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Patch

The document contains code snippets from the Unofficial Community Patch 5.0.2 for Borderlands 2. It includes fixes for item rarities, item skins, and text displayed on the Badass Rank screen to indicate that the patch is running. The patch addresses issues such as some unique weapons being the wrong rarity, legendary items using a lower than intended rarity value, and text that needed to be updated.

Uploaded by

Andres Manrrique
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
223 views1,250 pages

Patch

The document contains code snippets from the Unofficial Community Patch 5.0.2 for Borderlands 2. It includes fixes for item rarities, item skins, and text displayed on the Badass Rank screen to indicate that the patch is running. The patch addresses issues such as some unique weapons being the wrong rarity, legendary items using a lower than intended rarity value, and text that needed to be updated.

Uploaded by

Andres Manrrique
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="false"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Unofficial Community Patch 5.0.2">
<comment>Original author and published by shadowevil</comment>
<comment>Credits to:</comment>
<comment>55tumbl, Aaron0000, Adudney, AngrierPat, apocalyptech,
B33PB00PJOE, Dave Rabbit, empireScum, Freya,</comment>
<comment>Ethel, FromDarkHell, Hydrattler, Jim Raven, Kazy,
Kumakobi, laxlife, LightChaosman, MegaCyber,</comment>
<comment>MikeyRay, mopioid, Orudeon, Our Lord And Savior Gabe
Newell, SentySent, SirUmnei, the_Nocturni, Zububu</comment>
<category name="Running UCP 5.0 Notifications">
<comment>say To check if UCP 5.0.2 is running properly,
look at the bottom of your Badass Rank Screen and make sure you see "Running UCP
5.0.2".</comment>
<hotfix name="Name" level="None">
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_Redeem <font size="20"><font
color="#edb600">Running UCP
5.0.2</font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp;<br></code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_Close <font
size="15"><StringAliasMap:GFx_Cancel> Close</code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_ActivateBonusStats <font
size="15"><StringAliasMap:GFx_Accept> Redeem Token
&nbsp;&nbsp;&nbsp;&nbsp;<StringAliasMap:GFx_Y> Enable Bonus Stats&nbsp;</code>
<code profiles="default">set
WillowGame.Default__BadassPanelGFxObject TooltipsText_DeactivateBonusStats <font
size="15"><StringAliasMap:GFx_Accept> Redeem Token
&nbsp;&nbsp;&nbsp;&nbsp;<StringAliasMap:GFx_Y> Disable Bonus Stats&nbsp;</code>
</hotfix>
</category>
<category name="Fixes">
<category name="Rarity Fixes">
<category name="Fix Amigo Sincero's Legendary
Rarity">
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Deadly Bloom's Rarity and Skin">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)</code>
</category>
<category name="Fix Fire Drill not being Effervescent
Rarity">
<code profiles="default">set
GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity
(BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Longbow's Rarity">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix Overcompensator's Legendary
Rarity">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)</code>
</category>
<category name="Fix some Unique SMGs being Purple
instead of Blue">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)</code>
</category>
<category name="Fix the Fire Storm being lower than
E-Tech grenades in rarity">
<code profiles="default">set
GD_Aster_GrenadeMods.Title.Title_ChainLightning rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix the Chain Lightning being lower
than E-Tech grenades in rarity">
<code profiles="default">set
GD_Aster_GrenadeMods.Title.Title_FireStorm rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Fix some Legendary shields using a
lower-than-E-Tech Legendary rarity">
<category name="The Bee">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Impact Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Black Hole">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Nova_Singularity Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="The Cradle">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Standard Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Fabled Tortoise">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Juggernaut Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Whiskey Tango Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
</category>
<category name="Fix Legendary Class Mods using a
lower-than-E-Tech Legendary rarity">
<code profiles="default">set
GD_ClassMods.Specialization.Spec_Legendary Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
<category name="Fix Legendary Customizations using a
lower-than-E-Tech Legendary rarity">
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero030 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_BanditTech_Items_Anemone.BanditTech.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Head_Mechro040 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Head_MechroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mechro_Items_Tulip.Mechro.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Head_PsychoJack BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Psycho_Items_Lilac.Psycho.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Runner_Items_Anemone.Runner.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren009 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)</code>
</category>
</category>
<category name="Skill Fixes">
<category name="Fix Krieg's Salt the Wound and
Elemental Elation overlapping">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SalttheWound_Stacks TrackedSkillHUDSlot 2</code>
</hotfix>
</category>
<category name="Fix Money Shot's Description">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.MoneyShot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Pressure's Description">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Pressure SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designer
AttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Fix Salvador's offhand not benefiting
from his skills">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_
5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Ski
lls.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueSc
aleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScale
Constant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval
=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCa
lc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGo
tReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Design
erAttributeDefinition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_ImYou
rHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.M
isc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueScal
eConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_I
mYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary
_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.
Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrad
eUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Merc
enary_Skills.Misc.Att_ImYourHuckleberry_DamagePerLvl',InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Sk
ills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Mercenary_Skills.Misc.Att_ImYourHuckleberry_ReloadSpeedPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Add Melee Damage Buff to Infection
Clouds">
<hotfix name="UCPInfection" level="None">
<code profiles="default">set
GD_Anemone_Skill_GasCloudBoost.Skills.Skill_GasCloud SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
</hotfix>
</category>
<category name="Fix Gunzerking Recoil Reduction not
applying if the main hand's weapon was Hyperion">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions[3]
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),BonusUpgradeList=)</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions[4]
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
pulse_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.OffhandWeapon_Is_Hyperion',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000),BonusUpgradeList=)</code>
</hotfix>
</category>
<category name="Fix Steady As She Goes working
incorrectly with Hyperion weapons">
<category name="Steady As She Goes">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes_RecoilReduction ContextResolverChain
(WeaponAttributeContextResolver'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduc
tion:WeaponAttributeContextResolver_0')</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleCo
nstant=1.400000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
pulse_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.OffhandWeapon_Is_Hyperion',InitializationDefinition=None,BaseValue
ScaleConstant=1.400000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyReso
urcePool.OffHandAccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes
_RecoilImprovementChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes_RecoilImprovementChance',Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].EventData2[0].OutputLinks (ArrayIndexAndLength=393217)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].ConsolidatedOutputLinkData ((LinkIdAndLinkedBehavior=-
16777213,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=-
16777211,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=5,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=16777221,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=-16777216,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=-16777216,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=6,ActivateDelay=0.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].ConsolidatedVariableLinkData
((PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariable
s=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=393217),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=458753),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=524289),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=589825),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=655361),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=720897),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=786433),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=851969),CachedProperty=None),
(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVari
ables=(ArrayIndexAndLength=917505),CachedProperty=None),
(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVari
ables=(ArrayIndexAndLength=983041),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1048577),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=1114113),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1179649),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariables
=(ArrayIndexAndLength=1310721),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,
LinkedVariables=(ArrayIndexAndLength=1441793),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables
=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVar
iables=(ArrayIndexAndLength=458753),CachedProperty=None))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].BehaviorData2[5].LinkedVariables
(ArrayIndexAndLength=1179650)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3
BehaviorSequences[0].BehaviorData2[0].LinkedVariables
(ArrayIndexAndLength=1310722)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_S
impleMath_0 B 4.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_S
impleMath_4 B 4.000000</code>
</hotfix>
</category>
</category>
<category name="Fix Blood Overdrive relying on skill
points invested in Taste of Blood instead of itself">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodOverdrive_PerBloodl
ustStackMeleeDmgBonus',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lila
c_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Item Fixes">
<category name="Fix Amp Shield Drain Scale">
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Fix Axton COMs not boosting skills as
intended">
<category name="Soldier: Rifleman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Engineer">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Tactician">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Fix Broken Shield Pools">
<hotfix name="UCPFix" level="None">
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestBanditLoot LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestHyperionLoot
LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Anemone_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
</hotfix>
</category>
<category name="Fix Infected Badass Sprout Pools">
<hotfix name="UCPFix" level="None">
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget
PlayThroughs[0].CustomItemPoolIncludedLists
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget
PlayThroughs[1].CustomItemPoolIncludedLists
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Fix Krieg's Slayer of Terramorphous'
name">
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Z_00_SlayerOfTerramorphous PartName Slayer
Of Terramorphous</code>
</category>
<category name="Fix Peak Opener using Vladof AR sound
and animation">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponFireAnimations
((Expression=None,AnimationName="Fire_Torgue",CameraAnim=None,AnimSet=None))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponReloadAnimations
((Expression=AttributeExpressionEvaluator'GD_Anemone_Weapons.AssaultRifle.PeakOpene
r.WT_PeakOpener:AttributeExpressionEvaluator_20',AnimationName="Reload_Torgue_Fast"
,CameraAnim=None,AnimSet=None),
(Expression=None,AnimationName="Reload_Torgue",CameraAnim=None,AnimSet=None))</code
>
</category>
<category name="Fix the Hard Carry set bonus applying
a second time as long as the Easy Mode is equipped">
<code profiles="default">set
GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProviderDefinition_0
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnUnequipped
",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterOb
ject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength
=1)),
(UserData=(EventName="OnEquipped",bEnabled=True,bReplicate=False,MaxTriggerCount=0,
ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),
OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Be
havior_DeactivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProv
iderDefinition_0.Behavior_DeactivateSkill_15',LinkedVariables=(ArrayIndexAndLength=
0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_ActivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:Be
haviorProviderDefinition_0.Behavior_ActivateSkill_15',LinkedVariables=(ArrayIndexAn
dLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLi
nkData=((LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=,C
onsolidatedLinkedVariables=))</code>
<code profiles="default">set
GD_Anemone_Relics.Skills.Roid_Shield_Skill_Order_Turtle_HardCarry
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</category>
<category name="Fix the Orc being considered as a
Dahl weapon instead of Bandit">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))</code>
</category>
</category>
<category name="Skin & Presentation Fixes">
<category name="Fix Love Thumper's Skin">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic</code>
</category>
<category name="Fix the Infection Cleaner Mapping">
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.00000,B=0.
000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.037800,G=92.682899,B=0.3
33100,A=0.527600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Fix Sheriff's Badge's Description">
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000</code>
</category>
<category name="Fix Typo on Grounded Shields">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]</code>
</category>
<category name="Fix the Crossfire's Fuse Time being
displayed as 1.0 instead of 0.0">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeMo
dStatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffe
ctDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Audio Fixes">
<category name="Fixed Moonshiner Audio">
<hotfix name="Gabe" level="Interlude_P">
<code profiles="default">set
GD_Moonshiner.Vehicle.Pawn_Moonshiner EngineStartAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'</code>
<code profiles="default">set
GD_Moonshiner.Vehicle.Pawn_Moonshiner EngineStopAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'</code>
</hotfix>
</category>
<category name="Fixed Cara-Van Audio">
<hotfix name="Gabe" level="Interlude_P">
<code profiles="default">set
GD_CaraVan.Vehicle.Pawn_CaraVan EngineStartAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'</code>
<code profiles="default">set
GD_CaraVan.Vehicle.Pawn_CaraVan EngineStopAkEvent
AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'</code>
</hotfix>
</category>
<category name="Fixed Area Sound Volumes">
<category name="Ardorton Station">
<hotfix name="ApocHotfix"
level="Sage_PowerStation_P">
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arena (final boss)">
<hotfix name="ApocHotfix"
level="Iris_DL1_TAS_P">
<code profiles="default">set
Iris_DL1_TAS_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arena">
<hotfix name="ApocHotfix"
level="Iris_DL1_P">
<code profiles="default">set
Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arid Nexus - Badlands">
<hotfix name="ApocHotfix"
level="Stockade_P">
<code profiles="default">set
Stockade_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Stockade_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Arid Nexus - Boneyard">
<hotfix name="ApocHotfix"
level="Fyrestone_P">
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Backburner">
<hotfix name="ApocHotfix"
level="Backburner_P">
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Badass Crater Bar">
<hotfix name="ApocHotfix"
level="Iris_Moxxi_P">
<code profiles="default">set
Iris_Moxxi_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Badass Crater of Badassitude">
<hotfix name="ApocHotfix"
level="Iris_Hub_P">
<code profiles="default">set
Iris_Hub_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Beatdown">
<hotfix name="ApocHotfix"
level="Iris_DL2_P">
<code profiles="default">set
Iris_DL2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Bloodshot Stronghold">
<hotfix name="ApocHotfix" level="Dam_P">
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_16
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_17
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_21
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_26
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_33
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Bunker">
<hotfix name="ApocHotfix"
level="Boss_Cliffs_P">
<code profiles="default">set
Boss_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Burrows">
<hotfix name="ApocHotfix"
level="Sandworm_P">
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Candlerakk's Crag">
<hotfix name="ApocHotfix"
level="Sage_Cliffs_P">
<code profiles="default">set
Sage_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Caustic Caverns">
<hotfix name="ApocHotfix"
level="Caverns_P">
<code profiles="default">set
Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Control Core Angel">
<hotfix name="ApocHotfix"
level="VOGChamber_P">
<code profiles="default">set
VOGChamber_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dahl Abandon">
<hotfix name="ApocHotfix"
level="OldDust_P">
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_16
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
OldDust_DahlDoorAfter.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dark Forest">
<hotfix name="ApocHotfix"
level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dragon Keep">
<hotfix name="ApocHotfix"
level="CastleKeep_P">
<code profiles="default">set
CastleKeep_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Dust">
<hotfix name="ApocHotfix"
level="Interlude_P">
<code profiles="default">set
Interlude_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="End of the Line">
<hotfix name="ApocHotfix"
level="TundraTrain_P">
<code profiles="default">set
TundraTrain_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Eridium Blight">
<hotfix name="ApocHotfix" level="Ash_P">
<code profiles="default">set
Ash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fallen Helios">
<hotfix name="ApocHotfix"
level="Helios_P">
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fight for Sanctuary">
<hotfix name="ApocHotfix"
level="SanctIntro_P">
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fink's Slaughterhouse">
<hotfix name="ApocHotfix"
level="BanditSlaughter_P">
<code profiles="default">set
BanditSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Flamerock Refuge">
<hotfix name="ApocHotfix"
level="Village_P">
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Forge">
<hotfix name="ApocHotfix"
level="Iris_DL3_P">
<code profiles="default">set
Iris_DL3_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Fridge">
<hotfix name="ApocHotfix"
level="Fridge_P">
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_17
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Friendship Gulag">
<hotfix name="ApocHotfix"
level="HypInterlude_P">
<code profiles="default">set
HypInterlude_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Frostburn Canyon">
<hotfix name="ApocHotfix"
level="IceCanyon_P">
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Gluttony Gulch">
<hotfix name="ApocHotfix"
level="Hunger_P">
<code profiles="default">set
HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="H.S.S. Terminus">
<hotfix name="ApocHotfix"
level="Sage_HyperionShip_P">
<code profiles="default">set
Sage_HyperionShip_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hallowed Hollow">
<hotfix name="ApocHotfix"
level="Pumpkin_Patch_P">
<code profiles="default">set
PUMPKIN_PATCH_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hatred's Shadow">
<hotfix name="ApocHotfix"
level="CastleExterior_P">
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hayter's Folly">
<hotfix name="ApocHotfix"
level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hero's Pass">
<hotfix name="ApocHotfix"
level="FinalBossAscent_P">
<code profiles="default">set
FinalBossAscent_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Highlands Outwash">
<hotfix name="ApocHotfix"
level="Outwash_P">
<code profiles="default">set
Outwash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Highlands">
<hotfix name="ApocHotfix"
level="Grass_P">
<code profiles="default">set
Grass_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Holy Spirits">
<hotfix name="ApocHotfix"
level="Luckys_P">
<code profiles="default">set
Luckys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Luckys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Hunter's Grotto">
<hotfix name="ApocHotfix"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Immortal Woods">
<hotfix name="ApocHotfix"
level="Dead_Forest_P">
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Lair of Infinite Agony">
<hotfix name="ApocHotfix"
level="Dungeon_P">
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_21
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Leviathan's Lair">
<hotfix name="ApocHotfix"
level="Orchid_WormBelly_P">
<code profiles="default">set
Orchid_WormBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_WormBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Lynchwood">
<hotfix name="ApocHotfix"
level="Grass_Lynchwood_P">
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_40
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Magnys Lighthouse">
<hotfix name="ApocHotfix"
level="Orchid_Spire_P">
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Marcus's Mercenary Shop">
<hotfix name="ApocHotfix" level="Xmas_P">
<code profiles="default">set
Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Mines of Avarice">
<hotfix name="ApocHotfix"
level="Mines_P">
<code profiles="default">set
Mines_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Mt. Scarab Research Center">
<hotfix name="ApocHotfix"
level="ResearchCenter_P">
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Murderlin's Temple">
<hotfix name="ApocHotfix"
level="TempleSlaughter_P">
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Natural Selection Annex">
<hotfix name="ApocHotfix"
level="CreatureSlaughter_P">
<code profiles="default">set
CreatureSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Oasis">
<hotfix name="ApocHotfix"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Opportunity">
<hotfix name="ApocHotfix"
level="HyperionCity_P">
<code profiles="default">set
HyperionCity_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Ore Chasm">
<hotfix name="ApocHotfix"
level="RobotSlaughter_P">
<code profiles="default">set
RobotSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Paradise Sanctum">
<hotfix name="ApocHotfix"
level="GaiusSanctuary_P">
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Pyro Pete's Bar">
<hotfix name="ApocHotfix"
level="Iris_DL2_Interior_P">
<code profiles="default">set
Iris_DL2_Interior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Raid on Digistruct Peak">
<hotfix name="ApocHotfix"
level="TestingZone_P">
<code profiles="default">set
TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Rotgut Distillery">
<hotfix name="ApocHotfix"
level="Distillery_P">
<code profiles="default">set
Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Rustyards">
<hotfix name="ApocHotfix"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary (post liftoff)">
<hotfix name="ApocHotfix"
level="SanctuaryAir_P">
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary (pre liftoff)">
<hotfix name="ApocHotfix"
level="Sanctuary_P">
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sanctuary Hole">
<hotfix name="ApocHotfix"
level="Sanctuary_Hole_P">
<code profiles="default">set
Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Sawtooth Cauldron">
<hotfix name="ApocHotfix"
level="CraterLake_P">
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Scylla's Grove">
<hotfix name="ApocHotfix"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_18
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_22
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_29
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_35
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_39
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Raceway">
<hotfix name="ApocHotfix"
level="Iris_Hub2_P">
<code profiles="default">set
Iris_Hub2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Shelf - Bay">
<hotfix name="ApocHotfix" level="Cove_P">
<code profiles="default">set
Cove_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southern Shelf">
<hotfix name="ApocHotfix"
level="SouthernShelf_P">
<code profiles="default">set
SouthernShelf_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Southpaw Steam + Power">
<hotfix name="ApocHotfix"
level="SouthpawFactory_P">
<code profiles="default">set
SouthpawFactory_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Terramorphous Peak">
<hotfix name="ApocHotfix"
level="ThresherRaid_P">
<code profiles="default">set
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Thousand Cuts">
<hotfix name="ApocHotfix"
level="Grass_Cliffs_P">
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Three Horns Divide">
<hotfix name="ApocHotfix" level="Ice_P">
<code profiles="default">set
Ice_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Three Horns Valley">
<hotfix name="ApocHotfix"
level="Frost_P">
<code profiles="default">set
Frost_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Tundra Express">
<hotfix name="ApocHotfix"
level="TundraExpress_P">
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Unassuming Docks">
<hotfix name="ApocHotfix"
level="Docks_P">
<code profiles="default">set
Docks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Docks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Vault of the Warrior">
<hotfix name="ApocHotfix"
level="Boss_Volcano_P">
<code profiles="default">set
Boss_Volcano_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wam Bam Island">
<hotfix name="ApocHotfix"
level="Easter_P">
<code profiles="default">set
Easter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Easter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Washburne Refinery">
<hotfix name="ApocHotfix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wildlife Exploitation
Preserve">
<hotfix name="ApocHotfix"
level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_26
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_40
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Windshear Waste">
<hotfix name="ApocHotfix"
level="Glacial_P">
<code profiles="default">set
Glacial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Glacial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Winged Storm">
<hotfix name="ApocHotfix"
level="DungeonRaid_P">
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Writhing Deep">
<hotfix name="ApocHotfix"
level="SandwormLair_P">
<code profiles="default">set
SandwormLair_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
<category name="Wurmwater">
<hotfix name="ApocHotfix"
level="Orchid_SaltFlats_P">
<code profiles="default">set
Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
EnvironmentalEffects[0].Effect None</code>
<code profiles="default">set
Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3
EnvironmentalEffects[0].Effect None</code>
</hotfix>
</category>
</category>
</category>
<category name="Badass Enemy Fixes">
<category name="Badass Bedrock Bullymong">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Boroks">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Fire Archers">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Knights">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Stalker Buff & Loot">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.PawnBalance_StalkerBadass
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_StalkerBadassMale.Character.CharClass_StalkerBadassMale AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
</category>
<category name="Badass Yeti">
<hotfix name="UCPEnemy" level="Xmas_P">
<code profiles="default">set
GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Undead Badass Psychos">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Wattle Gobbler Tributes">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
</category>
<category name="Other Bug Fixes">
<category name="Fix Hyperius Gate Glitch">
<hotfix name="UCPHyperiusGateFix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_5.
Behavior_ChangeRemoteBehaviorSequenceState_10 Action CHANGE_Disable</code>
</hotfix>
</category>
<category name="Fix Loot Drops in Angel Room ">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove \"Permaslag\"">
<hotfix name="UCPFixes"
package="GD_Runner_Streaming">
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_RocketRunner AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Runner_Streaming.Archetype.Class_LightRunnerMG AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_BTech_Streaming">
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_SawBladeTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_BTech_Streaming.ClassDefinition.Class_CatapultTechnical AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_RocketHovercraft">
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_RocketHovercraft.ClassDefinition.Class_RocketHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_HarpoonHovercraft">
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_HarpoonHovercraft.ClassDefinition.Class_HarpoonHovercraft
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Orchid_SawHovercraft">
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Orchid_SawHovercraft.ClassDefinition.Class_SawHovercraft AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_CorrosiveFanBoat">
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_CorrosiveFanBoat.ClassDefinition.Class_CorrosiveFanBoat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_ShockFanboat">
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_ShockFanboat.ClassDefinition.Class_ShockFanboat AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
<hotfix name="UCPFixes"
package="GD_Sage_IncendiaryFanboat">
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpDamageModifiers
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Sage_IncendiaryFanboat.ClassDefinition.Class_IncendiaryFanboat
AmpResistanceModifiers
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))</code>
</hotfix>
</category>
<category name="Remove Crit Prefix from E-tech
Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
288 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_304 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))</code>
</category>
<category name="Remove Crit Prefix from Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
294 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Pete Loot Pool Fixer">
<comment>Pete Loot Pool Fixer by Mike</comment>
<comment></comment>
<comment>Makes it so you get the Seraph Item
from Pete if you bloodsplode him</comment>
<comment>Also, please pick one of the options
in Pete's Death Explosion, without it, the mod will bork itself and your
game.</comment>
<category name="Pete Loot Pool Fix">
<hotfix name="PeteLootFix" level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[20]
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_9',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=917505))</code>
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[29]
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_8',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=0))</code>
</hotfix>
</category>
<category name="Pete's Death Explosion (Purely
Cosmetic)" MUT="true">
<category name="Explosion">
<hotfix name="PeteLootFix"
level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[28]
(Behavior=Behavior_Explode'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete
:BehaviorProviderDefinition_6.Behavior_Explode_1',LinkedVariables=(ArrayIndexAndLen
gth=0),OutputLinks=(ArrayIndexAndLength=0))</code>
</hotfix>
</category>
<category name="No Explosion">
<hotfix name="PeteLootFix"
level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition
_6 BehaviorSequences[0].BehaviorData2[28]
(Behavior=None,LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLe
ngth=0))</code>
</hotfix>
</category>
</category>
</category>
<category name="Fix Infected Lesionaire's name in
TVHM/UVHM">
<hotfix name="JimmyName" level="None">
<code profiles="default">set
GD_Anemone_Pop_Infected.Balance.PawnBalance_InfectedBruiser
PlayThroughs[1].DisplayName Infected Lesionaire</code>
</hotfix>
</category>
<category name="Fix Voracidous and Hyperius having
excess health with all three level cap DLCs">
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 MapSpecificBalanceModifiers
((MapName="Orchid_Caves_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidShaman',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_SandWormRa
id')),
(MapName="Iris_DL2_Interior_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidPete',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidSewerPip
eRat',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModif
ier_Iris_RaidSewerPipeSpiderant')),
(MapName="Grass_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="CraterLake_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_
Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="tundraexpress_p",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Interlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_G
ladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="HypInterlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Iris_DL3_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter_Iris',AIPawnBalanceModifierD
efinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_GyrocopterBadass_Iris',A
IPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyr
ocopterBadassEscort_Iris',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enem
ies.PawnBalanceModifier_GyrocopterCargo_Iris',AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_GyrocopterEscort_Iris')),
(MapName="HyperionCity_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Constructor_LaserStatue')),
(MapName="Sage_PowerStation_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawn
BalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Wit
chDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBala
nceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bal
ance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorVampire')),
(MapName="Sage_RockForest_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanc
eModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balan
ce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBala
nceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDo
ctorVampire')),
(MapName="Sage_Underground_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnB
alanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witc
hDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalan
ceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bala
nce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBal
anceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchD
octorVampire')),
(MapName="PandoraPark_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Bloodwing')),
(MapName="Orchid_Refinery_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidEngineer_Lobelia',AIP
awnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchi
d_RaidLoader')),
(MapName="Sage_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeast',AIPawnBalanceModifie
rDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeastMaster_O
P',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_RaidMurderer_OP',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBalanceModifierDefinition'GD_Gla
diolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorFire',AIPawnBalanceModif
ierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorShoc
k',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBalanceModifierDefinition'GD_Gladi
olus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorVampire')))</code>
</category>
<category name="Custom Waypoint Text Inconsistency">
<code profiles="default">set
StatusMenuMapGFxObject Title_CustomObjective Custom Waypoint</code>
<code profiles="default">set
StatusMenuMapGFxObject CustomObjectiveToggle Press <StringAliasMap:ToggleCustomObj>
to remove this waypoint.</code>
</category>
<category name="Fix Floating Objects In Badass
Crater">
<hotfix name="UCPFixes" level="Iris_Hub_P">
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Location
(X=35218.308594,Y=21198.095703,Z=-1280.116943)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Rotation
(Pitch=0,Yaw=-42622,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Location
(X=35335,Y=21355,Z=-950)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Location
(X=35302,Y=21391,Z=-950)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Location
(X=35322,Y=21373,Z=-905)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Rotation
(Pitch=0,Yaw=22158,Roll=0)</code>
<code profiles="default">set
Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Location
(X=30773.048828,Y=22269.433594,Z=-1075.956665)</code>
</hotfix>
</category>
</category>
</category>
<category name="Cosmetic Changes">
<category name="Weapon Skins">
<category name="Unique Weapon Skins">
<category name="CHOPPER Skin (Aaron0000)">
<code profiles="default">set
GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.440000,G=0.016000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.380000,G=0.015000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.350000,G=0.012000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.350000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.800000,B=0
.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.000000,G=9.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Cobra Skin (Aaron0000)">
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
<category name="Shotgun 1340 Skin (Aaron0000)">
<code profiles="default">set
GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
<category name="Sloth Skin (Dave Rabbit)">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
<category name="Correct E-Tech Launcher Skins
(Aaron0000)">
<category name="Bandit">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Maliwan">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Tediore">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Vladof">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Legendary Weapon Skins (Aaron0000)">
<category name="Amigo Sincero Skin">
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.135000,B=0.112500,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.150000,B=0.120000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.135000,G=0.112500,B=0.090000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.535703,G=0.599080,B=0.646385,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.542869,G=0.581433,B=0.718206,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.233701,G=0.283903,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.065000,G=0.013000,B=0.013000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.040000,G=0.006500,B=0.006500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.170000,G=0.001300,B=0.001300,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.089905,B=0.058607,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.182999,G=2.182999,B=2.182999,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.500000,B=2
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.100
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.647005,G=1.585270,B=1.486322,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.3
70000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.865920,G=1.865920,B=1.865920,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Hector's Paradise Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.089326,G=0.225263,B=0.309381,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.045264,G=0.091264,B=0.135264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.015941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.295209,G=0.707465,B=1.090358,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.084223,G=0.204153,B=0.278053,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.084412,G=0.204412,B=0.284412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.400000,B=3.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0
.800000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=13.636800,G=13.473489,B=0.4
40000,A=1.014800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.200000,G=0.600000,B=1.200000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=7.000000,B=-
0.100000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.650000,G=1.650000,B=1.650000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
<category name="M2828 Thumpson Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.479407,G=0.979407,B=0.979407,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.337627,G=1.149612,B=0.789918,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.140000,G=0.130000,B=0.080000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.080000,B=0.070000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.060000,G=0.064000,B=0.084000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.035000,G=0.032500,B=0.020000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.025000,G=0.020000,B=0.017500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.016000,B=0.021000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=5.417824,G=5.417824,B=5.417824,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers
GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
<category name="Change Material to Jakobs
Legendary Master Material instead of Hammer Buster's">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_Jako
bsLegendary'</code>
</category>
</category>
<category name="Overcompensator Skin">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
Parent
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_Hy
perionEpic'</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.750000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.548687,G=3.409306,B=2.637819,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.967321,G=1.437887,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.292843,G=0.556136,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.000000,G=55.000000,B=0.5
00000,A=0.547000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=50.000000,B=0
.500000,A=5.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=15.000000,G=15.000000,B=0.010000,
A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
</category>
<category name="Effervescent Weapon Skins
(Aaron0000)">
<category name="Fire Drill Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Hot Mama Skin">
<category name="Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.375000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="E-Tech Barrel">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama GestaltModeSkeletalMeshName
SR_Barrel_Alien</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),,
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),,
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),,
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama bFlapsEnabled True</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsCollapseDuration
(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Firing Sound">
<code profiles="default">set
GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition
FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</co
de>
</category>
</category>
<category name="Nirvana Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Peak Opener Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.3750000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=4.500000,G=4.500000,B=4.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.700
000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A
=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.800000,B=0.800000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.500000,G=10.000000,B=0.
600000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Toothpick Skin">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-
1144384173))ScalarParameterValues(1)=(ParameterName="p_ShadowsIntensity",ParameterV
alue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-
775723903,D=1480014964))ScalarParameterValues(2)=(ParameterName="p_DecalRotate",Par
ameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047))ScalarParameterValues(3)=(Parameter
Name="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420))ScalarParameterValues(4)=(Paramet
erName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=125760
9701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.939192,G=0.924666,B=0.850984,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.718247,G=0.845794,B=1.117279,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.685094,G=0.780919,B=1.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.196419,G=0.231199,B=0.303856,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.557990,G=0.557990,B=0.557990,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.165449,G=15.576323,B=0.5
43300,A=0.377400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.170634,G=3.170634,B=3.170634,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.600000,G=-
4.600000,B=0.538100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Unicornsplosion Skin">
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.358595,G=24.317999,B=0.4
53200,A=0.552800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.205395,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.93000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=6.240174,G=4.912957,B=4.023505,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="World Burn Skin">
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code profiles="default">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Seraph Weapon Skins (Aaron0000)">
<category name="Devastator Skin">
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic</code>
</category>
<category name="Infection Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Interfacer Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Leadstorm Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Hawkeye Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
</category>
<category name="Pearlescent Weapon Skins (Dave
Rabbit)">
<category name="Unforgiven Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
<category name="Avenger Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Butcher Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Bearcat Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Storm Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))</code>
</category>
<category name="Sawbar Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Tunguska Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))</code>
</category>
<category name="Stalker Skin">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="Unique Shield Skins (Aaron0000)">
<category name="1340 Shield Skin">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
<code profiles="default">set
GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
</category>
<category name="Aequitas Skin">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
</category>
<category name="Legendary Shield Skins (Aaron0000)">
<category name="Flame of the Firehawk">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues </code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
<category name="Seraph Shield Skins (Aaron0000)">
<category name="Antagonist">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Big Boom Blaster">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<category name="Material/Body Change">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue</code>
</category>
</category>
<category name="Blockade">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Hoplite">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Pun-Chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
<category name="Rare Vladof Shield Fix (SentySent)">
<code profiles="default">set
GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Allow rare Hyperion shields and rare
Vladof shields to play together nicely (SentySent)">
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
</category>
</category>
<category name="Grenade Skins (Aaron0000)">
<category name="x4 Magic Missile Skin">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Seraph Grenade Skins">
<category name="Crossfire">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Meteor Shower">
<code profiles="default">set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
<category name="O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Legendary Grenade Skins">
<category name="Bonus Package">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Bouncing Bonnie">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Chain Lightning">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fastball">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Bee">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Storm">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Nasty Surprise">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Pandemic">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Quasar">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Storm Front">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fix Purple Grenade Skins">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic</code>
</category>
</category>
</category>
<category name="Class Mod Skins">
<category name="Tiny Tina Class Mod Skins
(Aaron0000)">
<category name="Monk Class Mod Skins">
<category name="Beast Decal">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_Monk MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-
1825963319)))</code>
</category>
</category>
<category name="Ranger Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_00_TN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.650000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Rogue Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_Rogue
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
</category>
</category>
<category name="Cleric Class Mod Skins">
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_Cleric
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))</code>
</category>
</category>
<category name="Necromancer Colors">
<category name="Anarchist Decal">
<code profiles="default">set
Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_Necromancer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))</code>
</category>
</category>
<category name="Barbarian Class Mod Skins">
<category name="Blood Decal">
<code profiles="default">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Colors">
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_Barbarian
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-
992600924,D=1709943595)))</code>
</category>
</category>
</category>
<category name="Legendary COM Reskins (Kazy)">
<category name="Axton">
<comment>// by Kazy</comment>
<comment>The "Legendary Engineer",
"Legendary Pointman" and "Legendary Ranger" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Pointman">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'</code>
<category name="Rename Legendary
Ranger to Legendary Tactician">
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician</code>
</category>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Gaige">
<category name="Gaige Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Anarchist",
"Legendary Catalyst" and "Legendary Roboteer" gain make-overs to resemble their
non-legendary counterparts</comment>
<category name="Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Catalyst">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Roboteer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Krieg">
<category name="Krieg Legendary COM Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary Reaper",
"Legendary Sickle" and "Legendary Torch" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Reaper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Torch">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Maya">
<comment>// by Kazy</comment>
<comment>The "Legendary Binder",
"Legendary Cat" and "Legendary Nurse" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Binder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Cat">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Salvador">
<comment>// by Kazy</comment>
<comment>The "Legendary Gunzerker",
"Legendary Hoarder" and "Legendary Titan" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Gunzerker">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Zer0">
<comment>// by Kazy</comment>
<comment>The "Legendary Killer",
"Legendary Ninja" and "Legendary Sniper" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Killer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
</category>
<category name="Relic Skins (MikeyRay)">
<category name="Aggression Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Allegiance Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Protection Relic">
<code profiles="default">set
GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Shadow of the Seraphs Skin">
<code profiles="default">set
GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Stockpile Relics">
<code profiles="default">set
GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
</category>
<category name="Etc.">
<category name="Attribute Presentation Definitions
(Kazy)">
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who the
hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF"></code>
</category>
<category name="Red Text Fix (Kazy)">
<category name="Base Game Gear">
<category name="Guns">
<category name="Norfleet">
<code profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Impaler">
<code profiles="default">set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Hide of
Terramorphous">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Neogenator">
<code profiles="default">set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sham">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Flame of The
Firehawk">
<code profiles="default">set
GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Whiskey Tango
Foxtrot">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Black Hole">
<code profiles="default">set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Cradle">
<code profiles="default">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Love Thumper">
<code profiles="default">set
GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="1340 Shield">
<code profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pot 'O Gold">
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Order">
<code profiles="default">set
GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
<category name="Deadly Bloom">
<code profiles="default">set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="DLC">
<category name="Captain Scarlett and Her
Pirate's Booty">
<category name="Guns">
<category name="Little Evie">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Stinkpot">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Greed">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category
name="ERRORMESSAGE">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="12 Pounder">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Jolly Roger">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Orphan
Maker">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Sand Hawk">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Pimpernel">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Rapier">
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Captain
Blade's Manly Man Shield">
<code
profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Mr. Torgue's Campaign of
Carnage">
<category name="Grenades">
<category name="Crossfire">
<code
profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="O-Negative">
<code
profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
<category name="Shields">
<category name="Hoplite">
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Big Boom
Blaster">
<code
profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
<category name="Tiny Tina's Assault on
Dragon Keep">
<category name="Shields">
<category name="Antagonist">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)</code>
</category>
<category name="Blockade">
<code
profiles="default">set
GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1 TextColor
(B=70,G=70,R=220,A=255)</code>
</category>
</category>
</category>
</category>
</category>
<category name="Presentation Arrays (SirUmnei)">
<code profiles="default">set
GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code>
<code profiles="default">set
GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')</code>
</category>
<category name="Skins (SirUmnei)">
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
<code profiles="default">set
GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')</code>
<code profiles="default">set
GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')</code>
</category>
<category name="Icons (SirUmnei)">
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate</code>
<code profiles="default">set
GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Icon
elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Icon
elementShock</code>
<code profiles="default">set
GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description Bullet
Ricochets</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDisplayAsPercentage
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayNumber
True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayPlusSign
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Icon
elementalresistance</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock</code>
</category>
</category>
</category>
<category name="Features">
<category name="Automatically pick up currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Buff Loading Screen">
<code profiles="default">set
GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
<category name="Increase Status Effect Damage in UVHM and
fix the Overpower levels all applying OP8 effects">
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=72,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.056250,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.056250,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=81,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))</code>
</category>
<category name="Adjust old OP8's pearl loot pool scheduling
to start at current OP10">
<code profiles="default">set
GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 90.000000</code>
</category>
<category name="Increase the amount of rounds Assault Rifle
Ammo Bricks contain">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))</code>
</category>
<category name="Make Gear Skills Tracked">
<category name="Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10</code>
</category>
<category name="Grog Nozzle">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Morningstar">
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Ogre">
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Orc">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Wound COM">
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9</code>
</category>
</category>
<category name="Make Gemstone Weapons a new rarity">
<category name="Rarity Level Color">
<hotfix name="UCPRarityColorGemstone"
level="None">
<code profiles="default">set
GD_Globals.General.Globals RarityLevelColors[5]
(MinLevel=5,MaxLevel=5,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown)</code>
</hotfix>
</category>
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
</category>
<category name="Make Infection skill tracked on HUD">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Anemone_SKill_GasCloudBoost.Skills.Skill_GasCloud TrackedSkillHUDSlot 8</code>
</hotfix>
</category>
</category>
<category name="Gear Changes">
<category name="Weapons">
<category name="Effervescent">
<category name="Buff Fire Drill's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Hot Mama's Body">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Infection Cleaner's Body">
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Nirvana's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Buff Unicornsplosion's Body">
<code profiles="default">set
GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
</category>
<category name="Apply Avenger changes to
Infection Cleaner">
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Apply Hellfire changes to
Nirvana">
<code profiles="default">set
GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Apply Swordsplosion changes to
Unicornsplosion">
<code profiles="default">set
GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Fix Infection Cleaner's Reload
not applying Fire Damage">
<code profiles="default">set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_168 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
<code profiles="default">set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_169 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
</category>
<category name="Apply the Bolt-Action body
changes to Hot Mama's Body">
<code profiles="default">set
GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Change Toothpick to have the
correct Muzzleflash">
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming
MuzzleFlashPSTemplates None</code>
</category>
</category>
<category name="Pearls">
<category name="Assault Rifles">
<category name="Buff Bearcat">
<code profiles="default">set
GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Stalker">
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Unforgiven">
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))</code>
</category>
<category name="Buff Wanderlust">
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Tunguska">
<code profiles="default">set
GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Avenger">
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Butcher">
<code profiles="default">set
GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Carnage">
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Godfinger">
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()</code>
<code profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000</code>
</category>
<category name="Buff Storm">
<code profiles="default">set
GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')</code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))</code>
</category>
</category>
</category>
<category name="Seraphs">
<category name="Assault Rifles">
<category name="Buff Seeker">
<code profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Seraphim">
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Devastator">
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Infection">
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()</code>
</category>
<category name="Buff Stinger">
<code profiles="default">set
GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Ahab">
<code profiles="default">set
GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Actualizer">
<code profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Omen">
<code profiles="default">set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_245 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))</code>
</category>
<category name="Buff Retcher">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Hawkeye">
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
</category>
<category name="Buff Patriot">
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()</code>
</category>
</category>
</category>
<category name="Legendaries">
<category name="Assault Rifles">
<category name="Buff Shredifier">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))</code>
</category>
<category name="Buff Veruc">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Infinity">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</c
ode>
</category>
<category name="Buff Logan's Gun">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bunny">
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Mongol">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Pyrophobia">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Hellfire">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=170.000000)</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff Overcompensator">
<code profiles="default">set
GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.110000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Deliverance">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Flakker">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Invader">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Pitchfork">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()</code>
</category>
<category name="Buff Skullmasher">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Volcano">
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Gemstones">
<category name="Bandit Quartz">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Maliwan Aquamarine">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Tediore Cubic Zerconia">
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Uniques">
<category name="Assault Rifles">
<category name="Buff Boom Puppy">
<code profiles="default">set
GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Chopper">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Damned Cowboy">
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Scorpio">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stinkpot">
<code profiles="default">set
GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Stomper">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper GestaltModeSkeletalMeshName
AR_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper NumPhysicalBarrelsToFireFrom
3</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Critical Fibber">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)</code>
</category>
<category name="Buff Dahlminator">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponCardAttributes
()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<hotfix name="UCPGear"
level="None">
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlminator:BehaviorProviderDef
inition_0 BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))</code>
</hotfix>
</category>
<category name="Buff Greed">
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Judge">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs</code>
</category>
<category name="Buff Law">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Pocket Rocket">
<code profiles="default">set
GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100</code>
</category>
<category name="Buff Rex">
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
</category>
<category name="Buff Shotgun Fibber">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<
/code>
</category>
<category name="Buff Teapot">
<code profiles="default">set
GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Veritas">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom
2</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<category name="Skin Adjustment for
Barrel">
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff 12 Pounder">
<code profiles="default">set
GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Hive">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Roaster">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)</code>
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bane">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Bone Shredder">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))</code>
</category>
<category name="Buff Chulainn">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
</category>
<category name="Buff Commerce">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Yellow Jacket">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000</code>
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000</code>
</category>
<category name="Decrease chance for Crit
to drop out of your hands">
<hotfix name="fixUCPerror"
level="None">
<code profiles="default">set
GD_Aster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[1].LinkedVariables
(ArrayIndexAndLength=0)</code>
</hotfix>
</category>
</category>
<category name="Shotguns">
<category name="Buff Dog">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Hydra">
<code profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
</category>
<category name="Buff Landscaper">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000</code>
</category>
<category name="Buff Octo">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Orphan Maker">
<code profiles="default">set
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff Roksalt">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Shotgun 1340">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Slowhand">
<code profiles="default">set
GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Buff Swordsplosion">
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
<category name="Buff Teeth">
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
</category>
<category name="Buff Triquetra">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Buffalo">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
<category name="Buff ChereAmie">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')</code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride</code>
</category>
<category name="Buff Cobra">
<code profiles="default">set
GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Elephant Gun">
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Buff Trespasser">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl</code>
</category>
</category>
</category>
<category name="Weapon Types/Parts">
<category name="Assault Rifles">
<category name="Buff Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</category>
<category name="Buff Bandit Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-tech Assault
Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True</code>
</category>
<category name="Buff Torgue Assault Rifle
Barrels">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<category name="Buff Accuracy Prefix on
Pistols">
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
</category>
<category name="Buff Bandit Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
<category name="Buff E-Tech Pistols">
<category name="Dart">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed
80.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</category>
<category name="Spiker">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<hotfix name="UCPGear"
level="None">
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(ArrayIndexAndLength=524289),Out
putLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))</code>
</hotfix>
</category>
</category>
<category name="Buff Tediore Pistol
Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Bandit Sight on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Barrel on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Buff Tediore Exhaust on
Rocket launchers">
<code profiles="default">set
GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Buff Torgue Sight on
Rocket Launchers">
<code profiles="default">set
GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="SMGs">
<category name="Buff Bandit E-tech SMGs">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Buff Tediore SMG
Barrels">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Shotguns">
<category name="Buff E-tech Shotguns">
<category name="Tediore/Bandit">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula
(BaseValueScaleConstant=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Hyperion">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000</code>
</category>
</category>
<category name="Buff Hyperion
Quads/Triple Barrels">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Bolt Action Jakobs
Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Buff E-tech Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))</code>
</category>
<category name="Buff Hyperion Snipers">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Buff Hyperion Matching Grip
Bonus">
<code profiles="default">set
GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Shields">
<category name="Buff 1340 Shield">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Aequitas/Veritas Combo Effect">
<code profiles="default">set
GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the
party.</code>
</category>
<category name="Buff Cracked Sash">
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
<category name="Buff Evolution">
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</category>
<category name="Buff Fabled Tortoise">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</category>
<category name="Buff Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Manly Man shield">
<code profiles="default">set
GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
<category name="Buff Neogenator">
<code profiles="default">set
GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
</category>
<category name="Buff Order">
<code profiles="default">set
GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Pun-chee">
<code profiles="default">set
GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))</code>
</category>
<category name="Buff Sponge">
<code profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))</code>
</category>
<category name="Buff Transformer">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Buff Whisky Tango Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)</code>
</category>
<category name="Enable Easy Mode's nova to work
outside of Digistruct Peak">
<code profiles="default">set
GD_Anemone_Shields.Skills.Nova_Shield_Skill_Singularity SkillConstraints ()</code>
</category>
<category name="Make Hide of Terramorphous not spawn
with bad parts">
<code profiles="default">set
GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))</code>
<code profiles="default">set
GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))</code>
<code profiles="default">set
GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))</code>
</category>
<category name="Make Torgue Capacitors better">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Reduce Hoplite's Health Penalty">
<code profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))</code>
</category>
<category name="Remove Friendly Fire from Love
Thumper">
<code profiles="default">set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False</code>
</category>
</category>
<category name="Grenades">
<category name="Buff Homing Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)</code>
</category>
<category name="Buff Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Midnight Star">
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)</code>
</category>
<category name="Buff O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeMod
StatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffec
tDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Tediore & Bandit Grenades">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))</code>
</category>
<category name="Grenade Changes - The_nocturni">
<category name="Sky-Rocket">
<category name="50% Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000</code>
</category>
</category>
<category name="Nasty Surprise">
<category name="x2 Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Less Fuse Time">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Increase Status Effect
Chance">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</category>
</category>
<category name="Breath of Terra">
<category name="x2 Projectiles">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Initial Explosion Deals
No Self Damage">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False</code>
</category>
<category name="\"Quake\" Effect">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)</code>
</category>
</category>
<category name="Rolling Thunder">
<category name="Damage Increase">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Kiss of Death">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="MIRV">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000</code>
</category>
</category>
<category name="Increase trail speed of Transfusion
Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000</code>
</category>
<category name="Make Slag Grenades Slag more
reliably">
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))</c
ode>
</category>
<category name="Scale Skyrocket to OP8">
<code profiles="default">set
GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))</code>
</category>
</category>
<category name="Relics">
<category name="Buff Afterburner">
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0 Description
Increases [skill]movement speed[-skill] and enhances [skill]vehicle boost[-skill]
capabilities.</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False))</code>
<code profiles="default">set
GD_Artifacts.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False))</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute
D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description
Movement Speed</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText </code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor
(B=255,G=255,R=255,A=255)</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay</code>
<code profiles="default">set
GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))</code>
</category>
<category name="Buff Blood of Terramorphous">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code
>
</category>
<category name="Buff Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))</code>
</category>
<category name="Buff Breath of the Seraphs">
<code profiles="default">set
GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Deputy Badge">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Melee Relics">
<code profiles="default">set
GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Moxxi's Endowment">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</c
ode>
</category>
<category name="Buff Winter is Over">
<code profiles="default">set
GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier
',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,
ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribute
Operand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code
>
<category name="Enable Effects">
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades
((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades
((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades
((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades
((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Upgrade Grades">
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))</code>
<code profiles="default">set
GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))</code>
</category>
<category name="DoT Resist UI Fixes">
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Description Status Resistance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon
elementalresistance</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
SignStyle SIGNSTYLE_Positive</code>
</category>
</category>
<category name="Buff Otto Idol">
<code profiles="default">set
GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</
code>
</category>
</category>
<category name="Class Mods">
<category name="Class Mod Titles">
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front Line
Grenadier</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName Intuitive
Survivor</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName Assault
Specialist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName
Improved Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Determined
Pointman</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator</code>
</category>
<category name="Axton">
<category name="Soldier: Grenadier">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Pointman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Specialist">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Soldier: Shock Trooper">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Able
Skill</code>
</category>
<category name="Salvador">
<category name="Salvador: Beast">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Titan">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador: Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got Time
to Bleed Skill</code>
</category>
<category name="Salvador: Raider">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Salvador: Renegade">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Zer0">
<category name="Assassin: Survivor">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Spy">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Stalker">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Infiltrator">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Shot">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Assassin: Rogue">
<hotfix name="UCPGear" level="None">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue
AttributeSlotEffects[3].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE
AttributeSlotEffects[4].AttributeToModify
InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'</code
>
</hotfix>
</category>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill</code>
</category>
<category name="Gaige">
<category name="Mechromancer: Anarchist">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Punk">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Sweetheart">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Mechromancer: Legendary
Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence Description
Myelin Skill</code>
</category>
<category name="Krieg">
<category name="Psycho: Crunch">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Psycho: Slab">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Changes to Slayer of Terramorphous
Class Mods - empireScum / laxLife / SirUmnei">
<category name="Axton">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Maya">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Salvador">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Zer0">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Gaige">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Krieg">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
</category>
</category>
<category name="Skill Changes">
<comment>Extra credits to 55tumbl for the scaling and
calculation changes.</comment>
<category name="Fix most Status Effect Damage Calculations
(Ruin, Blight Phoenix, Unf0reseen...)">
<hotfix name="UCPSkills" level="None">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Axton">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_10 Description
Gun Damage: $NUMBER$<br>Accuracy: $NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire
Rate: $NUMBER$<br>Magazine Size: $NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum
Health: $NUMBER$</code>
</hotfix>
</category>
<category name="Turret Scaling Changes">
<category name="Make Nuke use the new scaling"
locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage Damage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7
DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDama
ge_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)</code>
</hotfix>
</category>
<category name="Make the Turret's Damage use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon InstantHitDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)</code>
</hotfix>
</category>
<category name="Make the Turret's Health use
the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.Init_TurretShieldHealth ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))</code>
</hotfix>
</category>
<category name="Make the Turret's Phalanx
Shield use the new scaling" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Attribute
Effect_23 AttributeEffects[0]
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Buff Turret Fire Rate">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon FireRate 0.16</code>
</hotfix>
</category>
<category name="Swap Crisis Management &
Resourceful">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Guerrilla Tiers[4].Skills[0]
SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Survival Tiers[3].Skills[0]
SkillDefinition'GD_Soldier_Skills.Guerrilla.CrisisManagement'</code>
</hotfix>
</category>
<category name="Guerilla">
<category name="Laser Sight">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillDescription Increases the
[skill]Accuracy[-skill] and [skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight:AttributePresentationDefinition_0
Description Turret Accuracy: $NUMBER$<br>Turret Fire Rate: $NUMBER$</code>
</hotfix>
</category>
<category name="Scorched Earth">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillDescription Adds [skill]Multi-Rocket
Pods[-skill] to your [skill]Sabre Turret[-skill] and gives Axton [skill]Explosive
Damage[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Attribute None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Description $NUMBER$ rockets per volley.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Description
Explosive Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Grenadier">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases the maximum number
of [skill]grenades[-skill] you can carry and damage dealt with [skill]grenades[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0 Description
Grenade Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Attribute
D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Description
Grenade Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Double up">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.DoubleUp SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</
code>
</hotfix>
</category>
</category>
<category name="Gunpowder">
<category name="Impact">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillDescription Increases [skill]Gun Damage[-
skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Attribute
D_Attributes.Weapon.WeaponSpread</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Description
Accuracy: $NUMBER$</code>
</hotfix>
</category>
<category name="Overload">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillDescription Increases [skill]Magazine
Size and Ammo Capacity[-skill] with all weapon types.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload:AttributePresentationDefinition_7 Description
Magazine Size: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Attribute
D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Description
Ammo Carrying Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Battlefront">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Duty Calls">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillDescription Increases the [skill]Gun
Damage[-skill] and [skill]Critical Hit Damage[-skill] of non-elemental guns.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Description
Critical Hit Damage: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_10 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
</hotfix>
</category>
<category name="Ranger">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
</hotfix>
</category>
<category name="Nuke">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillDescription Deploying your [skill]Sabre
Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. Also increases
[skill]Action Skill Cooldown Rate[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Description
Cooldown Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCon
sumptionRate'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bDontDisplayNumber False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
</hotfix>
</category>
</category>
<category name="Survival">
<category name="Preparation">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Preparation SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=))</code>
</hotfix>
</category>
<category name="Last Ditch Effort">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillDescription Increases your
[skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For Your
Life Time[-skill] while in [skill]Fight For Your Life[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Attribute D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Attribute D_Attributes.Weapon.WeaponDamage</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Description Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Description Damage: $NUMBER$<br>Fight For Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Forbearance">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillDescription Reduces the duration of
enemy [skill]Elemental Status Effects[-skill] on you. Additionally increases
[skill]Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
</hotfix>
</category>
<category name="Phalanx Shield">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_0 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_1 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:StaticMeshComponent_1 Scale 1.25</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillDescription Your [skill]Sabre
Turret[-skill] projects a [skill]protective shield[-skill]. The shield attempts to
block enemy ranged attacks but lets friendly ranged attacks pass through. Enemy
movement and melee attacks are not affected. Also increases Axton's [skill]Shield
Capacity[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Attribute
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'</co
de>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Description Shield Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
RoundingMode ATTRROUNDING_Float</code>
</hotfix>
</category>
<category name="Crisis Management">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Attribute D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillDescription You gain increased
[skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your shields
are depleted.</code>
</hotfix>
</category>
<category name="Gemeni">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifier
Value=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName="Sco
rpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
"Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillDescription Allows you to deploy [skill]two
Sabre Turrets[-skill]. Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Attribute
D_Attributes.Weapon.WeaponFireInterval</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Description
Turret Fire Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Description
$NUMBER$ shots fired per burst</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Attribute
D_Attributes.Weapon.WeaponAutomaticBurstCount</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 RoundingMode
ATTRROUNDING_IntRound</code>
</hotfix>
</category>
</category>
</category>
<category name="Salvador">
<category name="Gunlust">
<category name="Auto loader">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillDescription Killing an enemy
[skill]instantly reloads[-skill] all of the guns you have equipped that are not
currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1
Description Reload Speed: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_POSITIVE</code>
</hotfix>
</category>
</category>
<category name="Brawn">
<category name="Hard to Kill">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue.BaseValueConstant
0.002</code>
</hotfix>
</category>
<category name="I'm the Juggernaut">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl
BaseValue.BaseValueConstant -0.12</code>
</hotfix>
</category>
</category>
</category>
<category name="Maya">
<category name="Fix Phaselock's Damage Scaling">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_11 DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)</code>
</hotfix>
</category>
<category name="Motion">
<category name="Quicken">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillDescription Increases the [skill]Cooldown
Rate[-skill] of your [skill]Phaselock[-skill] ability. Also Increases your
[skill]Weapon Swap Speed[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken:AttributePresentationDefinition_0 description
Cooldown Rate $NUMBER$<br>Swap Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Thoughtlock">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillEffectPresentations[2] ()</code>
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillDescription [skill]Action Skill
Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to [skill]turn on their
friends[-skill] instead of being locked down. Additionally [skill]Phaselock's
Duration[-skill] is increased.</code>
</hotfix>
</category>
</category>
<category name="Harmony">
<category name="Mind's Eye">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit
Damage[-skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions[1].AttributeToModify
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Description
Accuracy: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
