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CB - Ro Script

This document contains keybind configurations and code for a Roblox aimbot and ESP cheat called "SkeetBlox". It defines various keybinds for toggling features like aimbot, ESP, triggerbot, and more. It also includes code for the main GUI, aiming mechanics, ESP rendering, and other core cheat functionality.

Uploaded by

Ken Kaneki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
105 views19 pages

CB - Ro Script

This document contains keybind configurations and code for a Roblox aimbot and ESP cheat called "SkeetBlox". It defines various keybinds for toggling features like aimbot, ESP, triggerbot, and more. It also includes code for the main GUI, aiming mechanics, ESP rendering, and other core cheat functionality.

Uploaded by

Ken Kaneki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 19

-- keybinds

toggle_aim = Enum.KeyCode.LeftShift
toggle_aimbot = Enum.KeyCode.L
toggle_trigger = Enum.KeyCode.RightAlt
toggle_esp = Enum.KeyCode.End
toggle_gui = Enum.KeyCode.F6
toggle_bottompos = Enum.KeyCode.F7
toggle_performance = Enum.KeyCode.F8
toggle_bones = Enum.KeyCode.Delete
toggle_chams = Enum.KeyCode.F3
toggle_tracers = Enum.KeyCode.F2
toggle_boxes = Enum.KeyCode.F4
toggle_font = Enum.KeyCode.F1
teleportall = Enum.KeyCode.LeftAlt
ffatoggle = Enum.KeyCode.Home
targetpart_change = Enum.KeyCode.BackSlash
priority_toggle = Enum.KeyCode.Insert
sethotkey = Enum.KeyCode.RightControl
toggleinfjump = Enum.KeyCode.T
-- aim fov

fov_increase = Enum.KeyCode.KeypadPlus
fov_decrease = Enum.KeyCode.KeypadMinus
-- aim sens (how smooth your crosshair will move)
sens_increase = Enum.KeyCode.RightBracket
sens_decrease = Enum.KeyCode.LeftBracket

_G.infJump = false
--[[
about skeetblox
bug fixes and ui updates by talll
main script by avexus!
pls no skid
STOP

STOP IN THE NAME OF THE LAW!


]]--

--[[
declarations
pls no toucc
]]--
local UIS = game:GetService('UserInputService')
local RS = game:GetService('RunService')
local Players = game:GetService('Players')
local StarterGui = game:GetService('StarterGui')
local Player = Players.LocalPlayer
local Studio = RS:IsStudio() --local PlayerGui = RS:IsStudio() and
Player:WaitForChild('PlayerGui') or game.CoreGui
local PlayerGui = (RS:IsStudio() and Player:FindFirstChild('PlayerGui')) or
game.CoreGui
local Mouse = Player:GetMouse()
local old_icon = Mouse.Icon
local Camera = workspace.CurrentCamera
targetpart = 'Head'
local target
local target_old
local alert = false
local lockedon = false
local settingkey = false
local upvals = nil
local val = 1
local windows = {}
local function hb() RS.Heartbeat:wait() end

local version = 0.01


local Spawn = nil or game.PlaceId == 292439477 and
workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2)
local spawned = false

script.Name = 'SkeetBlox'
Mouse.TargetFilter = Camera

-- parts
parts = {
'Head';
'Torso'
}

fonts = {
Enum.Font.SourceSansBold,
Enum.Font.Cartoon,
Enum.Font.Arcade,
Enum.Font.SciFi,
Enum.Font.Fantasy,
Enum.Font.Code,
Enum.Font.Highway,
Enum.Font.Bodoni
}

textSet = false

currentfont = 1
ffa = false
hidden = false
performancemode = false
-- aim
fov = 5
sens = .25
drop = .45
aim_toggled = false
bottompos = true
aim_priority = 2
-- [2] FOV or [1] Distance
aimingcolor = Color3.fromRGB(0,165,255)
aimbot_toggled = true
aim_line = true
locksoundid = 538769304
mouseiconid = 18671553

