Docintro
Docintro
INTRODUCTION
Using finger detection methods for instant camera access and user-friendly
user interface makes it more easily accessible. The system is used to implement
motion tracking mouse, a signature input device and an application selector. This
system reduces the use of any physical mouse which saves time and also reduces
efforts.
Statement:
AVM-HC is committed to revolutionizing human-computer interaction by
developing innovative solutions that harness the power of artificial intelligence and
computer vision. Our mission is to empower users with intuitive and hands-free
control over their computing devices through the seamless integration of cutting-edge
technologies.
Overview:
AI Virtual Mouse Hand Gesture Control (AVM-HC) is a technology
company specializing in the development of AI-driven virtual mouse systems using
hand gestures. Founded by a team of experienced computer vision researchers and
software engineers, AVM-HC interaction to create next-generation interfaces for
computing devices.
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Core Values:
Innovation:
AVM is dedicated to pushing the boundaries of technology and creating
solutions that redefine human-computer interaction.
Accessibility:
AVM believes in making technology accessible to all, striving to develop
inclusive solutions that empower users with diverse needs.
Quality:
AVM is committed to delivering high-quality products and services that meet
the highest standards of performance, reliability, and usability.
Collaboration:
AVM values collaboration and partnerships with researchers, developers, and
organizations to drive innovation and create positive impact.
• The camera should detect all the motions of hand and performs the operation
of mouse
• Implement such code where motion tracker mouse has drag & drop feature
along with scrolling feature.
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1.3 ABSTRACT
The system aims to provide users with a hands-free and intuitive method of
controlling their computing devices, eliminating the need for physical input devices
such as mice or touch pads.
Leveraging deep learning models trained on hand gesture data, the system
accurately detects and tracks hand movements in real-time video streams from a
webcam.
Language: Python
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1.3 OBJECTIVE
Key Points:
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SYSTEM ANALYSIS
2.SYSTEM ANALYSIS
1. Input Module:
Utilizes the Media Pipe library for real-time hand detection and tracking.
Extracts hand landmarks and palm position from the input frames.
3. Gesture Recognition:
4. Mouse Control:
PyAuto GUI library is employed to control the mouse cursor and simulate
mouse events. Translates recognized gestures into appropriate mouse movements and
clicks. Supports left-click, right-click, double-click, and scrolling functionalities.
5. User Interface:
Optional graphical user interface (GUI) for visualization and user interaction.
Displays live camera feed with hand detection and recognized gestures highlighted.
Provides options for calibration, gesture customization, and system settings.
6. Output Module:
OpenCV: For computer vision tasks including hand detection and gesture recognition.
MediaPipe: For hand tracking and landmark extraction.
PyAutoGUI: For simulating mouse and keyboard input.
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Additional libraries for image processing, gesture classification, and GUI
development may be used as required.
8. Performance Considerations:
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2.2 PROPOSED SYSTEM ARCHITECTURE:
1. Input Module:
Handles input from the user, typically through a webcam or depth camera.
Captures video frames or image streams for further processing.
Utilizes the MediaPipe library for real-time hand detection and tracking.
Extracts hand landmarks and palm position from the input frames.
3. Gesture Recognition:
4. Gesture Interpretation:
5. Mouse Control:
Graphical user interface (GUI) for visualization and user interaction. Displays
live camera feed with hand detection and recognized gestures highlighted. Provides
options for calibration, gesture customization, and system settings.
7. Calibration Module:
Allows users to calibrate the system for different hand sizes and lighting
conditions. Adjusts parameters such as hand detection sensitivity and gesture
recognition thresholds.
8. Performance Optimization:
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9. Logging and Debugging:
Logs system events and errors for debugging and analysis purposes. Provides
feedback to users for improving gesture recognition accuracy.
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2.3 COMPONENTS and INTERACTION:
Input Module:
Responsibility Captures input from the user, typically via a webcam or depth
camera. Interaction Provides video frames or image streams to the hand detection and
tracking module.
Detects and tracks the user's hand in real-time. Interaction is Receives input
video frames from the input module. Output is Provides hand landmarks and palm
position to the gesture recognition module.
