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General Guidelines

The document provides guidelines for participation in various intramural events at Central Mindanao Colleges, including general rules and guidelines for specific events such as banner making, battle of the bands, and radio broadcasting. For banner making, teams must create a 1m by 1m fabric banner related to their team name. For battle of the bands, teams will perform original Filipino songs with 3-6 members and be judged on musicality, audience impact, and performance. The radio broadcasting event involves teams of 5 creating and performing a 5-minute radio broadcast with news articles and a 1-minute promotional infomercial, and they will be judged on anchors, presentation, content, and technical execution.
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0% found this document useful (0 votes)
43 views

General Guidelines

The document provides guidelines for participation in various intramural events at Central Mindanao Colleges, including general rules and guidelines for specific events such as banner making, battle of the bands, and radio broadcasting. For banner making, teams must create a 1m by 1m fabric banner related to their team name. For battle of the bands, teams will perform original Filipino songs with 3-6 members and be judged on musicality, audience impact, and performance. The radio broadcasting event involves teams of 5 creating and performing a 5-minute radio broadcast with news articles and a 1-minute promotional infomercial, and they will be judged on anchors, presentation, content, and technical execution.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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GENERAL GUIDELINES

1. All the participants and player must be a Bonafide student at Central Mindanao Colleges.
2. All Bonafide Central Mindanao Colleges Senior High School students are eligible to participate in any
intramural sports.
3. A team or contender will have 15 minutes to arrive. A default will be declared following this time frame.
4. If a team in a non-sport activity is not prepared for a match at the appointed time, their opponent wins. Both
teams will be assessed a forfeit if neither is prepared. The necessary number of competitors must show up and
be prepared to participate to win the contest via forfeit.
5. Proper athletic attire including footwear must be worn. No hats, bandannas or jewelry are allowed to be worn
in games.
6. Since all outdoor activities take place in a rented gymnasium, points will be deducted from the team who fail
to clean their area after games.
7. All indoor activities take place in respective classroom in campus, non-participant was prohibited to help or
coach their contestant to avoid disqualification.
8. All the participants in variety show must arrive on time and prepare their music on time to avoid any technical
problems.

GUIDELINES FOR SPECIFIC EVENTS

Banner Making Contest


Contest Mechanics:
1. The banner is required to each team.
2. The theme of the banner must be based on each team's name.
3. The banner should be measured 1 meter length and 1 meter width.
4. In making the design, any material is applicable.
5. The banner should be made of fabric.
6. The banner should be done before the first day of the intramurals.
7. Make sure that your team banner cannot be stolen by the other team; if this happens, we will deduct 5
points and give the points to the team that stole the banner.
8. The team should keep the banner until the last day of the event.
9. The loss of the banner and dirtiness will result in a deduction of points from the overall score.
Criteria For Judging:
Relevance to the Team’s Name 30%
Originality 25%
Creativity 25%
Visual Impact 20%
Total 100%

Battle of the Bands


Contest Mechanics:
A. GENERAL RULES
1. The name of the band must be dynamic, unique, and related to the name of their team.
2. Each group will have a minimum of (3) and a maximum of (6) members. The members of the group may
be composed of all males or females, or any combination of both. Participants must be a bona fide
student at Central Mindanao Colleges-SHS.
3. Each group must perform upbeat or rock OPM (pinoy made) songs. There must be no obscene, lewd, or
green words in the lyrics.(note: too much amplification of instruments that will obscure or over power
the volume of the vocals is not allowed.)
4. Each band will be given a chance to perform (4) songs only. (1) is for their warm-up song and the last
(3) songs will be judged.
B. EQUIPMENT RULES
1. Participating bands must bring their own instruments and are permitted to utilize any type of instrument.
2. Participating bands should provide their own amplifiers, connector/cords for their instruments.
3. Each band will be given 5 minutes to set up and 5 minutes to break down their equipment so please keep
this in mind when designing your set.
4. Band members are responsible for the security of their equipment.
5. All bands must play live.
Criteria For Judging:
Musicality 40%
Audience Impact 20%
Mastery and Synchronization 20%
Relevance to the Theme 10%
Overall performance 10%
Total 100%

Radio Broadcasting
Contest Mechanics:
A. GENERAL
1. Each group must have a team of five (5) people, including its technical operator. Every group's station
title must be distinctive, creative, and related to the name of their team (ex: DXMZ 99.9 RONDA
Balita).
2. Participants must be a bona fide student at Central Mindanao Colleges
3. The News Presenter must write his/her news script.
4. Individual awards include the best anchor and best news presenter, while group awards include best in
technical application, and best infomercial.
5. Accumulated points were used to calculate the overall results for best radio production. Individual and
group awards will also be considered.
6. Any breach or violation of the above rules shall constitute valid grounds for disqualification.

