpeed","GD_
Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationD
efinition_2,Attribute,,D_Attributes.Weapon.WeaponDamage","GD_Soldier_Streaming,GD_S
oldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0,Descriptio
n,,Movement Speed:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribut
ePresentationDefinition_2,Description,,Damage: $NUMBER$<br>Fight For Your Life
Time:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance,SkillDescrip
tion,,Reduces the duration of enemy [skill]Elemental Status Effects[-skill] on you.
Additionally increases [skill]Damage Reduction[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance,SkillEffectDe
finitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConsta
nt=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.
Forbearance:AttributePresentationDefinition_1,Description,,Damage Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,Attribute,,D_Attributes.DamageTypeModifers.NormalImpactDamage
Modifier","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Scorp
io.Shield.ShieldObjectDefinition:ParticleSystemComponent_0,Scale,,1.25","GD_Soldier
_Streaming,GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2,Scale
,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSyst
emComponent_1,Scale,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDefi
nition:StaticMeshComponent_1,Scale,,1.25","GD_Soldier_Streaming,GD_Soldier_Skills.S
urvival.PhalanxShield,SkillEffectDefinitions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield,SkillDescription,,Your
[skill]Sabre Turret[-skill] projects a [skill]protective shield[-skill]. The shield
attempts to block enemy ranged attacks but lets friendly ranged attacks pass
through. Enemy movement and melee attacks are not affected. Also increases Axton's
[skill]Shield Capacity[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributePr
esentationDefinition_2,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.Shie
ldResourcePool.ShieldMaxValue'","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Ph
alanxShield:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributeP
resentationDefinition_2,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldie
r_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2,RoundingMode,,ATT
RROUNDING_Float","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement
,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Sold
ier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3,Description
,,Damage Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:Attrib
utePresentationDefinition_3,Attribute,,D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:
AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Stream
ing,GD_Soldier_Skills.Guerrilla.CrisisManagement,SkillDescription,,You gain
increased [skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your
shields are
depleted.","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectDefin
itions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifi
erValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=\"Sc
orpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.
Gemini,SkillDescription,,Allows you to deploy [skill]two Sabre Turrets[-skill].
Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectPresent
ations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)","GD_Soldier_Streaming,GD_Soldier_Skills.Su
rvival.Gemini:AttributePresentationDefinition_1,Attribute,,D_Attributes.Weapon.Weap
onFireInterval","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePr
esentationDefinition_1,Description,,Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresenta
tionDefinition_1,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldier_Skill
s.Survival.Gemini:AttributePresentationDefinition_1,bDontDisplayPlusSign,,False","G
D_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefiniti
on_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowd
er.Ranger:AttributePresentationDefinition_4,Description,,$NUMBER$ shots fired per
burst","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentati
onDefinition_4,bDisplayAsPercentage,,False","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Ranger:AttributePresentationDefinition_4,Attribute,,D_Attributes.Weapon.
WeaponAutomaticBurstCount","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger
:AttributePresentationDefinition_4,RoundingMode,,ATTRROUNDING_IntRound","GD_Mercena
ry_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillDescription,,Killing an
enemy [skill]instantly reloads[-skill] all of the guns you have equipped that are
not currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-
skill].","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillEffec
tDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_L
ust.AutoLoader:AttributePresentationDefinition_1,Attribute,,AttributeDefinition'D_A
ttributes.Weapon.WeaponReloadSpeed'","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gu
n_Lust.AutoLoader:AttributePresentationDefinition_1,Descriptio
n,,Reload Speed:
$NUMBER$","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader:Attribute
PresentationDefinition_1,SignStyle,,SIGNSTYLE_POSITIVE","GD_Mercenary_Streaming,GD_
Mercenary_Skills.Misc.Att_DieHard_HealthRegen,BaseValue.BaseValueConstant,,0.002","
GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLv
l,BaseValue.BaseValueConstant,,-
0.12","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorP
roviderDefinition_0.Behavior_CauseDamage_11,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)","GD_Siren_Streaming,GD_Siren_Skills.M
otion.Quicken,SkillDescription,,Increases the [skill]Cooldown Rate[-skill] of your
[skill]Phaselock[-skill] ability. Also Increases your [skill]Weapon Swap Speed[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicken,SkillEffectDefinitions,
,
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicke
n:AttributePresentationDefinition_0,description,,Cooldown Rate $NUMBER$<br>Swap
Speed:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillEffectPresent
ations[2],,
()","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillDescription,,
[skill]Action Skill Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to
[skill]turn on their friends[-skill] instead of being locked down. Additionally
[skill]Phaselock's Duration[-skill] is
increased.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillDescription,,
Increases [skill]Critical Hit Damage[-skill] and [skill]Accuracy[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinition
s[1].AttributeToModify,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD_
Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1].BaseModi
fierValue.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDef
inition_1,Description,,Accuracy:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentatio
nDefinition_1,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD
_Siren_Streaming,GD_Siren_Skills.Projectiles.SweetRelease_Projectile,SpeedFormula.B
aseValueConstant,,1200","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillDescri
ption,,You can [skill]instantly revive[-skill] a friend in [skill]Fight For Your
Life[-skill] by using [skill]Phaselock[-skill] on him/her. You also gain increased
time during Fight For Your
Life.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_St
reaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,Attribute,,At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'","GD_Siren_Stream
ing,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,bDontDisplayNumbe
r,,False","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefi
nition_0,bUseCustomNumberPlacement,,True","GD_Siren_Streaming,GD_Siren_Skills.Harmo
ny.Res:AttributePresentationDefinition_0,Description,,Fight For Your Life Time:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Recompense_Chance,BaseValue,
,
(BaseValueConstant=0.050000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recompens
e:BehaviorProviderDefinition_0.Behavior_CauseDamage_0,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recomp
ense,SkillDescription,,When you take [skill]health damage[-skill] there is a chance
that your [skill]attacker takes damage[-skill] equal to quadruple the amount of
[skill]health lost[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2,V
alueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerL
vl,BaseValue,,
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.LifeTa
p:BehaviorProviderDefinition_0.Behavior_PostAkEvent_219,Event,,None","GD_Siren_Stre
aming,GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnPro
jectile_2,ChildProjectileBaseValues[0],,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))","GD_Siren_Streaming,GD_Siren_Skills.
Projectiles.Projectile_Scorn:WillowDamageArea_27,DamagePerSecond,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)","GD_Siren_Streaming,GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamag
eArea_27,StatusEffectChance,,
(BaseValueConstant=2.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Cooldown_Sco
rn,BaseValue,,
(BaseValueConstant=10.000000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.Action
Skill_Phaselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,DamageFormula,
,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_P
haselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Back
draft:BehaviorProviderDefinition_0.Behavior_Explode_0,DamageFormula.BaseValueScaleC
onstant,,1.3","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_22,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Blig
htPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,,5.5","GD_Assa
ssin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception,SkillEffectPresentati
ons[3],,
()","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_BloodShed,Tiers[1].S
kills[0],,SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'","GD_Assassin_Stream
ing,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[1].Skills[0],,SkillDefinition
'GD_Assassin_Skills.Bloodshed.Grim'","GD_Assassin_Streaming,GD_Assassin_Skills.Snip
ing.Optics,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-0.030000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping
.Optics:AttributePresentationDefinition_1,Attribute,,None","GD_Assassin_Streaming,G
D_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1,Description,,Aim
Steadiness: $NUMBER$<br>Aim Speed:
$NUMBER$","GD_Assassin_Streaming,D_Attributes.DamageTypeModifers.NormalStatusEffect
DamageModifier:ObjectPropertyAttributeValueResolver_561,PropertyName,,ZoomTimeModif
ier","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Optics,SkillDescription,,Inc
reases your [skill]Zoom[-skill] with all gun types. Additionally your aim is not
disrupted as much when taking damage and you gain [skill]Aiming Speed[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.OneShotOneKill,TrackedSk
illType,,TRACKEDSKILL_TRIGGERED","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.
KillConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutput
LinkData[1].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Kil
lConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutputLin
kData[4].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillCo
nfirmed,SkillDescription,,Aiming down the sights with your gun grants you increased
[skill]Critical Hit Damage[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillConfirmed:AttributeP
resentationDefinition_3,Description,,Critical Hit Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.CriticalAscention:Behav
iorProviderDefinition_9,BehaviorSequences[0].ConsolidatedOutputLinkData[7].Activate
Delay,,3","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_CounterStrike_Activati
onChance,BaseValue,,
(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshe
d.Grim,SkillEffectDefinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate,SkillEffe
ctDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning
.Innervate,SkillDescription,,While [skill]Decepti0n[-skill] is active you gain
increased [skill]Movement Speed[-skill] and reduced enemy [skill]Status Effect
Duration[-skill] as well as [skill]regenerate health[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePrese
ntationDefinition_3,Attribute,,AttributeDefinition'D_Attributes.StatusEffectModifie
rs.AmpDurationResistanceModifier'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunnin
g.Innervate:AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_AsIs","GD_Assass
in_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3
,Description,,Status Effect Duration:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillEffectD
efinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillDescription,,I
ncreases your [skill]Melee Damage[-skill] and [skill]Health Damage Reduction[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePres
entationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.BaseArmor","GD_Assa
ssin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinitio
n_1,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier","G
D_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDef
inition_0,Description,,Health Damage Reduction:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePre
sentationDefinition_1,Description,,Melee Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillDescripti
on,,While your shield is depleted you gain a bonus to [skill]Fire Rate[-skill] and
[skill]Regenerate Health.[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillEffectDefi
nitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))","G
D_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefin
ition_6,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fe
arless:AttributePresentationDefinition_6,SignStyle,,SIGNSTYLE_AsIs","GD_Assassin_St
reaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6,Descr
iption,,Regenerates $NUMBER$ of your Max Health /
sec.","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentat
ionDefinition_6,RoundingMode,,ATTRROUNDING_Float","GD_Assassin_Streaming,GD_Assassi
n_Skills.Cunning.Fearless:AttributePresentationDefinition_6,bDisplayPercentAsFloat,
,True","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBon
usCalc,Valueformula.Level,,
(BaseValueScaleConstant=2.000000)","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.A
tt_Resurgence_HealthRestorePerLevel,BaseValue.BaseValueConstant,,0.06","GD_Assassin
_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier'
,
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Ass
assin_Skills.Bloodshed.LikeTheWind,SkillDescription,,While moving you have a chance
to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributeP
resentationDefinition_1,Description,,Status Effect Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_1,bBiggerIsBetter,,False","GD_Assassin_Streaming,GD_Assassin
_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1,Attribute,,Attribut
eDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier'","GD
_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationD
efinition_2,Description,,Bullet Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_2,Attribute,,AttributeDefinition'D_Attributes.BulletReflecti
on.BulletReflectionOffSelfChance'","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer
_Skills.LittleBigTrouble.MorePep,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_1,Description,,Ignite Chance: $NUMBER$<br>Corrode
Chance: $NUMBER$<br>Slag Chance:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWe
aponDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_
DeathtrapMeleeDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Litt
leBigTrouble.MakeItSparkle_Corrosive:BehaviorProviderDefinition_0.Behavior_CauseDam
age_100,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProviderDefinition_0.Be
havior_CauseDamage_92,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderDefinition_0.Behavio
r_CauseDamage_2,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDefinition_0.Behavior
_CauseDamage_98,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.
Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0.Behavior_AttemptSt
atusEffect_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.BestFriendsForever.BuckUp,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap [skill]restores the shields[-skill] of one ally to full. In
addition you gain [skill]Shield Capacity[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.BuckUp,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energ
ize_PercentageOfShieldsRestored',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp,Skil
lEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)","G
D_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:Att
ributePresentationDefinition_0,Description,,Deathtrap restores $NUMBER$ of an
ally's
shield.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep:AttributePresentationDefinition_2,Attribute,,D_Attributes.ShieldResourcePool
.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigT
rouble.MorePep:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Explos
iveClap,PlayRate,,1.500000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap creates an explosive blast with his robo-hands dealing
[skill]Explosive Damage[-skill] to all nearby enemies. In addition gives you
[skill]Melee Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.ExplosiveClap,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.Expl
osiveClap:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attrib
utes.DamageSourceModifiers.InstigatedMeleeDamageModifier'","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentat
ionDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0
,bDontDisplayNumber,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0,Description,,Me
lee Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSt
ernerStuff_DamageReductionPerLevel:ConstantAttributeValueResolver_0,ConstantValue,,
-
0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.Sh
aringIsCaring,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring,SkillDescription,,Grants a copy of your [skill]shield[-skill] to
[skill]Deathtrap[-skill] complete with all the bonuses and benefits your shield
provides. Also gives you [skill]Shield Capacity[-skill] and [skill]Shield Recharge
Rate[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.SharingIsCaring:AttributePresentationDefinition_0,Description,,\"Thousand of
candles can be lit from a single candle and the life of the candle will not be
shortened.\"<br>Shield Capacity: $NUMBER$<br>Shield Recharge Rate:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring:AttributePresentationDefinition_0,Attribute,,D_Attributes.ShieldR
esourcePool.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.LittleBigTrouble.MorePep,SkillEffectDefinitions[0].BaseModifierValue.BaseValueCons
tant,,0.08","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTroubl
e.MorePep,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.08","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEff
ectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.04","GD_Tulip_Mechro_Strea
ming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mech
romancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[2].BaseModifierValu
e.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep,SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstan
t,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep,SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant,,0.04","GD_Tul
ip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffe
ctDefinitions[3].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streamin
g,GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDe
finition_0.Behavior_CauseDamage_6,RadiusFormula.BaseValueScaleConstant,,2.0","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGo
rillas,SkillDescription,,Increases [skill]Melee Damage[-skill] and [skill]Gun
Damage[-skill] for you while increasing [skill]Melee Damage[-skill] for
[skill]Deathtrap[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.S
trengthOfFiveGorillas,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))"
,"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthO
fFiveGorillas:AttributePresentationDefinition_0,Description,,Melee Damage:
$NUMBER$<br>Gun Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillDescription,,You gain increased [skill]Reload Speed[-skill]
and reloading your gun causes an [skill]Electrical Explosion[-skill] damaging
nearby
enemies.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentationDefinition_1,Attribu
te,,AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'","GD_Tulip_Mechro_St
reaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePr
esentationDefinition_1,Description,,Reload Speed:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
OneTwoBoom,SkillDescription,,[skill]Deathtrap Ability[-skill]. Deathtrap shoots out
an [skill]orb of energy[-skill] at an enemy. If you [skill]shoot the orb[-skill] it
will explode dealing massive [skill]Shock Damage[-skill] to nearby enemies. In
addition you gain increased [skill]Explosive Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.O
neTwoBoom,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTw
oBoom:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attributes
.DamageTypeModifers.InstigatedExplosiveDamageModifier'","GD_Tulip_Mechro_Streaming,
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0,Description,,$NUMBER$ Explosive
Damage","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockbal
l,PlayRate,,2.000000","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Projectiles.Pro
jectile_Shockball:BehaviorProviderDefinition_0.Behavior_Explode_14,DamageRadiusForm
ula,,
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Pr
ojectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Behavior_Explode_15,Dam
ageRadiusFormula,,
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromance
r_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].BaseModifierValue
.BaseValueConstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.L
ittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueCo
nstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrou
ble.WiresDontTalk,SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.
05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresD
ontTalk,SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant,,0.05","GD_Tuli
p_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle,Skil
lDescription,,Shooting [skill]Deathtrap[-skill] with an elemental weapon
[skill]charges him with that element[-skill] causing his melee attacks to deal
additional damage of that element. You also gain [skill]Elemental Effect Chance[-
skill] and [skill]Elemental Effect Damage[-
skill]","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Ma
keItSparkle,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Mak
eItSparkle:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attri
butes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier'","GD_Tulip_Mechro
_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePre
sentationDefinition_0,Description,,Elemental Effect Chance: $NUMBER$ Elemental
Effect Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Smal
lerLighterFaster,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.EmbraceChaos.RobotRampage,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap lashes out with a flurry of attacks. In addition you gain
[skill]Gun Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Robot
Rampage,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,G
D_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefiniti
on_0,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDamage'","GD_Tulip_Me
chro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePres
entationDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tuli
p_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,b
DontDisplayPlusSign,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,Description,,Gun
Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.With
Claws,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePe
rStack_Calc',BaseValueScaleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws,SkillDescription,,[skill]Melee Override Skill[-skill]. While you have a stack of
[skill]Anarchy[-skill] press <StringAliasMap:Action.Melee> to [skill]digistruct
claws[-skill] and swipe twice at an enemy dealing damage based on the number of
[skill]Anarchy[-skill] stacks you currently have and [skill]restoring health[-
skill]. The lower your health the more health you gain. This attack consumes an
[skill]Anarchy[-skill] stack. In addition you gain [skill]Weapon Swap Speed[-skill]
per [skill]Anarchy[-skill]
stack.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_Me
leeDamagePerStack:ConstantAttributeValueResolver_0,ConstantValue,,0.0125","GD_Tulip
_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws,SkillEffectPr
esentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Ski
lls.LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Attribute,,None","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_3,bDisplayPercentAsFloat,,True","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefin
ition_3,FloatPrecision,,3","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Description,,Weapon Swap
Speed: $NUMBER$ per Anarchy
Stack","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws:AttributePresentationDefinition_2,Attribute,,D_Attributes.DamageEnhancementModif
iers.PlayerConvertDamageToHealingPercent","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechr
omancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition_2,Description
,,Heals you for up to $NUMBER$ of your missing
health.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithC
laws:AttributePresentationDefinition_0,FloatPrecision,,2","GD_Lilac_Psycho_Streamin
g,GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",
"GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,SkillDesc
ription,,[skill]Gun Damage[-skill] during [skill]Fight For Your Life[-skill] is
increased for each stack of [skill]Bloodlust[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,
SkillConstraints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills
.BloodyRevival:AttributePresentationDefinition_0,Description,,Gun Damage: $NUMBER$
per
stack","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEup
horia_PerGradeHealthModifier:ConstantAttributeValueResolver_0,ConstantValue,,0.0060
00","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria,MaxGr
ade,,1","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust,T
iers,,((bCellIsOccu
pied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),
(bCellIsOccupied=(False,True,False)))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBa
se.SkillTree.Branch_Bloodlust,Tiers,,
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))","GD
_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillEffectDefiniti
ons,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillDescr
iption,,Upon death you drop a free grenade. Enemies killed with this grenade reward
[skill]double XP[-skill]. Also gives you 10% [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Attributes.Init_LightTheF
use_BundleExplosionDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.
