Strategic Behavior Vs DA: Game Theory: Introduction Game Theory: Introduction
Strategic Behavior Vs DA: Game Theory: Introduction Game Theory: Introduction
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Game Theory Game theory: assumptions
In game theory, an opponent is referred to as player. Each (1) Each decision maker has available to him two or more
player has a number of choices,
choices finite,
finite called strategies.
strategies p
well-specified choices or sequences
q of choices.
The outcomes or payoffs of a game are summarized as
functions of the different strategies for each player. (2) Every possible combination of plays available to the
Objective: Finding acceptable, if not optimal, strategies in players leads to a well-defined end-state (win, loss, or draw)
conflict situations. that terminates the game.
Abstraction of real complex situation, highly mathematical
(3) A specified payoff for each player is associated with each
Research on game theory continues to deal with complicated
end-state.
types of competitive situations.
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Types of Games Two-persons Zero Sum game
Two competing players in the game.
Zero sum vs. non-zero sum
Zero-sum means the ggain (or
( loss)) for one player
p y is equal
q to the
Two person or N-person game corresponding loss (or gain) for the other player.
Perfect vs. Imperfect information Two sides in conflict: What one player wins, the other player loses.
A strategy is pure, whenever a game is repeated each player choose
Cooperative vs. conflict the same strategy of his/her own – no change of strategy for a
Sequential vs. Simultaneous moves repeated number of times
A mixed
i d strategy
t t is i one where
h th the players
l iintroduce
t d a random
d
Single Play vs. Iterated
element in their choice of a strategy each time.
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Two-Person, Zero-Sum Game
Games of Perfect/imperfect Information – Pure Strategy
Perfect Information Two players with a finite set of strategies
The information concerningg an opponent’s
pp move is well Zero
Zero-sum
sum implies that the losses of one player is the
known in advance. exact gain of the other.
All sequential move games are of this type. Pure strategy refers to a prescribed solution in which
Imperfect Information one alternative is repeatedly recommended to each
Partial or no information concerning the opponent is given in player
advance to the pplayer’s
y decision. Neither player can improve his/her outcome by
Imperfect information may be diminished over time if the changing strategies even if he/she learns in advance the
same game with the same opponent is to be repeated. opponent’s strategy
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Two-Person Zero-Sum game Example 1
Determine the saddle-point solution, the associated pure strategies,
Basic assumption: Each player chooses a strategy that
and the value of the game for the following game. The payoffs are for
enables him/her to do the best he/she can,, given
g that player A are given.
given
his/her opponent knows the strategy he/she is following.
Solution Strategy : Minimax – Maximin Approach B1 B2 B3 B4 Row min
Minimax - to minimize the maximum loss (defensive)
A1 8 6 2 8 2
Maximin - to maximize the minimum gain (offensive)
A2 8 9 4 5 4
A two-person
t zero-sum game hhas a saddle
ddl point i t if andd
only if A3 7 5 3 5 3
max min
Max (row minimum) = min (column maximum)
Max Col 8 9 4 8
17 18 min max
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Solution Example 3: Labor Dispute
The optimal solution: strategies A2 and B2 The labor contract between a company and the union will terminate in the near
future. A new contract must be negotiated. After a consideration of past
Company A share will increase by 5%. The value of the experience the Company agrees that the feasible strategies for the company to
experience,
game is 5% follow are:
C1 = all out attack; hard aggressive bargaining
If B moves to another strategy (B1, B3, or B4), Company C2 = a reasoning, logical approach
A can stay with strategy A2, which ensures that B will C3 = a legalistic strategy
lose a worse share of the market (6% or 8%). C4 = an agreeable conciliatory approach
Assume that the union is considering one of the following set of approaches:
Similarly, A does not want to use a different strategy
U1 = all out attack; hard aggressive bargaining
because if A moves to strategy A3, B can move to B3 and U2 = a reasoning, logical approach
realize a 9% increase in market share. A similar U3 = a legalistic strategy
conclusion is realized if A moves to A1, as B can move to U4 = an agreeable conciliatory approach
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Example 4: Multiple pure strategy Two-person zero-sum games
Example 4: Given game matrix showing the conditional gains
Definition:
of A.
A strategy is dominated by a second strategy if the second
strategy is always at least as good (and sometimes better)
regardless of what the opponent does. Such a dominated
strategy can be eliminated from further consideration.
pp y concept
Apply p of dominated strategies
g on Example p 1 to rule
out succession of inferior strategies until only 1 choice remains.