B. SPECIFIC
1. Script Writing
a. The teams will be given 1 1/2 hours to prepare a script for a 5-minute radio broadcast, that
includes an infomercial, that that portrays or promotes Filipino culture. The infomercial shall have
a maximum length of (1) minute and shall use the language that the group is competing in. While
the four (4) news articles should be based on what happened during the event's opening in the
morning of the said day.
b. The laptop that will be used by the technical operator must not be connected to any mobile data or
hotspot and WLan. During the contest, downloading of mp3 is not allowed.
c. During the script writing, talking and helping the other teams are not allowed. An SSG Officer
will be assigned to your station.
d. Once the script writing has commenced, the contestants will no longer be allowed to leave the
contest rooms.
2. BROADCAST STIMULATION
a. Only the contestants, judges, contest committee members, and an appointed SSG Officer will be
permitted inside. The student broadcasters will remain concealed from the judges throughout
their presentation.
b. The organizers shall commission an independent sound system provider to ensure quality audio
output. The technical operator shall only set the sound system before the simulation. A
jack/auxiliary cord and bluetooth will be provided for the laptops, and other sources of sound
effects, except mobile phones.
c. Laptops with files other than music or sound effects files shall not be allowed during the
competition.
d. Each team is required to bring their own extension wires, bluetooth speaker and other equipment
for rehearsal.
e. Mobile phones and reference books shall not be allowed in the contest area.
f. Each team shall be given eight (8 minutes: two (2) minutes of which for preparation, five (5)
minutes for the actual broadcast, and one (1) minute for the exit. Provided running time shall be
applied.
g. The organizers shall provide a wall clock or a timer, which will serve as the official time that can
be seen by the contestants and the judges. There will be an official timekeeper.
h. The entire production schedule shall be governed by the zero (0) or perfect score for the time
scoring requirement.
i. The contestants shall leave the broadcast room right after their presentation.
j. The team who complied with the 5-minute production shall be given a perfect score (5 points). In
case of undertime/overtime, the following scheme of deductions from the overall results shall be
followed.
Undertime/Overtime
 1 -20 seconds: 1 point
 21-40 seconds: 2 points
 41-60 second: 3 points
 61 seconds and above: 4 points

CRITERIA FOR JUDGING RADIO


BROADCASTING:

1. Anchor (individual award


Voice Quality - 40%
Voice Recognition - 30%
Enunciation - 30%
TOTAL - 100%
2. News Presenter (individual award) Voice Quality - 40%
Voice Recognition - 30%
Enunciation - 30%
TOTAL - 100%
3. Infomercial (group award) Content - 40%
Creativity - 30%
Persuasion - 15%
Relevance to the theme - 15%
TOTAL - 100%
4. Technical Application (group award) Juxtaposition - 40%
Fidelity - 30%
Timing and Precision - 30%
TOTAL - 100%

Radio Production (OVERALL) A. Delivery - 30%


1. Anchor (15%)
2. News Presenter (15%)
B. Technical Application - 30%
1. Timing and Precision
C. Infomercial - 30%
D. Adherance to time allotment - 10% TOTAL -
100%

Dance Hall
Contest Mechanics:
1. The competition is open to all Senior High School students at Central Mindanao Colleges.
2. All crews should have a minimum of (6) and maximum of (15) members.
3. Each dancer in a crew must be a sole member of the team they are on.
4. The duration of the dance should be a minimum of 3 minutes, and a maximum of 5minutes.
5. Any kind of dance as their focal thought of choreography is allowed, provided that the choreographers
of the group have the proper knowledge or background to execute it properly.
6. The music of dancehall is a shift from reggae to a more modern sound, with the use of electronic
instruments. You can also include an energetic and upbeat forms of music.
7. No vulgarity, obscenity, and explicit contents are allowed.
8. Attire may include accessories such as hats, scarves, caps, gloves, jewelry, etc. Removing pieces of
clothing during the performance is permitted provided it is not offensive or out of character.
9. All costume malfunction resulting team members being exposed are grounds for deductions. Please
make sure to have dress rehearsals prior to competition to work out any costume problems.
10. Crews’ competition music must be the only piece of music and recorded on a CD or USB drive it should
be submitted two days before the competition.