SilenceTheVoices,SkillDescription,,[skill]Melee Damage[-skill] significantly
increased.<br><br>Chance when performing a melee attack that you [skill]attack
yourself[-skill].<br><br>Self-Attack Damage is affected by [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:B
ehaviorProviderDefinition_14.PlayerBehavior_CameraAnim_75,Anim,,None","GD_Lilac_Psy
cho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinit
ion_14.PlayerBehavior_CameraAnim_76,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac
_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerBehavior_
CameraAnim_77,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.S
ilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_107,Parameter
s,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_108,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_109,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.S
kills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_106,Pa
rameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbor
n.Skills.FlameFlare,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbo
rn.Skills.FlameFlare:AttributePresentationDefinition_1,Description,,Reignite
Chance: $NUMBER$<br>Burn Damage Resistance:
$NUMBER$","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.Skills.FlameFlare,Ski
llDescription,,Increases the duration of all [incendiary]Burn Effects[-incendiary]
on you. Each time you apply a [incendiary]Burn Effect[-incendiary] to an enemy
there's a chance another [incendiary]Burn Effect[-incendiary] will be applied after
a short time. You also gain burn damage
resistance.","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.MeleeOverride.Mele
e_HellfireHalitosis,Damage.BaseValueScaleConstant,,4.0","GD_Lilac_Psycho_Streaming,
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41,EventTag,,WillowDialogEventTag'GD_Lilac_Dialog_Player.VO
BD_Player_Psycho.VOBD_PL_Psycho_Start_RavingRant'",",GD_CustomItemPools_Aster.Rewar
ds.AsterHead,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAster'",",GD_CustomItemPools_Aste
r.Rewards.AsterHead,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
Aster.Rewards.AsterHead,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAster'",",GD_CustomItemP
ools_Aster.Rewards.AsterHead,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_Aster.Rewards.AsterHead,BalancedItems[2].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_MercAster'",",G
D_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAs
ter'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_Aster.Rewards
.
AsterHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_Aster.BalanceDefs.Siren_Head_SirenAster'",",GD_CustomItemPools_Aster.Reward
s.AsterHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Re
wards.AsterHead,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAster'",",GD_CustomItemPools_Ast
er.Rewards.AsterHead,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools
_Aster.Rewards.AsterSkin,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAster'",",GD_CustomIt
emPools_Aster.Rewards.AsterSkin,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cust
omItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAster'",",GD
_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].ItmPoolDefinition,,None",
",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Mer
cAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_S
kin_PsychoAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].Itm
PoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[4]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.
Siren_Skin_SirenAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedIt
ems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Aster.Bala
nceDefs.Soldier_Skin_SoldAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,Balan
cedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinH
eads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_flax.BalanceDefs.Assassin_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.Fl
axPumpkinHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.
Rewards.FlaxPumpkinHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'",",GD_CustomItemPools
_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpkin'
",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psyc
ho_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_flax.B
alanceDefs.Siren_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPum
pkinHeads,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards
.FlaxPumpkinHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Fl
ax.Rewards.FlaxSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'",",GD_CustomItemPools_F
lax.Rewards.FlaxSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'",",GD_CustomItemPools_F
lax.Rewards.FlaxSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombie'",",GD_CustomItem
Pools_Flax.Rewards.FlaxSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_Flax.Rewards.FlaxSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'",",GD_CustomItem
Pools_Flax.Rewards.FlaxSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomI
temPools_Flax.Rewards.FlaxSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'",",GD_CustomItemPo
ols_Flax.Rewards.FlaxSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_Flax.Rewards.FlaxSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'",",GD_CustomItemP
ools_Flax.Rewards.FlaxSkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIt
emPools_Iris.Rewards.IrisHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC2'",",GD_Cust
omItemPools_Iris.Rewards.IrisHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'",",GD_Cu
stomItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD
_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'",",
GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'",",GD_
CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].ItmPoolDefinition,,None",",
GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'",",GD
_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_
Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].ItmPool
Definition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[1]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDe
fs.Mechro_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedI
tems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,B
alancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lo
belia.BalanceDefs.Psycho_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.Lobeli
aHead,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Reward
s.LobeliaHead,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'",",GD_CustomItemPools_Lobelia.R
ewards.LobeliaHead,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_L
obelia.Rewards.LobeliaHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobelia'",",GD_CustomIt
emPools_Lobelia.Rewards.LobeliaHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_
CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].ItmPoolDe
finition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDe
fs.Assassin_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_
Lobelia.BalanceDefs.Mechro_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.Lobe
liaSkin,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewa
rds.LobeliaSkin,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'",",GD_CustomItemPools_Lobel
ia.Rewards.LobeliaSkin,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_Lobelia.Rewards.LobeliaSkin,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'",",GD_CustomIt
emPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[3].ItmPoolDefinition,,None",",GD_
CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].ItmPoolDefini
tion,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.
Mercenary_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedI
tems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_B
anditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Ba
lanceDefs.Mercenary_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.BanditComm
on,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
BanditCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
iren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'",",GD_CustomItemPools_MainGame.
Rewards.BanditCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.BanditCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditA'",",GD_Cus
tomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[3].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_B
anditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[4].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems
[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceD
efs.Mechro_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpi
c,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewar
ds.BanditEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.BanditEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BanditC'",",GD_CustomIt
emPools_MainGame.Rewards.BanditEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[2].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'"
,",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[2].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Ba
lanceDefs.Psycho_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bandi
tEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.
BanditEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.BanditUncommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB'",",GD_CustomIte
mPools_MainGame.Rewards.BanditUncommon,BalancedItems[0].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[1].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary
_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditU
ncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.BanditUncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditB'",",GD_CustomItemPool
s_MainGame.Rewards.BanditUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'
",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,Balance
dItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Black,Bala
ncedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Mai
nGame.BalanceDefs.Assassin_Skin_BlackA'",",GD_CustomItemPools_MainGame.Rewards.Blac
k,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.B
lack,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_BlackA'",",GD_CustomItemPools_MainGame.R
ewards.Black,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Black,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'",",GD_CustomItemPools_MainGam
e.Rewards.Black,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Black,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlackA'",",GD_CustomItemPools_
MainGame.Rewards.Black,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.Black,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'",",GD_CustomItemPool
s_MainGame.Rewards.Black,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.Black,BalancedItems[5].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'",",GD_CustomItemPo
ols_MainGame.Rewards.Black,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.BlueBold,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE'",",GD_C
ustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[0].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Ski
n_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,Balanc
edItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,
BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_L
ilac.BalanceDefs.Psycho_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold
,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bl
ueBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.B
lueBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.BlueBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB'",",GD_CustomItemPool
s_MainGame.Rewards.BlueBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin
_BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,B
alancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Blue
BoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB'",",GD_CustomItemPools_MainGame.
Rewards.BlueBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.BlueBoldAccent,BalancedItems[4].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'",",GD_Custom
ItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[4].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_
BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja
,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Ite
ms_MainGame.BalanceDefs.Mercenary_Skin_BlueC'",",GD_CustomItemPools_MainGame.Reward
s.BlueNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.BlueNinja,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[2].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,Bal
ancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNi
nja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.Blue
Ninja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.BlueNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
echro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rew
ards.BlueNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.BluePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD'",",GD_CustomItemPoo
ls_MainGame.Rewards.BluePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.BluePale,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BlueD'",",
GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[2].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Bl
ueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[3].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sol
dier_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balance
Defs.Psycho_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedIte
ms[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,Balan
cedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.
BalanceDefs.Mechro_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,Bala
ncedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePat
tern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_MainGame.BalanceDefs.Assassin_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewa
rds.BluePattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.BluePattern,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BlueA'",",GD_CustomI
temPools_MainGame.Rewards.BluePattern,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'
",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[2].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac
.BalanceDefs.Psycho_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePattern,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Blu
ePattern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards
.BluePattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Borderlands1Head,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1'",",GD_Custo
mItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[0].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[1].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.M
ercenary_Head_MercBL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,Bala
ncedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderl
ands1Head,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'",",GD_CustomItemPools_MainGame.Re
wards.Borderlands1Head,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.Borderlands1Head,BalancedItems[3].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_SoldierBL1'"
,",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[3].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bal
anceDefs.Assassin_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bo
rderlands1Skin,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BL1'",",GD_CustomItemPools_Mai
nGame.Rewards.Borderlands1Skin,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'",",
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[3]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balance
Defs.Soldier_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,Bala
ncedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBol
d,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_CyanE'",",GD_CustomItemPools_MainGame.Rewards
.CyanBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.CyanBold,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanE'",",GD_CustomItemPools_
MainGame.Rewards.CyanBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.CyanBold,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'",",GD_CustomIt
emPools_MainGame.Rewards.CyanBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.CyanBold,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE'","
,GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[3].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Cy
anE'",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_
Skin_CyanE'",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAcce
nt,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
CyanBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanB'",",GD_CustomItemPools_M
ainGame.Rewards.CyanBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'",",
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs
.Soldier_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,Balanced
Items[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAcc
ent,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.Cyan
BoldAccent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.CyanBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'",",GD_CustomItemPools_Ma
inGame.Rewards.CyanBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.CyanNinja,BalancedItems[0].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC'",",
GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[0].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[1].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercena
ry_Skin_CyanC'",",GD_CustomItemPools_Ma
inGame.Rewards.CyanNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.CyanNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'",",GD_CustomIt
emPools_MainGame.Rewards.CyanNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[3].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC'"
,",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Ski
n_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[5]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanP
ale,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_
Items_MainGame.BalanceDefs.Mercenary_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rew
ards.CyanPale,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.CyanPale,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'",",GD_CustomItemPools_Main
Game.Rewards.CyanPale,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.CyanPale,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD'",",GD_CustomIt
emPools_MainGame.Rewards.CyanPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.CyanPale,BalancedItems[4].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'",",GD_C
ustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[4].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'"
,",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[5].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[0].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assa
ssin_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[0
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanP
attern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.CyanPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'",",GD_CustomItemPools_MainGame
.Rewards.CyanPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.CyanPattern,BalancedItems[3].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA'",",GD_Custom
ItemPools_MainGame.Rewards.CyanPattern,BalancedItems[3].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[4].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'
",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Dah
lCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Skin_DahlA'",",GD_CustomItemPools_MainGame
.Rewards.DahlCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.DahlCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'",",GD_CustomItemPo
ols_MainGame.Rewards.DahlCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.DahlCommon,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA'","
,GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[3].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Ski
n_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems
[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,Balance
dItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGa
me.BalanceDefs.Assassin_Skin_DahlC'",",GD_CustomItemPools_MainGame.Rewards.DahlEpic
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Da
hlEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercena
ry_Items_MainGame.BalanceDefs.Mercenary_Skin_DahlC'",",GD_CustomItemPools_MainGame.
