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MCQ

1. The document provides definitions and examples for various human-computer interaction (HCI) concepts. 2. It discusses mistakes users can make when interacting with interfaces using metaphors like the desktop metaphor. 3. Key HCI concepts covered include usability, mental models, personas, errors, input controls, and memory.

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100% found this document useful (1 vote)
893 views5 pages

MCQ

1. The document provides definitions and examples for various human-computer interaction (HCI) concepts. 2. It discusses mistakes users can make when interacting with interfaces using metaphors like the desktop metaphor. 3. Key HCI concepts covered include usability, mental models, personas, errors, input controls, and memory.

Uploaded by

One Degree
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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1.

Involves thinking, comparing and decision-making


*Reflective cognition
2. trying to throw the icon of the hard disk into the
wastebasket, in the desktop metaphor, as a way of removing all existing files from
the
disk is a
*Mistake
Requirement analysis phase covered the following task except
*Work re-engineering
Which one is the general definition of usability by the ISO/IEC 9241
*The extent to which a product can be used by the specified user to achieve
specified goals with effectiveness, efficiency and safety.
Which of the following is/are aspects of human action
*execution and evaluation
They way a external disk can be places into a disk drive is an example of
*Physical constraint
The term mental model was first developed in the early 1640s by
*Kenneth Craik
if a system image does not make design model clea and consistant then user wall
have wrong
*conceptual model
represents the euser's expectations of the tangible outcomes of using a specific
product
*End goals
“Human-Computer Interaction is a discipline concerned with the
*Design
personas address the needs of customers, not end users.
*Customer
The aim of an ethnographic study is to make the
*implicit, explicit
you are given four cards displaying 4,e,7,k
*E and 4
The..... model should match the ....model.
*Conceptual and mental
which option allows the user to select one or more options from a set
*Check boxes
The process of linking and manipulating multimedia representations at the interface
is
called
*dynalinking
User personas that are not primary or secondary are
*supplemental personas
mistakes and slips are two forms of
*errors
which one is not an input control
*tags
which is true abou short-term memory
*Short-term memory also has a limited capacity.
is concerned primarily with understanding human behavior and the mental
processes that underlie it.
*psychology
reasoning derives the logically necessary conclusion from the given premises.
*deductive reasoning
what are the senses that currently do not play a significant role in HCI
*taste and smell
what do you procrastinate on?
*avoidance
62% of web shoppers give up looking fir the item they want to buy online
*Zona search page 27
over a short period of time we find easier to remember the string of numbers 404
894 6743
*the groupimg of the number is significant
A small picture is used to represent a closed window, and this
representation is known as an
*icon
there are two aspects in which we can understand nature of usability.
*Strategic and tactical
in an organization individuals may keep their own records, or there may be local
gurus. this statement oncerns with
*organizational memory
reasoning derives the logically necessary conclusion from the given premises.
*deductive reasoning
what will be the gulf of execution if the usr is able to formulate and perform
action easily
*smaller
the accuracy and completeness with which users achieve specified goal is called
*efficiency
usage and workflow patterns discovered through analysis of
the field research and interviews are synthesized into domain and user models
*modeling
Listening require less effort than reading or speaking.
*cognitive
requirement specification involves
*eliciting information about the work domain from the customer.
which of the following is software lifecycle model where results must be delivered
at the completion of each activity
*RAD lifecycle model
over a half of all working days lost to sickness in the UK are related to workplace
stress
*Fiona dennis
building things from user prospective is called
*usability
Learning can be considered in two terms:
*procedural and deductive
Currently many common environments for interactive computing are examples of the
interface style, often simply called windowing systems
*WIMP
represents the early-phase of ethnographic interviews.
*focused on domain knowledge
What do you enjoy most about your job (or lifestyle)? What do you always tackle
first?
*motivation
a qualitative research helps us to understand following except
*statistical data analysis of the survey and observatiob data
certain factors that help us to interact with graphical based systems
*direct manupulation
is the comparison of what happened in the world with what we wanted to happen
*Evaluation
within the display there is an isolated region to call upon a specific operation by
the user is called
*button
a user is controlling an atomic reactor thhrough computer system is an example of
*indrect
if system image does not make design model clear and consistant the user will have
wrong
*designe image
trying to throw the icon of the hard disk into the
wastebasket, in the desktop metaphor, as a way of removing all existing files from
the
disk is a
*mistake
What do you procrastinate on?
*avoidance
have difficulties understanding and recognizing written words, making
it hard for them to write grammatical sentences and spell correctly.
*Dyslexics
the... approach to design is the assumptions that product must balance business and
engineering concerns with users's needs and goals
*goal directed
which of the following is considered as the most complex species
*humans
social science and usability texts are full of methods and techniques for
conducting.... research
*qualitative
is concerned primarily with understanding human behavior and the mental
processes that underlie
*Psychology
the command line interface is used because
*it is powerful and flexible
models are used in design to
*generate and evaluate the design
form-filling interfaces are used for
*data entry
User personas that are not primary or secondary are
* supplemental personas
What do you see yourself doing five years from now?
*Attitude-oriented questions
navigational componant except
*progress bar/breadcrumb
represent the user’s expectations of the tangible outcomes of using specific
product
*End goals
This involves restricting the possible functions that can be carried out
by a novice to the basics and then extending these as the novice becomes more
experienced.
*training wheels
GOMS stands for
*goals,operations, methods and selection rules
main components of color
*all (hue,intensity,saturation)
which of the following is not true
*usability is concerned with adding complexity to the system
There can be
only one persona per interface for a product
*primary
which applicayion can be used by the user to set a reminder about the upcoming
events like birthday or appointments
*calender
the most frequent errors are... especially in well learned behaviour
* slips
the model people have of themselves, others, the environment, and the
things with which they interact.
*mental model
Social science and usability texts are full of methods and techniques for
conducting
*qualitative research
the comfort and acceptability
*effeciveness
computer-based products are not hard to use
*it is the wrong process
if the windows are laid out or adjoint each other
*tiled
ergonomics is also called
*human factors
Red appears more brilliant against a background and somewhat duller against the
white background
*black
which of the following is not true regarding cones