Criteria For Judging:


Dancehall Groove 20%
Creativity and Originality 20%
Technique/Synchronization 20%
Energy and Stage Presence 10%
Costumes 10%
Audience Impact 10%
Total 100%

Yell Competition
Contest Mechanics:
1. The competition is open to all the teams.
2. The yell competition has two sections/parts : the marching yell and the final yell.
3. Each teams must prepare a marching yell and a final yell.
4. All members of each team will do the marching yell, but only 40-60 of them will perform the final yell.
5. There will be two categories of scoring criteria. 50% for the marching yell and 50% for the final yell.
6. Profanity and other inappropriate language are strictly prohibited.
7. The use of drums and other instruments are allowed.
8. The performance must at least five to ten(5-10) minute/s and shall not exceed ten (10) minute/s to
include entrance and exit.
9. The committee has prepared official timer to take note of time consumed by each group.
10. The decision of the judge’s is final and irrevocable.

Criteria For Judging:


Marching Yell (50%)

Relevance to the team 10%


Mastery and timing 15%
Originality 5%
Loudness and Clearness of Voice 20%
Total 50%

FINAL YELL (50%)


Mastery and timing 15% 15%
Costume and Props/Creativity10% 10%
Loudness and Clearness of the voice10% 10%
Relevance to the theme10% 10%
Originality5% 5%
Total 50%

Marching Yell and Final Yell 100%


Power Dance
Contest Mechanics:
1. This is open to all bone fide students of Central Mindanao Colleges Senior Highschool Department.
2. Each team must have a minimum of 35 performers and a maximum of 60 performers.
3. Teams may choose any mixed music as long as it incorporates festive Filipino music.
4. The performance must be in a minimum of 5 minutes and a maximum of 7 minutes (does not include
preparation and yell)
5. The performance must incorporate Filipino dances and use it creatively in their choreography.
6. They must capture the word “power” meaning their performance must be energetic and full of fast
movements.
7. Teams may use props and costume except of inappropriate and revealing clothes.
8. Lifting and other forms of parkour is prohibited.
9. This will be performed on the first day of the Intramurals within the program proper.
10. The performance is set on the quadrangle of the campus.
11. One before the event, teams may practice in the quadrangle
12. All performers must observe camaraderie and sportsmanship, any inappropriate and compulsive
behavior will be automatically be a deduction to the team or be disqualified.
13. Each team must submit their music to SSG committee one day before the said activity.
Criteria For Judging:
Choreography 30%
Mastery 25%
Musicality 15%
Props and Costume 10%
Overall performance 20%
Total 100%

Ethnic Dance Competition


Contest Mechanics:
1. This is open to all bone fide students of Central Mindanao Colleges Senior Highschool Department
2. Each team must have a minimum of 10 performers and a maximum of 20 performers
3. Foreign music as accompaniment is not allowed, only Filipino music is allowed
4. The performance must be in a minimum of 5 minutes and a maximum of 7 minutes (does not include
preparation)
5. The performance must symbolize or showcase any ethnic group found in the Philippines
6. Each team will be given1 minute to describe their performance before their performance starts.
7. Teams may use props and costume except of inappropriate and revealing clothes.
8. This will be performed on the 3rd day of the intramurals during the coronation
9. They will perform their piece in the quadrangle
10. one day before the event, all teams may practice in the quadrangle
11. All performers must observe sportsmanship and camaraderie, any inappropriate and compulsive
behavior will automatically be a deduction to the team’s score or will be disqualified.
12. Each team must submit their music to SSG committee one day before the said activity.
Criteria For Judging:
Choreography 30%
Mastery 30%
Musicality 10%
Props and costume 10%
Overall performance 20%
Total 100%

