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Lecture 1

This document provides an overview of mobile computing and mobile devices. It discusses the key concepts of mobile computing including portability, connectivity and interactivity. It then describes the anatomy of a mobile device including components like the CPU, memory, display and sensors. The document reviews the evolution of mobile operating systems like Android and iOS, covering early and recent versions. It concludes by examining the architecture of Android and iOS.

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Roza Muluken
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0% found this document useful (0 votes)
19 views

Lecture 1

This document provides an overview of mobile computing and mobile devices. It discusses the key concepts of mobile computing including portability, connectivity and interactivity. It then describes the anatomy of a mobile device including components like the CPU, memory, display and sensors. The document reviews the evolution of mobile operating systems like Android and iOS, covering early and recent versions. It concludes by examining the architecture of Android and iOS.

Uploaded by

Roza Muluken
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Lecture 1:

Introduction

Robel M.
z
AGENDA
❖ Mobile Computing

❖ Mobile Technologies

❖ Anatomy of a Mobile Device

❖ Applications of Mobile Computing


z
Mobile computing

❖ A computing environment over physical mobility.

❖ Users should able to access data, information or other logical


objects from any device in any network while on the move.

❖ Usually mobile computing is associated with web access using the


cell phone.

❖ Any kind of data processing with some kind of an easily portable


device whether or not it has a connection to a network or other
devices.
z
MOBILE COMPUTING(MC)

❖ It allows a user to perform – any task


▪ From – anywhere

▪ Using – a computing device

▪ in – the public (the Web), corporate (business


information) and personal information spaces (medical
record, address book).
z
Main principles of MC

▪ Portability: Physical mobility

▪ Connectivity: quality of service (QoS) of the network


connectivity.

▪ Interactivity: node collaboration and communication between


computing devices

▪ Individuality: have individual contextual information individually.


z
Devices: MC

▪ Portable computers

▪ Smart Cards

▪ Mobile phones: telephony devices

▪ Wearable computers
z What are mobile applications?

❖ In mobile apps: the client device is expected to be a pocket-fitting


device.
▪ Smart phones

▪ palm-size or handheld computers...

❖ Those apps are targeted for devices of the macro- mobile


environment.
▪ Small size

▪ limited bandwidth

▪ low processing power.


z

▪ User needs vary from lightweight


entertainment to heavyweight industrial
systems
(or vice versa)
z
Why are mobile applications needed?

❖ People are moving even more than before


▪ They must still be able to manage contacts and events
and access networked information.

❖ The web created new needs for availability


of information.
▪ Instant access to needed data.

▪ Data must be available 24h a day.


z

MOBILE DEVICE
z Smartphone Hardware Architecture

Display Camera Phone Sensors

Main Memory
GPU CPU Transmitter/
Sim Card Receiver
Operating System
Operating System and
and Drivers
Baseband radio interface
Runtime Middleware
Modem Processors
Application Software
z
Central Processing Unit (CPU)
❖ ARM architecture (majority)
▪ Advanced RISC Machine: one family of
CPU based on RISC
▪ Reduced Instruction Set Computer
▪ RISC: designed to perform smaller no &
types of computer instructions.
▪ High speed

▪ MIMS: millions of instruction per second

▪ Outstanding performance with low power

❖ System-on-a-Chip
❖ 32-bit or 64-bit.
❖ Low power consumption
❖ Multi-core
z
Graphics Processing Unit (GPU)

They improve the performance in the


rendering of videos, games, and other
graphics.

❖ System-on-a-Chip

❖ Low power consumption

❖ Accelerate 3D rendering

❖ Media decoding
z
Memory and Storages

❖ RAM (Random Access Memory)


▪ Very fast

▪ Lose contents when power-off

❖ Internal storage and ROM


▪ Store the operating system and critical files

▪ Store user and app data

▪ Fast access

❖ Removable storage
▪ Supported by Android only

▪ Store user and app data

▪ Not always available


z
Display Requirements

❖ Large Area

❖ High Resolution

❖ Sharp

❖ High Contrast

❖ Accurate Color Reproduction

❖ Good Viewing Angles

❖ Responsive (touchable)
z
Display Technologies

❖ Two main types (with subtypes)


▪ LCD (Liquid Crystal Display)

▪ AMOLED (Active-Matrix Organic Light-Emitting


Diode)
z Display Types
Type one: LCD
 Cheap to produce

 Accurate color reproduction

 Need backlight

 Limited viewing angles

Type two AMOLED


 Actively emits colors

 Vibrant colors and high contrast

 Excellent viewing angles

 Shorter lifespan than LCDs

 Some inaccurate color reproduction


z
AMOLED

- Key component: LED (Light Emitting Diode)

- There are a serious of thin organic material films placed b/n two
coordinator of each LED
▪ – Used to produce light when a current is applied
z Connectivity & Sensors

Connectivity
▪ Wi-Fi (can be used as Wi-Fi hotspot)
▪ 3G or 4G data service (3G speed: <200K ; 4G speed
<1000K)
▪ Bluetooth (range from 1m to 100m)
▪ Near field communication (NFC) (range < 20 cm)

Sensors
▪ GPS: detect outdoor location
▪ Accelerometers: detect screen orientation, movements
▪ Gyroscope : game controls (angular movement)
▪ Proximity sensor: detect objects nearby
▪ Temperature, heart beat and more
z First version of android

