1. The document provides definitions and examples for various human-computer interaction (HCI) concepts.
2. It discusses mistakes users can make when interacting with interfaces using metaphors like the desktop metaphor.
3. Key HCI concepts covered include usability, mental models, personas, errors, input controls, and memory.
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1. The document provides definitions and examples for various human-computer interaction (HCI) concepts.
2. It discusses mistakes users can make when interacting with interfaces using metaphors like the desktop metaphor.
3. Key HCI concepts covered include usability, mental models, personas, errors, input controls, and memory.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Involves thinking, comparing and decision-making
*Reflective cognition 2. trying to throw the icon of the hard disk into the wastebasket, in the desktop metaphor, as a way of removing all existing files from the disk is a *Mistake Requirement analysis phase covered the following task except *Work re-engineering Which one is the general definition of usability by the ISO/IEC 9241 *The extent to which a product can be used by the specified user to achieve specified goals with effectiveness, efficiency and safety. Which of the following is/are aspects of human action *execution and evaluation They way a external disk can be places into a disk drive is an example of *Physical constraint The term mental model was first developed in the early 1640s by *Kenneth Craik if a system image does not make design model clea and consistant then user wall have wrong *conceptual model represents the euser's expectations of the tangible outcomes of using a specific product *End goals “Human-Computer Interaction is a discipline concerned with the *Design personas address the needs of customers, not end users. *Customer The aim of an ethnographic study is to make the *implicit, explicit you are given four cards displaying 4,e,7,k *E and 4 The..... model should match the ....model. *Conceptual and mental which option allows the user to select one or more options from a set *Check boxes The process of linking and manipulating multimedia representations at the interface is called *dynalinking User personas that are not primary or secondary are *supplemental personas mistakes and slips are two forms of *errors which one is not an input control *tags which is true abou short-term memory *Short-term memory also has a limited capacity. is concerned primarily with understanding human behavior and the mental processes that underlie it. *psychology reasoning derives the logically necessary conclusion from the given premises. *deductive reasoning what are the senses that currently do not play a significant role in HCI *taste and smell what do you procrastinate on? *avoidance 62% of web shoppers give up looking fir the item they want to buy online *Zona search page 27 over a short period of time we find easier to remember the string of numbers 404 894 6743 *the groupimg of the number is significant A small picture is used to represent a closed window, and this representation is known as an *icon there are two aspects in which we can understand nature of usability. *Strategic and tactical in an organization individuals may keep their own records, or there may be local gurus. this statement oncerns with *organizational memory reasoning derives the logically necessary conclusion from the given premises. *deductive reasoning what will be the gulf of execution if the usr is able to formulate and perform action easily *smaller the accuracy and completeness with which users achieve specified goal is called *efficiency usage and workflow patterns discovered through analysis of the field research and interviews are synthesized into domain and user models *modeling Listening require less effort than reading or speaking. *cognitive requirement specification involves *eliciting information about the work domain from the customer. which of the following is software lifecycle model where results must be delivered at the completion of each activity *RAD lifecycle model over a half of all working days lost to sickness in the UK are related to workplace stress *Fiona dennis building things from user prospective is called *usability Learning can be considered in two terms: *procedural and deductive Currently many common environments for interactive computing are examples of the interface style, often simply called windowing systems *WIMP represents the early-phase of ethnographic interviews. *focused on domain knowledge What do you enjoy most about your job (or lifestyle)? What do you always tackle first? *motivation a qualitative research helps us to understand following except *statistical data analysis of the survey and observatiob data certain factors that help us to interact with graphical based systems *direct manupulation is the comparison of what happened in the world with what we wanted to happen *Evaluation within the display there is an isolated region to call upon a specific operation by the user is called *button a user is controlling an atomic reactor thhrough computer system is an example of *indrect if system image does not make design model clear and consistant the user will have wrong *designe image trying to throw the icon of the hard disk into the wastebasket, in the desktop metaphor, as a way of removing all existing files from the disk is a *mistake What do you procrastinate on? *avoidance have difficulties understanding and recognizing written words, making it hard for them to write grammatical sentences and spell correctly. *Dyslexics the... approach to design is the assumptions that product must balance business and engineering concerns with users's needs and goals *goal directed which of the following is considered as the most complex species *humans social science and usability texts are full of methods and techniques for conducting.... research *qualitative is concerned primarily with understanding human behavior and the mental processes that underlie *Psychology the command line interface is used because *it is powerful and flexible models are used in design to *generate and evaluate the design form-filling interfaces are used for *data entry User personas that are not primary or secondary are * supplemental personas What do you see yourself doing five years from now? *Attitude-oriented questions navigational componant except *progress bar/breadcrumb represent the user’s expectations of the tangible outcomes of using specific product *End goals This involves restricting the possible functions that can be carried out by a novice to the basics and then extending these as the novice becomes more experienced. *training wheels GOMS stands for *goals,operations, methods and selection rules main components of color *all (hue,intensity,saturation) which of the following is not true *usability is concerned with adding complexity to the system There can be only one persona per interface for a product *primary which applicayion can be used by the user to set a reminder about the upcoming events like birthday or appointments *calender the most frequent errors are... especially in well learned behaviour * slips the model people have of themselves, others, the environment, and the things with which they interact. *mental model Social science and usability texts are full of methods and techniques for conducting *qualitative research the comfort and acceptability *effeciveness computer-based products are not hard to use *it is the wrong process if the windows are laid out or adjoint each other *tiled ergonomics is also called *human factors Red appears more brilliant against a background and somewhat duller against the white background *black which of the following is not true regarding cones
*more sensitive to light
Problem solving, planning, reasoning and decision-making are all cognitive processes involving *reflective cognition subject matter experts (SME) are *expert users the pinna and auditory canal serve to *amplify some sounds human beings interact with outside world, using their *all of given(input output,sense of sigh) restricting the kind of user interaction that can be take place at a given moment in time *constraints the gulf of execution refers to *the user's difficulty in formulating and articulating an intenstion to the system choice of operations and services are offered on the screen through *Menus consistent interaces refers to.... for achieving similiar tasks *both ( have similiar operations and use similiar elements) is a small area of the retina on which images are fixated *Fovea Gulf of is the difference between the user’s formulation of the actions to reach the goal and the actions allowed by the system. *execution the language used by the system *core the language used by the user *task An everyday example of an act is being distracted from working when we can hear music or voices in the next room. *involuntary which of the following is true regarding visibility *the more visible functions are the more likely user will be able to know what to do colors are any two colors, which are directly opposite each other *Complementary which of the folowing is not a secondary color *blue which are the most significant senses for average person when it comes to interacting with the computer *sight, hearing and touch an interface will have zero to two...personas *secondary which type of information should be provided by skateholders *preliminary vision of the product the workflow and organizational charts fall under the *plans and procedures during... phase, usage and workflow patterns discovered through... *modeling,analysis the model people have of themselves, others, the environment, and the things with which they interact *mental Our ability to attend to one event from what amounts to a mass of competing stimuli in the environment have been psychologically termed as focused attention. *focused attention which of the folllowing is a flaw in waterfall model *requirements changes over time problem space theory was proposed by newell and simon in *1970s of a device is formed by interpreting actions and visible *Designer image . The sensation can be excited by presenting a different, properly prepared, view to each eye. The pair of views is called a *stereopair or stereogram require less cognitive effort than reading or speaking. * Listening aspect guides us to think about user interface idioms – in other words, the way in which the user and the idiom interact *Strategic