-- trigger
trigger_toggled = false
trigger_delay = 1/20

-- esp
esp_toggled = true
esp_bones = false
esp_chams = true
esp_tracers = true
-- item_esp (coming soon)
linesize = 1
showdists = true
textsize = 14
textoffset = 20
visiblecolor = Color3.fromRGB(38,255,99)
hiddencolor = Color3.fromRGB(255,37,40)
headboxsize = 4
headboxaimsize = 6
headboxshape = 'diamond'
-- rectangle or diamond

-- box esp
bounding_box = true
-- box_pointsize = 0 [UNUSED]
box_line_size = 1
-- box_line_size_visible = 2 [UNUSED]
local GUI = Instance.new('ScreenGui',PlayerGui) --PlayerGui
GUI.Name = 'SkeetBlox '..version
GUI.ResetOnSpawn = false

ESP = Instance.new('Folder',GUI)
ESP.Name = 'ESP'
local Bottom = Instance.new('Frame',ESP)
Bottom.Name = 'Bottom'
Bottom.BackgroundTransparency = 1
Bottom.Size = UDim2.new(0,1,0,1)
Bottom.Position = UDim2.new(.5,0,1,1)

local Status = Instance.new('TextLabel',GUI)


Status.Name = 'Status'
Status.BackgroundTransparency = 1
Status.Size = UDim2.new(0,500,0,50)
Status.Position = UDim2.new(.5,-250,.85,0)
Status.TextSize = 24
Status.Font = Enum.Font.SourceSansBold
Status.TextColor3 = Color3.new(1,1,1)
Status.TextStrokeColor3 = Color3.new(0,0,0)
Status.TextStrokeTransparency = .6
Status.Text = 'On Standby'
Status.ZIndex = 50

local Credits = Status:Clone()


Credits.Name = 'Credits'
Credits.Parent = GUI
Credits.Position = UDim2.new(.5,-250,.85,-20)
Credits.TextSize = 16
Credits.Text = 'skeetblox '..version..' by Talll and Avexus!'

local FovGui = Instance.new('ImageLabel',GUI)


FovGui.Name = 'FovGui'
FovGui.Image = 'rbxassetid://324848180'
FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,
(Camera.ViewportSize.X/(90/fov))*2)
FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-
FovGui.AbsoluteSize.Y/2)
FovGui.BackgroundTransparency = 1
FovGui.ImageTransparency = .9
FovGui.ImageColor3 = Color3.new(1,0,0)

local Indicator = Instance.new('TextLabel',GUI)


Indicator.Name = 'Indicator'
Indicator.Font = Enum.Font.SourceSans
Indicator.TextSize = 14
Indicator.TextXAlignment = Enum.TextXAlignment.Center
Indicator.TextYAlignment = Enum.TextYAlignment.Center
Indicator.TextStrokeTransparency = .75
Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance'

local SensAdjust = Instance.new('TextBox',GUI)


SensAdjust.Name = 'SensAdjust'
SensAdjust.Font = Enum.Font.SourceSans
SensAdjust.BackgroundTransparency = .75
SensAdjust.BackgroundColor3 = Color3.new(0,0,0)
SensAdjust.BorderColor3 = Color3.new(1,1,1)
SensAdjust.Size = UDim2.new(0,50,0,20)
SensAdjust.TextStrokeTransparency = .6
SensAdjust.TextColor3 = Color3.new(1,1,1)
SensAdjust.TextSize = 14
SensAdjust.PlaceholderText = 'Sens'
SensAdjust.Text = tonumber(sens)
SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75)

local SensLabel = Instance.new('TextLabel',SensAdjust)


SensLabel.Name = 'SensLabel'
SensLabel.Font = Enum.Font.SourceSans
SensLabel.Size = UDim2.new(1,0,1,0)
SensLabel.BackgroundTransparency = 1
SensLabel.TextSize = 14
SensLabel.TextColor3 = Color3.new(1,1,1)
SensLabel.TextStrokeColor3 = Color3.new(0,0,0)
SensLabel.TextStrokeTransparency = .6
SensLabel.Text = 'Sens:'
SensLabel.Position = UDim2.new(-1,0,0,0)
SensLabel.TextXAlignment = Enum.TextXAlignment.Left

local FovAdjust = SensAdjust:Clone()


