04 Handout 12 PDF
04 Handout 12 PDF
So, solving for the angle, the air, the velocity it gains has both horizontal and vertical
15 components. This, along with the angle the ballistic is being
𝑐𝑜𝑠𝜃 = thrown at, creates a parabolic trajectory.
25
𝑐𝑜𝑠𝜃 = 0.6 There are six (6) important variables in projectile motion.
𝜃 = cos−1 (0.6)
𝜽 = 𝟓𝟑. 𝟏𝟑° Launch The velocity of the object at the start of
Projectile Motion ̅𝟎 )
Velocity (𝒗 its trajectory.
Suppose we have a 65-kg man wearing an advanced prototype
of a 3D Maneuver Gear (3DMG). He aimed his left and right Impact Velocity The velocity of the object as it comes
reels at the peaks of two abandoned stone towers 375 meters ̅𝒇 )
(𝒗 closer to its destination.
above the ground, with the man standing at a building about 50
Angle of The angle of an object’s initial velocity
meters above the ground. The towers were 250 m away from the
Elevation (𝜽) with respect to (wrt) the range
building. As the gear pulled him towards the two (2) towers at a
rate of 56 m/s vertically, which changes after 4 seconds, as seen Maximum The highest altitude the object reaches
in the figure. What is the man’s vertical height as soon as he hit Height (𝒚𝑴𝑨𝑿 ) along its trajectory
the 4-second mark?
Range The maximum horizontal displacement
This setup is an example of Projectile Motion. (𝒙𝑴𝑨𝑿 ) an object can attain
The total amount of time an object takes
Flight Time
to travel from the initial point to its
(𝑻)
destination
Always keep in mind these following note:
1. 𝑥 gets maximum value if 𝜃 = 45°
2. When adding two angles of elevation, keep in mind that if
the sum is equal to 45°, then 𝑥 gets maximum distance.
3. 𝑥 is constant. To solve for it in projectile motion, use 𝑥 =
𝑣𝑥 𝑡, where 𝑣𝑥 = 𝑣 𝑐𝑜𝑠𝜃.
The vertical component of projectile motion is a free-fall. Thus,
the formulas for projectile motion are as follows, as seen below.
Projectile motion is a free-falling motion where an object,
usually referred to as a projectile, flies over the air at a certain First are the formulas for horizontal launch. Take note that 𝑔 (↓)
angle. The object’s path is known as its trajectory. As it flies in = 9.8 𝑚/𝑠 2 . Take note as well of the following values.
Horizontal Motion
𝑎𝑥 =0 𝑣̅02𝑦 𝑣̅02 sin2 𝜃
𝑣̅𝑥 = 𝑣̅0𝑥 𝑦= 𝑥𝑀𝐴𝑋 =
2𝑔 𝑔
𝑥 = 𝑣̅0𝑥 𝑡
Going back to the scenario, we get the following given values,
Vertical Motion
𝑎𝑦 =𝑔 𝑦0 = 50 𝑚 𝑥 = 250 𝑚
𝑚 𝑚
𝑣̅𝑦 = 𝑣0𝑦 + 𝑔𝑡 𝑎 = 10 2 𝑣0𝑦 = 56
𝑠 𝑠
1 𝑦𝑀𝐴𝑋 = 375 𝑚
𝑦 = 𝑣0𝑦 𝑡 + 𝑔𝑡 2
2 Solving for the vertical height,
1
From these values, we get the following derived equations, 𝑦 = 𝑦0 ± 𝑣0𝑦 𝑡 + 𝑔𝑡 2
2
2𝑦
𝑡=√ 𝑣̅𝑦 = √2𝑔𝑦 1
𝑔 𝑦 = 𝑦0 + 𝑣0𝑦 𝑡 + 𝑔𝑡 2
2
𝑔 1 1
𝑣̅0 = 𝑥√ 𝑦 = 𝑔𝑡 2 𝑦 = 50 + [(56)(4)] + (−9.8)(42 )
2ℎ 2 2
2𝑦 𝑦 = 50 + [224] + 80
𝑥 = 𝑣̅0 √
𝑔
𝒚 = 𝟏𝟏𝟕. 𝟐 𝒎
Given here are the formulas for projectile motion, with vertical
components added. Take note that 𝑣0𝑦 = 𝑣0 𝑠𝑖𝑛𝜃, and 𝑔 (↓) = Relative Motion
Relative motion is movement that is observed from another
9.8 𝑚/𝑠 2 .