Your Face Sounds Familiar


Contest Mechanics:
1. All participants must be a bona fide Senior High School student at Central Mindanao Colleges.
2. The contestants encourage to choose a wide variety of celebrities to impersonate, including singers,
actors, and public figures.
3. The performance are judged based on how closely they resemble the original artist.
4. Emphasize the importance of staying true to the chosen celebrity's style and persona.
Criteria For Judging:
Accuracy 30%
Vocals 20%
Choreography 20%
Stage Presence 10%
Creativity and Interpretation 5%
Makeup and Costume 5%
Overall Impression 10%
Total 100%

Cosplay
Contest Mechanics:
1. The participant must be a Central Mindanao Colleges student.
2. Their team’s name serves as inspiration for the character they should portray (Apolaki, Mayari,
Barangaw, Ynaguinid).
3. Each team can use any material for the costume.
4. The costume or any part of it must not be pre-made or store bought.
5. There will be no specific limit to the number of students that can help in making the costume, as long as
they are all part of the same team.
6. The costume will only be allowed to be made at school grounds.
Criteria For Judging:
Creativity 30%
Relevance to the theme 30%
Stage Presence 20%
Presentation 20%
Total 100%

Poster Relay
Contest Mechanics:
1) The participants must be bona fide students of the CMC-SHS.
2) There should be only four participants in each team.
3) Each team will be given 1 hour to finish their work.
4) Each member of the team will be given 15 minutes to start the poster, once the 15 minutes is up, a new
member will continue the piece.
5) Only one poster per team can be used, and it must be their unique idea to illustrate or interpret the theme.
“PANAGSANGKA A TRILOGY OF EXCELLENCE, entitled Ethereal Paradox: the Divine Clash in
the Filipino realm.
6) The following materials are needed for all teams to use:
• 1/2 Size Illustration Board (white background, vertical or horizontal orientation).
• Oil pastel
• Marker
• Pencil & Eraser
Criteria For Judging:
Relevance to the theme 40%
Originality 30%
Creativity 30%
Total 100%
Men’s Basketball
Contest Mechanics:
1. Each team must have 13 players only.
2. Game has 4 quarter and each quarter has 4 minutes and it is running time
3. 1 timeout only each game.
4. This game is double elimination round.
5. Each player must wear their basketball outfit. No basketball outfit, no play(sando, shorts, and basketball
shoes).
6. All of the accessories in their body must be removed.
7. Strictly no bullying and bad words inside the court while playing.
8. Teams that will not follow the said instructions must have their points deducted.

Men’s Volleyball
Contest Mechanics:
1. The competition is open to male participants who are current members of the assigned teams.
2. Teams may consist of 6 players on the court at a time (6 vs. 6).
3. Each team must designate a captain responsible for communication and team coordination.
4. Points are made on every serve for the winning team of the rally (rally-point scoring).
5. Players may not hit the ball twice in succession (a block is not considered a hit). Ball may be played off
the net during a volley and on a serve.
6. A ball hitting a boundary line is in.
7. A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables outside
the antennae, the referee stands or pole, or the ceiling above a non-playable area.
8. It is legal to contact the ball with any part of a player’s body.
9. It is illegal to catch, hold or throw the ball.
10. A player cannot block or attack a serve from on or inside the 10-foot line.
11. After the serve, front-line players may switch positions at the net.
12. Matches will consist of best-of-three sets. The first two sets will be played to 25 points, and if necessary,
a third set will be played to 15 points.
13. Teams must win by two points.
14. Substitutions are allowed but must occur during stoppages in play.
15. Maintain the serving order throughout the set.
16. The referee's decision is final in case of disputes.
17. Emphasize the importance of sportsmanship and fair play.
18. Unsportsmanlike conduct, including verbal abuse, will not be tolerated. Encourage respect for
opponents, referees, and teammates.

