General Guidelines
General Guidelines
1. All the participants and player must be a Bonafide student at Central Mindanao Colleges.
2. All Bonafide Central Mindanao Colleges Senior High School students are eligible to participate in any
intramural sports.
3. A team or contender will have 15 minutes to arrive. A default will be declared following this time frame.
4. If a team in a non-sport activity is not prepared for a match at the appointed time, their opponent wins. Both
teams will be assessed a forfeit if neither is prepared. The necessary number of competitors must show up and
be prepared to participate to win the contest via forfeit.
5. Proper athletic attire including footwear must be worn. No hats, bandannas or jewelry are allowed to be worn
in games.
6. Since all outdoor activities take place in a rented gymnasium, points will be deducted from the team who fail
to clean their area after games.
7. All indoor activities take place in respective classroom in campus, non-participant was prohibited to help or
coach their contestant to avoid disqualification.
8. All the participants in variety show must arrive on time and prepare their music on time to avoid any technical
problems.
Radio Broadcasting
Contest Mechanics:
A. GENERAL
1. Each group must have a team of five (5) people, including its technical operator. Every group's station
title must be distinctive, creative, and related to the name of their team (ex: DXMZ 99.9 RONDA
Balita).
2. Participants must be a bona fide student at Central Mindanao Colleges
3. The News Presenter must write his/her news script.
4. Individual awards include the best anchor and best news presenter, while group awards include best in
technical application, and best infomercial.
5. Accumulated points were used to calculate the overall results for best radio production. Individual and
group awards will also be considered.
6. Any breach or violation of the above rules shall constitute valid grounds for disqualification.
B. SPECIFIC
1. Script Writing
a. The teams will be given 1 1/2 hours to prepare a script for a 5-minute radio broadcast, that
includes an infomercial, that that portrays or promotes Filipino culture. The infomercial shall have
a maximum length of (1) minute and shall use the language that the group is competing in. While
the four (4) news articles should be based on what happened during the event's opening in the
morning of the said day.
b. The laptop that will be used by the technical operator must not be connected to any mobile data or
hotspot and WLan. During the contest, downloading of mp3 is not allowed.
c. During the script writing, talking and helping the other teams are not allowed. An SSG Officer
will be assigned to your station.
d. Once the script writing has commenced, the contestants will no longer be allowed to leave the
contest rooms.
2. BROADCAST STIMULATION
a. Only the contestants, judges, contest committee members, and an appointed SSG Officer will be
permitted inside. The student broadcasters will remain concealed from the judges throughout
their presentation.
b. The organizers shall commission an independent sound system provider to ensure quality audio
output. The technical operator shall only set the sound system before the simulation. A
jack/auxiliary cord and bluetooth will be provided for the laptops, and other sources of sound
effects, except mobile phones.
c. Laptops with files other than music or sound effects files shall not be allowed during the
competition.
d. Each team is required to bring their own extension wires, bluetooth speaker and other equipment
for rehearsal.
e. Mobile phones and reference books shall not be allowed in the contest area.
f. Each team shall be given eight (8 minutes: two (2) minutes of which for preparation, five (5)
minutes for the actual broadcast, and one (1) minute for the exit. Provided running time shall be
applied.
g. The organizers shall provide a wall clock or a timer, which will serve as the official time that can
be seen by the contestants and the judges. There will be an official timekeeper.
h. The entire production schedule shall be governed by the zero (0) or perfect score for the time
scoring requirement.
i. The contestants shall leave the broadcast room right after their presentation.
j. The team who complied with the 5-minute production shall be given a perfect score (5 points). In
case of undertime/overtime, the following scheme of deductions from the overall results shall be
followed.