point of view. This motion requires three (3) reference frames -
1
𝑦 = 𝑦0 ± 𝑣0𝑦 𝑡 + 𝑔𝑡 2 𝑣̅𝑓 2 = 𝑣̅0 2 + 2𝑔∆𝑦 - the static reference (referred always as 𝐴), the intermediate
2 reference (referred as 𝐵), and the moving reference (referred as
𝐶). Since there is a common ground for both velocities, the
𝑣̅𝑓𝑦 = 𝑣̅0𝑦 + 𝑔𝑡 𝑥 = 𝑣̅0𝑥 𝑡
formula is simply a vector linear equation, though it may change
to suit the scenario,
2 2 2
𝑣̅0𝑦𝑣̅0 2𝑦 2𝑦 𝑉𝐴𝐶 = 𝑉𝐴𝐵 + 𝑉𝐵𝐶
𝑇𝑥𝑀𝐴𝑋 = 2𝑇𝑦𝑀𝐴𝑋 𝑇𝑦𝑀𝐴𝑋 = ±√ 2 −
𝑔 𝑔 𝑔
Velocity Values (m/s) To solve for the missing, we rearrange the equation,
𝑉𝐵𝑊 = 3.5, 𝐸 3.5 = 𝑉𝐵𝑅 − 10
𝑉𝐵𝑅 = 𝑉𝐵𝑅 𝑉𝐵𝑅 = 3.5 + 10
𝑉𝑊𝐸 = 10, 𝑆 Then, we apply the Pythagorean Theorem to the equation, since
Using the formula, we solve for the missing value, we formed a right triangle.
2
𝑉𝐵𝑊 = 𝑉𝐵𝑅 + 𝑉𝑊𝑅 𝑉𝐵𝑅 = (3.5)2 + (10)2
3.5 = 𝑉𝐵𝑅 − 10
In the diagram, you can see that the geometric shape formed in Solving for VBR,
2
this problem is a right triangle. 𝑉𝐵𝑅 = (3.5)2 + (10)2
𝑉𝐵𝑅 = √12.25 + 100
𝑉𝐵𝑅 = √112.25
𝑽𝑩𝑹 = 𝟏𝟎. 𝟓𝟗 𝒎/𝒔
Solving for the bearing, which is another term for the angle of
displacement,
3.5
cos 𝜃 =
10.59
Normally, if we project the man in 2D, we get this, Applying substitution, we get,
𝑣𝑥 = 96 sin 35° cos 52.43°
𝑣𝑦 = 96 sin 35° sin 52.43°
𝑣𝑧 = 96 cos 35°
Solving for the components,
𝑣𝑥 = 96 sin 35° cos 52.43°
𝑣𝑥 = 96(0.3497268973)
𝒗𝒙 = 𝟑𝟑. 𝟓𝟕 𝒎/𝒔
But, when projected in 3D, we get this, 𝑣𝑦 = 96 sin 35° sin 52.43°
𝑣𝑦 = 96(0.4546218491)
𝒗𝒚 = 𝟒𝟑. 𝟔𝟒 𝒎/𝒔
𝑣𝑧 = 96 cos 35°
𝒗𝒛 = 𝟕𝟖. 𝟔𝟒 𝒎/𝒔
There are other problems which uses three dimensions. These
only take analysis and comprehension to answer them.
Source: 3.bp.blogspot.com
References:
So, to solve this problem, we need to address first the given. Bauer, W., & Westfall, G. D. (2016). General physics 1 (2nd ed.). Columbus, OH: McGraw-Hill Education.
Bauer, W., & Westfall, G. D. (2016). General physics 1 (2nd ed.). Quezon City: Abiva Publishing House, Inc.
Given: Bautista, D.C. (2013). Science impact: Integrated science (3rd ed.). Antipolo City: Academe Publishing
House, Inc.
𝑅𝑎𝑡𝑒 = 250𝑚 Belleza, R.V., Gadong, E.S.A., …, Sharma, M. PhD (2016). General physics 1. Quezon City, Vibal Publishing
𝐻𝑒𝑖𝑔ℎ𝑡 = 325𝑚 House, Inc.
CHED (2016). Displacement, time, average velocity, instantaneous velocity. Retrieved 2017, February 13
𝑅𝑒𝑠𝑢𝑙𝑡𝑎𝑛𝑡 𝑉𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 96𝑚/𝑠 from Teach Together: CHED K-12 Curriculum Sharing Site:
http://teachtogether.chedk12.com/teaching_guides/view/82
𝜃 = 52.43° Fitzpatrick, R. (2006). Motion in 3 dimensions. Retrieved from The University of Texas online classroom:
http://farside.ph.utexas.edu/teaching/301/lectures/node23.html
𝜑 = 35° Freedman, R. A., Ford, A. L., & Young, H. D. (2011). Sears and Zemansky's university physics (with modern
physics) (13th ed.). Addison-Wesley.
Using the formulas derived earlier, Khan Academy (n.d.). Two-dimensional motion. Retrieved 2017, March 3 from Khan Academy:
https://www.khanacademy.org/science/physics/two-dimensional-motion
𝑟𝑥 = 𝑟 sin 𝜑 cos 𝜃 Nave, C. R. (2016). Mechanics: Motion. Retrieved from the Georgia State University’s HyperPhysics:
http://hyperphysics.phy-astr.gsu.edu/hbase/hph.html#mechcon
𝑟𝑦 = 𝑟 sin 𝜑 sin 𝜃 Santiago, K. S., & Silverio, A. A. (2016). Exploring life through science: senior high school physical science.
𝑟𝑧 = 𝑟 cos 𝜑 Quezon City: Phoenix Publishing House, Inc.
Somara, S. (2016). Vectors and 2D motion: Crash course physics #4. Retrieved from YouTube:
https://www.youtube.com/watch?v=w3BhzYI6zXU