</hotfix>
</category>
<category name="Sweet Release">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Projectiles.SweetRelease_Projectile SpeedFormula.BaseValueConstant
1200</code>
</hotfix>
</category>
<category name="Res">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillDescription You can [skill]instantly revive[-
skill] a friend in [skill]Fight For Your Life[-skill] by using [skill]Phaselock[-
skill] on him/her. You also gain increased time during Fight For Your Life.</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 bDontDisplayNumber
False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Description Fight For
Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Recompense">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Recompense_Chance BaseValue
(BaseValueConstant=0.050000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense:BehaviorProviderDefinition_0.Behavior_CauseDamag
e_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Recompense SkillDescription When you take [skill]health
damage[-skill] there is a chance that your [skill]attacker takes damage[-skill]
equal to quadruple the amount of [skill]health lost[-skill].</code>
</hotfix>
</category>
<category name="Sustenance">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerLvl BaseValue
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Remove sound from Life Tap">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2
19 Event None</code>
</hotfix>
</category>
<category name="Scorn">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnProjectil
e_2 ChildProjectileBaseValues[0]
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 DamagePerSecond
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 StatusEffectChance
(BaseValueConstant=2.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Cooldown_Scorn BaseValue (BaseValueConstant=10.000000)</code>
</hotfix>
</category>
</category>
<category name="Cataclysm">
<category name="Helios">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)</code>
</hotfix>
</category>
<category name="Backdraft">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_Explode_0
DamageFormula.BaseValueScaleConstant 1.3</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_CauseDama
ge_22 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)</code>
</hotfix>
</category>
<category name="Blight Phoenix">
<hotfix name="UCPMaya"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2
ValueFormula.Level.BaseValueScaleConstant 5.5</code>
</hotfix>
</category>
</category>
</category>
<category name="Zer0">
<category name="Deception">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectPresentations[3]
()</code>
</hotfix>
</category>
<category name="Swap Fearless & Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_BloodShed Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[1].Skills[0]
SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim'</code>
</hotfix>
</category>
<category name="Sniping">
<category name="0ptics">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Attribute
None</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Description Aim
Steadiness: $NUMBER$<br>Aim Speed: $NUMBER$</code>
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillDescription Increases your [skill]Zoom[-
skill] with all gun types. Additionally your aim is not disrupted as much when
taking damage and you gain [skill]Aiming Speed[-skill].</code>
</hotfix>
</category>
<category name="0ne Sh0t 0ne Kill">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.OneShotOneKill TrackedSkillType
TRACKEDSKILL_TRIGGERED</code>
</hotfix>
</category>
<category name="Kill C0nfirmed">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed SkillDescription Aiming down the sights
with your gun grants you increased [skill]Critical Hit Damage[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:AttributePresentationDefinition_3
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Critical Ascensi0n">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9
BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 3</code>
</hotfix>
</category>
</category>
<category name="Cunning">
<category name="C0unter Strike">
<hotfix name="fixUCPerror"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_CounterStrike_ActivationChance BaseValue
(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</hotfix>
</category>
<category name="Innervate">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillDescription While [skill]Decepti0n[-
skill] is active you gain increased [skill]Movement Speed[-skill] and reduced enemy
[skill]Status Effect Duration[-skill] as well as [skill]regenerate health[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifie
r'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Description
Status Effect Duration: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Bloodshed">
<category name="Ir0n Hand">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee
Damage[-skill] and [skill]Health Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute
D_Attributes.GameplayAttributes.BaseArmor</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description
Health Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Description
Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Fearless">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted
you gain a bonus to [skill]Fire Rate[-skill] and [skill]Regenerate Health.[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))</co
de>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegener
ationRate'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description
Regenerates $NUMBER$ of your Max Health / sec.</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6
bDisplayPercentAsFloat True</code>
</hotfix>
</category>
<category name="Be Like Water">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBonusCalc Valueformula.Level
(BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="Resurgence">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_Resurgence_HealthRestorePerLevel
BaseValue.BaseValueConstant 0.06</code>
</hotfix>
</category>
<category name="Like The Wind">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillDescription While moving you have a
chance to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Description Status Effect Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
bBiggerIsBetter False</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er'</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Description Bullet Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Attribute
AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffSelfChance'</c
ode>
</hotfix>
</category>
</category>
</category>
<category name="Gaige">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_1 Description Ignite Chance: $NUMBER$<br>Corrode Chance: $NUMBER$<br>Slag
Chance: $NUMBER$</code>
</hotfix>
</category>
<category name="Deathtrap Scaling Changes">
<category name="Make Deathtrap's Non-Weapon
Damage scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Deathtrap's Melee Damage
scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Balance.Init_DeathtrapMeleeDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))</code>
</hotfix>
</category>
<category name="Make It Sparkle scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Corrosive:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_100 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProv
iderDefinition_0.Behavior_CauseDamage_92 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderD
efinition_0.Behavior_CauseDamage_2 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDe
finition_0.Behavior_CauseDamage_98 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="The Stare scaling with
Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0
.Behavior_AttemptStatusEffect_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)</code>
</hotfix>
</category>
</category>
<category name="Best Friends Forever">
<category name="Buck Up">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap [skill]restores the shields[-skill] of
one ally to full. In addition you gain [skill]Shield Capacity[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energize_PercentageOfShieldsResto
red',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)</co
de>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinit
ion_0 Description Deathtrap restores $NUMBER$ of an ally's shield.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Description Shield Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Explosive Clap">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_ExplosiveClap PlayRate 1.500000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap creates an explosive blast with his
robo-hands dealing [skill]Explosive Damage[-skill] to all nearby enemies. In
addition gives you [skill]Melee Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifie
r'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDontDisplayNumber False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Description Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Made of Sterner Stuff">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel:Co
nstantAttributeValueResolver_0 ConstantValue -0.04</code>
</hotfix>
</category>
<category name="Sharing is Caring">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring SkillDescription
Grants a copy of your [skill]shield[-skill] to [skill]Deathtrap[-skill] complete
with all the bonuses and benefits your shield provides. Also gives you
[skill]Shield Capacity[-skill] and [skill]Shield Recharge Rate[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Description "Thousand of candles can be lit from a single candle and
the life of the candle will not be shortened."<br>Shield Capacity:
$NUMBER$<br>Shield Recharge Rate: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
</hotfix>
</category>
</category>
<category name="Little Big Trouble">
<category name="More Pep">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.08</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant 0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep
SkillEffectDefinitions[3].PerGradeUpgrade.BaseValueConstant 0.04</code>
</hotfix>
</category>
<category name="Shock Storm">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDefi
nition_0.Behavior_CauseDamage_6 RadiusFormula.BaseValueScaleConstant 2.0</code>
</hotfix>
</category>
<category name="Strength of Five Gorillas">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillDescription Increases [skill]Melee Damage[-skill] and [skill]Gun Damage[-
skill] for you while increasing [skill]Melee Damage[-skill] for [skill]Deathtrap[-
skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePrese
ntationDefinition_0 Description Melee Damage: $NUMBER$<br>Gun Damage:
$NUMBER$</code>
</hotfix>
</category>
<category name="Shock and AAAGGGHHH">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH SkillDescription
You gain increased [skill]Reload Speed[-skill] and reloading your gun causes an
[skill]Electrical Explosion[-skill] damaging nearby enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Description Reload Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="One Two Boom">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap shoots out an [skill]orb of energy[-
skill] at an enemy. If you [skill]shoot the orb[-skill] it will explode dealing
massive [skill]Shock Damage[-skill] to nearby enemies. In addition you gain
increased [skill]Explosive Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0 Description $NUMBER$ Explosive Damage</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockball PlayRate 2.000000</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_14 DamageRadiusFormula
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_15 DamageRadiusFormula
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Wires Don't Talk">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant 0.05</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant 0.05</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillDescription
Shooting [skill]Deathtrap[-skill] with an elemental weapon [skill]charges him with
that element[-skill] causing his melee attacks to deal additional damage of that
element. You also gain [skill]Elemental Effect Chance[-skill] and [skill]Elemental
Effect Damage[-skill]</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamage
Modifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Description Elemental Effect Chance: $NUMBER$ Elemental Effect Damage:
$NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Ordered Chaos">
<category name="Smaller Light Faster -
AngrierPat">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Robot Rampage">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillDescription
[skill]Deathtrap Ability[-skill]. Deathtrap lashes out with a flurry of attacks. In
addition you gain [skill]Gun Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Description Gun Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="With Claws">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePe
rStack_Calc',BaseValueScaleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillDescription [skill]Melee
Override Skill[-skill]. While you have a stack of [skill]Anarchy[-skill] press
<StringAliasMap:Action.Melee> to [skill]digistruct claws[-skill] and swipe twice at
an enemy dealing damage based on the number of [skill]Anarchy[-skill] stacks you
currently have and [skill]restoring health[-skill]. The lower your health the more
health you gain. This attack consumes an [skill]Anarchy[-skill] stack. In addition
you gain [skill]Weapon Swap Speed[-skill] per [skill]Anarchy[-skill] stack.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack:ConstantAttribute
ValueResolver_0 ConstantValue 0.0125</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Attribute None</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 FloatPrecision 3</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Description Weapon Swap Speed: $NUMBER$ per Anarchy Stack</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Attribute
D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Description Heals you for up to $NUMBER$ of your missing health.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_0 FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Krieg">
<category name="Make Krieg's Melee Damage scale to
OP8">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</
code>
</hotfix>
</category>
<category name="Bloodlust">
<category name="Bloody Revival">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillDescription [skill]Gun Damage[-
skill] during [skill]Fight For Your Life[-skill] is increased for each stack of
[skill]Bloodlust[-skill].</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:AttributePresentationDefinition_0
Description Gun Damage: $NUMBER$ per stack</code>
</hotfix>
</category>
<category name="Add Blood Euphoria as
gamechanger">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEuphoria_PerGradeHealthModifier:Const
antAttributeValueResolver_0 ConstantValue 0.006000</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria MaxGrade 1</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))</cod
e>
</hotfix>
</category>
</category>
<category name="Mania">
<category name="Pull the Pin">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillDescription Upon death you drop a free
grenade. Enemies killed with this grenade reward [skill]double XP[-skill]. Also
gives you 10% [skill]Grenade Damage[-skill].</code>
</hotfix>
</category>
<category name="Light the Fuse">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_BundleExplosionDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Silence the Voices">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee
Damage[-skill] significantly increased.<br><br>Chance when performing a melee
attack that you [skill]attack yourself[-skill].<br><br>Self-Attack Damage is
affected by [skill]Grenade Damage[-skill].</code>
</hotfix>
<category name="Make Silence the Voices
have less clutter - Mike">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_75 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_77 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_107 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_108 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
</category>
<category name="Hellborn">
<category name="Flame Flare - empireScum">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare:AttributePresentationDefinition_1
Description Reignite Chance: $NUMBER$<br>Burn Damage Resistance: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillDescription Increases the duration
of all [incendiary]Burn Effects[-incendiary] on you. Each time you apply a
[incendiary]Burn Effect[-incendiary] to an enemy there's a chance another
[incendiary]Burn Effect[-incendiary] will be applied after a short time. You also
gain burn damage resistance.</code>
</hotfix>
</category>
<category name="Hellfire Halitosis">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis
Damage.BaseValueScaleConstant 4.0</code>
</hotfix>
</category>
<category name="Add Raving Retribution dialog">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41 EventTag
WillowDialogEventTag'GD_Lilac_Dialog_Player.VOBD_Player_Psycho.VOBD_PL_Psycho_Start
_RavingRant'</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Loot Pool & Drop Changes">
<category name="Skinpool Fixes (Don't uncheck this)"
locked="true">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Head_Pumpkin
'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpk
in'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Head_Pumpkin'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombi
e'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'</co
de>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
2'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'</
code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'</code
>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'
</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'</co
de>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Skin_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Skin_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Bla
ckA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lackA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Black
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BL1
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
L1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BL1'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o030'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dig
italEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
igitalEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DigitalEd
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Digit
alEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gea
rbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
earbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gearbox'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gearb
ox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gra
yA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
rayA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoJack
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc012'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er040'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren017'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho011'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o010'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren023'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o025'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc011'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o026'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren022'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho010'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc006'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro026'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o015'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren015'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren028'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er038'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro001'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Min
ecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
inecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minec
raft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedE'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedD'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Whi
teA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_W
hiteA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_White
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
1'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Orchid.BalanceDefs.Assassin_Head_ZOrch
id'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042
'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOr
chid'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'</
code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head_SoOrchi
d'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Head_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Head_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Head_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Skin_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Skin_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Skin_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
3'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSag
e'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSage'
</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_MercS
age'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_SirenSage'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Head_SoldierSa
ge'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Tribal'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Skin_Zebra'<
/code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Skin_Leopard'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Skin_Rhino
'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Skin_Tiger'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Skin_Snake'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Turke
y'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Tur
key'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Turkey'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Turkey'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Pilgr
im'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Tha
nks'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Thanks'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Snowm
an'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Sno
wman'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Snowman'</c
ode>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Snowman
'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Xma
s'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'</code
>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].ItmPoolDefinition None</code>
</hotfix>
<category name="VendorFix">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="General Loot Changes">
<category name="Add Gen2 Pearlescents to the
worlddrop pool">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Legendary Shields to the
Chubby/Tubby Pool">
<code profiles="default">set
GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
</category>
<category name="Make Buttstalion only drop Rare and
above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_58 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_59 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_62 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_63 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_64 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_65 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_66 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_68 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_70 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_71 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_72 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_74 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_81 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_82 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_83 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_84 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Dragons Drop 4 Gemstone Guns">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_Spawn
Items_711 ItemPoolIncludedLists
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin Quantity
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items ItemPools
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Michael Mamaril give you only
Very Rare and above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_JohnMamaril.WeaponPools.Pool_GiftRewards BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDe
ath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.Buttstal
lionCustomLootPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),bDropOnDe
ath=False))</code>
</hotfix>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False</code>
</category>
<category name="Make Moxxi give you a Bad Touch
sometimes">
<code profiles="default">set
GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
</category>
<category name="Make the Torgue Vault spawn E-techs">
<hotfix name="UCPItemPools"
level="Iris_DL1_TAS_P">
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Remove Loot restriction in the
beginning areas">
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue
1</code>
</category>
</category>
<category name="Specific Loot Changes">
<category name="Base Game">
<category name="Add Afterburner to Shirtless
Man">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.330000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=0.330000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=0.330000)))</code>
</hotfix>
</category>
<category name="Add Bane to Mad Dog">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Psycho.Balance.Unique.PawnBalance_MadDog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(
BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Drop
Weights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.YellowBold',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Bitch to Sinkhole">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BluePattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Bouncing Bonny to Wilhelm">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Add Buffalo to Dukino's Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Skag.Balance.Unique.PawnBalance_Skagzilla DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleNinja',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Deliverance to Bad Maw">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero014',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero015',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero017',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero018',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero025',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero026',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero030',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG
',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedB',Probability=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Deputy's Badge and Order to
Deputy Winger">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,
BaseValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Mortar">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mortar',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.0)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk to
Incinerator Clayton">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
</category>
<category name="Add Heart Breaker to Blue">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Crystalisk.Balance.Unique.PawnBalance_Blue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Blue',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.GreenPattern',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Legendary to GOD-liath">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathTurret.Character.AIDef_GoliathTurret:AIBehaviorProviderDefinition_1.Behav
ior_AIChangeInventory_5 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathLootGoon.Character.AIDef_GoliathLootGoon:AIBehaviorProviderDefinition_1.B
ehavior_AIChangeInventory_7 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Goliath.Character.AIDef_Goliath:AIBehaviorProviderDefinition_1.Behavior_AIChange
Inventory_2 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Love Thumper and Deadly
Bloom to Henry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Henry',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Madhous! to Mad Mike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)))</code>
</hotfix>
</category>
<category name="Add Moxxis Endowment to Gettle
and Mobley">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Engineer.Balance.Unique.PawnBalance_Gettle DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Gettle',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.Unique.PawnBalance_Mobley DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_WeightedP
istols',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mobley',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Octo to Old Slappy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Thresher.Balance.Unique.PawnBalance_Slappy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pitchfork and Fluster Cluck
to Prospector Zeke">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.0)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pot O' Gold / Bigg Thumprr
to Donkey Mong">
<code profiles="default">set
GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Roaster to Smash-Head">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Goliath.Balance.Unique.PawnBalance_SmashHead DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_BigBoy',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurplePale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add RokSalt to Flinter">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
2.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Skyrocket to Boom Bewm">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_Boom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Population_Marauder.Balance.PawnBalance_BoomBoom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
m',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Teapot to Madame Von
Bartlesby">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_BugMorph.Balance.Unique.PawnBalance_SirReginald DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_LoaderGiant DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Trespasser to Son of
Mothrakk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rakk.Balance.Unique.PawnBalance_SonMothrakk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Volcano to Geary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EasterEggs.Balance.Unique.PawnBalance_Smagal DefaultItemPoolList
((ItemPool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add the Ultimate Badass and
Loot Midget Pools to Jimmy J3NKN5">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')</code>
</hotfix>
</category>
<category name="Increase Stormfront drop
chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Ralph
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mick
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Lee
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Dan
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)</code>
</hotfix>
</category>
<category name="Make Knuckle Dragger / Boll be
able to world drop">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove heads from the Warior's
lootpool">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Sledge's Shotgun to
Muscles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 1 - Captain Scarlett and
Her Pirate's Booty">
<category name="Add Bad Touch to P3RV-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Black Hole and remove the
Kiss of Death from Hyperius">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Captain Blade's Manly Man
Shield to H3RL-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Midnight
Star to Lieutenant White">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Captain Blade's Otto Idol
to Lieutenant Hoffman">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</c
ode>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHenchman2
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Hive to Roscoe">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Jolly Roger to Deckhand">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Orphan Maker to Tinkles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Pimpernel to Toothless
Terry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Rapier to Grendel">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Grendel.PawnBalance_Orchid_Grendel DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
<category name="Add Sand Hawk to Benny the
Booster">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sham to DJ Tanner">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False</code>
</category>
<category name="Increase Hyperius' Seraph drop
chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Increase Master Gee's Seraph
drop chance and add all DLC 1 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Campaign 2 - Mr. Torgue's
Campaign of Carnage">
<category name="Add Kitten and Baby Maker to
Motor Momma">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add Torgue Legendaries and
Torgue Tokens to Piston and Badassasaurus Rex">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Truckasaurus_Runable
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add all DLC 2 Seraphs to Pyro
Pete's Loot Pool">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Might.Iris_Seraph_Artifact_Might_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 3 - Sir Hammerlock�s Big
Game Hunt">
<category name="Add CHOPPER to Der
Monstrositat">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_BorokCageData.Population.PawnBalance_Sage_BorokCage_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Conference Call to
Jackenstein">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
</category>
<category name="Add Dahlminator to Thermitage">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Sage_Ep3_Data.Creature.PawnBalance_Sage_Ep3_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BluePattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Gen2 COMs to Voracidous and
Dexiduous">
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Maggie to Woundspike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MickZaford',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</hotfix>
</category>
<category name="Add Stomper to Dribbles">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Twister to Dexiduous and
make her drop a DLC 3 Seraph Item every time">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code
>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_Pop_Drifter.Balance.PawnBalance_DrifterRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Increase Voracidous' Seraph
drop chance and add all DLC 3 Seraphs">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
</category>
<category name="DLC Campaign 4 - Tiny Tina's Assault
on Dragon Keep">
<category name="Add 3 Gemstone Weapons to Iron
GOD">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GolemBadass.Character.AIDef_GolemBadass:AIBehaviorProviderDefinition_0.Behavior_
AIChangeInventory_146 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Bunny to Mister Boney Pants
Guy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Crit to Arguk the Butcher">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Emperor to the Skeleton
Kings">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Aliah DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Fibber to Mimics">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Grog Nozzle to Gold Golem">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Orc to Warlord Slog and
increase the drop chance for the Ogre">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Quasar to Spiderpants">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Spiders.Unique.PawnBalance_Spiderpants
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000)))</code>
</hotfix>
</category>
<category name="Add SWORDSPLOSION!!! to
Unmotivated Golem">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInStone DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Seeker to the Ancient
Dragons of Destruction">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 1 - T.K. Baha's Bloody
Harvest">
<category name="Add Fire Bee to Sully the
Blacksmith">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Spycho.Population.PawnBalance_Spycho DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 2 - The Horrible
Hunger of the Ravenous Wattle Gobbler">
<category name="Add Bitch, Black Hole and
Shotgun 1340 to Rose, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Bonus Package and
KerBlaster to Strip, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Deputy's Badge and Order to
Garret, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Evil Smasher to Moretus,
Tribute of Sawtooth Cauldron">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk and
Pyrophobia to Cynder, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add HellFire and Neogenator to
Fuse, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Lucrative Opporunity to
Max, Tribute of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Nasty Surprise, Invader and
Shield 1340 to Axel, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Scorpio to Fiona, Tribute
of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=0.5)))</code>
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.5)))</code>
</hotfix>
</category>
<category name="Add Sheriffs Badge and Law to
Annie, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.5)))</code>
</hotfix>
</category>
<category name="Add Thunderball Fists and
Hornet to Flay, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.5)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 4 - Mad Moxxi and the
Wedding Day Massacre">
<category name="Add Aequitas to Moby">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherBlue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresR
aid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head9',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Chulainn to Fire Crak'n">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherPurple
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head9',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
</category>
<category name="Add Kiss of Death to Bridget
Hodunk">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Nast_Itempools.Runnables.Pool_VDayBoss',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBride DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBride
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Landscaper to Sigmand">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherWhite
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanPale',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
<category name="Add Rubi to Colin Zaford">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sledge's Shotgun to BLNG
Loader">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Sloth to Drunk Threshers">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherDrunk.Population.PawnBalance_Nast_ThresherDrunk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head6',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Triquetra to Rue, The Love
Thresher">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherOrange
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
</category>
<category name="Add Veritas to Ikaroa">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherGreen
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
onsRaid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Headhunter 5 - Sir Hammerlock vs.
the Son of Crawmerax">
<category name="Make Crawmerax have ten 5%
chances to drop Legendary and Pearl gear">
<category name="Make Crawmerax drop on-
level gear">
<hotfix name="UCPItemPools"
level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid ItemGameStageOffset
(InitializationDefinition=None)</code>
</hotfix>
</category>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legen
dary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</category>
</category>
<category name="Ultimate Vault Hunter Upgrade Pack
Two: Digistruct Peak Challenge">
<category name="Add Buffalo to Digi Dukino's
Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Skagzilla_Digi.Population.PawnBalance_Skagzilla_Digi DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Gen2 Pearlescents to OP8
OMGWTH">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Add Shredifier to Bone Head
3.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Tidal Wave / Flayer and
Lady Fist to Digi Saturn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_LoaderUltimateBadass_Digi.Population.PawnBalance_LoaderUltimateBadass_Digi
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 5 - Commander Lilith and
the Fight for Sanctuary">
<category name="Remove Uncommon gear from the
Dahl Abandon Grave's item pool">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Brothers BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_We
apons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=0.
700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add E-Techs to the Dark Web">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_A_Queen_Digi.Population.PawnBalance_Anemone_TheDarkWeb
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryR
are_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05
_VeryRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None
,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_Very
Rare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_
VeryRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_Ver
yRare_Alien',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribu
teDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinitio
n=None,BaseValueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Hector's Paradise to
Cassius">
<hotfix name="UCPLootPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
_07_Antifection',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
ditTech_VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
radise',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods
_07_Antifection',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefin
ition=None,BaseValueScaleConstant=4.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
ditTech_VeryRare',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
radise',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Nirvana to Lt. Angvar and
remove Infinity">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
se_Angvar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angvar
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
se_Angvar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDr
opOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropO
nDeath=False))</code>
</hotfix>
</category>
<category name="Add Infection Cleaner and
Overcompensator to Lt. Tetra">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
ienGun_Green',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
ensator',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
ienGun_Green',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
n_Cleaner',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
ensator',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Lt. Hoffman drop purple
Vladof snipers that are not sanity-checked, and add Amigo Sincero">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR01 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR02 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
</category>
<category name="Add Gemstone guns, Tiny Tina
class mods, and the Unicornsplosion to Butt Stallion's normal pool">
<hotfix name="UCPLootPools"
level="BackBurner_P">
<code profiles="default">set
GD_Anem_ButtStallion.Anemone_ButtStallion_Unicornsplosion_IP BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=5.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.800000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.ClassModPools.Pool_Class
Mod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=0.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Ever_100',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=0.625000),bDropOnDeath=Tru
e))</code>
</hotfix>
<category name="Populate the Lilith DLC's
Gemstone Pools">
<category name="Pistols">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
</category>
<category name="Submachine Guns">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
</category>
<category name="Assault Rifles">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Snipers.SR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
</category>
</category>
<category name="Populate the Liltih DLC's
Tina Class Mod Pools">
<category name="Monk">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Merc_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True))</code>
</category>
<category name="Ranger">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Soldier_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Rogue">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Assassin_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Cleric">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Siren_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
</category>
<category name="Necromancer">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Mechromancer_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Barbarian">
<code profiles="default">set
GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Psycho_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True))</code>
</category>
</category>
</category>
<category name="Reduce Sandworm Queen's chance
of dropping Effervescent loot to 10% and add Mouthwash">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen
Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Quest Changes">
<category name="Make Bright Lights, Flying City reward you
with a rare COM in TVHM+">
<code profiles="default">set
GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
<category name="Make Digistruct Peak reward you with an E-
tech">
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))</code>
</category>
<category name="Make Grandma Flexington give Torgue
Legendaries">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Allium_GrandmaData.Treasure_ChestPools.Pool_Grandma_Weapons_Launchers
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Make Hunting the Firehawk reward you with a
rare COM in TVHM+">
<code profiles="default">set
GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))</code>
</category>
<category name="Make Hyperion Contract 873 Repeatable">
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True</code>
</category>
<category name="Make Raid Boss Quests reward you with a
Legendary">
<code profiles="default">set
GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set GD_Sage_Raid.M_Sage_Raid
Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Anemone_Side_RaidBoss.M_Anemone_CacophonousLure Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
</category>
<category name="Make Round 5 Slaughters Repeatable">
<category name="Creature Slaughter">
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True</code>
</category>
<category name="Bandit Slaughter">
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True</code>
</category>
<category name="Robot Slaughter">
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True</code>
</category>
</category>
<category name="Make Temple of Slaughter: Badass Round
reward 2 gemstone weapons">
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))</code>
</category>
<category name="Make The Amulet Repeatable">
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True</code>
</category>
<category name="Make Treasure of The Sand Repeatable">
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True</code>
</category>
<category name="Make Walking The Dog Repeatable">
<code profiles="default">set
GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True</code>
</category>
</category>
<category name="Enemy Changes">
<category name="Increase OOO spawnrate">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.0
5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)
)</code>
</hotfix>
</category>
<category name="Increase varkid evolution chance">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .85</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .55</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .35</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .25</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant .20</code>
</hotfix>
</category>
<category name="Make H3RL-E harder">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
<code profiles="default">set
GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel Damage
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.AIDef_Orchid_LoaderBoss:AIBehaviorProviderDefinition
_5.Behavior_AIThrowProjectileAtTarget_270 ChildProjectileBaseValues
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Anims.Anim_LoaderBossLauncher_BarrelThrow PlayRate
1.000000</code>
</hotfix>
</category>
<category name="Make Terramorphous the Invincible Level 40
in Normal Mode">
<code profiles="default">set
GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Mis
sionOverrides=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassinatio
n',MinGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=34
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))</code>
</category>
<category name="Respawnable Enemies">
<category name="Arguk The Butcher">
<hotfix name="UCPEnemy" level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17 IsEnabled
True</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bUseRandomSpawns False</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bNoRespawning True</code>
</hotfix>
</category>
<category name="Axel, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_1 IsEnabled
True</code>
</hotfix>
</category>
<category name="BLNG Loader">
<hotfix name="UCPEnemy" level="Distillery_P">
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bUseRandomSpawns False</code>
</hotfix>
</category>
<category name="Bagman">
<hotfix name="UCPEnemy" level="Luckys_P">
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 bNoRespawning
False</code>
</hotfix>
</category>
<category name="Benny The Booster">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
bNoRespawning False</code>
</hotfix>
</category>
<category name="The Dark Web">
<hotfix name="UCPEnemy" level="OldDust_P">
<code profiles="default">set
OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3 IsEnabled
True</code>
<code profiles="default">set
OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Deckhand">
<hotfix name="UCPEnemy" level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Der Monstrositat">
<hotfix name="UCPEnemy"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
IsEnabled True</code>
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
bNoRespawning False</code>
</hotfix>
</category>
<category name="No Beard">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Rakkanoth">
<hotfix name="UCPEnemy"
level="Sage_RocketForest_P">
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
IsEnabled True</code>
</hotfix>
</category>
<category name="Rose, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_4 IsEnabled
True</code>
</hotfix>
</category>
<category name="Sandworm Queen (Lilith DLC)">
<hotfix name="UCPEnemy" level="Sandworm_P">
<code profiles="default">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Shirtless Man">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Sully The Blacksmith">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Thermitage">
<hotfix name="UCPEnemy"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
IsEnabled True</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
ParentEncounter None</code>
</hotfix>
</category>
<category name="Toothless Terry">
<hotfix name="UCPEnemy"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
IsEnabled True</code>
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
bNoRespawning False</code>
</hotfix>
</category>
</category>
<category name="Improve the Experience earned for killing
Raid Bosses">
<category name="Terramorphous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Thresher_Raid.Character.CharClass_Thresher_Raid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Vermivorous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_BugMorphRaid.Character.CharClass_BugMoprhRaid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Hyperius">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer
AttributeStartingValues[3].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Master Gee">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
AttributeStartingValues[3].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
AttributeStartingValues[3].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.XPMultiplier_09_Bo
ss_Orchid'</code>
</hotfix>
</category>
<category name="Pyro Pete">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Voracidous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast
AttributeStartingValues[2].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
<category name="Dexiduous">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_DrifterRaid.Character.CharClass_DrifterRaid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_DrifterRaid.Character.CharClass_DrifterRaid
AttributeStartingValues[2].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
<category name="Son of Crawmerax">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid
AttributeStartingValues[2].BaseValue.BaseValueScaleConstant 4.000000</code>
</hotfix>
</category>
<category name="Haderax">
<hotfix name="UCPRaidBossEXP" level="None">
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.BaseValueScaleConstant 4.000000</code>
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.BaseValueConstant 0.000000</code>
<code profiles="default">set
GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1
AttributeStartingValues[0].BaseValue.InitializationDefinition
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'</code>
</hotfix>
</category>
</category>
<category name="Make rare enemies spawn 100% of the time">
<category name="Black Queen">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
LinkCount 1</code>
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Interlude_Combat.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="Donkey Mong">
<hotfix name="UCPEnemy" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_1 LinkCount
2</code>
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_1 OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link
2",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="UCPEnemy" level="Ash_P">
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0 LinkCount
2</code>
<code profiles="default">set
Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0 OutputLinks
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_2',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_3',InputLinkIdx=0)),LinkDesc="Link
2",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000))</code>
</hotfix>
</category>
<category name="Pimon & Tumbaa">
<hotfix name="UCPEnemy" level="PandoraPark_P">
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
Indices[0] 1</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0
IncrementAmount 0</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7 IsEnabled
True</code>
<code profiles="default">set
PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7
bUseRandomSpawns False</code>
</hotfix>
</category>
</category>
</category>
<category name="OPTIONAL / NERFS">
<category name="Gear Replacements">
<category name="Buff Lucrative Opportunity / Make
Lucrative Opportunity Regenerate Ammo" MUT="true">
<category name="Buff The Lucrative
Opportunity">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))</code>
</category>
<category name="Make Lucrative Opportunity
Regenerate Ammo">
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_R
egenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveRege
nerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description
Increases [skill]ammo regeneration[-skill].</code>
<code profiles="">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationM
ultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Lau
ncher_RegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Type.Weapon_Is_RocketLauncher',SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanAct
iveRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(Attr
ibuteOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Prefer
Attribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeTo
Append=None))</code>
</category>
</category>
<category name="Buff Cradle / replace with Naught"
MUT="true">
<category name="Buff Cradle">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))</code>
</category>
<category name="Replace Cradle with TPS
Naught">
<category name="Skin">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=-1.000000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=5759
10750,B=1225100252,C=437191048,D=-2130129571)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.099444,G=0.099444,B=0.099444,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.051764,G=0.051382,B=0.061798,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010442,B=0.033708,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.308989,G=0.228489,B=0.210043,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.146067,G=0.131182,B=0.116526,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.119366,G=0.129096,B=0.174157,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.280576,G=1.280576,B=1.280576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.960674,G=0.849477,B=0.831145,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.143164,G=0.152178,B=0.202247,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=25.833492,G=25.833492,B=25.833492
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.600000,B=0
.400000,A=0.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.749000,G=3.952600,B=0.407
700,A=0.133600),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttrib
uteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resource
PoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDel
ay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary BehaviorProviderDefinition ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
Description 5+7+1=Zero</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.012000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldPrimeMechanism
SPM_NoPrime</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=0.850000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary CustomPresentations ()</code>
<code profiles="">set
GD_Shields.Titles.Title_Standard05_Legendary PartName Naught</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldType SHT_Standard</code>
<code profiles="">set
GD_Shields.Material.Material5_Legendary_Standard AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=4,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
</category>
<category name="Buff Pot o' Gold / replace with Bigg
Thumprr" MUT="true">
<category name="Buff Pot O' Gold">
<category name="Make Money Dropped from
Pot O' Gold Scale">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Add Pot O' Gold to Loot
Leprechaun">
<hotfix name="UCPLeprechaun"
level="Distillery_P">
<code profiles="default">set
GD_Nast_Leprechaun.Character.CharClass_Nast_Leprechaun:BehaviorProviderDefinition_5
.Behavior_SpawnItems_26 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<hotfix name="fixUCPerror" level="None">
<code profiles="default">set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[6].LinkedVariables
(ArrayIndexAndLength=0)</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[6].LinkedVariables
(ArrayIndexAndLength=0)</code>
<code profiles="default">set
GD_Shields.Skills.Booster_Shield_Skill_PotOGold:BehaviorProviderDefinition_0
BehaviorSequences[0].BehaviorData2[11].LinkedVariables
(ArrayIndexAndLength=0)</code>
</hotfix>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.</code>
</category>
<category name="Replace Pot O' Gold with TPS
Bigg Thumppr">
<category name="Add Bigg Thumprr to
Legendary Shield Pool">
<code profiles="">set
GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Make Bigg Thumppr spawn
with all shield parts (This violates Sanity Check and will delete the item if you
load into the game without executing the patch!)">
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightI
ndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2))</code>
<code profiles="">set
GD_Shields.Body.PartsList_Body_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultW
eightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2))</code>
<code profiles="">set
GD_Shields.Battery.PartsList_Battery_Booster_PotOGold ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold WeightedParts (,
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=(
(Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,D
efaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=5),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4))</code>
<code profiles="">set
GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScal
eConstant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
</category>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldType SHT_Roid</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(BaseValueConstant=7.000000)</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-40,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=44,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold Material
Item_Shields.Materials.Mati_ShieldPangolinLegendary</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations
(AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentatio
nDefinition_4')</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.050000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0</code>
<code profiles="">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold rarity
(basevalueattribute=none)</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 Description That's going to leave a mark.</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold PartName Bigg
Thumppr</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldPrimeMechanism
SPM_PrimeOnEmpty</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold PrimedFlashFrameName roid</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold DamageTypeIcon DAMAGE_TYPE_Unknown</code>
<code profiles="">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold GestaltModeSkeletalMeshName
Shield_Body_Bandit</code>
<code profiles="">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldTypeFlashFrameName roid</code>
</category>
</category>
<category name="Buff Tidal Wave / replace with
Flayer" MUT="true">
<category name="Buff Tidal Wave">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Replace Tidal Wave with TPS
Flayer">
<category name="Flayer Skin - Dave
Rabbit">
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.0,ExpressionGUID=(A=187578560
7,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.0,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.00000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_DigiStruct",ParameterValue=0.0,ExpressionGUID=(A=-
45346972,B=1288284656,C=1440077970,D=1515651600)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.0,ExpressionGUID=(A=85863466,B=125
7609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.0,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pat
tern_EvilSmasher',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487
416485,D=-2018014041)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)))</code>
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
VectorParameterValues
((ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=5.00
0000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.000000,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.000000,B=0.022506,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.500000,B=0.90
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DigiStructColor",ParameterValue=(R=0.399341,G=1.158091,B=1.828227
,A=1.000000),ExpressionGUID=(A=-1551372096,B=1171356554,C=-1499021663,D=-
262213892)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.722672,G=0.673049,B=0.673049,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.106222,G=0.118770,B=0.160215,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.099444,G=0.026812,B=0.029735,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.259659,G=0.005210,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.077345,G=0.000629,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.723730,G=0.675750,B=0.675750,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.238337,G=7.238337,B=7.238337,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Flayer</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_
8 NoConstraintText OMG, what's it doing to Sanchez?!</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave CustomFiringModeDefinition
None</code>
</category>
</category>
<category name="Buff Legendary Pointman / replace
with Legendary Grenadier" MUT="true">
<category name="Change Legendary Pointman to
Buff Crisis Management">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")</code>
</category>
<category name="Replace Legendary Pointman with
Legendary Grenadier">
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman PartName Legendary
Grenadier</code>
<code profiles="">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman:AttributePre
sentationDefinition_0 Description "Wanna see fireworks?"</code>
</category>
</category>
<category name="Buff Emperor / replace with Torrent"
MUT="true">
<category name="Buff Emperor">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Replace Emperor with TPS
Torrent">
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition
_8 NoConstraintText Spray it to slay it.</code>
<code profiles="">set
GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyI
mpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dah
l',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code profiles="">set
GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefiniti
on_171 SightPartData
(bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
<code profiles="">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName Torrent</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765607,G=0.121274,B=1.340724,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102238,G=0.056403,B=0.524843,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.104632,G=1.520979,B=0.713886,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.207219,G=0.958722,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.333231,G=0.400415,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.052290,G=0.944777,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=7.539850,G=7.539850,B=7.539850,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.196899,G=2.291030,B=1.983695,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.809946,G=1.809946,B=1.809946,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.350000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=28.000000,B=0.3
30000,A=0.424500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.486213,G=1.585972,B=0.204475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.418000,G=7.242700,B=0.5
38100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.40000,G=0.450000,B=15.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))</code>
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.394100,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
</category>
<category name="Nerfs">
<category name="Gear">
<category name="Grog Nozzle">
<code profiles="">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</category>
</category>
<category name="Salvador">
<category name="Make Gunzerk reduce Critical
Hit Damage by 50%">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillDescription [skill]Action
Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to draw a second gun and
go nuts! While [skill]Gunzerking[-skill] you [skill]instantly regain 50% of your
Maximum Health[-skill], gain [skill]Damage Reduction[-skill] against enemy attacks,
and constantly [skill]regenerate health and bullets[-skill], however you
[skill]lose half of your Critical Hit Damage[-skill].</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.SkillDuration',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Mercenary_Skills.Misc.Init_LastLonger_DurationCalc',BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initiali
zationDefinition=None,BaseValueScaleConstant=0.030000),GradeToStartApplyingEffect=0
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.550000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_Weapo
nPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skill
s.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeN
onPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCri
teria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking
_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Gr
adeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueCons
tant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Mi
sc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueSca
leConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Me
rcenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribut
eDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercena
ry_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_M
ercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,
BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterv
al=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribu
teDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDe
finition'GD_Mercenary_Skills.Misc.Cooldown_Gunzerking',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Salvador Offhand Amp Fix">
<hotfix name="offhand_amp_fix_"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Shields.Skills.Impact_Shield_Skill_Legendary SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNot
ifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeIn
terval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Half No Kill Like Overkill's
Multiplier">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_Part2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeD
efinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Inconceivable a Kill
Skill">
<hotfix name="Nerfs"
package="GD_Mercenary_Streaming">
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillType SKILL_TYPE_Kill</code>
<code profiles="">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription [skill]Kill Skill[-
skill]. Your shots have a chance to [skill]not consume ammo[-skill]. The lower your
health and shields, the greater the chance of [skill]free shots[-skill].</code>
</hotfix>
</category>
</category>
<category name="Maya">
<category name="Kinetic Reflection">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Motion.KineticReflection SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflect
ionOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseMod
ifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
</hotfix>
</category>
<category name="Cloud Kill">
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="">set
GD_Siren_Skills.Cataclysm.BlightPhoenix:BehaviorProviderDefinition_2.Behavior_Cause
Damage_6 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Fire
',BaseValueScaleConstant=1.000000)</code>
<code profiles="">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corrosive ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_ProjectileDamage',BaseValueScaleConstant=1.000000),Level=(BaseVa
lueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile
.ProjectileLevel',InitializationDefinition=None,BaseValueScaleConstant=0.05000),Pow
er=(BaseValueConstant=2.3500000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 DamageFormula
(BaseValueConstant=1.0000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corros
ive',BaseValueScaleConstant=0.300000)</code>
</hotfix>
</category>
</category>
<category name="Axton">
<category name="Half Duty Call's UCP values">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0
FloatPrecision 2</code>
</hotfix>
</category>
</category>
</category>
<category name="Rendered Cutscene Disabler">
<category name="Base Game">
<category name="Knuckle Dragger Ripping Out
Claptrap's Eye">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_7
OutputLinks[1].Links[1].LinkedOp
SeqAct_ApplyBehavior'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_
ApplyBehavior_52'</code>
</hotfix>
</category>
<category name="Knuckle Dragger Fight Intro">
<category name="Knuckle Dragger intro">
<hotfix name="CutsceneDisabler"
level="Glacial_P">
<code profiles="">set
Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Toggle'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_
24'</code>
</hotfix>
</category>
</category>
<category name="Hammerlock Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_26
OutputLinks[1].Links[0].LinkedOp
SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct
_Teleport_24'</code>
</hotfix>
</category>
<category name="Boom Bewm">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_13
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_83',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_64',InputLinkIdx=0)),LinkDesc="
Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flynt Intro">
<hotfix name="CutsceneDisabler"
level="SouthernShelf_P">
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Console_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasIm
pulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,
bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000
)</code>
<code profiles="">set
SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_PopulatedActo
r_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_72',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_Teleport_25',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_3',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_MissionCustomEvent_36',InputLinkIdx=0),),LinkDesc=
"Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamp
edMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDe
lay=0.000000)</code>
</hotfix>
</category>
<category name="Sanctuary">
<category name="Toggle Cinematic Mode
Edits">
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_11 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_8 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="SanctuaryAir_P">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_10 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableInput False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bDisableTurning False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_13 bDisableMovement False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCine
maticMode_11 bEnableGodMode False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCin
ematicMode_2 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bHidePlayer False</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCin
ematicMode_12 bDisableMovement False</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="Sanctuary_P">
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_10 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bPauseDialog False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableTurning False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableInput False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bDisableMovement False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bHidePlayer False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bEnableGodMode False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_9 bEnableNoTarget False</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCin
ematicMode_1 bDisableTurning False</code>
</hotfix>
</category>
<category name="PlayBinkMovie">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_1 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_3 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_2 BinkMovieName None</code>
<code profiles="">set
SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_PlayBinkMo
vie_2 BinkMovieName None</code>
<code profiles="">set
Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkM
ovie_0 BinkMovieName None</code>
</hotfix>
</category>
</category>
<category name="Firehawk Intro">
<hotfix name="CutsceneDisabler"
level="icecanyon_P">
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Teleport_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=GedarboxSeqAct_CameraShake'IceCanyon_Combat.TheWorld:PersistentLevel.Main
_Sequence.GearboxSeqAct_CameraShake_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3
OutputLinks[0].Links[0].LinkedOp
SeqAct_Destroy'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Destr
oy_0'</code>
</hotfix>
</category>
<category name="Ellie Intro">
<hotfix name="CutsceneDisabler"
level="Interlude_P">
<code profiles="">set
Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_Gate_5
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Interlude_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode_06.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.
Episode_06.SeqAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDi
sabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,b
IsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bad Maw Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.GearboxSeqAct_T
riggerDialog_0 OutputLinks
((Links=((LinkedOp=SeqAct_StreamInTextures'Frost_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BloodshotSlums.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Bloods
hotSlums.SeqAct_Toggle_6',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000))</code>
</hotfix>
</category>
<category name="Roland Prison Intro">
<hotfix name="CutsceneDisabler"
level="Dam_P">
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_RemoteEvent_2 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0)),LinkDesc="Out",bHasImp
ulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,b
Hidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)
</code>
<code profiles="">set
Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequen
ce.SeqEvent_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Ep
isode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0),
(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6
.RolandPrisonIntroSequence.SeqAct_Interp_0',InputLinkIdx=2),
(LinkedOp=WillowSeqAct_WaypointObjective'Dam_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.Episode6.RolandPrisonIntroSequence.WillowSeqAct_WaypointObjective_1',Input
LinkIdx=0),),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bC
lampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,Li
nkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Mordecai Intro">
<hotfix name="CutsceneDisabler"
level="TundraExpress_P">
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.BurningVarki
dsAndMordecai.SeqAct_Delay_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_SetCameraTarget'TundraExpress_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.Episode07.BurningVarkidsAndMordecai.SeqAct_SetCameraTarget_3',In
putLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=F
alse,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=F
alse,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Tiny Tina Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndC
aveArea.WillowSeqAct_MissionCustomEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.Episode07.TinyTinaAndCaveArea.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_4',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_8',InputLinkIdx=0)),LinkD
esc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bC
lampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activa
teDelay=0.000000)</code>
<code profiles="">set
TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndC
aveArea.SeqEvent_Touch_1 OutputLinks[0]
(Links=((LinkedOp=Sequence'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.Episode07.TinyTinaAndCaveArea.Script_TinaFussingOverBandit',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'TundraExpress_Dynamic.TheWorld:Persistent
Level.Main_Sequence.Episode07.TinyTinaAndCaveArea.WillowSeqAct_MissionCustomEvent_0
',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPI
E=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMovin
g=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Bloodwing Intro">
<hotfix name="CutsceneDisabler"
level="PandoraPark_P">
<code profiles="">set
PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.SeqEvent_Touch
_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_S
equence.Episode10.SeqAct_Toggle_10',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'PandoraPark_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.Episode10.WillowSeqAct_MissionCustomEvent_5',InputLinkIdx=0)),Lin
kDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=Fa
lse,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,
ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Brick Intro">
<hotfix name="CutsceneDisabler"
level="Grass_Cliffs_P">
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.WillowS
eqEvent_MissionRemoteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_
AttachToActor_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Grass_Cliffs_Combat.TheWorld:PersistentLevel.
Main_Sequence.Episode11_Combat.SeqAct_ToggleHidden_2',InputLinkIdx=1)),LinkDesc="Ou
t",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
<code profiles="">set
Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqEven
t_RemoteEvent_3 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main
_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasI
mpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False
,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00000
0)</code>
</hotfix>
</category>
<category name="Bunker Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqCond_
CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="True",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax
=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=No
ne,ActivateDelay=0.000000)</code>
<code profiles="">set
Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_S
etFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLe
vel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0
)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=
False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=Non
e,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Angel Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.EtherealEntry.SeqAct_Acti
vateRemoteEvent_4 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_
Sequence.EtherealEntry.SeqAct_Teleport_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpul
se=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHi
dden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</
code>
</hotfix>
</category>
<category name="Roland Death Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRem
oteEvent_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:Persistent
Level.Main_Sequence.SeqAct_ActivateRemoteEvent_16',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_ActivateRemoteEvent_31',InputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence
.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'VOGChamber_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.WillowSeqAct_MissionCustomEvent_1',InputLinkIdx=0)),LinkDesc="Out"
,bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin
=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0
.000000)</code>
</hotfix>
</category>
<category name="Jack Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_
Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentL
evel.Main_Sequence.JackTitleCard.SeqAct_FinishSequence_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLeve
l.Main_Sequence.JackTitleCard.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0)),LinkDe
sc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqEven
t_SequenceActivated_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.FinalCutScene.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
<category name="Warrior Intro">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqAct_SetFloat_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior
.SeqCond_CompareBool_0 OutputLinks[1]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:Persis
tentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLi
nkIdx=0),
(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Mai
n_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Credits">
<hotfix name="CutsceneDisabler"
level="Boss_Volcano_P">
<code profiles="">set
Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.Credits bEnabled
False</code>
</hotfix>
</category>
</category>
<category name="Pirate DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
</hotfix>
</category>
<category name="Shade's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_OasisTown_P">
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqE
vent_Touch_0 OutputLinks[0].Links[0].LinkedOP
SeqAct_ApplyBehavior'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequenc
e.ShadeTitleCard.SeqAct_ApplyBehavior_0'</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ApplyBehavior_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ChangeCollision'Orchid_OasisTown_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.ShadeTitleCard.SeqAct_ChangeCollision_0',InputLinkIdx=0)),Lin
kDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,
bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Acti
vateDelay=0.000000)</code>
<code profiles="">set
Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqA
ct_ChangeCollision_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'Orchid_OasisTown_Dynamic.TheWorld:PersistentL
evel.Main_Sequence.ShadeTitleCard.SeqAct_ToggleHidden_0'',InputLinkIdx=0)),LinkDesc
="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClam
pedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateD
elay=0.000000)</code>
</hotfix>
</category>
<category name="Captain Scarlett's Intro
Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_SaltFlats_P">
<code profiles="">set
Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.S
eqEvent_Touch_0 OutputLinks[0].Links[1].LinkedOp
SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequenc
e.PirateQueen_Intro.SeqAct_ApplyBehavior_0'</code>
<code profiles="">set
Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.S
eqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_SaltFlats_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.PirateQueen_Intro.SeqAct_StreamInTextures_0',InputLinkIdx=0)
,
(LinkedOp=SeqAct_ToggleHidden'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.PirateQueen_Intro.SeqAct_ToggleHidden_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_0',InputLinkIdx=0)),LinkDesc="Li
nk
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Sandman's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Caves_P">
<code profiles="">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_4
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Delay'Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_Delay_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisab
led=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsA
ctivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Herbert's Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_ShipGraveyard_P">
<code profiles="">set
Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLev
el.Main_Sequence.SeqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Herle Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_Refinery_P">
<code profiles="">set
Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Orchid_Refinery_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc=
"Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Roscoe Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavio
r_29 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_14',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequ
ence.SeqAct_Toggle_0',InputLinkIdx=1)),LinkDesc="Out",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Leviathan Intro (Title Card)">
<hotfix name="CutsceneDisabler"
level="Orchid_WormBelly_P">
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_Teleport_2',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_Toggle_16',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Tiny Tina DLC">
<category name="Bloodwing - Jack Cutscene">
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Teleport_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel
.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_FinishSequence_3',InputLinkId
x=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedM
ax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=
None,ActivateDelay=0.000000)</code>
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCu
tscene.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'CastleKeep_Mission.TheWorld:Persistent
Level.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_ActivateRemoteEvent_0',I
nputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'Docks_P.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,
bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=F
alse,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Ending Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.SeqAct_PlayBink
Movie_0 BinkMovieName None</code>
</hotfix>
<hotfix name="CutsceneDisabler"
level="CastleKeep_P">
<code profiles="">set
CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallio
nAndTC.SeqAct_Switch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'CastleKeep_Mission.TheWorld:PersistentLevel.Main_
Sequence.Mission04.FreeButtStallionAndTC.SeqAct_Teleport_0',InputLinkIdx=0),
(LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Se
quence.Mission04.FreeButtStallionAndTC.SeqAct_FinishSequence_0',InputLinkIdx=0)),Li
nkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Hammerlock DLC">
<category name="DLC Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_Underground_P">
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovi
e_0 BinkMovieName None</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableGodMode False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHidePlayer False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableInput False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableMovement False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bDisableTurning False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bEnableNoTarget False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bPauseDialog False</code>
<code profiles="">set
Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinema
ticMode_2 bHideHUD False</code>
</hotfix>
</category>
<category name="Claptrap Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_RockForest_P">
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),
(LinkedOp=SeqAct_ApplyBehavior'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ApplyBehavior_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1
OutputLinks[0] ()</code>
</hotfix>
</category>
<category name="Jackenstein Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Sage_HyperionShip_P">
<code profiles="">set
Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Sage_HyperionShip_Dynamic.TheWorld:Persis
tentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_12',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_7',InputLinkIdx=0),
(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_8',InputLinkIdx=0),
(LinkedOp=SeqAct_Log'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequen
ce.SeqAct_Log_18',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=2.000000)</code>
</hotfix>
</category>
</category>
<category name="Torgue DLC">
<category name="Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_Hub_P">
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1
BinkMovieName None</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableTurning False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableInput False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableNoTarget False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHidePlayer False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bEnableGodMode False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bDisableMovement False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bPauseDialog False</code>
<code profiles="">set
Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1
bHideHUD False</code>
</hotfix>
</category>
<category name="Piston Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_56',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Pyro Pete Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL2_Interior_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Moxxi Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL2_Interior_P">
<code profiles="">set
Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_3
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL2_Interior_Dynamic.TheWorl
d:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_DL2_Interior_Dynamic.TheWorld:Persistent
Level.Main_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Tiny Tina Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:Persist
entLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_19',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Se
quence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Motor Momma Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLeve
l.Main_Sequence.WillowSeqAct_MissionCustomEvent_4',InputLinkIdx=0),),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Flyboy Intro Cutscene">
<hotfix name="CutsceneDisabler"
level="Iris_DL3_P">
<code profiles="">set
Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_StreamInTextures'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel
.Main_Sequence.WillowSeqAct_MissionCustomEvent_6',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Badassasaurus Intro">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Mai
n_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link
1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="I dont know what this intro is
but it is a thing">
<hotfix name="CutsceneDisabler"
level="None">
<code profiles="">set
Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL1_TAS_Dynamic.TheWorld:Per
sistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_3',InputLinkIdx=0),
(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.