FovAdjust.Parent = GUI
FovAdjust.PlaceholderText = 'FOV'
FovAdjust.Name = 'FovAdjust'
FovAdjust.Text = tonumber(fov)
FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)
FovAdjust.SensLabel.Name = 'FovLabel'
FovAdjust.FovLabel.Text = 'Fov:'

local DropAdjust = SensAdjust:Clone()


DropAdjust.Parent = GUI
DropAdjust.PlaceholderText = 'Drop'
DropAdjust.Name = 'DropAdjust'
DropAdjust.Text = tonumber(drop)
DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40)
DropAdjust.SensLabel.Name = 'DropLabel'
DropAdjust.DropLabel.Text = 'Drop:'

local KeysList = Instance.new('TextLabel',GUI)


KeysList.Name = 'KeysList'
KeysList.Font = Enum.Font.SourceSans
KeysList.TextStrokeTransparency = .6
KeysList.TextSize = 15
KeysList.TextColor3 = Color3.new(1,1,1)
KeysList.Size = UDim2.new(0,0,1,0)
KeysList.Position = UDim2.new(0,7,0,-430)
KeysList.BackgroundTransparency = 1
KeysList.Active = false
KeysList.TextXAlignment = Enum.TextXAlignment.Left
KeysList.TextYAlignment = Enum.TextYAlignment.Bottom
KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle:
'..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority
Toggle: '..priority_toggle.Name
..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle:
'..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle:
'..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease:
'..fov_decrease.Name..'\nSens Increase: '
..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle:
'..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats:
'..toggle_gui.Name
..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode:
'..toggle_performance.Name..'\nChange Font: '..toggle_font.Name..'\nTeleport to
Random Enemy: '..teleportall.Name..'\nToggle Infinite Jump: '..toggleinfjump.Name

local n = 0

spawn(function()
while Status do
Indicator.TextColor3 = Color3.fromHSV(n,.5,1)
KeysList.TextColor3 = Color3.fromHSV(n, .5,1)
FovGui.ImageColor3 = Indicator.TextColor3
if not textSet then
if aim_toggled and target then
Status.TextColor3 = aimingcolor
Status.Text = ('Aiming at '..target.Name)
else
Status.TextColor3 = Color3.fromHSV(n,.5,1)
Status.Text = 'On Standby'
end
end
n = (n+.005)%1
hb()
end
end)

SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens =


tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end)
FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov =
tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov
FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,
(Camera.ViewportSize.X/
(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end)
DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop =
tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end)
_G.JumpHeight = 50;

function Action(Object, Function) if Object ~= nil then Function(Object); end end


local function distfromspawn(x)
if Spawn then
return x:DistanceFromCharacter(Spawn.Position)
else
return 201
end
end

local function setText(text)


spawn(function()
textSet = true
Status.Text = text
Status.TextColor3 = Color3.new(1,1,1)
wait(#text/4)
textSet = false
end)
end

local function playsound(id)


local sound = Instance.new('Sound',Camera)
sound.SoundId = 'rbxassetid://'..id
sound.Volume = 3
sound:Play()
game:GetService('Debris'):AddItem(sound,5)
end

playsound(1168009121)
Mouse.Icon = 'rbxassetid://'..mouseiconid

local function Notification(...)