2. Gesture Recognition:
3. Gesture Interpretation:
4. Mouse Control:
Controls the mouse cursor and simulates mouse events. Receives instructions
from the gesture interpretation module. Output is Executes mouse movements, clicks,
and scrolls based on recognized gestures.
6. Calibration Module:
Responsibility Allows users to calibrate the system for different hand sizes
and lighting conditions. Interaction is Receives input from the user via the user
interface (if available). Output is Adjusts parameters such as hand detection
sensitivity and gesture recognition thresholds.
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7. Performance Optimization:
Responsibility Logs system events and errors for debugging and analysis
purposes. Interaction is Captures and records system activities. Output is Provides
feedback to users for improving gesture recognition accuracy and system reliability.
9. External Interfaces:
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DEVELOPMENT
ENVIRONMENT
3. DEVELOPMENT ENVIRONMENT
The following describes the hardware needed in order to execute and develop
the Virtual mousse Application:
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3.3 LIBRARYS USED - MODULES
Python:
To access camera & tracking all hand motion, python is very easy & accurate
to use. Python comes with lots of build in libraries which makes code short and easily
understandable. Python version required for building of this application is 3.8
1. Open CV - Python:
Open CV are also included in the making of this program. OpenCV (Open-
Source Computer Vision) is a library of programming functions for real time
computer vision. OpenCV have the utility that can read image pixels value, it also
has the ability to create real time eye tracking and blink detection.Python is a popular
library used for various computer vision tasks, including image and video processing.
In your project, OpenCV will primarily be used for:
Image Acquisition:
OpenCV provides functions to capture video frames from a webcam or any
other video source.
Image Preprocessing:
This includes operations like resizing, cropping, and color space conversions,
which are often necessary to prepare images for processing.
Hand Detection:
OpenCV provides algorithms and functions for detecting and tracking objects
in images, which you can use to identify and track the position of a hand in the video
stream.
Gesture Recognition:
You can use OpenCV for recognizing hand gestures based on the position and
movement of the hand detected in the video frames.
Mouse Control:
Once you recognize specific gestures, you can use OpenCV to control the
mouse cursor's movement and actions based on those gestures.
2. Mediapipe:
Hand Tracking:
One of the primary features of Mediapipe is its ability to accurately track the
position and movement of hands in real-time video streams. It provides pre-trained
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machine learning models specifically designed for hand tracking, enabling robust and
efficient detection of hand keypoints.
Gesture Recognition:
By analyzing the spatial configuration and temporal dynamics of hand
keypoints provided by Mediapipe, you can implement algorithms to recognize various
hand gestures. These gestures can then be mapped to specific actions or commands
for controlling the virtual mouse.
3. NumPy:
Data Representation:
NumPy arrays can be used to represent image data efficiently. You can
convert images captured by OpenCV into NumPy arrays, which provide a convenient
and efficient data structure for further processing.
Array Operations:
NumPy offers a wide range of mathematical and logical operations that can be
applied directly to arrays. These operations include element-wise addition,
subtraction, multiplication, division, as well as functions for calculating statistics,
such as mean, median, and standard deviation.
Matrix Manipulation:
For certain operations in image processing and computer vision, such as
transformations and filtering, matrices play a crucial role. NumPy provides
functionalities for matrix manipulation, including matrix multiplication, inversion,
and decomposition, which can be useful for implementing these operations in your
project.
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Efficient Computation:
NumPy's underlying implementation is highly optimized, often utilizing low-
level languages like C and Fortran. This results in fast and efficient computation,
which is essential for real-time applications like hand gesture recognition in your AI
virtual mouse project.
4. AutoPy:
Mouse Control:
AutoPy allows you to programmatically control the mouse cursor's movement
and clicks. This feature can be used to simulate mouse movements and clicks based
on the hand gestures recognized by your system.
Keyboard Input:
Apart from mouse control, AutoPy enables you to automate keyboard inputs,
such as typing text or triggering keyboard shortcuts. While this may not be directly
related to hand gesture recognition, it can be useful for implementing additional
functionalities in your AI virtual mouse project, such as controlling applications or
performing specific actions based on user input.