Main_Sequence.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0)),LinkDesc="Completed",b
HasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=F
alse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0
00000)</code>
</hotfix>
</category>
</category>
<category name="Lilith DLC">
<category name="Spoiler Message Disabler [Oh
this isn't a cutscene but fight me]">
<hotfix name="Hotfix"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_14
OutputLinks
((Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentL
evel.Main_Sequence.SeqAct_ApplyBehavior_21',InputLinkIdx=0)),LinkDesc="Finished",bH
asImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=Fa
lse,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.00
0000),
(Links=,LinkDesc="Aborted",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bCl
ampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,Lin
kedOp=None,ActivateDelay=0.000000))</code>
</hotfix>
</category>
<category name="DLC Intro">
<hotfix name="CutsceneDisabler"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_AndGate_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Teleport'SanctIntro_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,b
Disabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False
,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="DLC Intro Outro">
<hotfix name="CutsceneDisabler"
level="SanctIntro_P">
<code profiles="">set
SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_SetBool_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentLe
vel.Main_Sequence.SeqAct_ApplyBehavior_4',InputLinkIdx=0),
(LinkedOp=SeqAct_PrepareMapChange'SanctIntro_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_PrepareMapChange_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
</hotfix>
</category>
<category name="Vaughn Intro">
<comment># This cutscene is fairly
unskippable. It works in ~mysterious~ ways.</comment>
</category>
<category name="Talon Intro">
<hotfix name="Hotfix" level="OldDust_P">
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_To
uch_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ToggleHidden'OldDust_Mission_Main.TheWorld:PersistentLevel
.Main_Sequence.Mission_025.SeqAct_ToggleHidden_3',InputLinkIdx=0)
(LinkedOp=WillowSeqAct_AIProvoke'OldDust_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.Mission_025.WillowSeqAct_AIProvoke_0',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Mai
n_Sequence.Mission_025.SeqAct_StreamInTextures_2',InputLinkIdx=1)),LinkDesc="Comple
ted",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampe
dMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDel
ay=0.000000)</code>
</hotfix>
</category>
<category name="Mordecai Intro">
<hotfix name="CutsceneDisabler"
level="OldDust_P">
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_Togg
leHidden_0 VariableLinks[0].LinkedVariables ()</code>
<code profiles="">set
OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_To
uch_2 OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'OldDust_Mission_Main.TheWorld:Per
sistentLevel.Main_Sequence.Mission_025.WillowSeqAct_MissionCustomEvent_9',InputLink
Idx=0),
(LinkedOp=SeqAct_ApplyBehavior'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_S
equence.Mission_025.SeqAct_ApplyBehavior_41',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Mai
n_Sequence.Mission_025.SeqAct_StreamInTextures_5',InputLinkIdx=0)),LinkDesc="Touche
d",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedM
in=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay
=0.000000)</code>
</hotfix>
</category>
<category name="Brick Intro">
<hotfix name="CutsceneDisabler"
level="Sandworm_P">
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
Position 9.666716</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
bIsSkipped True</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_Mission
RemoteEvent_16 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Interp'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Interp_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Sandworm_Mission_Main.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=
False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidde
n=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</cod
e>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1
OutputLinks[0].Links[0].LinkedOp
SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_ToggleHidden_0'</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ChangeCollision
_0 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main
_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),
(LinkedOp=GearboxSeqAct_TriggerDialogName'Sandworm_Mission_Main.TheWorld:Persistent
Level.Main_Sequence.GearboxSeqAct_TriggerDialogName_2',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_S
equence.SeqAct_ToggleHidden_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bD
isabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,
bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_1
FadeOpacity 100000.000000</code>
<code profiles="">set
Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_0
FadeOpacity 100000.000000</code>
</hotfix>
</category>
<category name="Tina Intro">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_8
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'Helios_Mission_Main.TheWorld:PersistentLevel
.Main_Sequence.SeqAct_ApplyBehavior_13',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_ToggleHidden_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,
bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=Fals
e,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Uranus Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Helios_Mission_Main.TheWorld:Pers
istentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_2',InputLinkIdx=0),
(LinkedOp=SeqAct_Destroy'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence
.SeqAct_Destroy_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=
False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiv
ated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCust
omEvent_2 OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_AIProvoke'Helios_Mission_Main.TheWorld:PersistentLev
el.Main_Sequence.WillowSeqAct_AIProvoke_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpu
lse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bH
idden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)<
/code>
</hotfix>
</category>
<category name="Cassius Boss Cutscene">
<hotfix name="Hotfix"
level="ResearchCenter_P">
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 Position 11.640001</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 ForceStartPosition 11.640001</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 bSkippable True</code>
<code profiles="">set
ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.Se
qAct_Interp_7 bIsSkipped True</code>
</hotfix>
</category>
<category name="Hector Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="GaiusSanctuary_P">
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=WillowSeqAct_KillPawnBasedOnAllegiance'GaiusSanctuary_MissionMain
.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_KillPawnBasedOnAllegiance_2',I
nputLinkIdx=0),
(LinkedOp=SeqAct_Teleport'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_
Sequence.SeqAct_Teleport_4',InputLinkIdx=0),
(LinkedOp=SeqAct_ToggleHidden'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.M
ain_Sequence.SeqAct_ToggleHidden_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
</hotfix>
</category>
<category name="DLC Outro + Credits">
<hotfix name="CutsceneDisabler"
level="GaiusSanctuary_P">
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_Mi
ssionRemoteEvent_1 OutputLinks[0]
(Links=((LinkedOp=GearboxSeqAct_TriggerDialogName'GaiusSanctuary_MissionMain.TheWor
ld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_7',InputLinkIdx=0)
,
(LinkedOp=SeqAct_Delay'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Delay_6',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=F
alse,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActiva
ted=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ApplyBehavior_6',InputLinkIdx=0),
(LinkedOp=SeqAct_AkPostEvent'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Ma
in_Sequence.SeqAct_AkPostEvent_10',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse
=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidd
en=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</co
de>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 OutputLinks[0]
(Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:Persiste
ntLevel.Main_Sequence.SeqAct_ApplyBehavior_12',InputLinkIdx=0)),LinkDesc="Finished"
,bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin
=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0
.000000)</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 BinkMovieName </code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 PlayStreamed False</code>
<code profiles="">set
GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMo
vie_1 BlockUntilFinished True</code>
</hotfix>
</category>
<category name="DLC Outro Post-Credits">
<comment># This cutscene is a mimic
loading screen, disabling it breaks the ending quest meaning you can't turn it in
into to Lilith in the Backburner</comment>
<comment># Even though the player gets
teleported there.</comment>
<comment># Its like 11 seconds calm down
okay</comment>
</category>
<category name="Lieutenants">
<category name="Lt. Bolson Boss
Cutscene">
<hotfix name="CutsceneDisabler"
level="OldDust_P">
<code profiles="">set
OldDust_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'OldDust_Mission_Side.TheWorld:PersistentLevel.Main_
Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'OldDust_Mission_Side.TheWorld:PersistentLe
vel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_0',InputLinkIdx=0)),LinkDesc
="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,b
ClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activ
ateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Angvar Boss
Cutscene">
<hotfix name="CutsceneDisabler"
level="Sandworm_P">
<code profiles="">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Side.TheWorld:PersistentLevel.Main
_Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'Sandworm_Mission_Side.TheWorld:PersistentL
evel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0)),LinkDes
c="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,
bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Acti
vateDelay=0.000000)</code>
<code profiles="">set
Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_Toggle_0
OutputLinks[0]
(Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Sandworm_Mission_Side.TheWorld:Persist
entLevel.Main_Sequence.BFFFF.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0)),LinkDes
c="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bCla
mpedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,Activate
Delay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Tetra Boss Cutscene">
<hotfix name="CutsceneDisabler"
level="Helios_P">
<code profiles="">set
Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_Touch_1
OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'Helios_Mission_Side.TheWorld:PersistentLevel.Main_S
equence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'Helios_Mission_Side.TheWorld:PersistentLev
el.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0),
(LinkedOp=SeqAct_StreamInTextures'Helios_Mission_Side.TheWorld:PersistentLevel.Main
_Sequence.BFFFs.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Touched",bHas
Impulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=Fals
e,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.0000
00)</code>
<code profiles="">set
Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_Toggle_2
OutputLinks[0]
(Links=,LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampe
dMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedO
p=None,ActivateDelay=0.000000)</code>
</hotfix>
</category>
<category name="Lt. Hoffman Boss
Cutscene">
<hotfix name="Hotfix" level="None">
<code profiles="">set
ResearchCenter_MissionSide.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_To
uch_2 OutputLinks[0]
(Links=((LinkedOp=SeqAct_Toggle'ResearchCenter_MissionSide.TheWorld:PersistentLevel
.Main_Sequence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),
(LinkedOp=WillowSeqAct_WaypointObjective'ResearchCenter_MissionSide.TheWorld:Persis
tentLevel.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_2',InputLinkIdx=0)),Li
nkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=F
alse,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None
,ActivateDelay=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Hide Damage Numbers/Critical/Resist">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_1
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_3
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_0
LODLevels ()</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_17
LODLevels ()</code>
</category>
<category name="Less Dumb Visuals v3.2.0">
<comment>Less Dumb Visuals by MikeyRay and
Freya</comment>
<comment></comment>
<comment>Credits:</comment>
<comment>- Nocturni for letting me use certain parts
of his splash mod</comment>
<category name="Damage Over Time Screens">
<category name="Corrosive">
<category name="Transparency" MUT="true">
<category name="40%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.20000,0.20000,0.20000,0.20000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,
0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.024
0000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete40" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.4000000,0.000000,0.0400000,0.080000,0.120000,0.160000,0.020000,
0.060000,0.0700000,0.080000,0.0360000,0.4000000,0.0360000,0.0320000,0.0280000,0.024
0000,0.020000,0.160000,0.120000,0.080000,0.040000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="80%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.10000,0.10000,0.10000,0.10000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,
0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.01
20000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=2
0.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete80" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.0200000,0.040000,0.060000,0.080000,0.010000,
0.030000,0.03500000,0.040000,0.0180000,0.2000000,0.0180000,0.0160000,0.0140000,0.01
20000,0.010000,0.080000,0.060000,0.040000,0.020000,0.000000),LookupTableTimeScale=2
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Really transparent
(about 100%)">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.050000,0.050000,0.050000,0.050000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleModuleColorO
verLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.025
00000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.0
3500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),Loo
kupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code>
<hotfix
name="CorrosiveScreenAlphaPete100" level="None">
<code profiles="">set
GD_Iris_Raid_PyroPete.Particles.Elemental_Damage.Part_RaidPete_Corrosive_Screen:Par
ticleModuleColorOverLife_0 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0200000,0.000000,0.0020000,0.0050000,0.01500000,0.0200000,0.025
00000,0.0300000,0.03500000,0.0400000,0.04500000,0.05000000,0.04500000,0.0400000,0.0
3500000,0.0300000,0.02500000,0.0200000,0.01500000,0.0100000,0.0020000,0.000000),Loo
kupTableTimeScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove some clutter">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitte
r_8 LODLevels ()</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Corrosive_Screen:ParticleSpriteEmitte
r_9 LODLevels ()</code>
</category>
</category>
<category name="Shock">
<category name="Transparency" MUT="true">
<category name="40%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverL
ife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.2000000,1.2000000,1.2000000,1.2000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
<category name="80%">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Shock_Screen:ParticleModuleColorOverL
ife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.4000000,0.4000000,0.4000000,0.4000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Fire">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Fire_Screen:ParticleModuleColorOverLi
fe_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.000000,0.101229,0.202459,0.303688,0.404917,0.5006146,
0.607376,0.808605,0.509834,0.611064,0.987782,0.189004,0.190226,0.791447,0.392669,0.
993891,0.595113,0.096335,0.097556,0.198778,0.000000),LookupTableTimeScale=20.000000
,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Slag">
<category name="Transparency">
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColorOverLi
fe_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.2000000,0.000000,0.050000,0.0500000,0.250000,0.2000000,0.275000
,0.250000,0.225000,0.200000,0.175000,0.150000,0.125000,0.100000,0.0600000,0.100000,
0.200000,0.400000,0.300000,0.200000,0.100000,0.000000),LookupTableTimeScale=20.0000
00,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_INT_Screen.Particles.Elemental_Damage.Part_Slag_Screen:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.2000000,0.2000000,0.2000000,0.2000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Ice (Southern Shelf Water)">
<category name="Transparency" MUT="true">
<category name="40% Transparent">
<hotfix name="IceScreen"
level="None">
<code profiles="">set
FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.300000,0.300000,0.300000,0.300000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="80% Transparent">
<hotfix name="IceScreen"
level="None">
<code profiles="">set
FX_ENV_Snow.Particles.Part_Snow_ScreenFrost:ParticleModuleColor_0 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.100000,0.100000,0.100000,0.500000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Skills">
<category name="Krieg">
<category name="Action Skill" MUT="true">
<category name="Transparent">
<hotfix
name="TransparentScreenKrieg" package="GD_Lilac_Psycho_Streaming">
<code profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BanditSkilStart:ParticleModuleColor_0
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.7000000,0.7000000,0.7000000,0.7000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Clean">
<hotfix
name="NoActionScreenKrieg" level="None">
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_0 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_2 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_SkillsBase.ActionSkill.ActionSkill_BuzzaxeBarrage:BehaviorProviderDefiniti
on_0.Behavior_ScreenParticle_1 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
<category name="Buzz Axe">
<category name="Blood Splatters"
MUT="true">
<category name="Remove All
Blood">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen
Emitters ()</code>
</hotfix>
</category>
<category name="Remove other
things but not all">
<category name="Remove
Blood Splatter">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_6 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Blood Drops">
<hotfix
name="BuzzAxeBloodScreen" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_7 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_ActionSkill_Blood_Screen:ParticleSpriteEmitter
_10 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Silence the Voices">
<category name="Screen" MUT="true">
<category name="Hide">
<hotfix name="StVHide"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen Emitters
()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="StV25"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=2.000000,Loo
kupTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,37.5000000,37.5000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="StV50"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=2.000000,Looku
pTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,25.000000,25.000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="StV75"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=2.000000,Loo
kupTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,12.5000000,12.5000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="StV90"
package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_28 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=2.000000,Looku
pTableStartTime=0.500000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_SilenceVoice_Screen:ParticleModuleColorOverLif
e_26 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,5.000000,5.000000,0.000000),LookupTableTimeScale=1.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Camera Animation">
<category name="Remove">
<hotfix
name="StVAnimHide" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
</hotfix>
</category>
</category>
</category>
<category name="Bloodsplosion">
<category name="Explosive">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_14 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,60.000000,60.000000,0.000000,75.000000,75.000000,0.0000
00,60.000000,60.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_15 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,200.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0
.000000,100.000000,100.000000,0.000000,200.000000,200.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_14 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,40.000000,80.000000,0.000000,50.000000,50.000000,0.0000
00,40.000000,40.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_15 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,125.000000,125.000000,75.000000,0.000000,125.000000,125.000000,0.
000000,75.000000,75.000000,0.000000,125.000000,125.000000,0.000000),LookupTableTime
Scale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleModuleSi
ze_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Lava Glow">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEm
itter_15 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove 1
out of 2 splash particles">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_ExplosiveNormal:ParticleSpriteEm
itter_16 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Corrosive">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="BsCorr25Size" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,75.000000,75.000000,0.000000,150.000000,150.000000,0.0
00000,75.000000,75.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,252.6000000,262.5000000,0.000000,150.000000,150.000000
,0.000000,262.5000000,262.5000000,0.000000,150.000000,150.000000,0.000000),LookupTa
bleTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,150.000000,0.000000,150.000000,150.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,80.000000,37.500000,0.000000,75.000000,75.000000,0.0000
00,80.000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeScale
=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.00
0000,37.5000000,37.5000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="BsCorr50Size" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_30
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,100.000000,50.000000,50.000000,0.000000,100.000000,100.000000,0.0
00000,50.000000,50.000000,0.000000,100.000000,100.000000,0.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,100.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0
.000000,175.000000,175.000000,0.000000,100.000000,100.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,100.000000,0.000000,100.000000,100.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,60.000000,25.00000,0.000000,50.000000,50.000000,0.00000
0,60.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=0
.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,25.000000,25.000000,0.000000,50.000000,50.000000,0.0000
00,25.000000,25.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<comment>Putting both to
100% will remove Bloodsplosion</comment>
<category name="Goop
(Like Corrosive Explosions)" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_1 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_0 LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Green
Smoke" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_2 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_7 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Corrosive2:ParticleSpriteEmitter
_2 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Incendiary">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,75.000000,75.000000,75.000000,0.000000,75.000000,75.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,400.000000,400.000000,400.000000,0.000000,400.000000,400.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(3.000000,3.000000,3.000000,4.000000,4.000000,1.7500000,3.000000,3.000000,3
.000000,4.000000,4.000000,1.7500000,3.000000,3.000000),LookupTableTimeScale=0.00000
0,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,300.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0
.000000,150.000000,150.000000,0.000000,300.000000,300.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_5
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,50.000000,50.000000,50.000000,0.000000,50.000000,50.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_1
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,250.000000,250.000000,250.000000,0.000000,250.000000,250.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_6
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.000000,2.000000,2.000000,2.5000000,2.5000000,1.000000,2.000000,2.000000,
2.000000,2.5000000,2.5000000,1.000000,2.5000000,2.5000000),LookupTableTimeScale=0.0
00000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,250.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0
.000000,100.000000,100.000000,0.000000,250.000000,250.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Fire Stream" MUT="true">
<category
name="33%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
</hotfix>
</category>
<category
name="66%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_5 LODLevels ()</code>
</hotfix>
</category>
<category
name="100%">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_4 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_5 LODLevels ()</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Incendiary:ParticleSpriteEmitter
_1 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Shock">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,300.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0
.000000,270.000000,270.000000,0.000000,300.000000,300.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,12.000000,12.000000,12.000000,0.000000,12.000000,12.000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,270.000000,270.000000,270.000000,0.000000,270.000000,270.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,20.000000,30.000000,30.000000,0.000000,20.000000,20.000000,0.0000
00,30.000000,30.000000,0.000000,20.000000,20.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,40.000000,60.000000,60.000000,0.000000,40.000000,40.000000,0.0000
00,60.000000,60.000000,0.000000,40.000000,40.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,200.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0
.000000,175.000000,175.000000,0.000000,200.000000,200.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_18
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.5000000,7.5000000,7.5000000,0.000000,7.5000000,7.5000000,0.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_21
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,175.000000,175.000000,175.000000,0.000000,175.000000,175.000000,0
.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_26
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,15.000000,20.000000,20.000000,0.000000,15.000000,15.000000,0.0000
00,20.000000,20.000000,0.000000,15.000000,15.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleModuleSize_25
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,32.000000,40.000000,40.000000,0.000000,32.000000,32.000000,0.0000
00,40.000000,40.000000,0.000000,32.000000,32.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Blue Ball">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_17
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Distortion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_10
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Circular Flares">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_18
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Shock:ParticleSpriteEmitter_24
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Slag">
<category name="Size"
MUT="true">
<category name="25%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,240.000000,240.000000,0.000000,75.000000,75.000000,0.00
0000,240.000000,240.000000,0.000000,75.000000,75.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,240.000000,24.000000,0.000000,0.000000,240.000000,240.000000,0.00
0000,24.000000,0.000000,0.000000,240.000000,240.000000,0.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,240.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0
.000000,150.000000,150.000000,0.000000,240.000000,240.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.000000,18.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,110.000000,75.000000,75.000000,0.000000,110.000000,110.000000,18.
000000,75.000000,75.000000,0.000000,75.000000,75.000000,18.000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_12
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,150.000000,150.000000,0.000000,50.000000,50.000000,0.00
0000,150.000000,150.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_15
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,15.000000,0.000000,0.000000,150.000000,150.000000,0.00
0000,15.000000,0.000000,0.000000,150.000000,150.000000,0.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_28
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,150.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0
.000000,100.000000,100.000000,0.000000,150.000000,150.000000,0.000000),LookupTableT
imeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_17
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.5000000,12.50000
00,12.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleModuleSize_19
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,75.000000,50.000000,50.000000,0.000000,75.000000,75.000000,12.500
0000,50.000000,50.000000,0.000000,75.000000,75.000000,12.5000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove
Clutter">
<category name="Remove
Slag Explosion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Slag Streaks">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Distortion">
<hotfix
name="Name" package="GD_Lilac_Psycho_Streaming">
<code
profiles="">set
FX_Lilac_PsychoBandit.Particles.Part_BloodSplosion_Slag:ParticleSpriteEmitter_11
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Gaige">
<category name="Deathtrap">
<category name="Glowing Parts">
<hotfix name="DelinquentDuo"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Cyan MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Green MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Purple MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_White MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=1.5000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.00000
0),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),Interp
Method=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_Yellow MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=1.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000
),LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpM
ethod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.Deathtrap_Blue MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=0.000000,Y=0.000000,Z=1.5000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.Deathtrap_Red MaterialVectorParameters
((ParamName="p_ElementalColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(
X=1.5000000,Y=0.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000)
,LeaveTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMe
thod=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="DelinquentDuo"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleCorrosive MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.
000000,Y=4.000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleFire MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=4.
000000,Y=0.5000000,Z=0.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Lea
veTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod
=IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleNormal MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=2.
000000,Y=2.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleShock MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=0.
000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
<code profiles="">set
GD_Tulip_DeathTrap.Effects.DeathTrap_SparkleSlag MaterialScalarParameters
((ParamName="p_Upshot_Strength",ParamValueOverTime=(Points=((InVal=1.000000,OutVal=
0.5000000,ArriveTangent=0.000000,LeaveTangent=0.000000,InterpMode=CIM_Linear)),Inte
rpMethod=IMT_UseFixedTangentEvalAndNewAutoTangents),BoundsScale=0,bConvertAxisToWor
ldSpace=False),
(ParamName="p_UpshotColor",ParamValueOverTime=(Points=((InVal=0.000000,OutVal=(X=3.
000000,Y=0.000000,Z=4.000000),ArriveTangent=(X=0.000000,Y=0.000000,Z=0.000000),Leav
eTangent=(X=0.000000,Y=0.000000,Z=0.000000),InterpMode=CIM_Constant)),InterpMethod=
IMT_UseFixedTangentEvalAndNewAutoTangents)))</code>
</hotfix>
</category>
</category>
<category name="Interspersed Outburst">
<category name="Clutter Removal">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_2 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_12 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_8 LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleSpriteEmitte
r_10 LODLevels ()</code>
</hotfix>
</category>
<category name="Transparency">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorS
caleOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.250000,Looku
pTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
4 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
5 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(2.000000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
1 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(4.5000000,4.5000000,4.5000000,4.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
6 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColor_
3 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.750000,0.750000,0.750000,0.750000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorO
verLife_2.DistributionFloatConstantCurve_3 ConstantCurve
(Points=((InVal=0.3000000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CI
M_Linear),
((InVal=0.750000,OutVal=1,ArriveTangent=0.0,LeaveTangent=0.0,InterpMode=CIM_Linear)
),InterpMethod+IMT_UseFixedTangentEvalAndNewAutoTangents))</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleColorO
verLife_2 ColorOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,10.000000,10.000000,1.000000,10.000000,10.000000,1.000000,10.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Size">
<hotfix
name="OutburstParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_InterspersedOutburst:ParticleModuleSize_0
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.25000000,0.500000,0.500000,0.500000,0.25000000,0.500000,0.500000,0.25000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Buck Up Screen">
<category name="Transparency">
<hotfix
name="BuckUpScreenParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Energize_Screen:ParticleModuleColorOverLi
fe_8 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.360000,0.000000,0.0025714,0.0051429,0.0077143,0.0102857,0.01285
71,0.0154286,0.0180000,0.0205714,0.0231429,0.0257143,0.0282857,0.0308571,0.0334286,
0.0360000,0.0300000,0.0240000,0.0180000,0.0120000,0.0060000,0.000000),LookupTableTi
meScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Upshot Robot">
<category name="Size">
<hotfix
name="UpshotRobotSizeParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000,0.700000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleSize_8 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(200.000000,450.000000,200.000000,200.000000,200.000000,450.000000,450.0000
00,450.000000,200.000000,200.000000,200.000000,450.000000,450.000000,450.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Remove Flash">
<hotfix
name="DrawCountParticleUpshotRobot" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleRequired_5
MaxDrawCount 0</code>
</hotfix>
</category>
<category name="Transparency">
<hotfix
name="AlphaUpshotRobotParticle" package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,Look
upTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Upshot:ParticleModuleColor_5 StartAlpha
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,Look
upTable=(0.100000,0.2000000,0.100000,0.2000000,0.100000,0.2000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Shock and AAAAAAGH">
<comment>Note: Replacing the
particle will make Small and Big Sphere options obsolete, also Shock Nova options
in LCP will affect it.</comment>
<category name="Replace Particle
with Shock Nova">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:BehaviorProviderDef
inition_0.Behavior_SpawnParticleSystem_4 ParticleEffect
ParticleSystem'FX_WEP_Explosions.Particles.ShieldNova.Part_ShieldNova_Shock_Large'
A</code>
</hotfix>
</category>
<category name="Small Sphere"
MUT="true">
<category name="Remove Small
Sphere">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(18.75000000,18.75000000,18.75000000,18.75000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(12.5000000,12.5000000,12.5000000,12.5000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(6.25000000,6.25000000,6.25000000,6.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColor_1
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(2.5000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Big Sphere"
MUT="true">
<category name="Remove Big
Sphere">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleSpriteEmitter_6
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.75000000,0.75000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.25000000,0.25000000,0.000000),LookupTableTimeScale=1.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_ShockAndAhSoCute:ParticleModuleColorOverL
ife_1 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1000000,0.1000000,0.000000),LookupTableTimeScale=1.000000,Looku
pTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Shock Storm">
<category name="Size" MUT="true">
<category name="50%
Reduction">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_64 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(200.000000,400.000000,400.000000,200.000000,325.000000,400.000000,400.0000
00,400.000000,400.000000,200.000000,325.000000,400.000000,400.000000,400.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_62 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,50.000000,100.000000,100.000000,0.000000,50.000000,50.000000,0.00
0000,100.000000,100.000000,0.000000,50.000000,50.000000,0.000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Reduction">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_64 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(100.000000,200.000000,200.000000,100.000000,162.000000,200.000000,200.0000
00,200.000000,200.000000,100.000000,162.000000,200.000000,200.000000,200.000000),Lo
okupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leModuleSize_62 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,25.000000,50.000000,50.000000,0.000000,25.000000,50.000000,0.0000
00,50.000000,50.000000,0.000000,50.000000,25.000000,0.000000),LookupTableTimeScale=
0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove Clutter">
<category name="Remove
Flash">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_63 LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_60 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_58 LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Smoke">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Mechromancer_ChargedNeuralPathways:Partic
leSpriteEmitter_57 LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Discord">
<category name="Random Images"
MUT="true">
<category name="Hide">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_0
LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Hearts" MUT="true">
<category name="Hide">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_6
LODLevels ()</code>
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_4
LODLevels ()</code>
</hotfix>
</category>
<category name="25%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleModuleColor_3
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove initial
flare">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_Discord_Screen:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Death From Above">
<category name="Remove Shockwave">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_12
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_10
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_11
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_3
LODLevels ()</code>
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Dirt">
<hotfix name="Name"
package="GD_Tulip_Mechro_Streaming">
<code profiles="">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
<category name="Salvador">
<category name="Action Skill" MUT="true">
<category name="Transparent">
<hotfix
name="TransparentBloodSalvador" package="GD_Mercenary_Streaming">
<code profiles="">set
FX_CHAR_Merc.Particles.Screen.Part_Merc_DualWield_Screen:ParticleModuleColorOverLif
e_7 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.80000000,0.000000,0.8700000),LookupTableTimeScale=200000.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Clean">
<hotfix
name="SalvadorCleanScreen" level="None">
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_16 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_19 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_18 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_ScreenParticle_17 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
<category name="Money Shot">
<category name="Money Shot Muzzle">
<category name="Remove
Muzzleflash">
<hotfix
name="SalvadorMSMuzzleflash" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_5 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="SalvadorMSSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_7 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotSkill:ParticleSpriteEmitter_3 LODLevels
()</code>
</hotfix>
</category>
</category>
<category name="Money Shot Impact">
<category name="Remove
Smoke">
<hotfix
name="MoneyShotParticleSmoke" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_10 LODLevels
()</code>
</hotfix>
</category>
<category
name="Remove \"Hot\" Sparks">
<hotfix
name="SalvadorHotSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_3 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_5 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove
Sparks">
<hotfix
name="SalvadorSparks" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_8 LODLevels
()</code>
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_6 LODLevels
()</code>
</hotfix>
</category>
<category name="Coins"
MUT="true">
<category name="Remove
Coins">
<hotfix
name="SalvadorCoinRemove" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleSpriteEmitter_1 LODLevels
()</code>
</hotfix>
</category>
<category name="Half the
amount of coins">
<hotfix
name="SalvadorCoinHalf" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList
((Count=5,CountLow=-
1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</hotfix>
</category>
<category name="Quarter
the amount of coins">
<hotfix
name="SalvadorCoinQuarter" package="GD_Mercenary_Streaming">
<code
profiles="">set
FX_CHAR_Merc.Particles.Part_Merc_MoneyShotImpact:ParticleModuleSpawn_1 BurstList
((Count=2,CountLow=-
1,Time=0.000000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Maya">
<category name="Cloud Kill" MUT="true">
<category name="90% Transparency">
<hotfix name="CK90"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.0500000,0.000000,0.0037037,0.0129630,0.0250000,0.0370370,0.0462
963,0.0500000,0.0495703,0.0484375,0.0468359,0.0450000,0.0431641,0.0415625,0.0404297
,0.0400000,0.0333333,0.0266667,0.0200000,0.0133333,0.0066667,0.000000),LookupTableT
imeScale=20.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.1250000,0.000000,0.0099206,0.0198413,0.0297619,0.0396825,0.0496
032,0.0595238,0.0694444,0.0793651,0.0892857,0.0992064,0.1091270,0.1190476,0.1182432
,0.1013514,0.0844595,0.0675676,0.0506757,0.0337838,0.0168919,0.000000),LookupTableT
imeScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparency">
<hotfix name="CK50"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.250000,0.000000,0.017037,0.0629630,0.1250000,0.0220370,0.232963
,0.250000,0.245703,0.244375,0.238359,0.225000,0.211641,0.205625,0.204297,0.200000,0
.163333,0.136667,0.100000,0.073333,0.036667,0.000000),LookupTableTimeScale=20.00000
0,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.650000,0.000000,0.045206,0.098413,0.157619,0.196825,0.256032,0.
295238,0.354444,0.403651,0.442857,0.502064,0.591270,0.690476,0.682432,0.513514,0.44
4595,0.375676,0.256757,0.137838,0.088919,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Life Tap" MUT="true">
<category name="25% Transparency">
<hotfix name="LT25"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,38.5000000,38.5000000,1.5000000,1.310000,1.500000,1.120000,0.7500
000,0.540000,0.385000,0.341538,0.313077,0.284615,0.196154,0.197692,0.219231,0.19076
9,0.162308,0.113846,0.095385,0.056923,0.028462,0.000000),LookupTableTimeScale=20.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparency">
<hotfix name="LT50"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,25.000000,25.000000,1.000000,0.850000,0.7500000,0.650000,0.500000
0,0.375000,0.250000,0.231538,0.213077,0.164615,0.176154,0.157692,0.139231,0.125769,
0.92308,0.73846,0.55385,0.036923,0.018462,0.000000),LookupTableTimeScale=20.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90% Transparency">
<hotfix name="LT90"
package="GD_Siren_Streaming">
<code profiles="">set
FX_CHAR_Siren.Particles.Part_LifeTap:ParticleModuleColorOverLife_4 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,5.000000,5.000000,0.2000000,0.1750000,0.1500000,0.1250000,0.10000
00,0.0750000,0.0500000,0.0461538,0.0423077,0.0384615,0.0346154,0.0307692,0.0269231,
0.0230769,0.0192308,0.0153846,0.0115385,0.0076923,0.0038462,0.000000),LookupTableTi
meScale=20.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Axton">
<category name="Nuke">
<comment>This also affects
Constructor's their death nuke.</comment>
<category name="Glow">
<category name="Remove Glow"
MUT="true">
<category name="25%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
<category name="50%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
</hotfix>
</category>
<category name="75%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
</hotfix>
</category>
<category name="100%">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_1
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_16
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_17
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_14
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Transparency"
MUT="true">
<category name="25%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,3.75000000,3.75000000,0.000000),LookupTableTimeScale=5.000000,Loo
kupTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="50%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,2.5000000,2.5000000,0.000000),LookupTableTimeScale=5.000000,Looku
pTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="75%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,1.25000000,1.25000000,0.000000),LookupTableTimeScale=5.000000,Loo
kupTableStartTime=0.800000)</code>
</hotfix>
</category>
<category name="90%
Transparency">
<hotfix
name="Name" package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleModuleColorOverLife
_16 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.5000000,0.000000),LookupTableTimeScale=5.000000,Looku
pTableStartTime=0.800000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Explosion Particles
(Look like's fiery smoke)" MUT="true">
<category name="33%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
</hotfix>
</category>
<category name="66%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5
LODLevels ()</code>
</hotfix>
</category>
<category name="100%">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_2
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_13
LODLevels ()</code>
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_5
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Remove Clutter">
<category name="Remove
Distortion">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove
Mushroom Cloud">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_12
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Skull
Explosion">
<hotfix name="Name"
package="GD_Soldier_Streaming">
<code
profiles="">set
FX_WEP_SoldierTurret.Particles.Part_Soldier_Turret_Nuke:ParticleSpriteEmitter_8
LODLevels ()</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
<category name="Explosions">
<category name="Explosions">
<category name="Explosive Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.explosive.Explosion_ExplosiveMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explo
siveExplosion_Small',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticl
eScale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_Ex
p_Elemental_Explosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Ca
nim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.0
00000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_ExplosiveM
aster:ForceFeedbackWaveform_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impa
cts.ExplosiveImpacts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDam
ageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpan
dRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explos
iveExplosion_Medium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParti
cleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak_Play_
Exp_Elemental_Explosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions
.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance
=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion_Expl
osiveMaster:ForceFeedbackWaveform_4',ImpactEffect=WillowExplosionImpactDefinition'G
D_Impacts.ExplosiveImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,
MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,
bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_Explos
iveExplosion_Large_Light',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,Ma
xParticleScale=0.600000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Explosive.Ak
_Play_Exp_Elemental_Explosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explo
sions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDist
ance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.explosive.Explosion
_ExplosiveMaster:ForceFeedbackWaveform_0',ImpactEffect=WillowExplosionImpactDefinit
ion'GD_Impacts.ExplosiveImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=F
alse,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=F
alse,bExpandRadiusOverTime=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_0 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_7 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_4 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleSpriteEmi
tter_25 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small:ParticleModuleCol
or_15 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_
Medium:ParticleModuleRequired_13</code>
</category>
</category>
<category name="Medium Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEm
itter_11 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRe
quired_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleSpriteEm
itter_18 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleRe
quired_23 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium:ParticleModuleCo
lor_21 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
<category name="Large+ Explosion">
<category name="Clutter
Removal">
<category
name="Unnecessary Effects">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_23 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_24 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_25 LODLevels ()</code>
</category>
<category name="Smoke">
<code
profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleSpr
iteEmitter_33 LODLevels ()</code>
</category>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light:ParticleMod
uleColor_27 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.580000,0.580000,0.580000,0.580000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Slag Explosion">
<comment>Note: The removal of smoke
is not recommended due to the Slag Splash consisting of mostly Smoke
particles.</comment>
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.Slag.Explosion_SlagMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_Slag
ExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleScal
e=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elementa
l_Slag_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_M
inor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWavefor
m=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackWavefo
rm_3',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.Expl
osiveImpactEridian128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.000000,Dam
ageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagE
xplosionMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.300000,MaxParticleSc
ale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemen
tal_Slag_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosio
n_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFW
aveform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedback
Waveform_4',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpact
s.ExplosiveImpactEridian256',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.0000
00,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=Fa
lse),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagE
xplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.300000,MaxParticleSc
ale=0.850000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Slag.Ak_Play_Exp_Elemen
tal_Slag_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion
_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWa
veform=ForceFeedbackWaveform'GD_Explosions.Slag.Explosion_SlagMaster:ForceFeedbackW
aveform_1042',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpa
cts.ExplosiveImpactEridian512',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.00
0000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=
False))</code>
</category>
<category name="Small Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
19 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleSpriteEmitter_
13 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorOve
rLife_12 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColor_5
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionSmall:ParticleModuleColorSca
leOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Medium Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleSpriteEmitter
_19 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorOv
erLife_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColorSc
aleOverLife_5 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionMedium:ParticleModuleColor_5
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Large Explosion">
<category name="Black Stuff
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
6 LODLevels ()</code>
</category>
<category name="Smoke"
MUT="true">
<category name="Smoke
Removal (not recommended)">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
13 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleSpriteEmitter_
19 LODLevels ()</code>
</category>
<category name="Smoke
Transparency">
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorOve
rLife_3 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColorSca
leOverLife_0 AlphaScaleOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.400000,0.000000,0.078426,0.085773,0.250146,0.399533,0.396026,0.
389600,0.380870,0.370451,0.358957,0.347002,0.335200,0.324166,0.314515,0.306861,0.30
1818,0.300000,0.275000,0.100000,0.025000,0.000000),LookupTableTimeScale=20.000000,L
ookupTableStartTime=0.000000)</code>
<code
profiles="">set
FX_WEP_Explosions.Particles.Slag.Part_WEP_SlagExplosionLarge:ParticleModuleColor_0
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.540000,0.540000,0.540000,0.240000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
</category>
</category>
<category name="Incendiary Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.Incendiary.Explosion_IncendiaryMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_In
cendiary_Bullet_Burst',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParti
cleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play
_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosion
s.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=1
80.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_Incen
diaryMaster:ForceFeedbackWaveform_973',ImpactEffect=WillowExplosionImpactDefinition
'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128',bDamageOverPeriodOfTime=
False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=
False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Inc
endiary_Medium_Burst',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxPart
icleScale=0.550000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Pla
y_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosi
ons.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDista
nce=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_
IncendiaryMaster:ForceFeedbackWaveform_974',ImpactEffect=WillowExplosionImpactDefin
ition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary256',bDamageOverPeriodOf
Time=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnly
Once=False,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Inc
endiary_Large_Burst',MinRadius=385,MaxRadius=2048,MinParticleScale=0.300000,MaxPart
icleScale=1.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Pla
y_Exp_Elemental_Incendiary_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosio
ns.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistanc
e=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_I
ncendiaryMaster:ForceFeedbackWaveform_975',ImpactEffect=WillowExplosionImpactDefini
tion'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary512',bDamageOverPeriodOfT
ime=False,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyO
nce=False,bExpandRadiusOverTime=False))</code>
</category>
<category name="Medium">
<category name="Smoke">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_14 LODLevels ()</code>
</category>
<category name="Unnecessary
Effects">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_11 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_8 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleSpriteE
mitter_12 LODLevels ()</code>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleC
olorOverLife_10 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst:ParticleModuleC
olorOverLife_6 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Large">
<category name="Smoke">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_16 LODLevels ()</code>
</category>
<category name="Unnecessary
Effects">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_20 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleSpriteEm
itter_21 LODLevels ()</code>
</category>
<category
name="Transparency">
<code profiles="">set
FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst:ParticleModuleCo
lorOverLife_10 AlphaOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.000000,0.5000000,0.000000,0.100000,0.200000,0.300000,0.400000,0.5000000,
0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.475000,0.35
0000,0.325000,0.200000,0.175000,0.150000,0.025000,0.000000),LookupTableTimeScale=20
.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Shock Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.shock.Explosion_ShockMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Sho
ckExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxParticleSc
ale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Eleme
ntal_Shock_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosi
on_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWav
eform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFeedback
Waveform_1005',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImp
acts.ExplosiveImpactNormal128',bDamageOverPeriodOfTime=False,MaxDamageDuration=0.00
0000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=
False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Shoc
kExplosionLarge',MinRadius=193,MaxRadius=384,MinParticleScale=0.200000,MaxParticleS
cale=0.400000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Elem
ental_Shock_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explo
sion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,
FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFee
dbackWaveform_1006',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.Explosi
veImpacts.ExplosiveImpactNormal256',bDamageOverPeriodOfTime=False,MaxDamageDuration
=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOver
Time=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_Shoc
kExplosionLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.200000,MaxParticle
Scale=0.650000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Shock.Ak_Play_Exp_Ele
mental_Shock_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explo
sion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,
FFWaveform=ForceFeedbackWaveform'GD_Explosions.shock.Explosion_ShockMaster:ForceFee
dbackWaveform_1007',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.Explosi
veImpacts.ExplosiveImpactNormal512',bDamageOverPeriodOfTime=False,MaxDamageDuration
=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOver
Time=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_2 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_5 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall:ParticleSpriteEmitte
r_14 LODLevels ()</code>
</category>
</category>
<category name="Large Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_13 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_17 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_5 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_16 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionLarge:ParticleSpriteEmitte
r_12 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive Explosion">
<category name="Size Reduction">
<code profiles="">set
GD_Explosions.corrosive.Explosion_CorrosiveMaster ExplosionScale
((ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_WEP
_CorrosiveExplosionSmall',MinRadius=0,MaxRadius=192,MinParticleScale=0.000000,MaxPa
rticleScale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Pl
ay_Exp_Elemental_Corrosive_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosio
ns.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=
180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corro
siveMaster:ForceFeedbackWaveform_915',ImpactEffect=WillowExplosionImpactDefinition'
GD_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive128',bDamageOverPeriodOfTime=Fa
lse,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=Fa
lse,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_Corr
osiveBurstMedium',MinRadius=193,MaxRadius=384,MinParticleScale=0.250000,MaxParticle
Scale=0.500000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp
_Elemental_Corrosive_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Ca
nim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=65
0.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corrosi
veMaster:ForceFeedbackWaveform_916',ImpactEffect=WillowExplosionImpactDefinition'GD
_Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive256',bDamageOverPeriodOfTime=Fals
e,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=Fals
e,bExpandRadiusOverTime=False),
(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_Corr
osiveBurstLarge',MinRadius=385,MaxRadius=1024,MinParticleScale=0.250000,MaxParticle
Scale=0.750000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Corrosive.Ak_Play_Exp
_Elemental_Corrosive_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Can
im_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200
.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.corrosive.Explosion_Corrosiv
eMaster:ForceFeedbackWaveform_917',ImpactEffect=WillowExplosionImpactDefinition'GD_
Impacts.ExplosiveImpacts.ExplosiveImpactCorrosive512',bDamageOverPeriodOfTime=False
,MaxDamageDuration=0.000000,DamageInterval=0.000000,bDamageEachTargetOnlyOnce=False
,bExpandRadiusOverTime=False))</code>
</category>
<category name="Small Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_10 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSmall:ParticleSpri
teEmitter_5 LODLevels ()</code>
</category>
</category>
<category name="Medium Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstMedium:ParticleSpriteEmitt
er_5 LODLevels ()</code>
</category>
</category>
<category name="Large Explosion">
<category name="Clutter
Removal">
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_0 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Explosions.Particles.corrosive.Part_CorrosiveBurstLarge:ParticleSpriteEmitte
r_5 LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Novas">
<category name="Explosive Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_1 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_10 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Explosive_Nova_Shield_Explosion:Particle
SpriteEmitter_6 LODLevels ()</code>
</category>
</category>
<category name="Fire Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_3 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_6 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_15 LODLevels ()</code>
</category>
<category name="Remove Red Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_0 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Incendiary_Nova_Shield_Explosion:Particl
eSpriteEmitter_1 LODLevels ()</code>
</category>
</category>
<category name="Corrosive Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_1 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_2 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_0 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_3 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Corrosive_Nova_Shield_Explosion:Particle
SpriteEmitter_4 LODLevels ()</code>
</category>
</category>
<category name="Shock Nova">
<category name="Remove Ring (Not
Recommended)">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_4 LODLevels ()</code>
</category>
<category name="Remove Main
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_13 LODLevels ()</code>
</category>
<category name="Remove Fire
Sphere">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_14 LODLevels ()</code>
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_15 LODLevels ()</code>
</category>
<category name="Remove Smoke">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_18 LODLevels ()</code>
</category>
<category name="Remove Flash">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_12 LODLevels ()</code>
</category>
<category name="Remove Sparks">
<code profiles="">set
FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosion:ParticleSpri
teEmitter_19 LODLevels ()</code>
</category>
</category>
</category>
<category name="Misc">
<category name="Electric Chair">
<category name="Explosion"
MUT="true">
<category name="Remove">
<hotfix
name="ElectricChairExplosionParticle" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefini
tion_4.Behavior_SpawnParticleSystem_3 ParticleEffect None</code>
</hotfix>
</category>
<category name="Smaller
Version">
<hotfix
name="ElectricChairExplosionParticle" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:BehaviorProviderDefini
tion_4.Behavior_SpawnParticleSystem_3 ParticleEffect
ParticleSystem'FX_WEP_Explosions.Particles.shock.Part_WEP_ShockExplosionSmall'</cod
e>
</hotfix>
</category>
</category>
<category name="Lightning Bolts"
MUT="true">
<category name="Remove">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0</code>
</hotfix>
</category>
<category name="20% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.8</code>
</hotfix>
</category>
<category name="40% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.6</code>
</hotfix>
</category>
<category name="60% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.4</code>
</hotfix>
</category>
<category name="80% Smaller">
<hotfix
name="LightningBoltsElectricChair" level="None">
<code
profiles="">set
GD_Anemone_GrenadeMods.Projectiles.Bloodwing_Shockball_Truth:ParticleSystemComponen
t_1508 Scale 0.2</code>
</hotfix>
</category>
</category>
</category>
<category name="E-Tech Rocket Launcher
Bubble when hitting an enemy" MUT="true">
<category name="Removed">
<hotfix
name="SingularityBubbleGone" level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch Emitters ()</code>
</hotfix>
</category>
<category name="Halved Size">
<hotfix
name="SingularityBubble" level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_10 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.50
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_11 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(-2.000000,0.5000000,0.5000000,-2.000000,0.5000000,0.5000000,-
2.000000,0.5000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</c
ode>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075,1.053075),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_21 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(10.000000,45.000000,48.000000,48.000000,10.000000,45.000000,45.000000,5.00
0000,48.000000,48.000000,10.000000,45.000000,45.000000,5.000000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_24 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,10.000000,1.000000,10.000000,1.2500000,1.000000,10.000000,1.25000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_25 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.000000,25.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.2500000,1.25
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityLaunch:ParticleSpriteEmitter_19 LODLevels
()</code>
</hotfix>
</category>
</category>
<category name="Nukem">
<category name="Remove Smoke"
MUT="true">
<category name="25%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
</category>
<category name="50%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
</category>
<category name="75%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels
()</code>
</category>
<category name="100%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_13 LODLevels
()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_4 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_7 LODLevels ()</code>
</category>
</category>
<category name="Remove Glow"
MUT="true">
<category name="33%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
</category>
<category name="66%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels
()</code>
</category>
<category name="100%">
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_1 LODLevels ()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_17 LODLevels
()</code>
<code profiles="">set
FX_WEP_Launchers.Particles.Part_RL_Nuke:ParticleSpriteEmitter_14 LODLevels
()</code>
</category>
</category>
</category>
</category>
</category>
<category name="Damage Numbers">
<category name="Numbers">
<comment>Note: Most things affect the K-
Value</comment>
<category name="Number Direction"
MUT="true">
<category name="Numbers go
upwards">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,50.000000,0.000000,0.000000,50.000000,0.000000,0.000000,50.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Numbers go
downwards">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.
000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</category>
<category name="Numbers don't
move">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleAccelerationOverL
ifetime_0 AccelOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.800000)</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_4
StartVelocity
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.
000000,0.000000,0.000000,0.000000,0.000000,0.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Number Lifetime"
MUT="true">
<category name="33% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.00000,1.00000,1.00000,1.00000),LookupTableTimeScale=0.000000,LookupTable
StartTime=0.000000)</code>
</category>
<category name="66% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_4
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.500000,0.500000,0.500000,0.500000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</category>
</category>
<category name="Numbers don't decrease in
size overtime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
1 MultiplyZ False</code>
</category>
<category name="Higher location">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_0
StartLocation
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,125.000000,0.000000,0.000000,125.000000,0.000000,0.000000,125.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Size" MUT="true">
<category name="25% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,82.5000000,82.5000000,26.25000000,0.000000,82.5000000,26.25000000
,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,55.000000,55.000000,17.5000000,0.000000,55.000000,17.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Number Transparency">
<category name="Non-Elemental"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.525000,G=0.525000,B=0.525000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.350000,G=0.350000,B=0.350000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.175000,G=0.175000,B=0.175000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Impact.DamageType.DmgType_Normal DamageColor
(R=0.0700000,G=0.0700000,B=0.0700000,A=1.000000)</code>
</category>
</category>
<category name="Explosive"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.75000000,G=0.75000000,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.5000000,G=0.5000000,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.25000000,G=0.25000000,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Explosive.DamageType.DmgType_Explosive_Impact DamageColor
(R=0.1000000,G=0.1000000,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Corrosive"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.750000,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.5000000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.500000,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.2500000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.250000,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Impact_NoDoT DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Corrosive.DamageType.DmgType_Corrosive_Status DamageColor
(R=0.000000,G=0.100000,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Incendiary"
MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.750000,G=0.164625,B=0.000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.5000000,G=0.109760,B=0.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.25000000,G=0.054875,B=0.000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Impact_NoDoT DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
<code profiles="">set
GD_Incendiary.DamageType.DmgType_Incendiary_Status DamageColor
(R=0.1000000,G=0.0219520,B=0.000000,A=1.000000)</code>
</category>
</category>
<category name="Shock" MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.0150000,G=0.1500000,B=1.5000000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.010000,G=0.100000,B=1.000000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.005000,G=0.050000,B=0.5000000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Impact_NoDoT DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
<code profiles="">set
GD_Shock.DamageType.DmgType_Shock_Status DamageColor
(R=0.0020000,G=0.0200000,B=0.2000000,A=1.000000)</code>
</category>
</category>
<category name="Slag" MUT="true">
<category name="25%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.139488,G=0.000000,B=0.629811,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.450000,G=0.000000,B=0.525000,A=1.000000)</code>
</category>
<category name="50%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.092992,G=0.000000,B=0.419874,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.300000,G=0.000000,B=0.350000,A=1.000000)</code>
</category>
<category name="75%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.046496,G=0.000000,B=0.209937,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.150000,G=0.000000,B=0.175000,A=1.000000)</code>
</category>
<category name="90%
Transparency">
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Status DamageColor
(R=0.0600000,G=0.000000,B=0.0700000,A=1.000000)</code>
<code profiles="">set
GD_Amp.DamageType.DmgType_Amp_Impact DamageColor
(R=0.0185984,G=0.000000,B=0.0839748,A=1.000000)</code>
</category>
</category>
</category>
</category>
<category name="K Value">
<category name="Doesn't decrease in
size">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeMultiplyLife_
3 MultiplyZ False</code>
</category>
<category name="Size" MUT="true">
<category name="25% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,120.000000,120.000000,33.75000000,0.000000,120.000000,33.75000000
,0.000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,80.000000,80.000000,22.5000000,0.000000,80.000000,22.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
<category name="Critical & Resist!">
<category name="Critical & Resist doesn't
move">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleVelocity_1
StartVelocity
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Higher Location">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLocation_1
StartLocation
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,100.000000,100.000000,0.000000,90.000000,100.000000,0.000000,100.
000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Critical & Resist don't
decrease in size overtime">
<comment>Note: This makes the crit
& resist smaller because it doesn't go from big to small</comment>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
bUpdateModule False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableX False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableY False</code>
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSizeScale_3
EnableZ False</code>
</category>
<category name="Critical & Resist
Lifetime" MUT="true">
<category name="33% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(1.32000000,1.32000000,1.32000000,1.32000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</category>
<category name="66% Less Lifetime">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleLifetime_0
Lifetime
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.66000000,0.66000000,0.66000000,0.66000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</category>
</category>
<category name="Size" MUT="true">
<category name="50% Increase">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,120.000000,120.000000,30.000000,0.000000,120.000000,30.000000,0.0
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="25% Increase">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,90.000000,90.000000,22.5000000,0.000000,90.000000,22.5000000,0.00
0000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="25% Decrease">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,45.000000,45.000000,11.25000000,0.000000,45.000000,11.25000000,0.
000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
</category>
</category>
</category>
<category name="Misc">
<category name="Transfusion">
<category name="Remove Red Dot Trail">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_9
LODLevels ()</code>
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove Healing Cross">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_TransfusionOrb_Trail:ParticleSpriteEmitter_6
LODLevels ()</code>
</category>
</category>
<category name="PhysX Disabler">
<category name="Weapons">
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles1 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles2 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.Gun_SPH MaxParticles 0</code>
</category>
<category name="Goo">
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles1 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles2 0</code>
<code profiles="">set
FX_FluidRendering_Px.SPH.LargeGoo MaxParticles 0</code>
</category>
<category name="Grass">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Grass MaxParticles 0</code>
</category>
<category name="Smoke">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_HeavySmoke_px MaxParticles 0</code>
<hotfix name="PhysXSmokeFluid"
level="None">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Smoke_px MaxParticles 0</code>
</hotfix>
</category>
<category name="Rock">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Rock_px MaxParticles 0</code>
</category>
<category name="Spark">
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles1 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles2 0</code>
<code profiles="">set
FX_Shared_Fluids_px.FX_Fluid_Spark_px MaxParticles 0</code>
</category>
</category>
<category name="Amp Impact">
<category name="Halved Size">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_0 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(12.5000000,400.000000,250.000000,42.5000000,12.5000000,400.000000,50.00000
0,12.5000000,250.000000,42.5000000,12.5000000,400.000000,50.000000,12.500000),Looku
pTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_1 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,7.500000,4.000000,0.000000,0.000000,7.5000000,0.000000,0.000000,4
.000000,0.000000,0.000000,7.5000000,0.000000,0.000000),LookupTableTimeScale=0.00000
0,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_2 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.500000,7.5000000,0.000000,0.000000,7.500000,0.000000,0.000000),
LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_3 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.1250000,0.7500000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.750
0000,0.1250000,1.5000000,1.5000000,0.050000,0.7500000,0.7500000),LookupTableTimeSca
le=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_4 StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.5000000,12.5000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5
000000,1.000000,0.5000000,12.5000000,4.000000,1.5000000,12.5000000),LookupTableTime
Scale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_5 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,40.000000,40.000000,0.000000,0.000000,40.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_6 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,150.000000,150.000000,0.000000,0.000000,150.000000,0.000000,0.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSize_7 StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,7.5000000,7.5000000,0.000000,0.000000,7.5000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</category>
<category name="Remove Middle Impact
Part">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
<category name="Remove Flare">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
<category name="Reduce Sparks"
MUT="true">
<category name="80% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=5,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="60% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=10,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="50% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=12,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="40% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=15,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
<category name="20% Reduction">
<code profiles="">set
FX_BulletImpacts.Particles.Part_Impact_Shield_Impact:ParticleModuleSpawn_4
BurstList ((Count=20,CountLow=-
1,Time=0.050000,CountDistribution=(Distribution=None,Type=0,Op=0,LookupTableNumElem
ents=0,LookupTableChunkSize=0,LookupTable=,LookupTableTimeScale=0.000000,LookupTabl
eStartTime=0.000000)))</code>
</category>
</category>
</category>
<category name="Muzzleflashes">
<category name="E-Tech">
<comment>Note: Rocket Launchers &
Pistols aren't included because their muzzleflash isn't really noticable.</comment>
<category name="SMG">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_6
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_2
1 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_9
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_4
1 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_1
0 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2
1 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_4
1 LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_1
1 LODLevels ()</code>
</category>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_12
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_41
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_13
LODLevels ()</code>
</category>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_14
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_41
LODLevels ()</code>
<code
profiles="">set
FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_17
LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Assault Rifle">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_14
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_12
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_19
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_10
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_3
LODLevels ()</code>
</category>
</category>
<category name="Remove
Energy Rings">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_AR_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_0
LODLevels ()</code>
</category>
</category>
</category>
<category name="Sniper Rifle">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_5 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_21 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_22 LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Incediary_Muzzleflash:ParticleSpriteEmitter
_20 LODLevels ()</code>
</category>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_5 LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_21 LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_22 LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitter
_20 LODLevels ()</code>
</category>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_22
LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_5
LODLevels ()</code>
</category>
<category name="Remove
Glow">
<category
name="Side Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_21
LODLevels ()</code>
</category>
<category
name="Top Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_22
LODLevels ()</code>
</category>
<category
name="Front Glow">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Snipe_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_20
LODLevels ()</code>
</category>
</category>
</category>
</category>
<category name="Shotgun">
<category name="Incendiary
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitt
er_2 LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Incediary_Muzzleflash:ParticleSpriteEmitt
er_24 LODLevels ()</code>
</category>
</category>
<category name="Corrosive
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitt
er_2 LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Corrosive_Muzzleflash:ParticleSpriteEmitt
er_24 LODLevels ()</code>
</category>
</category>
<category name="Shock
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Shock_Muzzleflash:ParticleSpriteEmitter_2
4 LODLevels ()</code>
</category>
</category>
<category name="Slag
Muzzleflash">
<category name="Remove
Distortion">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_2
LODLevels ()</code>
</category>
<category name="Remove
Flash">
<code
profiles="">set
FX_WEP_Alien.Particles.Part_Shotgun_Alien_Slag_Muzzleflash:ParticleSpriteEmitter_24
LODLevels ()</code>
</category>
</category>
</category>
</category>
</category>
<category name="Enemy Beams">
<category name="Remove Glow">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_14
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_18
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_9
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Lights">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_19
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_11
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_20
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_12
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_5
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_1
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Impact Particle">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_17
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_7
LODLevels ()</code>
<code profiles="">set
FX_CREA_EXPLoader.Particles.Part_EXP_Loader_LaserBeam:ParticleSpriteEmitter_0
LODLevels ()</code>
</hotfix>
</category>
</category>
<category name="Singularities">
<category name="Singularity (Grenades,
etc.)">
<category name="Remove Flash">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_13
LODLevels ()</code>
</hotfix>
</category>
<category name="Remove Dust">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_WEP_Grenades.Particles.Part_SingularityAttraction:ParticleSpriteEmitter_2
LODlevels ()</code>
</hotfix>
</category>
</category>
<category name="Thresher Singularities
(Wormhole, Terramorphous)">
<category name="Remove Dirt">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_2 LODLevels
()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_2 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove Sparks">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_0 LODLevels
()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_0 LODLevels
()</code>
</hotfix>
</category>
<category name="Remove Flash">
<hotfix name="Name"
level="None">
<code profiles="">set
FX_CREA_WormSquid_Px.Particles.Part_Attraction_Px:ParticleSpriteEmitter_13
LODLevels ()</code>
<code profiles="">set
FX_CREA_WormSquid.Particles.Part_Attraction:ParticleSpriteEmitter_13 LODLevels
()</code>
</hotfix>
</category>
<category name="Terramorphous
Singularity" MUT="true">
<comment>This is only
visual.</comment>
<category name="25%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
12.25</code>
</hotfix>
</category>
<category name="50%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
7.5</code>
</hotfix>
</category>
<category name="75%
Reduction">
<hotfix name="Name"
level="None">
<code
profiles="">set
GD_Thresher_Raid.Character.Pawn_Thresher_Raid:ParticleSystemComponent_573 Scale
3.75</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Stunned">
<comment>This particle shows up when
Hunters (Hammerlock DLC), Skeletons, Gold Golem or Witch Doctors hit you.</comment>
<category name="Remove Sparkles">
<hotfix name="Name" level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_
3 LODLevels ()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleSpriteEmitter_3 LODLevels ()</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleSpriteEmitter_3 LODLevels
()</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleSpriteEmitter_3
LODLevels ()</code>
</hotfix>
</category>
<category name="Transparency" MUT="true">
<category name="25%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.25000000,0.25000000,0.25000000,1.000000),LookupTableTimeScale=0.000000,L
ookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90%">
<hotfix name="Name"
level="None">
<code profiles="">set
GD_GolemShared.Particles.Part_Golem_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Nast_Native_WithcDoctorShared.Particles.Part_Stunned_3sec:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_1sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_3sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_Native_Hunter.Particles.Part_Stunned_5sec:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_PumpkinMinion.Particles.Part_Stunned:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
<code profiles="">set
GD_SkeletonShared.Particles.Part_Player_Stunned_5seconds:ParticleModuleColor_2
StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,1.000000),LookupTableTimeScale=0.000000,Look
upTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Snowman Breath Camera Shake"
MUT="true">
<category name="Remove Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
None</code>
</hotfix>
</category>
<category name="Large Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large'</code>
</hotfix>
</category>
<category name="Medium Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium'</code>
</hotfix>
</category>
<category name="Minor Explosion Shake">
<hotfix name="Name" level="None">
<code profiles="">set
GD_Snowman.Melee.MeleeDef_Snowman_FireBreath:PlayerBehavior_CameraAnim_0 Anim
CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor'</code>
</hotfix>
</category>
</category>
<category name="Drunk Screen (Moxxi DLC)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_Distillery.Particles.Screen.PS_Drunk_Screen Emitters ()</code>
</hotfix>
</category>
</category>
<category name="Webbed Screen (Spiderants,
Spiders, etc.)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_SpiderAnt.Particles.Screen.Part_Spiderant_Webbed Emitters ()</code>
</hotfix>
</category>
</category>
<category name="Vomit Screen (Skags)">
<category name="Remove">
<hotfix name="Name" level="None">
<code profiles="">set
FX_CREA_Skag.Particles.Shared.Part_Regular_Vomit_Screen Emitters ()</code>
<code profiles="">set
FX_CREA_Skag.Particles.corrosive.Part_Corrosive_Vomit_Screen Emitters ()</code>
</hotfix>
</category>
</category>
<category name="The Warrior Moonshot">
<category name="Lights">
<category name="Purple Light (After
Moonshot)" MUT="true">
<category name="Remove">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=0,G=0,R=0,A=0)</code>
</hotfix>
</category>
<category name="33% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=170,G=85,R=144,A=255)</code>
</hotfix>
</category>
<category name="66% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_1.PointLight
Component_118 LightColor (B=85,G=43,R=72,A=255)</code>
</hotfix>
</category>
</category>
<category name="Orange Light
(Initial Explosion of Moonshot)" MUT="true">
<category name="Remove">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=0,G=0,R=0,A=0)</code>
</hotfix>
</category>
<category name="33% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=30,G=82,R=170,A=255)</code>
</hotfix>
</category>
<category name="66% Less
Bright">
<hotfix name="Name"
level="None">
<code
profiles="">set
Boss_Volcano_Combat_Monster.TheWorld:PersistentLevel.PointLightMovable_0.PointLight
Component_118 LightColor (B=15,G=41,R=85,A=255)</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Candy Effects" MUT="true">
<category name="25% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000),LookupTableTimeScale=0.000000
,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.2500000,0.2500000,0.2500000,0.2500000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="90% Transparent">
<hotfix name="CandyTransparency"
level="None">
<code profiles="">set
GD_Flax_Items.Effects.Part_CandyEffect:ParticleModuleColor_2 StartAlpha
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=1,Look
upTable=(0.1000000,0.1000000,0.1000000,0.1000000),LookupTableTimeScale=0.000000,Loo
kupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Unicornsplosion">
<category name="Explosion">
<category name="Rainbow Explosion"
MUT="true">
<category name="Remove">
<hotfix
name="RemoveUnicornExplosion" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_13
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,45.000000,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000
,26.000000,0.000000,0.000000,45.000000,0.000000,0.000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,30.000000,17.5000000,0.000000,0.000000,30.000000,0.000000,0.00000
0,17.5000000,0.000000,0.000000,30.000000,0.000000,0.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornExplosionSize" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_13
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.000000,15.000000,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000
,8.5000000,0.000000,0.000000,15.000000,0.000000,0.000000),LookupTableTimeScale=0.00
0000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Impact" MUT="true">
<category name="Remove">
<hotfix
name="RemoveImpactUnicorn" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_7
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(3.000000,6.500000,3.000000,3.000000,3.000000,6.500000,6.500000,6.500000,3.
