Full Scale BBB Player Ref v8
Full Scale BBB Player Ref v8
com V8
FULL SCALE BLOODY BIG BATTLES PLAYER REF (page in parenthesis)
2/17/23
L. A.
SM Smothbore Musket 1
11 R T V 1 1 1 2 2 2 3 3 3 3 3 3 11
SMALL ARMS
RA RIfled Arty 6 4 3 1
2 R T V 1 1 1 2
BLA Breechloading Arty 9 5 4 2
R Artillery Silenced Inf & Cav Disrupted and Halted if Raw
MG Machineguns 12 6
T Artillery Silenced Inf & Cav Disrupted and Halted if Raw or Trained
LOW AMMO (ALL) x 1/2 0 0 0
V Artillery Silenced Inf & Cav Disrupted and Halted if Raw, Trained, or Veteran
RKT Rockets: 6”: supports fire of other units
1 Art Silenced and Reduced Inf & Cav (R,T,V) Disrupted, Halted, and Lose 1 Base
FIRE FACTOR: X 1/2 IF FIRING UNIT IS:
2 Artillery Destroyed Inf & Cav (R,T,V) Disrupted, Halted, and Lose 2 Bases
Disrupted Inf Low on Ammo Reduced Art
3 Artillery Destroyed; Inf & Cav (R,T,V) Disrupted, Halted, and Lose 3 Bases
Art. that Pivoted or Unlimbered (Offensive FIre)
L.A. All: Low on Ammo (on roll of 11 or 12)
ASSAULT (22, 23)
1. Defensive Fire (May Halt Assault (22)) FIREFIGHT COLUMN SHIFTS (18)
2. Offensive Fire (Attacker in contact: 2 ranks) S Firer has Skirmisher 1 Right S Target has Skirmisher 1 Left
3. Both sides Roll D6 & Compare T Target is Tactically Inept 1 Right R Firing Ragged Volleys 1 Left
4. Attacker Roll - Defender Roll = INITIAL DIFFERENCE (ID) D Firing Devasting Volleys 1 Right Target is Crossing Bridge 1 Right
5. Apply Modifiers to ID to get Final Difference (=Result) Target is Limbered Art or Cav 1 Right RKT Rockets Added to Fire 1 Right
Assault Modifiers (add/subtract from Initial Difference) Target Flanked or in March Col 1 Right Terrain (See Terrain Table) 1,2,3 Left
Defender in Cover (See Terrain Table) -1 to -6
Defender Outflanked +2 +7 Def lose 2 bases & Retire full; Attkr not Disrupted, Must Exploit (23)
FINAL DIFFERENCE (23)
Advantages (Attacker Adds; Defender Subtracts) +4-6 [DIS] Def lose 1 base & Retire 9”; Attkr May Exploit or Occupy
Numerical Advantage: 3:2 / 2:1 / 3:1 1/2/3 +1-3 [DIS] Def retires 3”; Attkr Occupies Position
A Aggressive 1
0 [DIS] Both lose 1 base & immediately resolve new assault
In Depth 1
-1-3 [DIS] Attkr Retires 3”
Penalties (Attacker Subtracts, Defender Adds)
Disrupted / Silenced / Low on Ammo 1/1/1
-4-6 [DIS] Attkr lose 1 base and Retire 6”
F Fragile 1 -7 orless Attkr Disrupted, lose 2 bases & Retires Full; Def not Disrupted
Spent 2 [DIS] All units are disrupted (art silenced) after 1st round of assault (23)