Cross-Platform Compatibility:
AutoPy is designed to work on multiple operating systems, including
Windows, macOS, and Linux, making it suitable for developing platform-independent
solutions for your AI virtual mouse project.
5. Time:
The time module in Python provides various functions for working with time-
related tasks, such as measuring time intervals, generating timestamps, and pausing
program execution. In your project, the time module can be used for:
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When processing video frames in real-time, it's essential to maintain a
consistent frame rate to ensure smooth operation. The time module can be used to
measure the time taken to process each frame and adjust processing speed accordingly
to meet a target frame rate.
Timing Gestures:
You can use the time module to measure the duration of hand gestures or
sequences of gestures. This information can be useful for implementing gesture
recognition algorithms that rely on the timing and duration of gestures to distinguish
between different commands or actions.
Event Synchronization:
In scenarios where you need to synchronize different events or actions in your
application, such as triggering mouse clicks or keyboard inputs based on specific
gestures, the time module can be used to coordinate the timing of these events
accurately.
6. Math:
Angle Conversion:
When working with hand gesture recognition, you may need to convert
between different angle units, such as degrees and radians. The math module provides
functions like math.radians() and math.degrees() for these conversions.
Trigonometric Functions:
Many hand gesture recognition algorithms involve calculations related to
angles and distances. The math module provides standard trigonometric functions like
sine, cosine, and tangent (math.sin(), math.cos(), math.tan()) that can be used in these
calculations.
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Certain gesture recognition algorithms or mathematical models may require
exponentiation or power operations. The math module includes functions like
math.pow() and math.exp() for computing powers and exponential functions,
respectively.
Constants:
The math module also defines several mathematical constants, such as π (pi)
and e (Euler's number), which you may need in your calculations. These constants are
accessible as math.pi and math.e, respectively.
7. PyAutoGui:
It seems like you might have made a typo there! Did you mean "pyautogui"? If
so, PyAutoGUI is a Python library that enables you to automate mouse and keyboard
actions on your computer. In your project, PyAutoGUI can be used for:
Mouse Control:
PyAutoGUI allows you to programmatically move the mouse cursor to
specific coordinates on the screen, simulate mouse clicks, and perform other mouse
actions like dragging and scrolling. This feature is crucial for controlling the virtual
mouse based on the hand gestures recognized by your system.
Keyboard Input:
Similar to mouse control, PyAutoGUI enables you to automate keyboard
inputs by sending keystrokes to the active application or window. This functionality
can be useful for triggering keyboard shortcuts or typing text based on user gestures.
Cross-Platform Compatibility:
PyAutoGUI is designed to work on multiple operating systems, including
Windows, macOS, and Linux, making it suitable for developing platform-independent
solutions for your AI virtual mouse project
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SYSTEM DESIGN
4.SYSTEM DESIGN
There are two main steps in the process of color recognition: the calibration
phase and the recognition phase. In the calibration phase, which will be utilized later
in the recognition phase, the system will be able to identify the Hue Saturation
Values of the colors selected by the users. It will save the parameters and settings
into text documents for later use. The system will begin to take frames during the
recognition phase and look for color input based on the values that have been stored
during the calibration process phase. The following figure depicts the stages of the
virtual mouse:
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4.2 Recognition Phase:
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h) Colors’ Coordinates Acquisition:
The program will display the general shape of each object that falls within the
binary threshold where it will compute the shape's area and midpoint coordinates.
The coordinates will be kept and utilized subsequently to execute different mouse
operations based on the data gathered, either in setting cursor positions or in
calculating the separation between each of the spots.
Table 4.2: The Overall Color Combination for Specific Mouse Function
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4.3 METHODOLOGY
MEDIAPIPE METHODOLOGY:
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4.4 Application Layout:
Users must choose from the options in the primary menu since each option leads to a
distinct function of the program when the application first launches in a console
window. Users will get an error notice and be sent back to the primary menu if they
choose the wrong choice. In order to get the best accuracy and performance possible
during the recognition phase, the user can select and calibrate the preferred colors
using the second option. In addition, the third option gives the user the ability to
change the program's settings, such as the camera options, feedback window size,
and other things.
