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Scope & Sequence - Scratch

The document outlines a curriculum for teaching Scratch programming, detailing lessons and objectives over various durations. It includes introductory concepts, control blocks, conditional statements, broadcasting, and project-based learning through games and animations. Each lesson aims to build programming skills progressively, culminating in the creation of complex projects.
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0% found this document useful (0 votes)
8 views4 pages

Scope & Sequence - Scratch

The document outlines a curriculum for teaching Scratch programming, detailing lessons and objectives over various durations. It includes introductory concepts, control blocks, conditional statements, broadcasting, and project-based learning through games and animations. Each lesson aims to build programming skills progressively, culminating in the creation of complex projects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SCOPE & SEQUENCE - SCRATCH

Lesson Duration Lesson Objective Objective Outcome

1. Intro to 2 hrs  Identifying scratch Understand the basic concepts of


Scratch elements. programming.
 Identifying simple
blocks and their
functions.
 Programming
Sprite using
blocks.

2. Key control 2 hrs  How to Start and Applied basic concepts of programming
blocks Stop the script. and to identify positioning by using
 Identifying the coordinates and different types of loop
main key control functions.
blocks.
 Making the sprite
to perform
functions using
keyboard or
mouse.
 How to repeat a
group of blocks
using loop.
 Difference
between forever
and repeat loop.
 Moving or rotating
sprite in different
directions.
Project 4 hrs  How to use paint Design an animated Fish Tank to
(Fish Tank) tools to draw understand marine life.
backgrounds and
sprites.
 How to import
different sprites
and backgrounds
into your project.
 How to delete a
sprite.
 Understanding the
motion and
direction tool in
scratch.

3. Use of If and 2 hrs  How to delete a Understand Conditional Statements,


Else blocks sprite. which are used to perform different
 How to import a actions based on different conditions.
new sprite.
 Understanding the
concept of
costumes.
 How to make the
sprite perform
different functions
using keyboard
keys.
 Understanding if
and else function.

Project 6 hrs  How to import a Create a simple functional game and


(Pong Game) new sprite. understand the science behind it.
 Understanding the
concept of X and Y
coordinates.
 Understanding the
concept of
directions.
 Learning about
angles.
 Adding two or more
players in a game.
 How a script can
stop a project.
4. Broadcasting 5 hrs  How to duplicate a Applied the concept of functions in
sprite. programming.
 How to add and
customize
backgrounds.
 How to rename
backgrounds.
 How to broadcast
a message.
 How to switch
background upon
receiving a
broadcast.
Project 6 hrs  How to shrink a Create a 2D game by using their
(Maze game) sprite. programming skills, imagination and
 How to critical thinking to design it.
arrange/position
sprites.
 How to control
your player using
keyboard/mouse.
 How to create a
game scene.
 How to add goal
to the game.

5. Intro to 2 hrs  Identifying Understand a more complex concepts of


Scratch (Part 2) complex blocks programming.
and their
functions.
Project 3 hrs  How to create Create an interactive e-greeting card &
(Animated different Presentation
Birthday Wish) backgrounds.
 How to switch
backgrounds.
 How to draw
different sprites.
 How to add colour
effects.
 How to duplicate a
sprite.
 How to add sound
effects.
 How to make a
sprite to glide in a
planned motion.
 How to set time to
delay a function.

Project 7 hrs  How to design a Students will be able to create a complex


(Meteor Game) sprite with more 2D game with more than one stage with
than 2 costumes different effects.
and programme
them.
 How to design
different
backgrounds.
 How to add
different effects to
your game and
sprites.
 How to use X and Y
coordinates to
position your
sprites.
 How to add
different stages in
your game.
 How to create
variables.
 How to use
variables.
 How to debug.
 How to detect when
to sprites touch
each other.

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