Women’s Volleyball
Contest Mechanics:
1. The competition is open to female participants who are current members of the assigned teams.
2. Teams may consist of 6 players on the court at a time (6 vs. 6). Each team must designate a captain
responsible for communication and team coordination.
3. Points are made on every serve for the winning team of the rally (rally-point scoring). Players may not
hit the ball twice in succession (a block is not considered a hit).
4. Ball may be played off the net during a volley and on a serve.
5. A ball hitting a boundary line is in.
6. A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables outside
the antennae, the referee stands or pole, or the ceiling above a non-playable area.
7. It is legal to contact the ball with any part of a player’s body.
8. It is illegal to catch, hold or throw the ball.
9. A player cannot block or attack a serve from on or inside the 10-foot line.
10. After the serve, front-line players may switch positions at the net.
11. Matches will consist of best-of-three sets. The first two sets will be played to 25 points, and if necessary,
a third set will be played to 15 points.
12. Teams must win by two points.
13. Substitutions are allowed but must occur during stoppages in play.
14. Maintain the serving order throughout the set.
15. The referee's decision is final in case of disputes.
16. Emphasize the importance of sportsmanship and fair play. Unsportsmanlike conduct, including verbal
abuse, will not be tolerated. Encourage respect for opponents, referees, and teammates.

Men’s Badminton (Singles)


Contest Mechanics:
Scoring System
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score
 At 20 all, the side which gains a 2-point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

Interval and Change of Ends


 When the leading score reaches 11 points, players have a 60 second interval.
 A 2-minute interval between each game is allowed.
 In the third game, players change ends when the leading score reaches 11 points.

Mechanics
 At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
 If the server wins a rally, the server scores a point and then serves again from the alternate service court.
 If the receiver wins a rally, the receiver scores a point and becomes the new server.
 They serve from the appropriate service court – left if their score is odd, and right if it is even.

Men’s Badminton (Doubles)


Contest Mechanics:
Scoring System
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score.
 At 20 all, the side which gains a 2-point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

Interval and Change of Ends


 When the leading score reaches 11 points, players have a 60 second interval.
 A 2-minute interval between each game is allowed.
 In the third game, players change ends when the leading score reaches 11 points.

Mechanics
1. A side has only one ‘set’.
2. The service passes consecutively to the players as shown in the diagram.
3. At the beginning of the game and when the score is even, the server serves from the right service court.
When it is odd, the server serves from the left court
4. If the serving side wins a rally, the serving side scores a point, and the same server serves again from the
alternate service court.
5. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new
serving side.
6. The players do not change their respective service courts until they win a point when their side is
serving.
7. If players commit an error in the service court, the error is corrected when the mistake is discovered.
8. In a doubles match between A & B against C & D. A & B won the toss and decided to serve. A to serve
to C. A shall be the initial server while C shall be the initial receiver

Women’s Badminton (Singles)


Contest Mechanics:
Scoring System
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score.
 At 20 all, the side which gains a 2-point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

Interval and Change of Ends


 When the leading score reaches 11 points, players have a 60 second interval.
 A 2-minute interval between each game is allowed.
 In the third game, players change ends when the leading score reaches 11 points.

Mechanics
1. At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
2. If the server wins a rally, the server scores a point and then serves again from the alternate service court.
3. If the receiver wins a rally, the receiver scores a point and becomes the new server.
4. They serve from the appropriate service court – left if their score is odd, and right if it is even.

Women’s Badminton (Doubles)


Contest Mechanics:
Scoring System
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score.
 At 20 all, the side which gains a 2-point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

Interval and Change of Ends


 When the leading score reaches 11 points, players have a 60 second interval.
 A 2-minute interval between each game is allowed.
 In the third game, players change ends when the leading score reaches 11 points.

Mechanics
1. A side has only one ‘set’.
2. The service passes consecutively to the players as shown in the diagram.
3. At the beginning of the game and when the score is even, the server serves from the right service court.
When it is odd, the server serves from the left court.
4. If the serving side wins a rally, the serving side scores a point, and the same server serves again from the
alternate service court.
5. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new
serving side.
6. The players do not change their respective service courts until they win a point when their side is
serving.
7. If players commit an error in the service court, the error is corrected when the mistake is discovered.
8. In a doubles match between A & B against C & D. A & B won the toss and decided to serve. A to serve
to C. A shall be the initial server while C shall be the initial receiver

Men’s Table Tennis (Singles)


Contest Mechanics:
A. General Guidelines:
1. General Guidelines for Table Tennis must be followed.
B. Specific Guidelines:
1. Each team must have 2 players, 1 for Singles A and 1 for Singles B.
2. Games are played to 11 points
3. Each side of the table alternates serving two points at a time.
4. The serve can land anywhere in singles.
5. Doubles serves must go right court to right court
6. Doubles partners must alternate hitting balls in a rally, no matter where the ball lands on the table.
7. This game is double elimination.

