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Human (Mark of Making) : Artillerest Artificer 3 Ex-Guild Artisan

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Autumn
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0% found this document useful (0 votes)
137 views3 pages

Human (Mark of Making) : Artillerest Artificer 3 Ex-Guild Artisan

Uploaded by

Autumn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Artillerest Artificer 3 Ex-Guild Artisan Autumn

CLASS & LEVEL BACKGROUND PLAYER NAME


Emi
Human (Mark of Making) CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +3 30
9 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-1 PERSONALITY TRAITS

Hit Point Maximum 24


Strength
DEXTERITY
Does whatever strikes their fancy,

17 ●

4
Dexterity
Constitution
24 values freedom above all else
CURRENT HIT POINTS IDEALS
7
Intelligence
+3 Wisdom
Was kicked out of artisans guild, but
Charisma doesn't hate them for it, just wants to
CONSTITUTION
regain the resources had while with them
SAVING THROWS
TEMPORARY HIT POINTS BONDS

15
Acrobatics (Dex) Total 3d8 SUCCESSES Doesn't think about the
+2 consequences of actions until it's too
Animal Handling (Wis) 3d8 FAILURES
late

7
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

20

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Criminal connections
Dagger +5 1d4 pierce
+5 Insight (Wis) Artisan's Intuition. When you
Intimidation (Cha) CrossBow +3 1d8 pierce make an Arcana check or an
WISDOM Investigation (Int) ability check involving
Medicine (Wis) artisan's tools, you can roll a
10
Nature (Int) d4 and add the number rolled
+0

2
Perception (Wis) to the ability check.
Performance (Cha) Spellsmith: You can also cast
CHARISMA

4
Persuasion (Cha) the magic weapon spell with
Religion (Int) this trait. When you do so, the
14 Sleight of Hand (Dex) spell lasts for 1 hour and

5
Stealth (Dex) doesn't require concentration.
+2
Survival (Wis) Once you cast the spell with
SKILLS ATTACKS & SPELLCASTING
this trait, you can't do so
again until you finish a long
12 PASSIVE WISDOM (PERCEPTION)
5 explosive seeds rest. Intelligence is your
CP
20 bolts spellcasting ability for these
studded leather armor spells.
Armor: light armor, medium SP
The right tool for the job.
Thieves tools
armor, shields Eldritch cannon
EP Dungeoneers pack
Weapons: simple weapons,
explosives
Tools: thieves' tools, tinker's GP 20
tools, smiths tools,
PP
woodcarvers tools, Alchemist
set

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
16 4'3 31 kg
AGE HEIGHT WEIGHT
Emi
Green White Dark & Long
CHARACTER NAME EYES SKIN HAIR

Criminal underworld
NAME
Few Guild contacts

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Right arm is a mechanical prosthetic created by a friend in the


Was taken in by artisans guild at
guild after an accident involving one of my explosives.
10. Was brightest among peers,
outclassing most of the advanced
intructors on talent alone.After a
while discovered penchant for
explosives, the artillerists were
thrilled. Started working on
masterpiece, 1 year and 6000 gold
later, it was finished. Nobody put
me knew more about it than "It's an
explosive" and while that is correct,
the scale is much larger than
anything they could ever imagine.
The bomb could take out 1/3 of the
capital. I had spent so long making
it, whats the point if i wasnt go to
test it? So i set the bomb on the
farthest side of the city from the ADDITIONAL FEATURES & TRAITS
guild and invited the leader of the
artillerists to watch. It exploded,
killing 150,000 people. I didn't mean
for them to die, i just needed to
know if it worked. I was kicked out
of the guild and sentenced to death.
I escaped through creative usage of
a bag of holding and a cap of water
breathing. 2 years later i am a
famous criminal, working as a fence
and supplier.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mending Elemental Weapon Infusions:

Prestidigitation Conjure Barrage Humunculi

Mage Hand Fireball Cap of water breathing

Windwall Bag of Holding

Alchemist Jug

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Tensers Floating disk

Identify
4
Thunder Wave

shield Fabricate
SPELLS KNOWN

Stone Shape

Ice Storm

Wall of Fire

2
Magic Weapon

Continual flame

scorching ray
5
Shatter

Create
9
Cone of Cold

Wall of Force

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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