000000,3.000000,3.000000,6.500000,6.500000,6.500000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.000000,4.2500000,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.250000
0,2.000000,2.000000,2.000000,4.2500000,4.2500000,4.2500000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="AnemoneImpactReduction" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_7
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(1.000000,2.500000,1.000000,1.000000,1.000000,2.500000,2.500000,2.500000,1.
000000,1.000000,1.000000,2.500000,2.500000,2.500000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Remove Glow">
<hotfix
name="UnicornGlowRemoval" level="None">
<code profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_2
LODLevels ()</code>
</hotfix>
</category>
<category name="Stars" MUT="true">
<category name="Remove">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_14
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(7.000000,5.000000,7.000000,5.000000,7.000000,5.000000,5.000000,5.000000,7.
000000,7.000000,7.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(5.000000,3.5000000,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.500000
0,5.000000,5.000000,5.000000,3.5000000,3.5000000,3.5000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornStars" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_14
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(2.5000000,1.5000000,2.5000000,1.5000000,2.5000000,1.5000000,1.5000000,1.50
00000,2.5000000,2.500000,2.5000000,1.5000000,1.5000000,1.5000000),LookupTableTimeSc
ale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Fireworks"
MUT="true">
<category name="Remove">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleSpriteEmitter_10
LODLevels ()</code>
</hotfix>
</category>
<category name="25% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(1.00000,3.000000,1.00000,1.00000,1.00000,3.000000,3.000000,3.000000,1.0000
0,1.00000,1.00000,3.000000,3.000000,3.000000),LookupTableTimeScale=0.000000,LookupT
ableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.7500000,2.000000,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.00000
0,0.7500000,0.7500000,0.7500000,2.000000,2.000000,2.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="UnicornFireworks" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_ButtStallion_Explosion:ParticleModuleSize_10
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.500000,1.000000,0.500000,0.500000,0.500000,1.000000,1.000000,1.000000,0.
500000,0.500000,0.500000,1.000000,1.000000,1.000000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Rainbow Puke">
<category name="Lifetime"
MUT="true">
<category name="No
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 0</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 0</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 0</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect
(bCensorThisEffect=False,CensoredEffectAlternative=None,DamageModifierPercent=1.000
000,ImpactEvent=None,AINoiseLevel=0.000000,ParticleTemplate=None,bAttachParticleToH
itActor=False,bHideEffectFromHitActor=False,MaxEffectDistance=0.000000,DecalMateria
ls=(),DecalWidth=350.000000,DecalHeight=350.000000,DecalMinScale=0.700000,DecalMaxS
cale=1.500000,DecalDepth=10.000000,DecalRandomRotation=True,DecalCreateNewMaterialI
nstanceConstant=False,ImpactFlashLightClass=None,EffectParameters=(ParticleParamete
rs=,FontParameterValues=,ScalarParameterValues=,TextureParameterValues=,VectorParam
eterValues=,RtpcParameterValues=,bNoSound=False))</code>
</hotfix>
</category>
<category name="25% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 7.5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 5.6</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 7.5</code>
</hotfix>
</category>
<category name="50% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 3.75</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 5</code>
</hotfix>
</category>
<category name="75% Less
Lifetime">
<hotfix
name="PukeLifetime" level="None">
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].CycleTime 2.5</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[0].InVal 1.8</code>
<code
profiles="">set
FX_Anem_ButtStallion.Materials.Mati_ButtStallion_PukeLiquid_Decal_Fade
ScalarParameterValues[0].ParameterValueCurve.Points[1].InVal 2.5</code>
</hotfix>
</category>
</category>
<category name="Size"
MUT="true">
<category name="25%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 262</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 262</code>
</hotfix>
</category>
<category name="50%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 175</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 175</code>
</hotfix>
</category>
<category name="75%
Smaller">
<hotfix
name="PukeRainbowSize" level="None">
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalWidth 93</code>
<code
profiles="">set GD_Anemone_Impacts.ExplosiveImpacts.ExplosiveImpact_Buttstallion
FallbackEffect.DecalHeight 93</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Main Projectile">
<category name="Buttstallion"
MUT="true">
<category name="25% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.75000000,0.750000
00,0.75000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,110.000000,110.000000,0.000000,0.000000,110.000000,0.000000,0.000
000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(15.000000,7.5000000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.50
00000,15.000000,15.000000,15.000000,7.5000000,7.5000000,7.5000000),LookupTableTimeS
cale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="50% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.5000000,0.50
00000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,75.000000,75.000000,0.000000,0.000000,75.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(10.000000,5.000000,10.000000,10.000000,10.000000,5.000000,5.000000,5.00000
0,10.000000,10.000000,10.000000,5.000000,5.000000,5.000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="75% Smaller">
<hotfix
name="ButtstallionSize" level="None">
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_4
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.25000000,0.250000
00,0.25000000),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_8
StartSize
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.000000,37.000000,37.000000,0.000000,0.000000,37.000000,0.000000,0.000000
),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code
profiles="">set FX_Anemone_Weapon.Particles.Part_SwordSplosion:ParticleModuleSize_9
StartSize
(Distribution=None,Type=0,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(5.000000,2.5000000,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.500000
0,5.000000,5.000000,5.000000,2.5000000,2.5000000,2.5000000),LookupTableTimeScale=0.
000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Child Projectile">
<category name="Contrail"
MUT="true">
<category name="33% Smaller">
<hotfix
name="RainbowContrail" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1
SizeScale
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000,2.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="66% Smaller">
<hotfix
name="RainbowContrail" level="None">
<code
profiles="">set
FX_Anemone_Weapon.Particles.Part_SwordSplosion_ChunkRain:ParticleModuleSizeScale_1
SizeScale
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
</category>
</category>
</category>
</category>
<category name="Make the Bane not blow your ears off while
shooting the gun">
<code profiles="">set
GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bull
et'</code>
<code profiles="">set GD_Weap_SMG.Skills.Skill_Bane
SkillEffectDefinitions (())</code>
</category>
<category name="Refill Ammo with one purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="UCPVendorsOptional"
level="None">
<code profiles="">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
<category name="Enable the Retainer's set bonus to work at
reduced effect outside of Writhing Deep, as well as remove the Roid Damage from the
card.">
<code profiles="">set
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.JumpHeight',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=0.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Movement.AccelRate',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear_
Boost_In_Anemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=1.1
00000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.JumpHeight',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear
_Boost_In_Anemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=0.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Movement.AccelRate',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=AttributeDefinition'D_Anemone_Attributes.Gear_Boost_In_A
nemone_RaidBoss',InitializationDefinition=None,BaseValueScaleConstant=0.900000),Gra
deToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),BonusUpgradeList=))</code>
<code profiles="">set
GD_Anemone_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_1
Description With the [skill]Toothpick[-skill] in your hands your movement speed and
jump height is increased, especially when in [skill]Writhing Deep[-skill].</code>
<code profiles="">set
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=AttributeExpressionEvaluator'
GD_Anemone_Shields.Skills.Roid_Shield_Skill_Order_Turtle:AttributeExpressionEvaluat
or_21',EvaluatorDefinitions=()),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Ski
llExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_On
FootOrRidingInBack')))</code>
<code profiles="">set
GD_Anemone_Shields.A_Item.Shield_Worming UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
</category>
<category name="UHD Compatible Textures for UCP Cosmetic
Changes">
<category name="Weapon Skins">
<category name="Sloth (Dave Rabbit)">
<code profiles="">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.DahlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Cobra (Aaron0000)">
<code profiles="">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Log
os.Logo_TorgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=
1578302861,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Hector's Paradise (Aaron0000)">
<code profiles="">set
Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pi
stols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=15783
02861,D=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)))</code>
</category>
<category name="Overcompensator (Aaron0000)">
<code profiles="">set
GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_
Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Effervescent Guns (Aaron0000)">
<category name="Fire Drill">
<code profiles="">set
Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pi
stols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Hot Mama">
<code profiles="">set
Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.W
eap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=15783028
61,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Nirvana">
<code profiles="">set
Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Peak Opener">
<code profiles="">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.
Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861
,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Toothpick">
<code profiles="">set
GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.
Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueHyperionDahl_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Unicornsplosion">
<code profiles="">set
Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_
Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)))</code>
</category>
<category name="World Burn">
<code profiles="">set
GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Launchers.Tex.Weap
_Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Laun
chers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
</category>
<category name="Infection Cleaner Mapping
Fixes">
<code profiles="">set
Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TedioreMaliwanVladof_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Seraph Guns (Aaron0000)">
<category name="Devastator">
<code profiles="">set
Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TorgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Infection">
<code profiles="">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)))</code>
</category>
<category name="Interfacer">
<code profiles="">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Sho
tguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Lead Storm">
<code profiles="">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.VladovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861
,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
<category name="Hawkeye">
<code profiles="">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)))</code>
</category>
</category>
<category name="Pearlescent Guns (Dave
Rabbit)">
<category name="Unforgiven">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
</category>
<category name="Avenger">
<code profiles="">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG
.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578
302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_TedioreMaliwanVladof_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Butcher">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Sho
tguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,
D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Bearcat">
<code profiles="">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_Bandit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Storm">
<code profiles="">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SniperRifles.Tex.We
ap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=157
8302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Sawbar">
<code profiles="">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=15783
02861,D=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Assa
ultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=
-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_AssaultRifles.Tex.W
eap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_JacobsCommonMetal',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
</category>
<category name="Tunguska">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=157
8302861,D=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Laun
chers.Tex.Weap_Launchers_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Launchers.Tex.Weap_
Launchers_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
<category name="Stalker">
<code profiles="">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMater
ials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Pist
ol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=13265395
02,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Pistol.Tex.Weap_Pis
tols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.Logo_VladofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="Blue Hyperion & Vladof Shield
Skin (SentySent)">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Comp',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.
Shield_Dif',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Nrm',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Patt
erns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68
010120,D=1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Remaster_Item_Shields.Texture
s.Shield_Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,
C=-753953389,D=740074929)))</code>
</category>
</category>
<category name="Class Mod Skins">
<category name="Tiny Tina Class Mod Skins
(Aaron0000)">
<category name="Necromancer COM">
<code profiles="">set
Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Aster_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))</code>
</category>
<category name="Barbarian COM">
<code profiles="">set
Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.FacePaint_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Legendary COM Reskins (Kazy)">
<category name="Axton">
<category name="Legendary
Engineer">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Pointman">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SoldierClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SoldierClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Gaige">
<category name="Legendary
Anarchist">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Catalyst">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary
Roboteer">
<code profiles="">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=
-901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromancer.
Textures.Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Tulip_Char_Mechromance
r.Textures.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Krieg">
<category name="Legendary Reaper">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Sickle">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_01',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Torch">
<code profiles="">set
Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Lilac_Item_ClassMods.Tex
tures.Psycho_ClassMod_Decal_02',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Maya">
<category name="Legendary Binder">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Cat">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
SirenClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
Siren_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.SirenClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Salvador">
<category name="Legendary
Gunzerker">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Titan">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
MercClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.MercClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
<category name="Zer0">
<category name="Legendary Killer">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Logo
s.FacePaint_SirenBanditEpic',ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_ClassMods.Textures.
AssassinClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_ClassMods.Texture
s.AssassinClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
</category>
</category>
</category>
</category>
<category name="Optional Gear Replacement">
<category name="TPS Naught (Cradle
Replacement)">
<code profiles="">set
Item_Shields.Materials.Mati_ShieldTedioreLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Comp',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Remaster_Common_GunMateri
als.Patterns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424
,C=-753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.
Shield_Dif',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Remaster_Item_Shields.Textures.S
hield_Nrm',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Remaster_Item_Shields.Texture
s.Shield_Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-
1255432812,D=988169546)))</code>
</category>
<category name="TPS Flayer (Tidal Wave
Replacement)">
<code profiles="">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pat
terns.Pattern_EvilSmasher',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=
1578302861,D=-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Co
mpTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=11594403
01,C=1487416485,D=-2018014041)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_Shotguns.Tex.Weap_S
hotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_Shot
guns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)))</code>
</category>
<category name="TPS Torrent (Emperor
Replacement)">
<code profiles="">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Log
os.Logo_TorgueHyperionDahl_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Remaster_Common_GunMaterials.Pa
tterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Remaster_Weap_SMG.Tex.Weap_SMG_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Remaster_Weap_SMG.
Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Remaster_Common_GunTextures.Com
pTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1
487416485,D=-2018014041)))</code>
</category>
</category>
</category>
<category name="Revert UVHM scaling back to pre-Lilith
DLC">
<category name="Increase Status Effect Damage in
UVHM">
<code profiles="">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=73,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.018750,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.018750,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),(LevelDifference=8,HigherLevelAttackerDmgScale=1.00000
0,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))</code>
</category>
<category name="Re-adjust old OP8's pearl loot pool
scheduling back to level 80 from 90">
<code profiles="">set
GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 80.000000</code>
</category>
</category>
<category name="Remove large corpses quickly to make
locating loot easier">
<category name="Badassasaurus Rex">
<hotfix name="UCPBodies"
level="Iris_DL1_TAS_P">
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_Truckasaurus.Character.Pawn_Truckasaurus SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Cassius">
<hotfix name="UCPBodies"
level="ResearchCenter_P">
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Anemone_Cassius.Character.Pawn_Anemone_Cassius
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Dukino's Mom">
<hotfix name="UCPBodies"
level="Grass_Lynchwood_P">
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_Skagzilla.Character.Pawn_Skagzilla SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Dukino's Mom - Digistruct">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Skagzilla_Digi.Character.Pawn_Skagzilla_Digi
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Happy Couple">
<hotfix name="UCPBodies" level="Distillery_P">
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathBride SecondsBetweenRagdollRemovalAttempts
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GoliathBride.Character.Pawn_GoliathGroom SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="H3RL-E">
<hotfix name="UCPBodies"
level="Orchid_Refinery_P">
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orchid_LoaderBoss.Character.Pawn_Orchid_LoaderBoss
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Iron Golem">
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemBadass.Character.Pawn_GolemBadass SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="King Mong">
<hotfix name="UCPBodies" level="Ash_P">
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_PrimalBeast_KONG.Character.Pawn_PrimalBeast_KONG
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Grug">
<hotfix name="UCPBodies" level="Dark_Forest_P">
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed2.Character.Pawn_Orc_WarlordNamed2
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Slog">
<hotfix name="UCPBodies"
level="TempleSlaughter_P">
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed1.Character.Pawn_Orc_WarlordNamed1
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Orc Warlord - Turge">
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Orc_WarlordNamed3.Character.Pawn_Orc_WarlordNamed3
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Pyro Pete - Raid">
<hotfix name="UCPBodies"
level="Iris_DL2_Interior_P">
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Iris_Raid_PyroPete.Character.Pawn_Iris_Raid_PyroPete
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Saturn">
<hotfix name="UCPBodies" level="Stockade_P">
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass.Character.Pawn_LoaderUltimateBadass
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Saturn - Digistruct">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_LoaderUltimateBadass_Digi.Character.Pawn_LoaderUltimateBadass_Digi
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Smash Head">
<hotfix name="UCPBodies" level="Fridge_P">
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
gd_bluntcrack.Character.Pawn_BluntCrack SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Spider Tank">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_SpiderTank.Character.Pawn_SpiderTank SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Spider Tank - Barricade">
<hotfix name="UCPBodies" level="TestingZone_P">
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_SpiderTank_Baricade.Character.Pawn_SpiderTank_Baricade
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Stone Golem">
<hotfix name="UCPBodies" level="Docks_P">
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_GolemRock.Character.Pawn_GolemRock SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Ultimate Badass Varkid">
<hotfix name="UCPBodies" level="caverns_p">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="CreatureSlaughter_P">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="tundraexpress_p">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Easter_P">
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_BugMorph_Ultimate.Character.Pawn_BugMoprhUltimate
SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
</category>
<category name="Uranus">
<hotfix name="UCPBodies" level="Helios_P">
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBeforeVisibleRagdollRemoval 0.001</code>
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBeforeConsideringRagdollRemoval 0.001</code>
<code profiles="">set
GD_Anemone_UranusBOT.Character.Pawn_Anemone_UranusBOT
SecondsBetweenRagdollRemovalAttempts 0.001</code>
</hotfix>
</category>
<category name="Vermivorous The Invincible">
<hotfix name="UCPBodies" level="caverns_p">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="CreatureSlaughter_P">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies"
level="tundraexpress_p">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Easter_P">
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeVisibleRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBeforeConsideringRagdollRemoval
5.0</code>
<code profiles="">set
GD_BugMorphRaid.Character.Pawn_BugMoprhRaid SecondsBetweenRagdollRemovalAttempts
5.0</code>
</hotfix>
</category>
<category name="Mimics - The Winged Storm">
<hotfix name="UCPBodies" level="DungeonRaid_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 5.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 5.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 5.0</code>
</hotfix>
<hotfix name="UCPBodies" level="Docks_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="CastleKeep_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Dead_Forest_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Dark_Forest_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies"
level="CastleExterior_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
<hotfix name="UCPBodies" level="Mines_P">
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeVisibleRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBeforeConsideringRagdollRemoval 600.0</code>
<code profiles="">set
GD_Mimic.Character.Pawn_Mimic SecondsBetweenRagdollRemovalAttempts 1</code>
</hotfix>
</category>
</category>
</category>
</category>
</body>
</BLCMM>

#Commands:
say To check if UCP 5.0.2 is running properly, look at the bottom of your Badass
Rank Screen and make sure you see "Running UCP 5.0.2".
set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Material
Item_Shields.Materials.Mati_ShieldTorgueLegendary
set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom Rarity
(BaseValueConstant=7.000000)
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity
(BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc rarity (BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)
set GD_Aster_GrenadeMods.Title.Title_ChainLightning rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_GrenadeMods.Title.Title_FireStorm rarity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.Material.Material5_Legendary_Impact Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Nova_Singularity Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Standard Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Juggernaut Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.Material.Material5_Legendary_Booster Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_ClassMods.Specialization.Spec_Legendary Rarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_Zero025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_Zero030 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_BanditTech_Items_Anemone.BanditTech.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Head_Mechro040 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Head_MechroHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mechro_Items_Tulip.Mechro.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Head_PsychoJack BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Psycho_Items_Lilac.Psycho.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Runner_Items_Anemone.Runner.Skin_PinUp BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_Siren009 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_Siren025 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_SirenBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Head_SirenHJ BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Siren_Items_MainGame.Siren.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkA BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkC BaseRarity
(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Bala
nce_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,Base
ValueScaleConstant=1.400000)
set GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatB
onus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Z_00_SlayerOfTerramorphous PartName
Slayer Of Terramorphous
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponFireAnimations
((Expression=None,AnimationName="Fire_Torgue",CameraAnim=None,AnimSet=None))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener WeaponReloadAnimations
((Expression=AttributeExpressionEvaluator'GD_Anemone_Weapons.AssaultRifle.PeakOpene
r.WT_PeakOpener:AttributeExpressionEvaluator_20',AnimationName="Reload_Torgue_Fast"
,CameraAnim=None,AnimSet=None),
(Expression=None,AnimationName="Reload_Torgue",CameraAnim=None,AnimSet=None))
set GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProviderDefinition_0
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnUnequipped
",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterOb
ject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength
=1)),
(UserData=(EventName="OnEquipped",bEnabled=True,bReplicate=False,MaxTriggerCount=0,
ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),
OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Be
havior_DeactivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:BehaviorProv
iderDefinition_0.Behavior_DeactivateSkill_15',LinkedVariables=(ArrayIndexAndLength=
0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_ActivateSkill'GD_Anemone_Relics.A_Item_Unique.Artifact_Deputy:Be
haviorProviderDefinition_0.Behavior_ActivateSkill_15',LinkedVariables=(ArrayIndexAn
dLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLi
nkData=((LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),
(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=,C
onsolidatedLinkedVariables=))
set GD_Anemone_Relics.Skills.Roid_Shield_Skill_Order_Turtle_HardCarry
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc ZoomWeaponAttributeEffects ()
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))
set GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Anemone_GunMaterials.Materials.SMG.Mati_Tediore_6_Infection_Cleaner
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.00000,B=0.
000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.037800,G=92.682899,B=0.3
33100,A=0.527600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000
set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]
set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire
AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueS
caleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Healt
hAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstan
t=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGra
de=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_12
4 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3)))
set
GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_
288 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3)))
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListC
ollectionDefinition_304 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3))))
set
GD_Lobelia_Weapons.Shotguns.SG_Torgue_6_Carnage:WeaponPartListCollectionDefinition_
294 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Ca
rnage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0
,MaxGameStageIndex=1,DefaultWeightIndex=3)))
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 MapSpecificBalanceModifiers
((MapName="Orchid_Caves_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidShaman',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_SandWormRa
id')),
(MapName="Iris_DL2_Interior_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidPete',AIPawnBalanceMo
difierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Iris_RaidSewerPip
eRat',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModif
ier_Iris_RaidSewerPipeSpiderant')),
(MapName="Grass_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="CraterLake_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_
Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="tundraexpress_p",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'
GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Interlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_G
ladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="HypInterlude_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter')),
(MapName="Iris_DL3_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_Gyrocopter_Iris',AIPawnBalanceModifierD
efinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_GyrocopterBadass_Iris',A
IPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Gyr
ocopterBadassEscort_Iris',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enem
ies.PawnBalanceModifier_GyrocopterCargo_Iris',AIPawnBalanceModifierDefinition'GD_Gl
adiolus_Balance.enemies.PawnBalanceModifier_GyrocopterEscort_Iris')),
(MapName="HyperionCity_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'G
D_Gladiolus_Balance.enemies.PawnBalanceModifier_Constructor_LaserStatue')),
(MapName="Sage_PowerStation_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawn
BalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Wit
chDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBala
nceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bal
ance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinit
ion'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorVampire')),
(MapName="Sage_RockForest_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBa
lanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witch
DoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanc
eModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balan
ce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBala
nceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDo
ctorVampire')),
(MapName="Sage_Underground_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnB
alanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_Witc
hDoctorFire',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalan
ceModifier_Sage_WitchDoctorShock',AIPawnBalanceModifierDefinition'GD_Gladiolus_Bala
nce.enemies.PawnBalanceModifier_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefiniti
on'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBal
anceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchD
octorVampire')),
(MapName="PandoraPark_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Bloodwing')),
(MapName="Orchid_Refinery_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinitio
n'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchid_RaidEngineer_Lobelia',AIP
awnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Orchi
d_RaidLoader')),
(MapName="Sage_Cliffs_P",AIPawnBalanceModifiers=(AIPawnBalanceModifierDefinition'GD
_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeast',AIPawnBalanceModifie
rDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_RaidBeastMaster_O
P',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_RaidMurderer_OP',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorBadass',AIPawnBalanceModifierDefinition'GD_Gla
diolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorFire',AIPawnBalanceModif
ierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorShoc
k',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies.PawnBalanceModifier
_Sage_WitchDoctorSlag',AIPawnBalanceModifierDefinition'GD_Gladiolus_Balance.enemies
.PawnBalanceModifier_Sage_WitchDoctorSlow',AIPawnBalanceModifierDefinition'GD_Gladi
olus_Balance.enemies.PawnBalanceModifier_Sage_WitchDoctorVampire')))
set StatusMenuMapGFxObject Title_CustomObjective Custom Waypoint
set StatusMenuMapGFxObject CustomObjectiveToggle Press
<StringAliasMap:ToggleCustomObj> to remove this waypoint.
set GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.440000,G=0.016000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.380000,G=0.015000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.350000,G=0.012000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.012000,G=0.015000,B=0.018000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.012500,B=0.015000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.007500,G=0.009000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.018750,G=0.005000,B=0.004000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.015000,G=0.004000,B=0.003300,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.011750,G=0.003000,B=0.002500,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.350000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.800000,B=0
.700000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.393673,G=5.000000,B=0.867
500,A=0.457700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.000000,G=9.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.653378,B=0.408862,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=49.402500,B=0.5
35500,A=0.553000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.557990,G=0.238489,B=0.231224,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.171264,G=0.000000,B=0.000526,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.910093,G=0.412910,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=1.762921,B=0.631128,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.218057,G=0.299586,B=0.464071,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.300000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.938581,G=4.049734,B=4.762498,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.828227,G=1.828227,B=1.828227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.921587,G=1.001473,B=1.273320,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.510516,G=1.851440,B=1.988939,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.099963,G=0.143993,B=0.187838,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=3.414791,B=2.478660,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=1.034037,B=2.056738,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.132346,B=3.016443,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.454146,B=2.919148,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.495546,G=1.555677,B=1.601734,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.910000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.103174,G=0.177091,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.262930,G=0.279127,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040367,G=0.144009,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.387055,G=2.222379,B=2.919148,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.806466,G=1.469215,B=1.946169,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.675884,G=1.675884,B=1.675884,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765312,G=0.858090,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.374979,G=1.421332,B=1.508305,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.166877,G=0.258811,B=0.392251,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.795032,G=0.871191,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.565168,G=0.601708,B=0.635373,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.522249,G=0.697401,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.896026,G=2.125330,B=2.350533,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.122121,G=1.332442,B=1.573880,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.135000,B=0.112500,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.150000,B=0.120000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.135000,G=0.112500,B=0.090000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.535703,G=0.599080,B=0.646385,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.542869,G=0.581433,B=0.718206,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.233701,G=0.283903,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.065000,G=0.013000,B=0.013000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.040000,G=0.006500,B=0.006500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.170000,G=0.001300,B=0.001300,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.089905,B=0.058607,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.182999,G=2.182999,B=2.182999,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.500000,B=2
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.100
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.647005,G=1.585270,B=1.486322,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.3
70000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.865920,G=1.865920,B=1.865920,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.089326,G=0.225263,B=0.309381,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.045264,G=0.091264,B=0.135264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.015941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.295209,G=0.707465,B=1.090358,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.084223,G=0.204153,B=0.278053,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.084412,G=0.204412,B=0.284412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.700000,G=1.400000,B=3.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.800000,B=0
.800000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=13.636800,G=13.473489,B=0.4
40000,A=1.014800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.200000,G=0.600000,B=1.200000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=7.000000,B=-
0.100000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.650000,G=1.650000,B=1.650000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))
set Anemone_GunMaterials.Materials.Pistol.Mati_DahlLegendaryPistol_Hornet_Hector
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.479407,G=0.979407,B=0.979407,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.337627,G=1.149612,B=0.789918,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.140000,G=0.130000,B=0.080000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.080000,B=0.070000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.060000,G=0.064000,B=0.084000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.035000,G=0.032500,B=0.020000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.025000,G=0.020000,B=0.017500,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.016000,B=0.021000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=5.417824,G=5.417824,B=5.417824,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers
GestaltModeSkeletalMeshName AR_Barrel_Jakobs
set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_Jako
bsLegendary'
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
Parent
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_Hy
perionEpic'
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.750000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.To
rguePearlStripes',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.Mati_Hyperion_6_SG_Overcompensator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000001,G=0.000001,B=0.000001,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.548687,G=3.409306,B=2.637819,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.967321,G=1.437887,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.292843,G=0.556136,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.000000,G=55.000000,B=0.5
00000,A=0.547000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=50.000000,B=0
.500000,A=5.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=15.000000,G=15.000000,B=0.010000,
A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.375000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama
GestaltModeSkeletalMeshName SR_Barrel_Alien
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),,
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),,
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),,
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama bFlapsEnabled True
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama FlapsCollapseDuration
(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition
FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set Anemone_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.076008,B=0.053768,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.3750000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=2.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_SpectrumLogan',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.MasterMati_Torgue_Effervescent
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=4.500000,G=4.500000,B=4.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.700
000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A
=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.800000,B=0.800000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.500000,G=10.000000,B=0.
600000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-
1144384173))ScalarParameterValues(1)=(ParameterName="p_ShadowsIntensity",ParameterV
alue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-
775723903,D=1480014964))ScalarParameterValues(2)=(ParameterName="p_DecalRotate",Par
ameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047))ScalarParameterValues(3)=(Parameter
Name="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420))ScalarParameterValues(4)=(Paramet
erName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=125760
9701,C=-728575820,D=1337098176)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.AssaultRifle.Toothpick.MasterMati_DahlEpic
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.939192,G=0.924666,B=0.850984,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.718247,G=0.845794,B=1.117279,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.685094,G=0.780919,B=1.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.196419,G=0.231199,B=0.303856,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.557990,G=0.557990,B=0.557990,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.165449,G=15.576323,B=0.5
43300,A=0.377400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.170634,G=3.170634,B=3.170634,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.600000,G=-
4.600000,B=0.538100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueAirforce',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Anemone_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.358595,G=24.317999,B=0.4
53200,A=0.552800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.205395,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.93000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=6.240174,G=4.912957,B=4.023505,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-
0.250000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=3.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
er_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))
set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mati_Torgue_Effervescent_RL
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.193300,G=7.000000,B=0.8
34600,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.257099,G=49.773098,B=0.5
17500,A=0.538800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Orchid_GunMaterials.Materials.Pistol.Mati_TorgueCommonPistol_Devastator Parent
Common_GunMaterials.Materials.Pistol.Mati_TorgueEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))
set Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))
set Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures
.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485
,D=-2018014041)))
set Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=2.250000,B=1.875000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=16.000000,B=4.300000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.280000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.500000,G=0.050000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.800000,G=1.600000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.4
00000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues (,
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.450000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.970000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.00
0000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.4
50000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=8.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.100000,B=1.200000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.500000,G=2.900000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.3300000,G=1.030000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.250000,B=0.300000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.500000,G=6.500000,B=0.660
000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))
set Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Bandit_6_Sawbar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName
Pistol_Barrel_Vladof
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.300000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.320000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.020000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.100000,G=8.800000,B=0.530
000,A=.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.250000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.200000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))
set GD_Shields.Titles.Title_Absorption02_1340 MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.720000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.450000,G=0.420000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.840000,G=0.260000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.240000,G=0.240000,B=0.240000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085000,G=0.085000,B=0.085000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=3.770449,B=3.770449,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340 Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))
set GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Material.Material4_VeryRare_Nova_Phoenix
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues
set GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue
set GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.820000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=8.000000,B=0.490
000,A=0.210000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ColorD",ParameterValue=(R=0.872896,G=0.872896,B=0.872896,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.610000,G=0.570000,B=0.73
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.940000,G=0.690000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.850000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))
set Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))
set Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))
set Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))
set GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)))
set GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))
set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic
set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic
set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic
set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic
set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic
set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic
set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_Monk
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CG MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CN MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CE MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.990000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.177800,A=-0.845900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_00_TN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.650000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.036
100,A=0.814500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=8.011036,G=8.011036,B=8.011036,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=-
0.003000,A=-0.060000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.452375,G=2.768346,B=3.408837,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_Rogue
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_Cleric
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.510084,G=2.521962,B=3.175184,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=0.324
400,A=0.347900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=0.765908,B=0.637509,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)))
set Aster_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_JillOfAllTrades
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_Necromancer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.250000,B=0.120000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.600000,G=0.200000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.300000,B=0.450000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)))
set Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Aster_Char_Psycho.Materials.Mati_ClassMod_Psycho_Meat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psycho
_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Aster_Char_Psycho.Textures.Psyc
ho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.120000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.065000,G=0.650000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007500,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.500000,B=0.150000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.650000,B=0.130000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.150000,B=0.015000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.400000,B=0.080000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.640000,B=0.064000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.160000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.500000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.130000,G=0.130000,B=0.650000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.015000,G=0.015000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_Barbarian
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.250000,B=0.200000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.100000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.250000,B=0.025000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.060000,B=0.003500,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CG
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.100000,B=0.500000,A
=0.660000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.045000,G=0.030000,B=0.055000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CN
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.150000,B=0.225000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.200000,B=0.450000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.220000,G=0.022000,B=0.065000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CE
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.200000,G=1.0800000,B=0.900000
,A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.720000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.180000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.026000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.020000,B=0.002000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.120000,G=0.006000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.090000,B=0.090000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.006000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.545
700,A=0.498300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Tactician
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))
set Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-1056324177,D=2020200396)))
set GD_Artifacts.Body.Body_Aggression MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Allegiance MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Protection MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Stockpile MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))
set GD_Artifacts.Body.Body_Deputy CustomPresentations
(AttributePresentationDefinition'GD_Artifacts.Body.Body_Deputy:AttributePresentatio
nDefinition_1')
set GD_Artifacts.Body.Body_Deputy:AttributePresentationDefinition_1 Description Who
the hell shot me?<br><font color="#FFFFFF">[funstat]Increases [skill]Fight for Your
Life Time[-skill] by 10% for every player equipped with a [skill]Deputy's Badge[-
skill].<font color="#FFFFFF">
set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_ThresherRaid:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryShock:AttributePresen
tationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Absorption04_AbsorptionShieldLegendaryNormal:AttributePrese
ntationDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_FireNova02_Phoenix:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ShockNova02_Singularity:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid03_LoveThumper:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_0
TextColor (B=70,G=70,R=220,A=255)
set
GD_Shields.Titles.Title_ExplosiveNova02_DeadlyBloom:AttributePresentationDefinition
_1 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Stinkpot:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ScarletsGreed:AttributePresentationD
efinition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_ERRORMESSAGE:AttributePresentationDe
finition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_12Pounder:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_JollyRoger:AttributePresentationDefi
nition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_OrphanMaker:AttributePresentationDef
inition_2 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_SandHawk:AttributePresentationDefini
tion_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 TextColor (B=70,G=70,R=220,A=255)
set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Cutlass:AttributePresentationDefinit
ion_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative:AttributePresentatio
nDefinition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 TextColor (B=70,G=70,R=220,A=255)
set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster:AttributePresentation
Definition_0 TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Antagonist:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_Aster_Shields.Titles.Title_Blockade:AttributePresentationDefinition_1
TextColor (B=70,G=70,R=220,A=255)
set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList
Attributes
(AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresen
t_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_A
ttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',Attr
ibutePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_Ins
tigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentat
ion.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',Attribut
ePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthO
nIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_Attribut
ePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinit
ion'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifi
er',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPre
sent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_Attrib
utePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerat
ionDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.A
ttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_Attribu
tePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationD
efinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryS
tatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Class
Mods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentati
onDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiv
eStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Cla
ssMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',A
ttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_
InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresenta
tion.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefini
tion'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier'
,AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraSho
tChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_Attribu
tePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefin
ition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',Attribute
PresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsB
andit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Ar
tifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_Attribut
ePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefini
tion'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRat
e',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent
_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Mi
sc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation
.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_At
tributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePrese
ntationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',A
ttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instigat
edBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Da
mage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefi
nition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier'
,AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Instig
atedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePre
sentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePre
sentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDama
geModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPre
sent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePr
esentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresen
tationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',Attr
ibutePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBul
letDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.
AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_Attri
butePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentat
ionDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_Re
ceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePrese
ntation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDe
finition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launch
er',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoU
pgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_Attribu
tePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentation
Definition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRif
le',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPrese
nt_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentati
on.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition
'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageM
odifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPre
sent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinit
ion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamag
eModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrP
resent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefini
tion'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageMo
difier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPres
ent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD
_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModif
ier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent
_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_Lobelia_Cl
assMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePrese
ntationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',Attri
butePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactW
eaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentat
ion.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationD
efinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMulti
plier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPrese
nt_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts
.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDur
ation',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPre
sent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuratio
n')
set
GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_S
hieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lila
c_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Bl
ister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att
_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')
set GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster
Attributes
(AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPr
esent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePr
esentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobeli
a_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attrib
utePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDef
inition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPo
ny',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.Att
rPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_Cla
ssMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresent
ationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ann
oyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresenta
tions.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia
_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePre
sentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia
_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentatio
ns.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_C
lassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
llia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobel
ia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributeP
resentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobel
ia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePrese
ntations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lob
elia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',Attribu
tePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lo
belia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributeP
resentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_L
obelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',Attribute
PresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobe
lia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.Attribut
ePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_
Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',Attribut
ePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lob
elia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePres
entations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lo
belia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePres
entationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_
Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_P
resentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_
ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDef
inition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',Attr
ibutePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Cookin
gUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.At
trPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Pr
esentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDa
mageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presenta
tions.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att
_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_T
ulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefiniti
on'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Smal
lerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentati
ons.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_Class
Mods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD
_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresen
tationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',At
tributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_Wire
sDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.Att
rPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.A
tt_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tul
ip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationD
efinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',Attribu
tePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStor
m',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent
_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.
AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.A
ttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attribut
es.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.
Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_C
lassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefini
tion'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentati
onDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePres
entationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',Attribut
ePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',Attrib
utePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',At
tributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfStern
erStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrP
resent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presenta
tions.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMod
s.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD
_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationD
efinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePa
in',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresen
t_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_
Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_Cl
assMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn
',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_
FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.At
trPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Prese
ntations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_Cla
ssMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresenta
tionDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',Attri
butePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Wou
ndModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations
.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'G
D_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDef
inition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributeP
resentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch'
,AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_A
tt_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.At
t_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePrese
ntationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',Att
ributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireF
iend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPres
ent_ElementalElation')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_M_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren011 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroBL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren017 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_YelBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RingPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren005 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero013 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc009 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Blood CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero017 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren009 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren022 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero026 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren023 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier014 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc011 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Head_Siren025 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercMC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc008 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero016 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PinkDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_SirenHJ CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroHJ CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_PinkLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexPrpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren028 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Paint CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_YellowScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier016 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoTan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier008 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero012 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc012 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenBL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc001 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_GreenLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_Siren007 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero002 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierBL1 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier007 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_DahlA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_Terq CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_YellowA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero018 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero009 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_TerqLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Head_SirenMC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier015 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_S_GrnBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreenScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_M_Grey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero030 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc006 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero015 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_GreyWht CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc007 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc005 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren030 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Head_Siren015 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierHJ CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_BlueScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_S_BluBlk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_PinkA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowE CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Alien CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_WoodEpic CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_MaliwanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Orange CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Propan CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Head_Siren004 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_BlueLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_BlueDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_ZeroMC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_HexOrng CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_HexGrn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_PurpleB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_OrangeF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Yellow CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Siren_Items_MainGame.Siren.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_DirtGrey CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Burst CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc002 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_Gearbox CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier017 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc004 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_TerqDark CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc003 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_GreyDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero014 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOak CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier022 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreyLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BanditA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodBrl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Purple CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PurpleA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlueA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_RedDark CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Graffiti CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_OrangeDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_RedScrp CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc013 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtSpl CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_YellowD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RingOrng CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Assassin_Items_MainGame.Assassin.Skin_DahlC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_M_White CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueE CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_TedioreB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_JakobsC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier003 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier001 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_GreenBlk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TorgueA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Soldier_Items_MainGame.Soldier.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_SoldierMC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_RedLt CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Assassin_Items_MainGame.Assassin.Skin_HyperionB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Runner_Items_MainGame.Runner.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedD CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Head_Siren018 CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofB CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercHJ CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_PinkB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Runner_Items_MainGame.Runner.Skin_Green CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowH CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoBlue CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_Rust CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_DirtStn CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_TedioreA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanB CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Assassin_Items_MainGame.Assassin.Skin_YellowG CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Siren_Items_MainGame.Siren.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_RedA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_Red CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowB CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_DigitalEd CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_JakobsA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Runner_Items_MainGame.Runner.Skin_RingRed CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Runner_Items_MainGame.Runner.Skin_M_Blue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Soldier_Items_MainGame.Soldier.Skin_TorgueC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_CamoGrey CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowF CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_PurpleC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier004 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_PinkD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Infern CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_BlueC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier038 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Skin_GrayA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_GreenH CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Head_Merc010 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_RedC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier040 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Skin_VladofA CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Soldier_Items_MainGame.Soldier.Skin_OrangeC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_WoodOld CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Runner_Items_MainGame.Runner.Skin_HexBlue CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_RedG CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Runner_Items_MainGame.Runner.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_Runner_Items_MainGame.AttributePresentationDefi
nition_68')
set GD_Siren_Items_MainGame.Siren.Skin_TedioreC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_PurpleDk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanC CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_CyanA CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_F_Char CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Mercenary_Items_MainGame.Mercenary.Head_MercBL1 CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_CyanE CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_YellowBk CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Assassin_Items_MainGame.Assassin.Skin_GreenC CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_BanditTech_Items_MainGame.BanditTech.Skin_Pink CustomPresentations
(AttributePresentationDefinition'GD_BanditTech_Items_MainGame.AttributePresentation
Definition_0')
set GD_Soldier_Items_MainGame.Soldier.Skin_BlueG CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero025 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_OrangeG CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Siren_Items_MainGame.Siren.Skin_MaliwanC CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Assassin_Items_MainGame.Assassin.Head_Zero010 CustomPresentations
(AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDe
finition_223')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_BlackA CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_YellowC CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Soldier_Items_MainGame.Soldier.Head_Soldier013 CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Siren_Items_MainGame.Siren.Skin_GreenB CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Siren_Items_MainGame.Siren.Skin_PurpleD CustomPresentations
(AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefin
ition_136')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanD CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set GD_Soldier_Items_MainGame.Soldier.Skin_WhiteA CustomPresentations
(AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDef
inition_310')
set GD_Mercenary_Items_MainGame.Mercenary.Skin_Minecraft CustomPresentations
(AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationD
efinition_397')
set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier
set GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon
weaponClipSize
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDisplayAsPercentage True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayNumber True
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bDontDisplayPlusSign False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bEnableTextColor False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludePrefixInTranslation False
set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle
bIncludeSuffixInTranslation False
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Description Grenade Regen
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
FloatPrecision 2
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier'
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
Description Self-Burn Damage
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon
elementFire
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bEnableTextColor True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon
weaponAccuracy
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownCon
sumptionRate Icon weaponsReloadSpeed
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon
cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Description Health Regen
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate
Icon cross
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChance
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Description Corrosion Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamage
Modifier Icon elementCorrosive
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanc
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamag
eModifier Icon elementFire
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier
Icon weaponDamage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Description Shock Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier
Icon elementShock
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Description Electrocution Damage
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModi
fier Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon
shieldCapacity
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
Icon shieldRechargeDelay
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay
bDontDisplayPlusSign False
set
GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate
Icon weaponsReloadSpeed
set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier
Icon elementShock
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon
weaponClipSize
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon
weaponDamage
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon
weaponFireRate
set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Attribute
AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_
RegenerationRate'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
Description Ammo Regen
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
FloatPrecision 2
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon
weaponsReloadSpeed
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier
bUseCustomNumberPlacement False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Description Swap Speed
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
SignStyle SIGNSTYLE_Positive
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier
Icon shieldRechargeDelay
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Description Life Steal
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r Icon cross
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bEnableTextColor False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludePrefixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifie
r bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceMod
ifier'
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Description Slag Chance
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r Icon elementAmp
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDisplayAsPercentage True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayNumber True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bDontDisplayPlusSign False
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bEnableTextColor True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludePrefixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bIncludeSuffixInTranslation True
set
GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifie
r bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
Description Slag Damage
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon
elementAmp
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bEnableTextColor True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
Description Turret
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDisplayAsPercentage False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bDontDisplayPlusSign True
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bEnableTextColor False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludePrefixInTranslation False
set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier
bIncludeSuffixInTranslation False
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Description Corrosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
Icon elementCorrosive
set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Description Explosive Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
Icon elementExplosive
set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier
bDontDisplayNumber True
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Description Incendiary Damage
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
Icon elementFire
set
GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Description Aim Speed
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
Icon shieldRechargeDelay
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
SignStyle SIGNSTYLE_Positive
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDisplayAsPercentage True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bDontDisplayPlusSign False
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bEnableTextColor True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludePrefixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bIncludeSuffixInTranslation True
set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier
bUseCustomNumberPlacement False
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Description Shock Damage
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
Icon elementShock
set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
Description Deathtrap
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description
Bullet Ricochets
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon
weaponDamage
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDisplayAsPercentage False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayNumber True
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bDontDisplayPlusSign False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor
False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludePrefixInTranslation False
set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Description Melee Cooldown Rate
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
Icon weaponsReloadSpeed
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDisplayAsPercentage True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayNumber True
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bDontDisplayPlusSign False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bEnableTextColor False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludePrefixInTranslation False
set
GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate
bIncludeSuffixInTranslation False
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Description Ammo Regen
set
GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMul
tiplier Icon weaponsReloadSpeed
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon
weaponAccuracy
set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Description Effect Chance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
Icon elementalresistance
set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMo
d Icon weaponClipSize
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
Icon elementExplosive
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier
bDontDisplayNumber True
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods Icon shieldRechargeDelay
set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilac
ClassMods bDontDisplayPlusSign False
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Description Kill Skill Duration
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDu
ration Icon shieldRechargeDelay
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Description Effect Damage
set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEf
fectDamageModifier Icon elementalresistance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Description Electrocute Chance
set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifie
r Icon elementShock
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Itempools.Pool_LevelTransition BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.200000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.20000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniq
ues',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.SeraphCrystalVendor.ShopPo
ol_AsterSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.1000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystalVendor.ShopPoo
l_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.100000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystalVendor.ShopP
ool_AllSeraphGear',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.10000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2
.600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=
3.500000,EnemyDamageMultiplier=1.100000,BadassEnemyDamageMultiplier=1.100000,XPGain
edFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGai
nMultiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMu
ltiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=72,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.056250,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.056250,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=81,EnemyHealthMultiplier=4.000000,BadassEnemyHealthMultiplier=2.
600000,EnemyShieldStrengthMultiplier=5.000000,BadassEnemyShieldStrengthMultiplier=3
.500000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGain
Multiplier=2.000000,AmplifiedDamageMultiplier=1.500000,PlayerVehicleWeaponDamageMul
tiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearD
rops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Che
stItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusE
ffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelCha
nceScale=0.900000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),
(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),
(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=12,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
,
(LevelDifference=13,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)
),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.
000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=17,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000),
(LevelDifference=18,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale
=1.000000))))
set GD_Lobelia_Itempools.Scheduling.GameStage_80:ConstantAttributeValueResolver_0
ConstantValue 90.000000
set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillHudSlot 10
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set
GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc:BehaviorProviderDefinition_20.Behavior_At
tributeEffect_13.SkillDefinition_0 TrackedSkillHudSlot 10
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillType
TRACKEDSKILL_Triggered
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill TrackedSkillHudSlot 9
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR rarity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_168 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set
GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamage
Area_169 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming
MuzzleFlashPSTemplates None
set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed 6000
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.555000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-9,bActivateSlot=True))
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes ()
set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation
WeaponPartVar_Three
set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ()
set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000
set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride
set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Barrel
AttributeSlotUpgrades ()
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDef
inition_245 Accessory1PartData
((bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory
.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=255),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=3))))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.250000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-
3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
5,bActivateSlot=True))
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
SpeedFormula
(BaseValueConstant=2500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile
GravityScaling 1.200000
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Projectile:BehaviorProv
iderDefinition_0.Behavior_Explode_8 InstigatorSelfDamageScale 0.000000
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades ()
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=20.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.400000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.750000)),)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Explode_19 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)
set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProvider
Definition_0.Behavior_Metronome_2 TickInterval 0.200000
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=170.000000)
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.110000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=280.000000)
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliw
an',InitializationDefinition=None,BaseValueScaleConstant=0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.425000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000
set
GD_Iris_Weapons.Projectiles.Projectile_Grenade_BoomPuppy:BehaviorProviderDefinition
_0.Behavior_Explode_18 InstigatorSelfDamageScale 0.000000
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
GestaltModeSkeletalMeshName AR_Barrel_Vladof
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
NumPhysicalBarrelsToFireFrom 3
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',In
itializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializ
ationDefinition=None,BaseValueScaleConstant=0.250000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initialization
Definition=None,BaseValueScaleConstant=0.030000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.725000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Speed 3000.000000
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3 Acceleration
(X=0.000000,Y=0.000000,Z=-400.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
WeaponCardAttributes ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=12,bActivateSlot=True)
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True))
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_ScarletsGreed
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))
set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.6250000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName
L_Barrel_Bandit
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),)
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-12,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ExternalAttributeEffects ()
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed 120.000000
set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket AirFriction -6.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Dog AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
314,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
637,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper GestaltModeSkeletalMeshName
SG_Barrel_Bandit
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
FiringPatternLines
((StartPoint=(Pitch=273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPo
intOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.
000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-273,Yaw=-
546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),
(StartPoint=(Pitch=273,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))))
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Beha
vior_Explode_0 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityRadius 300.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_Landscaper:BehaviorProviderDefinition_0.Proj
ectileBehavior_SetProximity_0 ProximityHeight 135.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=0.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=400.00
0000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=43.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-
43.000000,Z=43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=-43.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=43.000000),WavePhase=(X=0.000000
,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=False,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=400.000
000,Z=400.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
43.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Rocksalt AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.150000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000
000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.0000
00,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.00000
0,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=100.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=80.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))
),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.0000
00,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
242,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
50.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.00
0000,Z=360.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
485,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=360.000000,Z=360.000000),WaveAm
p=(X=0.000000,Y=0.000000,Z=-
40.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'
set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride
set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))
set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True
set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed 80.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000
set GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProviderDefinition_0.Behavior_
Explode_6 DamageRadiusFormula
(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))
set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=2,bActivateSlot=True))
set GD_Weap_Launchers.Sight.RL_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default
set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-2.000000)))
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 DamageFormula (BaseValueScaleConstant=0.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_Explode_53 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall SpeedFormula
(BaseValueConstant=3500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall GravityScaling 1.200000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behav
ior_Explode_5 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion SpeedFormula
(BaseValueConstant=4000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)
set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion GravityScaling
2.400000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_97 InstigatorSelfDamageScale 0.000000
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 DamageRadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)
set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_Hyperion:BehaviorProviderDefinitio
n_0.Behavior_Explode_98 InstigatorSelfDamageScale 0.000000
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))
set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Accessory.Accessory3_Absorption_1340 AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the party.
set GD_Shields.A_Item.Shield_Standard_CrackedSash AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-20,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegenBoosted
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.004000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))
set GD_Shields.Material.Material5_Legendary_Juggernaut AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=125,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=9,bActivateSlot=False))
set GD_Shields.Skills.Juggernaut_Shield_Skill_LegendarySlow SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Shields.Material.Material5_Legendary_Spike AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Orchid_Shields.A_Item_Custom.Shield_Blade AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True))
set GD_Orchid_Shields.Accessory.Accessory_Blade ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryI
mpactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr
_BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeE
lementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.5000
00)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_
BladeElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=
0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_BladeEleme
ntalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.500000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Orchid_Shields.Attributes.Attr_Blad
eElementalDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=0.50
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_6
Description Curse of the Elementals!<br><font color =
"#FFFFFF">[funstat]</font>[explosive]Grants immunity to explosive damage.[-
explosive]
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_ORchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=30.000000)
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageSource Class'WillowGame.WillowDmgSource_Grenade'
set GD_Shields.Skills.Chimera_Shield_SkillHealthRegen SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Shields.Misc.Init_Shield_He
althRegenCalc',BaseValueScaleConstant=3.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))
set GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=5,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=50,bActivateSlot=False))
set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=26,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=26,bActivateSlot=False))
set GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))
set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))
set GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)
set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)
set GD_Anemone_Shields.Skills.Nova_Shield_Skill_Singularity SkillConstraints ()
set GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))
set GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))
set GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))
set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=104,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=55,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=30,bActivateSlot=True))
set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False
set GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)
set GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4',AttributePresentationDefinition'GD_Orchid_GrenadeMod
s.Delivery.Delivery_Blade:AttributePresentationDefinition_1',)
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=7,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades ((SlotName="Damage",GradeIncrease=6,bActivateSlot=True),
(SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative
AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))
set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000
set GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)
set GD_GrenadeMods.Delivery.Delivery_NastySurprise AttributeSlotUpgrades
((SlotName="FuseTime",GradeIncrease=-2,bActivateSlot=True))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)
set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False
set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)
set GD_GrenadeMods.Delivery.Delivery_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)
set GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000
set GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000
set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))
set GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))
set GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))
set GD_Artifacts.Body.Body_Afterburner:AttributePresentationDefinition_0
Description Increases [skill]movement speed[-skill] and enhances [skill]vehicle
boost[-skill] capabilities.