Rewards.DahlEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.DahlEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'",",GD_CustomItemPools_M
ainGame.Rewards.DahlEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.DahlEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC'",",GD_Custo
mItemPools_MainGame.Rewards.DahlEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'",",G
D_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Dahl
C'",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[0].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.
Assassin_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,
BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Item
s_MainGame.BalanceDefs.Mercenary_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards
.DahlUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.DahlUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'",",GD_CustomItemPools_
MainGame.Rewards.DahlUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB'","
,GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho
_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Balanced
Items[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bal
anceDefs.Mechro_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Digita
lEdHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assas
sin_Items_MainGame.BalanceDefs.Assassin_Head_Zero030'",",GD_CustomItemPools_MainGam
e.Rewards.DigitalEdHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.DigitalEdHeads,BalancedItems[1].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc013'
",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[1].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[2]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDe
fs.Siren_Head_Siren009'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalE
dHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier
_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier003'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards.
DigitalEdSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.DigitalEdSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_DigitalEd'",",GD_C
ustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[2].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren
_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItem
s[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,
BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_
MainGame.BalanceDefs.Soldier_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards
.DigitalEdSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Gearbox,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gearbox'",",GD_CustomItemP
ools_MainGame.Rewards.Gearbox,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Gearbox,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Gearbox'",
",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[1].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[2].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Ge
arbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[2].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[3].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sol
dier_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[3].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balance
Defs.Psycho_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedIt
ems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,Balan
cedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.
BalanceDefs.Mechro_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gray,B
alancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_
MainGame.BalanceDefs.Assassin_Skin_GrayA'",",GD_CustomItemPools_MainGame.Rewards.Gr
ay,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Gray,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_GrayA'",",GD_CustomItemPools_MainGame.Re
wards.Gray,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
iren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'",",GD_CustomItemPools_MainGame.Re
wards.Gray,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
oldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA'",",GD_CustomItemPools_MainGam
e.Rewards.Gray,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.Gray,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'",",GD_CustomItemPools_MainGame
.Rewards.Gray,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.Gray,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.GreenBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE'",",GD_CustomItemPoo
ls_MainGame.Rewards.GreenBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.GreenBold,BalancedItems[1].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenE'"
,",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[1].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Sk
in_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[3]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balance
Defs.Soldier_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,Balanced
Items[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,B
alancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Li
lac.BalanceDefs.Psycho_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBol
d,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.G
reenBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'",",GD_CustomItemPools_MainGame.Reward
s.GreenBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.GreenBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB'",",GD_CustomIt
emPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccen
t,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_
MainGame.BalanceDefs.Siren_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.Gree
nBoldAccent,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.GreenBoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GreenB'",",GD_CustomItem
Pools_MainGame.Rewards.GreenBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gr
eenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bala
nceDefs.Mechro_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,
BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gre
enNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assass
in_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC'",",GD_CustomItemPools_MainGame.
Rewards.GreenNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.GreenNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenC'",",GD_Cust
omItemPools_MainGame.Rewards.GreenNinja,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Green
C'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gree
nNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.
GreenNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.GreenPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD'",",GD_CustomItemPools
_MainGame.Rewards.GreenPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.GreenPale,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenD'","
,GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin
_GreenD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[3].I
nvBalanceDefinition,,InventoryBalanceDe
finition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GreenD'",",GD_CustomIte
mPools_MainGame.Rewards.GreenPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.GreenPale,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'",",GD
_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[4].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[5].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gre
enD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[0].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDe
fs.Assassin_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPatt
ern,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_
Items_MainGame.BalanceDefs.Mercenary_Skin_GreenA'",",GD_CustomItemPools_MainGame.Re
wards.GreenPattern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.GreenPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'",",GD_CustomItem
Pools_MainGame.Rewards.GreenPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gre
enA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[3].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[4]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs
.Psycho_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedIt
ems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,
BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_T
ulip.BalanceDefs.Mechro_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPa
ttern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.Handsome,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_As
sassin_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ'",",GD_CustomItemPools_MainG
ame.Rewards.Handsome,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Handsome,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_MercHJ'",",GD_Cust
omItemPools_MainGame.Rewards.Handsome,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[2].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'"
,",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[3].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_
Head_SoldierHJ'",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[3].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Head_PsychoJack'",",GD_CustomItemPools_MainGame.Rewards.Handsome,Balance
dItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,B
alancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tu
lip.BalanceDefs.Mechro_Head_MechroHJ'",",GD_CustomItemPools_MainGame.Rewards.Handso
me,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head1,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016'",",GD_CustomItemPools_MainGame.R
ewards.Head1,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head1,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc002'",",GD_CustomItemPool
s_MainGame.Rewards.Head1,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.Head1,BalancedItems[2].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'",",GD_CustomIte
mPools_MainGame.Rewards.Head1,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Head1,BalancedItems[3].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier013'",",G
D_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechr
o009'",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Head_Zero009'",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[1]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balan
ceDefs.Mercenary_Head_Merc012'",",GD_CustomItemPools_MainGame.Rewards.Head10,Balanc
edItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Head_Siren004'",",GD_CustomItemPools_MainGame.Rewards.Head10
,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.He
ad10,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_I
tems_MainGame.BalanceDefs.Soldier_Head_Soldier040'",",GD_CustomItemPools_MainGame.R
ewards.Head10,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.Head10,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'",",GD_CustomItemPools_Mai
nGame.Rewards.Head10,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Head2,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero013'",",GD_CustomIt
emPools_MainGame.Rewards.Head2,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Head2,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc003'","
,GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren01
7'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier016'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Head_Psycho011'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Head_Mechro002'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[
5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Head_Zero010'",",GD_CustomItemPools_MainGame.Rewards.Head3,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Head_Merc004'",",GD_CustomItemPools_MainGame.Reward
s.Head3,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head3,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Head_Siren023'",",GD_CustomItemPools_MainGame.R
ewards.Head3,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head3,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier017'",",GD_CustomItemPools
_MainGame.Rewards.Head3,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head3,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'",",GD_CustomItem
Pools_MainGame.Rewards.Head3,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.Head3,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'",",GD_Custo
mItemPools_MainGame.Rewards.Head3,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.Head4,BalancedItems[0].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero025'",
",GD_CustomItemPools_MainGame.Rewards.H
ead4,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.Head4,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc011'",",GD_CustomItemPools_MainGa
me.Rewards.Head4,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.Head4,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'",",GD_CustomItemPools_M
ainGame.Rewards.Head4,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.Head4,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier001'",",GD_Custom
ItemPools_MainGame.Rewards.Head4,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.Head4,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'",",GD_C
ustomItemPools_MainGame.Rewards.Head4,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[5].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'","
,GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[5].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Z
ero026'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[0].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[1].InvBalance
Definition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Merc
enary_Head_Merc009'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Head_Siren022'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems
[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Head_Soldier004'",",GD_CustomItemPools_MainGame.Rewards.Head5,Ba
lancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5
,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_
Lilac.BalanceDefs.Psycho_Head_Psycho010'",",GD_CustomItemPools_MainGame.Rewards.Hea
d5,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head5,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Head_Mechro005'",",GD_CustomItemPools_MainGame.Reward
s.Head5,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head6,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ass
assin_Items_MainGame.BalanceDefs.Assassin_Head_Zero017'",",GD_CustomItemPools_MainG
ame.Rewards.Head6,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.Head6,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc006'",",GD_CustomIte
mPools_MainGame.Rewards.Head6,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Head6,BalancedItems[2].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'",",GD_Cust
omItemPools_MainGame.Rewards.Head6,BalancedItems[2].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.Head6,BalancedItems[3].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier007'
",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[3].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psych
o007'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_
Mechro026'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.As
sassin_Head_Zero015'",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Head_Merc007'",",GD_CustomItemPools_MainGame.Rewards.Head7,Balan
cedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Head_Siren015'",",GD_CustomItemPools_MainGame.Rewards.Head7,
BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Hea
d7,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Ite
ms_MainGame.BalanceDefs.Soldier_Head_Soldier008'",",GD_CustomItemPools_MainGame.Rew
ards.Head7,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Head7,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'",",GD_CustomItemPools_MainGam
e.Rewards.Head7,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Head7,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'",",GD_CustomItemPools_Ma
inGame.Rewards.Head7,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Head8,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero002'",",GD_CustomIt
emPools_MainGame.Rewards.Head8,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Head8,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc001'","
,GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren02
8'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier038'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Head_Psycho004'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Head_Mechro001'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[
5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Head_Zero014'",",GD_CustomItemPools_MainGame.Rewards.Head9,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Head_Merc008'",",GD_CustomItemPools_MainGame.Reward
s.Head9,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head9,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Head_Siren007'",",GD_CustomItemPools_MainGame.R
ewards.Head9,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head9,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier014'",",GD_CustomItemPools
_MainGame.Rewards.Head9,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head9,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'",",GD_CustomItem
Pools_MainGame.Rewards.Head9,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.Head9,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'",",GD_Custo
mItemPools_MainGame.Rewards.Head9,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_H
yperionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainG
ame.BalanceDefs.Mercenary_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.Hy
perionCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.HyperionCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA'",",GD_CustomItemP
ools_MainGame.Rewards.HyperionCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[3].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Skin_HyperionA'",",GD_CustomItemPools_MainGa
me.Rewards.HyperionCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.HyperionCommon,BalancedItems[4].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'",",GD
