La Planta 2
La Planta 2
dds"
cooldownTime: list[f32] = {
0
0
0
0
0
0
0
}
delayCastOffsetPercent: f32 = -0.5
delayTotalTimePercent: f32 = -0.5
mMaxAmmo: list[i32] = {
0
0
0
0
0
0
0
}
mAmmoUsed: list[i32] = {
0
0
0
0
0
0
0
}
mCantCancelWhileWindingUp: bool = true
mSpellRevealsChampion: bool = false
mMinimapIconRotation: bool = true
mMinimapIconDisplayFlag: u16 = 3
castRange: list[f32] = {
40000
40000
40000
40000
40000
40000
40000
}
castConeAngle: f32 = 0
castConeDistance: f32 = 0
luaOnMissileUpdateDistanceInterval: f32 = 100
mMissileSpec: pointer = MissileSpecification {
movementComponent: pointer = FixedSpeedMovement {
mUseHeightOffsetAtEnd: bool = true
mTracksTarget: bool = false
mOffsetInitialTargetHeight: f32 = 100
mStartBoneName: string = "Flower"
mSpeed: f32 = 1600
}
heightSolver: pointer = BlendedLinearHeightSolver {}
verticalFacing: pointer = VerticalFacingFaceTarget {}
behaviors: list[pointer] = {
CastOnHit {}
DestroyOnMovementComplete {}
}
}
mCastType: u32 = 3
missileSpeed: f32 = 1600
mMissileEffectKey: hash = "SRE_Dragon_Chemtech_Mutated_Scryer_Mis"
mMissileEffectEnemyKey: hash =
"SRE_Dragon_Chemtech_Mutated_Scryer_Enemy_Mis"
bHaveHitBone: bool = true
mFloatVarsDecimals: list[i32] = {
0
0
0
2
2
2
2
2
2
2
2
2
2
2
2
2
}
selectionPriority: u32 = 1
mTargetingTypeData: pointer = Location {}
}
}