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleRegener
ationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOper
and1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute
,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=No
ne))
set GD_Artifacts.A_Item_Unique.Artifact_Afterburner AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerMaxValue
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.090000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AfterburnerResource.AfterburnerOnIdleReg
enerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=-0.002000),PerGradeUpgrade=(BaseValueConstant=-
0.090000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerG
radeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=))
set GD_Artifacts.Body.Body_Afterburner AttributeSlotUpgrades
((SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_Artifacts.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False))
set GD_Artifacts.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False))
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Attribute D_Attributes.GameplayAttributes.FootSpeed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
Description Movement Speed
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
BasePriority 0.000000
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
NoConstraintText
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Suffix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Prefix
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludeSuffixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bIncludePrefixInTranslation False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bBiggerIsBetter True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsPercentage True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayPercentAsFloat True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDisplayAsInverse False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayNumber True
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bDontDisplayPlusSign False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseCustomNumberPlacement False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bEnableTextColor False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bValueRemappingEnabled False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseOneAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RoundingMode ATTRROUNDING_Float
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
SignStyle SIGNSTYLE_AsIs
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
TextColor (B=255,G=255,R=255,A=255)
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
FloatPrecision 1
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon
shieldRechargeDelay
set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate
RemappingData
(bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueM
x=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Out
putValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000))
set GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))
set GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Sage_Artifacts.Attributes.Attr_SeraphBreathDamageBonu
s',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.250000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSc
aleConstant=0.006500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.002400),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ExperienceResourcePool.ExperiencePoints
FromCombatScale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribu
teInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear'
,BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifie
r',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear
',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier
',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,
ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribute
Operand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades
((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades
((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades
((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades
((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Description Status Resistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
Icon elementalresistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier
SignStyle SIGNSTYLE_Positive
set GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front
Line Grenadier
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Salt
Crunch
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName
Intuitive Survivor
set GD_ClassMods.Prefix_Merc.Prefix_Titan_02_GrandTitan PartName Altered Titan
set GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName
Assault Specialist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist
PartName Improved Anarchist
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName
Determined Pointman
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Speedy Anarchist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Insulated Anarchist
set GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Swift
Stalker
set GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Bloody Beast
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Swift Shot
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator
set GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.BattleFront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able
set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description
Able Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueC
onstant=2.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Brawn",PathComponentNames[5] =
"AintGotTimeToBleed")
set GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Ain't Got
Time to Bleed Skill
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Ac
curacyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.AllIneedIsOne',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence
Description Myelin Skill
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheRampage',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))
set GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False
set GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=0.800000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.200000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0
ConstantValue 1
set GD_CustomItemPools_MainGame.Soldier.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_Itempools.Runnables.Pool_Wilhelm BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassi
n_Items_MainGame.BalanceDefs.Assassin_Head_Zero002',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero009',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero010',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero012',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero013',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
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.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero017',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero018',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero025',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero026',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero030',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_ZeroMC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BL1',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BanditC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlackA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueG',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_BlueH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanD',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanE',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanG',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_CyanH',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlB',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_DahlC',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GrayA',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenF',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenG',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_GreenH',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionA',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionB',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_HyperionC',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedA',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainG
ame.BalanceDefs.Assassin_Skin_RedB',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedC',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedD',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedE',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedG',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_RedH',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreC',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowA',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowB',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowC',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowE',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowF',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowG',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_YellowH',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))
set GD_CustomItemPools_MainGame.Mercenary.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Soldier.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Assassin.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False
set GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)
set GD_Sage_ItemPools.Runnables.Pool_Sage_FinalBoss BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_
ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Soldier_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Mechromancer_05_Legendary',Probability=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Psycho_05_Legendary',Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_I
temGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))
set GD_CustomItemPools_MainGame.Siren.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))
set GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Aster_ItemPools.WeaponPools.Pool_Ogre BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))
set GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))
set GD_CustomItemPools_MainGame.Soldier.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))
set GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))
set GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))
set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Brothers BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_We
apons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=0.
700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs_3_Rare',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=0.800000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR01 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Hoffman_SR02 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=80.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Hot_Mama',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
_Morde_Lt',InvBalanceDefinition=None,Probability=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Pistols.Pistol_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Tediore_4_CubicZerconia',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.AssaultRifles.AR_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Torgue_4_Rock',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))
set GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Snipers.SR_Dahl_4_Emerald',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Jakobs_4_Citrine',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Snipers.SR_Hyperion_4_Diamond',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Merc_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Soldier_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Assassin_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Siren_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Mechromancer_Aster
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))
set GD_Anemone_ItemPools.ClassModPools.Pool_ClassMod_Psycho_Aster BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_It
emGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True))
set GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))
set GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))
set GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))
set GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True
set GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Sage_Raid.M_Sage_Raid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Anemone_Side_RaidBoss.M_Anemone_CacophonousLure Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))
set GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True
set GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True
set GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True
set GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))
set GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True
set GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True
set GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True
set GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Mission=Missio
nDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameStage=(BaseValueCons
tant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))
set GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.Shops.ShopTimerRate',ConstraintAttribute=None,Modi
fierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.7500000),PerGradeU
pgrade=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))
set
GD_Shields.Projectiles.Projectile_StandardLegendaryShield:BehaviorProviderDefinitio
n_0.Behavior_Explode_35 InstagatorSelfDamageScale 0.000000
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToM
odify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleR
egenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))
set GD_Shields.A_Item.Shield_Standard_05_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-50,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay1",GradeIncrease=77,bActivateSlot=True))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Skin',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)))
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemDropVelocity (X=1.000000,Y=-10.000000,Z=1.000000)
set
GD_Shields.Projectiles.Projectile_PotOGold:BehaviorProviderDefinition_0.Behavior_Sp
awnItems_157 ItemScatterOffset (X=-10.000000,Y=-15.000000,Z=-10.000000)
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Currency.ItemGrade_Currency_Money_Big',Probability=(BaseValueConstant=0.950000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Bar',Probability=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Currency.ItemGrade_Currency_Eridium_Stick',Probability=(BaseValueConstant=0.0100
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))
set GD_CustomItemPools_MainGame.Siren.Borderlands1Skin Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)
set GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.049
5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.0389000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))
set GD_Shields.A_Item.Shield_Booster_PotOGold:AttributePresentationDefinition_2
Description Chance to drop [skill]money[-skill] and [slag]Eridium[-slag] when
damaged.
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponCardAttributes ()
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2600.000000
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.HealthY',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelofDeath Description
Crisis Mangement Skill
set
GD_Assassin_Skills.SkillGradeModifiers.AngelofDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"CrisisManagement")
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.4000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=3.000000)))
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-
GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-
Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-
Name4","SparkOnDemandPatchEntry-UCPKrieg1","SparkOnDemandPatchEntry-
UCPSalvador1","SparkOnDemandPatchEntry-UCPAxton1","SparkOnDemandPatchEntry-
UCPSalvador2","SparkOnDemandPatchEntry-UCPSalvador3","SparkOnDemandPatchEntry-
UCPSalvador4","SparkOnDemandPatchEntry-UCPSalvador5","SparkOnDemandPatchEntry-
UCPSalvador6","SparkOnDemandPatchEntry-UCPSalvador7","SparkLevelPatchEntry-
UCPInfection1","SparkOnDemandPatchEntry-UCPSalvador8","SparkOnDemandPatchEntry-
UCPSalvador9","SparkOnDemandPatchEntry-UCPSalvador10","SparkOnDemandPatchEntry-
UCPSalvador11","SparkOnDemandPatchEntry-UCPSalvador12","SparkOnDemandPatchEntry-
UCPSalvador13","SparkOnDemandPatchEntry-UCPSalvador14","SparkOnDemandPatchEntry-
UCPSalvador15","SparkOnDemandPatchEntry-UCPSalvador16","SparkOnDemandPatchEntry-
UCPSalvador17","SparkOnDemandPatchEntry-UCPSalvador18","SparkOnDemandPatchEntry-
UCPKrieg2","SparkLevelPatchEntry-UCPFix1","SparkLevelPatchEntry-
UCPFix2","SparkLevelPatchEntry-UCPFix3","SparkLevelPatchEntry-
UCPFix4","SparkLevelPatchEntry-UCPFix5","SparkLevelPatchEntry-
UCPFix6","SparkLevelPatchEntry-UCPFix7","SparkLevelPatchEntry-
UCPFix8","SparkLevelPatchEntry-UCPFix9","SparkLevelPatchEntry-
UCPFix10","SparkLevelPatchEntry-Gabe1","SparkLevelPatchEntry-
Gabe2","SparkLevelPatchEntry-Gabe3","SparkLevelPatchEntry-
Gabe4","SparkLevelPatchEntry-ApocHotfix1","SparkLevelPatchEntry-
ApocHotfix2","SparkLevelPatchEntry-ApocHotfix3","SparkLevelPatchEntry-
ApocHotfix4","SparkLevelPatchEntry-ApocHotfix5","SparkLevelPatchEntry-
ApocHotfix6","SparkLevelPatchEntry-ApocHotfix7","SparkLevelPatchEntry-
ApocHotfix8","SparkLevelPatchEntry-ApocHotfix9","SparkLevelPatchEntry-
ApocHotfix10","SparkLevelPatchEntry-ApocHotfix11","SparkLevelPatchEntry-
ApocHotfix12","SparkLevelPatchEntry-ApocHotfix13","SparkLevelPatchEntry-
ApocHotfix14","SparkLevelPatchEntry-ApocHotfix15","SparkLevelPatchEntry-
ApocHotfix16","SparkLevelPatchEntry-ApocHotfix17","SparkLevelPatchEntry-
ApocHotfix18","SparkLevelPatchEntry-ApocHotfix19","SparkLevelPatchEntry-
ApocHotfix20","SparkLevelPatchEntry-ApocHotfix21","SparkLevelPatchEntry-
ApocHotfix22","SparkLevelPatchEntry-ApocHotfix23","SparkLevelPatchEntry-
ApocHotfix24","SparkLevelPatchEntry-ApocHotfix25","SparkLevelPatchEntry-
ApocHotfix26","SparkLevelPatchEntry-ApocHotfix27","SparkLevelPatchEntry-
ApocHotfix28","SparkLevelPatchEntry-ApocHotfix29","SparkLevelPatchEntry-
ApocHotfix30","SparkLevelPatchEntry-ApocHotfix31","SparkLevelPatchEntry-
ApocHotfix32","SparkLevelPatchEntry-ApocHotfix33","SparkLevelPatchEntry-
ApocHotfix34","SparkLevelPatchEntry-ApocHotfix35","SparkLevelPatchEntry-
ApocHotfix36","SparkLevelPatchEntry-ApocHotfix37","SparkLevelPatchEntry-
ApocHotfix38","SparkLevelPatchEntry-ApocHotfix39","SparkLevelPatchEntry-
ApocHotfix40","SparkLevelPatchEntry-ApocHotfix41","SparkLevelPatchEntry-
ApocHotfix42","SparkLevelPatchEntry-ApocHotfix43","SparkLevelPatchEntry-
ApocHotfix44","SparkLevelPatchEntry-ApocHotfix45","SparkLevelPatchEntry-
ApocHotfix46","SparkLevelPatchEntry-ApocHotfix47","SparkLevelPatchEntry-
ApocHotfix48","SparkLevelPatchEntry-ApocHotfix49","SparkLevelPatchEntry-
ApocHotfix50","SparkLevelPatchEntry-ApocHotfix51","SparkLevelPatchEntry-
ApocHotfix52","SparkLevelPatchEntry-ApocHotfix53","SparkLevelPatchEntry-
ApocHotfix54","SparkLevelPatchEntry-ApocHotfix55","SparkLevelPatchEntry-
ApocHotfix56","SparkLevelPatchEntry-ApocHotfix57","SparkLevelPatchEntry-
ApocHotfix58","SparkLevelPatchEntry-ApocHotfix59","SparkLevelPatchEntry-
ApocHotfix60","SparkLevelPatchEntry-ApocHotfix61","SparkLevelPatchEntry-
ApocHotfix62","SparkLevelPatchEntry-ApocHotfix63","SparkLevelPatchEntry-
ApocHotfix64","SparkLevelPatchEntry-ApocHotfix65","SparkLevelPatchEntry-
ApocHotfix66","SparkLevelPatchEntry-ApocHotfix67","SparkLevelPatchEntry-
ApocHotfix68","SparkLevelPatchEntry-ApocHotfix69","SparkLevelPatchEntry-
ApocHotfix70","SparkLevelPatchEntry-ApocHotfix71","SparkLevelPatchEntry-
ApocHotfix72","SparkLevelPatchEntry-ApocHotfix73","SparkLevelPatchEntry-
ApocHotfix74","SparkLevelPatchEntry-ApocHotfix75","SparkLevelPatchEntry-
ApocHotfix76","SparkLevelPatchEntry-ApocHotfix77","SparkLevelPatchEntry-
ApocHotfix78","SparkLevelPatchEntry-ApocHotfix79","SparkLevelPatchEntry-
ApocHotfix80","SparkLevelPatchEntry-ApocHotfix81","SparkLevelPatchEntry-
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UCPItemPools32","SparkLevelPatchEntry-UCPItemPools33","SparkLevelPatchEntry-
UCPItemPools34","SparkLevelPatchEntry-UCPItemPools35","SparkLevelPatchEntry-
UCPItemPools36","SparkLevelPatchEntry-UCPItemPools37","SparkLevelPatchEntry-
UCPItemPools38","SparkLevelPatchEntry-UCPItemPools39","SparkLevelPatchEntry-
UCPItemPools40","SparkLevelPatchEntry-UCPItemPools41","SparkLevelPatchEntry-
UCPItemPools42","SparkLevelPatchEntry-UCPItemPools43","SparkLevelPatchEntry-
UCPItemPools44","SparkLevelPatchEntry-UCPItemPools45","SparkLevelPatchEntry-
UCPItemPools46","SparkLevelPatchEntry-UCPItemPools47","SparkLevelPatchEntry-
UCPItemPools48","SparkLevelPatchEntry-UCPItemPools49","SparkLevelPatchEntry-
UCPItemPools50","SparkLevelPatchEntry-UCPItemPools51","SparkLevelPatchEntry-
UCPItemPools52","SparkLevelPatchEntry-UCPItemPools53","SparkLevelPatchEntry-
UCPItemPools54","SparkLevelPatchEntry-UCPItemPools55","SparkLevelPatchEntry-
UCPItemPools56","SparkLevelPatchEntry-UCPItemPools57","SparkLevelPatchEntry-
UCPItemPools58","SparkLevelPatchEntry-UCPItemPools59","SparkLevelPatchEntry-
UCPItemPools60","SparkLevelPatchEntry-UCPItemPools61","SparkLevelPatchEntry-
UCPItemPools62","SparkLevelPatchEntry-UCPItemPools63","SparkLevelPatchEntry-
UCPItemPools64","SparkLevelPatchEntry-UCPItemPools65","SparkLevelPatchEntry-
UCPItemPools66","SparkLevelPatchEntry-UCPItemPools67","SparkLevelPatchEntry-
UCPItemPools68","SparkLevelPatchEntry-UCPItemPools69","SparkLevelPatchEntry-
UCPItemPools70","SparkLevelPatchEntry-UCPItemPools71","SparkLevelPatchEntry-
UCPItemPools72","SparkLevelPatchEntry-UCPItemPools73","SparkLevelPatchEntry-
UCPItemPools74","SparkLevelPatchEntry-UCPItemPools75","SparkLevelPatchEntry-
UCPItemPools76","SparkLevelPatchEntry-UCPItemPools77","SparkLevelPatchEntry-
UCPItemPools78","SparkLevelPatchEntry-UCPItemPools79","SparkLevelPatchEntry-
UCPItemPools80","SparkLevelPatchEntry-UCPItemPools81","SparkLevelPatchEntry-
UCPItemPools82","SparkLevelPatchEntry-UCPItemPools83","SparkLevelPatchEntry-
UCPItemPools84","SparkLevelPatchEntry-UCPItemPools85","SparkLevelPatchEntry-
UCPItemPools86","SparkLevelPatchEntry-UCPItemPools87","SparkLevelPatchEntry-
UCPItemPools88","SparkLevelPatchEntry-UCPItemPools89","SparkLevelPatchEntry-
UCPItemPools90","SparkLevelPatchEntry-UCPItemPools91","SparkLevelPatchEntry-
UCPItemPools92","SparkLevelPatchEntry-UCPItemPools93","SparkLevelPatchEntry-
UCPItemPools94","SparkLevelPatchEntry-UCPItemPools95","SparkLevelPatchEntry-
UCPItemPools96","SparkLevelPatchEntry-UCPItemPools97","SparkLevelPatchEntry-
UCPItemPools98","SparkLevelPatchEntry-UCPItemPools99","SparkLevelPatchEntry-
UCPItemPools100","SparkLevelPatchEntry-UCPItemPools101","SparkLevelPatchEntry-
UCPItemPools102","SparkLevelPatchEntry-UCPItemPools103","SparkLevelPatchEntry-
UCPItemPools104","SparkLevelPatchEntry-UCPItemPools105","SparkLevelPatchEntry-
UCPItemPools106","SparkLevelPatchEntry-UCPItemPools107","SparkLevelPatchEntry-
UCPItemPools108","SparkLevelPatchEntry-UCPItemPools109","SparkLevelPatchEntry-
UCPItemPools110","SparkLevelPatchEntry-UCPItemPools111","SparkLevelPatchEntry-
UCPItemPools112","SparkLevelPatchEntry-UCPItemPools113","SparkLevelPatchEntry-
UCPItemPools114","SparkLevelPatchEntry-UCPItemPools115","SparkLevelPatchEntry-
UCPItemPools116","SparkLevelPatchEntry-UCPItemPools117","SparkLevelPatchEntry-
UCPItemPools118","SparkLevelPatchEntry-UCPItemPools119","SparkLevelPatchEntry-
UCPItemPools120","SparkLevelPatchEntry-UCPItemPools121
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UCPItemPools123","SparkLevelPatchEntry-UCPItemPools124","SparkLevelPatchEntry-
UCPItemPools125","SparkLevelPatchEntry-UCPItemPools126","SparkLevelPatchEntry-
UCPItemPools127","SparkLevelPatchEntry-UCPItemPools128","SparkLevelPatchEntry-
UCPItemPools129","SparkLevelPatchEntry-UCPItemPools130","SparkLevelPatchEntry-
UCPItemPools131","SparkLevelPatchEntry-UCPItemPools132","SparkLevelPatchEntry-
UCPItemPools133","SparkLevelPatchEntry-UCPItemPools134","SparkLevelPatchEntry-
UCPItemPools135","SparkLevelPatchEntry-UCPItemPools136","SparkLevelPatchEntry-
UCPItemPools137","SparkLevelPatchEntry-UCPItemPools138","SparkLevelPatchEntry-
UCPItemPools139","SparkLevelPatchEntry-UCPItemPools140","SparkLevelPatchEntry-
UCPItemPools141","SparkLevelPatchEntry-UCPItemPools142","SparkLevelPatchEntry-
UCPItemPools143","SparkLevelPatchEntry-UCPItemPools144","SparkLevelPatchEntry-
UCPItemPools145","SparkLevelPatchEntry-UCPItemPools146","SparkLevelPatchEntry-
UCPItemPools147","SparkLevelPatchEntry-UCPItemPools148","SparkLevelPatchEntry-
UCPItemPools149","SparkLevelPatchEntry-UCPItemPools150","SparkLevelPatchEntry-
UCPItemPools151","SparkLevelPatchEntry-UCPItemPools152","SparkLevelPatchEntry-
UCPItemPools153","SparkLevelPatchEntry-UCPItemPools154","SparkLevelPatchEntry-
UCPItemPools155","SparkLevelPatchEntry-UCPItemPools156","SparkLevelPatchEntry-
UCPItemPools157","SparkLevelPatchEntry-UCPItemPools158","SparkLevelPatchEntry-
UCPItemPools159","SparkLevelPatchEntry-UCPItemPools160","SparkLevelPatchEntry-
UCPItemPools161","SparkLevelPatchEntry-UCPItemPools162","SparkLevelPatchEntry-
UCPItemPools163","SparkLevelPatchEntry-UCPItemPools164","SparkLevelPatchEntry-
UCPItemPools165","SparkLevelPatchEntry-UCPItemPools166","SparkLevelPatchEntry-
UCPItemPools167","SparkLevelPatchEntry-UCPItemPools168","SparkLevelPatchEntry-
UCPItemPools169","SparkLevelPatchEntry-UCPItemPools170","SparkLevelPatchEntry-
UCPItemPools171","SparkLevelPatchEntry-UCPItemPools172","SparkLevelPatchEntry-
UCPItemPools173","SparkLevelPatchEntry-UCPItemPools174","SparkLevelPatchEntry-
UCPItemPools175","SparkLevelPatchEntry-UCPItemPools176","SparkLevelPatchEntry-
UCPItemPools177","SparkLevelPatchEntry-UCPItemPools178","SparkLevelPatchEntry-
UCPItemPools179","SparkLevelPatchEntry-UCPItemPools180","SparkLevelPatchEntry-
UCPItemPools181","SparkLevelPatchEntry-UCPItemPools182","SparkLevelPatchEntry-
UCPItemPools183","SparkLevelPatchEntry-UCPItemPools184","SparkLevelPatchEntry-
UCPItemPools185","SparkLevelPatchEntry-UCPItemPools186","SparkLevelPatchEntry-
UCPItemPools187","SparkLevelPatchEntry-UCPItemPools188","SparkLevelPatchEntry-
UCPItemPools189","SparkLevelPatchEntry-UCPItemPools190","SparkLevelPatchEntry-
UCPItemPools191","SparkLevelPatchEntry-UCPItemPools192","SparkLevelPatchEntry-
UCPItemPools193","SparkLevelPatchEntry-UCPItemPools194","SparkLevelPatchEntry-
UCPItemPools195","SparkLevelPatchEntry-UCPItemPools196","SparkLevelPatchEntry-
UCPItemPools197","SparkLevelPatchEntry-UCPItemPools198","SparkLevelPatchEntry-
UCPItemPools199","SparkLevelPatchEntry-UCPItemPools200","SparkLevelPatchEntry-
UCPItemPools201","SparkLevelPatchEntry-UCPItemPools202","SparkLevelPatchEntry-
UCPItemPools203","SparkLevelPatchEntry-UCPItemPools204","SparkLevelPatchEntry-
UCPItemPools205","SparkLevelPatchEntry-UCPItemPools206","SparkLevelPatchEntry-
UCPItemPools207","SparkLevelPatchEntry-UCPItemPools208","SparkLevelPatchEntry-
UCPItemPools209","SparkLevelPatchEntry-UCPItemPools210","SparkLevelPatchEntry-
UCPItemPools211","SparkLevelPatchEntry-UCPItemPools212","SparkLevelPatchEntry-
UCPItemPools213","SparkLevelPatchEntry-UCPItemPools214","SparkLevelPatchEntry-
UCPItemPools215","SparkLevelPatchEntry-UCPItemPools216","SparkLevelPatchEntry-
UCPItemPools217","SparkLevelPatchEntry-UCPItemPools218","SparkLevelPatchEntry-
UCPItemPools219","SparkLevelPatchEntry-UCPItemPools220","SparkLevelPatchEntry-
UCPItemPools221","SparkLevelPatchEntry-UCPItemPools222","SparkLevelPatchEntry-
UCPItemPools223","SparkLevelPatchEntry-UCPItemPools224","SparkLevelPatchEntry-
UCPItemPools225","SparkLevelPatchEntry-UCPItemPools226","SparkLevelPatchEntry-
UCPItemPools227","SparkLevelPatchEntry-UCPItemPools228","SparkLevelPatchEntry-
UCPItemPools229","SparkLevelPatchEntry-UCPItemPools230","SparkLevelPatchEntry-
UCPItemPools231","SparkLevelPatchEntry-UCPItemPools232","SparkLevelPatchEntry-
UCPItemPools233","SparkLevelPatchEntry-UCPItemPools234","SparkLevelPatchEntry-
UCPItemPools235","SparkLevelPatchEntry-UCPItemPools236","SparkLevelPatchEntry-
UCPItemPools237","SparkLevelPatchEntry-UCPItemPools238","SparkLevelPatchEntry-
UCPItemPools239","SparkLevelPatchEntry-UCPItemPools240","SparkLevelPatchEntry-
UCPItemPools241","SparkLevelPatchEntry-UCPItemPools242","SparkLevelPatchEntry-
UCPItemPools243","SparkLevelPatchEntry-UCPItemPools244","SparkLevelPatchEntry-
UCPItemPools245","SparkLevelPatchEntry-UCPItemPools246","SparkLevelPatchEntry-
UCPItemPools247","SparkLevelPatchEntry-UCPItemPools248","SparkLevelPatchEntry-
UCPItemPools249","SparkLevelPatchEntry-UCPItemPools250","SparkLevelPatchEntry-
UCPItemPools251","SparkLevelPatchEntry-UCPItemPools252","SparkLevelPatchEntry-
UCPItemPools253","SparkLevelPatchEntry-UCPItemPools254","SparkLevelPatchEntry-
UCPItemPools255","SparkLevelPatchEntry-UCPItemPools256","SparkLevelPatchEntry-
UCPItemPools257","SparkLevelPatchEntry-UCPItemPools258","SparkLevelPatchEntry-
UCPItemPools259","SparkLevelPatchEntry-UCPItemPools260","SparkLevelPatchEntry-
UCPItemPools261","SparkLevelPatchEntry-UCPItemPools262","SparkLevelPatchEntry-
UCPItemPools263","SparkLevelPatchEntry-UCPItemPools264","SparkLevelPatchEntry-
UCPItemPools265","SparkLevelPatchEntry-UCPItemPools266","SparkLevelPatchEntry-
UCPItemPools267","SparkLevelPatchEntry-UCPItemPools268","SparkLevelPatchEntry-
UCPItemPools269","SparkLevelPatchEntry-UCPItemPools270","SparkLevelPatchEntry-
UCPItemPools271","SparkLevelPatchEntry-UCPItemPools272","SparkLevelPatchEntry-
UCPItemPools273","SparkLevelPatchEntry-UCPItemPools274","SparkLevelPatchEntry-
UCPItemPools275","SparkLevelPatchEntry-UCPItemPools276","SparkLevelPatchEntry-
UCPItemPools277","SparkLevelPatchEntry-UCPItemPools278","SparkLevelPatchEntry-
UCPItemPools279","SparkLevelPatchEntry-UCPItemPools280","SparkLevelPatchEntry-
UCPItemPools281","SparkLevelPatchEntry-UCPItemPools282","SparkLevelPatchEntry-
UCPItemPools283","SparkLevelPatchEntry-UCPItemPools284","SparkLevelPatchEntry-
UCPItemPools285","SparkLevelPatchEntry-UCPItemPools286","SparkLevelPatchEntry-
UCPItemPools287","SparkLevelPatchEntry-UCPItemPools288","SparkLevelPatchEntry-
UCPItemPools289","SparkLevelPatchEntry-UCPItemPools290","SparkLevelPatchEntry-
UCPItemPools291","SparkLevelPatchEntry-UCPItemPools292","SparkLevelPatchEntry-
UCPItemPools293","SparkLevelPatchEntry-UCPItemPools294","SparkLevelPatchEntry-
UCPItemPools295","SparkLevelPatchEntry-UCPItemPools296","SparkLevelPatchEntry-
UCPItemPools297","SparkLevelPatchEntry-UCPItemPools298","SparkLevelPatchEntry-
UCPItemPools299","SparkLevelPatchEntry-UCPItemPools300","SparkLevelPatchEntry-
UCPItemPools301","SparkLevelPatchEntry-UCPItemPools302","SparkLevelPatchEntry-
UCPItemPools303","SparkLevelPatchEntry-UCPItemPools304","SparkLevelPatchEntry-
UCPItemPools305","SparkLevelPatchEntry-UCPItemPools306","SparkLevelPatchEntry-
UCPItemPools307","SparkLevelPatchEntry-UCPItemPools308","SparkLevelPatchEntry-
UCPItemPools309","SparkLevelPatchEntry-UCPItemPools310","SparkLevelPatchEntry-
UCPItemPools311","SparkLevelPatchEntry-UCPItemPools312","SparkLevelPatchEntry-
UCPItemPools313","SparkLevelPatchEntry-UCPItemPools314","SparkLevelPatchEntry-
UCPItemPools315","SparkLevelPatchEntry-UCPItemPools316","SparkLevelPatchEntry-
UCPItemPools317","SparkLevelPatchEntry-UCPItemPools318","SparkLevelPatchEntry-
UCPItemPools319","SparkLevelPatchEntry-UCPItemPools320","SparkLevelPatchEntry-
UCPItemPools321","SparkLevelPatchEntry-UCPItemPools322","SparkLevelPatchEntry-
UCPItemPools323","SparkLevelPatchEntry-UCPItemPools324","SparkLevelPatchEntry-
UCPItemPools325","SparkLevelPatchEntry-UCPItemPools326","SparkLevelPatchEntry-
UCPItemPools327","SparkLevelPatchEntry-UCPItemPools328","SparkLevelPatchEntry-
UCPItemPools329","SparkLevelPatchEntry-UCPItemPools330","SparkLevelPatchEntry-
UCPItemPools331","SparkLevelPatchEntry-UCPItemPools332","SparkLevelPatchEntry-
UCPItemPools333","SparkLevelPatchEntry-UCPItemPools334","SparkLevelPatchEntry-
UCPItemPools335","SparkLevelPatchEntry-UCPItemPools336","SparkLevelPatchEntry-
UCPItemPools337","SparkLevelPatchEntry-UCPItemPools338","SparkLevelPatchEntry-
UCPItemPools339","SparkLevelPatchEntry-UCPItemPools340","SparkLevelPatchEntry-
UCPItemPools341","SparkLevelPatchEntry-UCPItemPools342","SparkLevelPatchEntry-
UCPItemPools343","SparkLevelPatchEntry-UCPItemPools344","SparkLevelPatchEntry-
UCPItemPools345","SparkLevelPatchEntry-UCPItemPools346","SparkLevelPatchEntry-
UCPItemPools347","SparkLevelPatchEntry-UCPItemPools348","SparkLevelPatchEntry-
UCPItemPools349","SparkLevelPatchEntry-UCPItemPools350","SparkLevelPatchEntry-
UCPItemPools351","SparkLevelPatchEntry-UCPItemPools352","SparkLevelPatchEntry-
UCPItemPools353","SparkLevelPatchEntry-UCPItemPools354","SparkLevelPatchEntry-
UCPItemPools355","SparkLevelPatchEntry-UCPItemPools356","SparkLevelPatchEntry-
UCPItemPools357","SparkLevelPatchEntry-UCPItemPools358","SparkLevelPatchEntry-
UCPItemPools359","SparkLevelPatchEntry-UCPItemPools360","SparkLevelPatchEntry-
UCPItemPools361","SparkLevelPatchEntry-UCPItemPools362","SparkLevelPatchEntry-
UCPItemPools363","SparkLevelPatchEntry-UCPItemPools364","SparkLevelPatchEntry-
UCPItemPools365","SparkLevelPatchEntry-UCPItemPools366","SparkLevelPatchEntry-
UCPItemPools367","SparkLevelPatchEntry-UCPItemPools368","SparkLevelPatchEntry-
UCPItemPools369","SparkLevelPatchEntry-UCPItemPools370","SparkLevelPatchEntry-
UCPItemPools371","SparkLevelPatchEntry-UCPItemPools372","SparkLevelPatchEntry-
UCPItemPools373","SparkLevelPatchEntry-UCPItemPools374","SparkLevelPatchEntry-
UCPItemPools375","SparkLevelPatchEntry-UCPItemPools376","SparkLevelPatchEntry-
UCPItemPools377","SparkLevelPa
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UCPItemPools379","SparkLevelPatchEntry-UCPItemPools380","SparkLevelPatchEntry-
UCPItemPools381","SparkLevelPatchEntry-UCPItemPools382","SparkLevelPatchEntry-
UCPItemPools383","SparkLevelPatchEntry-UCPItemPools384","SparkLevelPatchEntry-
UCPItemPools385","SparkLevelPatchEntry-UCPItemPools386","SparkLevelPatchEntry-
UCPItemPools387","SparkLevelPatchEntry-UCPItemPools388","SparkLevelPatchEntry-
UCPItemPools389","SparkLevelPatchEntry-UCPItemPools390","SparkLevelPatchEntry-
UCPItemPools391","SparkLevelPatchEntry-UCPItemPools392","SparkLevelPatchEntry-
UCPItemPools393","SparkLevelPatchEntry-UCPItemPools394","SparkLevelPatchEntry-
UCPItemPools395","SparkLevelPatchEntry-UCPItemPools396","SparkLevelPatchEntry-
UCPItemPools397","SparkLevelPatchEntry-UCPItemPools398","SparkLevelPatchEntry-
UCPItemPools399","SparkLevelPatchEntry-UCPItemPools400","SparkLevelPatchEntry-
UCPItemPools401","SparkLevelPatchEntry-UCPItemPools402","SparkLevelPatchEntry-
UCPItemPools403","SparkLevelPatchEntry-UCPItemPools404","SparkLevelPatchEntry-
UCPItemPools405","SparkLevelPatchEntry-UCPItemPools406","SparkLevelPatchEntry-
UCPItemPools407","SparkLevelPatchEntry-UCPItemPools408","SparkLevelPatchEntry-
UCPItemPools409","SparkLevelPatchEntry-UCPItemPools410","SparkLevelPatchEntry-
UCPItemPools411","SparkLevelPatchEntry-UCPItemPools412","SparkLevelPatchEntry-
UCPItemPools413","SparkLevelPatchEntry-UCPItemPools414","SparkLevelPatchEntry-
UCPItemPools415","SparkLevelPatchEntry-UCPItemPools416","SparkLevelPatchEntry-
UCPItemPools417","SparkLevelPatchEntry-UCPItemPools418","SparkLevelPatchEntry-
UCPItemPools419","SparkLevelPatchEntry-UCPItemPools420","SparkLevelPatchEntry-
UCPItemPools421","SparkLevelPatchEntry-UCPItemPools422","SparkLevelPatchEntry-
UCPItemPools423","SparkLevelPatchEntry-UCPItemPools424","SparkLevelPatchEntry-
UCPItemPools425","SparkLevelPatchEntry-UCPItemPools426","SparkLevelPatchEntry-
UCPItemPools427","SparkLevelPatchEntry-UCPItemPools428","SparkLevelPatchEntry-
UCPItemPools429","SparkLevelPatchEntry-UCPItemPools430","SparkLevelPatchEntry-
UCPItemPools431","SparkLevelPatchEntry-UCPItemPools432","SparkLevelPatchEntry-
UCPItemPools433","SparkLevelPatchEntry-UCPItemPools434","SparkLevelPatchEntry-
UCPItemPools435","SparkLevelPatchEntry-UCPItemPools436","SparkLevelPatchEntry-
UCPItemPools437","SparkLevelPatchEntry-UCPItemPools438","SparkLevelPatchEntry-
UCPItemPools439","SparkLevelPatchEntry-UCPItemPools440","SparkLevelPatchEntry-
UCPItemPools441","SparkLevelPatchEntry-UCPItemPools442","SparkLevelPatchEntry-
UCPItemPools443","SparkLevelPatchEntry-UCPItemPools444","SparkLevelPatchEntry-
UCPItemPools445","SparkLevelPatchEntry-UCPItemPools446","SparkLevelPatchEntry-
UCPItemPools447","SparkLevelPatchEntry-UCPItemPools448","SparkLevelPatchEntry-
UCPItemPools449","SparkLevelPatchEntry-UCPItemPools450","SparkLevelPatchEntry-
UCPItemPools451","SparkLevelPatchEntry-UCPItemPools452","SparkLevelPatchEntry-
UCPItemPools453","SparkLevelPatchEntry-UCPItemPools454","SparkLevelPatchEntry-
UCPItemPools455","SparkLevelPatchEntry-UCPItemPools456","SparkLevelPatchEntry-
UCPItemPools457","SparkLevelPatchEntry-UCPItemPools458","SparkLevelPatchEntry-
UCPItemPools459","SparkLevelPatchEntry-UCPItemPools460","SparkLevelPatchEntry-
UCPItemPools461","SparkLevelPatchEntry-UCPItemPools462","SparkLevelPatchEntry-
UCPItemPools463","SparkLevelPatchEntry-UCPItemPools464","SparkLevelPatchEntry-
UCPItemPools465","SparkLevelPatchEntry-UCPItemPools466","SparkLevelPatchEntry-
UCPItemPools467","SparkLevelPatchEntry-UCPItemPools468","SparkLevelPatchEntry-
UCPItemPools469","SparkLevelPatchEntry-UCPItemPools470","SparkLevelPatchEntry-
UCPItemPools471","SparkLevelPatchEntry-UCPItemPools472","SparkLevelPatchEntry-
UCPItemPools473","SparkLevelPatchEntry-UCPItemPools474","SparkLevelPatchEntry-
UCPItemPools475","SparkLevelPatchEntry-UCPItemPools476","SparkLevelPatchEntry-
UCPItemPools477","SparkLevelPatchEntry-UCPItemPools478","SparkLevelPatchEntry-
UCPItemPools479","SparkLevelPatchEntry-UCPItemPools480","SparkLevelPatchEntry-
UCPItemPools481","SparkLevelPatchEntry-UCPItemPools482","SparkLevelPatchEntry-
UCPItemPools483","SparkLevelPatchEntry-UCPItemPools484","SparkLevelPatchEntry-
UCPItemPools485","SparkLevelPatchEntry-UCPItemPools486","SparkLevelPatchEntry-
UCPItemPools487","SparkLevelPatchEntry-UCPItemPools488","SparkLevelPatchEntry-
UCPItemPools489","SparkLevelPatchEntry-UCPItemPools490","SparkLevelPatchEntry-
UCPItemPools491","SparkLevelPatchEntry-UCPItemPools492","SparkLevelPatchEntry-
UCPItemPools493","SparkLevelPatchEntry-UCPItemPools494","SparkLevelPatchEntry-
UCPItemPools495","SparkLevelPatchEntry-UCPItemPools496","SparkLevelPatchEntry-
UCPItemPools497","SparkLevelPatchEntry-UCPItemPools498","SparkLevelPatchEntry-
UCPItemPools499","SparkLevelPatchEntry-UCPItemPools500","SparkLevelPatchEntry-
UCPItemPools501","SparkLevelPatchEntry-UCPItemPools502","SparkLevelPatchEntry-
UCPItemPools503","SparkLevelPatchEntry-UCPItemPools504","SparkLevelPatchEntry-
UCPItemPools505","SparkLevelPatchEntry-UCPItemPools506","SparkLevelPatchEntry-
UCPItemPools507","SparkLevelPatchEntry-UCPItemPools508","SparkLevelPatchEntry-
UCPItemPools509","SparkLevelPatchEntry-UCPItemPools510","SparkLevelPatchEntry-
UCPItemPools511","SparkLevelPatchEntry-UCPItemPools512","SparkLevelPatchEntry-
UCPItemPools513","SparkLevelPatchEntry-UCPItemPools514","SparkLevelPatchEntry-
UCPItemPools515","SparkLevelPatchEntry-UCPItemPools516","SparkLevelPatchEntry-
UCPItemPools517","SparkLevelPatchEntry-UCPItemPools518","SparkLevelPatchEntry-
UCPItemPools519","SparkLevelPatchEntry-UCPItemPools520","SparkLevelPatchEntry-
UCPItemPools521","SparkLevelPatchEntry-UCPItemPools522","SparkLevelPatchEntry-
UCPItemPools523","SparkLevelPatchEntry-UCPItemPools524","SparkLevelPatchEntry-
UCPItemPools525","SparkLevelPatchEntry-UCPItemPools526","SparkLevelPatchEntry-
UCPItemPools527","SparkLevelPatchEntry-UCPItemPools528","SparkLevelPatchEntry-
UCPItemPools529","SparkLevelPatchEntry-UCPItemPools530","SparkLevelPatchEntry-
UCPItemPools531","SparkLevelPatchEntry-UCPItemPools532","SparkLevelPatchEntry-
UCPItemPools533","SparkLevelPatchEntry-UCPItemPools534","SparkLevelPatchEntry-
UCPItemPools535","SparkLevelPatchEntry-UCPItemPools536","SparkLevelPatchEntry-
UCPItemPools537","SparkLevelPatchEntry-UCPItemPools538","SparkLevelPatchEntry-
UCPItemPools539","SparkLevelPatchEntry-UCPItemPools540","SparkLevelPatchEntry-
UCPItemPools541","SparkLevelPatchEntry-UCPItemPools542","SparkLevelPatchEntry-
UCPItemPools543","SparkLevelPatchEntry-UCPItemPools544","SparkLevelPatchEntry-
UCPItemPools545","SparkLevelPatchEntry-UCPItemPools546","SparkLevelPatchEntry-
UCPItemPools547","SparkLevelPatchEntry-UCPItemPools548","SparkLevelPatchEntry-
UCPItemPools549","SparkLevelPatchEntry-UCPItemPools550","SparkLevelPatchEntry-
UCPItemPools551","SparkLevelPatchEntry-UCPItemPools552","SparkLevelPatchEntry-
UCPItemPools553","SparkLevelPatchEntry-UCPItemPools554","SparkLevelPatchEntry-
UCPItemPools555","SparkLevelPatchEntry-UCPItemPools556","SparkLevelPatchEntry-
UCPItemPools557","SparkLevelPatchEntry-UCPItemPools558","SparkLevelPatchEntry-
UCPItemPools559","SparkLevelPatchEntry-UCPItemPools560","SparkLevelPatchEntry-
UCPItemPools561","SparkLevelPatchEntry-UCPItemPools562","SparkLevelPatchEntry-
UCPItemPools563","SparkLevelPatchEntry-UCPItemPools564","SparkLevelPatchEntry-
UCPItemPools565","SparkLevelPatchEntry-UCPItemPools566","SparkLevelPatchEntry-
UCPItemPools567","SparkLevelPatchEntry-UCPItemPools568","SparkLevelPatchEntry-
UCPItemPools569","SparkLevelPatchEntry-UCPItemPools570","SparkLevelPatchEntry-
UCPItemPools571","SparkLevelPatchEntry-UCPItemPools572","SparkLevelPatchEntry-
UCPItemPools573","SparkLevelPatchEntry-UCPItemPools574","SparkLevelPatchEntry-
UCPItemPools575","SparkLevelPatchEntry-UCPItemPools576","SparkLevelPatchEntry-
UCPItemPools577","SparkLevelPatchEntry-UCPItemPools578","SparkLevelPatchEntry-
UCPItemPools579","SparkLevelPatchEntry-UCPItemPools580","SparkLevelPatchEntry-
UCPItemPools581","SparkLevelPatchEntry-UCPItemPools582","SparkLevelPatchEntry-
UCPItemPools583","SparkLevelPatchEntry-UCPItemPools584","SparkLevelPatchEntry-
UCPItemPools585","SparkLevelPatchEntry-UCPItemPools586","SparkLevelPatchEntry-
UCPItemPools587","SparkLevelPatchEntry-UCPItemPools588","SparkLevelPatchEntry-
UCPItemPools589","SparkLevelPatchEntry-UCPItemPools590","SparkLevelPatchEntry-
UCPItemPools591","SparkLevelPatchEntry-UCPItemPools592","SparkLevelPatchEntry-
UCPItemPools593","SparkLevelPatchEntry-UCPItemPools594","SparkLevelPatchEntry-
UCPItemPools595","SparkLevelPatchEntry-UCPItemPools596","SparkLevelPatchEntry-
UCPItemPools597","SparkLevelPatchEntry-UCPItemPools598","SparkLevelPatchEntry-
UCPItemPools599","SparkLevelPatchEntry-UCPItemPools600","SparkLevelPatchEntry-
UCPItemPools601","SparkLevelPatchEntry-UCPItemPools602","SparkLevelPatchEntry-
UCPItemPools603","SparkLevelPatchEntry-UCPItemPools604","SparkLevelPatchEntry-
UCPItemPools605","SparkLevelPatchEntry-UCPItemPools606","SparkLevelPatchEntry-
UCPItemPools607","SparkLevelPatchEntry-UCPItemPools608","SparkLevelPatchEntry-
UCPItemPools609","SparkLevelPatchEntry-UCPItemPools610","SparkLevelPatchEntry-
UCPItemPools611","SparkLevelPatchEntry-UCPItemPools612","SparkLevelPatchEntry-
UCPItemPools613","SparkLevelPatchEntry-UCPItemPools614","SparkLevelPatchEntry-
UCPItemPools615","SparkLevelPatchEntry-UCPItemPools616","SparkLevelPatchEntry-
UCPItemPools617","SparkLevelPatchEntry-UCPItemPools618","SparkLevelPatchEntry-
UCPItemPools619","SparkLevelPatchEntry-UCPItemPools620","SparkLevelPatchEntry-
UCPItemPools621","SparkLevelPatchEntry-UCPItemPools622","SparkLevelPatchEntry-
UCPItemPools623","SparkLevelPatchEntry-UCPItemPools624","SparkLevelPatchEntry-
UCPItemPools625","SparkLevelPatchEntry-UCPItemPools626","SparkLevelPatchEntry-
UCPItemPools627","SparkLevelPatchEntry-UCPItemPools628","SparkLevelPatchEntry-
UCPItemPools629","SparkLevelPatchEntry-UCPItemPools630","SparkLevelPatchEntry-
UCPItemPools631","SparkLevelPatchEntry-UCPItemPools632","SparkLevelPatchEntry-
UCPItemPools633","SparkLevelPatchEntry-UCPIte
mPools634","SparkLevelPatchEntry-UCPItemPools635","SparkLevelPatchEntry-
UCPItemPools636","SparkLevelPatchEntry-UCPItemPools637","SparkLevelPatchEntry-
UCPItemPools638","SparkLevelPatchEntry-UCPItemPools639","SparkLevelPatchEntry-
UCPItemPools640","SparkLevelPatchEntry-UCPItemPools641","SparkLevelPatchEntry-
UCPItemPools642","SparkLevelPatchEntry-UCPItemPools643","SparkLevelPatchEntry-
UCPItemPools644","SparkLevelPatchEntry-UCPItemPools645","SparkLevelPatchEntry-
UCPItemPools646","SparkLevelPatchEntry-UCPItemPools647","SparkLevelPatchEntry-
UCPItemPools648","SparkLevelPatchEntry-UCPItemPools649","SparkLevelPatchEntry-
UCPItemPools650","SparkLevelPatchEntry-UCPItemPools651","SparkLevelPatchEntry-
UCPItemPools652","SparkLevelPatchEntry-UCPItemPools653","SparkLevelPatchEntry-
UCPItemPools654","SparkLevelPatchEntry-UCPItemPools655","SparkLevelPatchEntry-
UCPItemPools656","SparkLevelPatchEntry-UCPItemPools657","SparkLevelPatchEntry-
UCPItemPools658","SparkLevelPatchEntry-UCPItemPools659","SparkLevelPatchEntry-
UCPItemPools660","SparkLevelPatchEntry-UCPItemPools661","SparkLevelPatchEntry-
UCPItemPools662","SparkLevelPatchEntry-UCPItemPools663","SparkLevelPatchEntry-
UCPItemPools664","SparkLevelPatchEntry-UCPItemPools665","SparkLevelPatchEntry-
UCPItemPools666","SparkLevelPatchEntry-UCPItemPools667","SparkLevelPatchEntry-
UCPItemPools668","SparkLevelPatchEntry-UCPItemPools669","SparkLevelPatchEntry-
UCPItemPools670","SparkLevelPatchEntry-UCPItemPools671","SparkLevelPatchEntry-
UCPItemPools672","SparkLevelPatchEntry-UCPItemPools673","SparkLevelPatchEntry-
UCPItemPools674","SparkLevelPatchEntry-UCPItemPools675","SparkLevelPatchEntry-
UCPItemPools676","SparkLevelPatchEntry-UCPItemPools677","SparkLevelPatchEntry-
UCPItemPools678","SparkLevelPatchEntry-UCPItemPools679","SparkLevelPatchEntry-
UCPItemPools680","SparkLevelPatchEntry-UCPItemPools681","SparkLevelPatchEntry-
UCPItemPools682","SparkLevelPatchEntry-UCPItemPools683","SparkLevelPatchEntry-
UCPItemPools684","SparkLevelPatchEntry-UCPItemPools685","SparkLevelPatchEntry-
UCPItemPools686","SparkLevelPatchEntry-UCPItemPools687","SparkLevelPatchEntry-
UCPItemPools688","SparkLevelPatchEntry-UCPItemPools689","SparkLevelPatchEntry-
UCPItemPools690","SparkLevelPatchEntry-UCPItemPools691","SparkLevelPatchEntry-
UCPItemPools692","SparkLevelPatchEntry-UCPItemPools693","SparkLevelPatchEntry-
UCPItemPools694","SparkLevelPatchEntry-UCPItemPools695","SparkLevelPatchEntry-
UCPItemPools696","SparkLevelPatchEntry-UCPItemPools697","SparkLevelPatchEntry-
UCPItemPools698","SparkLevelPatchEntry-UCPItemPools699","SparkLevelPatchEntry-
UCPItemPools700","SparkLevelPatchEntry-UCPItemPools701","SparkLevelPatchEntry-
UCPItemPools702","SparkLevelPatchEntry-UCPItemPools703","SparkLevelPatchEntry-
UCPItemPools704","SparkLevelPatchEntry-UCPItemPools705","SparkLevelPatchEntry-
UCPItemPools706","SparkLevelPatchEntry-UCPItemPools707","SparkLevelPatchEntry-
UCPItemPools708","SparkLevelPatchEntry-UCPItemPools709","SparkLevelPatchEntry-
UCPItemPools710","SparkLevelPatchEntry-UCPItemPools711","SparkLevelPatchEntry-
UCPItemPools712","SparkLevelPatchEntry-UCPItemPools713","SparkLevelPatchEntry-
UCPItemPools714","SparkLevelPatchEntry-UCPItemPools715","SparkLevelPatchEntry-
UCPItemPools716","SparkLevelPatchEntry-UCPItemPools717","SparkLevelPatchEntry-
UCPItemPools718","SparkLevelPatchEntry-UCPItemPools719","SparkLevelPatchEntry-
UCPItemPools720","SparkLevelPatchEntry-UCPItemPools721","SparkLevelPatchEntry-
UCPItemPools722","SparkLevelPatchEntry-UCPItemPools723","SparkLevelPatchEntry-
UCPItemPools724","SparkLevelPatchEntry-UCPItemPools725","SparkLevelPatchEntry-
UCPItemPools726","SparkLevelPatchEntry-UCPItemPools727","SparkLevelPatchEntry-
UCPItemPools728","SparkLevelPatchEntry-UCPItemPools729","SparkLevelPatchEntry-
UCPItemPools730","SparkLevelPatchEntry-UCPItemPools731","SparkLevelPatchEntry-
UCPItemPools732","SparkLevelPatchEntry-UCPItemPools733","SparkLevelPatchEntry-
UCPItemPools734","SparkLevelPatchEntry-UCPItemPools735","SparkLevelPatchEntry-
UCPItemPools736","SparkLevelPatchEntry-UCPItemPools737","SparkLevelPatchEntry-
UCPItemPools738","SparkLevelPatchEntry-UCPItemPools739","SparkLevelPatchEntry-
UCPItemPools740","SparkLevelPatchEntry-UCPItemPools741","SparkLevelPatchEntry-
UCPItemPools742","SparkLevelPatchEntry-UCPItemPools743","SparkLevelPatchEntry-
UCPItemPools744","SparkLevelPatchEntry-UCPItemPools745","SparkLevelPatchEntry-
UCPItemPools746","SparkLevelPatchEntry-UCPItemPools747","SparkLevelPatchEntry-
UCPItemPools748","SparkLevelPatchEntry-UCPItemPools749","SparkLevelPatchEntry-
UCPItemPools750","SparkLevelPatchEntry-UCPItemPools751","SparkLevelPatchEntry-
UCPItemPools752","SparkLevelPatchEntry-UCPItemPools753","SparkLevelPatchEntry-
UCPItemPools754","SparkLevelPatchEntry-UCPItemPools755","SparkLevelPatchEntry-
UCPItemPools756","SparkLevelPatchEntry-UCPItemPools757","SparkLevelPatchEntry-
UCPItemPools758","SparkLevelPatchEntry-UCPItemPools759","SparkLevelPatchEntry-
UCPItemPools760","SparkLevelPatchEntry-UCPItemPools761","SparkLevelPatchEntry-
UCPItemPools762","SparkLevelPatchEntry-UCPItemPools763","SparkLevelPatchEntry-
UCPItemPools764","SparkLevelPatchEntry-UCPItemPools765","SparkLevelPatchEntry-
UCPItemPools766","SparkLevelPatchEntry-UCPItemPools767","SparkLevelPatchEntry-
UCPItemPools768","SparkLevelPatchEntry-UCPItemPools769","SparkLevelPatchEntry-
UCPItemPools770","SparkLevelPatchEntry-UCPItemPools771","SparkLevelPatchEntry-
UCPItemPools772","SparkLevelPatchEntry-UCPItemPools773","SparkLevelPatchEntry-
UCPItemPools774","SparkLevelPatchEntry-UCPItemPools775","SparkLevelPatchEntry-
UCPItemPools776","SparkLevelPatchEntry-UCPItemPools777","SparkLevelPatchEntry-
UCPItemPools778","SparkLevelPatchEntry-UCPItemPools779","SparkLevelPatchEntry-
UCPItemPools780","SparkLevelPatchEntry-UCPItemPools781","SparkLevelPatchEntry-
UCPItemPools782","SparkLevelPatchEntry-UCPItemPools783","SparkLevelPatchEntry-
UCPItemPools784","SparkLevelPatchEntry-UCPItemPools785","SparkLevelPatchEntry-
UCPItemPools786","SparkLevelPatchEntry-UCPItemPools787","SparkLevelPatchEntry-
UCPItemPools788","SparkLevelPatchEntry-UCPItemPools789","SparkLevelPatchEntry-
UCPItemPools790","SparkLevelPatchEntry-UCPItemPools791","SparkLevelPatchEntry-
UCPItemPools792","SparkLevelPatchEntry-UCPItemPools793","SparkLevelPatchEntry-
UCPItemPools794","SparkLevelPatchEntry-UCPItemPools795","SparkLevelPatchEntry-
UCPItemPools796","SparkLevelPatchEntry-UCPItemPools797","SparkLevelPatchEntry-
UCPItemPools798","SparkLevelPatchEntry-UCPItemPools799","SparkLevelPatchEntry-
UCPItemPools800","SparkLevelPatchEntry-UCPItemPools801","SparkLevelPatchEntry-
UCPItemPools802","SparkLevelPatchEntry-UCPItemPools803","SparkLevelPatchEntry-
UCPItemPools804","SparkLevelPatchEntry-UCPItemPools805","SparkLevelPatchEntry-
UCPItemPools806","SparkLevelPatchEntry-UCPItemPools807","SparkLevelPatchEntry-
UCPItemPools808","SparkLevelPatchEntry-UCPItemPools809","SparkLevelPatchEntry-
UCPItemPools810","SparkLevelPatchEntry-UCPItemPools811","SparkLevelPatchEntry-
UCPItemPools812","SparkLevelPatchEntry-UCPItemPools813","SparkLevelPatchEntry-
UCPItemPools814","SparkLevelPatchEntry-UCPItemPools815","SparkLevelPatchEntry-
UCPItemPools816","SparkLevelPatchEntry-UCPItemPools817","SparkLevelPatchEntry-
UCPItemPools818","SparkLevelPatchEntry-UCPItemPools819","SparkLevelPatchEntry-
UCPItemPools820","SparkLevelPatchEntry-UCPItemPools821","SparkLevelPatchEntry-
UCPItemPools822","SparkLevelPatchEntry-UCPItemPools823","SparkLevelPatchEntry-
UCPItemPools824","SparkLevelPatchEntry-UCPItemPools825","SparkLevelPatchEntry-
UCPItemPools826","SparkLevelPatchEntry-UCPItemPools827","SparkLevelPatchEntry-
UCPItemPools828","SparkLevelPatchEntry-UCPItemPools829","SparkLevelPatchEntry-
UCPItemPools830","SparkLevelPatchEntry-UCPItemPools831","SparkLevelPatchEntry-
UCPItemPools832","SparkLevelPatchEntry-UCPItemPools833","SparkLevelPatchEntry-
UCPItemPools834","SparkLevelPatchEntry-UCPItemPools835","SparkLevelPatchEntry-
UCPItemPools836","SparkLevelPatchEntry-UCPItemPools837","SparkLevelPatchEntry-
UCPItemPools838","SparkLevelPatchEntry-UCPItemPools839","SparkLevelPatchEntry-
UCPItemPools840","SparkLevelPatchEntry-UCPItemPools841","SparkLevelPatchEntry-
UCPItemPools842","SparkLevelPatchEntry-UCPItemPools843","SparkLevelPatchEntry-
UCPItemPools844","SparkLevelPatchEntry-UCPItemPools845","SparkLevelPatchEntry-
UCPItemPools846","SparkLevelPatchEntry-UCPItemPools847","SparkLevelPatchEntry-
UCPItemPools848","SparkLevelPatchEntry-UCPItemPools849","SparkLevelPatchEntry-
UCPItemPools850","SparkLevelPatchEntry-UCPItemPools851","SparkLevelPatchEntry-
UCPItemPools852","SparkLevelPatchEntry-UCPItemPools853","SparkLevelPatchEntry-
UCPItemPools854","SparkLevelPatchEntry-UCPItemPools855","SparkLevelPatchEntry-
UCPItemPools856","SparkLevelPatchEntry-UCPItemPools857","SparkLevelPatchEntry-
UCPItemPools858","SparkLevelPatchEntry-UCPItemPools859","SparkLevelPatchEntry-
UCPItemPools860","SparkLevelPatchEntry-UCPItemPools861","SparkLevelPatchEntry-
UCPItemPools862","SparkLevelPatchEntry-UCPItemPools863","SparkLevelPatchEntry-
UCPItemPools864","SparkLevelPatchEntry-UCPItemPools865","SparkLevelPatchEntry-
UCPItemPools866","SparkLevelPatchEntry-UCPItemPools867","SparkLevelPatchEntry-
UCPItemPools868","SparkLevelPatchEntry-UCPItemPools869","SparkLevelPatchEntry-
UCPItemPools870","SparkLevelPatchEntry-UCPItemPools871","SparkLevelPatchEntry-
UCPItemPools872","SparkLevelPatchEntry-UCPItemPools873","SparkLevelPatchEntry-
UCPItemPools874","SparkLevelPatchEntry-UCPItemPools875","SparkLevelPatchEntry-
UCPItemPools876","SparkLevelPatchEntry-UCPItemPools877","SparkLevelPatchEntry-
UCPItemPools878","SparkLevelPatchEntry-UCPItemPools879","SparkLevelPatchEntry-
UCPItemPools880","SparkLevelPatchEntry-UCPItemPools881","SparkLevelPatchEntry-
UCPItemPools882","SparkLevelPatchEntry-UCPItemPools883","SparkLevelPatchEntry-
UCPItemPools884","SparkLevelPatchEntry-UCPItemPools885","SparkLevelPatchEntry-
UCPItemPools886","SparkLevelPatchEntry-UCPItemPools887","SparkLevelPatchEntry-
UCPItemPools888","SparkLevelPatchEntry-UCPItemPools889","SparkLevelPatchEntry-
UCPItemPools890","Spa
rkLevelPatchEntry-UCPItemPools891","SparkLevelPatchEntry-
UCPItemPools892","SparkLevelPatchEntry-UCPItemPools893","SparkLevelPatchEntry-
UCPItemPools894","SparkLevelPatchEntry-UCPItemPools895","SparkLevelPatchEntry-
UCPItemPools896","SparkLevelPatchEntry-UCPItemPools897","SparkLevelPatchEntry-
UCPItemPools898","SparkLevelPatchEntry-UCPItemPools899","SparkLevelPatchEntry-
UCPItemPools900","SparkLevelPatchEntry-UCPItemPools901","SparkLevelPatchEntry-
UCPItemPools902","SparkLevelPatchEntry-UCPItemPools903","SparkLevelPatchEntry-
UCPItemPools904","SparkLevelPatchEntry-UCPItemPools905","SparkLevelPatchEntry-
UCPItemPools906","SparkLevelPatchEntry-UCPItemPools907","SparkLevelPatchEntry-
UCPItemPools908","SparkLevelPatchEntry-UCPItemPools909","SparkLevelPatchEntry-
UCPItemPools910","SparkLevelPatchEntry-UCPItemPools911","SparkLevelPatchEntry-
UCPItemPools912","SparkLevelPatchEntry-UCPItemPools913","SparkLevelPatchEntry-
UCPItemPools914","SparkLevelPatchEntry-UCPItemPools915","SparkLevelPatchEntry-
UCPItemPools916","SparkLevelPatchEntry-UCPItemPools917","SparkLevelPatchEntry-
UCPItemPools918","SparkLevelPatchEntry-UCPItemPools919","SparkLevelPatchEntry-
UCPItemPools920","SparkLevelPatchEntry-UCPItemPools921","SparkLevelPatchEntry-
UCPItemPools922","SparkLevelPatchEntry-UCPItemPools923","SparkLevelPatchEntry-
UCPItemPools924","SparkLevelPatchEntry-UCPItemPools925","SparkLevelPatchEntry-
UCPItemPools926","SparkLevelPatchEntry-UCPItemPools927","SparkLevelPatchEntry-
UCPItemPools928","SparkLevelPatchEntry-UCPItemPools929","SparkLevelPatchEntry-
UCPItemPools930","SparkLevelPatchEntry-UCPItemPools931","SparkLevelPatchEntry-
UCPItemPools932","SparkLevelPatchEntry-UCPItemPools933","SparkLevelPatchEntry-
UCPItemPools934","SparkLevelPatchEntry-UCPItemPools935","SparkLevelPatchEntry-
UCPItemPools936","SparkLevelPatchEntry-UCPItemPools937","SparkLevelPatchEntry-
UCPItemPools938","SparkLevelPatchEntry-UCPItemPools939","SparkLevelPatchEntry-
UCPItemPools940","SparkLevelPatchEntry-UCPItemPools941","SparkLevelPatchEntry-
UCPItemPools942","SparkLevelPatchEntry-UCPItemPools943","SparkLevelPatchEntry-
UCPItemPools944","SparkLevelPatchEntry-UCPItemPools945","SparkLevelPatchEntry-