_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[4].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,B
alancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_
MainGame.BalanceDefs.Assassin_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Reward
s.HyperionEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.HyperionEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_HyperionC'",",GD_Cus
tomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[2].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_
HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[2].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionE
pic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.HyperionEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'",",GD_CustomItemPools_MainGam
e.Rewards.HyperionEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.HyperionEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'",",GD_Cust
omItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[5].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[0].InvBalance
Definition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assas
sin_Skin_HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUn
common,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercena
ry_Items_MainGame.BalanceDefs.Mercenary_Skin_HyperionB'",",GD_CustomItemPools_MainG
ame.Rewards.HyperionUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.HyperionUncommon,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB'
",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[2].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUnc
ommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.HyperionUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'",",GD_CustomItemPools_M
ainGame.Rewards.HyperionUncommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Hyperio
nB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bal
anceDefs.Assassin_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mer
cenary_Items_MainGame.BalanceDefs.Mercenary_Skin_JakobsA'",",GD_CustomItemPools_Mai
nGame.Rewards.JakobsCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.JakobsCommon,BalancedItems[2].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'",",GD_C
ustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier
_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,Balanc
edItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.B
alanceDefs.Psycho_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon
,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rew
ards.JakobsCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.JakobsEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC'",",GD_Custom
ItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin
_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.JakobsEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'",",GD_CustomItemPools_MainGa
me.Rewards.JakobsEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.JakobsEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'",",GD_CustomIte
mPools_MainGame.Rewards.JakobsEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_
JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,Balanced
Items[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGa
me.BalanceDefs.Mercenary_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.Jakob
sUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.JakobsUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'",",GD_CustomItemPools_
MainGame.Rewards.JakobsUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,Bala
ncedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsU
ncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro
_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Reward
s.JakobsUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.MaliwanCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA'",",GD_Cus
tomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[0].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[1].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Merce
nary_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedIt
ems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_M
ainGame.BalanceDefs.Siren_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.Mal
iwanCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.MaliwanCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanA'",",GD_CustomItemP
ools_MainGame.Rewards.MaliwanCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.Maliwa
nCommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho
_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewar
ds.MaliwanCommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.MaliwanCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'",",GD_CustomItem
Pools_MainGame.Rewards.MaliwanCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_M
aliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpi
c,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.M
aliwanEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.R
ewards.MaliwanEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.MaliwanEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanC'",",GD_Custo
mItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[3].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Maliw
anC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[4].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommo
n,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewa
rds.MaliwanUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.MaliwanUncommon,BalancedItems[1].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_MaliwanB'","
,GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[1].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[2].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDef
s.Siren_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanU
ncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldie
r_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.
Rewards.MaliwanUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.MaliwanUncommon,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'",",GD_C
ustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[4].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Head_ZeroMC'",",GD_CustomItemPools_MainGame.Rewards
.MinecraftHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.MinecraftHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_MercMC'",",GD_Cus
tomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_H
ead_SirenMC'",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,Bala
ncedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Main
Game.BalanceDefs.Soldier_Head_SoldierMC'",",GD_CustomItemPools_MainGame.Rewards.Min
ecraftHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.MinecraftHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'",",GD_CustomItemPool
s_MainGame.Rewards.MinecraftHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC
'",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSki
ns,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
MinecraftSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Minecraft'",",GD_CustomItemPoo
ls_MainGame.Rewards.MinecraftSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecr
aft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSk
ins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.MinecraftSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'",",GD_CustomItemPools_MainG
ame.Rewards.MinecraftSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'",",G
D_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[0].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Ass
assin_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems
[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,Balan
cedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Mai
nGame.BalanceDefs.Mercenary_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.Or
angeBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.OrangeBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'",",GD_CustomItemPools_MainG
ame.Rewards.OrangeBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangeBold,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeE'",",GD_Cus
tomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Orang
eE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,Ba
lancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_M
ainGame.BalanceDefs.Assassin_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.O
rangeBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.OrangeBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeB'",",GD_
CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[1].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.
Siren_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,Balance
dItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold
Accent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier
_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Re
wards.OrangeBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangeBoldAccent,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'",",GD_Cu
stomItemPools_MainGame.Rewards.OrangeBo
ldAccent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.OrangeBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'",",GD_CustomItemPools_
MainGame.Rewards.OrangeBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[0].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Oran
geC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[0].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[1].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balance
Defs.Mercenary_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,Bal
ancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Orange
Ninja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_It
ems_MainGame.BalanceDefs.Siren_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards
.OrangeNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.OrangeNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeC'",",GD_CustomItemPo
ols_MainGame.Rewards.OrangeNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[4].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'",",
GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[4].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[5].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItem
s[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Ba
lanceDefs.Assassin_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ora
ngePale,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeD'",",GD_CustomItemPools_MainGa
me.Rewards.OrangePale,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.OrangePale,BalancedItems[2].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'",",GD_CustomIt
emPools_MainGame.Rewards.OrangePale,BalancedItems[2].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[3].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[4]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,Balanced
Items[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bal
anceDefs.Mechro_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Orange
Pattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assass
in_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA'",",GD_CustomItemPools_MainGame
.Rewards.OrangePattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangePattern,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeA'","
,GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[1].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[2].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Si
ren_Skin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItem
s[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.Or
angePattern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.OrangePattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'",",GD_CustomItemPools_
MainGame.Rewards.OrangePattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.OrangePattern,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'",",
GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].InvBalance
Definition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assas
sin_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Ba
lanceDefs.Mercenary_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,Bal
ancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBo
ld,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items
_MainGame.BalanceDefs.Siren_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.Pink
Bold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.PinkBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD'",",GD_CustomItemPools_MainGame.
Rewards.PinkBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.PinkBold,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'",",GD_CustomItemPools_Ma
inGame.Rewards.PinkBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.PinkBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'",",GD_CustomItemP
ools_MainGame.Rewards.PinkBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.PinkNinja,BalancedItems[0].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkC'","
,GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[0].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedIte
ms[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Bala
nceDefs.Siren_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,Balanced
Items[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.Pink
Ninja,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.PinkNinja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_P
sycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rew
ards.PinkNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.PinkNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'",",GD_CustomItemPools_Mai
nGame.Rewards.PinkNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.PinkPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkB'",",GD_Cust
omItemPools_MainGame.Rewards.PinkPale,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Sire
n_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[3
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balanc
eDefs.Soldier_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedI
tems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Bal
ancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lila
c.BalanceDefs.Psycho_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkP
ale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.Pink
Pale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.PinkPandoracorn,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs
.
Assassin_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPandor
acorn,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Skin_PinkA'",",GD_CustomItemPools_MainGame.R
ewards.PinkPandoracorn,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.PinkPandoracorn,BalancedItems[2].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'",",GD_Cust
omItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItem
s[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_
Lilac.BalanceDefs.Psycho_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPan
doracorn,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.PinkPandoracorn,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'",",GD_CustomItemPools_Mai
nGame.Rewards.PinkPandoracorn,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.PurpleBold,BalancedItems[0].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB'"
,",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[0].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[1].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Me
rcenary_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,Bal
ancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainG
ame.BalanceDefs.Siren_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBo
ld,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
PurpleBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleB'",",GD_CustomItemPools_MainGam
e.Rewards.PurpleBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.PurpleBold,BalancedItems[4].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'",",GD_CustomItem
Pools_MainGame.Rewards.PurpleBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'",",
GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[5].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,Balanced
Items[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGa
me.BalanceDefs.Mercenary_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.Purpl
eDark,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.PurpleDark,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'",",GD_CustomItemPools_MainGame
.Rewards.PurpleDark,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.PurpleDark,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleD'",",GD_Custom
ItemPools_MainGame.Rewards.PurpleDark,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'
",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_
Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNin
ja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
PurpleNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
rcenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleC'",",GD_CustomItemPools_Ma
inGame.Rewards.PurpleNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.PurpleNinja,BalancedItems[2].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'",",GD_Cu
stomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Sk
in_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,Balan
cedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNi
nja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.Pu
rpleNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.PurplePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA'",",GD_CustomItemPool
s_MainGame.Rewards.PurplePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.PurplePale,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleA
'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[1].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Sire
n_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedI
tems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.