Undertime/Overtime
1 -20 seconds: 1 point
21-40 seconds: 2 points
41-60 second: 3 points
61 seconds and above: 4 points
Dance Hall
Contest Mechanics:
1. The competition is open to all Senior High School students at Central Mindanao Colleges.
2. All crews should have a minimum of (6) and maximum of (15) members.
3. Each dancer in a crew must be a sole member of the team they are on.
4. The duration of the dance should be a minimum of 3 minutes, and a maximum of 5minutes.
5. Any kind of dance as their focal thought of choreography is allowed, provided that the choreographers
of the group have the proper knowledge or background to execute it properly.
6. The music of dancehall is a shift from reggae to a more modern sound, with the use of electronic
instruments. You can also include an energetic and upbeat forms of music.
7. No vulgarity, obscenity, and explicit contents are allowed.
8. Attire may include accessories such as hats, scarves, caps, gloves, jewelry, etc. Removing pieces of
clothing during the performance is permitted provided it is not offensive or out of character.
9. All costume malfunction resulting team members being exposed are grounds for deductions. Please
make sure to have dress rehearsals prior to competition to work out any costume problems.
10. Crews’ competition music must be the only piece of music and recorded on a CD or USB drive it should
be submitted two days before the competition.
Yell Competition
Contest Mechanics:
1. The competition is open to all the teams.
2. The yell competition has two sections/parts : the marching yell and the final yell.
3. Each teams must prepare a marching yell and a final yell.
4. All members of each team will do the marching yell, but only 40-60 of them will perform the final yell.
5. There will be two categories of scoring criteria. 50% for the marching yell and 50% for the final yell.
6. Profanity and other inappropriate language are strictly prohibited.
7. The use of drums and other instruments are allowed.
8. The performance must at least five to ten(5-10) minute/s and shall not exceed ten (10) minute/s to
include entrance and exit.
9. The committee has prepared official timer to take note of time consumed by each group.
10. The decision of the judge’s is final and irrevocable.
Cosplay
Contest Mechanics:
1. The participant must be a Central Mindanao Colleges student.
2. Their team’s name serves as inspiration for the character they should portray (Apolaki, Mayari,
Barangaw, Ynaguinid).
3. Each team can use any material for the costume.
4. The costume or any part of it must not be pre-made or store bought.
5. There will be no specific limit to the number of students that can help in making the costume, as long as
they are all part of the same team.
6. The costume will only be allowed to be made at school grounds.
Criteria For Judging:
Creativity 30%
Relevance to the theme 30%
Stage Presence 20%
Presentation 20%
Total 100%
Poster Relay
Contest Mechanics:
1) The participants must be bona fide students of the CMC-SHS.
2) There should be only four participants in each team.
3) Each team will be given 1 hour to finish their work.
4) Each member of the team will be given 15 minutes to start the poster, once the 15 minutes is up, a new
member will continue the piece.
5) Only one poster per team can be used, and it must be their unique idea to illustrate or interpret the theme.
“PANAGSANGKA A TRILOGY OF EXCELLENCE, entitled Ethereal Paradox: the Divine Clash in
the Filipino realm.
6) The following materials are needed for all teams to use:
• 1/2 Size Illustration Board (white background, vertical or horizontal orientation).
• Oil pastel
• Marker
• Pencil & Eraser
Criteria For Judging:
Relevance to the theme 40%
Originality 30%
Creativity 30%
Total 100%
Men’s Basketball
Contest Mechanics:
1. Each team must have 13 players only.
2. Game has 4 quarter and each quarter has 4 minutes and it is running time
3. 1 timeout only each game.
4. This game is double elimination round.
5. Each player must wear their basketball outfit. No basketball outfit, no play(sando, shorts, and basketball
shoes).
6. All of the accessories in their body must be removed.
7. Strictly no bullying and bad words inside the court while playing.
8. Teams that will not follow the said instructions must have their points deducted.
Men’s Volleyball
Contest Mechanics:
1. The competition is open to male participants who are current members of the assigned teams.
2. Teams may consist of 6 players on the court at a time (6 vs. 6).
3. Each team must designate a captain responsible for communication and team coordination.
4. Points are made on every serve for the winning team of the rally (rally-point scoring).
5. Players may not hit the ball twice in succession (a block is not considered a hit). Ball may be played off
the net during a volley and on a serve.
