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Bruenirbattlehammr 106218150

The document outlines the character sheet for a Ranger 3 named Aster, who is a Custom Lineage Outlander with various attributes and skills. Aster has a focus on Dexterity and Wisdom, with notable abilities such as Favored Foe and Gathered Swarm. The character also possesses spells, equipment, and personal traits that reflect their background and personality.

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0% found this document useful (0 votes)
11 views5 pages

Bruenirbattlehammr 106218150

The document outlines the character sheet for a Ranger 3 named Aster, who is a Custom Lineage Outlander with various attributes and skills. Aster has a focus on Dexterity and Wisdom, with notable abilities such as Favored Foe and Gathered Swarm. The character also possesses spells, equipment, and personal traits that reflect their background and personality.

Uploaded by

luketron90000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Ranger 3 Bruenirbattlehammr

CLASS & LEVEL PLAYER NAME


Aster
Custom Lineage Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
• +6 Constitution +2 14 34 --
-1 +0 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
9
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 +5

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


19 P +1 Athletics STR Flute
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+0 History INT Common
INTELLIGENCE
P +7 Insight WIS
30 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
11 +5 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM E +9 Perception WIS


-1 Performance CHA === ACTIONS === bludgeoning damage to a creature, attack rolls against
+5 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
that creature are made with advantage until the start
of your next turn.
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, Favored Foe • 2 / Long Rest
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object When you hit a creature with an attack roll, you can
mark the target as your favored enemy for 1 minute or
+2 Stealth DEX === SPECIAL === until you lose your concentration (as if you were
CHARISMA Crusher concentrating on a spell).
P +7 Survival WIS
Once per turn, when you hit a creature with an The first time on each of your turns that you hit the
favored enemy and deal damage to it, including when
-1 attack that deals bludgeoning damage, you can move
it 5 ft. to an unoccupied space, provided the target is
no more than one size larger than you.
you mark it, you can increase that damage by 1d4.

Gathered Swarm
9 Crusher: Critical Once on each of your turns, you can cause the
When you score a critical hit that deals swarm to assist you in one of the following ways,
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

19 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +1 1d6-1 Bludgeoning Simple, Versatile

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


17 PASSIVE WISDOM (INSIGHT)

Shortsword +4 1d6+2 Piercing Martial, Finesse, Light


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Sling +4 1d4+2 Bludgeoning Simple, Ammunition, Range, Range (30/120)

Darkvision 60 ft. Magic Stone +7 1d6+5 Bludgeoning D: 1m, V/S

Shillelagh +7 1d8+5 Bludgeoning D: 1m, V/S/M

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 Bruenirbattlehammr
CLASS & LEVEL PLAYER NAME
Aster
Custom Lineage Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You are a humanoid. You determine your appearance
* Ranger Archetype • PHB 92 and whether you resemble any of your kin.
* Deft Explorer • TCoE 56
You are an unsurpassed explorer and survivor, both in | Swarmkeeper * Size • TCoE 8
the wilderness and in dealing with others on your You are Small or Medium (your choice).
travels. * Primeval Awareness • PHB 92
As an action, you can expend one ranger spell slot (1 * Feat • TCoE 8
| Canny (1st Level) • TCoE 56 minute per level of spell slot) to sense whether any
Choose one of your skill proficiencies. Your proficiency aberrations, celestials, dragons, elementals, fey, * Variable Trait • TCoE 8
bonus is doubled for any ability check you make that fiends, or undead are present within 1 mile of you (or
uses the chosen skill. within up to 6 miles if you are in your favored terrain). | Darkvision •
You can also speak, read, and write two additional This feature doesn’t reveal the creatures’ location or Darkvision with a range of 60 ft.
languages of your choice. number.

* Hit Points • PHB 90 | 1 Action === FEATS ===

* Favored Foe • TCoE 56 * Gathered Swarm • TCoE 60 * Crusher • TCoE 79


When you hit a creature with an attack roll, you can Once on each of your turns, you can cause the swarm Once per turn, when you hit a creature with an attack
mark the target as your favored enemy for 1 minute or to assist you in one of the following ways, immediately that deals bludgeoning damage, you can move it 5 feet
until you lose your concentration (as if you were after you hit a creature with an attack: to an unoccupied space, provided the target is no
concentrating on a spell). - The attack’s target takes 1d6 piercing damage from more than one size larger than you.
The first time on each of your turns that you hit the the swarm. When you score a critical hit that deals bludgeoning
favored enemy and deal damage to it, including when - The attack’s target must succeed on a STR saving damage to a creature, attack rolls against that creature
you mark it, you can increase that damage by 1d4. throw (DC:15) or be moved by the swarm up to 15 ft. are made with advantage until the start of your next
horizontally in a direction of your choice. [11th] also turn.
| 2 / Long Rest • Special knocks the creature prone.
- You are moved by the swarm 5 ft. horizontally in a | Special
* Proficiencies • PHB 90 direction of your choice. [11th] also gives you half
cover until the start of your next turn. | Crusher: Critical: Special
* Fighting Style • PHB 91
You adopt a particular style of fighting as your | Special * Resilient • PHB 168
specialty. Increase the chosen ability score by 1 and you gain
* Swarmkeeper Magic • TCoE 60 proficiency in saving throws using the chosen ability.
| Druidic Warrior • TCoE 57 You also learn an additional spell of 1st level or higher
You learn two cantrips of your choice from the druid when you reach certain levels in this class, as shown | Constitution •
spell list. They count as ranger spells for you, and in the Swarmkeeper Spells table. Increase your CON score by 1 and you gain
Wisdom is your spellcasting ability for them. proficiency in CON saving throws.

* Spellcasting • PHB 91 === CUSTOM LINEAGE RACIAL TRAITS === * Sharpshooter • PHB 170
You can cast known ranger spells using WIS as your Attacking at long range doesn't impose disadvantage
spellcasting modifier (Spell DC 15, Spell Attack +7). * Creature Type • TCoE 9 on your ranged weapon attack rolls and your ranged

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Quarterstaff 1 4 lb.

SP 0 Sling 1 --

Shortsword 1 2 lb.
EP 0 Shortsword 1 2 lb.

Backpack 1 5 lb.
GP 10 Clothes, Traveler's 1 4 lb.

Hunting Trap 1 25 lb.


PP 0 Pouch 1 1 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

110 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

270 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 Bruenirbattlehammr
CLASS & LEVEL PLAYER NAME
Aster
Custom Lineage Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

weapon attacks ignore half cover and three-quarters


cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
femboy 18 Medium 5'3" 95
GENDER AGE SIZE HEIGHT WEIGHT
Aster Neutral Pale Pink Black with white tips
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I place no stock in wealthy or


well-mannered folk. Money and
manners won’t save you from a
hungry owlbear.
PERSONALITY TRAITS

Nature. The natural world is more


important than all the constructs of
civilization. (Neutral)
IDEALS

My family of hands are the most


important thing in my life, even when
they are far from me, which is never.
BONDS

I am slow to trust members of other races, tribes, and


societies.
I remember every insult I’ve received and nurse a silent
resentment toward anyone who’s ever wronged me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

One-Armed
Masochist

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Mage Hand Swarmkeeper Magic (Always Prepared) -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

P Magic Stone Fighting Style (Always Prepared) +7 1BA Touch V,S 1 minute EE 160 D: 1m, V/S

P Shillelagh Fighting Style (Always Prepared) +7 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

=== 1st LEVEL === 3 Slots OOO

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Entangle <C> Ranger STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

P Faerie Fire <C> Swarmkeeper Magic (Always Prepared) DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

SPELLS

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