*more sensitive to light


Problem solving, planning, reasoning and decision-making are all cognitive
processes
involving
*reflective cognition
subject matter experts (SME) are
*expert users
the pinna and auditory canal serve to
*amplify some sounds
human beings interact with outside world, using their
*all of given(input output,sense of sigh)
restricting the kind of user interaction that can be take place at a given moment
in time
*constraints
the gulf of execution refers to
*the user's difficulty in formulating and articulating an intenstion to the system
choice of operations and services are offered on the screen through
*Menus
consistent interaces refers to.... for achieving similiar tasks
*both ( have similiar operations and use similiar elements)
is a small area of the retina on which images are fixated
*Fovea
Gulf of is the difference between the user’s formulation of the actions to reach
the goal and the actions allowed by the system.
*execution
the language used by the system
*core
the language used by the user
*task
An everyday example of an act is being distracted
from working when we can hear music or voices in the next room.
*involuntary
which of the following is true regarding visibility
*the more visible functions are the more likely user will be able to know what to
do
colors are any two colors, which are directly opposite each other
*Complementary
which of the folowing is not a secondary color
*blue
which are the most significant senses for average person when it comes to
interacting with the computer
*sight, hearing and touch
an interface will have zero to two...personas
*secondary
which type of information should be provided by skateholders
*preliminary vision of the product
the workflow and organizational charts fall under the
*plans and procedures
during... phase, usage and workflow patterns discovered through...
*modeling,analysis
the model people have of themselves, others, the environment, and the
things with which they interact
*mental
Our ability to attend to one event from what amounts to a mass of competing stimuli
in
the environment have been psychologically termed as focused attention.
*focused attention
which of the folllowing is a flaw in waterfall model
*requirements changes over time
problem space theory was proposed by newell and simon in
*1970s
of a device is formed by interpreting actions and visible
*Designer image
. The sensation can be
excited by presenting a different, properly prepared, view to each eye. The pair of
views
is called a
*stereopair or stereogram
require less cognitive effort than reading or speaking.
* Listening
aspect guides us to think about user interface idioms – in other words, the way
in which the user and the idiom interact
*Strategic

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