BalanceDefs.Soldier_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale
,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Pu
rplePale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psych
o_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewar
ds.PurplePale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.PurplePale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'",",GD_CustomItemPools_M
ainGame.Rewards.PurplePale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.RedBold,BalancedItems[0].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedE'",",GD_Cus
tomItemPools_MainGame.Rewards.RedBold,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Re
dE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Sk
in_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bala
nceDefs.Mechro_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedIt
ems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.R
edBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.RedBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedB'",",GD_CustomIte
mPools_MainGame.Rewards.RedBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Red
BoldAccent,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewar
ds.RedBoldAccent,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.RedBoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'",",GD_CustomIte
mPools_MainGame.Rewards.RedBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'
",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems
[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,Balance
dItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGa
me.BalanceDefs.Assassin_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Red
Ninja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Skin_RedC'",",GD_CustomItemPools_MainGame.Re
wards.RedNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.RedNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'",",GD_CustomItemPools_Main
Game.Rewards.RedNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.RedNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'",",GD_CustomIte
mPools_MainGame.Rewards.RedNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'",",GD_Cus
tomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'",",
GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[0].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Sk
in_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[0].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[1].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs
.Mercenary_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,Bala
ncedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Main
Game.BalanceDefs.Soldier_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,
BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Red
Pale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_It
ems_Lilac.BalanceDefs.Psycho_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedP
ale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.RedPale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.
RedPale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.RedPattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedA'",",GD_CustomItemPools_Mai
nGame.Rewards.RedPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.RedPattern,BalancedItems[1].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedA'",",GD_
CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[1].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_R
edA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs
.Soldier_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,Bal
ancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPat
tern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_It
ems_Tulip.BalanceDefs.Mechro_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedP
attern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.TedioreCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA'",",GD_CustomItemPoo
ls_MainGame.Rewards.TedioreCommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_
TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon
,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Te
dioreCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_So
ldier_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreA'",",GD_CustomItemPools_MainG
ame.Rewards.TedioreCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.TedioreCommon,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'",",GD_C
ustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[4].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,Balanced
Items[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGam
e.BalanceDefs.Assassin_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.Tedior
eEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.TedioreEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_TedioreC'",",GD_CustomItemPool
s_MainGame.Rewards.TedioreEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'",",
GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldi
er_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpi
c,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.T
edioreEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Re
wards.TedioreEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.TedioreUncommon,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB'",",GD_
CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[0].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[1].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDef
s.Mercenary_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,B
alancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Tedi
oreUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Si
ren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'",",GD_CustomItemPools_MainGame.
Rewards.TedioreUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.TedioreUncommon,BalancedItems[3].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreB'","
,GD_CustomItemPools_MainGame.Rewards.Te
dioreUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.TedioreUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'",",GD_CustomItemP
ools_MainGame.Rewards.TedioreUncommon,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[5].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Ted
ioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[5].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueComm
on,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
TorgueCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
ercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_TorgueA'",",GD_CustomItemPools_M
ainGame.Rewards.TorgueCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.TorgueCommon,BalancedItems[2].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'",",GD
_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldi
er_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac
.BalanceDefs.Psycho_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueComm
on,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
TorgueCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
echro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'",",GD_CustomItemPools_MainGame.R
ewards.TorgueCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.TorgueEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC'",",GD_Cust
omItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[0].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[1].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Sk
in_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems
[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Balanc
eDefs.Siren_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,Balance
dItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic
,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items
_MainGame.BalanceDefs.Soldier_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.
TorgueEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.TorgueEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'",",GD_CustomItemPools_Main
Game.Rewards.TorgueEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.TorgueEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'",",GD_CustomI
temPools_MainGame.Rewards.TorgueEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[0].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Ski
n_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[0].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.Tor
gueUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.TorgueUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'",",GD_CustomItemPool
s_MainGame.Rewards.TorgueUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tor
gueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Torgu
eUncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mech
ro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewa
rds.TorgueUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.VladofCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA'",",GD_Cus
tomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[1].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercena
ry_Skin_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,Bala
ncedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGa
me.BalanceDefs.Siren_Skin_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCom
mon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.VladofCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_VladofA'",",GD_CustomItemPools_Main
Game.Rewards.VladofCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.VladofCommon,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'",",GD_Cus
tomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[4].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_V
ladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,Bal
ancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Vladof
Epic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_VladofC'",",GD_CustomItemPools_MainGame.
Rewards.VladofEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.VladofEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'",",GD_CustomItemP
ools_MainGame.Rewards.VladofEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[3].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_VladofC'
",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_
Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedIte
ms[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Balanc
eDefs.Mechro_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUnc
ommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB'",",GD_CustomItemPools_MainGame.R
ewards.VladofUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.VladofUncommon,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_VladofB'","
,GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[1].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.
Siren_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncomm
on,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Ite
ms_MainGame.BalanceDefs.Soldier_Skin_VladofB'",",GD_CustomItemPools_MainGame.Reward
s.VladofUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.VladofUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'",",GD_CustomItem
Pools_MainGame.Rewards.VladofUncommon,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Vlad
ofUncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rew
ards.VladofUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.White,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA'",",GD_CustomItem
Pools_MainGame.Rewards.White,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.White,BalancedItems[1].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_WhiteA'",",GD
_CustomItemPools_MainGame.Rewards.White,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'","
,GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Whi
teA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_W
hiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin
_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[0].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs
.Assassin_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedI
tems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Skin_YellowE'",",GD_CustomItemPools_MainGame.Reward
s.YellowBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.YellowBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'",",GD_CustomItemPools_M
ainGame.Rewards.YellowBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowBold,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowE'",",GD
_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[3].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Y
ellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.
Mechro_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItem
s[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccen
t,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewar
ds.YellowBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.YellowBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowB'","
,GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[1].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,Bal
ancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Yellow
BoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowB'",",GD_CustomItemPools_MainGam
e.Rewards.YellowBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'",",G
D_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.
Mechro_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNin
ja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_It
ems_MainGame.BalanceDefs.Assassin_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewa
rds.YellowNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.YellowNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowC'",",GD_Custo
mItemPools_MainGame.Rewards.YellowNinja,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Yell
owC'",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[3].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDe
fs.Soldier_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,Balance
dItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinj
a,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items
_Lilac.BalanceDefs.Psycho_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.Yell
owNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.YellowNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'",",GD_CustomItemPools_MainGa
me.Rewards.YellowNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.YellowPale,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD'",",GD_C
ustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary
_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedIt
ems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Bal
anceDefs.Siren_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,Bala
ncedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowP
ale,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_It
ems_MainGame.BalanceDefs.Soldier_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewar
ds.YellowPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.YellowPale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'",",GD_CustomItemPools_M
ainGame.Rewards.YellowPale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowPale,BalancedItems[5].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'",",GD_Cust
omItemPools_MainGame.Rewards.YellowPale,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_S
kin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.Yel
lowPattern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.YellowPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'",",GD_CustomItemPools_
MainGame.Rewards.YellowPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.YellowPattern,BalancedItems[3].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowA
'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[3].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[4].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.
Psycho_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedI
tems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPatter
n,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.Yell
owPattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rew
ards.OrchidHeads,BalancedItems[0].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psych
o_Head_Psycho_DLC1'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[
0].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Orchid
.BalanceDefs.Assassin_Head_ZOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHead
s,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.Orc
hidHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042'",",GD_CustomItemPools_Orchid.Rewa
rds.OrchidHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Orch
id.Rewards.OrchidHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOrchid'",",GD_CustomIte
mPools_Orchid.Rewards.OrchidHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'",",G
D_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[4].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[5].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head
_SoOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs
.Assassin_Head_ZeroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,Balan
cedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Peony.
BalanceDefs.Mechro_Head_MechroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads
,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.Peony
Heads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_Peony.BalanceDefs.Mercenary_Head_MercPeony'",",GD_CustomItemPools_Peony.Rew
ards.PeonyHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Peon
y.Rewards.PeonyHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeony'",",GD_CustomItemPool
s_Peony.Rewards.PeonyHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIte
mPools_Peony.Rewards.PeonyHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'",",GD_Custom
ItemPools_Peony.Rewards.PeonyHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[5].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeony'"
,",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[5].ItmPoolDefinition,,
None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[0].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Ski
n_ZeroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[1].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.M
echro_Skin_MechroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItem
s[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,Balance
dItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Peony
.BalanceDefs.Mercenary_Skin_MercPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySki
ns,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.Peo
nySkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho
_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeony'",",GD_CustomItemPools_Peony.Rewar
ds.PeonySkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.
Rewards.PeonySkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'",",GD_CustomItemPools_Peo
ny.Rewards.PeonySkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Peony.Rewards.PeonySkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeony'",",GD_CustomI
temPools_Peony.Rewards.PeonySkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Sage.Rewards.SageHead,BalancedItems[0].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC3'",",GD
_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[0].ItmPoolDefinition,,None",",
GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSage'"
,",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[1].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSag
e'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_
MercSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_S
irenSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].InvBalance
Definition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_He
ad_SoldierSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Skin_Tribal'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Ass
assin_Skin_Zebra'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mec
hro_Skin_Leopard'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.
Mercenary_Skin_Rhino'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].
ItmPoolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.