When the first option is selected, the application will launch several processes,
initialize the necessary variables, and then start showing several windows that show
the binary limit and the HSV track-bars of individual colors, as well as a main
window that shows the live-captured frame. Users can make minor adjustments to the
HSV track-bars that are provided in order to increase the precision of color detection.
Users must, however, have a rudimentary understanding of the HSV color model in
order to set the track-bars correctly; otherwise, the recognition process as a whole
could go awry. Each trackbar serves the following purposes:
Table 4.4: The Dynamic Track-bars Setup for Changing HSV Values
Two distinct regions, each with a red and black outline, make up the "Live"
feedback window, which shows the real-time frame. The area that was highlighted in
red denotes the dimension of the real display that users are utilizing, since the
coordinates provided inside that area correspond to an accurate depiction on the
actual monitor. The other two colors (for example, Green and Red) are only
identifiable within the targeted zone, which is the area that was indicated in black.
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4.5 DATA MODEL
Mediapipe maybe using the data model in hole process. Its basically worked in
All of the hand tracking Methods. So Mediapipe library developed by Google that
provides solutions for various machine learning-based perception tasks, including
hand tracking and pose estimation. In your project, Mediapipe can be utilized for the
data model and it don’t have any data in the direct data in the files.
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4.5.1 LOGICAL DATA DESIGN:
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4.5.2 ER DIAGRAM:
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4.6 PROCESS MODEL
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4.6.2 Algorithm Used:
1. Hand Detection:
The algorithm begins by detecting the presence of a hand in the webcam feed.
This is often done using techniques like background subtraction or deep learning-
based object detection models such as YOLO (You Only Look Once) or SSD (Single
Shot MultiBox Detector).
Once a hand is detected, it is segmented from the background to isolate it for
further processing.
3. Mouse Control:
Once a gesture is recognized, the algorithm maps it to specific mouse actions,
such as cursor movement or clicking.
Hand movements in specific directions can correspond to cursor movement in
the corresponding direction on the screen. Certain hand poses or gestures can trigger
mouse clicks or other actions.
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4.6.3 UML DIAGRAM:
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4.6.4 USE CASE DIAGRAM:
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4.7 SYSTEM PHASE
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4.8 STRUCTURE OF DATA :
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IMPLEMENTATION
5.IMPLEMENTATION
VIRTUAL MOUSE.py
import cv2
import numpy as np
import time
import HandTracking as ht
import autopy
cap = cv2.VideoCapture(0)
# Getting video feed from the webcam
cap.set(3, width)
# Adjusting size
cap.set(4, height)
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detector = ht.handDetector(maxHands=1)
# Detecting one hand at max
while True:
success, img = cap.read()
img = detector.findHands(img)
# Finding the hand
if len(lmlist)!=0:
x1, y1 = lmlist[8][1:]
x2, y2 = lmlist[12][1:]
fingers = detector.fingersUp()
# Checking if fingers are upwards
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# If both fingers are really close to each other
autopy.mouse.click()
# Perform Click
cTime = time.time()
fps = 1/(cTime-pTime)
pTime = cTime
cv2.imshow("Image", img)
cv2.waitKey(1)
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HAND TRACKING.py
import cv2
# Can be installed using "pip install opencv-python"
import mediapipe as mp
# Can be installed using "pip install mediapipe"
import time
import math
import numpy as np
class handDetector():
self.mode = mode
self.maxHands = maxHands
self.detectionCon = detectionCon
self.trackCon = trackCon
self.mpHands = mp.solutions.hands
self.mpDraw = mp.solutions.drawing_utils
self.results = self.hands.process(imgRGB)
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if self.results.multi_hand_landmarks:
if draw:
self.mpDraw.draw_landmarks(img, handLms,
self.mpHands.HAND_CONNECTIONS)
return img
yList = []
bbox = []
self.lmList = []
if self.results.multi_hand_landmarks:
myHand = self.results.multi_hand_landmarks[handNo]
h, w, c = img.shape
xList.append(cx)
yList.append(cy)
if draw:
if draw:
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(0, 255, 0), 2)
# Thumb
if self.lmList[self.tipIds[0]][1] > self.lmList[self.tipIds[0] - 1][1]:
fingers.append(1)
else:
fingers.append(0)
# Fingers
for id in range(1, 5):
else:
fingers.append(0)
# totalFingers = fingers.count(1)
return fingers
x1, y1 = self.lmList[p1][1:]
x2, y2 = self.lmList[p2][1:]
if draw:
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return length, img, [x1, y1, x2, y2, cx, cy]
def main():
pTime = 0
cTime = 0
cap = cv2.VideoCapture(0)
detector = handDetector()
while True:
img = detector.findHands(img)
if len(lmList) != 0:
print(lmList[4])
cTime = time.time()
pTime = cTime
cv2.imshow("Image", img)
cv2.waitKey(1)
if __name__ == "__main__":
main()
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5.2 ACCURACY:
5.2.1 Comparison
Optical mouse illuminates the surface with infrared LED light. While the
Laser mouse illuminates the surface with a laser beam. Optical mouse senses the top
of the surface it’s on. Laser mouse senses peaks and valleys in a surface. Optical
mouse works better on mouse pads and non-glossy surface. Laser mouse has no such
preferred surfaces.
