Computer Activity 2024 Class 2 3 & L2
Computer Activity 2024 Class 2 3 & L2
For 8-year-old students using Scratch programming, it's great to start with simple and engaging
projects that help them grasp fundamental concepts while having fun. Here are some program
ideas:
1. Interactive Story:
Have students create an interactive story where characters move and speak
based on user input. This encourages creativity and introduces them to event
handling.
5. Musical Instrument:
Create a program that allows students to play virtual musical instruments using
the keyboard or mouse. This introduces them to sound and event-driven
programming.
6. Maze Game:
Develop a basic maze game where a character navigates through a maze, and
the player controls its movements. This project introduces basic game mechanics
and user control.
7. Dance Party:
Make a program that choreographs a dance routine for sprites. This is a fun way
to introduce loops and basic sequencing.
8. Weather Simulator:
Design a program that simulates different weather conditions (sunny, rainy,
cloudy) and teaches students about conditional statements.
Hint:
1. User Input: Use the "Ask" block to prompt the player to answer a math question. Store
the user's response in a variable.
2. Random Questions: Generate random math questions by using the "pick random" block
for numbers and operators. This ensures variety and unpredictability in the quiz.
3. Check Answer: Implement conditional statements to check if the user's answer is
correct. Provide appropriate feedback using speech bubbles or messages.
4. Score Keeping: Use a variable to keep track of the player's score. Increase the score
when the answer is correct and display the updated score after each question.
5. Timer (Optional): To add an extra challenge, you can include a timer for each question.
If the player answers within a certain time, they earn extra points.
6. Visual Feedback: Consider using visual cues like happy or sad sprites to indicate whether
the answer is correct or not. This adds an element of gamification.
7. End of Game: Create a condition to end the game after a certain number of questions or
when the player decides to finish. Display a congratulatory message along with the final
score.
Remember to keep the math problems age-appropriate and gradually increase the difficulty as
the player progresses through the game. This project not only reinforces mathematical
concepts but also introduces the basics of user input, conditionals, and scorekeeping in
programming.
PROGRAM # 2: INTERACTIVE STORY
Problem Statement: The story should have animated characters, dialogues, and user
interactions that influence the storyline. Each sprite should respond to specific events or user
input, making the narrative engaging and interactive. The goal is to introduce students to basic
programming concepts such as event handling and sequencing while fostering creativity
through storytelling.
Hints:
1. Character Introduction: Introduce characters using the "when green flag clicked" block
and display speech bubbles or dialogues introducing the storyline.
2. User Input: Use the "Ask" block to take user input for decisions or interactions. Store
the input in variables for later use in the story.
3. Conditional Storyline: Implement conditional statements ("if" blocks) based on user
input. This allows the story to branch in different directions depending on the choices
made by the player.
4. Animated Scenes: Utilize motion and looks blocks to create animated scenes. For
instance, move characters across the stage, change their costumes to reflect emotions,
or use visual effects to enhance the story.
5. Sound Effects and Music: Incorporate sound effects or background music to make the
story more immersive. Use the "play sound" block to trigger sounds during specific
events or actions.
6. Repeating Elements: Implement loops to create repeating elements in the story, such as
characters walking or objects moving across the stage. This adds dynamics to the
narrative.
7. Story Progression: Use the "broadcast" block to signal the progression of the story. For
example, broadcast messages like "Next Scene" or "Continue" to smoothly transition
between different parts of the storyline.
8. Feedback and Rewards: Provide positive feedback or rewards when users make certain
choices or reach specific points in the story. This encourages engagement and adds a
gamified element to the interactive experience.
9. Conclusion: Conclude the story with a resolution or a message. Use the "say" block or
animated sequences to wrap up the narrative and leave a lasting impression.
Encourage students to experiment with different characters, dialogues, and storylines to
unleash their creativity. The focus should be on creating a dynamic and interactive storytelling
experience using Scratch's visual programming blocks.