6. A ball hitting a boundary line is in.
7. A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables outside
the antennae, the referee stands or pole, or the ceiling above a non-playable area.
8. It is legal to contact the ball with any part of a player’s body.
9. It is illegal to catch, hold or throw the ball.
10. A player cannot block or attack a serve from on or inside the 10-foot line.
11. After the serve, front-line players may switch positions at the net.
12. Matches will consist of best-of-three sets. The first two sets will be played to 25 points, and if necessary,
a third set will be played to 15 points.
13. Teams must win by two points.
14. Substitutions are allowed but must occur during stoppages in play.
15. Maintain the serving order throughout the set.
16. The referee's decision is final in case of disputes.
17. Emphasize the importance of sportsmanship and fair play.
18. Unsportsmanlike conduct, including verbal abuse, will not be tolerated. Encourage respect for
opponents, referees, and teammates.
Women’s Volleyball
Contest Mechanics:
1. The competition is open to female participants who are current members of the assigned teams.
2. Teams may consist of 6 players on the court at a time (6 vs. 6). Each team must designate a captain
responsible for communication and team coordination.
3. Points are made on every serve for the winning team of the rally (rally-point scoring). Players may not
hit the ball twice in succession (a block is not considered a hit).
4. Ball may be played off the net during a volley and on a serve.
5. A ball hitting a boundary line is in.
6. A ball is out if it hits an antenna, the floor completely outside the court, any of the net or cables outside
the antennae, the referee stands or pole, or the ceiling above a non-playable area.
7. It is legal to contact the ball with any part of a player’s body.
8. It is illegal to catch, hold or throw the ball.
9. A player cannot block or attack a serve from on or inside the 10-foot line.
10. After the serve, front-line players may switch positions at the net.
11. Matches will consist of best-of-three sets. The first two sets will be played to 25 points, and if necessary,
a third set will be played to 15 points.
12. Teams must win by two points.
13. Substitutions are allowed but must occur during stoppages in play.
14. Maintain the serving order throughout the set.
15. The referee's decision is final in case of disputes.
16. Emphasize the importance of sportsmanship and fair play. Unsportsmanlike conduct, including verbal
abuse, will not be tolerated. Encourage respect for opponents, referees, and teammates.
Mechanics
At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
If the server wins a rally, the server scores a point and then serves again from the alternate service court.
If the receiver wins a rally, the receiver scores a point and becomes the new server.
They serve from the appropriate service court – left if their score is odd, and right if it is even.
Mechanics
1. A side has only one ‘set’.
2. The service passes consecutively to the players as shown in the diagram.
3. At the beginning of the game and when the score is even, the server serves from the right service court.
When it is odd, the server serves from the left court
4. If the serving side wins a rally, the serving side scores a point, and the same server serves again from the
alternate service court.
5. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new
serving side.
6. The players do not change their respective service courts until they win a point when their side is
serving.
7. If players commit an error in the service court, the error is corrected when the mistake is discovered.
8. In a doubles match between A & B against C & D. A & B won the toss and decided to serve. A to serve
to C. A shall be the initial server while C shall be the initial receiver
Mechanics
1. At the beginning of the game (0-0) and when the server’s score is even, the server serves from the right
service court. When the server’s score is odd, the server serves from the left service court.
2. If the server wins a rally, the server scores a point and then serves again from the alternate service court.
3. If the receiver wins a rally, the receiver scores a point and becomes the new server.
4. They serve from the appropriate service court – left if their score is odd, and right if it is even.
Mechanics
1. A side has only one ‘set’.
2. The service passes consecutively to the players as shown in the diagram.
3. At the beginning of the game and when the score is even, the server serves from the right service court.
When it is odd, the server serves from the left court.