UCPItemPools946","SparkLevelPatchEntry-UCPItemPools947","SparkLevelPatchEntry-
UCPItemPools948","SparkLevelPatchEntry-UCPItemPools949","SparkLevelPatchEntry-
UCPItemPools950","SparkLevelPatchEntry-UCPItemPools951","SparkLevelPatchEntry-
UCPItemPools952","SparkLevelPatchEntry-UCPItemPools953","SparkLevelPatchEntry-
UCPItemPools954","SparkLevelPatchEntry-UCPItemPools955","SparkLevelPatchEntry-
UCPItemPools956","SparkLevelPatchEntry-UCPItemPools957","SparkLevelPatchEntry-
UCPItemPools958","SparkLevelPatchEntry-UCPItemPools959","SparkLevelPatchEntry-
UCPItemPools960","SparkLevelPatchEntry-UCPItemPools961","SparkLevelPatchEntry-
UCPItemPools962","SparkLevelPatchEntry-UCPItemPools963","SparkLevelPatchEntry-
UCPItemPools964","SparkLevelPatchEntry-UCPItemPools965","SparkLevelPatchEntry-
UCPItemPools966","SparkLevelPatchEntry-UCPItemPools967","SparkLevelPatchEntry-
UCPItemPools968","SparkLevelPatchEntry-UCPItemPools969","SparkLevelPatchEntry-
UCPItemPools970","SparkLevelPatchEntry-UCPItemPools971","SparkLevelPatchEntry-
UCPItemPools972","SparkLevelPatchEntry-UCPItemPools973","SparkLevelPatchEntry-
UCPItemPools974","SparkLevelPatchEntry-UCPItemPools975","SparkLevelPatchEntry-
UCPItemPools976","SparkLevelPatchEntry-UCPItemPools977","SparkLevelPatchEntry-
UCPItemPools978","SparkLevelPatchEntry-UCPItemPools979","SparkLevelPatchEntry-
UCPItemPools980","SparkLevelPatchEntry-UCPItemPools981","SparkLevelPatchEntry-
UCPItemPools982","SparkLevelPatchEntry-UCPItemPools983","SparkLevelPatchEntry-
UCPItemPools984","SparkLevelPatchEntry-UCPItemPools985","SparkLevelPatchEntry-
UCPItemPools986","SparkLevelPatchEntry-UCPItemPools987","SparkLevelPatchEntry-
UCPItemPools988","SparkLevelPatchEntry-UCPItemPools989","SparkLevelPatchEntry-
UCPItemPools990","SparkLevelPatchEntry-UCPItemPools991","SparkLevelPatchEntry-
UCPItemPools992","SparkLevelPatchEntry-UCPItemPools993","SparkLevelPatchEntry-
UCPItemPools994","SparkLevelPatchEntry-UCPItemPools995","SparkLevelPatchEntry-
UCPItemPools996","SparkLevelPatchEntry-UCPItemPools997","SparkLevelPatchEntry-
UCPItemPools998","SparkLevelPatchEntry-UCPItemPools999","SparkLevelPatchEntry-
UCPItemPools1000","SparkLevelPatchEntry-UCPItemPools1001","SparkLevelPatchEntry-
UCPItemPools1002","SparkLevelPatchEntry-UCPItemPools1003","SparkLevelPatchEntry-
UCPItemPools1004","SparkLevelPatchEntry-UCPItemPools1005","SparkLevelPatchEntry-
UCPItemPools1006","SparkLevelPatchEntry-UCPItemPools1007","SparkLevelPatchEntry-
UCPItemPools1008","SparkLevelPatchEntry-UCPItemPools1009","SparkLevelPatchEntry-
UCPItemPools1010","SparkLevelPatchEntry-UCPItemPools1011","SparkLevelPatchEntry-
UCPItemPools1012","SparkLevelPatchEntry-UCPItemPools1013","SparkLevelPatchEntry-
UCPItemPools1014","SparkLevelPatchEntry-UCPItemPools1015","SparkLevelPatchEntry-
UCPItemPools1016","SparkLevelPatchEntry-UCPItemPools1017","SparkLevelPatchEntry-
UCPItemPools1018","SparkLevelPatchEntry-UCPItemPools1019","SparkLevelPatchEntry-
UCPItemPools1020","SparkLevelPatchEntry-UCPItemPools1021","SparkLevelPatchEntry-
UCPItemPools1022","SparkLevelPatchEntry-UCPItemPools1023","SparkLevelPatchEntry-
UCPItemPools1024","SparkLevelPatchEntry-UCPItemPools1025","SparkLevelPatchEntry-
UCPItemPools1026","SparkLevelPatchEntry-UCPItemPools1027","SparkLevelPatchEntry-
UCPItemPools1028","SparkLevelPatchEntry-UCPItemPools1029","SparkLevelPatchEntry-
UCPItemPools1030","SparkLevelPatchEntry-UCPItemPools1031","SparkLevelPatchEntry-
UCPItemPools1032","SparkLevelPatchEntry-UCPItemPools1033","SparkLevelPatchEntry-
UCPItemPools1034","SparkLevelPatchEntry-UCPItemPools1035","SparkLevelPatchEntry-
UCPItemPools1036","SparkLevelPatchEntry-UCPItemPools1037","SparkLevelPatchEntry-
UCPItemPools1038","SparkLevelPatchEntry-UCPItemPools1039","SparkLevelPatchEntry-
UCPItemPools1040","SparkLevelPatchEntry-UCPItemPools1041","SparkLevelPatchEntry-
UCPItemPools1042","SparkLevelPatchEntry-UCPItemPools1043","SparkLevelPatchEntry-
UCPItemPools1044","SparkLevelPatchEntry-UCPItemPools1045","SparkLevelPatchEntry-
UCPItemPools1046","SparkLevelPatchEntry-UCPItemPools1047","SparkLevelPatchEntry-
UCPItemPools1048","SparkLevelPatchEntry-UCPItemPools1049","SparkLevelPatchEntry-
UCPItemPools1050","SparkLevelPatchEntry-UCPItemPools1051","SparkLevelPatchEntry-
UCPItemPools1052","SparkLevelPatchEntry-UCPItemPools1053","SparkLevelPatchEntry-
UCPItemPools1054","SparkLevelPatchEntry-UCPItemPools1055","SparkLevelPatchEntry-
UCPItemPools1056","SparkLevelPatchEntry-UCPItemPools1057","SparkLevelPatchEntry-
UCPItemPools1058","SparkLevelPatchEntry-UCPItemPools1059","SparkLevelPatchEntry-
UCPItemPools1060","SparkLevelPatchEntry-UCPItemPools1061","SparkLevelPatchEntry-
UCPItemPools1062","SparkLevelPatchEntry-UCPItemPools1063","SparkLevelPatchEntry-
UCPItemPools1064","SparkLevelPatchEntry-UCPItemPools1065","SparkLevelPatchEntry-
UCPItemPools1066","SparkLevelPatchEntry-UCPItemPools1067","SparkLevelPatchEntry-
UCPItemPools1068","SparkLevelPatchEntry-UCPItemPools1069","SparkLevelPatchEntry-
UCPItemPools1070","SparkLevelPatchEntry-UCPItemPools1071","SparkLevelPatchEntry-
UCPItemPools1072","SparkLevelPatchEntry-UCPItemPools1073","SparkLevelPatchEntry-
UCPItemPools1074","SparkLevelPatchEntry-UCPItemPools1075","SparkLevelPatchEntry-
UCPItemPools1076","SparkLevelPatchEntry-UCPItemPools1077","SparkLevelPatchEntry-
UCPItemPools1078","SparkLevelPatchEntry-UCPItemPools1079","SparkLevelPatchEntry-
UCPItemPools1080","SparkLevelPatchEntry-UCPItemPools1081","SparkLevelPatchEntry-
UCPItemPools1082","SparkLevelPatchEntry-UCPItemPools1083","SparkLevelPatchEntry-
UCPItemPools1084","SparkLevelPatchEntry-UCPItemPools1085","SparkLevelPatchEntry-
UCPItemPools1086","SparkLevelPatchEntry-UCPItemPools1087","SparkLevelPatchEntry-
UCPItemPools1088","SparkLevelPatchEntry-UCPItemPools1089","SparkLevelPatchEntry-
UCPItemPools1090","SparkLevelPatchEntry-UCPItemPools1091","SparkLevelPatchEntry-
UCPItemPools1092","SparkLevelPatchEntry-UCPItemPools1093","SparkLevelPatchEntry-
UCPItemPools1094","SparkLevelPatchEntry-UCPItemPools1095","SparkLevelPatchEntry-
UCPItemPools1096","SparkLevelPatchEntry-UCPItemPools1097","SparkLevelPatchEntry-
UCPItemPools1098","SparkLevelPatchEntry-UCPItemPools1099","SparkLevelPatchEntry-
UCPItemPools1100","SparkLevelPatchEntry-UCPItemPools1101","SparkLevelPatchEntry-
UCPItemPools1102","SparkLevelPatchEntry-UCPItemPools1103","SparkLevelPatchEntry-
UCPItemPools1104","SparkLevelPatchEntry-UCPItemPools1105","SparkLevelPatchEntry-
UCPItemPools1106","SparkLevelPatchEntry-UCPItemPools1107","SparkLevelPatchEntry-
UCPItemPools1108","SparkLevelPatchEntry-UCPItemPools1109","SparkLevelPatchEntry-
UCPItemPools1110","SparkLevelPatchEntry-UCPItemPools1111","SparkLevelPatchEntry-
UCPItemPools1112","SparkLevelPatchEntry-UCPItemPools1113","SparkLevelPatchEntry-
UCPItemPools1114","SparkLevelPatchEntry-UCPItemPools1115","SparkLevelPatchEntry-
UCPItemPools1116","SparkLevelPatchEntry-UCPItemPools1117","SparkLevelPatchEntry-
UCPItemPools1118","SparkLevelPatchEntry-UCPItemPools1119","SparkLevelPatchEntry-
UCPItemPools1120","SparkLevelPatchEntry-UCPItemPools1121","SparkLevelPatchEntry-
UCPItemPools1122","SparkLevelPatchEntry-UCPItemPools1123","SparkLevelPatchEntry-
UCPItemPools1124","SparkLevelPatchEntry-UCPItemPools1125","SparkLevelPatchEntry-
UCPItemPools1126","SparkLevelPatchEntry-UCPItemPools1127","SparkLevelPatchEntry-
UCPItemPools1128","SparkLevelPatchEntry-UCPItemPools1129","SparkLevelPatchEntry-
UCPItemPools1130","SparkLevelPatchEntry-UCPItemPools1131","SparkLevelPatchEntry-
UCPItemPools1132","SparkLevelPatchEntry-UCPItemPools1133","SparkLevelPatchEntry-
UCPItemPools1134","SparkLevelPatchEntry-UCPItemPools1135","SparkLevelPatchEntry-
UCPItemPools1136","SparkLevelPatchEntry-UCPItemPools1137","SparkLevelPatchEntry-
UCPItemPools1138","SparkLevelPatchEntry-UCPItemPools1139","SparkLevelPatchEntry-
UCPItemPools1140","SparkLevelPatchEntry-UCPItemPools1141","SparkLevelPatchEntry-
UCPItemPools1142","SparkLevelPatchEntry-UCPItemPoo
ls1143","SparkLevelPatchEntry-UCPItemPools1144","SparkLevelPatchEntry-
UCPItemPools1145","SparkLevelPatchEntry-UCPItemPools1146","SparkLevelPatchEntry-
UCPItemPools1147","SparkLevelPatchEntry-UCPItemPools1148","SparkLevelPatchEntry-
UCPItemPools1149","SparkLevelPatchEntry-UCPItemPools1150","SparkLevelPatchEntry-
UCPItemPools1151","SparkLevelPatchEntry-UCPItemPools1152","SparkLevelPatchEntry-
UCPItemPools1153","SparkLevelPatchEntry-UCPItemPools1154","SparkLevelPatchEntry-
UCPItemPools1155","SparkLevelPatchEntry-UCPItemPools1156","SparkLevelPatchEntry-
UCPItemPools1157","SparkLevelPatchEntry-UCPItemPools1158","SparkLevelPatchEntry-
UCPItemPools1159","SparkLevelPatchEntry-UCPItemPools1160","SparkLevelPatchEntry-
UCPItemPools1161","SparkLevelPatchEntry-UCPItemPools1162","SparkLevelPatchEntry-
UCPItemPools1163","SparkLevelPatchEntry-UCPItemPools1164","SparkLevelPatchEntry-
UCPItemPools1165","SparkLevelPatchEntry-UCPItemPools1166","SparkLevelPatchEntry-
UCPItemPools1167","SparkLevelPatchEntry-UCPItemPools1168","SparkLevelPatchEntry-
UCPItemPools1169","SparkLevelPatchEntry-UCPItemPools1170","SparkLevelPatchEntry-
UCPItemPools1171","SparkLevelPatchEntry-UCPItemPools1172","SparkLevelPatchEntry-
UCPItemPools1173","SparkLevelPatchEntry-UCPItemPools1174","SparkLevelPatchEntry-
UCPItemPools1175","SparkLevelPatchEntry-UCPItemPools1176","SparkLevelPatchEntry-
UCPItemPools1177","SparkLevelPatchEntry-UCPItemPools1178","SparkLevelPatchEntry-
UCPItemPools1179","SparkLevelPatchEntry-UCPItemPools1180","SparkLevelPatchEntry-
UCPItemPools1181","SparkLevelPatchEntry-UCPItemPools1182","SparkLevelPatchEntry-
UCPItemPools1183","SparkLevelPatchEntry-UCPItemPools1184","SparkLevelPatchEntry-
UCPItemPools1185","SparkLevelPatchEntry-UCPItemPools1186","SparkLevelPatchEntry-
UCPItemPools1187","SparkLevelPatchEntry-UCPItemPools1188","SparkLevelPatchEntry-
UCPItemPools1189","SparkLevelPatchEntry-UCPItemPools1190","SparkLevelPatchEntry-
UCPItemPools1191","SparkLevelPatchEntry-UCPItemPools1192","SparkLevelPatchEntry-
UCPItemPools1193","SparkLevelPatchEntry-UCPItemPools1194","SparkLevelPatchEntry-
UCPItemPools1195","SparkLevelPatchEntry-UCPItemPools1196","SparkLevelPatchEntry-
UCPItemPools1197","SparkLevelPatchEntry-UCPItemPools1198","SparkLevelPatchEntry-
UCPItemPools1199","SparkLevelPatchEntry-UCPItemPools1200","SparkLevelPatchEntry-
UCPItemPools1201","SparkLevelPatchEntry-UCPItemPools1202","SparkLevelPatchEntry-
UCPItemPools1203","SparkLevelPatchEntry-UCPItemPools1204","SparkLevelPatchEntry-
UCPItemPools1205","SparkLevelPatchEntry-UCPItemPools1206","SparkLevelPatchEntry-
UCPItemPools1207","SparkLevelPatchEntry-UCPItemPools1208","SparkLevelPatchEntry-
UCPItemPools1209","SparkLevelPatchEntry-UCPItemPools1210","SparkLevelPatchEntry-
UCPItemPools1211","SparkLevelPatchEntry-UCPItemPools1212","SparkLevelPatchEntry-
UCPItemPools1213","SparkLevelPatchEntry-UCPItemPools1214","SparkLevelPatchEntry-
UCPItemPools1215","SparkLevelPatchEntry-UCPItemPools1216","SparkLevelPatchEntry-
UCPItemPools1217","SparkLevelPatchEntry-UCPItemPools1218","SparkLevelPatchEntry-
UCPItemPools1219","SparkLevelPatchEntry-UCPItemPools1220","SparkLevelPatchEntry-
UCPItemPools1221","SparkLevelPatchEntry-UCPItemPools1222","SparkLevelPatchEntry-
UCPItemPools1223","SparkLevelPatchEntry-UCPItemPools1224","SparkLevelPatchEntry-
UCPItemPools1225","SparkLevelPatchEntry-UCPItemPools1226","SparkLevelPatchEntry-
UCPItemPools1227","SparkLevelPatchEntry-UCPItemPools1228","SparkLevelPatchEntry-
UCPItemPools1229","SparkLevelPatchEntry-UCPItemPools1230","SparkLevelPatchEntry-
UCPItemPools1231","SparkLevelPatchEntry-UCPItemPools1232","SparkLevelPatchEntry-
UCPItemPools1233","SparkLevelPatchEntry-UCPItemPools1234","SparkLevelPatchEntry-
UCPItemPools1235","SparkLevelPatchEntry-UCPItemPools1236","SparkLevelPatchEntry-
UCPItemPools1237","SparkLevelPatchEntry-UCPItemPools1238","SparkLevelPatchEntry-
UCPItemPools1239","SparkLevelPatchEntry-UCPItemPools1240","SparkLevelPatchEntry-
UCPItemPools1241","SparkLevelPatchEntry-UCPItemPools1242","SparkLevelPatchEntry-
UCPItemPools1243","SparkLevelPatchEntry-UCPItemPools1244","SparkLevelPatchEntry-
UCPItemPools1245","SparkLevelPatchEntry-UCPItemPools1246","SparkLevelPatchEntry-
UCPItemPools1247","SparkLevelPatchEntry-UCPItemPools1248","SparkLevelPatchEntry-
UCPItemPools1249","SparkLevelPatchEntry-UCPItemPools1250","SparkLevelPatchEntry-
UCPItemPools1251","SparkLevelPatchEntry-UCPItemPools1252","SparkLevelPatchEntry-
UCPItemPools1253","SparkLevelPatchEntry-UCPItemPools1254","SparkLevelPatchEntry-
UCPItemPools1255","SparkLevelPatchEntry-UCPItemPools1256","SparkLevelPatchEntry-
UCPItemPools1257","SparkLevelPatchEntry-UCPItemPools1258","SparkLevelPatchEntry-
UCPItemPools1259","SparkLevelPatchEntry-UCPItemPools1260","SparkLevelPatchEntry-
UCPItemPools1261","SparkLevelPatchEntry-UCPItemPools1262","SparkLevelPatchEntry-
UCPItemPools1263","SparkLevelPatchEntry-UCPItemPools1264","SparkLevelPatchEntry-
UCPItemPools1265","SparkLevelPatchEntry-UCPItemPools1266","SparkLevelPatchEntry-
UCPItemPools1267","SparkLevelPatchEntry-UCPItemPools1268","SparkLevelPatchEntry-
UCPItemPools1269","SparkLevelPatchEntry-UCPItemPools1270","SparkLevelPatchEntry-
UCPItemPools1271","SparkLevelPatchEntry-UCPItemPools1272","SparkLevelPatchEntry-
UCPItemPools1273","SparkLevelPatchEntry-UCPItemPools1274","SparkLevelPatchEntry-
UCPItemPools1275","SparkLevelPatchEntry-UCPItemPools1276","SparkLevelPatchEntry-
UCPItemPools1277","SparkLevelPatchEntry-UCPItemPools1278","SparkLevelPatchEntry-
UCPItemPools1279","SparkLevelPatchEntry-UCPItemPools1280","SparkLevelPatchEntry-
UCPItemPools1281","SparkLevelPatchEntry-UCPItemPools1282","SparkLevelPatchEntry-
UCPItemPools1283","SparkLevelPatchEntry-UCPItemPools1284","SparkLevelPatchEntry-
UCPItemPools1285","SparkLevelPatchEntry-UCPItemPools1286","SparkLevelPatchEntry-
UCPItemPools1287","SparkLevelPatchEntry-UCPItemPools1288","SparkLevelPatchEntry-
UCPItemPools1289","SparkLevelPatchEntry-UCPItemPools1290","SparkLevelPatchEntry-
UCPItemPools1291","SparkLevelPatchEntry-Name6","SparkLevelPatchEntry-
Name7","SparkLevelPatchEntry-Name8","SparkLevelPatchEntry-
Name9","SparkLevelPatchEntry-UCPItemPools1292","SparkLevelPatchEntry-
UCPItemPools1293","SparkLevelPatchEntry-UCPItemPools1294","SparkLevelPatchEntry-
UCPItemPools1295","SparkLevelPatchEntry-UCPItemPools1296","SparkLevelPatchEntry-
UCPItemPools1297","SparkLevelPatchEntry-UCPItemPools1298","SparkLevelPatchEntry-
UCPItemPools1299","SparkLevelPatchEntry-UCPItemPools1300","SparkLevelPatchEntry-
UCPItemPools1301","SparkLevelPatchEntry-UCPItemPools1302","SparkLevelPatchEntry-
UCPItemPools1303","SparkLevelPatchEntry-UCPItemPools1304","SparkLevelPatchEntry-
UCPItemPools1305","SparkLevelPatchEntry-UCPItemPools1306","SparkLevelPatchEntry-
UCPItemPools1307","SparkLevelPatchEntry-UCPItemPools1308","SparkLevelPatchEntry-
Name10","SparkLevelPatchEntry-UCPItemPools1309","SparkLevelPatchEntry-
UCPItemPools1310","SparkLevelPatchEntry-UCPItemPools1311","SparkLevelPatchEntry-
UCPItemPools1312","SparkLevelPatchEntry-UCPItemPools1313","SparkLevelPatchEntry-
UCPItemPools1314","SparkLevelPatchEntry-UCPItemPools1315","SparkLevelPatchEntry-
UCPItemPools1316","SparkLevelPatchEntry-UCPItemPools1317","SparkLevelPatchEntry-
UCPItemPools1318","SparkLevelPatchEntry-UCPItemPools1319","SparkLevelPatchEntry-
UCPItemPools1320","SparkLevelPatchEntry-UCPItemPools1321","SparkLevelPatchEntry-
UCPItemPools1322","SparkLevelPatchEntry-UCPItemPools1323","SparkLevelPatchEntry-
UCPItemPools1324","SparkLevelPatchEntry-UCPItemPools1325","SparkLevelPatchEntry-
UCPItemPools1326","SparkLevelPatchEntry-UCPItemPools1327","SparkLevelPatchEntry-
UCPItemPools1328","SparkLevelPatchEntry-UCPItemPools1329","SparkLevelPatchEntry-
UCPItemPools1330","SparkLevelPatchEntry-UCPItemPools1331","SparkLevelPatchEntry-
UCPItemPools1332","SparkLevelPatchEntry-UCPItemPools1333","SparkLevelPatchEntry-
UCPItemPools1334","SparkLevelPatchEntry-UCPItemPools1335","SparkLevelPatchEntry-
UCPItemPools1336","SparkLevelPatchEntry-UCPItemPools1337","SparkLevelPatchEntry-
UCPItemPools1338","SparkLevelPatchEntry-UCPItemPools1339","SparkLevelPatchEntry-
UCPItemPools1340","SparkLevelPatchEntry-UCPItemPools1341","SparkLevelPatchEntry-
UCPItemPools1342","SparkLevelPatchEntry-UCPItemPools1343","SparkLevelPatchEntry-
UCPItemPools1344","SparkLevelPatchEntry-UCPItemPools1345","SparkLevelPatchEntry-
UCPItemPools1346","SparkLevelPatchEntry-UCPItemPools1347","SparkLevelPatchEntry-
UCPItemPools1348","SparkLevelPatchEntry-UCPItemPools1349","SparkLevelPatchEntry-
UCPItemPools1350","SparkLevelPatchEntry-UCPItemPools1351","SparkLevelPatchEntry-
UCPItemPools1352","SparkLevelPatchEntry-UCPItemPools1353","SparkLevelPatchEntry-
UCPItemPools1354","SparkLevelPatchEntry-UCPItemPools1355","SparkLevelPatchEntry-
UCPItemPools1356","SparkLevelPatchEntry-UCPItemPools1357","SparkLevelPatchEntry-
UCPItemPools1358","SparkLevelPatchEntry-UCPItemPools1359","SparkLevelPatchEntry-
UCPItemPools1360","SparkLevelPatchEntry-UCPItemPools1361","SparkLevelPatchEntry-
UCPItemPools1362","SparkLevelPatchEntry-UCPItemPools1363","SparkLevelPatchEntry-
UCPItemPools1364","SparkLevelPatchEntry-UCPItemPools1365","SparkLevelPatchEntry-
UCPItemPools1366","SparkLevelPatchEntry-UCPItemPools1367","SparkLevelPatchEntry-
UCPItemPools1368","SparkLevelPatchEntry-UCPItemPools1369","SparkLevelPatchEntry-
UCPItemPools1370","SparkLevelPatchEntry-UCPItemPools1371","SparkLevelPatchEntry-
UCPItemPools1372","SparkLevelPatchEntry-UCPItemPools1373","SparkLevelPatchEntry-
UCPItemPools1374","SparkLevelPatchEntry-UCPItemPools1375","SparkLevelPatchEntry-
UCPLootPools1","SparkLevelPatchEntry-UCPLootPools2","SparkLevelPatchEntry-
UCPItemPools1376","SparkLevelPatchEntry-UCPItemPools1377","SparkLevelPatchEntry-
UCPItemPools1378","SparkLevelPatchEntry-UCPItemPools1379","SparkLevelPatchEntry-
UCPItemPools1380","SparkLevelPatchEntry-UCPLootPools3","SparkLevelPatchEntry-
UCPItemPools1381","SparkLevelPatchEntry-UCPItemPools1382","SparkLevelPatchEntry-
UCPItemPools1383","SparkLevelPatchEntry-UCPEnemy15","SparkLevelPatchEntry-
UCPEnemy16","SparkLevelPatchEntry-UCPEnemy17","SparkLevelPatchEntry-UCPEnemy18
","SparkLevelPatchEntry-UCPEnemy19","SparkLevelPatchEntry-
UCPEnemy20","SparkLevelPatchEntry-UCPEnemy21","SparkLevelPatchEntry-
UCPEnemy22","SparkLevelPatchEntry-UCPEnemy23","SparkLevelPatchEntry-
UCPEnemy24","SparkLevelPatchEntry-UCPEnemy25","SparkLevelPatchEntry-
UCPEnemy26","SparkLevelPatchEntry-UCPEnemy27","SparkLevelPatchEntry-
UCPEnemy28","SparkLevelPatchEntry-UCPEnemy29","SparkLevelPatchEntry-
UCPEnemy30","SparkLevelPatchEntry-UCPEnemy31","SparkLevelPatchEntry-
UCPEnemy32","SparkLevelPatchEntry-UCPEnemy33","SparkLevelPatchEntry-
UCPEnemy34","SparkLevelPatchEntry-UCPEnemy35","SparkLevelPatchEntry-
UCPEnemy36","SparkLevelPatchEntry-UCPEnemy37","SparkLevelPatchEntry-
UCPEnemy38","SparkLevelPatchEntry-UCPEnemy39","SparkLevelPatchEntry-
UCPEnemy40","SparkLevelPatchEntry-UCPEnemy41","SparkLevelPatchEntry-
UCPEnemy42","SparkLevelPatchEntry-UCPEnemy43","SparkLevelPatchEntry-
UCPEnemy44","SparkLevelPatchEntry-UCPEnemy45","SparkLevelPatchEntry-
UCPEnemy46","SparkLevelPatchEntry-UCPEnemy47","SparkLevelPatchEntry-
UCPEnemy48","SparkLevelPatchEntry-UCPEnemy49","SparkLevelPatchEntry-
UCPEnemy50","SparkLevelPatchEntry-UCPEnemy51","SparkLevelPatchEntry-
UCPEnemy52","SparkLevelPatchEntry-UCPEnemy53","SparkLevelPatchEntry-
UCPEnemy54","SparkLevelPatchEntry-UCPEnemy55","SparkLevelPatchEntry-
UCPEnemy56","SparkLevelPatchEntry-UCPEnemy57","SparkLevelPatchEntry-
UCPRaidBossEXP1","SparkLevelPatchEntry-UCPRaidBossEXP2","SparkLevelPatchEntry-
UCPRaidBossEXP3","SparkLevelPatchEntry-UCPRaidBossEXP4","SparkLevelPatchEntry-
UCPRaidBossEXP5","SparkLevelPatchEntry-UCPRaidBossEXP6","SparkLevelPatchEntry-
UCPRaidBossEXP7","SparkLevelPatchEntry-UCPRaidBossEXP8","SparkLevelPatchEntry-
UCPRaidBossEXP9","SparkLevelPatchEntry-UCPRaidBossEXP10","SparkLevelPatchEntry-
UCPRaidBossEXP11","SparkLevelPatchEntry-UCPRaidBossEXP12","SparkLevelPatchEntry-
UCPRaidBossEXP13","SparkLevelPatchEntry-UCPRaidBossEXP14","SparkLevelPatchEntry-
UCPEnemy58","SparkLevelPatchEntry-UCPEnemy59","SparkLevelPatchEntry-
UCPEnemy60","SparkLevelPatchEntry-UCPEnemy61","SparkLevelPatchEntry-
UCPEnemy62","SparkLevelPatchEntry-UCPEnemy63","SparkLevelPatchEntry-
UCPEnemy64","SparkLevelPatchEntry-UCPEnemy65","SparkLevelPatchEntry-
UCPEnemy66","SparkLevelPatchEntry-UCPEnemy67","SparkLevelPatchEntry-
UCPLeprechaun1","SparkLevelPatchEntry-fixUCPerror3","SparkLevelPatchEntry-
fixUCPerror4","SparkLevelPatchEntry-fixUCPerror5")
set Transient.SparkServiceConfiguration_6 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_Redeem,,<font
size=\"20\"><font color=\"#edb600\">Running UCP
5.0.2</font>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp
;&nbsp;&nbsp;&nbsp;&nbsp;<br>",",WillowGame.Default__BadassPanelGFxObject,TooltipsT
ext_Close,,<font size=\"15\"><StringAliasMap:GFx_Cancel>
Close",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_ActivateBonusStats,,
<font size=\"15\"><StringAliasMap:GFx_Accept> Redeem Token
&nbsp;&nbsp;&nbsp;&nbsp;<StringAliasMap:GFx_Y> Enable Bonus
Stats&nbsp;",",WillowGame.Default__BadassPanelGFxObject,TooltipsText_DeactivateBonu
sStats,,<font size=\"15\"><StringAliasMap:GFx_Accept> Redeem Token
&nbsp;&nbsp;&nbsp;&nbsp;<StringAliasMap:GFx_Y> Disable Bonus
Stats&nbsp;","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SalttheWound_S
tacks,TrackedSkillHUDSlot,,2","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.
MoneyShot,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneySho
t_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.
Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Str
eaming,GD_Soldier_Skills.Survival.Pressure,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl
',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyi
ngEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_Re
loadSpdPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
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((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
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((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
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(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
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(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
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=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
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ills.Misc.Att_SteadyAsSheGoes_RecoilReduction,ContextResolver
Chain,,
(WeaponAttributeContextResolver'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduc
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s.Rampage.SteadyAsSheGoes,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
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=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
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(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.PerShotAccuracyIm
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(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
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(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyReso
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(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
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(AttributeToModify=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes
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(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=393217),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=458753),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=524289),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=589825),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=655361),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=720897),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=786433),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=851969),CachedProperty=None),
(PropertyName=\"ValueA\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVa
riables=(ArrayIndexAndLength=917505),CachedProperty=None),
(PropertyName=\"ValueB\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVa
riables=(ArrayIndexAndLength=983041),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1048577),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=1114113),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1179649),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName=\"B\",VariableLinkType=BVARLINK_Input,ConnectionIndex=1,LinkedVariabl
es=(ArrayIndexAndLength=1310721),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName=\"SkillInstigator\",VariableLinkType=BVARLINK_Output,ConnectionIndex=
0,LinkedVariables=(ArrayIndexAndLength=1441793),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=1245185),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=1376257),CachedProperty=None),
(PropertyName=\"A\",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariabl
es=(ArrayIndexAndLength=327681),CachedProperty=None),
(PropertyName=\"Result\",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedV
ariables=(ArrayIndexAndLength=458753),CachedProperty=None))","GD_Mercenary_Streamin
g,GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDefinition_3,Behavior
Sequences[0].BehaviorData2[5].LinkedVariables,,
(ArrayIndexAndLength=1179650)","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.
SteadyAsSheGoes:BehaviorProviderDefinition_3,BehaviorSequences[0].BehaviorData2[0].
LinkedVariables,,
(ArrayIndexAndLength=1310722)","GD_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.
SteadyAsSheGoes:BehaviorProviderDefinition_3.Behavior_SimpleMath_0,B,,4.000000","GD
_Mercenary_Streaming,GD_Mercenary_Skills.Rampage.SteadyAsSheGoes:BehaviorProviderDe
finition_3.Behavior_SimpleMath_4,B,,4.000000","GD_Lilac_Psycho_Streaming,GD_Lilac_S
kills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodOverdrive_PerBloodl
ustStackMeleeDmgBonus',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lila
c_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000))",",GD_Itempools.ListDefs.EpicChestRedLoot,LootData
[4].ItemAttachments[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_Heali
ngRegen",",GD_Itempools.ListDefs.EpicChestBanditLoot,LootData[3].ItemAttac
hments[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD
_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic,DefaultLoot[4].ItemAttachments[1
1].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Balance
_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews,DefaultLoot[4].ItemAttachm
ents[11].ItemPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_I
tempools.ListDefs.EpicChestHyperionLoot,LootData[3].ItemAttachments[11].ItemPool,,G
D_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Aster_Lootables.Balan
ce.ObjectGrade_MimicChest_NoMimic,DefaultLoot[4].ItemAttachments[11].ItemPool,,GD_I
tempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Lobelia_DahlDigi.Lootabl
eGradesUnique.ObjectGrade_DalhEpicCrate_Digi,DefaultLoot[4].ItemAttachments[11].Ite
mPool,,GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Anemone_Treas
ure.ChestGrades.ObjectGrade_DahlEpic,DefaultLoot[4].ItemAttachments[11].ItemPool,,G
D_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen",",GD_Anemone_Pop_Infected.
Balance.PawnBalance_Infected_Badass_Midget,PlayThroughs[0].CustomItemPoolIncludedLi
sts,,
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')",",GD_An
emone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget,PlayThroughs[1].Custo
mItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',Ite
mPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear')","Interl
ude_P,GD_Moonshiner.Vehicle.Pawn_Moonshiner,EngineStartAkEvent,,AkEvent'Ake_Veh_Ban
dit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'","Interlude_P,GD_Moonshiner.Veh
icle.Pawn_Moonshiner,EngineStopAkEvent,,AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Ve
h_BanditTechnical_AI_stop'","Interlude_P,GD_CaraVan.Vehicle.Pawn_CaraVan,EngineStar
tAkEvent,,AkEvent'Ake_Veh_Bandit_Technical.Ak_Play_Veh_BanditTechnical_AI_start'","
Interlude_P,GD_CaraVan.Vehicle.Pawn_CaraVan,EngineStopAkEvent,,AkEvent'Ake_Veh_Band
it_Technical.Ak_Play_Veh_BanditTechnical_AI_stop'","Sage_PowerStation_P,Sage_PowerS
tation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Ef
fect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_10,EnvironmentalEffects[0].Effect,,None","Sage_PowerStation_P,Sage_
PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffect
s[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Sage_PowerStation_
P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13,Environmenta
lEffects[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","Sage_PowerSt
ation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environ
mentalEffects[0].Effect,,None","Sage_PowerStation_P,Sage_PowerStation_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Sage_Po
werStation_P,Sage_PowerStation_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,En
vironmentalEffects[0].Effect,,None","Iris_DL1_TAS_P,Iris_DL1_TAS_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Iris_DL1_P,I
ris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Iris_DL1_P,Iris_DL1_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
,EnvironmentalEffects[0].Effect,,None","Stockade_P,Stockade_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Stockade_P,Stocka
de_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect
,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,En
vironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrest
one_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,E
nvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Fyrestone_P,Fyres
tone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effe
ct,,None","Fyrestone_P,Fyrestone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,
EnvironmentalEffects[0].Effect,,None","Backburner_P,BackBurner_Audio.TheWorld:Persi
stentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Backburner_P,B
ackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0]
.Effect,,None","Backburner_P,BackBurner_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_2,EnvironmentalEffects[0].Effect,,None","Backburner_P,BackBurner_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Iris_Mo
xxi_P,Iris_Moxxi_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEff
ects[0].Effect,,None","Iris_Hub_P,Iris_Hub_Audio.TheWorld:PersistentLevel.WwiseSoun
dVolume_4,EnvironmentalEffects[0].Effect,,None","Iris_DL2_P,Iris_DL2_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Dam_P,Da
m_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,
,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEf
fects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1
0,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,None","Dam_P,Da
m_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effect
,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15,Environmental
Effects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_16,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_17,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_18,EnvironmentalEffects[0].Effect,,None","Dam_P,
Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,Environmenta
lEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_21,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_23,EnvironmentalEffects[0].Effect,,None","Dam_P
,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_24,EnvironmentalEffects[0].Eff
ect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25,Environmen
talEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_26,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_33,EnvironmentalEffects[0].Effect,,None","Dam_
P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Eff
ect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Environment
alEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLevel.WwiseSoundVolu
me_6,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Dam_P,Dam_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dam_P,D
am_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Effect
,,None","Boss_Cliffs_P,Boss_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_
0,EnvironmentalEffects[0].Effect,,None","Sandworm_P,Sandworm_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Sandworm_P,Sandw
orm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effec
t,,None","Sandworm_P,Sandworm_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Env
ironmentalEffects[0].Effect,,None","Sandworm_P,Sandworm_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Sage_Cliffs_P,Sage_Cl
iffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effe
ct,,None","Caverns_P,Caverns_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Envi
ronmentalEffects[0].Effect,,None","Caverns_P,Caverns_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","VOGChamber_P,VOGChamber_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,N
one","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environm
entalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_16,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.The
World:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Old
Dust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,EnvironmentalEffe
cts[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_24,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","OldDust_P,Ol
dDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Eff
ect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Env
ironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","OldDust_P,OldDust_Audio
.TheWorld:
PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","OldDust_P
,OldDust_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].
Effect,,None","OldDust_P,OldDust_DahlDoorAfter.TheWorld:PersistentLevel.WwiseSoundV
olume_1,EnvironmentalEffects[0].Effect,,None","Dark_Forest_P,Dark_Forest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Dark
_Forest_P,Dark_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Environment
alEffects[0].Effect,,None","CastleKeep_P,CastleKeep_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","Interlude_P,Interlude_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","TundraTrain_P,TundraTrain_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Envi
ronmentalEffects[0].Effect,,None","Ash_P,Ash_Audio.TheWorld:PersistentLevel.WwiseSo
undVolume_12,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Helios_P,
Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Ef
fect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10,Env
ironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","He
lios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffect
s[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_4,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None
","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalE
ffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_8,EnvironmentalEffects[0].Effect,,None","Helios_P,Helios_Audio.TheWorld:Persi
stentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,S
ANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0]
.Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVo
lume_1,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorl
d:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","SanctI
ntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalE
ffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.Wwi
seSoundVolume_13,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUD
IO.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effect,,Non
e","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_15,Envi
ronmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:Persisten
tLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCT
INTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Eff
ect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume
_5,EnvironmentalEffects[0].Effect,,None","SanctIntro_P,SANCTINTRO_AUDIO.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","SanctIntro_
P,SANCTINTRO_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_8,EnvironmentalEffects
[0].Effect,,None","BanditSlaughter_P,BanditSlaughter_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Village_P,Village_Audio.
TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","
Village_P,Village_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalE
ffects[0].Effect,,None","Village_P,Village_Audio.TheWorld:PersistentLevel.WwiseSoun
dVolume_3,EnvironmentalEffects[0].Effect,,None","Iris_DL3_P,Iris_DL3_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Fridge_P
,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,Env
ironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_17,EnvironmentalEffects[0].Effect,,None","F
ridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffec
ts[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_20,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_24,EnvironmentalEffects[0].Effect,,None","Fridge_P,Fridge_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,N
one","Fridge_P,Fridge_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,Environment
alEffects[0].Effect,,None","HypInterlude_P,HypInterlude_Audio.TheWorld:PersistentLe
vel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","IceCanyon_P,IceCanyon
_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,
None","IceCanyon_P,IceCanyon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,Envi
ronmentalEffects[0].Effect,,None","IceCanyon_P,IceCanyon_Audio.TheWorld:PersistentL
evel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Hunger_P,HUNGER_AUDI
O.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None"
,"Hunger_P,HUNGER_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEf
fects[0].Effect,,None","Sage_HyperionShip_P,Sage_HyperionShip_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Pumpkin_Patch_P
,PUMPKIN_PATCH_AUDIO.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffec
ts[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleE
xterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].E
ffect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_10,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterio
r_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect
,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_12,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,Non
e","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_15,EnvironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Ca
stleExterior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Env
ironmentalEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","CastleExt
erior_P,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5,Environmen
talEffects[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","CastleExterior_P
,CastleExterior_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffe
cts[0].Effect,,None","CastleExterior_P,CastleExterior_Audio.TheWorld:PersistentLeve
l.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Orchid_Caves_P,Orchid_C
aves_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_15,EnvironmentalEffects[0].Eff
ect,,None","Orchid_Caves_P,Orchid_Caves_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_9,EnvironmentalEffects[0].Effect,,None","FinalBossAscent_P,FinalBossAscent_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","Outwash_P,Outwash_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_43,Environment
alEffects[0].Effect,,None","Grass_P,Grass_Audio.TheWorld:PersistentLevel.WwiseSound
Volume_43,EnvironmentalEffects[0].Effect,,None","Luckys_P,Luckys_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Luckys_P,Luc
kys_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].Effec
t,,None","Sage_Underground_P,Sage_Underground_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_10,EnvironmentalEffects[0].Effect,,None","Sage_Underground_P,Sage_Underg
round_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Ef
fect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_0,EnvironmentalEffects[0].Effect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Dead_F
orest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environmental
Effects[0].Effect,,None","Dead_Forest_P,Dead_Forest_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","D
ungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEff
ects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_10,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","Dungeon_P,
Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEffects[0].
Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13
,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_15,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_
Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_18,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_19,EnvironmentalEffects[0].Effect,,None","Dungeon
_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_20,EnvironmentalEffects[
0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume
_21,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dunge
on_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_23,EnvironmentalEffects[0].Effec
t,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Envir
onmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_4,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","D
ungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEff
ects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:PersistentLevel.WwiseSoundV
olume_7,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Dungeon_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Dungeon_P,Du
ngeon_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,EnvironmentalEffects[0].Eff
ect,,None","Orchid_WormBelly_P,Orchid_WormBelly_Audio.TheWorld:PersistentLevel.Wwis
eSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_WormBelly_P,Orchid_Wor
mBelly_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Ef
fect,,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchw
ood_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effec
t,,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_14,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchwoo
d_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,
,None","Grass_Lynchwood_P,Grass_Lynchwood_Audio.TheWorld:PersistentLevel.WwiseSound
Volume_4,EnvironmentalEffects[0].Effect,,None","Grass_Lynchwood_P,Grass_Lynchwood_A
udio.TheWorld:PersistentLevel.WwiseSoundVolume_40,EnvironmentalEffects[0].Effect,,N
one","Orchid_Spire_P,Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0
,EnvironmentalEffects[0].Effect,,None","Orchid_Spire_P,Orchid_Spire_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Orchid_Sp
ire_P,Orchid_Spire_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalE
ffects[0].Effect,,None","Xmas_P,Xmas_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_0,EnvironmentalEffects[0].Effect,,None","Xmas_P,Xmas_Audio.TheWorld:PersistentLev
el.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","Mines_P,Mines_Audio.Th
eWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Re
searchCenter_P,ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Env
ironmentalEffects[0].Effect,,None","ResearchCenter_P,ResearchCenter_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","ResearchC
enter_P,ResearchCenter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environme
ntalEffects[0].Effect,,None","ResearchCenter_P,ResearchCenter_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","TempleSlaughter
_P,TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalE
ffects[0].Effect,,None","TempleSlaughter_P,TempleSlaughter_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","TempleSlaughter_P,
TempleSlaughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffe
cts[0].Effect,,None","CreatureSlaughter_P,CreatureSlaughter_Audio.TheWorld:Persiste
ntLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_OasisTown_
P,Orchid_OasisTown_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalE
ffects[0].Effect,,None","HyperionCity_P,HyperionCity_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","RobotSlaughter_P,RobotSl
aughter_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].
Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuar
y_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,
,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_11,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audi
o.TheWorld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None"
,"GaiusSanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_5
,EnvironmentalEffects[0].Effect,,None","GaiusSanctuary_P,GaiusSanctuary_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0].Effect,,None","Gaius
Sanctuary_P,GaiusSanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_8,Enviro
nmentalEffects[0].Effect,,None","Iris_DL2_Interior_P,Iris_DL2_Interior_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Testin
gZone_P,TestingZone_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environmental
Effects[0].Effect,,None","TestingZone_P,TestingZone_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Distillery_P,Distillery_A
udio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,No
ne","Distillery_P,Distillery_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,Envi
ronmentalEffects[0].Effect,,None","Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Audi
o.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None"
,"Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_3,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None
","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,En
vironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_11,EnvironmentalEffects[0].Effect,,None","SanctuaryAi
r_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEf
fects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_13,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,Sanctuary
Air_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[0].Effe
ct,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_15,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.The
World:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","San
ctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Environm
entalEffects[0].Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:Persisten
tLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","SanctuaryAir_P,San
ctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,EnvironmentalEffects[0]
.Effect,,None","SanctuaryAir_P,SanctuaryAir_Audio.TheWorld:PersistentLevel.WwiseSou
ndVolume_8,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWo
rld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Sanct
uary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEff
ects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSo
undVolume_11,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.The
World:PersistentLevel.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","Sa
nctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_13,Environmenta
lEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_14,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio
.TheWorld:PersistentLevel.WwiseSoundVolume_15,EnvironmentalEffects[0].Effect,,None"
,"Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_2,Environme
ntalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.
WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None
","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_7,Environm
entalEffects[0].Effect,,None","Sanctuary_P,Sanctuary_Audio.TheWorld:PersistentLevel
.WwiseSoundVolume_8,EnvironmentalEffects[0].Effect,,None","Sanctuary_Hole_P,Sanctua
ry_Hole_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].E
ffect,,None","Sanctuary_Hole_P,Sanctuary_Hole_Audio.TheWorld:PersistentLevel.WwiseS
oundVolume_1,EnvironmentalEffects[0].Effect,,None","CraterLake_P,CraterLake_Audio.T
heWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].Effect,,None","
CraterLake_P,CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_11,Environm
entalEffects[0].Effect,,None","CraterLake_P,CraterLake_Audio.TheWorld:PersistentLev
el.WwiseSoundVolume_12,EnvironmentalEffects[0].Effect,,None","CraterLake_P,CraterLa
ke_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_25,EnvironmentalEffects[0].Effec
t,,None","CraterLake_P,CraterLake_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9
,EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.The
World:PersistentLevel.WwiseSoundVolume_18,EnvironmentalEffects[0].Effect,,None","Sa
ge_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_19,
EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Sage
_RockForest_P,Sage_RockForest_Audio.The
World:PersistentLevel.WwiseSoundVolume_22,EnvironmentalEffects[0].Effect,,None","Sa
ge_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_29,
EnvironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheW
orld:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Sage
_RockForest_P,Sage_RockForest_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_35,En
vironmentalEffects[0].Effect,,None","Sage_RockForest_P,Sage_RockForest_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_39,EnvironmentalEffects[0].Effect,,None","Iris_
Hub2_P,Iris_Hub2_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEff
ects[0].Effect,,None","Cove_P,Cove_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_
0,EnvironmentalEffects[0].Effect,,None","SouthernShelf_P,SouthernShelf_Audio.TheWor
ld:PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Southp
awFactory_P,SouthpawFactory_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_3,Envir
onmentalEffects[0].Effect,,None","ThresherRaid_P,ThresherRaid_Audio.TheWorld:Persis
tentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","ThresherRaid_P,
ThresherRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects
[0].Effect,,None","Grass_Cliffs_P,Grass_Cliffs_Audio.TheWorld:PersistentLevel.Wwise
SoundVolume_0,EnvironmentalEffects[0].Effect,,None","Grass_Cliffs_P,Grass_Cliffs_Au
dio.TheWorld:PersistentLevel.WwiseSoundVolume_10,EnvironmentalEffects[0].Effect,,No
ne","Grass_Cliffs_P,Grass_Cliffs_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,
EnvironmentalEffects[0].Effect,,None","Ice_P,Ice_Audio.TheWorld:PersistentLevel.Wwi
seSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Frost_P,Frost_Audio.TheWorld
:PersistentLevel.WwiseSoundVolume_2,EnvironmentalEffects[0].Effect,,None","TundraEx
press_P,TundraExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environment
alEffects[0].Effect,,None","TundraExpress_P,TundraExpress_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None","TundraExpress_P,Tun
draExpress_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_14,EnvironmentalEffects[
0].Effect,,None","TundraExpress_P,TundraExpress_Audio.TheWorld:PersistentLevel.Wwis
eSoundVolume_2,EnvironmentalEffects[0].Effect,,None","Docks_P,Docks_Audio.TheWorld:
PersistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Docks_P,D
ocks_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effe
ct,,None","Boss_Volcano_P,Boss_Volcano_Audio.TheWorld:PersistentLevel.WwiseSoundVol
ume_0,EnvironmentalEffects[0].Effect,,None","Easter_P,Easter_Audio.TheWorld:Persist
entLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Easter_P,Easter_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,N
one","Orchid_Refinery_P,Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_0,EnvironmentalEffects[0].Effect,,None","Orchid_Refinery_P,Orchid_Refinery_Aud
io.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Effect,,None
","Orchid_Refinery_P,Orchid_Refinery_Audio.TheWorld:PersistentLevel.WwiseSoundVolum
e_2,EnvironmentalEffects[0].Effect,,None","Orchid_Refinery_P,Orchid_Refinery_Audio.
TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,None","
PandoraPark_P,PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environ
mentalEffects[0].Effect,,None","PandoraPark_P,PandoraPark_Audio.TheWorld:Persistent
Level.WwiseSoundVolume_26,EnvironmentalEffects[0].Effect,,None","PandoraPark_P,Pand
oraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalEffects[0].E
ffect,,None","PandoraPark_P,PandoraPark_Audio.TheWorld:PersistentLevel.WwiseSoundVo
lume_40,EnvironmentalEffects[0].Effect,,None","Glacial_P,Glacial_Audio.TheWorld:Per
sistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Glacial_P,Gl
acial_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_1,EnvironmentalEffects[0].Eff
ect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolu
me_1,EnvironmentalEffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorl
d:PersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None","Dungeon
Raid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_4,EnvironmentalE
ffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.W
wiseSoundVolume_5,EnvironmentalEffects[0].Effect,,None","DungeonRaid_P,DungeonRaid_
Audio.TheWorld:PersistentLevel.WwiseSoundVolume_6,EnvironmentalEffects[0].Effect,,N
one","DungeonRaid_P,DungeonRaid_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_9,E
nvironmentalEffects[0].Effect,,None","SandwormLair_P,SandwormLair_Audio.TheWorld:Pe
rsistentLevel.WwiseSoundVolume_0,EnvironmentalEffects[0].Effect,,None","Orchid_Salt
Flats_P,Orchid_SaltFlats_Audio.TheWorld:PersistentLevel.WwiseSoundVolume_0,Environm
entalEffects[0].Effect,,None","Orchid_SaltFlats_P,Orchid_SaltFlats_Audio.TheWorld:P
ersistentLevel.WwiseSoundVolume_3,EnvironmentalEffects[0].Effect,,None",",GD_Popula
tion_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass,DefaultItemPoolInclu
dedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",
",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive,DefaultItemPoolIn
cludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear
'",",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire,DefaultItemPoolIncl
udedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'"
,",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock,DefaultItemPoolInclu
dedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",
",GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag,DefaultItemPoolInclude
dLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",",
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher,DefaultItemPoolInc
ludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'
",",GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass,DefaultItemPoolIncludedL
ists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'",",GD
_Population_Stalker.Balance.PawnBalance_StalkerBadass,DefaultItemPoolIncludedLists,
,
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')",",GD_S
talkerBadassMale.Character.CharClass_StalkerBadassMale,AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","
Xmas_P,GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti,DefaultItemPoolIn
cludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear
'","Pumpkin_Patch_P,GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho,De
faultItemPoolIncludedLists[0],,ItemPoolListDefinition'GD_Itempools.ListDefs.BadassE
nemyGunsAndGear'","Hunger_P,GD_IncineratorFemale.Balance.PawnBalance_IncineratorFem
ale,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperFemale.Balance.PawnBalance_FleshripperFemale,DefaultItemPoolIncludedLi
sts,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Hunger_P,G
D_FleshripperMale.Balance.PawnBalance_FleshripperMale,DefaultItemPoolIncludedLists,
,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')","Orchid_Ref
inery_P,Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBeh
avior_5.Behavior_ChangeRemoteBehaviorSequenceState_10,Action,,CHANGE_Disable",",GD_
Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly,DefaultItemPoolI
ncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly,DefaultItemPoolInclu
dedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly,DefaultItemPoolIn
cludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')",",GD_Popula
tion_Loader.Balance.PawnBalance_LoaderGuard,D
efaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Loader.Balance.PawnBalance_LoaderION,DefaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')","GD_Runne
r_Streaming,GD_Runner_Streaming.Archetype.Class_RocketRunner,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_RocketRunner,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Class_LightR
unnerMG,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Runner_Streaming,GD_Runner_Streaming.Archetype.Clas
s_LightRunnerMG,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Sa
wBladeTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.