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5.3 Conclusion:
The main objective of the AI virtual mouse system is to control the mouse
cursor functions by using the hand gestures instead of using a physical mouse. AI
virtual mouse system has performed very well and has a greater accuracy compared
to the existing models and also the model overcomes most of the limitations of the
existing systems. Since the proposed model has greater accuracy, the AI virtual mouse
can be used for real-world applications, and also, it can be used to reduce the spread
of COVID-19, since the proposed mouse system can be used virtually using hand
gestures without using the traditional physical mouse. The model has some
limitations such as small decrease in accuracy in right click mouse function and some
difficulties in clicking and dragging to select the text. Hence, we will work next to
overcome these limitations by improving the fingertip detection algorithm to produce
more accurate results.
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TESTING
6.TESTING
Performance testing: Assessing the response time and resource consumption of the
virtual mouse.
Usability testing: Soliciting user feedback to evaluate the virtual mouse's ease of use
and effectiveness.
1. Testing under different lighting conditions: This test evaluates how well the virtual
mouse performs under varying lighting environments, including low light, bright
light, and changing light conditions. It ensures that the hand detection and gesture
recognition algorithms are robust enough to handle different lighting scenarios
effectively.
2. Accuracy and responsiveness across hand gestures: This test assesses the accuracy
and responsiveness of the virtual mouse across a range of hand gestures, including
movements in different directions, hand poses, and gestures representing mouse
clicks. It ensures that the system can reliably interpret and respond to various user
inputs.
3. Performance during prolonged usage: This test evaluates the virtual mouse's
performance over an extended period, checking for any issues related to stability,
memory leaks, or performance degradation over time. It ensures that the system
remains responsive and reliable during continuous usage.
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6.3 Unit Tests:
Module: Hand-detection
Test 1: Verify hand detection from webcam feed.
Test 2: Test hand segmentation algorithm.
Module: Movement-recognition
Test 1: Test hand movement recognition algorithm.
Test 2: Validate accuracy of gesture classification.
Module: Mouse-control
Test 1: Verify cursor movement based on hand gestures.
Test 2: Test click simulation.
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6.4 Performance Testing:
Performance testing is crucial to ensure that the AI virtual mouse operates efficiently
under various conditions. This section outlines the performance testing
methodologies, metrics, and results obtained.
Methodology:
The performance testing was conducted using a variety of input scenarios to simulate
real-world usage. These scenarios included:
1. Basic Functionality: Testing the mouse control accuracy and responsiveness under
normal usage conditions.
2. High Load: Simulating heavy CPU usage scenarios to assess the performance
impact on the virtual mouse control.
Metrics:
1. Response Time: The time taken for the virtual mouse to respond to user inputs.
2. CPU Usage: The percentage of CPU resources utilized by the Python script
controlling the virtual mouse.
Results:
Basic Functionality:
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Response Time: The virtual mouse responded to user inputs with an average delay of
less than 50 milliseconds, ensuring smooth and responsive control.
CPU Usage: During normal usage, CPU usage remained below 10%, indicating
efficient processing.