4. If the serving side wins a rally, the serving side scores a point, and the same server serves again from the
alternate service court.
5. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new
serving side.
6. The players do not change their respective service courts until they win a point when their side is
serving.
7. If players commit an error in the service court, the error is corrected when the mistake is discovered.
8. In a doubles match between A & B against C & D. A & B won the toss and decided to serve. A to serve
to C. A shall be the initial server while C shall be the initial receiver
Team Composition:
Each team should consist of 5 players, with each player having a designated role (tank, marksman, mage, etc.).
Tournament Format:
The tournament can be organized as a DOUBLE ELIMINATION .
Game Settings:
The tournament should use the official game settings, including the map, time limit, and game mode (Custom).
Draft Pick:
The draft pick phase should be used to determine the heroes each team will play. Each team takes turns banning
and picking heroes until both teams have selected their lineups.
Fair Play:
Fair play is expected from all participants. Cheating, hacking, or any form of unsportsmanlike behavior will result
in immediate disqualification.
Tournament Schedule:
The tournament schedule should be communicated to all participants in advance. Teams should be punctual and
ready to play at the designated time.
Team Formation:
Each team should consist of a minimum of 4 and a maximum of 6 players.
Players must register their team with their team name and the names of all team members.
Tournament Format:
Double-elimination
Game Settings:
Agree on the game settings before the tournament begins, including game mode, map rotation, time
limit, score limit, and any restricted items or perks.
Ensure that all players are familiar with the chosen game settings.
Match Schedule:
The tournament schedule should be communicated to all participants in advance. Teams should be
punctual and ready to play at the designated time.
Match Rules:
Each match should be played according to the agreed-upon game settings.
Teams must be punctual and ready to start the match at the scheduled time.
If a team fails to show up within a specified time period, they may lose the match.
Communication:
Each teams must communicate with each other respectfully and responsibly.
Platform for teams to report match scores and communicate any issues or disputes are provided.
Chess
Contest Mechanics:
GENERAL GUIDELINES
There will be male and female categories. Thus, each team must have two representatives.
Players must provide their own chess board
This game will be a single round robin in which they will pick up their first opponents.
In the event of a draw or stalemate, each player must be given 0.5 points.
In case of a tie, the winner over the other shall apply.
In the case of a triple tie or more, it will be based on the quotient or score.
The player who has the highest score in each category will be the champion.
Basic rules
Chess is a two-player game, where one player is assigned white pieces and the other black. Each player
has 16 pieces to start the game: one king, one queen, two rooks, two bishops, two knights and eight
pawns.
Castling
If the necessary conditions are met, a king and rook can move simultaneously in a castling move. The
conditions are as follows:
The king that makes the castling move has not yet moved in the game.
The rook that makes the castling move has not yet moved in the game.
The king does not move over a square that could be attacked by an enemy piece, i.e., when castling,
there may be no enemy piece that can move (diagonally, in the case of pawns) to a square that will be
passed over by the king. In short, you cannot castle through check.
All squares between the rook and king before the castling move must be empty.
En Passant
A pawn, attacking a square crossed by an opponent's pawn which has [just] been advanced two squares
in one move from its original square, may capture this opponent's pawn as though the latter had been
moved only one square. This capture may only be made in [immediate] reply to such an advance, and is
called an "en passant" capture.
Pawn promotion
On reaching the last rank, a pawn must immediately be exchanged, as part of the same move, for [either] a
queen, a rook, a bishop, or a knight, of the same colour as the pawn, at the player's choice and without
taking into account the other pieces still remaining on the chessboard. The effect of the promoted piece is
immediate and permanent!
Winning
The game is won by the player who has checkmated his opponent's king.
The game is won by the player whose opponent declares he resigns.
Draw
The game is drawn when the king of the player who has the move is not in check, and this player cannot
make any legal move. The player's king is then said to be "stalemated". This immediately ends the game.