Class_SawBladeTechnical,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.Class_Ca
tapultTechnical,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_BTech_Streaming,GD_BTech_Streaming.ClassDefinition.
Class_CatapultTechnical,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.ClassDef
inition.Class_RocketHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_RocketHovercraft,GD_Orchid_RocketHovercraft.
ClassDefinition.Class_RocketHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraft.ClassD
efinition.Class_HarpoonHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_HarpoonHovercraft,GD_Orchid_HarpoonHovercraf
t.ClassDefinition.Class_HarpoonHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassDefinitio
n.Class_SawHovercraft,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Orchid_SawHovercraft,GD_Orchid_SawHovercraft.ClassD
efinition.Class_SawHovercraft,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.ClassDefinit
ion.Class_CorrosiveFanBoat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_CorrosiveFanBoat,GD_Sage_CorrosiveFanBoat.Clas
sDefinition.Class_CorrosiveFanBoat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinition.Clas
s_ShockFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_ShockFanboat,GD_Sage_ShockFanboat.ClassDefinit
ion.Class_ShockFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.ClassDefin
ition.Class_IncendiaryFanboat,AmpDamageModifiers,,
(ResistanceToImpact=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),ResistanceToStatusEffect=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000))","GD_Sage_IncendiaryFanboat,GD_Sage_IncendiaryFanboat.Cl
assDefinition.Class_IncendiaryFanboat,AmpResistanceModifiers,,
(ChanceResistance=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),DurationResistance=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000))",",GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete:Beha
viorProviderDefinition_6,BehaviorSequences[0].BehaviorData2[20],,
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_9',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=917505))",",GD_Iris_Raid_PyroPete.Dea
th.BodyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition_6,BehaviorSequences[0].B
ehaviorData2[29],,
(Behavior=Behavior_SpawnItems'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroP
ete:BehaviorProviderDefinition_6.Behavior_SpawnItems_8',LinkedVariables=(ArrayIndex
AndLength=0),OutputLinks=(ArrayIndexAndLength=0))",",GD_Iris_Raid_PyroPete.Death.Bo
dyDeath_Iris_Raid_PyroPete:BehaviorProviderDefinition_6,BehaviorSequences[0].Behavi
orData2[28],,
(Behavior=Behavior_Explode'GD_Iris_Raid_PyroPete.Death.BodyDeath_Iris_Raid_PyroPete
:BehaviorProviderDefinition_6.Behavior_Explode_1',LinkedVariables=(ArrayIndexAndLen
gth=0),OutputLinks=(ArrayIndexAndLength=0))",",GD_Anemone_Pop_Infected.Balance.Pawn
Balance_InfectedBruiser,PlayThroughs[1].DisplayName,,Infected
Lesionaire","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportun
ityPoint_109,Location,,(X=35218.308594,Y=21198.095703,Z=-
1280.116943)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpport
unityPoint_109,Rotation,,(Pitch=0,Yaw=-
42622,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOppor
tunityPoint_100,Location,,(X=35335,Y=21355,Z=-
950)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_100,Rotation,,
(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.Po
pulationOpportunityPoint_105,Location,,(X=35302,Y=21391,Z=-
950)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_105,Rotation,,
(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.Po
pulationOpportunityPoint_101,Location,,(X=35322,Y=21373,Z=-
905)","Iris_Hub_P,Iris_Hub_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoi
nt_101,Rotation,,(Pitch=0,Yaw=22158,Roll=0)","Iris_Hub_P,Iris_Hub_Combat.Th
eWorld:PersistentLevel.PopulationOpportunityPoint_43,Location,,
(X=30773.048828,Y=22269.433594,Z=-
1075.956665)",",GD_Globals.General.Globals,RarityLevelColors[5],,
(MinLevel=5,MaxLevel=5,Color=(B=147,G=112,R=147,A=255),DropLifeSpanType=DROP_LiveFo
rever,RarityRating=RARITY_Unknown)",",GD_Anemone_SKill_GasCloudBoost.Skills.Skill_G
asCloud,TrackedSkillHUDSlot,,8",",GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homi
ng_Dahlminator:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_SetStic
kyGrenade_32',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLen
gth=1)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing
_Dahlminator:BehaviorProviderDefinition_0.Behavior_DebugMessage_32',LinkedVariables
=(ArrayIndexAndLength=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahlmi
nator:BehaviorProviderDefinition_0.Behavior_Delay_209',LinkedVariables=(ArrayIndexA
ndLength=327681),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Dahl
minator:BehaviorProviderDefinition_0.Behavior_Explode_32',LinkedVariables=(ArrayInd
exAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker_
Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_32',Lin
kedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Metronome'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_Da
hlminator:BehaviorProviderDefinition_0.Behavior_Metronome_253',LinkedVariables=(Arr
ayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073)),
(Behavior=Behavior_ModifyTimer'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing_
Dahlminator:BehaviorProviderDefinition_0.Behavior_ModifyTimer_31',LinkedVariables=(
ArrayIndexAndLength=393217),OutputLinks=(ArrayIndexAndLength=196609)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Attach_32',LinkedV
ariables=(ArrayIndexAndLength=458756),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker_Homing_Dahlminator:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSw
itch_17',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0
)),
(Behavior=ProjectileBehavior_FindHomingTarget'GD_Weap_Pistol.Projectiles.Projectile
_Spiker_Homing_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_FindHomi
ngTarget_31',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLeng
th=0)),
(Behavior=ProjectileBehavior_Bounce'GD_Weap_Pistol.Projectiles.Projectile_Spiker_Ho
ming_Dahlminator:BehaviorProviderDefinition_0.ProjectileBehavior_Bounce_31',LinkedV
ariables=(ArrayIndexAndLength=720897),OutputLinks=(ArrayIndexAndLength=0)))",",GD_A
ster_Weapons.Skills.Skill_Crit:BehaviorProviderDefinition_0,BehaviorSequences[0].Be
haviorData2[1].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0,BehaviorSequences[0].BehaviorData2,,
((Behavior=ProjectileBehavior_SetStickyGrenade'GD_Weap_Pistol.Projectiles.Projectil
e_Spiker:BehaviorProviderDefinition_0.ProjectileBehavior_SetStickyGrenade_6',Linked
Variables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_DebugMessage'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Behavi
orProviderDefinition_0.Behavior_DebugMessage_6',LinkedVariables=(ArrayIndexAndLengt
h=196610),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Detonate'GD_Weap_Pistol.Projectiles.Projectile_Spiker:
BehaviorProviderDefinition_0.ProjectileBehavior_Detonate_6',LinkedVariables=(ArrayI
ndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_ChangeInstanceDataSwitch'GD_Weap_Pistol.Projectiles.Projectile_S
piker:BehaviorProviderDefinition_0.Behavior_ChangeInstanceDataSwitch_4',LinkedVaria
bles=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_6',LinkedVariables=(ArrayIndex
AndLength=327683),OutputLinks=(ArrayIndexAndLength=65537)),
(Behavior=Behavior_Delay'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorProvi
derDefinition_0.Behavior_Delay_15',LinkedVariables=(ArrayIndexAndLength=524289),Out
putLinks=(ArrayIndexAndLength=0)),
(Behavior=Behavior_Explode'GD_Weap_Pistol.Projectiles.Projectile_Spiker:BehaviorPro
viderDefinition_0.Behavior_Explode_6',LinkedVariables=(ArrayIndexAndLength=0),Outpu
tLinks=(ArrayIndexAndLength=65537)),
(Behavior=ProjectileBehavior_Attach'GD_Weap_Pistol.Projectiles.Projectile_Spiker:Be
haviorProviderDefinition_0.ProjectileBehavior_Attach_7',LinkedVariables=(ArrayIndex
AndLength=589828),OutputLinks=(ArrayIndexAndLength=65537)))",",GD_Aster_ClassMods.A
_Item_Assassin.ClassMod_Assassin_Rogue,AttributeSlotEffects[3].AttributeToModify,,I
nventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_
Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE,AttributeSlotEffects[4].
AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifi
ers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG,Attr
ibuteSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Ski
lls.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_As
sassin_Rogue_CE,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefini
tion'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_
Assassin.ClassMod_Assassin_Rogue_LG,AttributeSlotEffects[4].AttributeToModify,,Inve
ntoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Ast
er_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN,AttributeSlotEffects[4].Att
ributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers
.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG,Attribu
teSlotEffects[4].AttributeToModify,,InventoryAttributeDefinition'GD_Assassin_Skills
.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assas
sin_Rogue_LN,AttributeSlotEffects[4].AttributeToModify,,InventoryAttributeDefinitio
n'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Aster_ClassMods.A_Item_Ass
assin.ClassMod_Assassin_Rogue_NE,AttributeSlotEffects[4].AttributeToModify,,Invento
ryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless'",",GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=0.125000),Level=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Additio
nalDamagePerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000))","GD_Soldier_Streaming,GD_Soldier_Skil
ls.Gunpowder.Ranger,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:At
tributePresentationDefinition_10,Description,,Gun Damage: $NUMBER$<br>Accuracy:
$NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire Rate: $NUMBER$<br>Magazine Size:
$NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum Health:
$NUMBER$","GD_Soldier_Streaming,GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage,Da
mage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.350000)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBeh
aviorProviderDefinition_1.Behavior_Explode_7,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0360)","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehav
iorProviderDefinition_1.Behavior_CauseDamage_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05180)","GD_Soldier_Streaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scor
pio_Weapon,InstantHitDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06250)","GD_Soldier_Streaming,GD_Scorpio.Shield.Init_TurretShieldHealt
h,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0600),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.040000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorP
roviderDefinition_1.Behavior_AttributeEffect_23,AttributeEffects[0],,
(AttributeToModify=AttributeDefinition'GD_Scorpio.Shield.PlayerTurret_ShieldMaxHeal
th',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Scorpi
o.Shield.Init_TurretShieldHealth',BaseValueScaleConstant=1.000000))","GD_Soldier_St
reaming,GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon,FireRate,,0.16","GD_Sold
ier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Guerrilla,Tiers[4].Skills[0],,Skil
lDefinition'GD_Soldier_Skills.Survival.Resourceful'","GD_Soldier_Streaming,GD_Soldi
er_Skills.SkillTree.Branch_Survival,Tiers[3].Skills[0],,SkillDefinition'GD_Soldier_
Skills.Guerrilla.CrisisManagement'","GD_Soldier_Streaming,GD_Soldier_Skills.Guerril
la.LaserSight,SkillDescription,,Increases the [skill]Accuracy[-skill] and
[skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.LaserSight,SkillEffectDe
finitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla
.LaserSight:AttributePresentationDefinition_0,Description,,Turret Accuracy:
$NUMBER$<br>Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,EffectSou
rceInstanceDataName,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Scorch
edEarth,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillDescript
ion,,Adds [skill]Multi-Rocket Pods[-skill] to your [skill]Sabre Turret[-skill] and
gives Axton [skill]Explosive Damage[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth,SkillEffec
tPresentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_S
kills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0,Attribute,,None","G
D_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentation
Definition_0,Description,,$NUMBER$ rockets per
volley.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresenta
tionDefinition_2,Attribute,,AttributeDefinition'D_Attributes.DamageTypeModifers.Ins
tigatedExplosiveDamageModifier'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_2,Description,,Explosive Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectDe
finitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillDescription,,
Increases the maximum number of [skill]grenades[-skill] you can carry and damage
dealt with [skill]grenades[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.Grenadier,SkillEffectPre
sentations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)","GD_Soldier_Streaming,GD_Soldier_Skill
s.Guerrilla.Grenadier:AttributePresentationDefinition_0,Description,,Grenade
Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_0,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePre
sentationDefinition_0,Description,,Grenade Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.DoubleUp,SkillEffectDef
initions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInt
erval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder
.Impact,SkillDescription,,Increases [skill]Gun Damage[-skill] and [skill]Accuracy[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:AttributePresenta
tionDefinition_5,Attribute,,D_Attributes.Weapon.WeaponSpread","GD_Soldier_Streaming
,GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5,SignStyle,,SI
GNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Impact:Attribut
ePresentationDefinition_5,Description,,Accuracy:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectDef
initions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillCon
straints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload
,SkillDescription,,Increases [skill]Magazine Size and Ammo Capacity[-skill] with
all weapon
types.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Overload,SkillEffectPrese
ntations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Overload:AttributePresentationDefinition_7,Description,,Magazine Size:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresent
ationDefinition_5,Attribute,,D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rif
le_MaxValue","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePres
entationDefinition_5,Description,,Ammo Carrying Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront,SkillEffect
Definitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresenta
tionDefinition_9,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.Pla
yerCriticalHitBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Battlefront
:AttributePresentationDefinition_9,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillDescript
ion,,Increases the [skill]Gun Damage[-skill] and [skill]Critical Hit Damage[-skill]
of non-elemental
guns.","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls,SkillEffectDefin
itions,,((Attrib
uteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTa
rgets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonP
layerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriter
ia=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.08000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseV
alueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Sol
dier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinitio
n_0,Attribute,,AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHi
tBonus'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePrese
ntationDefinition_0,Description,,Critical Hit Damage:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePres
entationDefinition_10,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDama
ge'","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger,SkillEffectDefinition
s,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,EffectSourceInstanceData
Name,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillEffectDefin
itions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillDescripti
on,,Deploying your [skill]Sabre Turret[-skill] sets off a small [skill]Nuclear
Blast[-skill]. Also increases [skill]Action Skill Cooldown Rate[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentati
onDefinition_0,Description,,Cooldown Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentat
ionDefinition_0,Attribute,,AttributeDefinition'D_Attributes.ActiveSkillCooldownReso
urce.ActiveSkillCooldownConsumptionRate'","GD_Soldier_Streaming,GD_Soldier_Skills.G
unpowder.Nuke:AttributePresentationDefinition_0,RoundingMode,,ATTRROUNDING_Float","
GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefiniti
on_0,bDontDisplayNumber,,False","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.N
uke:AttributePresentationDefinition_0,bUseCustomNumberPlacement,,True","GD_Soldier_
Streaming,GD_Soldier_Skills.Survival.Preparation,SkillEffectDefinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'
GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD
_Soldier_Skills.Survival.LastDitchEffort,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_S
treaming,GD_Soldier_Skills.Survival.LastDitchEffort,SkillDescription,,Increases
your [skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For
Your Life Time[-skill] while in [skill]Fight For Your Life[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribute
PresentationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.FootSpeed","GD_
Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationD
efinition_2,Attribute,,D_Attributes.Weapon.WeaponDamage","GD_Soldier_Streaming,GD_S
oldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0,Descriptio
n,,Movement Speed:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.LastDitchEffort:Attribut
ePresentationDefinition_2,Description,,Damage: $NUMBER$<br>Fight For Your Life
Time:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance,SkillDescrip
tion,,Reduces the duration of enemy [skill]Elemental Status Effects[-skill] on you.
Additionally increases [skill]Damage Reduction[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance,SkillEffectDe
finitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConsta
nt=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.
Forbearance:AttributePresentationDefinition_1,Description,,Damage Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,Attribute,,D_Attributes.DamageTypeModifers.NormalImpactDamage
Modifier","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Forbearance:AttributePre
sentationDefinition_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Scorp
io.Shield.ShieldObjectDefinition:ParticleSystemComponent_0,Scale,,1.25","GD_Soldier
_Streaming,GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2,Scale
,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSyst
emComponent_1,Scale,,1.25","GD_Soldier_Streaming,GD_Scorpio.Shield.ShieldObjectDefi
nition:StaticMeshComponent_1,Scale,,1.25","GD_Soldier_Streaming,GD_Soldier_Skills.S
urvival.PhalanxShield,SkillEffectDefinitions,,
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield,SkillDescription,,Your
[skill]Sabre Turret[-skill] projects a [skill]protective shield[-skill]. The shield
attempts to block enemy ranged attacks but lets friendly ranged attacks pass
through. Enemy movement and melee attacks are not affected. Also increases Axton's
[skill]Shield Capacity[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributePr
esentationDefinition_2,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.Shie
ldResourcePool.ShieldMaxValue'","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Ph
alanxShield:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.PhalanxShield:AttributeP
resentationDefinition_2,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldie
r_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2,RoundingMode,,ATT
RROUNDING_Float","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement
,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Sold
ier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3,Description
,,Damage Reduction:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:Attrib
utePresentationDefinition_3,Attribute,,D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier","GD_Soldier_Streaming,GD_Soldier_Skills.Guerrilla.CrisisManagement:
AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Stream
ing,GD_Soldier_Skills.Guerrilla.CrisisManagement,SkillDescription,,You gain
increased [skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your
shields are
depleted.","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectDefin
itions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifi
erValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=\"Sc
orpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
\"Scorpio\",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.
Gemini,SkillDescription,,Allows you to deploy [skill]two Sabre Turrets[-skill].
Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-
skill].","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini,SkillEffectPresent
ations,,
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)","GD_Soldier_Streaming,GD_Soldier_Skills.Su
rvival.Gemini:AttributePresentationDefinition_1,Attribute,,D_Attributes.Weapon.Weap
onFireInterval","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePr
esentationDefinition_1,Description,,Turret Fire Rate:
$NUMBER$","GD_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresenta
tionDefinition_1,bDisplayAsPercentage,,True","GD_Soldier_Streaming,GD_Soldier_Skill
s.Survival.Gemini:AttributePresentationDefinition_1,bDontDisplayPlusSign,,False","G
D_Soldier_Streaming,GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefiniti
on_1,SignStyle,,SIGNSTYLE_Positive","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowd
er.Ranger:AttributePresentationDefinition_4,Description,,$NUMBER$ shots fired per
burst","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentati
onDefinition_4,bDisplayAsPercentage,,False","GD_Soldier_Streaming,GD_Soldier_Skills
.Gunpowder.Ranger:AttributePresentationDefinition_4,Attribute,,D_Attributes.Weapon.
WeaponAutomaticBurstCount","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Ranger
:AttributePresentationDefinition_4,RoundingMode,,ATTRROUNDING_IntRound","GD_Mercena
ry_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillDescription,,Killing an
enemy [skill]instantly reloads[-skill] all of the guns you have equipped that are
not currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-
skill].","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader,SkillEffec
tDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_L
ust.AutoLoader:AttributePresentationDefinition_1,Attribute,,AttributeDefinition'D_A
ttributes.Weapon.WeaponReloadSpeed'","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gu
n_Lust.AutoLoader:AttributePresentationDefinition_1,Descriptio
n,,Reload Speed:
$NUMBER$","GD_Mercenary_Streaming,GD_Mercenary_Skills.Gun_Lust.AutoLoader:Attribute
PresentationDefinition_1,SignStyle,,SIGNSTYLE_POSITIVE","GD_Mercenary_Streaming,GD_
Mercenary_Skills.Misc.Att_DieHard_HealthRegen,BaseValue.BaseValueConstant,,0.002","
GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLv
l,BaseValue.BaseValueConstant,,-
0.12","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorP
roviderDefinition_0.Behavior_CauseDamage_11,DamageFormula,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)","GD_Siren_Streaming,GD_Siren_Skills.M
otion.Quicken,SkillDescription,,Increases the [skill]Cooldown Rate[-skill] of your
[skill]Phaselock[-skill] ability. Also Increases your [skill]Weapon Swap Speed[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicken,SkillEffectDefinitions,
,
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Motion.Quicke
n:AttributePresentationDefinition_0,description,,Cooldown Rate $NUMBER$<br>Swap
Speed:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillEffectPresent
ations[2],,
()","GD_Siren_Streaming,GD_Siren_Skills.Motion.ThoughtLock,SkillDescription,,
[skill]Action Skill Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to
[skill]turn on their friends[-skill] instead of being locked down. Additionally
[skill]Phaselock's Duration[-skill] is
increased.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillDescription,,
Increases [skill]Critical Hit Damage[-skill] and [skill]Accuracy[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinition
s[1].AttributeToModify,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD_
Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1].BaseModi
fierValue.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,-
0.05","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDef
inition_1,Description,,Accuracy:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Harmony.MindsEye:AttributePresentatio
nDefinition_1,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponSpread'","GD
_Siren_Streaming,GD_Siren_Skills.Projectiles.SweetRelease_Projectile,SpeedFormula.B
aseValueConstant,,1200","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillDescri
ption,,You can [skill]instantly revive[-skill] a friend in [skill]Fight For Your
Life[-skill] by using [skill]Phaselock[-skill] on him/her. You also gain increased
time during Fight For Your
Life.","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipl
ier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_St
reaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,Attribute,,At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier'","GD_Siren_Stream
ing,GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0,bDontDisplayNumbe
r,,False","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Res:AttributePresentationDefi
nition_0,bUseCustomNumberPlacement,,True","GD_Siren_Streaming,GD_Siren_Skills.Harmo
ny.Res:AttributePresentationDefinition_0,Description,,Fight For Your Life Time:
$NUMBER$","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Recompense_Chance,BaseValue,
,
(BaseValueConstant=0.050000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recompens
e:BehaviorProviderDefinition_0.Behavior_CauseDamage_0,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=4.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.Recomp
ense,SkillDescription,,When you take [skill]health damage[-skill] there is a chance
that your [skill]attacker takes damage[-skill] equal to quadruple the amount of
[skill]health lost[-
skill].","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Sustenance_RegenFormula_P2,V
alueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthReso
urcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseV
alueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.Healt
hCurrentValue',InitializationDefinition=None,BaseValueScaleConstant=-
0.500000))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerL
vl,BaseValue,,
(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","GD_Siren_Streaming,GD_Siren_Skills.Harmony.LifeTa
p:BehaviorProviderDefinition_0.Behavior_PostAkEvent_219,Event,,None","GD_Siren_Stre
aming,GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnPro
jectile_2,ChildProjectileBaseValues[0],,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.000000))","GD_Siren_Streaming,GD_Siren_Skills.
Projectiles.Projectile_Scorn:WillowDamageArea_27,DamagePerSecond,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)","GD_Siren_Streaming,GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamag
eArea_27,StatusEffectChance,,
(BaseValueConstant=2.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Cooldown_Sco
rn,BaseValue,,
(BaseValueConstant=10.000000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.Action
Skill_Phaselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,DamageFormula,
,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.300000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_P
haselock:BehaviorProviderDefinition_0.Behavior_CauseDamage_17,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.500000)","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Back
draft:BehaviorProviderDefinition_0.Behavior_Explode_0,DamageFormula.BaseValueScaleC
onstant,,1.3","GD_Siren_Streaming,GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_22,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_Blig
htPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,,5.5","GD_Assa
ssin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception,SkillEffectPresentati
ons[3],,
()","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_BloodShed,Tiers[1].S
kills[0],,SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'","GD_Assassin_Stream
ing,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[1].Skills[0],,SkillDefinition
'GD_Assassin_Skills.Bloodshed.Grim'","GD_Assassin_Streaming,GD_Assassin_Skills.Snip
ing.Optics,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-0.030000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping
.Optics:AttributePresentationDefinition_1,Attribute,,None","GD_Assassin_Streaming,G
D_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1,Description,,Aim
Steadiness: $NUMBER$<br>Aim Speed:
$NUMBER$","GD_Assassin_Streaming,D_Attributes.DamageTypeModifers.NormalStatusEffect
DamageModifier:ObjectPropertyAttributeValueResolver_561,PropertyName,,ZoomTimeModif
ier","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Optics,SkillDescription,,Inc
reases your [skill]Zoom[-skill] with all gun types. Additionally your aim is not
disrupted as much when taking damage and you gain [skill]Aiming Speed[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.OneShotOneKill,TrackedSk
illType,,TRACKEDSKILL_TRIGGERED","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.
KillConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutput
LinkData[1].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Kil
lConfirmed:BehaviorProviderDefinition_13,BehaviorSequences[0].ConsolidatedOutputLin
kData[4].ActivateDelay,,0","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillCo
nfirmed,SkillDescription,,Aiming down the sights with your gun grants you increased
[skill]Critical Hit Damage[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.KillConfirmed:AttributeP
resentationDefinition_3,Description,,Critical Hit Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.CriticalAscention:Behav
iorProviderDefinition_9,BehaviorSequences[0].ConsolidatedOutputLinkData[7].Activate
Delay,,3","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_CounterStrike_Activati
onChance,BaseValue,,
(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshe
d.Grim,SkillEffectDefinitions,,
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate,SkillEffe
ctDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning
.Innervate,SkillDescription,,While [skill]Decepti0n[-skill] is active you gain
increased [skill]Movement Speed[-skill] and reduced enemy [skill]Status Effect
Duration[-skill] as well as [skill]regenerate health[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePrese
ntationDefinition_3,Attribute,,AttributeDefinition'D_Attributes.StatusEffectModifie
rs.AmpDurationResistanceModifier'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunnin
g.Innervate:AttributePresentationDefinition_3,SignStyle,,SIGNSTYLE_AsIs","GD_Assass
in_Streaming,GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3
,Description,,Status Effect Duration:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillEffectD
efinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand,SkillDescription,,I
ncreases your [skill]Melee Damage[-skill] and [skill]Health Damage Reduction[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePres
entationDefinition_0,Attribute,,D_Attributes.GameplayAttributes.BaseArmor","GD_Assa
ssin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinitio
n_1,Attribute,,D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier","G
D_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDef
inition_0,Description,,Health Damage Reduction:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.IronHand:AttributePre
sentationDefinition_1,Description,,Melee Damage:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillDescripti
on,,While your shield is depleted you gain a bonus to [skill]Fire Rate[-skill] and
[skill]Regenerate Health.[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless,SkillEffectDefi
nitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))","G
D_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefin
ition_6,Attribute,,ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate'","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fe
arless:AttributePresentationDefinition_6,SignStyle,,SIGNSTYLE_AsIs","GD_Assassin_St
reaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6,Descr
iption,,Regenerates $NUMBER$ of your Max Health /
sec.","GD_Assassin_Streaming,GD_Assassin_Skills.Cunning.Fearless:AttributePresentat
ionDefinition_6,RoundingMode,,ATTRROUNDING_Float","GD_Assassin_Streaming,GD_Assassi
n_Skills.Cunning.Fearless:AttributePresentationDefinition_6,bDisplayPercentAsFloat,
,True","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Init_BeLikeWater_GunDamageBon
usCalc,Valueformula.Level,,
(BaseValueScaleConstant=2.000000)","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.A
tt_Resurgence_HealthRestorePerLevel,BaseValue.BaseValueConstant,,0.06","GD_Assassin
_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier'
,
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Ass
assin_Skills.Bloodshed.LikeTheWind,SkillDescription,,While moving you have a chance
to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-
skill].","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributeP
resentationDefinition_1,Description,,Status Effect Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_1,bBiggerIsBetter,,False","GD_Assassin_Streaming,GD_Assassin
_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1,Attribute,,Attribut
eDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier'","GD
_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationD
efinition_2,Description,,Bullet Dodge Chance:
$NUMBER$","GD_Assassin_Streaming,GD_Assassin_Skills.Bloodshed.LikeTheWind:Attribute
PresentationDefinition_2,Attribute,,AttributeDefinition'D_Attributes.BulletReflecti
on.BulletReflectionOffSelfChance'","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer
_Skills.LittleBigTrouble.MorePep,SkillEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1',)","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_1,Description,,Ignite Chance: $NUMBER$<br>Corrode
Chance: $NUMBER$<br>Slag Chance:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWe
aponDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Balance.Init_
DeathtrapMeleeDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Litt
leBigTrouble.MakeItSparkle_Corrosive:BehaviorProviderDefinition_0.Behavior_CauseDam
age_100,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProviderDefinition_0.Be
havior_CauseDamage_92,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderDefinition_0.Behavio
r_CauseDamage_2,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDefinition_0.Behavior
_CauseDamage_98,DamageFormula,,
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.
Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0.Behavior_AttemptSt
atusEffect_7,StatusEffectDamage,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromanc
er_Skills.BestFriendsForever.BuckUp,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap [skill]restores the shields[-skill] of one ally to full. In
addition you gain [skill]Shield Capacity[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.BuckUp,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energ
ize_PercentageOfShieldsRestored',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp,Skil
lEffectPresentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)","G
D_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:Att
ributePresentationDefinition_0,Description,,Deathtrap restores $NUMBER$ of an
ally's
shield.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep:AttributePresentationDefinition_2,Attribute,,D_Attributes.ShieldResourcePool
.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigT
rouble.MorePep:AttributePresentationDefinition_2,Description,,Shield Capacity:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Explos
iveClap,PlayRate,,1.500000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap creates an explosive blast with his robo-hands dealing
[skill]Explosive Damage[-skill] to all nearby enemies. In addition gives you
[skill]Melee Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.ExplosiveClap,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.Expl
osiveClap:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attrib
utes.DamageSourceModifiers.InstigatedMeleeDamageModifier'","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentat
ionDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0
,bDontDisplayNumber,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.BestFriendsForever.ExplosiveClap:AttributePresentationDefinition_0,Description,,Me
lee Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSt
ernerStuff_DamageReductionPerLevel:ConstantAttributeValueResolver_0,ConstantValue,,
-
0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.Sh
aringIsCaring,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring,SkillDescription,,Grants a copy of your [skill]shield[-skill] to
[skill]Deathtrap[-skill] complete with all the bonuses and benefits your shield
provides. Also gives you [skill]Shield Capacity[-skill] and [skill]Shield Recharge
Rate[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever
.SharingIsCaring:AttributePresentationDefinition_0,Description,,\"Thousand of
candles can be lit from a single candle and the life of the candle will not be
shortened.\"<br>Shield Capacity: $NUMBER$<br>Shield Recharge Rate:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForeve
r.SharingIsCaring:AttributePresentationDefinition_0,Attribute,,D_Attributes.ShieldR
esourcePool.ShieldMaxValue","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.LittleBigTrouble.MorePep,SkillEffectDefinitions[0].BaseModifierValue.BaseValueCons
tant,,0.08","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTroubl
e.MorePep,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant,,0.08","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEff
ectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.04","GD_Tulip_Mechro_Strea
ming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[1
].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mech
romancer_Skills.LittleBigTrouble.MorePep,SkillEffectDefinitions[2].BaseModifierValu
e.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep,SkillEffectDefinitions[2].PerGradeUpgrade.BaseValueConstan
t,,0.04","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.M
orePep,SkillEffectDefinitions[3].BaseModifierValue.BaseValueConstant,,0.04","GD_Tul
ip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep,SkillEffe
ctDefinitions[3].PerGradeUpgrade.BaseValueConstant,,0.04","GD_Tulip_Mechro_Streamin
g,GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDe
finition_0.Behavior_CauseDamage_6,RadiusFormula.BaseValueScaleConstant,,2.0","GD_Tu
lip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGo
rillas,SkillDescription,,Increases [skill]Melee Damage[-skill] and [skill]Gun
Damage[-skill] for you while increasing [skill]Melee Damage[-skill] for
[skill]Deathtrap[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.S
trengthOfFiveGorillas,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))"
,"GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthO
fFiveGorillas:AttributePresentationDefinition_0,Description,,Melee Damage:
$NUMBER$<br>Gun Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillDescription,,You gain increased [skill]Reload Speed[-skill]
and reloading your gun causes an [skill]Electrical Explosion[-skill] damaging
nearby
enemies.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
ShockAndAAAGGGHHH,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentationDefinition_1,Attribu
te,,AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'","GD_Tulip_Mechro_St
reaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePr
esentationDefinition_1,Description,,Reload Speed:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.
OneTwoBoom,SkillDescription,,[skill]Deathtrap Ability[-skill]. Deathtrap shoots out
an [skill]orb of energy[-skill] at an enemy. If you [skill]shoot the orb[-skill] it
will explode dealing massive [skill]Shock Damage[-skill] to nearby enemies. In
addition you gain increased [skill]Explosive Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.O
neTwoBoom,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTw
oBoom:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attributes
.DamageTypeModifers.InstigatedExplosiveDamageModifier'","GD_Tulip_Mechro_Streaming,
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom:AttributePresentationDefin
ition_0,Description,,$NUMBER$ Explosive
Damage","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockbal
l,PlayRate,,2.000000","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Projectiles.Pro
jectile_Shockball:BehaviorProviderDefinition_0.Behavior_Explode_14,DamageRadiusForm
ula,,
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_DeathTrap.Pr
ojectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Behavior_Explode_15,Dam
ageRadiusFormula,,
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromance
r_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].BaseModifierValue
.BaseValueConstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.L
ittleBigTrouble.WiresDontTalk,SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueCo
nstant,,0.05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrou
ble.WiresDontTalk,SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant,,0.
05","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresD
ontTalk,SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant,,0.05","GD_Tuli
p_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle,Skil
lDescription,,Shooting [skill]Deathtrap[-skill] with an elemental weapon
[skill]charges him with that element[-skill] causing his melee attacks to deal
additional damage of that element. You also gain [skill]Elemental Effect Chance[-
skill] and [skill]Elemental Effect Damage[-
skill]","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Ma
keItSparkle,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Mak
eItSparkle:AttributePresentationDefinition_0,Attribute,,AttributeDefinition'D_Attri
butes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier'","GD_Tulip_Mechro
_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePre
sentationDefinition_0,Description,,Elemental Effect Chance: $NUMBER$ Elemental
Effect Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Smal
lerLighterFaster,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_
Skills.EmbraceChaos.RobotRampage,SkillDescription,,[skill]Deathtrap Ability[-
skill]. Deathtrap lashes out with a flurry of attacks. In addition you gain
[skill]Gun Damage[-
skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Robot
Rampage,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,G
D_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefiniti
on_0,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponDamage'","GD_Tulip_Me
chro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePres
entationDefinition_0,bDisplayAsPercentage,,True","GD_Tulip_Mechro_Streaming,GD_Tuli
p_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,b
DontDisplayPlusSign,,False","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills
.EmbraceChaos.RobotRampage:AttributePresentationDefinition_0,Description,,Gun
Damage:
$NUMBER$","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.With
Claws,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_WithClaws_MeleeDamagePe
rStack_Calc',BaseValueScaleConstant=-
0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,Ba
seModifierValue=(BaseValueConstant=0.006250,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws,SkillDescription,,[skill]Melee Override Skill[-skill]. While you have a stack of
[skill]Anarchy[-skill] press <StringAliasMap:Action.Melee> to [skill]digistruct
claws[-skill] and swipe twice at an enemy dealing damage based on the number of
[skill]Anarchy[-skill] stacks you currently have and [skill]restoring health[-
skill]. The lower your health the more health you gain. This attack consumes an
[skill]Anarchy[-skill] stack. In addition you gain [skill]Weapon Swap Speed[-skill]
per [skill]Anarchy[-skill]
stack.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_Me
leeDamagePerStack:ConstantAttributeValueResolver_0,ConstantValue,,0.0125","GD_Tulip
_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws,SkillEffectPr
esentations,,
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3',Attribut
ePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:Attribu
tePresentationDefinition_2',)","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Ski
lls.LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Attribute,,None","GD
_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:Attri
butePresentationDefinition_3,bDisplayPercentAsFloat,,True","GD_Tulip_Mechro_Streami
ng,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefin
ition_3,FloatPrecision,,3","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.
LittleBigTrouble.MorePep:AttributePresentationDefinition_3,Description,,Weapon Swap
Speed: $NUMBER$ per Anarchy
Stack","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithCla
ws:AttributePresentationDefinition_2,Attribute,,D_Attributes.DamageEnhancementModif
iers.PlayerConvertDamageToHealingPercent","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechr
omancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition_2,Description
,,Heals you for up to $NUMBER$ of your missing
health.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithC
laws:AttributePresentationDefinition_0,FloatPrecision,,2","GD_Lilac_Psycho_Streamin
g,GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",
"GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,SkillDesc
ription,,[skill]Gun Damage[-skill] during [skill]Fight For Your Life[-skill] is
increased for each stack of [skill]Bloodlust[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival,
SkillConstraints,,
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills
.BloodyRevival:AttributePresentationDefinition_0,Description,,Gun Damage: $NUMBER$
per
stack","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEup
horia_PerGradeHealthModifier:ConstantAttributeValueResolver_0,ConstantValue,,0.0060
00","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria,MaxGr
ade,,1","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust,T
iers,,((bCellIsOccu
pied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),
(bCellIsOccupied=(False,True,False)))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBa
se.SkillTree.Branch_Bloodlust,Tiers,,
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.BloodOverdrive'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinitio
n'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skills
_Bloodlust.Skills.BoilingBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))","GD
_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillEffectDefiniti
ons,,
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.PullThePin,SkillDescr
iption,,Upon death you drop a free grenade. Enemies killed with this grenade reward
[skill]double XP[-skill]. Also gives you 10% [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Attributes.Init_LightTheF
use_BundleExplosionDamage,ValueFormula,,
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.
SilenceTheVoices,SkillDescription,,[skill]Melee Damage[-skill] significantly
increased.<br><br>Chance when performing a melee attack that you [skill]attack
yourself[-skill].<br><br>Self-Attack Damage is affected by [skill]Grenade Damage[-
skill].","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:B
ehaviorProviderDefinition_14.PlayerBehavior_CameraAnim_75,Anim,,None","GD_Lilac_Psy
cho_Streaming,GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinit
ion_14.PlayerBehavior_CameraAnim_76,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac
_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerBehavior_
CameraAnim_77,Anim,,None","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.Skills.S
ilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_107,Parameter
s,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_108,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.
Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_109,P
arameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Mania.S
kills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavior_ScreenParticle_106,Pa
rameters,,
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbor
n.Skills.FlameFlare,SkillEffectDefinitions,,
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellbo
rn.Skills.FlameFlare:AttributePresentationDefinition_1,Description,,Reignite
Chance: $NUMBER$<br>Burn Damage Resistance:
$NUMBER$","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.Skills.FlameFlare,Ski
llDescription,,Increases the duration of all [incendiary]Burn Effects[-incendiary]
on you. Each time you apply a [incendiary]Burn Effect[-incendiary] to an enemy
there's a chance another [incendiary]Burn Effect[-incendiary] will be applied after
a short time. You also gain burn damage
resistance.","GD_Lilac_Psycho_Streaming,GD_Lilac_Skills_Hellborn.MeleeOverride.Mele
e_HellfireHalitosis,Damage.BaseValueScaleConstant,,4.0","GD_Lilac_Psycho_Streaming,
GD_Lilac_Skills_Hellborn.Skills.RavingRetribution:BehaviorProviderDefinition_8.Beha
vior_TriggerDialogEvent_41,EventTag,,WillowDialogEventTag'GD_Lilac_Dialog_Player.VO
BD_Player_Psycho.VOBD_PL_Psycho_Start_RavingRant'",",GD_CustomItemPools_Aster.Rewar
ds.AsterHead,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_A
ssassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAster'",",GD_CustomItemPools_Aste
r.Rewards.AsterHead,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
Aster.Rewards.AsterHead,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAster'",",GD_CustomItemP
ools_Aster.Rewards.AsterHead,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_Aster.Rewards.AsterHead,BalancedItems[2].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_MercAster'",",G
D_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[2].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAs
ter'",",GD_CustomItemPools_Aster.Rewards.AsterHead,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_Aster.Rewards
.
AsterHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_Aster.BalanceDefs.Siren_Head_SirenAster'",",GD_CustomItemPools_Aster.Reward
s.AsterHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Re
wards.AsterHead,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAster'",",GD_CustomItemPools_Ast
er.Rewards.AsterHead,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools
_Aster.Rewards.AsterSkin,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAster'",",GD_CustomIt
emPools_Aster.Rewards.AsterSkin,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cust
omItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAster'",",GD
_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[1].ItmPoolDefinition,,None",
",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Mer
cAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[2].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_S
kin_PsychoAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[3].Itm
PoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[4]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.
Siren_Skin_SirenAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_Aster.Rewards.AsterSkin,BalancedIt
ems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Aster.Bala
nceDefs.Soldier_Skin_SoldAster'",",GD_CustomItemPools_Aster.Rewards.AsterSkin,Balan
cedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinH
eads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_flax.BalanceDefs.Assassin_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.Fl
axPumpkinHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.
Rewards.FlaxPumpkinHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'",",GD_CustomItemPools
_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpkin'
",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psyc
ho_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_flax.B
alanceDefs.Siren_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Flax.Rewards.FlaxPum
pkinHeads,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sold
ier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'",",GD_CustomItemPools_Flax.Rewards
.FlaxPumpkinHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Fl
ax.Rewards.FlaxSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'",",GD_CustomItemPools_F
lax.Rewards.FlaxSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'",",GD_CustomItemPools_F
lax.Rewards.FlaxSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Flax.Rewards.FlaxSkins,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombie'",",GD_CustomItem
Pools_Flax.Rewards.FlaxSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomI
temPools_Flax.Rewards.FlaxSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'",",GD_CustomItem
Pools_Flax.Rewards.FlaxSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomI
temPools_Flax.Rewards.FlaxSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'",",GD_CustomItemPo
ols_Flax.Rewards.FlaxSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_Flax.Rewards.FlaxSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'",",GD_CustomItemP
ools_Flax.Rewards.FlaxSkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIt
emPools_Iris.Rewards.IrisHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC2'",",GD_Cust
omItemPools_Iris.Rewards.IrisHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'",",GD_C
ustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'",",GD_Cu
stomItemPools_Iris.Rewards.IrisHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD
_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'",",
GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[3].ItmPoolDefinition,,None"
,",GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'",",GD_
CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[4].ItmPoolDefinition,,None",",
GD_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'",",GD
_CustomItemPools_Iris.Rewards.IrisHeads,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_
Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[0].ItmPool
Definition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[1]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDe
fs.Mechro_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedI
tems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,B
alancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lo
belia.BalanceDefs.Psycho_Head_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.Lobeli
aHead,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Reward
s.LobeliaHead,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'",",GD_CustomItemPools_Lobelia.R
ewards.LobeliaHead,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_L
obelia.Rewards.LobeliaHead,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobelia'",",GD_CustomIt
emPools_Lobelia.Rewards.LobeliaHead,BalancedItems[4].ItmPoolDefinition,,None",",GD_
CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaHead,BalancedItems[5].ItmPoolDe
finition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDe
fs.Assassin_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_
Lobelia.BalanceDefs.Mechro_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.Lobe
liaSkin,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Lobelia.Rewa
rds.LobeliaSkin,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'",",GD_CustomItemPools_Lobel
ia.Rewards.LobeliaSkin,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_Lobelia.Rewards.LobeliaSkin,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'",",GD_CustomIt
emPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[3].ItmPoolDefinition,,None",",GD_
CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[4].ItmPoolDefini
tion,,None",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.
Mercenary_Skin_Lobelia'",",GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin,BalancedI
tems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_B
anditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Ba
lanceDefs.Mercenary_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.BanditComm
on,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
BanditCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
iren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'",",GD_CustomItemPools_MainGame.
Rewards.BanditCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.BanditCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditA'",",GD_Cus
tomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[3].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_B
anditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems[4].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,BalancedItems
[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceD
efs.Mechro_Skin_BanditA'",",GD_CustomItemPools_MainGame.Rewards.BanditCommon,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpi
c,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewar
ds.BanditEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.BanditEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BanditC'",",GD_CustomIt
emPools_MainGame.Rewards.BanditEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[2].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'"
,",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[2].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Ba
lanceDefs.Psycho_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.BanditEpic,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bandi
tEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Skin_BanditC'",",GD_CustomItemPools_MainGame.Rewards.
BanditEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.BanditUncommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BanditB'",",GD_CustomIte
mPools_MainGame.Rewards.BanditUncommon,BalancedItems[0].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[1].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary
_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditU
ncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.BanditUncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditB'",",GD_CustomItemPool
s_MainGame.Rewards.BanditUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'
",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[4].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_BanditB'",",GD_CustomItemPools_MainGame.Rewards.BanditUncommon,Balance
dItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Black,Bala
ncedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Mai
nGame.BalanceDefs.Assassin_Skin_BlackA'",",GD_CustomItemPools_MainGame.Rewards.Blac
k,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.B
lack,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_BlackA'",",GD_CustomItemPools_MainGame.R
ewards.Black,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Black,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'",",GD_CustomItemPools_MainGam
e.Rewards.Black,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Black,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlackA'",",GD_CustomItemPools_
MainGame.Rewards.Black,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.Black,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'",",GD_CustomItemPool
s_MainGame.Rewards.Black,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.Black,BalancedItems[5].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'",",GD_CustomItemPo
ols_MainGame.Rewards.Black,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.BlueBold,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueE'",",GD_C
ustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[0].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Ski
n_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[1].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItems[2].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold,Balanc
edItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBold,
BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_L
ilac.BalanceDefs.Psycho_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.BlueBold
,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bl
ueBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'",",GD_CustomItemPools_MainGame.Rewards.B
lueBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.BlueBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueB'",",GD_CustomItemPool
s_MainGame.Rewards.BlueBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin
_BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,B
alancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Blue
BoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB'",",GD_CustomItemPools_MainGame.
Rewards.BlueBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.BlueBoldAccent,BalancedItems[4].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'",",GD_Custom
ItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[4].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_
BlueB'",",GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent,BalancedItems[5].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja
,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Ite
ms_MainGame.BalanceDefs.Mercenary_Skin_BlueC'",",GD_CustomItemPools_MainGame.Reward
s.BlueNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.BlueNinja,BalancedItems[2].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.S
iren_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedItems[2].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.BlueNinja,Bal
ancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BlueNi
nja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rewards.Blue
Ninja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.BlueNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
echro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'",",GD_CustomItemPools_MainGame.Rew
ards.BlueNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.BluePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BlueD'",",GD_CustomItemPoo
ls_MainGame.Rewards.BluePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.BluePale,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BlueD'",",
GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[2].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Bl
ueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[3].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sol
dier_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balance
Defs.Psycho_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,BalancedIte
ms[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePale,Balan
cedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.
BalanceDefs.Mechro_Skin_BlueD'",",GD_CustomItemPools_MainGame.Rewards.BluePale,Bala
ncedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePat
tern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_MainGame.BalanceDefs.Assassin_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewa
rds.BluePattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.BluePattern,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BlueA'",",GD_CustomI
temPools_MainGame.Rewards.BluePattern,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'
",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[2].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePattern,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.BluePattern,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac
.BalanceDefs.Psycho_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards.BluePattern,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Blu
ePattern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'",",GD_CustomItemPools_MainGame.Rewards
.BluePattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Borderlands1Head,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_ZeroBL1'",",GD_Custo
mItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[0].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[1].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.M
ercenary_Head_MercBL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,Bala
ncedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderl
ands1Head,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sire
n_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'",",GD_CustomItemPools_MainGame.Re
wards.Borderlands1Head,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.Borderlands1Head,BalancedItems[3].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_SoldierBL1'"
,",GD_CustomItemPools_MainGame.Rewards.Borderlands1Head,BalancedItems[3].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bal
anceDefs.Assassin_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Bo
rderlands1Skin,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_BL1'",",GD_CustomItemPools_Mai
nGame.Rewards.Borderlands1Skin,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'",",
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,BalancedItems[3]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balance
Defs.Soldier_Skin_BL1'",",GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin,Bala
ncedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBol
d,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_CyanE'",",GD_CustomItemPools_MainGame.Rewards
.CyanBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.CyanBold,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanE'",",GD_CustomItemPools_
MainGame.Rewards.CyanBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.CyanBold,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'",",GD_CustomIt
emPools_MainGame.Rewards.CyanBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.CyanBold,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE'","
,GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[3].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Cy
anE'",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[4].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_
Skin_CyanE'",",GD_CustomItemPools_MainGame.Rewards.CyanBold,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAcce
nt,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
CyanBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanB'",",GD_CustomItemPools_M
ainGame.Rewards.CyanBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'",",
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[2].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs
.Soldier_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent,Balanced
Items[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanBoldAcc
ent,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Ite
ms_Lilac.BalanceDefs.Psycho_Skin_CyanB'",",GD_CustomItemPools_MainGame.Rewards.Cyan
BoldAccent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.CyanBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'",",GD_CustomItemPools_Ma
inGame.Rewards.CyanBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.CyanNinja,BalancedItems[0].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanC'",",
GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[0].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[1].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercena
ry_Skin_CyanC'",",GD_CustomItemPools_Ma
inGame.Rewards.CyanNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.CyanNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'",",GD_CustomIt
emPools_MainGame.Rewards.CyanNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[3].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC'"
,",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Ski
n_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_CyanC'",",GD_CustomItemPools_MainGame.Rewards.CyanNinja,BalancedItems[5]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rewards.CyanPale,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanP
ale,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_
Items_MainGame.BalanceDefs.Mercenary_Skin_CyanD'",",GD_CustomItemPools_MainGame.Rew
ards.CyanPale,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.CyanPale,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'",",GD_CustomItemPools_Main
Game.Rewards.CyanPale,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.CyanPale,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD'",",GD_CustomIt
emPools_MainGame.Rewards.CyanPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.CyanPale,BalancedItems[4].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'",",GD_C
ustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[4].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'"
,",GD_CustomItemPools_MainGame.Rewards.CyanPale,BalancedItems[5].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[0].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assa
ssin_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[0
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanP
attern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.CyanPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'",",GD_CustomItemPools_MainGame
.Rewards.CyanPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.CyanPattern,BalancedItems[3].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA'",",GD_Custom
ItemPools_MainGame.Rewards.CyanPattern,BalancedItems[3].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[4].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'
",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_CyanA'",",GD_CustomItemPools_MainGame.Rewards.CyanPattern,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Dah
lCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Skin_DahlA'",",GD_CustomItemPools_MainGame
.Rewards.DahlCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.DahlCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'",",GD_CustomItemPo
ols_MainGame.Rewards.DahlCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.DahlCommon,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA'","
,GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[3].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Ski
n_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[4].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Skin_DahlA'",",GD_CustomItemPools_MainGame.Rewards.DahlCommon,BalancedItems
[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,Balance
dItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGa
me.BalanceDefs.Assassin_Skin_DahlC'",",GD_CustomItemPools_MainGame.Rewards.DahlEpic
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Da
hlEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercena
ry_Items_MainGame.BalanceDefs.Mercenary_Skin_DahlC'",",GD_CustomItemPools_MainGame.
Rewards.DahlEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.DahlEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'",",GD_CustomItemPools_M
ainGame.Rewards.DahlEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.DahlEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC'",",GD_Custo
mItemPools_MainGame.Rewards.DahlEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'",",G
D_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[4].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Dahl
C'",",GD_CustomItemPools_MainGame.Rewards.DahlEpic,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[0].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.
Assassin_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,
BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Item
s_MainGame.BalanceDefs.Mercenary_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards
.DahlUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.DahlUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'",",GD_CustomItemPools_
MainGame.Rewards.DahlUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[3].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB'","
,GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho
_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,BalancedItems[4].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Balanced
Items[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bal
anceDefs.Mechro_Skin_DahlB'",",GD_CustomItemPools_MainGame.Rewards.DahlUncommon,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Digita
lEdHeads,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assas
sin_Items_MainGame.BalanceDefs.Assassin_Head_Zero030'",",GD_CustomItemPools_MainGam
e.Rewards.DigitalEdHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.DigitalEdHeads,BalancedItems[1].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc013'
",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[1].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[2]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDe
fs.Siren_Head_Siren009'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalE
dHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier
_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier003'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads,BalancedItems[3
].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,Bal
ancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Ma
inGame.BalanceDefs.Assassin_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards.
DigitalEdSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.DigitalEdSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_DigitalEd'",",GD_C
ustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItems[2].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren
_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,BalancedItem
s[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins,
BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_
MainGame.BalanceDefs.Soldier_Skin_DigitalEd'",",GD_CustomItemPools_MainGame.Rewards
.DigitalEdSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Gearbox,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gearbox'",",GD_CustomItemP
ools_MainGame.Rewards.Gearbox,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Gearbox,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Gearbox'",
",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[1].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[2].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Ge
arbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[2].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[3].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sol
dier_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItems[3].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedItem
s[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balance
Defs.Psycho_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,BalancedIt
ems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gearbox,Balan
cedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.
BalanceDefs.Mechro_Skin_Gearbox'",",GD_CustomItemPools_MainGame.Rewards.Gearbox,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gray,B
alancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_
MainGame.BalanceDefs.Assassin_Skin_GrayA'",",GD_CustomItemPools_MainGame.Rewards.Gr
ay,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Gray,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_GrayA'",",GD_CustomItemPools_MainGame.Re
wards.Gray,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
iren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'",",GD_CustomItemPools_MainGame.Re
wards.Gray,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_S
oldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA'",",GD_CustomItemPools_MainGam
e.Rewards.Gray,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.Gray,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'",",GD_CustomItemPools_MainGame
.Rewards.Gray,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.Gray,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'",",GD_CustomItemPools_MainGame.
Rewards.Gray,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.GreenBold,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenE'",",GD_CustomItemPoo
ls_MainGame.Rewards.GreenBold,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.GreenBold,BalancedItems[1].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenE'"
,",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[1].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Sk
in_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[2].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,BalancedItems[3]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balance
Defs.Soldier_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBold,Balanced
Items[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBold,B
alancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Li
lac.BalanceDefs.Psycho_Skin_GreenE'",",GD_CustomItemPools_MainGame.Rewards.GreenBol
d,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.G
reenBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'",",GD_CustomItemPools_MainGame.Reward
s.GreenBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.GreenBoldAccent,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenB'",",GD_CustomIt
emPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccen
t,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_
MainGame.BalanceDefs.Siren_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.Gree
nBoldAccent,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.GreenBoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GreenB'",",GD_CustomItem
Pools_MainGame.Rewards.GreenBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gr
eenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedItems[4].ItmPo
olDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bala
nceDefs.Mechro_Skin_GreenB'",",GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent,
BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gre
enNinja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assass
in_Items_MainGame.BalanceDefs.Assassin_Skin_GreenC'",",GD_CustomItemPools_MainGame.
Rewards.GreenNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.GreenNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenC'",",GD_Cust
omItemPools_MainGame.Rewards.GreenNinja,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Green
C'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[2].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.GreenNinja,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Gree
nNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'",",GD_CustomItemPools_MainGame.Rewards.
GreenNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.GreenPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_GreenD'",",GD_CustomItemPools
_MainGame.Rewards.GreenPale,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIt
emPools_MainGame.Rewards.GreenPale,BalancedItems[1].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_GreenD'","
,GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[1].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin
_GreenD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[2].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[3].I
nvBalanceDefinition,,InventoryBalanceDe
finition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GreenD'",",GD_CustomIte
mPools_MainGame.Rewards.GreenPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.GreenPale,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'",",GD
_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[4].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[5].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gre
enD'",",GD_CustomItemPools_MainGame.Rewards.GreenPale,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[0].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDe
fs.Assassin_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,Balanc
edItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPatt
ern,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_
Items_MainGame.BalanceDefs.Mercenary_Skin_GreenA'",",GD_CustomItemPools_MainGame.Re
wards.GreenPattern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.GreenPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'",",GD_CustomItem
Pools_MainGame.Rewards.GreenPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gre
enA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[3].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedItems[4]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs
.Psycho_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,BalancedIt
ems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.GreenPattern,
BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_T
ulip.BalanceDefs.Mechro_Skin_GreenA'",",GD_CustomItemPools_MainGame.Rewards.GreenPa
ttern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.Handsome,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_As
sassin_Items_MainGame.BalanceDefs.Assassin_Head_ZeroHJ'",",GD_CustomItemPools_MainG
ame.Rewards.Handsome,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Handsome,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_MercHJ'",",GD_Cust
omItemPools_MainGame.Rewards.Handsome,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[2].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'"
,",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[3].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_
Head_SoldierHJ'",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems[3].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Head_PsychoJack'",",GD_CustomItemPools_MainGame.Rewards.Handsome,Balance
dItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Handsome,B
alancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tu
lip.BalanceDefs.Mechro_Head_MechroHJ'",",GD_CustomItemPools_MainGame.Rewards.Handso
me,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head1,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Head_Zero016'",",GD_CustomItemPools_MainGame.R
ewards.Head1,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head1,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc002'",",GD_CustomItemPool
s_MainGame.Rewards.Head1,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.Head1,BalancedItems[2].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'",",GD_CustomIte
mPools_MainGame.Rewards.Head1,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Head1,BalancedItems[3].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier013'",",G
D_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[4].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechr
o009'",",GD_CustomItemPools_MainGame.Rewards.Head1,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Head_Zero009'",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,BalancedItems[1]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balan
ceDefs.Mercenary_Head_Merc012'",",GD_CustomItemPools_MainGame.Rewards.Head10,Balanc
edItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head10,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Head_Siren004'",",GD_CustomItemPools_MainGame.Rewards.Head10
,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.He
ad10,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_I
tems_MainGame.BalanceDefs.Soldier_Head_Soldier040'",",GD_CustomItemPools_MainGame.R
ewards.Head10,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.Head10,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'",",GD_CustomItemPools_Mai
nGame.Rewards.Head10,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Head2,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero013'",",GD_CustomIt
emPools_MainGame.Rewards.Head2,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Head2,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc003'","
,GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren01
7'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier016'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[3].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Head_Psycho011'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Head_Mechro002'",",GD_CustomItemPools_MainGame.Rewards.Head2,BalancedItems[
5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Head_Zero010'",",GD_CustomItemPools_MainGame.Rewards.Head3,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head3,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Head_Merc004'",",GD_CustomItemPools_MainGame.Reward
s.Head3,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head3,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Head_Siren023'",",GD_CustomItemPools_MainGame.R
ewards.Head3,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head3,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier017'",",GD_CustomItemPools
_MainGame.Rewards.Head3,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head3,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'",",GD_CustomItem
Pools_MainGame.Rewards.Head3,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.Head3,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'",",GD_Custo
mItemPools_MainGame.Rewards.Head3,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.Head4,BalancedItems[0].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero025'",
",GD_CustomItemPools_MainGame.Rewards.H
ead4,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.Head4,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc011'",",GD_CustomItemPools_MainGa
me.Rewards.Head4,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.Head4,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'",",GD_CustomItemPools_M
ainGame.Rewards.Head4,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.Head4,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier001'",",GD_Custom
ItemPools_MainGame.Rewards.Head4,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.Head4,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'",",GD_C
ustomItemPools_MainGame.Rewards.Head4,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[5].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'","
,GD_CustomItemPools_MainGame.Rewards.Head4,BalancedItems[5].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Z
ero026'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[0].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[1].InvBalance
Definition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Merc
enary_Head_Merc009'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Head_Siren022'",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedItems
[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Head_Soldier004'",",GD_CustomItemPools_MainGame.Rewards.Head5,Ba
lancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head5
,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_
Lilac.BalanceDefs.Psycho_Head_Psycho010'",",GD_CustomItemPools_MainGame.Rewards.Hea
d5,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
Head5,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_I
tems_Tulip.BalanceDefs.Mechro_Head_Mechro005'",",GD_CustomItemPools_MainGame.Reward
s.Head5,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head6,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ass
assin_Items_MainGame.BalanceDefs.Assassin_Head_Zero017'",",GD_CustomItemPools_MainG
ame.Rewards.Head6,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.Head6,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc006'",",GD_CustomIte
mPools_MainGame.Rewards.Head6,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.Head6,BalancedItems[2].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'",",GD_Cust
omItemPools_MainGame.Rewards.Head6,BalancedItems[2].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.Head6,BalancedItems[3].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier007'
",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[3].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psych
o007'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[4].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_
Mechro026'",",GD_CustomItemPools_MainGame.Rewards.Head6,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.As
sassin_Head_Zero015'",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[0].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Head_Merc007'",",GD_CustomItemPools_MainGame.Rewards.Head7,Balan
cedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head7,Ba
lancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Main
Game.BalanceDefs.Siren_Head_Siren015'",",GD_CustomItemPools_MainGame.Rewards.Head7,
BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Hea
d7,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Ite
ms_MainGame.BalanceDefs.Soldier_Head_Soldier008'",",GD_CustomItemPools_MainGame.Rew
ards.Head7,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.Head7,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'",",GD_CustomItemPools_MainGam
e.Rewards.Head7,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.Head7,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'",",GD_CustomItemPools_Ma
inGame.Rewards.Head7,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.Head8,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zero002'",",GD_CustomIt
emPools_MainGame.Rewards.Head8,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.Head8,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_Merc001'","
,GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren02
8'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Hea
d_Soldier038'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[3].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Head_Psycho004'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[5]
.InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs
.Mechro_Head_Mechro001'",",GD_CustomItemPools_MainGame.Rewards.Head8,BalancedItems[
5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Head_Zero014'",",GD_CustomItemPools_MainGame.Rewards.Head9,Bala
ncedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Head9,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Head_Merc008'",",GD_CustomItemPools_MainGame.Reward
s.Head9,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.Head9,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Head_Siren007'",",GD_CustomItemPools_MainGame.R
ewards.Head9,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.Head9,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldier014'",",GD_CustomItemPools
_MainGame.Rewards.Head9,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.Head9,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'",",GD_CustomItem
Pools_MainGame.Rewards.Head9,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.Head9,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'",",GD_Custo
mItemPools_MainGame.Rewards.Head9,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_H
yperionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[0].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainG
ame.BalanceDefs.Mercenary_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.Hy
perionCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.HyperionCommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA'",",GD_CustomItemP
ools_MainGame.Rewards.HyperionCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[3].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Sold
ier_Items_MainGame.BalanceDefs.Soldier_Skin_HyperionA'",",GD_CustomItemPools_MainGa
me.Rewards.HyperionCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.HyperionCommon,BalancedItems[4].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'",",GD
_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[4].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_HyperionA'",",GD_CustomItemPools_MainGame.Rewards.HyperionCommon,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,B
alancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_
MainGame.BalanceDefs.Assassin_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Reward
s.HyperionEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.HyperionEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_HyperionC'",",GD_Cus
tomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[1].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[2].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_
HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[2].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionEpic,BalancedIt
ems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.B
alanceDefs.Soldier_Skin_HyperionC'",",GD_CustomItemPools_MainGame.Rewards.HyperionE
pic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.HyperionEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'",",GD_CustomItemPools_MainGam
e.Rewards.HyperionEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.HyperionEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'",",GD_Cust
omItemPools_MainGame.Rewards.HyperionEpic,BalancedItems[5].ItmPoolDefinition,,None"
,",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[0].InvBalance
Definition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assas
sin_Skin_HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUn
common,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercena
ry_Items_MainGame.BalanceDefs.Mercenary_Skin_HyperionB'",",GD_CustomItemPools_MainG
ame.Rewards.HyperionUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.HyperionUncommon,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB'
",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[2].ItmPoolDe
finition,,None",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_HyperionB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUnc
ommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.HyperionUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'",",GD_CustomItemPools_M
ainGame.Rewards.HyperionUncommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[5].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Hyperio
nB'",",GD_CustomItemPools_MainGame.Rewards.HyperionUncommon,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems
[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Bal
anceDefs.Assassin_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon
,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mer
cenary_Items_MainGame.BalanceDefs.Mercenary_Skin_JakobsA'",",GD_CustomItemPools_Mai
nGame.Rewards.JakobsCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.JakobsCommon,BalancedItems[2].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'",",GD_C
ustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier
_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,BalancedItems[3]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon,Balanc
edItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.B
alanceDefs.Psycho_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rewards.JakobsCommon
,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'",",GD_CustomItemPools_MainGame.Rew
ards.JakobsCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.JakobsEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDe
finition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_JakobsC'",",GD_Custom
ItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin
_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsEpic,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_JakobsC'",",GD_CustomItemPools_MainGame.Rewards.Ja
kobsEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.JakobsEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'",",GD_CustomItemPools_MainGa
me.Rewards.JakobsEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.JakobsEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'",",GD_CustomIte
mPools_MainGame.Rewards.JakobsEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_
JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[0].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,Balanced
Items[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGa
me.BalanceDefs.Mercenary_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.Jakob
sUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.JakobsUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'",",GD_CustomItemPools_
MainGame.Rewards.JakobsUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cust
omItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems[3].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Rewards.JakobsUncommon,Bala
ncedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.JakobsU
ncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro
_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'",",GD_CustomItemPools_MainGame.Reward
s.JakobsUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.MaliwanCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_MaliwanA'",",GD_Cus
tomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[0].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedItems[1].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Merce
nary_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon,BalancedIt
ems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_M
ainGame.BalanceDefs.Siren_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewards.Mal
iwanCommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.MaliwanCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanA'",",GD_CustomItemP
ools_MainGame.Rewards.MaliwanCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.Maliwa
nCommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho
_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'",",GD_CustomItemPools_MainGame.Rewar
ds.MaliwanCommon,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.MaliwanCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'",",GD_CustomItem
Pools_MainGame.Rewards.MaliwanCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[0].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_M
aliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[
1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Bal
anceDefs.Mercenary_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpi
c,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.M
aliwanEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.R
ewards.MaliwanEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.MaliwanEpic,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanC'",",GD_Custo
mItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[3].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Maliw
anC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[4].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_MaliwanC'",",GD_CustomItemPools_MainGame.Rewards.MaliwanEpic,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommo
n,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewa
rds.MaliwanUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.MaliwanUncommon,BalancedItems[1].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_MaliwanB'","
,GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[1].ItmPoolDefini
tion,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[2].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDef
s.Siren_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanU
ncommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldie
r_Items_MainGame.BalanceDefs.Soldier_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.
Rewards.MaliwanUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.MaliwanUncommon,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'",",GD_C
ustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[4].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedItems[5].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechr
o_Skin_MaliwanB'",",GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon,BalancedIte
ms[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Head_ZeroMC'",",GD_CustomItemPools_MainGame.Rewards
.MinecraftHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.MinecraftHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalance
Definition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_MercMC'",",GD_Cus
tomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[1].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_H
ead_SirenMC'",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[2]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,Bala
ncedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Main
Game.BalanceDefs.Soldier_Head_SoldierMC'",",GD_CustomItemPools_MainGame.Rewards.Min
ecraftHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.MinecraftHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'",",GD_CustomItemPool
s_MainGame.Rewards.MinecraftHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC
'",",GD_CustomItemPools_MainGame.Rewards.MinecraftHeads,BalancedItems[5].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSki
ns,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
MinecraftSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Minecraft'",",GD_CustomItemPoo
ls_MainGame.Rewards.MinecraftSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_C
ustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecr
aft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[2].ItmPool
Definition,,None",",GD_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItem
s[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Bal
anceDefs.Soldier_Skin_Minecraft'",",GD_CustomItemPools_MainGame.Rewards.MinecraftSk
ins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.MinecraftSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'",",GD_CustomItemPools_MainG
ame.Rewards.MinecraftSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'",",G
D_CustomItemPools_MainGame.Rewards.MinecraftSkins,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[0].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Ass
assin_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems
[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,Balan
cedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Mai
nGame.BalanceDefs.Mercenary_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.Or
angeBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.OrangeBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'",",GD_CustomItemPools_MainG
ame.Rewards.OrangeBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangeBold,BalancedItems[3].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeE'",",GD_Cus
tomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[3].ItmPoolDefinition,,None",
",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Orang
eE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mech
ro_Skin_OrangeE'",",GD_CustomItemPools_MainGame.Rewards.OrangeBold,BalancedItems[5]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,Ba
lancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_M
ainGame.BalanceDefs.Assassin_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.O
rangeBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.OrangeBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeB'",",GD_
CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[1].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.
Siren_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent,Balance
dItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeBold
Accent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier
_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeB'",",GD_CustomItemPools_MainGame.Re
wards.OrangeBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangeBoldAccent,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'",",GD_Cu
stomItemPools_MainGame.Rewards.OrangeBo
ldAccent,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.OrangeBoldAccent,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'",",GD_CustomItemPools_
MainGame.Rewards.OrangeBoldAccent,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[0].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Oran
geC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[0].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[1].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Balance
Defs.Mercenary_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,Bal
ancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Orange
Ninja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_It
ems_MainGame.BalanceDefs.Siren_Skin_OrangeC'",",GD_CustomItemPools_MainGame.Rewards
.OrangeNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.OrangeNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_OrangeC'",",GD_CustomItemPo
ols_MainGame.Rewards.OrangeNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[4].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'",",
GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[4].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_OrangeC'",",GD_CustomItemPools_MainGame.Rewards.OrangeNinja,BalancedItems[5].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItem
s[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Ba
lanceDefs.Assassin_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Ora
ngePale,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercen
ary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeD'",",GD_CustomItemPools_MainGa
me.Rewards.OrangePale,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.OrangePale,BalancedItems[2].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'",",GD_CustomIt
emPools_MainGame.Rewards.OrangePale,BalancedItems[2].ItmPoolDefinition,,None",",GD_
CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[3].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[3].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[4].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,BalancedItems[4]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePale,Balanced
Items[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bal
anceDefs.Mechro_Skin_OrangeD'",",GD_CustomItemPools_MainGame.Rewards.OrangePale,Bal
ancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Orange
Pattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assass
in_Items_MainGame.BalanceDefs.Assassin_Skin_OrangeA'",",GD_CustomItemPools_MainGame
.Rewards.OrangePattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.OrangePattern,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_OrangeA'","
,GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[1].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[2].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Si
ren_Skin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItem
s[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.OrangePattern,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_OrangeA'",",GD_CustomItemPools_MainGame.Rewards.Or
angePattern,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.OrangePattern,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'",",GD_CustomItemPools_
MainGame.Rewards.OrangePattern,BalancedItems[4].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.OrangePattern,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'",",
GD_CustomItemPools_MainGame.Rewards.OrangePattern,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].InvBalance
Definition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assas
sin_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems[0].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBold,BalancedItems
[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.Ba
lanceDefs.Mercenary_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.PinkBold,Bal
ancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkBo
ld,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items
_MainGame.BalanceDefs.Siren_Skin_PinkD'",",GD_CustomItemPools_MainGame.Rewards.Pink
Bold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.PinkBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD'",",GD_CustomItemPools_MainGame.
Rewards.PinkBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.PinkBold,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'",",GD_CustomItemPools_Ma
inGame.Rewards.PinkBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.PinkBold,BalancedItems[5].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'",",GD_CustomItemP
ools_MainGame.Rewards.PinkBold,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.PinkNinja,BalancedItems[0].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkC'","
,GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[0].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercen
ary_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,BalancedIte
ms[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Bala
nceDefs.Siren_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,Balanced
Items[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkNinja,B
alancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_M
ainGame.BalanceDefs.Soldier_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rewards.Pink
Ninja,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.PinkNinja,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_P
sycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'",",GD_CustomItemPools_MainGame.Rew
ards.PinkNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.PinkNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'",",GD_CustomItemPools_Mai
nGame.Rewards.PinkNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.PinkPale,BalancedItems[0].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PinkB'",",GD_Cust
omItemPools_MainGame.Rewards.PinkPale,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].InvBalanceDefinition,,
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[1].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Sire
n_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedItems[3
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.Balanc
eDefs.Soldier_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,BalancedI
tems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Bal
ancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lila
c.BalanceDefs.Psycho_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.PinkPale,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkP
ale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_PinkB'",",GD_CustomItemPools_MainGame.Rewards.Pink
Pale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Reward
s.PinkPandoracorn,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs
.
Assassin_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,Balance
dItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPandor
acorn,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Skin_PinkA'",",GD_CustomItemPools_MainGame.R
ewards.PinkPandoracorn,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.PinkPandoracorn,BalancedItems[2].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'",",GD_Cust
omItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItems[3].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Sold
ier_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn,BalancedItem
s[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_
Lilac.BalanceDefs.Psycho_Skin_PinkA'",",GD_CustomItemPools_MainGame.Rewards.PinkPan
doracorn,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Re
wards.PinkPandoracorn,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'",",GD_CustomItemPools_Mai
nGame.Rewards.PinkPandoracorn,BalancedItems[5].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.PurpleBold,BalancedItems[0].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleB'"
,",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[0].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[1].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Me
rcenary_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedIte
ms[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleBold,Bal
ancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainG
ame.BalanceDefs.Siren_Skin_PurpleB'",",GD_CustomItemPools_MainGame.Rewards.PurpleBo
ld,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
PurpleBold,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleB'",",GD_CustomItemPools_MainGam
e.Rewards.PurpleBold,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools
_MainGame.Rewards.PurpleBold,BalancedItems[4].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'",",GD_CustomItem
Pools_MainGame.Rewards.PurpleBold,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[5].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'",",
GD_CustomItemPools_MainGame.Rewards.PurpleBold,BalancedItems[5].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assass
in_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[0]
.ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,Balanced
Items[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGa
me.BalanceDefs.Mercenary_Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.Purpl
eDark,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.PurpleDark,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'",",GD_CustomItemPools_MainGame
.Rewards.PurpleDark,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.PurpleDark,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PurpleD'",",GD_Custom
ItemPools_MainGame.Rewards.PurpleDark,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'
",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[4].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_
Skin_PurpleD'",",GD_CustomItemPools_MainGame.Rewards.PurpleDark,BalancedItems[5].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedIt
ems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.
BalanceDefs.Assassin_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNin
ja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
PurpleNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Me
rcenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleC'",",GD_CustomItemPools_Ma
inGame.Rewards.PurpleNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.PurpleNinja,BalancedItems[2].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'",",GD_Cu
stomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Sk
in_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedItems[3].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.PurpleNinja,Balan
cedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurpleNi
nja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Ite
ms_Tulip.BalanceDefs.Mechro_Skin_PurpleC'",",GD_CustomItemPools_MainGame.Rewards.Pu
rpleNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.R
ewards.PurplePale,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_PurpleA'",",GD_CustomItemPool
s_MainGame.Rewards.PurplePale,BalancedItems[0].ItmPoolDefinition,,None",",GD_Custom
ItemPools_MainGame.Rewards.PurplePale,BalancedItems[1].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_PurpleA
'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[1].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].InvBal
anceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Sire
n_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedItems[2].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.PurplePale,BalancedI
tems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.
BalanceDefs.Soldier_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewards.PurplePale
,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Pu
rplePale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psych
o_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'",",GD_CustomItemPools_MainGame.Rewar
ds.PurplePale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.PurplePale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'",",GD_CustomItemPools_M
ainGame.Rewards.PurplePale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.RedBold,BalancedItems[0].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedE'",",GD_Cus
tomItemPools_MainGame.Rewards.RedBold,BalancedItems[0].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Re
dE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[1].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Sk
in_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.S
oldier_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems
[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceD
efs.Psycho_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedItems[
4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedI
tems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Bala
nceDefs.Mechro_Skin_RedE'",",GD_CustomItemPools_MainGame.Rewards.RedBold,BalancedIt
ems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_MainGame.BalanceDefs.Assassin_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.R
edBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.RedBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedB'",",GD_CustomIte
mPools_MainGame.Rewards.RedBoldAccent,BalancedItems[1].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.Red
BoldAccent,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sir
en_Items_MainGame.BalanceDefs.Siren_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewar
ds.RedBoldAccent,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.RedBoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'",",GD_CustomIte
mPools_MainGame.Rewards.RedBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[4].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'
",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems[5].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.M
echro_Skin_RedB'",",GD_CustomItemPools_MainGame.Rewards.RedBoldAccent,BalancedItems
[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedNinja,Balance
dItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGa
me.BalanceDefs.Assassin_Skin_RedC'",",GD_CustomItemPools_MainGame.Rewards.RedNinja,
BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Red
Ninja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_MainGame.BalanceDefs.Mercenary_Skin_RedC'",",GD_CustomItemPools_MainGame.Re
wards.RedNinja,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainG
ame.Rewards.RedNinja,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'",",GD_CustomItemPools_Main
Game.Rewards.RedNinja,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.RedNinja,BalancedItems[3].InvBalanceDefinition,,InventoryBalance
Definition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'",",GD_CustomIte
mPools_MainGame.Rewards.RedNinja,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'",",GD_Cus
tomItemPools_MainGame.Rewards.RedNinja,BalancedItems[4].ItmPoolDefinition,,None",",
GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'",",
GD_CustomItemPools_MainGame.Rewards.RedNinja,BalancedItems[5].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[0].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Sk
in_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[0].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[1].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs
.Mercenary_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPale,Bala
ncedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Main
Game.BalanceDefs.Soldier_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedPale,
BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Red
Pale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_It
ems_Lilac.BalanceDefs.Psycho_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.RedP
ale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.RedPale,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'",",GD_CustomItemPools_MainGame.Rewards.
RedPale,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.RedPattern,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'G
D_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedA'",",GD_CustomItemPools_Mai
nGame.Rewards.RedPattern,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemP
ools_MainGame.Rewards.RedPattern,BalancedItems[1].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedA'",",GD_
CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[1].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_R
edA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[2].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems[3].Inv
BalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs
.Soldier_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,BalancedItems
[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPattern,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedPattern,Bal
ancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.RedPat
tern,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_It
ems_Tulip.BalanceDefs.Mechro_Skin_RedA'",",GD_CustomItemPools_MainGame.Rewards.RedP
attern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewa
rds.TedioreCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition
'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreA'",",GD_CustomItemPoo
ls_MainGame.Rewards.TedioreCommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].InvBalanceDefinition,
,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_
TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[1].Itm
PoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Ba
lanceDefs.Siren_Skin_TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon
,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Te
dioreCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_So
ldier_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreA'",",GD_CustomItemPools_MainG
ame.Rewards.TedioreCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.TedioreCommon,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'",",GD_C
ustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[4].ItmPoolDefinition,,N
one",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Sk
in_TedioreA'",",GD_CustomItemPools_MainGame.Rewards.TedioreCommon,BalancedItems[5].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,Balanced
Items[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGam
e.BalanceDefs.Assassin_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.Tedior
eEpic,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewar
ds.TedioreEpic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD
_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_TedioreC'",",GD_CustomItemPool
s_MainGame.Rewards.TedioreEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'",",
GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[2].ItmPoolDefinition,
,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldi
er_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreEpic,Balan
cedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.
BalanceDefs.Psycho_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Rewards.TedioreEpi
c,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.T
edioreEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'",",GD_CustomItemPools_MainGame.Re
wards.TedioreEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Ma
inGame.Rewards.TedioreUncommon,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TedioreB'",",GD_
CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[0].ItmPoolDefinition
,,None",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[1].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDef
s.Mercenary_Skin_TedioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,B
alancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Tedi
oreUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Si
ren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'",",GD_CustomItemPools_MainGame.
Rewards.TedioreUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.TedioreUncommon,BalancedItems[3].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_TedioreB'","
,GD_CustomItemPools_MainGame.Rewards.Te
dioreUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.TedioreUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'",",GD_CustomItemP
ools_MainGame.Rewards.TedioreUncommon,BalancedItems[4].ItmPoolDefinition,,None",",G
D_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[5].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Ted
ioreB'",",GD_CustomItemPools_MainGame.Rewards.TedioreUncommon,BalancedItems[5].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.B
alanceDefs.Assassin_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueComm
on,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
TorgueCommon,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
ercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_TorgueA'",",GD_CustomItemPools_M
ainGame.Rewards.TorgueCommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.TorgueCommon,BalancedItems[2].InvBalanceDefinition,,Inven
toryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'",",GD
_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[3].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldi
er_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,BalancedItems[
3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueCommon,Bala
ncedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac
.BalanceDefs.Psycho_Skin_TorgueA'",",GD_CustomItemPools_MainGame.Rewards.TorgueComm
on,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.
TorgueCommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_M
echro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'",",GD_CustomItemPools_MainGame.R
ewards.TorgueCommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.TorgueEpic,BalancedItems[0].InvBalanceDefinition,,InventoryBalance
Definition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_TorgueC'",",GD_Cust
omItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[0].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[1].InvBalanceDefiniti
on,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Sk
in_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,BalancedItems
[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Balanc
eDefs.Siren_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic,Balance
dItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueEpic
,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items
_MainGame.BalanceDefs.Soldier_Skin_TorgueC'",",GD_CustomItemPools_MainGame.Rewards.
TorgueEpic,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.TorgueEpic,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'",",GD_CustomItemPools_Main
Game.Rewards.TorgueEpic,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPo
ols_MainGame.Rewards.TorgueEpic,BalancedItems[5].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'",",GD_CustomI
temPools_MainGame.Rewards.TorgueEpic,BalancedItems[5].ItmPoolDefinition,,None",",GD
_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[0].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Ski
n_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[0].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.Tor
gueUncommon,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame
.Rewards.TorgueUncommon,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'",",GD_CustomItemPool
s_MainGame.Rewards.TorgueUncommon,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tor
gueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedItems[3].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,BalancedIte
ms[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.Balanc
eDefs.Psycho_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewards.TorgueUncommon,Ba
lancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Torgu
eUncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mech
ro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'",",GD_CustomItemPools_MainGame.Rewa
rds.TorgueUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.VladofCommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_VladofA'",",GD_Cus
tomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[1].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercena
ry_Skin_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[
1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,Bala
ncedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGa
me.BalanceDefs.Siren_Skin_VladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCom
mon,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards
.VladofCommon,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_VladofA'",",GD_CustomItemPools_Main
Game.Rewards.VladofCommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItem
Pools_MainGame.Rewards.VladofCommon,BalancedItems[4].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'",",GD_Cus
tomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[4].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_V
ladofA'",",GD_CustomItemPools_MainGame.Rewards.VladofCommon,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[0
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.Balan
ceDefs.Assassin_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,Bal
ancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Vladof
Epic,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary
_Items_MainGame.BalanceDefs.Mercenary_Skin_VladofC'",",GD_CustomItemPools_MainGame.
Rewards.VladofEpic,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_M
ainGame.Rewards.VladofEpic,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'",",GD_CustomItemP
ools_MainGame.Rewards.VladofEpic,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[3].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_VladofC'
",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[3].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].InvBala
nceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_
Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedItems[4].It
mPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,BalancedIte
ms[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.Balanc
eDefs.Mechro_Skin_VladofC'",",GD_CustomItemPools_MainGame.Rewards.VladofEpic,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUnc
ommon,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin
_Items_MainGame.BalanceDefs.Assassin_Skin_VladofB'",",GD_CustomItemPools_MainGame.R
ewards.VladofUncommon,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPool
s_MainGame.Rewards.VladofUncommon,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_VladofB'","
,GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[1].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.
Siren_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rewards.VladofUncommon,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.VladofUncomm
on,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Ite
ms_MainGame.BalanceDefs.Soldier_Skin_VladofB'",",GD_CustomItemPools_MainGame.Reward
s.VladofUncommon,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Mai
nGame.Rewards.VladofUncommon,BalancedItems[4].InvBalanceDefinition,,InventoryBalanc
eDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'",",GD_CustomItem
Pools_MainGame.Rewards.VladofUncommon,B
alancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Vlad
ofUncommon,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mec
hro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'",",GD_CustomItemPools_MainGame.Rew
ards.VladofUncommon,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.White,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_WhiteA'",",GD_CustomItem
Pools_MainGame.Rewards.White,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomI
temPools_MainGame.Rewards.White,BalancedItems[1].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_WhiteA'",",GD
_CustomItemPools_MainGame.Rewards.White,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'","
,GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[2].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Whi
teA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[3].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_W
hiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].InvBalanceD
efinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin
_WhiteA'",",GD_CustomItemPools_MainGame.Rewards.White,BalancedItems[5].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[0].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs
.Assassin_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedI
tems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,B
alancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items
_MainGame.BalanceDefs.Mercenary_Skin_YellowE'",",GD_CustomItemPools_MainGame.Reward
s.YellowBold,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGam
e.Rewards.YellowBold,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'",",GD_CustomItemPools_M
ainGame.Rewards.YellowBold,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowBold,BalancedItems[3].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowE'",",GD
_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[3].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[4].InvBalanceDef
inition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Y
ellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[4].ItmPoolD
efinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.
Mechro_Skin_YellowE'",",GD_CustomItemPools_MainGame.Rewards.YellowBold,BalancedItem
s[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccen
t,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Ite
ms_MainGame.BalanceDefs.Assassin_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewar
ds.YellowBoldAccent,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_
MainGame.Rewards.YellowBoldAccent,BalancedItems[1].InvBalanceDefinition,,InventoryB
alanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowB'","
,GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[1].ItmPoolDefin
ition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[2
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceD
efs.Siren_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,Bal
ancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.Yellow
BoldAccent,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowB'",",GD_CustomItemPools_MainGam
e.Rewards.YellowBoldAccent,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'",",G
D_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[4].ItmPoolDefinit
ion,,None",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.
Mechro_Skin_YellowB'",",GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent,Balanc
edItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNin
ja,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_It
ems_MainGame.BalanceDefs.Assassin_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewa
rds.YellowNinja,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Main
Game.Rewards.YellowNinja,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_YellowC'",",GD_Custo
mItemPools_MainGame.Rewards.YellowNinja,BalancedItems[1].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Yell
owC'",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[2].ItmPoolDef
inition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,BalancedItems[3].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDe
fs.Soldier_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.YellowNinja,Balance
dItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowNinj
a,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items
_Lilac.BalanceDefs.Psycho_Skin_YellowC'",",GD_CustomItemPools_MainGame.Rewards.Yell
owNinja,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rew
ards.YellowNinja,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'
GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'",",GD_CustomItemPools_MainGa
me.Rewards.YellowNinja,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPoo
ls_MainGame.Rewards.YellowPale,BalancedItems[0].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_YellowD'",",GD_C
ustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary
_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedItems[1].I
tmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPale,BalancedIt
ems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_MainGame.Bal
anceDefs.Siren_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewards.YellowPale,Bala
ncedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowP
ale,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_It
ems_MainGame.BalanceDefs.Soldier_Skin_YellowD'",",GD_CustomItemPools_MainGame.Rewar
ds.YellowPale,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGa
me.Rewards.YellowPale,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'",",GD_CustomItemPools_M
ainGame.Rewards.YellowPale,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomIte
mPools_MainGame.Rewards.YellowPale,BalancedItems[5].InvBalanceDefinition,,Inventory
BalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'",",GD_Cust
omItemPools_MainGame.Rewards.YellowPale,BalancedItems[5].ItmPoolDefinition,,None","
,GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].InvBalanceDefin
ition,,InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_S
kin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[0].
ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,Balanc
edItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Main
Game.BalanceDefs.Mercenary_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.Yel
lowPattern,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.
Rewards.YellowPattern,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'",",GD_CustomItemPools_
MainGame.Rewards.YellowPattern,BalancedItems[2].ItmPoolDefinition,,None",",GD_Custo
mItemPools_MainGame.Rewards.YellowPattern,BalancedItems[3].InvBalanceDefinition,,In
ventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_YellowA
'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[3].ItmPoolDefi
nition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedItems[4].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.
Psycho_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.YellowPattern,BalancedI
tems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_MainGame.Rewards.YellowPatter
n,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items
_Tulip.BalanceDefs.Mechro_Skin_YellowA'",",GD_CustomItemPools_MainGame.Rewards.Yell
owPattern,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rew
ards.OrchidHeads,BalancedItems[0].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psych
o_Head_Psycho_DLC1'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[
0].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,Balance
dItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Orchid
.BalanceDefs.Assassin_Head_ZOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHead
s,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Orchid.Rewards.Orc
hidHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechr
o_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042'",",GD_CustomItemPools_Orchid.Rewa
rds.OrchidHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Orch
id.Rewards.OrchidHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefin
ition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOrchid'",",GD_CustomIte
mPools_Orchid.Rewards.OrchidHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[4].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'",",G
D_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[4].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[5].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head
_SoOrchid'",",GD_CustomItemPools_Orchid.Rewards.OrchidHeads,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[0].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs
.Assassin_Head_ZeroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedIt
ems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonyHeads,Balan
cedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Peony.
BalanceDefs.Mechro_Head_MechroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonyHeads
,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.Peony
Heads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_Peony.BalanceDefs.Mercenary_Head_MercPeony'",",GD_CustomItemPools_Peony.Rew
ards.PeonyHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Peon
y.Rewards.PeonyHeads,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinit
ion'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeony'",",GD_CustomItemPool
s_Peony.Rewards.PeonyHeads,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIte
mPools_Peony.Rewards.PeonyHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBal
anceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'",",GD_Custom
ItemPools_Peony.Rewards.PeonyHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_C
ustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[5].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeony'"
,",GD_CustomItemPools_Peony.Rewards.PeonyHeads,BalancedItems[5].ItmPoolDefinition,,
None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[0].InvBalanceDefi
nition,,InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Ski
n_ZeroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItems[1].I
nvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.M
echro_Skin_MechroPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySkins,BalancedItem
s[1].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.PeonySkins,Balance
dItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Peony
.BalanceDefs.Mercenary_Skin_MercPeony'",",GD_CustomItemPools_Peony.Rewards.PeonySki
ns,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.Rewards.Peo
nySkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psycho
_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeony'",",GD_CustomItemPools_Peony.Rewar
ds.PeonySkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_Peony.
Rewards.PeonySkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinitio
n'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'",",GD_CustomItemPools_Peo
ny.Rewards.PeonySkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPool
s_Peony.Rewards.PeonySkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceD
efinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeony'",",GD_CustomI
temPools_Peony.Rewards.PeonySkins,BalancedItems[5].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_Sage.Rewards.SageHead,BalancedItems[0].InvBalanceDefinition,,Inventor
yBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC3'",",GD
_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[0].ItmPoolDefinition,,None",",
GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[1].InvBalanceDefinition,,Inv
entoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSage'"
,",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[1].ItmPoolDefinition,,Non
e",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSag
e'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[2].ItmPoolDefinition,,
None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].InvBalanceDefinit
ion,,InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_
MercSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[3].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].InvBalance
Definition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_S
irenSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[4].ItmPoolDefin
ition,,None",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].InvBalance
Definition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_He
ad_SoldierSage'",",GD_CustomItemPools_Sage.Rewards.SageHead,BalancedItems[5].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psyc
ho_Skin_Tribal'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].InvB
alanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Ass
assin_Skin_Zebra'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[1].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mec
hro_Skin_Leopard'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[2].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.
Mercenary_Skin_Rhino'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[3].
ItmPoolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4
].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.
Siren_Skin_Tiger'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[4].ItmP
oolDefinition,,None",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].In
vBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.So
ldier_Skin_Snake'",",GD_CustomItemPools_Sage.Rewards.SageSkin,BalancedItems[5].ItmP
oolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItem
s[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.Bala
nceDefs.Assassin_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,Ba
lancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumT
GHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_
Items_allium.BalanceDefs.Mechro_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.A
lliumTGHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.
Rewards.AlliumTGHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Turkey'",",GD_CustomItemP
ools_allium.Rewards.AlliumTGHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cu
stomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'","
,GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[3].ItmPoolDefinition
,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].InvBalan
ceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_He
ad_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[4].ItmP
oolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItem
s[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_allium.Balan
ceDefs.Soldier_Head_Turkey'",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,Bala
ncedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumTGS
kins,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_
Items_allium.BalanceDefs.Assassin_Skin_Pilgrim'",",GD_CustomItemPools_allium.Reward
s.AlliumTGSkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_alli
um.Rewards.AlliumTGSkins,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDef
inition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'",",GD_CustomItemPool
s_allium.Rewards.AlliumTGSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[2].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Thanks'
",",GD_CustomItemPools_allium.Rewards.A
lliumTGSkins,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.
Rewards.AlliumTGSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefini
tion'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'",",GD_CustomItemPools_a
llium.Rewards.AlliumTGSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomIt
emPools_allium.Rewards.AlliumTGSkins,BalancedItems[4].InvBalanceDefinition,,Invento
ryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'",",GD_Cust
omItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[4].ItmPoolDefinition,,None",
",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[5].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_T
hanks'",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[5].ItmPoolD
efinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[
0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_allium.Balanc
eDefs.Assassin_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,B
alancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Allium
XmasHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mech
ro_Items_allium.BalanceDefs.Mechro_Head_Snowman'",",GD_CustomItemPools_allium.Rewar
ds.AlliumXmasHeads,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItemPools_a
llium.Rewards.AlliumXmasHeads,BalancedItems[2].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Snowman'",",GD_Cu
stomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[2].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[3].InvBalance
Definition,,InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_He
ad_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,BalancedItems[3].I
tmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,Balance
dItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_allium.Ba
lanceDefs.Siren_Head_Snowman'",",GD_CustomItemPools_allium.Rewards.AlliumXmasHeads,
BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Alliu
mXmasHeads,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Sol
dier_Items_allium.BalanceDefs.Soldier_Head_Snowman'",",GD_CustomItemPools_allium.Re
wards.AlliumXmasHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPool
s_allium.Rewards.AlliumXmasSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBa
lanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'",",GD_Cust
omItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[0].ItmPoolDefinition,,None
",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[1].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin
_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[1].ItmPoo
lDefinition,,None",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItem
s[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_allium.Bal
anceDefs.Mercenary_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,
BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_allium.Rewards.Alliu
mXmasSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Psy
cho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'",",GD_CustomItemPools_allium.Rewards
.AlliumXmasSkins,BalancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_all
ium.Rewards.AlliumXmasSkins,BalancedItems[4].InvBalanceDefinition,,InventoryBalance
Definition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'",",GD_CustomItemPools
_allium.Rewards.AlliumXmasSkins,BalancedItems[4].ItmPoolDefinition,,None",",GD_Cust
omItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[5].InvBalanceDefinition,,I
nventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'","
,GD_CustomItemPools_allium.Rewards.AlliumXmasSkins,BalancedItems[5].ItmPoolDefiniti
on,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedIte
ms[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium
.BalanceDefs.Assassin_Head_ZeroEaster'",",GD_CustomItemPools_nasturtium.Rewards.Nas
turtiumEasterHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumEasterHeads,BalancedItems[1].InvBalanceDefinition,,Inve
ntoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroEas
ter'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[1
].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEaster
Heads,BalancedItems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenar
y_Items_nasturtium.BalanceDefs.Mercenary_Head_MercE'",",GD_CustomItemPools_nasturti
um.Rewards.NasturtiumEasterHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_Cus
tomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[3].InvBalanceDe
finition,,InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_
Head_PsychoEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,B
alancedItems[3].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Na
sturtiumEasterHeads,BalancedItems[4].InvBalanceDefinition,,InventoryBalanceDefiniti
on'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEaster'",",GD_CustomItemPo
ols_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[4].ItmPoolDefinition,,No
ne",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads,BalancedItems[5].
InvBalanceDefinition,,InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.Balanc
eDefs.Soldier_Head_SoldierE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEas
terHeads,BalancedItems[5].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.
Rewards.NasturtiumEasterSkins,BalancedItems[0].InvBalanceDefinition,,InventoryBalan
ceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_ZeroEaster'",",
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[0].ItmPoo
lDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,Ba
lancedItems[1].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mechro_Items_nas
turtium.BalanceDefs.Mechro_Skin_MechroEaster'",",GD_CustomItemPools_nasturtium.Rewa
rds.NasturtiumEasterSkins,BalancedItems[1].ItmPoolDefinition,,None",",GD_CustomItem
Pools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[2].InvBalanceDefinitio
n,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_S
kin_MercE'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedI
tems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nasturtium
EasterSkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Ps
ycho_Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoEaster'",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumEasterSkins,BalancedItems[3].ItmPoolDefinition,,None","
,GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[4].InvBa
lanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.S
iren_Skin_SirenEaster'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSki
ns,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Reward
s.NasturtiumEasterSkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefi
nition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierE'",",GD_CustomI
temPools_nasturtium.Rewards.NasturtiumEasterSkins,BalancedItems[5].ItmPoolDefinitio
n,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[
0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.Ba
lanceDefs.Assassin_Head_ZeroVday'",",GD_CustomItemPools_nasturtium.Rewards.Nasturti
umVdayHeads,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturti
um.Rewards.NasturtiumVdayHeads,BalancedItems[1].InvBalanceDefinition,,InventoryBala
nceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_MechroVday'",",GD_
CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[1].ItmPoolDefi
nition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedI
tems[2].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturt
ium.BalanceDefs.Mercenary_Head_MercVday'",",GD_CustomItemPools_nasturtium.Rewards.N
asturtiumVdayHeads,BalancedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdayHeads,BalancedItems[3].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_PsychoVday'
",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[3].ItmP
oolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,Ba
lancedItems[4].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nast
urtium.BalanceDefs.Siren_Head_SirenVday'",",GD_CustomItemPools_nasturtium.Rewards.N
asturtiumVdayHeads,BalancedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdayHeads,BalancedItems[5].InvBalanceDefinition,,Invent
oryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_SoldierVd
ay'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads,BalancedItems[5].I
tmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
,BalancedItems[0].InvBalanceDefinition,,InventoryBalanceDefinition'GD_Assassin_Item
s_nasturtium.BalanceDefs.Assassin_Skin_ZeroVday'",",GD_CustomItemPools_nasturtium.R
ewards.NasturtiumVdaySkins,BalancedItems[0].ItmPoolDefinition,,None",",GD_CustomIte
mPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[1].InvBalanceDefinition
,,InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mec
hroVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems
[1].ItmPoolDefinition,,None",",GD_Custo
mItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[2].InvBalanceDefini
tion,,InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenar
y_Skin_MercVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Balan
cedItems[2].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdaySkins,BalancedItems[3].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_PsychoVday'",",GD_CustomItemPools_n
asturtium.Rewards.NasturtiumVdaySkins,BalancedItems[3].ItmPoolDefinition,,None",",G
D_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[4].InvBalanc
eDefinition,,InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren
_Skin_SirenVday'",",GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins,Balan
cedItems[4].ItmPoolDefinition,,None",",GD_CustomItemPools_nasturtium.Rewards.Nastur
tiumVdaySkins,BalancedItems[5].InvBalanceDefinition,,InventoryBalanceDefinition'GD_
Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_SoldierVday'",",GD_CustomItemPool
s_nasturtium.Rewards.NasturtiumVdaySkins,BalancedItems[5].ItmPoolDefinition,,None",
",GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featu
redItem_WeaponMachine_SmallGuns',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Rifles',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.WeaponPools.Shoppool_Featur
edItem_WeaponMachine_Launchers',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True))",",GD_ButtStallion_Proto.Character.AIDef_But
tStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_58,ItemPoolList,
,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_59,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_62,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_6
3,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_64,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_65,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Charac
ter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_66,
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_6
8,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_70,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_71,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_72,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_74,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Pr
oto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_Spaw
nItems_78,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_81,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_8
2,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Char
acter.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_8
3,ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))",",GD_ButtStallion_Proto.Character.
AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_84,Item
PoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))","DungeonRaid_P,GD_Aster_RaidBossDa
ta.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_SpawnItems_711,ItemPoolI
ncludedLists,,
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')","DungeonRaid_P
,GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin,Quantity,,
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)","DungeonRaid_P,GD_CustomItemPools_MainGame.Assassi
n.Borderlands1Skin,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.
Pool_Weapons_04_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True))","DungeonRaid_P,GD_Iris_ItemPools.Raid
.PoolList_Iris_Raid3_Items,ItemPools,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
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seValueScaleConsta
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_OldSlappy',PoolProbabilit
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProbab
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
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emPoolList,,
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
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(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
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Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
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(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
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lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
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=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
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eValueScaleConstant=1.000000)))",",GD_Population_Marauder.Balance.PawnBalance_BoomB
oom,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_BoomBoom.WeaponPools.Pool_Weapons_Shotguns_BoomBoo
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(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomGrenade'
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Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.ItemPool_BoomBoomExtraGre
nades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades_B
oomBoom',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Boomboom',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
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eValueScaleConstant=1.000000)))",",GD_Population_BugMorph.Balance.Unique.PawnBalanc
e_SirReginald,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BlueBoldAccent',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))",",GD_Population_Loader.Balance.Unique.PawnBalance_Loader
Giant,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Head',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
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seValueScaleConstant=1.0)))",",GD_Population_Rakk.Balance.Unique.PawnBalance_SonMot
hrakk,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SonOfMothrakk',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.0)))",",GD_EasterEggs.Balance.Unique.PawnBalance_Smagal,DefaultIt
emPoolList,,((Item
Pool=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head3',PoolProbabi
lity=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.GreenPattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.0)))",",GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy,D
efaultItemPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')",",GD_Population_Rat.Balan
ce.Unique.PawnBalance_Ralph,DefaultItemPoolList[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Mick,DefaultItemPoolList
[2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Lee,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Population_Rat.Balance.Unique.PawnBalance_Dan,DefaultItemPoolList[
2].PoolProbability,,
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.500000)",",GD_Z1_InMemoriamData.Balance.PawnBalance_Boll,DefaultItemPoolIncluded
Lists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger,DefaultIte
mPoolIncludedLists,,
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')",",GD_Popu
lation_Bruiser.Balance.PawnBalance_Bruiser_Muscles,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BluePattern',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot,DefaultItemP
oolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
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eValueScaleConstant=1.0)))",",GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_L
oaderBoss,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Base
ValueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_
PirateHenchman,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanPale',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_PirateHe
nchman2,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',P
oolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))",",GD_Orchid_Pop_ScarlettCrew.Balance.PawnBalance_Orchid_P
irateHenchman2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BluePattern',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseV
alueScaleConstant=1.0)))",",GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_Rak
kHive,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Desert
er2,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter
2,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.0)))",",GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet,Default
ItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Des
erter3,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'
GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbability=(BaseValueConstant=0.00
0000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossU
niqueRares',InitializationDefinition=None,BaseValueScaleConstant=1.0)))",",GD_Orchi
d_Pop_Grendel.PawnBalance_Orchid_Grendel,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_De
serter1,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))",",GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserte
r1,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))",",GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioG
uy,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))",",GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items,It
empools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Item
s,Itempools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_Iris_Population_MotorMama.Balance.Iris_PawnBalan
ce_MotorMama,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))",",GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Trucka
saurus_Runable,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
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D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
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oss.Balance.Iris_PawnBalance_PistonBoss,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
Weapons_Revised,Quantity,,
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)",",GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_Pink
Weapons_Revised,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
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caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
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t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
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tant=1.000000)),
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_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
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ata.Creature.PawnBalance_Sage_Ep3_Creature,DefaultItemPoolList,,
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obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
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re,DefaultItemPoolList,,
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
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tant=1.000000)),
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nt=1.000000)))",",GD_Sage_SM_FollowGlowData.Creature.PawnBalance_Sage_FollowGlow_Cr
eature,DefaultItemPoolList,,
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=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
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PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
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seValueScaleConstant=1.000000)))",",GD_Sage_Pop_Drifter.Balance.PawnBalance_Drifter
Raid,DefaultItemPoolList,,
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olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
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st_Sage_Raid_Items,Itempools[0].PoolProbability,,
(BaseValueConstant=0.100000)",",GD_GolemBadass.Character.AIDef_GolemBadass:AIBehavi
orProviderDefinition_0.Behavior_AIChangeInventory_146,NewItemPoolList,,
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ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
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onDefinition=None,BaseValueScaleConstant=1.000000)),
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onDefinition=None,BaseValueScaleConstant=1.000000)),
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nce.PawnBalance_BoneyPants,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher,DefaultItem
PoolList,,
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y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVa
lueScaleConstant=1.0)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_
Aliah,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar,Def
aultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Gray',PoolProba
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ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono,Def
aultItemPoolList,,
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bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth,Defa
ultItemPoolList,,
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bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.5)))",",GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic,DefaultItemPoolList,
,
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robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aste
r',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BlueBoldAccent',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.750000)))",",GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScal
eConstant=2.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
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alance_Spiderpants,Playthroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=2.000000)))",",GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInS
tone,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
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ScaleConstant=1.0)))","DungeonRaid_P,GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniqu
es,BalancedItems,,
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
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,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
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stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
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0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
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000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
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emPoolList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
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tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
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=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
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olList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
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hroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
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,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
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emale,PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
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efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
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alueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pl
ayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
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ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
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lueScaleConstant=0.5)))",",GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male,Pla
yThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
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ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
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ScaleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_CraterMale.Balance.PawnBalance_CraterMale,PlayThroughs[1]
.CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,D
efaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
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Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.5)))",",GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,Defau
ltItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
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alueScaleConstant=0.5)))",",GD_IncineratorMale.Balance.PawnBalance_IncineratorMale,
PlayThroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
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ScaleConstant=0.5)))",",GD_RaiderMale.Balance.PawnBalance_RaiderMale,PlayThroughs[0
].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
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caleConstant=0.5)))",",GD_EngineerMale.Balance.PawnBalance_EngineerMale,DefaultItem
PoolList,,
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValue
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wnBalance_EngineerMale,PlayThroughs[0].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
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ughs[0].CustomItemPoolList,,
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layThroughs[0].CustomItemPoolList,,
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hroughs[0].CustomItemPoolList,,
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temPoolList,,
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nk,DefaultItemPoolList,,
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nge,DefaultItemPoolList,,
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aseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
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nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
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(InitializationDefinition=None)",",GD_Crawmerax_Son.Population.PawnBalance_Crawmera
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((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legen
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
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((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
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stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
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t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
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ueScaleConstant=1.0)))",",GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent
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((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
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DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
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,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pi
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rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
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seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
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temPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
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((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Talos',PoolProbability=(Ba
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000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdSkins',P
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eValueScaleConstant=1.0)))",",GD_Anemone_A_Queen_Digi.Population.PawnBalance_Anemon
e_TheDarkWeb,DefaultItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryR
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Definition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=
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(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_
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(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_Ban
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Pa
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((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
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ValueScaleConstant=1.000000)))",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Angva
r,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyU
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(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
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tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Ever_SMG
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((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
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n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDea
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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OnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
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nDeath=False))",",GD_Anemone_Pop_NP.Balance.PawnBalance_NP_Lt_Tetra,Playthroughs[0]
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((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
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nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
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finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
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((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPoolEnemyUse.Turrets.MedicalMystery_Al
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nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Infectio
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(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Overcomp
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finition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=No
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((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
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(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
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(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
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(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
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Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.800000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.ClassModPools.Pool_Class
Mod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=0.500000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons
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e))",",GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen,Playthroughs[0].C
ustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
ibuteDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
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eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=1.000000)))",",GD_Anemone_Pop_WildLife.Balance.PawnBalance_Sa
ndWorm_Queen,Playthroughs[1].CustomItemPoolList,,
((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.ShieldPools.Pool_Shields_Standar
d_06_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attr
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tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Weapons_Toothpic
k',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Artifact_Lust_Re
lic',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefini
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aseValueScaleConstant=1.000000)))",",GD_Allium_GrandmaData.Treasure_ChestPools.Pool
_Grandma_Weapons_Launchers,BalancedItems,,
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
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nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
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ConditionalInitialization,,(bEnabled=True,ConditionalExpressionList=()
,
DefaultBaseValue=(BaseValueConstant=0.05,BaseValueAttribute=None,InitializationDefi
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hCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].Ba
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oon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseVa
lueIfTrue.BaseValueConstant,,.55",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_
PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueI
fTrue.BaseValueConstant,,.35",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerP
layers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTru
e.BaseValueConstant,,.25",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlaye
rs_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.Ba
seValueConstant,,.20",",GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss,
AttributeStartingValues,,
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
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tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
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(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
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(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
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(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
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,GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel,Damage,,
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))",",GD_Orchid_LoaderBoss.Character.AIDef_Orchid_
LoaderBoss:AIBehaviorProviderDefinition_5.Behavior_AIThrowProjectileAtTarget_270,Ch
ildProjectileBaseValues,,
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
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uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))",",GD_Orchid_LoaderBoss.Anims.Ani
m_LoaderBossLauncher_BarrelThrow,PlayRate,,1.000000","Dark_Forest_P,Dark_Forest_Mis
sions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,IsEnabled,,True","Dark_F
orest_P,Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17,b
UseRandomSpawns,,False","Dark_Forest_P,Dark_Forest_Missions.TheWorld:PersistentLeve
l.PopulationOpportunityDen_17,bNoRespawning,,True","Hunger_P,Hunger_Mission_2.TheWo
rld:PersistentLevel.PopulationOpportunityDen_1,IsEnabled,,True","Distillery_P,Disti
llery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True"
,"Distillery_P,Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDe
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l.PopulationOpportunityDen_0,bUseRandomSpawns,,False","Luckys_P,Luckys_Dynamic.TheW
orld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Luckys_P,Luckys_D
ynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","O
rchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpport
unityDen_2,IsEnabled,,True","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:Pe
rsistentLevel.PopulationOpportunityDen_2,bNoRespawning,,False","OldDust_P,OldDust_M
ission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3,IsEnabled,,True","O
ldDust_P,OldDust_Mission_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_3,b
NoRespawning,,False","Orchid_Caves_P,Orchid_Caves_Combat.TheWorld:PersistentLevel.P
opulationOpportunityDen_32,IsEnabled,,True","Orchid_Caves_P,Orchid_Caves_Combat.The
World:PersistentLevel.PopulationOpportunityDen_32,bNoRespawning,,False","Sage_Under
ground_P,Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_
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Level.PopulationOpportunityDen_22,bNoRespawning,,False","Orchid_OasisTown_P,Orchid_
OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3,IsEnabled,,Tru
e","Orchid_OasisTown_P,Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationO
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TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","Sage_Roc
ketForest_P,Sage_RockForest_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityD
en_0,IsEnabled,,True","Hunger_P,Hunger_Mission_2.TheWorld:PersistentLevel.Populatio
nOpportunityDen_4,IsEnabled,,True","Sandworm_P,Sandworm_Mission_Side.TheWorld:Persi
stentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Sandworm_P,Sandworm_Mission
_Side.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawning,,False","In
terlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32,Is
Enabled,,True","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOp
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ld:PersistentLevel.PopulationOpportunityDen_0,IsEnabled,,True","Pumpkin_Patch_P,Pum
pkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0,bNoRespawnin
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World:PersistentLevel.PopulationOpportunityDen_1,bNoRespawning,,False","Sage_RockFo
rest_P,Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1,P
arentEncounter,,None","Orchid_ShipGraveyard_P,Orchid_ShipGraveyard_Combat.TheWorld:
PersistentLevel.PopulationOpportunityDen_4,IsEnabled,,True","Orchid_ShipGraveyard_P
,Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4,bN
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uteInitializationDefinition'GD_Orchid_GameStages.XPBalance.XPMultiplier_09_Boss_Orc
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ingValues[2].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Sage_Raid_Beast.Chara
cter.CharClass_Sage_Raid_Beast,AttributeStartingValues[2].BaseValue.BaseValueScaleC
onstant,,4.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,Attribu
teStartingValues[2].BaseValue.InitializationDefinition,,AttributeInitializationDefi
nition'GD_AI_Balance.XP.XPMultiplier_09_Boss'",",GD_DrifterRaid.Character.CharClass
_DrifterRaid,AttributeStartingValues[2].BaseValue.BaseValueScaleConstant,,4.000000"
,",GD_DrifterRaid.Character.CharClass_DrifterRaid,AttributeStartingValues[2].BaseVa
lue.InitializationDefinition,,AttributeInitializationDefinition'GD_AI_Balance.XP.XP
Multiplier_09_Boss'",",GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid,A
ttributeStartingValues[2].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Anemone_
SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1,AttributeStartingVal
ues[0].BaseValue.BaseValueScaleConstant,,4.000000",",GD_Anemone_SandWormBoss_1.Char
acter.CharacterClass_Anemone_SandWormBoss_1,AttributeStartingValues[0].BaseValue.Ba
seValueConstant,,0.000000",",GD_Anemone_SandWormBoss_1.Character.CharacterClass_Ane
mone_SandWormBoss_1,AttributeStartingValues[0].BaseValue.InitializationDefinition,,
AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_09_Boss'","Interlud
e_P,Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0,L
inkCount,,1","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_RandomSwitch_0,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Interlude_Combat.TheWorld:PersistentLevel.Main_Seq
uence.SeqAct_Toggle_0',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Rando
mSwitch_1,LinkCount,,2","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_RandomSwitch_1,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_1',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_7',InputLinkIdx=0)),LinkDesc=\"Link

2\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Rando
mSwitch_0,LinkCount,,2","Ash_P,Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.Se
qAct_RandomSwitch_0,OutputLinks,,
((Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.
SeqAct_Toggle_2',InputLinkIdx=0)),LinkDesc=\"Link
1\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000),
(Links=((LinkedOp=SeqAct_Toggle'Ash_Combat.TheWorld:PersistentLevel.Main_Sequence.S
eqAct_Toggle_3',InputLinkIdx=0)),LinkDesc=\"Link
2\",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClamped
Min=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDela
y=0.000000))","PandoraPark_P,PandoraPark_Combat.TheWorld:PersistentLevel.Main_Seque
nce.SeqAct_RandomSwitch_0,Indices[0],,1","PandoraPark_P,PandoraPark_Combat.TheWorld
:PersistentLevel.Main_Sequence.SeqAct_RandomSwitch_0,IncrementAmount,,0","PandoraPa
rk_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_7,IsEnabl
ed,,True","PandoraPark_P,PandoraPark_Combat.TheWorld:PersistentLevel.PopulationOppo
rtunityDen_7,bUseRandomSpawns,,False","Distillery_P,GD_Nast_Leprechaun.Character.Ch
arClass_Nast_Leprechaun:BehaviorProviderDefinition_5.Behavior_SpawnItems_26,ItemPoo
lList,,
((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weap
ons_Pistols',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',PoolProbability=(B
aseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))",",GD_Shields.Projectiles.Projectile_PotOGold:Behav
iorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[6].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Shields.Skills.Booster_Shield_Skill_PotOGold:Behavior
ProviderDefinition_0,BehaviorSequences[0].BehaviorData2[6].LinkedVariables,,
(ArrayIndexAndLength=0)",",GD_Shields.Skills.Booster_Shield_Skill_PotOGold:Behavior
ProviderDefinition_0,BehaviorSequences[0].BehaviorData2[11].LinkedVariables,,
(ArrayIndexAndLength=0)")

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