▪ Initial release: Oct. 2008

▪ NO on-screen keyboard

▪ NO multitouch capability

▪ NO paid apps

▪ The pull-down notification window

▪ Deep, rich Gmail integration

▪ The Android Market

▪ Home screen widgets


z Early versions of Android

Version 1.5 cupcake and Version 1.6 Donut


▪ An on-screen keyboard
▪ Extensible widgets

▪ Video capture and playback

Version 2.1 – Version 2.3


▪ Multitouch capability

▪ Support for front-facing cameras

▪ Screen PIN protection

Version 3.x
▪ Targeted exclusively at tablets

▪ No physical buttons

▪ Improved multitasking
z
Recent versions of android
Version 4.0 Ice Cream Sandwich
▪ NFC support
▪ Face unlock

▪ Data usage analysis

Version 4.1 to 4.3


▪ Support panoramic image

▪ Predictive text

▪ support OpenGL ES 3.0

Version 4.4 KitKat (SDK 19)


▪ Full screen apps (Immerse yourself)

▪ Google Cloud Print

▪ Improved Quick office app


z
Current versions of Android

▪ Version 5.0 – 5.1 Lollipop (SDK 22)


▪ Version 6.0 Marshmallow (SDK 23)
▪ Version 7.0 Nugget (SDK 24)
z
Android Architecture
z
Application Framework
- Activity Manager android.activity
 Manages the activity life cycle of applications

- Content Providers android.provider


 Manage the data sharing between applications

- Telephony Manager android.telephony


 Manages all voice calls.

- Location Manager android.location


 Location management, using GPS or cell tower

- Resource Manager
 Manage the various types of resources we use in our App
z Libraries

- OpenGL ES android.opengl
 The OpenGL ES is a 3D graphics library.

- SQLite android.database.sqlite
 Contains the SQLite database management classes

- Media Framework
 The media framework contains all of the codecs that are required for
multimedia experience.
- Free Type: used to render the fonts
- SSL: used for internet security (Secure Socket Layer)
- WebKit: open source browser engine
z Linux Kernel

❖ Based on Linux 2.6 kernel but Android is not Linux.


❖ Does not include the full set of standard Linux utilities
❖ Used as a hardware abstraction layer
❖ Performs important power management activities
❖ Open Source: provide libraries to modify hardware
drivers
Early versions of iOS

- Before iOS: OS X
– Based on Mach Kernel (a type of UNIX system)

- First version: iPhone OS (OS X for iPhone) 2007


– Didn't support 3G
– Didn't support multitasking
– Didn't support 3rd party apps
– Couldn't copy or paste text
– Apple focused on user experiences
– Have a pinch-to-zoom function

- iPhone OS 2.0
– The App Store
– The development SDK
Current versions of iOS

- IOS 7
– Big changes in UI
– Add a Control Center (copied from Android)
– Add AirDrop for sharing
– Free iWork (document editing tools)
– Changed a lot of APIs
– Touch ID

- IOS 10.x
– Closer iOS integration e.g. iPad and OSX
– More features utilizing 3D Touch
z iOS Architecture

Cocoa Touch: UIKit, Game Kit, Map Kit, and iAd

Media: Core Graphics, Core Text, OpenGL ES, Core


Animation, AVFoundation, Core Audio, and video playback

Core Services: memory management, hardware services


such as GPS, compass, accelerometer, …

Core OS: kernel, file system, network, security, power


management, device drivers
z iOS Development Resources
❖ Official iOS development resource
– https://developer.apple.com/
– Example projects
– Tutorials

❖ Technical questions
– Get answer from Google
– Watch for stackoverflow.com for answers

❖ Example projects in categories


– http://code4app.net/
z Summary
❖ Smartphone is a versatile device. It is a powerful and portable
computer with a lot of sensors

❖ The Android operation system is the most popular OS on


smartphone. Java is the main language used for app
development. Android OS is open- source and it can be
customized.

❖ The iOS operating system is the second most popular OS.


Swift2 is now the is the official development language,
Object-C is also supported . iOS is for iPhone, iPad, iPod only.

❖ Several third part middleware platforms/API can be used to


develop cross platform app. (such as Unity 3D, Phone Gap )
z

APPLICATIONS OF MOBILE COMPUTING


z Applications I
Vehicles
▪ transmission of news, road conditions, weather
▪ personal communication using cellular
▪ position identification via GPS
▪ inter vehicle communications for accident prevention
▪ vehicle and road inter communications for traffic control, signaling,
data gathering
▪ ambulances, police, etc.: early transmission of patient data to the
hospital, situation reporting.
▪ entertainment: music, video
Highway Scenario
z

GSM, 3G, WLAN,


Bluetooth, ...

PDA, laptop, cellular phones,


GPS, sensors
Applications II
- Mobile workers
– access to customer files and company documents stored in a central location
– collaborative work environments
– access to email and voice messages
- Replacement of fixed networks
– remote sensors, e.g., weather, environment, road conditions
– flexible work spaces
– LANs in legacy buildings
- Entertainment, education, ...
– outdoor Internet access
– intelligent travel guide with up-to-date
location dependent information
– ad-hoc networks for
multi user games
z

THANK YOU!

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