The game is drawn upon agreement between the two players.
The game is drawn when one of the following endings arises: king against king; king against king with
only bishop or knight; king and bishop against king and bishop, with both bishops on diagonals of the
same color.
Scrabble
Contest Mechanics:
1. There must be one player for each team.
2. Players must provide their own equipment.
3. This game will be a single round robin in which they will pick up their first opponents.
4. Players initially draw 7 tiles each and place them on their rack.
5. The first player combines two or more of his or her letters to form a word and places it on the board to
read either across or down with one letter on the center square. (Diagonal words are not allowed.) After
playing a word, the player receives replacement letters, one for each letter played.
6. Following the first turn, players alternate.
7. Always keep 7 tiles on each rack.
8. The letters inserted in a single turn must form a single word from the dictionary with no gaps, and they
must be all arranged in a single horizontal row or a single vertical column. Each new word must connect
to the existing words, in one of the following ways.
9. The game ends after all letters have been drawn, one person has used their final letter, or all moves have
been tried.
10. Challenge: If a player forms any word on the board that an opponent believes is not in the agreed-upon
dictionary, the opponent can challenge the play. If the play is valid, the challenger loses his or her turn.
If the play is invalid, it must be removed from the board, and the person who played it loses her/his turn.
Team Quiz
Contest Mechanics:
1. Participants must be a bona fide student at Central Mindanao Colleges
2. Each team shall be composed of three (3) members.
3. Contest will be divided into three (3) rounds: The easy round (1pt), Average round (3pts), and difficult
round (5pts).
4. The coverage of the quiz will revolve around sports and Filipino culture, particularly about the teams.
5. Each participant must have a white board/illustration board/bond paper, markers for their answer.
6. The Quiz Master will read each of the questions twice.
7. After reading the question twice, the quiz master will signal the contestant to write their answer.
8. Time is limited, 10 seconds for easy, 15 seconds for average and 20 seconds for difficult.
9. After the time limit, each group must stop writing and raise their answer boards.
10. Group with the highest points will be deemed as winner.
Extemporaneous Preaching
Contest Mechanics:
1. The contestant must be a student at Central Mindanao Colleges.
2. The questions will be randomly drawn by the judges.
3. The questions will be related to Filipino culture.
4. The participants will be given 3 minutes to prepare and 3 minutes to perform.
5. There will be a one-point deduction in every thirty seconds overtime from the respective judges’ total
score before determining the rank of the contestant.
6. The best contestant will be declaring at the final program of the intramurals.
Declamation
Contest Mechanics:
1. Each team may select only one (1) representative to present their team in the declamation.
2. Participants must be bona fide and enrolled in CMC Senior High School.
3. Participants shall be given prerogative to choose any declamation piece. However, they are encouraged
to choose a declamation composition that adheres to the Intramural theme, deliverable in five (5)
minutes or less.
4. Participants shall memorize their pieces and present on the day of the event.
5. Participants shall be in an appropriate costume and shall use props whenever necessary.
6. Upon submission of the results to the committee, judge’s decision is shall be considered final and
irrevocable
Total: 100%
Jeans Attire
A. The candidates (male and female) shall wear their Jeans Attire. The top should be their teams’ t-shirt.
Total: 100%
Uniform Attire
Total: 100%
Sports Attire
A. The candidates shall wear their sports attire.
B. Too much exposure of skin is highly discouraged.
Criteria for Judging:
Poise and Bearing 40%
Sports Identity 25%
Figure 20%
Overall Impact 15%
Total: 100%
Casual Attire
Total: 100%
Formal Attire
Total: 100%
Question and Answer
A. The questions are related to the current issues we are facing which will be given a day before the
competition.
B. The host will read the question twice before the candidate answers.
C. The attire that will be worn by the candidates will be the formal attire.
Total: 100%
Total 100%