playsound(140910211)
StarterGui:SetCore('SendNotification',...)
end

local function
DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor)
-- Declare variables
local Point1,Point2 = P1.Position,P2.Position
if Point1 and Point2 then
local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y
local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X
* Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2)
local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y
* Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)
local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2
-- Set defaults to prevent errors
Thickness = Thickness or 1
Color = Color or Color3.new(1,1,1)
LineTransparency = LineTransparency or 0
BorderThickness = BorderThickness or 0
BorderColor = BorderColor or Color3.new(0,0,0)
-- Draw the line
local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or
Instance.new('Frame',Folder)
Line.Visible = false
Line.BackgroundTransparency = LineTransparency
Line.BorderSizePixel = BorderThickness
Line.BorderColor3 = BorderColor
Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-
1,0,Thickness)
Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-
Line.AbsoluteSize.Y)
Line.BackgroundColor3 = Color
Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1)))
Line.Name = P1.Name..'-'..P2.Name
Line.Visible = true
return Line
else
return nil
end
end

local function GetNearest(Mode)


local lowest,nearest,gui = math.huge,nil,nil
if Mode==1 then
for _,plr in next,Players:GetPlayers() do
if plr.Name~=Player.Name and plr.Character~=nil and
plr.Character:FindFirstChild(targetpart) then
local dist =
Player:DistanceFromCharacter(plr.Character[targetpart].Position)
local ray = Ray.new(Player.Character.Head.Position,
(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000)
local part,point = workspace:FindPartOnRayWithIgnoreList(ray,
{Camera,Player.Character,unpack(windows)})
local Z =
Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z
if part and part:IsDescendantOf(plr.Character) and Z>0 and dist <
lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest =
plr.Character end
end
end
elseif Mode==2 then
for _,plr in next,Players:GetPlayers() do
if plr.Name~=Player.Name and plr.Character~=nil and
plr.Character:FindFirstChild(targetpart) then
local pos =
Camera:WorldToScreenPoint(plr.Character[targetpart].Position)
local ray = Ray.new(Player.Character[targetpart].Position,
(plr.Character[targetpart].Position-
Player.Character[targetpart].Position).unit*2048)
local part,point =
workspace:FindPartOnRayWithIgnoreList(ray,
{Camera,Player.Character,unpack(windows)})
local dist = (Vector2.new(Mouse.X,Mouse.Y)-
Vector2.new(pos.X,pos.Y)).magnitude
if part and part:IsDescendantOf(plr.Character) and pos.Z>0
and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or
plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
end
end
end
return nearest
end

Mouse.Move:Connect(function()
cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP)
cursor.Name = 'Cursor'
cursor.BackgroundTransparency = 1
cursor.Size = UDim2.new(0,1,0,1)
cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y)
end)

UIS.InputBegan:Connect(function(Input, GameProcessedEvent)
if (GameProcessedEvent) then return false end;
if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
aim_toggled = true
warn('GS: aim toggled',aim_toggled and 'on' or 'off')
alert = true
while aim_toggled and aimbot_toggled do
target = GetNearest(aim_priority)
if target then
local dist =
Player:DistanceFromCharacter(target[targetpart].Position)
local headpos =
Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/
(100/drop),0))
local moveto = Vector2.new((headpos.X-Mouse.X)*sens,
(headpos.Y-Mouse.Y)*sens)
aimpos = GUI:FindFirstChild('AimPos') or
Instance.new('Frame',GUI)
if not GUI:FindFirstChild('AimPos') then
aimpos.Name = 'AimPos'
aimpos.BorderSizePixel = 1
aimpos.BorderColor3 = Color3.new(0,0,0)
aimpos.BackgroundTransparency = 0
aimpos.BackgroundColor3 = Color3.new(1,1,1)
aimpos.Rotation = 45
aimpos.ZIndex = 4
aimpos.Size = UDim2.new(0,3,0,3)
end
aimpos.Position = UDim2.new(0,headpos.X-
aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2)
aimpos.Visible = true
mousemoverel(moveto.X,moveto.Y)
if alert or target~=target_old then
playsound(locksoundid)
print('GS: locked onto',target.Name)
lockedon = true
alert = false
end
end
RS.Heartbeat:wait()
target_old = target
if aimpos then
aimpos.Visible = false
end
end
lockedon = false
elseif Input.KeyCode == toggle_trigger then
trigger_toggled = not trigger_toggled
setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off'))
Notification({Title='TriggerBot';Text='TriggerBot was toggled '..
(trigger_toggled and 'On' or 'Off');Duration=2;})
warn('trigger toggled',trigger_toggled and 'on' or 'off')
local Box = Instance.new('SelectionBox',PlayerGui)
Box.Color3 = Color3.new(1,0,0)
Box.LineThickness = .05
Box.Adornee = nil
if trigger_delay>0 then wait(trigger_delay) end
while trigger_toggled do
local Target = Mouse.Target
local plr = Players:FindFirstChild(Target.Parent.Name)
if Target and Target.Parent and plr~=nil and plr~=Player and ffa or
plr~=nil and plr.TeamColor~=Player.TeamColor then
Box.Adornee = Mouse.Target
mouse1press()
wait()
mouse1release()
end
RS.Heartbeat:wait()
end
Box:Destroy()
elseif Input.KeyCode == toggle_esp then
esp_toggled = not esp_toggled
Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and
'On' or 'Off');Duration=2;})
setText('Toggled ESP '..(esp_toggled and 'On' or 'Off'))
elseif Input.KeyCode == toggle_aimbot then
aimbot_toggled = not aimbot_toggled
Notification({Title='AimBot';Text='AimBot was toggled '..
(aimbot_toggled and 'On' or 'Off');Duration=2;})
setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off'))
elseif Input.KeyCode == fov_increase then
fov = fov + .5
FovAdjust.Text = tonumber(fov)
if FovGui.Visible then

FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,
(Camera.ViewportSize.X/
(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
end
setText('Aim FOV: '..fov)
elseif Input.KeyCode == fov_decrease and fov>0 then
fov = fov - .5
FovAdjust.Text = tonumber(fov)
if FovGui.Visible then

FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,
(Camera.ViewportSize.X/
(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
end
setText('Aim FOV: '..fov)
elseif Input.KeyCode == sens_increase then
sens = sens + .05
SensAdjust.Text = tonumber(sens)
setText('Sens: '..sens)
elseif Input.KeyCode == sens_decrease then
sens = sens - .05
SensAdjust.Text = tonumber(sens)
setText('Sens: '..sens)
elseif Input.KeyCode == targetpart_change then
val = val+1
targetpart = val<=#parts and parts[val] or parts[1]
if parts[1]==targetpart then val = 1 end
Notification({Title='Target Part';Text='Target part set to
'..targetpart;Duration=2;})
setText('Target Part: '..targetpart)
elseif Input.KeyCode == ffatoggle then
ffa = not ffa
Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled'
or 'Disabled');Duration=2;})
setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled'))
elseif Input.KeyCode == priority_toggle then
aim_priority = aim_priority+1>2 and 0 or 1
aim_priority = aim_priority+1
FovGui.Visible = aim_priority>1
Notification({Title='Aim Priority';Text='Aim Priority: '..
(aim_priority==1 and 'Distance' or 'FOV');Duration=2;})
setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV'))
elseif Input.KeyCode == toggle_bones then
esp_bones = not esp_bones
if not esp_bones then
for _,v in next,ESP:GetDescendants() do
if v:IsA('Frame') and v.Name:match('-') then
v:Destroy()
end
end
end
Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled'
or 'Disabled');Duration=2;})
setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled'))
elseif Input.KeyCode == toggle_gui then
hidden = not hidden
for _,gui in next,GUI:GetDescendants() do
if gui:IsA('GuiObject') and not hidden and not gui.Visible then
gui.Visible = true
esp_toggled = true;
Mouse.Icon = 'rbxassetid://'..mouseiconid
elseif gui:IsA('GuiObject') and gui.Visible then
gui.Visible = false
esp_toggled = false
Mouse.Icon = old_icon
end
end
elseif Input.KeyCode == toggle_bottompos then
bottompos = not bottompos
if bottompos then
Bottom.Position = UDim2.new(.5,0,1,1)
end
elseif Input.KeyCode == toggle_performance then
performancemode = not performancemode
setText('Performance Mode '..(performancemode and 'Enabled' or
'Disabled'))
elseif Input.KeyCode == toggle_chams then
esp_chams = not esp_chams
setText('Chams '..(esp_chams and 'Enabled' or 'Disabled'))
Notification({Title='ESP';Text='Chams: '..(esp_chams and
'Enabled' or 'Disabled');Duration=2;})
elseif Input.KeyCode == toggle_tracers then
esp_tracers = not esp_tracers
setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled'))
Notification({Title='ESP';Text='Tracers: '..(esp_tracers and
'Enabled' or 'Disabled');Duration=2;})
elseif Input.KeyCode == toggle_boxes then
bounding_box = not bounding_box
setText('Bounding Boxes '..(bounding_box and 'Enabled' or
'Disabled'))
Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box
and 'Enabled' or 'Disabled');Duration=2;})
elseif Input.KeyCode == toggle_font then
currentfont = (currentfont+1)>#fonts and 1 or currentfont+1
for _,v in next,GUI:GetDescendants() do
if v.Name~='KeysList' then
if v:IsA('TextLabel') or v:IsA('TextButton') then
v.Font = fonts[currentfont]
end
end
end
elseif Input.KeyCode == teleportall then