Multiple Pure Strategy Solutions: A2, B2 and A4, B2
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A1 8 6 2 8
For player B, strategies B1, B2, and B4 are dominated by the
A2 8 9 4 5 gy B3.
strategy
A3 7 5 3 5 Eliminating the strategies B1 , B2, and B4 we get the reduced
payoff matrix:
Eliminating the strategy A3 , we get the following reduced
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payoff matrix: 28
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Two-person zero-sum games Two-person zero-sum games: Mixed strategy
B3
A1 2 A mixed strategy problem is one where players change
from alternative to alternative when the game is
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repeated.
A mixed strategy problem does not yield a saddle point.
For player A, strategy A1 is dominated by the strategy A2.
Eliminating the strategy A1 we thus see that A should always
play A2 and B always B3 and the value of the game is 4 as
before.
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Two-persons game
Game: odd or even
The payoff matrix to Player A The maximin and the minimax values of the games are
- $1 and $1,, respectively
p y
maximin value ≤ value of the game ≤ minmax value
B1 B2
unstable games where such a saddle point does not exist.
A1
1 -1 Because the two values are not equal, the game does not
have a pure strategy solution. (Both players can randomly
A2 -11 1 mix their respective strategies).
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Mixed strategy Games with mixed strategies
Read materials provided It is necessary to choose among alternative acceptable
strategies on some kind of random basis.
Whenever a game does not possess a saddle point, game
theory advises each player to assign a probability distribution
over his/her set of strategies.
xi = probability (proportion of the time) that player 1 will use
strategy i (i = 1, 2, . . . , m)
yj = probability that player 2 will use strategy j ( j = 1, 2, . . . , n)
Probabilities need to be nonnegative and add to 1.
These plans (x1, x2, . . . , xm) and (y1, y2, . . . , yn) are usually
referred to as mixed strategies, original strategy
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Mixed Strategy Solving a Game
Player B then selects yi Finding the optimal mixed strategies for both players in a
two-person zero-sum game is called solving a game
that will yield An Optimal Mixed Strategy is a mixed strategy that
minimizes the potential loss against the opponent’s best
counter-strategy
If xi* and yj* are the optimal solutions for both players, then
No matter what a zero-sum game being played, there is
the optimal expected value of the game is: at least one optimal mixed strategy for each player.
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Games 2x2 Matrix mixed strategies
Since the optimal x1* and x2* have been chosen to make I's Solution of (mxn) Games by Linear Programming
mixture of moves optimal against any of the two possible II's The optimal
p strategy
gy for pplayer
y A
moves, the two expected payoff for I must be equal if x1* and x2*
are optimal. Hence we have
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Linear Programming Method Exercise
Steps in Linear programming approach Verify that the solutions to the following (2 x 4) game, are:
Step 1: (Optional but highly recommended) x1* = x2* =1/2
Reduce the payoff matrix by dominance y1* and y4* =0 and y2* and y3* = 1/2 and v* =5/2
Step 2: Add a suitable fixed number to all the entries of the
resulting payoff matrix to convert it to a non-negative entry
matrix (scale up all entries by adding a fixed number T)
Step 3: Solve the associated Standard LP
Step 4: Calculate the optimal strategies
Step 5: Value the game
Hint: Reduce the payoff matrix by the dominance
principles
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Prisoner’s Dilemma Prisoner’s Dilemma
.
What would you do if you were Prisoner A?– In such games, one player’s gain is not equal to the other’s loss.
This is not a constant-sum two-player
p y game
g Prisoner A thinks: If the other prisoner don’t confess then I am
better off if I confess. If B confess, I am also better off if I confess.
Prisoner B Prisoner B thinks similarly.
Confess Don’t For each prisoner the “confess” strategy dominates the “don’t
Confess confess” strategy. Each prisoner seeks to eliminate any dominated
strategies from consideration.
Confess ((5,5)) ((0, 10)) Individually,
Individually there is a strong temptation to defect
defect.
Prisoner A Don’t Confess (10,0) (2, 2)
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Prisoner’s Dilemma
Clearly the best thing for the two as a group is to
p
cooperate with each other. Because there is no
communication and no mutual trust, the rational
prisoners obtain outcomes that are worst off than if they
had cooperated.
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