Siren_Skin_Tiger'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.So
ldier_Skin_Snake'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].ItmP
oolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItem
s[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.Bala
nceDefs.Assassin_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumT
GHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_allium.BalanceDefs.Mechro_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.A
lliumTGHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.
Rewards.AlliumTGHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Turkey'",",GD_CustomItemP
ools_allium.Rewards.AlliumTGHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'","
,GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_He
ad_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].ItmP
oolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItem
s[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_allium.Balan
ceDefs.Soldier_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,Bala
ncedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGS
kins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_allium.BalanceDefs.Assassin_Skin_Pilgrim'",",GD_CustomItemPools_allium.Reward
s.AlliumTGSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_alli
um.Rewards.AlliumTGSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'",",GD_CustomItemPool
s_allium.Rewards.AlliumTGSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Thanks'
",",GD_CustomItemPools_allium.Rewards.A
lliumTGSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.
Rewards.AlliumTGSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'",",GD_CustomItemPools_a
llium.Rewards.AlliumTGSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIt
emPools_allium.Rewards.AlliumTGSkins,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'",",GD_Cust
omItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[4].ItmPoolDefinition,,None",
",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[5].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_T
hanks'",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[5].ItmPoolD
efinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[
0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.Balanc
eDefs.Assassin_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,B
alancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Allium
XmasHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mech
ro_Items_allium.BalanceDefs.Mechro_Head_Snowman'",",GD_CustomItemPools_allium.Rewar
ds.AlliumXmasHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_a
llium.Rewards.AlliumXmasHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Snowman'",",GD_Cu
stomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[3].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_He
ad_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.Ba
lanceDefs.Siren_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Alliu
mXmasHeads,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_allium.BalanceDefs.Soldier_Head_Snowman'",",GD_CustomItemPools_allium.Re
wards.AlliumXmasHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPool
s_allium.Rewards.AlliumXmasSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'",",GD_Cust
omItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin
_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItem
s[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_allium.Bal
anceDefs.Mercenary_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,
BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Alliu
mXmasSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psy
cho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards
.AlliumXmasSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_all
ium.Rewards.AlliumXmasSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'",",GD_CustomItemPools
_allium.Rewards.AlliumXmasSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cust
omItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[5].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'","
,GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium
.BalanceDefs.Assassin_Head_ZeroEaster'",",GD_CustomItemPools_nasturtium.Rewards.Nas
turtiumEasterHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumEasterHeads,BalancedItems[1].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroEas
ter'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[1
].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEaster
Heads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_nasturtium.BalanceDefs.Mercenary_Head_MercE'",",GD_CustomItemPools_nasturti
um.Rewards.NasturtiumEasterHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[3].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_
Head_PsychoEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,B
alancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Na
sturtiumEasterHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEaster'",",GD_CustomItemPo
ols_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[4].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.Balanc
eDefs.Soldier_Head_SoldierE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEas
terHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.
Rewards.NasturtiumEasterSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_ZeroEaster'",",
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,Ba
lancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_nas
turtium.BalanceDefs.Mechro_Skin_MechroEaster'",",GD_CustomItemPools_nasturtium.Rewa
rds.NasturtiumEasterSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_S
kin_MercE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nasturtium
EasterSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoEaster'",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumEasterSkins,BalancedItems[3].ItmPoolDefinition,,None","
,GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[4].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.S
iren_Skin_SirenEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSki
ns,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Reward
s.NasturtiumEasterSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierE'",",GD_CustomI
temPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[
0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.Ba
lanceDefs.Assassin_Head_ZeroVday'",",GD_CustomItemPools_nasturtium.Rewards.Nasturti
umVdayHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturti
um.Rewards.NasturtiumVdayHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroVday'",",GD_
CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[1].ItmPoolDefi
nition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturt
ium.BalanceDefs.Mercenary_Head_MercVday'",",GD_CustomItemPools_nasturtium.Rewards.N
asturtiumVdayHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdayHeads,BalancedItems[3].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_PsychoVday'
",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[3].ItmP
oolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,Ba
lancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nast
urtium.BalanceDefs.Siren_Head_SirenVday'",",GD_CustomItemPools_nasturtium.Rewards.N
asturtiumVdayHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdayHeads,BalancedItems[5].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_SoldierVd
ay'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_nasturtium.BalanceDefs.Assassin_Skin_ZeroVday'",",GD_CustomItemPools_nasturtium.R
ewards.NasturtiumVdaySkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIte
mPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mec
hroVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems
[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[2].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenar
y_Skin_MercVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdaySkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoVday'",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdaySkins,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[4].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren
_Skin_SirenVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Balan
cedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdaySkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierVday'",",GD_CustomItemPool
s_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[5].ItmPoolDefinition,,None",
",GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))",",GD_ButtStallion_Proto.Character.AIDef_But
tStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_58,ItemPoolList,
,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_59,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_62,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_6
3,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_64,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_65,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_66,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_6
8,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_70,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_71,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_72,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_74,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_78,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_81,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_8
2,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_8
3,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_84,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))","DungeonRaid_P,GD_Aster_RaidBossDa
ta.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_SpawnItems_711,ItemPoolI
ncludedLists,,
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')","DungeonRaid_P
,GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin,Quantity,,
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","DungeonRaid_P,GD_CustomItemPools_MainGame.Assassi
n.Borderlands1Skin,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.
Pool_Weapons_04_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True))","DungeonRaid_P,GD_Iris_ItemPools.Raid
.PoolList_Iris_Raid3_Items,ItemPools,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_JohnMamaril.WeaponPools.P
ool_GiftRewards,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
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seValueScaleConsta
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_BigBoy',PoolProbability=(B
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
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((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
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(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
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(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
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lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
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=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
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eValueScaleConstant=1.000000)))",",GD_Population_Marauder.Balance.PawnBalance_BoomB
oom,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
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Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
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eValueScaleConstant=1.000000)))",",GD_Population_BugMorph.Balance.Unique.PawnBalanc
e_SirReginald,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
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ValueScaleConstant=1.0)))",",GD_Population_Loader.Balance.Unique.PawnBalance_Loader
Giant,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
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seValueScaleConstant=1.0)))",",GD_Population_Rakk.Balance.Unique.PawnBalance_SonMot
hrakk,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
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ueScaleConstant=1.0)))",",GD_EasterEggs.Balance.Unique.PawnBalance_Smagal,DefaultIt
emPoolList,,((Item
Pool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolProbabi
lity=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))",",GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy,D
efaultItemPoolIncludedLists,,
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oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')",",GD_Population_Rat.Balan
ce.Unique.PawnBalance_Ralph,DefaultItemPoolList[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Mick,DefaultItemPoolList
[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Lee,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Dan,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Z1_InMemoriamData.Balance.PawnBalance_Boll,DefaultItemPoolIncluded
Lists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger,DefaultIte
mPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemP
oolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
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eValueScaleConstant=1.0)))",",GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_L
oaderBoss,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_
PirateHenchman,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman2,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_P
irateHenchman2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))",",GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_Rak
kHive,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Desert
er2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter
2,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet,Default
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Des
erter3,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'
GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbability=(BaseValueConstant=0.00
0000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossU
niqueRares',InitializationDefinition=None,BaseValueScaleConstant=1.0)))",",GD_Orchi
d_Pop_Grendel.PawnBalance_Orchid_Grendel,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_De
serter1,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserte
r1,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))",",GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioG
uy,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))",",GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items,It
empools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Item
s,Itempools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_Iris_Population_MotorMama.Balance.Iris_PawnBalan
ce_MotorMama,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))",",GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Trucka
saurus_Runable,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
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D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
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oss.Balance.Iris_PawnBalance_PistonBoss,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
Weapons_Revised,Quantity,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
Weapons_Revised,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
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caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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t=1.000000),bDropOnDeath=True))",",GD_Sage_SM_BorokCageData.Population.PawnBalance_
Sage_BorokCage_Creature,DefaultItemPoolList,,
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emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
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tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
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_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))",",GD_Sage_Ep3_D
ata.Creature.PawnBalance_Sage_Ep3_Creature,DefaultItemPoolList,,
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obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))",",GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creatu
re,DefaultItemPoolList,,
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izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))",",GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Cr
eature,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))",",GD_Sage_Pop_Drifter.Balance.PawnBalance_Drifter
Raid,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))",",GD_Sage_ItemPools.Raid.PoolLi
st_Sage_Raid_Items,Itempools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_GolemBadass.Character.AIDef_GolemBadass:AIBehavi
