Korthazz 3
Korthazz 3
• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +6 17 24 --
8 +0 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
15 PASSIVE PERCEPTION
Longbow +8 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
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Ranger 3 Ghosty92
CLASS & LEVEL PLAYER NAME
Khortazz
Variant Human Criminal 900
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === * Primal Awareness • TCoE 57 You gain one feat of your choice.
You learn additional spells when you reach certain
* Deft Explorer • TCoE 56 levels in this class if you don’t already know them, as
You are an unsurpassed explorer and survivor, both in shown in the Primal Awareness Spells table. === FEATS ===
the wilderness and in dealing with others on your
travels. * Ranger Archetype • PHB 92 * Alert • free-rules 200
Initiative Proficiency. When you roll Initiative, add +2 to
| Canny (1st Level) • TCoE 56 | Horizon Walker the roll.
Choose one of your skill proficiencies. Your proficiency
bonus is doubled for any ability check you make that * Horizon Walker Magic • XGtE 42 Initiative Swap. Immediately after you roll Initiative, you
uses the chosen skill. You learn additional spells based on your level that can swap your Initiative with the Initiative of one willing
You can also speak, read, and write two additional count as ranger spells but don't count against the ally in the same combat. You can’t make this swap if
languages of your choice. number of spells you know. you or the ally has the Incapacitated condition.
* Hit Points • PHB 90 * Detect Portal • XGtE 42 * Criminal Ability Score Improvements • PHB-2024 179
Once per short rest, as an action, you detect the
* Favored Foe • TCoE 56 distance and direction to the closest planar portal | Increase two scores (+2 / +1) •
When you hit a creature with an attack roll, you can within 1 mile of you.
mark the target as your favored enemy for 1 minute or
until you lose your concentration (as if you were | 1 / Short Rest • 1 Action
concentrating on a spell).
The first time on each of your turns that you hit the * Planar Warrior • XGtE 42
favored enemy and deal damage to it, including when As a bonus action, choose one creature you can see
you mark it, you can increase that damage by 1d4. within 30 ft. of you. The next time you hit that creature
on this turn with a weapon attack, all damage dealt by
| 2 / Long Rest • Special the attack becomes force damage, and the creature
takes an extra 1d8 force damage from the attack.
* Proficiencies • PHB 90
| 1 Bonus Action
* Fighting Style • PHB 91
You adopt a particular style of fighting as your
specialty. === VARIANT HUMAN SPECIES TRAITS ===
CP 0 Longsword 1 3 lb.
Rapier 1 2 lb.
SP 0 Longbow 1 2 lb.
EP 0
GP 0
PP 0
WEIGHT CARRIED
7 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Khortazz
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 13 +5
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Entangle Ranger STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S
O Fog Cloud Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S
O Zephyr Strike Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Protection from Evil and Good Horizon Walker Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
SPELLS
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