Men’s Table Tennis (Doubles)


Contest Mechanics:
A. General Guidelines:
1. General Guidelines for Table Tennis must be followed.
B. Specific Guidelines:
1. Each team must have 2 players.
2. Games are played to 11 points
3. Each side of the table alternates serving two points at a time.
4. Doubles serves must go right court to right court
5. Doubles partners must alternate hitting balls in a rally, no matter where the ball lands on the table.
6. This game is double elimination.

Women’s Table Tennis (Singles)


Contest Mechanics:
A. General Guidelines:
1. General Guidelines for Table Tennis must be followed.
B. Specific Guidelines:
1. Each team must have 2 players, 1 for Singles A and 1 for Singles B.
2. Games are played to 11 points
3. Each side of the table alternates serving two points at a time.
4. The serve can land anywhere in singles.
5. This game is double elimination.

Women’s Table Tennis (Doubles)


Contest Mechanics:
A. General Guidelines:
1. General Guidelines for Table Tennis must be followed.
B. Specific Guidelines:
1. Each team must have 2 players.
2. Games are played to 11 points
3. Each side of the table alternates serving two points at a time.
4. Doubles serves must go right court to right court
5. Doubles partners must alternate hitting balls in a rally, no matter where the ball lands on the table.
6. This game is double elimination.

Mobile Legends: Bang Bang Championships


Contest Mechanics:

Team Composition:
Each team should consist of 5 players, with each player having a designated role (tank, marksman, mage, etc.).

Tournament Format:
The tournament can be organized as a DOUBLE ELIMINATION .

Game Settings:
The tournament should use the official game settings, including the map, time limit, and game mode (Custom).

Draft Pick:
The draft pick phase should be used to determine the heroes each team will play. Each team takes turns banning
and picking heroes until both teams have selected their lineups.

Equipment and Emblems:


Players are allowed to use any equipment and emblems available in the game. However, the use of any
unauthorized third-party tools or cheats is strictly prohibited.

Pause and Disconnects:


In case of a technical issue or disconnection, teams are allowed to request a pause. The game will be paused until
the issue is resolved, and the game will resume from the point of interruption.

Fair Play:
Fair play is expected from all participants. Cheating, hacking, or any form of unsportsmanlike behavior will result
in immediate disqualification.

Tournament Schedule:
The tournament schedule should be communicated to all participants in advance. Teams should be punctual and
ready to play at the designated time.

Streaming and Recording:


The tournament organizer (SSG) may choose to stream or record the matches for promotional or review purposes.

Call Of Duty Championships


Contest Mechanics:

Team Formation:
 Each team should consist of a minimum of 4 and a maximum of 6 players.
 Players must register their team with their team name and the names of all team members.

Tournament Format:
 Double-elimination

Game Settings:
 Agree on the game settings before the tournament begins, including game mode, map rotation, time
limit, score limit, and any restricted items or perks.
 Ensure that all players are familiar with the chosen game settings.
Match Schedule:
 The tournament schedule should be communicated to all participants in advance. Teams should be
punctual and ready to play at the designated time.

Match Rules:
 Each match should be played according to the agreed-upon game settings.
 Teams must be punctual and ready to start the match at the scheduled time.
 If a team fails to show up within a specified time period, they may lose the match.

Spectators and Streaming:


 Determine if spectators are allowed during matches and if the tournament will be live-streamed.
 If streaming is allowed, provide guidelines for streamers and ensure fair play.

Communication:
 Each teams must communicate with each other respectfully and responsibly.
 Platform for teams to report match scores and communicate any issues or disputes are provided.

Fair Play and Sportsmanship:


 Emphasize fair play, sportsmanship, and respect for opponents at all times.
 Any form of cheating, hacking, or exploiting game mechanics will result in immediate disqualification.