Resource Consumption:
CPU Usage: Prolonged usage did not lead to a significant increase in CPU usage,
indicating efficient resource management.
Memory Consumption: Memory usage remained stable over time, with no memory
leaks or excessive consumption observed.
Compatibility Testing:
The AI virtual mouse Python project was successfully tested on Windows, macOS,
and Linux platforms. Compatibility was verified across Python 3.6, 3.7, 3.8, and 3.9
without any issues.
Conclusion:
The performance testing results indicate that the AI virtual mouse Python
project operates efficiently, providing smooth and responsive mouse control under
various conditions. The project exhibits optimal resource utilization and compatibility
across different platforms and Python versions, ensuring a seamless user experience.
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APPENDICES
7.APPENDICES
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Confirmation:
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7.2 Moving Environment
When the project runs, the cursor is already in moving mode. Based on the
user's hand movements, the cursor will move to perform brightness increasing and
decreasing operations. When the distance between two fingers is the greatest, the
required one is required, and the cursor is said to be in moving mode. Artificial
intelligence virtual mouse system camera. The frames that have been recorded by a
laptop's or PC's camera serve as the foundation for the suggested AI virtual mouse
system. The webcam will start recording video when the video collection object is
built using the programming language's machine vision package OpenCV. The
webcam records and sends footage through the AI Virtual Mouse system.
Accuracy: The percentage of accurately classified data samples over all the data is
known as accuracy.
Accuracy = (TP+TN)/(TP+FP+TN+FN)
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7.3 Open File Environment
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Mouse Cursor Drag & Drop in The Computer Window
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Conclusion & future
enhancement
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8.Conclusion
Achievements:
Accurate and Responsive Control: The project achieves accurate and responsive
mouse control through the integration of AI algorithms, allowing users to interact
with their devices effortlessly.
Future-Proof Design: The project's architecture and design allow for future
enhancements and integrations, ensuring that it remains adaptable to evolving
technologies and user requirements.
The AI virtual mouse has the potential to make a significant impact in various
domains, including accessibility, productivity, and gaming. By providing an
alternative input method that is not constrained by traditional hardware peripherals,
the virtual mouse opens up new possibilities for interaction and control.
Future Directions:
While the project has achieved notable success, there are opportunities for
further improvement and expansion. Future enhancements may include refining the
AI algorithms for improved accuracy, introducing gesture recognition capabilities,
and exploring integration with external devices and platform.
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8.1 Future enhancements:
6. Integration with External Devices: Enable integration with external devices such as
motion sensors, depth cameras, or wearable devices to enhance the capabilities of the
virtual mouse. This could open up new possibilities for gesture-based control and
interaction.
9. Multi-user Support: Add support for multiple user profiles or simultaneous control
by multiple users. This could be useful in collaborative environments or scenarios
where multiple users need to interact with the virtual mouse simultaneously.
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REFERENCE
S
9.REFERENCE
9.1 BIBILOGRAPHY:
[1]
Banerjee, A., Ghosh, A., Bharadwaj, K., & Saikia, H. (2014). Mouse control using a
web camera
based on colour detection. arXiv preprint arXiv:1403.4722.
[2]
P.S. Neethu, “Real Time Static & Dynamic Hand Gesture Recognition,” International
Journal of
Scientific & Engineering Research, Vol. 4, Issue3, March 2013.
[3] Khushi Patel, Snehal Solaunde, ShivaniBhong, Prof. Sairabanu Pansare “Virtual
Mouse Using
Hand Gesture and Voice Assistant”
[4] Gauri Kulkarni, Babasaheb Khedkar, Animesh Kotwal, Mohit Modi “HEAD
TRACKING
VIRTUAL MOUSE”
[5] https://chat.openai.com/?model=text-davinci-002-render-sha.
Last Access Date: 15/05/2023
[6] https://www.geeksforgeeks.org/difference-between-optical-mouse-and-laser-
mouse/
Last Access Date: 15/05/2023
[7] https://ijariie.com/AdminUploadPdf/AI_Virtual_Mouse_ijariie19200.pdf
Last Access Date: 15/05/2023
[8] https://youtube.com/watch?v-vjwzH_2F64g&festure
Last Access Date: 15/05/2023
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