if game.Players.LocalPlayer.Team and
game.Players.LocalPlayer.Team.Name:lower():match('counter') then
_G.EnemyTeam = "Terrorists"
else
_G.EnemyTeam = "Counter-Terrorists"
end
local randomPlayer = game.Teams[_G.EnemyTeam]:GetPlayers()
[math.random(1,#game.Teams[_G.EnemyTeam]:GetPlayers())]

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= randomPlayer.Character.HumanoidRootPart.CFrame
print(game.Players.LocalPlayer.Team)
print(_G.EnemyTeam)
elseif Input.KeyCode == toggleinfjump then
_G.infJump = not _G.infJump
Notification({Title='InfJump';Text='InfJump : '..(_G.infJump and
'Enabled' or 'Disabled');Duration=2;})
setText('InfJump '..(_G.infJump and 'Enabled' or 'Disabled'))

elseif Input.UserInputType == Enum.UserInputType.Keyboard and


Input.KeyCode == Enum.KeyCode.Space then
if _G.infJump == true then
Action(Player.Character.Humanoid, function(self)
if self:GetState() == Enum.HumanoidStateType.Jumping
or self:GetState() == Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart,
function(self)
self.Velocity = Vector3.new(0,
_G.JumpHeight, 0);
end)
end
end)
end

end
end)

UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
aim_toggled = false
end
end)

local function checkifspawned(x)


spawned = false
while not spawned and game.PlaceId==292439477 do
spawned = distfromspawn(x)>200 and true or false
wait(1/5)
end
spawned = true
end

checkifspawned(Player)
Player.CharacterAdded:Connect(function(c)
checkifspawned(Player)

for _,v in next,ESP:GetDescendants() do


if v:IsA('Frame') and v.Name:match('-') then
v:Destroy()
end
end
end)
Notification({Title='SkeetBlox '..version;Text='Cheat loaded
successfully.';Icon='rbxassetid://2572157833';Duration=10;})
wait(.5)
Notification({Title='Main
Coder';Text='TalllXD2';Duration=4;Icon='https://www.roblox.com/Thumbs/Avatar.ashx?
x=100&y=100&username=TalllXD2'})
wait(.5)
Notification({Title='Thank you!';Text='If you like this script, please leave a
vouch on my thread!';Duration=4;})

RS.RenderStepped:Connect(function()
if cursor then
FovGui.Position = cursor.Position-
UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2)
Indicator.Position = cursor.Position+UDim2.new(0,0,0,40)
end
end)

Mouse.Button1Down:Connect(function()
spawn(function()
if FovGui.Visible then

FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportS
ize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
wait(.1)

FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize
.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
end
end)
end)

while true do
Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens:
'..sens..(aim_toggled and '\nAiming' or '')
if not bottompos then Bottom.Position = cursor.Position end
if esp_toggled then
for _,v in next,ESP:children() do
if v~=Bottom and not Players:FindFirstChild(v.Name) then
v:Destroy()
end
end
for _,v in next,Players:GetPlayers() do
local Char = v.Character
if Char and spawned and v~=Player and Char:FindFirstChild(targetpart)
and distfromspawn(v)>100 then
if ffa or v.TeamColor~=Player.TeamColor then
local X =
Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},
{v.Character,Char,Camera,unpack(windows)})
local Dist =
Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position)
local Color = hiddencolor
local Folder = ESP:FindFirstChild(v.Name) or
Instance.new('Folder',ESP)
Folder.Name = v.Name
-- ESP
local Head = Folder:FindFirstChild('Head') or
Instance.new('Frame',Folder)
if not Folder:FindFirstChild('Head') then
Head.Name = 'Head'
Head.BorderSizePixel = 1
Head.BorderColor3 = Color3.new(0,0,0)
Head.BackgroundTransparency = 0
end
Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and
visiblecolor
Head.Rotation = headboxshape=='diamond' and 45 or 0
Head.ZIndex = 3
local HP = Folder:FindFirstChild('HP') or
Instance.new('TextLabel',Folder)
if not Folder:FindFirstChild('HP') then
HP.Name = 'HP'
HP.TextTransparency = Head.BackgroundTransparency-.4
HP.Font = fonts[currentfont]
HP.TextStrokeTransparency = .6
HP.BackgroundTransparency = 1
HP.TextSize = 14
end
HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or
Char.Name
if aim_toggled and target==Char then
Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize)
Head.BackgroundColor3 = aimingcolor
HP.Text = showdists and
'['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']'
HP.TextSize = 16
else
Head.Size = UDim2.new(0,headboxsize,0,headboxsize)
end
HP.TextColor3 = Head.BackgroundColor3
local toScreen =
Camera:WorldToScreenPoint(Char[targetpart].CFrame.p)
if #X==0 then Color = visiblecolor end
Head.Position = UDim2.new(0,toScreen.X-
Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2)
HP.Position = Head.Position-UDim2.new(0,0,0,textoffset)
if esp_tracers then
local Line =
DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0
,0))
Line.Visible = Head.Visible
else
local imtired =
Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name)
if imtired then
imtired:Destroy()
end
end
if toScreen.Z<=0 then Head.Visible = false else Head.Visible =
true end
HP.Visible = Head.Visible
if Char:FindFirstChild('Humanoid') and
Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then
local Neck = Folder:FindFirstChild('Neck') or
Instance.new('Frame',Folder)
Neck.Name = 'Neck'
Neck.ZIndex = 2
if Char['Torso']~=nil then
local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
Neck.Position = UDim2.new(0,X,0,Y)
Neck.BorderSizePixel = 0
if Z<=0 then Neck.Visible = false else Neck.Visible = true end
else
Neck.Visible = false
end
--
local Pelvis = Folder:FindFirstChild('Pelvis') or
Instance.new('Frame',Folder)
Pelvis.Name = 'Pelvis'
Pelvis.ZIndex = 2
Pelvis.BorderSizePixel = 0
if Char['Torso']~=nil then
local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
Pelvis.Position = UDim2.new(0,X,0,Y)
if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true
end
else
Pelvis.Visible = false
end
--
local RightFoot = Folder:FindFirstChild('Right Foot') or
Instance.new('Frame',Folder)
RightFoot.Name = 'Right Foot'
RightFoot.ZIndex = 2
RightFoot.BorderSizePixel = 0
if Char['Right Leg']~=nil then
local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
RightFoot.Position = UDim2.new(0,X,0,Y)
if Z<=0 then RightFoot.Visible = false else RightFoot.Visible =
true end
else
RightFoot.Visible = false
end
--
local LeftFoot = Folder:FindFirstChild('Left Foot') or
Instance.new('Frame',Folder)
LeftFoot.Name = 'Left Foot'
if Char['Left Leg']~=nil then
local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
LeftFoot.Position = UDim2.new(0,X,0,Y)
LeftFoot.BorderSizePixel = 0
if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible =
true end
else
LeftFoot.Visible = false
end
--
local RightHand = Folder:FindFirstChild('Right Hand') or
Instance.new('Frame',Folder)
RightHand.Name = 'Right Hand'
RightHand.ZIndex = 2
RightHand.BorderSizePixel = 0
if Char['Right Arm']~=nil then
local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
RightHand.Position = UDim2.new(0,X,0,Y)
if Z<=0 then RightHand.Visible = false else RightHand.Visible =
true end
else
RightHand.Visible = false
end
--
local LeftHand = Folder:FindFirstChild('Left Hand') or
Instance.new('Frame',Folder)
LeftHand.Name = 'Left Hand'
LeftHand.ZIndex = 2
LeftHand.BorderSizePixel = 0
if Char['Left Arm']~=nil then
local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p
local X,Y,Z =
Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScr
eenPoint(Pos).Z
LeftHand.Position = UDim2.new(0,X,0,Y)
if Z<=0 then LeftHand.Visible = false else LeftHand.Visible =
true end
else
LeftHand.Visible = false
end
-- draw joints
if esp_bones then
if Head.Visible then
DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
if Neck.Visible then
DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
if Neck.Visible then
DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
if Neck.Visible then
DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
if Pelvis.Visible then
DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency)
end
if Pelvis.Visible then
DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency)
end
end
end