Disputes and Rulings:


- Establish a procedure for handling disputes or rule violations during matches

Chess
Contest Mechanics:

GENERAL GUIDELINES
 There will be male and female categories. Thus, each team must have two representatives.
 Players must provide their own chess board
 This game will be a single round robin in which they will pick up their first opponents.
 In the event of a draw or stalemate, each player must be given 0.5 points.
 In case of a tie, the winner over the other shall apply.
 In the case of a triple tie or more, it will be based on the quotient or score.
 The player who has the highest score in each category will be the champion.

Basic rules
 Chess is a two-player game, where one player is assigned white pieces and the other black. Each player
has 16 pieces to start the game: one king, one queen, two rooks, two bishops, two knights and eight
pawns.

Start of the game


 The game is started in the position shown below on a chess board consisting of 64 squares in an 8x8
grid. The White player moves first. Then each player takes a single turn. In fact, a player must move in
turn. In other word a move cannot be skipped.

Castling
 If the necessary conditions are met, a king and rook can move simultaneously in a castling move. The
conditions are as follows:
 The king that makes the castling move has not yet moved in the game.
 The rook that makes the castling move has not yet moved in the game.
 The king does not move over a square that could be attacked by an enemy piece, i.e., when castling,
there may be no enemy piece that can move (diagonally, in the case of pawns) to a square that will be
passed over by the king. In short, you cannot castle through check.
 All squares between the rook and king before the castling move must be empty.

En Passant
 A pawn, attacking a square crossed by an opponent's pawn which has [just] been advanced two squares
in one move from its original square, may capture this opponent's pawn as though the latter had been
moved only one square. This capture may only be made in [immediate] reply to such an advance, and is
called an "en passant" capture.

Pawn promotion
On reaching the last rank, a pawn must immediately be exchanged, as part of the same move, for [either] a
queen, a rook, a bishop, or a knight, of the same colour as the pawn, at the player's choice and without
taking into account the other pieces still remaining on the chessboard. The effect of the promoted piece is
immediate and permanent!

End of the game

Winning
 The game is won by the player who has checkmated his opponent's king.
 The game is won by the player whose opponent declares he resigns.

Draw
 The game is drawn when the king of the player who has the move is not in check, and this player cannot
make any legal move. The player's king is then said to be "stalemated". This immediately ends the game.
 The game is drawn upon agreement between the two players.
 The game is drawn when one of the following endings arises: king against king; king against king with
only bishop or knight; king and bishop against king and bishop, with both bishops on diagonals of the
same color.

Scrabble
Contest Mechanics:
1. There must be one player for each team.
2. Players must provide their own equipment.
3. This game will be a single round robin in which they will pick up their first opponents.
4. Players initially draw 7 tiles each and place them on their rack.
5. The first player combines two or more of his or her letters to form a word and places it on the board to
read either across or down with one letter on the center square. (Diagonal words are not allowed.) After
playing a word, the player receives replacement letters, one for each letter played.
6. Following the first turn, players alternate.
7. Always keep 7 tiles on each rack.
8. The letters inserted in a single turn must form a single word from the dictionary with no gaps, and they
must be all arranged in a single horizontal row or a single vertical column. Each new word must connect
to the existing words, in one of the following ways.
9. The game ends after all letters have been drawn, one person has used their final letter, or all moves have
been tried.
10. Challenge: If a player forms any word on the board that an opponent believes is not in the agreed-upon
dictionary, the opponent can challenge the play. If the play is valid, the challenger loses his or her turn.
If the play is invalid, it must be removed from the board, and the person who played it loses her/his turn.

Team Quiz
Contest Mechanics:
1. Participants must be a bona fide student at Central Mindanao Colleges
2. Each team shall be composed of three (3) members.
3. Contest will be divided into three (3) rounds: The easy round (1pt), Average round (3pts), and difficult
round (5pts).
4. The coverage of the quiz will revolve around sports and Filipino culture, particularly about the teams.
5. Each participant must have a white board/illustration board/bond paper, markers for their answer.
6. The Quiz Master will read each of the questions twice.
7. After reading the question twice, the quiz master will signal the contestant to write their answer.
8. Time is limited, 10 seconds for easy, 15 seconds for average and 20 seconds for difficult.
9. After the time limit, each group must stop writing and raise their answer boards.
10. Group with the highest points will be deemed as winner.