orProviderDefinition_0.Behavior_AIChangeInventory_146,NewItemPoolList,,
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ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
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nce.PawnBalance_BoneyPants,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_
Aliah,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth,Defa
ultItemPoolList,,
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bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic,DefaultItemPoolList,
,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)))",",GD_Aster_Pop_Spiders.Unique.PawnB
alance_Spiderpants,Playthroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInS
tone,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))","DungeonRaid_P,GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniqu
es,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))",",GD_Spycho.Population.PawnBalance_Spycho,DefaultIt
emPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.0)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,DefaultItemPo
olList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayT
hroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))",",GD_EngineeFemale.Balance.PawnBalance_EngineerFemale,PlayTh
roughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))",",GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
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eValueScaleConstant=0.5)))",",GD_FleshripperFemale.Balance.PawnBalance_FleshripperF
emale,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pl
ayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pla
yThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1]
.CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,Defau
ltItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',Initia
lizationDefinition=None,BaseValueScaleConstant=0.5)))",",GD_EngineerMale.Balance.Pa
wnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,PlayThrough
s[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_RaiderFemale.Balance.PawnBalance_RaiderFemale,DefaultItem
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ughs[0].CustomItemPoolList,,
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layThroughs[0].CustomItemPoolList,,
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hroughs[0].CustomItemPoolList,,
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temPoolList,,
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nk,DefaultItemPoolList,,
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nge,DefaultItemPoolList,,
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nstant=1.000000)),
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aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
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nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
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,ItemGameStageOffset,,
(InitializationDefinition=None)",",GD_Crawmerax_Son.Population.PawnBalance_Crawmera
x_Son_Raid,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legen
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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ion.PawnBalance_Skagzilla_Digi,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
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stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent
_GameStage_80,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
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DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pi
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=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
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temPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
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000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryR
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05
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ition=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_
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,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_Very
Rare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
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=None,BaseValueScaleConstant=0.500000)),
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_Ver
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((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
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one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
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nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
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((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
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one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
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tributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
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((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
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ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
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ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angva
r,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
se_Angvar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
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tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
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ValueScaleConstant=1.000000)))",",GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_En
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((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDr
opOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
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nDeath=False))",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,Playthroughs[0]
.CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
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nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
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finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_L
t_Tetra,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
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nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
ensator',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))","BackBurner_P,GD_Anem_ButtStallion.Anemone_B
uttStallion_Unicornsplosion_IP,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
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ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
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nce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=5.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
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eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.800000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.ClassModPools.Pool_Class
Mod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=0.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Ever_100',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=0.625000),bDropOnDeath=Tru
e))",",GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen,Playthroughs[0].C
ustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))",",GD_Anemone_Pop_WildLife.Balance.PawnBalance_Sa
ndWorm_Queen,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))",",GD_Allium_GrandmaData.Treasure_ChestPools.Pool
_Grandma_Weapons_Launchers,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))",",GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers,
ConditionalInitialization,,(bEnabled=True,ConditionalExpressionList=()
,
DefaultBaseValue=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.0))",",GD_Balance.WeightingPlayerCount.Bugmorp
hCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].Ba
seValueIfTrue.BaseValueConstant,,.85",",GD_Balance.WeightingPlayerCount.BugmorphCoc
oon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseVa
lueIfTrue.BaseValueConstant,,.55",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_
PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueI
fTrue.BaseValueConstant,,.35",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerP
layers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTru
e.BaseValueConstant,,.25",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlaye
rs_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.Ba
seValueConstant,,.20",",GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss,
AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
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,GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel,Damage,,
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))",",GD_Orchid_LoaderBoss.Character.AIDef_Orchid_
LoaderBoss:AIBehaviorProviderDefinition_5.Behavior_AIThrowProjectileAtTarget_270,Ch
ildProjectileBaseValues,,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))",",GD_Orchid_LoaderBoss.Anims.Ani
m_LoaderBossLauncher_BarrelThrow,PlayRate,,1.000000","Dark_Forest_P,Dark_Forest_Mis
sions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,IsEnabled,,True","Dark_F
orest_P,Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,b
UseRandomSpawns,,False","Dark_Forest_P,Dark_Forest_Missions.TheWorld:PersistentLeve
l.PopulationOpportunityDen_17,bNoRespawning,,True","Hunger_P,Hunger_Mission_2.TheWo
rld:PersistentLevel.PopulationOpportunityDen_1,IsEnabled,,True","Distillery_P,Disti
llery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True"
,"Distillery_P,Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDe
n_0,bNoRespawning,,False","Distillery_P,Distillery_Mission3.TheWorld:PersistentLeve
l.PopulationOpportunityDen_0,bUseRandomSpawns,,False","Luckys_P,Luckys_Dynamic.TheW
orld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Luckys_P,Luckys_D
ynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","O
rchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpport
unityDen_2,IsEnabled,,True","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:Pe
rsistentLevel.PopulationOpportunityDen_2,bNoRespawning,,False","OldDust_P,OldDust_M
ission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3,IsEnabled,,True","O
ldDust_P,OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3,b
NoRespawning,,False","Orchid_Caves_P,Orchid_Caves_Combat.TheWorld:PersistentLevel.P
opulationOpportunityDen_32,IsEnabled,,True","Orchid_Caves_P,Orchid_Caves_Combat.The
World:PersistentLevel.PopulationOpportunityDen_32,bNoRespawning,,False","Sage_Under
ground_P,Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_
22,IsEnabled,,True","Sage_Underground_P,Sage_Underground_Combat.TheWorld:Persistent
Level.PopulationOpportunityDen_22,bNoRespawning,,False","Orchid_OasisTown_P,Orchid_
OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3,IsEnabled,,Tru
e","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationO
pportunityDen_3,bNoRespawning,,False","Sage_RocketForest_P,Sage_RockForest_Dynamic.
TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","Sage_Roc
ketForest_P,Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityD
en_0,IsEnabled,,True","Hunger_P,Hunger_Mission_2.TheWorld:PersistentLevel.Populatio
nOpportunityDen_4,IsEnabled,,True","Sandworm_P,Sandworm_Mission_Side.TheWorld:Persi
stentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Sandworm_P,Sandworm_Mission
_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","In
terlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32,Is
Enabled,,True","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOp
portunityDen_32,bNoRespawning,,False","Pumpkin_Patch_P,Pumpkin_Patch_Dynamic.TheWor
ld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Pumpkin_Patch_P,Pum
pkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawnin
g,,False","Sage_RockForest_P,Sage_RockForest_Combat.TheWorld:PersistentLevel.Popula
tionOpportunityDen_1,IsEnabled,,True","Sage_RockForest_P,Sage_RockForest_Combat.The
World:PersistentLevel.PopulationOpportunityDen_1,bNoRespawning,,False","Sage_RockFo
rest_P,Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1,P
arentEncounter,,None","Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Combat.TheWorld:
PersistentLevel.PopulationOpportunityDen_4,IsEnabled,,True","Orchid_ShipGraveyard_P
,Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4,bN
oRespawning,,False",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,AttributeS
tartingValues[2].BaseValue.BaseValueScaleConstant,,4.000000",",GD_BugMorphRaid.Char
acter.CharClass_BugMoprhRaid,AttributeStartingValues[2].BaseValue.BaseValueScaleCon
stant,,4.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,A
ttributeStartingValues[3].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Orchid_R
aidShaman.Character.CharClass_Orchid_RaidShaman,AttributeStartingValues[3].BaseValu
e.BaseValueScaleConstant,,4.000000",",GD_Orchid_RaidShaman.Character.CharClass_Orch
id_RaidShaman,AttributeStartingValues[3].BaseValue.InitializationDefinition,,Attrib
uteInitializationDefinition'GD_Orchid_GameStages.XPBalance.XPMultiplier_09_Boss_Orc
hid'",",GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete,AttributeStart
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cter.CharClass_Sage_Raid_Beast,AttributeStartingValues[2].BaseValue.BaseValueScaleC
onstant,,4.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,Attribu
teStartingValues[2].BaseValue.InitializationDefinition,,AttributeInitializationDefi
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_DrifterRaid,AttributeStartingValues[2].BaseValue.BaseValueScaleConstant,,4.000000"
,",GD_DrifterRaid.Character.CharClass_DrifterRaid,AttributeStartingValues[2].BaseVa
lue.InitializationDefinition,,AttributeInitializationDefinition'GD_AI_Balance.XP.XP
Multiplier_09_Boss'",",GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid,A
ttributeStartingValues[2].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Anemone_
SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1,AttributeStartingVal
ues[0].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Anemone_SandWormBoss_1.Char
acter.CharacterClass_Anemone_SandWormBoss_1,AttributeStartingValues[0].BaseValue.Ba
seValueConstant,,0.000000",",GD_Anemone_SandWormBoss_1.Character.CharacterClass_Ane
mone_SandWormBoss_1,AttributeStartingValues[0].BaseValue.InitializationDefinition,,
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'","Interlud
e_P,Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0,L
inkCount,,1","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_RandomSwitch_0,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Interlude_Combat.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_0',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Rando
mSwitch_1,LinkCount,,2","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_RandomSwitch_1,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_1',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_7',InputLinkIdx=0)),LinkDesc=\"Link
2\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Rando
mSwitch_0,LinkCount,,2","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_RandomSwitch_0,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_2',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_3',InputLinkIdx=0)),LinkDesc=\"Link
2\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","PandoraPark_P,PandoraPark_Combat.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_RandomSwitch_0,Indices[0],,1","PandoraPark_P,PandoraPark_Combat.TheWorld
:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0,IncrementAmount,,0","PandoraPa
rk_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7,IsEnabl
ed,,True","PandoraPark_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOppo
rtunityDen_7,bUseRandomSpawns,,False","Distillery_P,GD_Nast_Leprechaun.Character.Ch
arClass_Nast_Leprechaun:BehaviorProviderDefinition_5.Behavior_SpawnItems_26,ItemPoo
lList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))",",GD_Shields.Projectiles.Projectile_PotOGold:Behav
iorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[6].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Shields.Skills.Booster_Shield_Skill_PotOGold:Behavior
ProviderDefinition_0,BehaviorSequences[0].BehaviorData2[6].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Shields.Skills.Booster_Shield_Skill_PotOGold:Behavior
ProviderDefinition_0,BehaviorSequences[0].BehaviorData2[11].LinkedVariables,,
(ArrayIndexAndLength=0)")