if esp_chams then
for _,Part in next,Char:children() do
if Part:IsA('BasePart') and
Part.Name~='HumanoidRootPart' then
local Adornment =
Folder:FindFirstChild(Part.Name..'_Cham') or
Instance.new('BoxHandleAdornment',Folder)
if not
Folder:FindFirstChild(Part.Name..'_Cham') then
Adornment.Name = Part.Name..'_Cham'
Adornment.Adornee = Part
Adornment.AlwaysOnTop = true
Adornment.Size = Part.Name=='Head' and
Vector3.new(1,1,1) or Part.Size
Adornment.ZIndex = 1
end
Adornment.Color3 = Head.BackgroundColor3
end
end
else
for _,v in next,Folder:GetDescendants() do
if v.Name:match('Cham') then
v:Destroy()
end
end
end

if bounding_box and Char:FindFirstChild('HumanoidRootPart') then


local Box = Char:FindFirstChild('Box') or
Instance.new('BillboardGui',Char)
if not Char:FindFirstChild('Box') then
Box.Name = 'Box'
Box.Adornee = Char:FindFirstChild('HumanoidRootPart')
Box.AlwaysOnTop = true
Box.LightInfluence = 0
Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0)
Box.Size = UDim2.new(4,1,5,1)
local Top = Instance.new('Frame',Box)
Top.Size = UDim2.new(1,0,0,box_line_size)
Top.BorderSizePixel = 0
local Bot = Top:Clone()
Bot.Position = UDim2.new(0,0,1,-box_line_size)
Bot.Parent = Box
local Left = Top:Clone()
Left.Size = UDim2.new(0,1,1,0)
Left.Parent = Box
local Right = Left:Clone()
Right.Position = UDim2.new(1,-box_line_size,0,0)
Right.Parent = Box
end
for _,v in next,Box:children() do
if v:IsA('Frame') then
v.BackgroundColor3 = Head.BackgroundColor3
end
end
else
local Box = Char:FindFirstChild('Box')
if Box then
Box:Destroy()
end
end
if lockedon and target and aim_line and
ESP:FindFirstChild(target.Name) then

DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5
)
end

else
if ESP:FindFirstChild(v.Name) then
ESP:FindFirstChild(v.Name):Destroy()
end
end
else
if ESP:FindFirstChild(v.Name) then
ESP:FindFirstChild(v.Name):Destroy()
end
end
end
else
for _,v in next,ESP:children() do
if v:IsA('Folder') then
v:Destroy()
end
end
end
if performancemode then
wait(1/(workspace:GetRealPhysicsFPS()*.75))
else
RS.Stepped:wait()
end
end

--[[ broken
spawn(function()
while script and game.PlaceId == 292439477 and workspace:FindFirstChild('Map') do
windows = {}
for _,v in next,workspace.Map:GetChildren() do
if v.Name=='Window' then
table.insert(windows,v)
end
end
wait(2)
end
end)
--]]

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