Extemporaneous Preaching
Contest Mechanics:
1. The contestant must be a student at Central Mindanao Colleges.
2. The questions will be randomly drawn by the judges.
3. The questions will be related to Filipino culture.
4. The participants will be given 3 minutes to prepare and 3 minutes to perform.
5. There will be a one-point deduction in every thirty seconds overtime from the respective judges’ total
score before determining the rank of the contestant.
6. The best contestant will be declaring at the final program of the intramurals.

Criteria For Judging:


Content clear organization 40%
Delivery 30%
Pronunciation, enunciation, and diction 20%
Stage Presence 10%
Total 100%

Declamation
Contest Mechanics:
1. Each team may select only one (1) representative to present their team in the declamation.
2. Participants must be bona fide and enrolled in CMC Senior High School.
3. Participants shall be given prerogative to choose any declamation piece. However, they are encouraged
to choose a declamation composition that adheres to the Intramural theme, deliverable in five (5)
minutes or less.
4. Participants shall memorize their pieces and present on the day of the event.
5. Participants shall be in an appropriate costume and shall use props whenever necessary.
6. Upon submission of the results to the committee, judge’s decision is shall be considered final and
irrevocable

Criteria For Judging:


Overall Interpretation 40%
Vocal Aspects 40%
Costumes and props 10%
Audience Impact 10%
Total 100%

Mr. and Ms. PANAGSANGKA 2023


Contest Mechanics:
1. The candidates and his/ her team must be a bona fide member of Central Mindanao Colleges-Senior
High School Department.
2. Each team must only have one male and one female representative for the pageant.
3. Each candidate must prepare the following attires for the contest:
 Jeans Attire
 Uniform Attire
 Sports Attire
 Casual Attire
 Evening Gown
4. The organizing committee has the right to call the attention of the candidates in cases of any untoward
behavior that would cause disturbance of the scheduled activity.
5. Candidates should have no records of minor and major offenses in their respective schools.
6. Points breakdown for each portion of the pageant will be as follows:
Production Number
A. The candidates (male and female) shall wear their Jeans Attire.

Criteria for Judging:


Mastery 40%
Poise and Bearing 30%
Overall Impact 30%

Total: 100%
Jeans Attire

A. The candidates (male and female) shall wear their Jeans Attire. The top should be their teams’ t-shirt.

Criteria for Judging:


Bearing 35%
Stage Presence 30%
Projection and Delivery 30%
Overall Impact 20%

Total: 100%

Uniform Attire

A. The candidates shall wear their complete school uniform.


Criteria for Judging:
Stage Presence 35%
Poise and Bearing 35%
Audience Impact 15%
Beauty 15%

Total: 100%

Sports Attire
A. The candidates shall wear their sports attire.
B. Too much exposure of skin is highly discouraged.
Criteria for Judging:
Poise and Bearing 40%
Sports Identity 25%
Figure 20%
Overall Impact 15%

Total: 100%

Casual Attire

A. The candidates shall wear their casual attire.


B. Too much exposure of skin is highly discouraged.

Criteria for Judging


Poise and Bearing 40%
Suitability 30%
Stage Presence 20%
Audience impact 10%

Total: 100%
Formal Attire

A. The candidates shall wear their casual attire.


B. Too much exposure of skin is highly discouraged.

Criteria for Judging:


Elegance 30%
Poise and Bearing 30%
Stage Presence 20%
Projection 20%

Total: 100%
Question and Answer

A. The questions are related to the current issues we are facing which will be given a day before the
competition.
B. The host will read the question twice before the candidate answers.
C. The attire that will be worn by the candidates will be the formal attire.

Criteria for Judging:


Correctness of the Answer 50%
Grammar and Diction 20%
Delivery 20%
Posture 10%

Total: 100%

MR. AND MS. PANAGSANGKA TALENT PORTION


Contest Mechanics:
1. Candidates will perform their Talent by pair.
2. Only 5 back up is allowed.
3. The talent should have a minimum of 3 minutes and a maximum of 5 minutes.
4. You have the freedom to choose any props you desire to make the performance more pleasing, as long
as it won’t cause any harm.
5. Animals and hazardous materials are not allowed.
6. Sexy outfit or topless is prohibited.
Criteria For Judging:
Execution & skill 40%
Creativity and originality 30%
Stage Presence 20%
Props and Costume 10%

Total 100%

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